Didactic game using the TRIZ method “who will be who? Animals

Card file for didactic games

1. Didactic game "Find the mistake"

Course of the game: The teacher shows a toy and names a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list those actions that this animal can actually perform. For example, “The dog is reading. Can a dog read? " Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Objectives: to teach clearly pronounce polysyllabic words loudly, to develop auditory attention.

Course of the game: The teacher says the phrase, but does not finish the syllable in the last word. Children have to finish this word.

Ra-ra-ra - the game begins….

Ry-ry-ry - the boy has a ...

Ro-ro-ro - we have a new led ...

Ru-ru-ru - we continue to play.

Re-re-re - there is a house on th ...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ...

Ry-ry-ry - goo has a lot of children ...

3. Didactic game "It happens or not"

Objectives: to teach to notice inconsistency in judgments, to develop logical thinking.

Course of the game: The teacher explains the rules of the game:

● I will tell a story in which you should notice something that does not happen. “In the summer, when the sun was shining brightly, the guys and I went for a walk. They made a snowman out of snow and began sledding. " "Spring has come. All the birds flew to warm lands. The bear climbed into his den and decided to sleep through the whole spring ... "

4. Didactic game "What season?"

Objectives: to teach to relate the description of nature in poetry or prose with a specific time of the year; develop auditory attention, quick thinking.

Course of the game: Children are sitting on a bench. The teacher asks the question "When does this happen?" and reads a text or riddle about different seasons.

5. Didactic game "Where can I do what?"

Objectives: activation of verbs in speech that are used in a particular situation.

The course of the game: The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunt; listen to birdsong; rest). What can you do on the river? What is the hospital doing?

6. Didactic game "What, what, what?"

Objectives: to teach to select definitions corresponding to a given example, a phenomenon; activate previously learned words.

Course of the game: The teacher calls a word, and the players take turns calling as many signs as possible that correspond to the given subject. Squirrel - red, nimble, big, small, beautiful….

Coat - warm, winter, new, old….

Mom is kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

7. Didactic game "Finish the sentence"

Objectives: to learn to supplement sentences with a word of the opposite meaning, to develop attention. Course of the game: The teacher begins the sentence, and the children finish it, they only speak words with the opposite meaning.

Sugar is sweet. and pepper -…. (bitter).

In summer the leaves are green, and in autumn .... (yellow).

The road is wide and the path is .... (narrow).

8. Didactic game "Find out whose sheet"

Objectives: to teach to recognize a plant by a leaf (name a plant by a leaf and find it in nature), to develop attention.

Course of the game: Collect fallen leaves from trees and bushes while walking. Show the children, invite them to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Objectives: to teach to describe the subject and to recognize it by description, to develop memory, attention.

Course of the game: The teacher invites one child to describe the plant or make a riddle about it. Other children should guess what kind of plant it is.

10. Didactic game "Who am I?"

Objectives: to teach the name of the plant, to develop memory, attention.

Course of the game: The teacher quickly points to the plant. The one who is the first to name the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Objectives: to consolidate knowledge about animals, develop attention, memory.

Course of the game: The teacher names the animal, and the children name the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Objectives: to consolidate knowledge about animals, insects, birds, to develop attention, memory.

Course of the game: Children stand in a circle. The chosen child names some object or animal, and raises both hands up and says: "Flies." When an object that flies is called, all children raise both hands up and say "Flies", if not, do not raise their hands. If one of the children is mistaken, he leaves the game.

13. Didactic game "What kind of insect?"

Objectives: to clarify and expand the understanding of the life of insects in the fall, to teach how to describe insects by their characteristic features, to cultivate a caring attitude towards all living things, to develop attention.

Course of the game: Children are divided into 2 subgroups. One subgroup describes the insect, and the other has to guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Objectives: to teach how to find a tree by description, to consolidate the ability to use prepositions in speech: for, about, before, next, because of, between, on; develop auditory attention.

Course of the game: On the instructions of the teacher, some of the children are hiding behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Objectives: to teach to select verbs denoting actions, to develop memory, attention.

Course of the game: The teacher asks questions, the children answer with verbs. Children receive a token for each correct answer.

● What can you do with flowers? (tear, sniff, watch, water, give, plant)

● What does the janitor do? (sweeps, cleans, watering, cleans the paths from snow.

16. Didactic game "What happens?"

Objectives: to teach to classify objects by color, shape, quality, material, to compare, contrast, select as many names as possible that fit this definition; develop attention.

Course of the game: Tell us what happens:

green - cucumber, crocodile, leaf, apple, dress, tree ....

wide - river, road, ribbon, street ...

The winner is the one who names the most words.

17. Didactic game "What kind of bird is this?"

Objectives: to clarify and expand ideas about the life of birds in the fall, to teach how to describe birds by their characteristic features; develop memory; foster a caring attitude towards birds.

Course of the game: Children are divided into 2 subgroups. Children of one subgroup describe a bird, and the other must guess what kind of bird it is. You can use riddles. Then another subgroup asks its questions.

18. Didactic game "Guess, we will guess"

Objectives: to consolidate knowledge about garden and vegetable garden plants; the ability to name their signs, describe and find them by description, develop attention.

Course of the game: Children describe any plant in the following order6 shape, color, taste. The driver must recognize the plant according to the description.

19. Didactic game "It happens - it does not happen" (with a ball)

Objectives: to develop memory, attention, thinking, speed of reaction.

Course of the game: The teacher pronounces the phrases and throws the ball, and the children must respond quickly.

Snow in winter ... (happens) Frost in summer ... (does not happen)

Frost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "The third extra" (plants)

Objectives: to consolidate the knowledge of children about the diversity of plants, to develop memory, speed of reaction.

Course of the game: The teacher names 3 plants each (trees and shrubs), one of which is "superfluous". For example, maple, linden, lilac. Children have to determine which one is "extra" and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Game of riddles"

Objectives: to expand the stock of nouns in the active vocabulary.

Course of the game: Children are sitting on a bench. The teacher makes riddles. The child who guessed it comes out and makes a riddle himself. For guessing the riddle, he receives one token. The winner is the one with the most chips.

22. Didactic game "Do you know ..."

Objectives: to enrich the vocabulary of children with the names of animals, to consolidate the knowledge of models, to develop memory, attention.

Course of the game: You need to prepare the chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately name the animals first, then the birds, and so on. And with the correct answer, they place the chip in a row. The player who has laid out more chips wins.

23. Didactic game "When does this happen?"

Objectives: to consolidate the knowledge of children about the parts of the day, to develop speech, memory.

The course of the game: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, examine it. At the word "morning", all children raise a picture associated with morning and explain their choice. Then day, evening, night. Children receive a token for each correct answer.

24. Didactic game "And then what?"

Objectives: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Course of the game: Children sit in a semicircle. The teacher explains the rules of the game:

● Remember, we talked about what we do in kindergarten all day long? Now let's play and find out if you remember everything. We will talk about that in order. What we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can enter a playful moment: the teacher sings the song “I have a pebble. Whom to give? Whom to give? He will answer. "

The teacher begins: “We have come to kindergarten. Played on the site. And what happened then? " Gives a pebble to one of the players. He replies: "Did gymnastics" - "And then?" Passing a pebble to another child.

The game continues until the children say the last thing - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Purpose: to consolidate cultural and hygienic skills and knowledge of parts of the day, to develop attention, memory, speech.

Course of the game: The teacher names one child. Then he depicts some action, for example, washing his hands, brushing his teeth, cleaning shoes, combing his hair and so on, and asks: "When are you doing this?" if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Highlight the word"

Objectives: to teach children to clearly pronounce polysyllabic words loudly, to develop auditory attention.

The course of the game: The teacher pronounces the words and invites the children to clap their hands when they hear the words in which there is the sound "z" (the song of the mosquito). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should say the words slowly, after each word, pause so that the children can think.

27. Didactic game "Tree, bush, flower"

Objectives: to consolidate the knowledge of plants, expand the horizons of children, develop speech, memory.

Course of the game: The presenter says the words "Tree, bush, flower ..." and bypasses the children. Stopping, he points to the child and counts to three, the child must quickly name where the presenter stopped. If the child did not have time or did not give the right name, he is out of the game. The game continues until one player remains.

28. Didactic game "Where does what grows?"

Objectives: to teach to understand the processes occurring in nature; to give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Course of the game: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children have done well, you can list the trees faster:

plum, aspen, chestnut, coffee. Rowan, sycamore. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, it is summarized who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Purpose: to develop speech activity, thinking.

Course of the game: Children answer the question of an adult: "Who will be (or what will be) ... an egg, chicken, boy, acorn, seed, egg, caterpillar, flour, iron, brick, cloth, etc.?" If the children come up with several options, for example, from an egg - chicken, duck, chick, crocodile. Then they get extra forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), machine (metal)?

30. Didactic game "Summer or Autumn"

Purpose: to consolidate knowledge of the signs of autumn, their differentiation from the signs of summer; develop memory, speech; education of dexterity.

Game progress:

The teacher and the children stand in a circle.

Educator. If the leaves turn yellow - this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: "Autumn").

Educator. If the birds fly away - this is…. Etc.

31. Didactic game "Be attentive"

Purpose: differentiation of winter and summer clothing; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the clothing verses so that you can list all the names that appear in these verses. Name the summer one first. And then the winter one.

32. Didactic game "Take - do not take"

Purpose: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Course of the game: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch their arms up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, lingonberries, raspberries.

33. Didactic game "What is being planted in the garden?"

Purpose: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop quick thinking,

auditory attention.

Course of the game: Children, do you know what is being planted in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is being planted in the garden, you will answer “Yes”, but if what is not growing in the garden, you will say “No”. Whoever makes a mistake leaves the game.

● Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.

34. Didactic game "Who will most likely collect?"

Purpose: to teach children to group vegetables and fruits; to educate the speed of reaction to the words of the educator, endurance and discipline.

Course of the game: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground lie dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket and is the winner.

35. Didactic game "Who needs what?"

Purpose: to exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs to work.

The teacher names the profession, the children say what is needed for the job. And then in the second part of the game, the teacher names the object, and the children say for what profession it can be useful.

36. Didactic game "Don't be mistaken"

Purpose: to consolidate the knowledge of children about different sports, to develop resourcefulness, ingenuity, attention; foster a desire to play sports.

Course of the game: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs to play.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paintbrush, a bucket; machines that facilitate the work of a builder - a crane, an excavator, a dump truck, etc. The pictures show people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a locksmith, etc. they select images of the objects of their labor. The correctness of execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess - ka!"

Purpose: to teach to describe the subject without looking at it, to highlight the essential features in it, to recognize the subject according to the description; develop memory, speech.

Course of the game: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

39. Didactic game "Where is what lies?"

Purpose: to teach to select words with a given sound from a group of words, from a speech stream; to consolidate the correct pronunciation of certain sounds in words; develop attention.

Course of the game: The teacher names the object and invites the children to answer where it can be put. For instance:

- “Mom brought bread and put it in ... (bread bin).

● Masha poured sugar ... Where? (Into the sugar bowl)

● Vova washed his hands and put the soap ... Where? (Into the soap dish)

40. Didactic game "Catch your shadow"

Purpose: to introduce the concept of light and shadow; develop speech.

Course of the game: Educator: Who will guess the riddle?

I go - she goes,

I stand - she stands

I will run - she is running. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Catch up with the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Purpose: to learn to supplement sentences with a word of the opposite meaning; develop memory, speech.

The course of the game: The teacher starts the sentence, and the children finish it, they only say the opposite words in meaning.

The sugar is sweet, and the pepper is…. (bitter)

In summer, the leaves are green, and in autumn -…. (yellow)

The road is wide, and the path is…. (narrow)

The ice is thin and the trunk is ... (thick)

42. Didactic game "Which color?"

Purpose: to teach children to recognize colors, to consolidate the ability to identify objects by color, to develop speech, attention.

Course of the game: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Purpose: to teach to classify objects according to a certain criterion (size, color, shape), to consolidate the knowledge of children about the size of objects; develop quick thinking.

Course of the game: Children sit in a circle. The teacher says:

● Children, objects that surround us, are of different sizes: large, small, long, short, low, tall, wide, narrow. We have seen many objects of different sizes in the classroom and on walks. Now I will name one word, and you will list what items can be named in one word.

In the hands of the teacher is a pebble. He gives it to the child who should answer.

● Long, - says the teacher and passes the pebble to a neighbor.

● Dress, rope, day, fur coat, - children remember.

● Wide, - the educator suggests the next word.

Children name: road, street, river, tape, etc.

The game is also carried out in order to improve the ability of children to classify objects by color, shape. The teacher says:

● Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round (ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Purpose: to teach how to create a wide variety of verbal combinations; to expand the semantic content of the word in the mind; develop memory.

Course of the game: Children turn into "animals". Everyone should tell what he knows how to do, what he eats, how he moves. The person who narrated correctly receives a picture of an animal.

● I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.

● I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Purpose: to expand vocabulary; develop attention.

Course of the game: The teacher says, “Think of one word for another, similar. You can say: a milk bottle, or you can say a milk bottle. " Cranberry jelly (cranberry jelly); vegetable soup (vegetable soup); mashed potatoes (mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Purpose: to teach children to clearly pronounce polysyllabic words loudly; develop attention memory.

Course of the game: The teacher pronounces words that are similar in sound: spoon - cat, ears - guns. Then he says one word and invites the children to pick up others that are close in sound to him: a spoon (cat, leg, window), cannon (fly, drying, cuckoo), bunny (boy, finger), etc.

47. Didactic game "Who will remember more?"

Purpose: to enrich the children's vocabulary with verbs denoting the actions of objects; develop memory, speech.

Course of the game: Carlson asks to look at the pictures and tell them what they are doing, what else they can do.

Blizzard - sweeps, blizzards, purges.

Rain - pouring, drizzling, dripping, dripping, starting, gushing, ...

The crow flies, croaks, sits, eats, sits down, drinks, drinks, etc.

48. Didactic game "What else are they talking about?"

Purpose: to consolidate and clarify the meaning of polysemantic words; to educate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Course of the game: Tell Carlson what else you can say so about:

It is raining: it is snowing, winter, boy, dog, smoke.

Playing - a girl, a radio, ...

Bitter - pepper, medicine, etc.

49. Didactic game "Think for yourself"

Purpose: to teach to see in various objects as possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Course of the game: The teacher offers each child to choose one object (cube, cone, leaf, pebble, strip of paper, lid) and dream up: "How can you play with these objects?" Each child names the object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Purpose: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); educate auditory attention; develop ingenuity, endurance.

The course of the game: There are various objects on the teacher's table, when they act, a sound is emitted: a bell rings; rustling book, which is leafing; a pipe plays, a piano, gusli, etc. sound, that is, everything that is sounding in the group can be used in the game.

One child is invited behind the screen, who plays there, for example, the pipe. Children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in hand. The guys make sure that they are not mistaken. Another child, chosen by the first participant in the game, will play with a different instrument. For example, he leafs through a book. Children guess. If they find it difficult to answer right away, the teacher asks to repeat the action, and listen to all the players more attentively. “The book is leafing through, the leaves rustling” - the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

I copied the country of mothers to myself from the site

Need to:
Ball (optional)
Good mood

These games are good because you can play anywhere: in line, on the way home, etc. Children really like it, at the same time we train speech.

I created a table in Word and entered each game in a separate column. I printed it out and cut it to create cards with games. It's much more convenient that way. You don’t go around with a pile of papers, not knowing which game to play, and remembering everything is not realistic. And here it is convenient to carry with you, it takes up a little space in your purse. The child chooses the card himself - there is also a surprise moment, what kind of task is there))))

The game "What is round?"

By throwing the ball to children in various ways, the teacher asks a question to which the child who caught the ball must answer.
Teacher:
1. What is round?
2. What can be long?
3. What is high?
4. What is green?
5. What is cold?
6. What is smooth?
7. What is sweet?
8. What is wool?
9. What is prickly?
10. What is spicy?
11. What is easy?
12. What is deep?

* Game "Who was who?"

The teacher, throwing the ball to one of the children, names an object or animal, and the child, returning the ball, answers the question of who (what) the previously named object was:
A chicken - with an egg, a horse - with a foal, a cow - with a calf, an oak - with an acorn, fish - with eggs, an apple tree - with a seed, a frog - with a tadpole, a butterfly - with a caterpillar, bread - with flour, a wardrobe - with a board, a bicycle - with iron, a shirt - with cloth, boots - skin, house - brick, strong - weak, etc.

*The game "Say it kindly"

The teacher, throwing the ball to the child, calls the first word, and the child, returning the ball, calls the second.
A table is a table, a key is a key.
A hat is a hat, a squirrel is a squirrel.
A book is a little book, a spoon is a spoon.
The head is the head, the picture is the picture.
Soap is a soap, a mirror is a mirror.
A doll is a chrysalis, a beet is a beet.
Scythe is a pigtail, water is water.
A beetle is a bug, an oak is an oak.
Cherry is a cherry, a tower is a turret.
Dress - dress, armchair, armchair.
A feather is a feather, glass is a glass.
A watch is a watch, a mustache is a mustache.

* Game "One - many", "Many - one"

The teacher, throwing the ball to the child, names the word in the singular, and the child in the plural (and vice versa). You can use nouns, adjectives, verbs.
House - houses Pencil cases - pencil case
Book - Books Leaves - Leaf
Tree - trees Cakes - cake
Table - tables Yolki - Christmas tree
Chair - Chairs Dogs - Dog
Window - windows Window - window
Strong - strong Trees - small tree
Phone - phones Going - going

* Add word game

The teacher throws the ball to the child and asks him to add a word to the sentence, putting it in accordance with the genitive, dative, accusative, instrumental, prepositional case.
Natasha draws in green (pencil).
Squirrel jumping on branches (trees).
The boat is sailing on (river).
Near the school Vitya saw (Anya).
Ira composed a fairy tale about (fox).

* Game "Choose the opposite word in meaning"

The teacher, throwing the ball, asks to name the word opposite in meaning to the given one. You can use nouns, adjectives, verbs (in the singular and plural), adverbs (also on the material of word combinations).
For example, day - night, laughing loudly - crying softly, lightly - hard, black dress - white dress, etc.

Game "Who moves how?"

The teacher, throwing the ball to the child, asks a question, and the child, returning the ball, must answer the question.
Teacher: Children:
Birds, butterflies, beetles, flies fly ...
Fish, dolphins, whales swim ...
Snakes, caterpillars, worms are crawling ...
Hares, grasshoppers, toads ... and so on are jumping.

* Game "Who is doing what?"

Throwing the ball to the child, the teacher names the profession, and the child, returning the ball, must name a verb denoting what the person of the named profession does.
A teacher - a student: a builder - builds, a cook - cooks, a porter - wears, a worker - works, an artist - draws, a photographer - photographs, a salesman - sells, a hunter - hunts, a hairdresser - a haircut, a painter - paints, a doctor - heals, a teacher - teaches, the washerwoman does the washing, the pianist plays, the shepherd grazes, etc.

* Game "Hot - cold"

The teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. You can invite children to make sentences with words.

* Game "Animals and their cubs"

Throwing the ball to the child, the teacher names an animal, and the child, returning the ball to the teacher, names the cub of this animal.

A tiger has a tiger in a bear - a bear in a cow - a calf
for a lion - a lion cub for a camel - a camel for a horse - a foal
for an elephant - an elephant for a wolf - a wolf for a pig - a pig
a deer - a fawn from a hare - a hare from a sheep - a lamb
a moose - a calf in a rabbit - a bunny a hen - a chicken
in a fox - a fox in a squirrel - a squirrel in a dog - a puppy

* Game "Who Says How"

The teacher takes turns throwing the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice.
Teacher: Children:
Cow hums
Tiger growls
The snake hisses
Mosquito squeaks
The dog barks
The wolf howls
Duck quacks, etc.

* Game "Whose House?"

Throwing the ball one by one to each child, the teacher asks a question, and the child, returning the ball, answers.
Teacher:
Who lives in the hollow? Who lives in the birdhouse? Who lives in the nest? Who lives in the booth? Who lives in the hive? Who lives in the hole? Who lives in the den? Who lives in a den?

* Game "Sound Chain"

Teacher: We will tie a chain of words. The ball will not let you finish.
The teacher says the first word and passes the ball to the child. Then the ball is passed from child to child. The ending sound of the previous word is the beginning of the next.
For example: spring-bus-elephant ...

* The game "Syllable and syllable - and there will be a word - we will play the game again"

Option 1. The teacher tells the children: I will say the first part of the word, and you will say the second:
sa-khar, sa-ni. Then the teacher alternately throws the ball to the children and says the first
syllable, children catch and throw back, calling the whole word.

* Game "Throw the ball and call the animals"

Depending on the theme of the game, options are possible: name fruits, vegetables, berries, etc.
Option 1.
The teacher names a generalized concept and throws the ball one by one to each child. The child, returning the ball to the teacher, must name the objects related to this generalizing concept.
General concepts: vegetables, fruits, berries, trees, domestic animals, wild animals, migratory birds, wintering birds, furniture, dishes, clothes, shoes, toys, tools, transport.
Option 2.
The teacher names specific concepts, and children - generalizing words.
Teacher: cucumber, onion, turnip, and children - vegetables.

Catch the word game

The adult calls words to the child. The child must
clap your hands if you hear a word different from the rest.

Home, home, home, treasure, home.
Mouth, mouth, sandwich, mouth, mouth.
Winter, winter, summer, winter, winter.
Snow, snow, snowfall, snow, snow.
Hare, hare, hare, hare,
wolf cub.

Antonyms

Day Night;
big small;
black White;
good bad;
heavy - light;
cheerful - sad;
bitter - sweet;
hot Cold;
dirty - clean;
healthy - sick;
short - long;
to speak - to be silent;
remember - forget;

Antonyms

Wet - dry;
new - old;
sharp - dull;
smart - stupid;
wide narrow;
close - distant;
fast - slow;
high Low;
full - empty;
thin - thick;
open close
loud quiet;
a lot is small;
right left; difficult - easy

Catch the word game

Leaf, leaf, leaf, whistle, leaf.
Sea, sea, sea, mountain, sea.
Face, face, egg, face, face.

Frame, frame, llama, frame, frame, Roma.
Down, down, cock, down, boo, down, down.
Bump, bump, bear, bump.

Braid, braid, goat, braid.
Bangs, bangs, crack, bangs.

Silk, silk, crack, silk.
Runoff, runoff, runoff, haystack, runoff, runoff.

ANTONYMS

Brother is sister;
boy - girl;
mother, father;
man Woman;
grandfather grandmother
enter exit
grief is happiness
city ​​- village
good evil
joy - sadness
above under
beginning - end
smile - tears
youth - old age
true False
straight - curve
deep - shallow
useful - harmful

ANTONYMS

Weak - strong
bold - cowardly
throw - catch
take - give
lie down - get up
freeze - warm up
buy - sell
help - interfere
lose - find
break - build
laugh - lap
inside Outside
in front - behind
above - below
affectionately - roughly
early late

ANTONYMS

Winter summer
spring - autumn
friend is enemy
heat - cold
breakfast - dinner
peace is war
son daughter
morning evening
descent-ascent
the same - different
full - hungry

ANTONYMS

Child - adult
east - west
North South
Sunrise Sunset
light - darkness
meeting - parting
exit - entry
lazy - hardworking
neat - sloppy
dexterous - clumsy

ANTONYMS

Rough - smooth
bright - dull
warmth - coolness
move away - approach
raise - lower
cloudy - clear
first - last
fresh - salty
ugly - beautiful
fragile - durable
frequent - rare

Say the opposite

To take a lot - to give a little;
Cheerful grandfather is a sad grandmother;
Younger brother - older sister;
early morning - late evening;
bustling city - quiet village

Game "One - many"

Home - home, chair - chairs,
brother - brothers,
son - sons,
haystack - haystacks,
place - places
sea ​​- seas
forest - forests,
meadow - meadows,
eye - eyes,
stake - stakes,
friend - friends

Game "One - many"

Bunny - hare,
Teddy bear - cubs,
Chicken - chickens
Duckling - ducklings
Piglet - piglets
Lamb - lambs
Foal - foals
Calf - calves

Game "One - many"

Nest - nests
Letter - letters,
Ring - rings
Day - days
Stump - stumps
Tenant - tenants
Messenger - messengers
Cucumber - cucumbers,
Ear - ears
Metro - metro
Cocoa - cocoa,

Game "One - many"

Coat - coat
Cockatoo - cockatoo
Coffee - coffee,
Piano - piano,
Trousers - trousers,
Jeans - jeans
Scissors - scissors
Flakes - flakes
Eskimo - Eskimo,
Cafe - cafe,
Necklace - necklace

Game "Many-one"

You can also play the reverse game: adult
names the plural and the child singles.
It is very useful for a child to train parental education.
case in the plural: “We had one hare, but now there are many -
... hares "," We had one popsicle, now there are many -… popsicle ", etc.

The game "He, she, it, they"

The rules of the game: the driver throws the ball to the child, calling the word

The sun
- House..
- He.
- Cat.
- She.
- It.
- Cars.
- They. The rules of the game: the driver throws the ball to the child, calling the word
(noun), the child returns the ball, calling the pronoun,
suitable for this word: he, she, it, they.

Dog
running.
- He
running.
- The cherry is singing.
- She's singing.
- The egg is rolling.
- It rolls
The chairs are standing.
- They are standing.

"Say it kindly"

Daughter-daughter, daughter
Son - son, son
Daddy daddy daddy
Grandfather - grandfather, grandpa
Granny - granny
Sister - little sister
Grandson - granddaughter
Granddaughter - granddaughter
Brother - little brother

"Say it kindly"

The course of the game: ask the child to complete the sentences with the necessary word in meaning.

Start the phrase, and the child will finish it.
The plate is clean, and the plate is… (clean).
The teapot is beautiful, and the teapot is ... (pretty).
The pan is round, and the pan is ... (round).
The knife is sharp, and the knife is ... (sharp).
The soup is delicious, and the soup is ... (delicious).
The fish salad is delicious, and the potato salad is… (tastier).
The tomato soup is spicy, and the gravy is ... (spicy).
The plate is beautiful, and the dish is… (more beautiful).

Game "Tell me a word"

The magpie has white sides, so it is called ... white-sided.
The tit has a yellow breast, ... yellow-breasted.
The woodpecker has a long beak ... long-billed.
The bullfinch has a red breast, ... red-breasted.
The sparrow has thin legs, ... thin paws.

Game "Tell me a word"

There is only one answer
Someone knows, some don't
The salt is in the (salt shaker)
The bread is in the (bread bin)
Sugar lies in (sugar bowl)
The oil is in the (oiler)
The salad is in (salad bowl)
The herring lies in the (herring)
And in the dining room, and in the kitchen, in the restaurant - and everywhere:
If boiled - then in a saucepan, fried - in ... (frying pan).

The game "What are they for?"

Spoon - to eat soup;
Knife - …
Plate - …
Frying pan - …
Fork - …
A cup - …
Pan - …
Kettle - …

Didactic game "What, what?"

Purpose: to learn to form adjectives from nouns.
Material: ball.
Orchard and apple. Apple orchard.
Garden and pear. Pear orchard.
Pear and jam. Pear jam.
Peach and juice. Peach juice.
Pomegranate and juice. Pomegranate juice.
Apple and pie. Apple pie.
Apple and puree. Applesauce.
Pineapple and jelly. Pineapple jelly.

Didactic game "Learn by description"

Purpose: to teach how to compose descriptive riddles about berries, fruits.
Ask the children to independently compose a descriptive riddle about berries or fruits: "Oval, hard, yellow, sour, put in tea" (Lemon).

Didactic game "My favorite fruit (berry)"
Purpose: to teach to write descriptive stories about berries, fruits.
Invite the children to write descriptive stories about fruits and berries according to the plan:
What's this?
Where does it grow?
Appearance.
What does it taste like?
What is made from it?

Material: the text of the poem.
Somehow early at times it suddenly poured down ... mushroom rain.
And at the same moment… a mushroom picker set off from the house to the forest.
To bring the catch, I took a basket for ... mushrooms.
For a long time he walked into the wilderness of the forest - there he was looking for a clearing ... for a mushroom.
Suddenly, under a tree on a hummock he sees a small ... mushroom.
And instantly our lucky ... mushroom picker was delighted.
How could he not have fun, if here in the ground ... mycelium!
I began to look under the trees, under the birches and oaks,
Collect all edible ... mushrooms in your basket.
And when he collected a lot of them, he went home,
And he dreamed all the way how he would cook soup ... mushroom soup.
He collected a lot of mushrooms and mushrooms and fungi,
And those who search for a long time will find ... a mushroom!
(T. Kulakova)

Didactic game "Whose, Whose, Whose?"

Purpose :: to form the ability to form possessive adjectives.
Trail (whose?) - fox, wolf….
Ears (whose?) - fox, wolf….
The head (whose?) Is a fox, a wolf….

Didactic game "Who was who"

Purpose: to expand and activate vocabulary. Learn to form the instrumental case of nouns. Fix the name of baby animals.
Material: object pictures depicting adult pets and their young.
- Who was the bull? - The bull was a calf.
- Who was the dog? - The dog was a puppy.
-Who was the goat? - The goat was a goat
Etc.

Didactic game "Guess who it is?"

Purpose: to teach to select a subject for action.
(An adult makes a riddle, and a child guesses it.)

Watching, gnawing, barking? -….
Grunts, digs? -….
Neighing, running, jumping? -….
Meows, lapping, scratching? -….
Moos, chews, walks? -….
(Then the child thinks about similar riddles.)

Material: object pictures of migratory birds, ball. The adult throws the ball and says the word.
Singing Singing
Chirp chirp
Flies away Flies away
Feeding Lactating
Floating Floating
Screaming screaming
Starving Starving

Material: ball.
Birch. Birch, birch, birch, boletus.
Aspen. Aspen, aspen, boletus.
Oak. Oak, oak, oak, club.
Rowan. Mountain ash, mountain ash, mountain ash.
Maple. Maple, maple.
Pine. Pine, pine, pine.
Spruce. Fir-tree, fir-tree, fir-tree, spruce.

Didactic game "Related words"


Forest (what?) - spruce, pine, cedar….
Pine cone (what?) - spruce….
Needles (what?) - spruce….

Didactic game "Name which"

The cabinet is made of wood, so it is wooden.
The bed is made of iron,….
The sofa is made of leather,….
The chair is made of plastic,….
Rubber boots - rubber boots.
Wool hat - woolen hat.
Leather gloves - leather….

Didactic game "What is this dish?"

What soup is made from ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?
What kind of porridge from ... (millet, rolled oats, semolina ...)?
What kind of jam from ... (apples, plums, apricots, raspberries ...)?
Which juice is made from ... (carrot, pear, orange ...)?
What kind of dishes are there ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is it called that? (Glass - made of glass.)

Didactic game "Find related words"

Purpose: to exercise in the formation of related words.
Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...
Winter - hibernation, wintry, hibernation, hibernation….
Frost - frosty, freeze, freeze….
Ice - icebreaker, ice floe, ice, glacier, ice….

Didactic game "Form words"

Material: ball.
Iron nail. Iron nail.
Wooden board. Wooden plank.
Metal scissors. Metal scissors.
Rubber boots. Rubber boots.
Leather gloves. Leather gloves.
Paper napkin. Paper napkin.
Clay pot. Clay pot.
Glass glass. Glass tumbler.
Plastic bottle. Plastic bottle.

Didactic game "Finish the sentence"

Purpose: to consolidate the ability of children to compose sentences, using a union in order to. Develop imagination.
Material: plot picture "Holiday of the Christmas tree", ball.
Mom took out a box with Christmas decorations in order to ... (decorate the Christmas tree, decorate the room).
We decorated the Christmas tree in order to ...
Santa Claus came to the holiday in order to ...
The girls put on snowflake costumes in order to ...
A Snowman came to us on a holiday in order to ...

Didactic game "Name a toy"

Purpose: to exercise in the formation of relative adjectives.
Wooden toy (what?) - wooden (matryoshka, pipe)
Clay toy (what?) - clay (whistle)
Ceramic toy (what?) - ceramic (doll)

Didactic game "Who needs what"

Purpose: to exercise the use of the dative case of nouns.
A hockey player needs a stick
Skates are needed - ... for a skater
A sled is needed - ... a sledge
Skis are needed - ... a skier
The puck is needed -…. hockey player

Didactic game "Say in one word"

Material: ball.
The magpie has white sides, so it is called ... (white-sided).
The tit has a yellow chest, that's why it is called ... (yellow-breasted).
The bullfinch has a red chest, therefore it is called ... (...).
The woodpecker has a red head, therefore it is called ... (...).
The raven has black wings, so it is called ... (...).
The woodpecker has a sharp beak, therefore it is called ... (...).
The owl has a large head, therefore it is called ... (...).
The waxwing has a clear voice, so it is called ... (...).
The woodpecker has a long beak, therefore it is called ... (...).
The magpie has a long tail, therefore it is called ... (...).
The owl has large wings, therefore it is called ... (...).

Didactic game "Add a word - enemy"

Purpose: to train children in the use of antonymic words. Promote the understanding and memorization of proverbs.
Material: ball.
The native side is the mother, and the stranger's ... (stepmother).
Warmth emanates from the Motherland, but from the foreign land ... (cold).
The dog barks at the brave, and bites ... (cowardly).
A thin world is better than a good one ... (quarrels).
Peace builds, but war ... (destroys).
A person gets sick from laziness, but from work ... (he gets healthier).

Didactic game "Form words"

Material: ball.
The soldier loves his homeland. A loving soldier.
The border guard is guarding the border. Guarding border guard.
The sailor is fighting at sea. Fighting sailor.
The infantryman is fighting for the Motherland. Fighting infantryman.
The tanker wins the battle. The winning tanker.
Citizens live in Russia. Living citizens.

Didactic game "Finish the sentence"

Material: ball.
Wool jacket. He (what?) - Woolen.
Silk dress. It …
Jersey T-shirt. She …
Leather jacket. She …
Fur coat. She …
Coat for grandma. It …
Outdoor clothing. She…
Rubber boots. They …
Calico kerchief. She …
Sundress for the summer. He …
Cloak for spring. He …
T-shirt for children. She …
Pants for Men. They…

Didactic game "Whose, whose, whose, whose?"

The head (whose?) Is a lion's
Tail (whose?) - lion's
The body (whose?) Is a lion's
The ears (whose?) Are lion's.

Didactic game "Count the animals"

One walrus, two walruses, ... five walruses.
One seal ... five seals.
One dolphin, two dolphins ... five dolphins, etc.

Didactic game "Form words"

Material: ball.
A field of cornflowers. - Cornflower field.
The smell of the meadow. - Meadow smell.
Rose oil. - Rose oil.
Poppy seeds. - Poppy seeds.
The scent of flowers. - Floral scent.
Bouquet of lilies of the valley. - Lily of the valley bouquet.

"Who has.."

Who has paws? - A dog, a cat.
Who has hooves? - A cow, a pig, a goat, a horse.
Who has horns? Who has wool? Who has a mane?
Who has a piglet? Who has an udder?

"Tell me the word"

Children have cheerful faces, they now (how?) ... (fun).
They have loud voices, they say (how?) ... (loudly).
Katya has a ringing laugh, she laughs (how?) ... (loudly).
Masha has quick legs, she runs (how?) ... (fast).
The sleds are heavy, to carry them (how?) ... (hard).
Warm boots, to walk in them (how?) ... (warm).


^ Didactic game "Finish the sentence"

(with a ball)

Lemons are sour and sugar ... sweet

The dog barks, and the cat ... meows

It is dark at night, and in the daytime ... light

Cold in winter, hot in summer ...

You eat with your mouth and listen ... with your ears

You read with your eyes, and write ... with your hand

In the morning we have breakfast, and in the afternoon ... we have lunch.

During the day we have lunch, and in the evening ... we have dinner.

The bird flies, and the snake ... crawls

The boat is sailing, and the car ... is driving

A man has two legs, and a dog has ... four legs

Birds live in nests, and people ... in houses

In winter it snows, and in summer ... it rains

In Russia they speak Russian, and in England ... in English

They knit from wool, and from fabric ... they sew

The ballerina dances, and the pianist ... plays

They saw firewood, and nails ... hammered

The singer sings, and the builder ... builds
^ Didactic game "The fourth extra"

(with a ball)

table, chair, bed, kettle

horse, cat, dog, Pike

Christmas tree, strawberries, birch, oak,

cucumber, pumpkin, carrot, Hare

notebook, briefcase, newspaper, notebook,

cucumber, watermelon, apple, ball

wolf, fox, bear, cat

violet, chamomile, carrot, knapweed,

doll, car, pyramid, book

sparrow, eagle, swallow, wasp

skis, skates, a boat, sled

chair, hammer, saw, plane

snow, frost, heat, ice

snake, snail, butterfly, turtle

brushes, paints, kettle, album

hat, roof, door, window

milk, tea, lemonade, bread

Didactic game "Who will be who (what)?"

Egg ... chicken, crocodile, chick, scrambled eggs

Chicken ... chicken, rooster

Boy ... man, grandfather

Acorn ... oak

Eggs ... fish, frog

Flour ... bread, pie, dough, roll

Iron ... with a saw, rails, pipe, machine

Brick ... house, fence

Girl ... a woman, an old woman, a grandmother

Board ... table, chair, wardrobe, floor, house, booth

Bud ... leaf, flower

Wool ... sweater, dress, jacket, carpet

Goat ... goat, goat

^ Didactic game "Who (what) was you?"

Chicken ... egg Boots ... leather

Horse ... with foal House ... with bricks

Cow .... Calf Master .... Disciple

Oak… acorn Dog… .puppy

Fish ...

Apple tree .... Seed sweater .... Wool

Frog ... with a head-coat Fur coat ... with fur

Butterfly ... .. caterpillar Bird ... chick

Bread ... with flour Goat ... with goat

Wardrobe .... Board Sheep .... Lamb

Bicycle ... iron Pig ... pig

Shirt .... Cloth Horse ... foal

^ Stages of didactic games for speech development of children in the older group.

Preparatory stage

1. Games for the development of the phonetic-phonemic side of speech

"Japanese typewriter"

The game is aimed at reproducing a rhythmic pattern (rhythm) when clapping, tapping or sounding on any instrument (tambourine, rattle, xylophone).

"Let's play a fairy tale"

The adult invites the child to remember the tale "Three Bears". Then, changing the pitch of his voice, he asks to guess who is speaking: Mikhailo Ivanovich (low voice), Nastasya Filippovna (voice of medium pitch) or Mishutka (high voice). One and the same remark is pronounced alternately with a voice different in pitch, in three versions:

Who was sitting in my chair?

Who ate from my cup?

Who slept in my bed?

Who was in our house? Etc.

« ^ Broken phone"
Purpose: to develop auditory attention in children.

Game rules. It is necessary to pass the word so that the children sitting next to it do not hear. Who got the word wrong, i.e. messes up the phone, gets into the last chair.

Game action: whisper the word into the ear of the player sitting next to it.

The course of the game. Children choose a presenter using a counting rhyme. All sit on chairs in a row. The presenter quietly (in the ear) says a word to the person sitting next to him, he passes it on to the next, etc. The word must reach the last child. The presenter asks the latter: "What word did you hear?" If he says the word suggested by the presenter, then the phone is working properly. If the word is not right, the driver asks everyone in turn (starting with the last one) what word they heard. So they will find out who messed up, "ruined the phone." The guilty one takes the place of the last in the row.

"Traffic lights"
The adult gives the child two circles - red and green and offers a game: if the child hears the correct name of the one shown in the picture, he must raise the green circle, if it is incorrect - red. Then he shows the picture and loudly, slowly, clearly pronounces the sound combinations:

2. Games for the development of the lexical side of speech (vocabulary formation)

« ^ We are moving to a new apartment "
Purpose: to teach children to distinguish between objects that are similar in purpose and similar in appearance, to help remember their names; activate the appropriate vocabulary in the speech of children.

Game material:

1.Subject pictures (paired): a cup-glass, mug-cup, butter dish-sugar bowl, teapot-coffee pot, saucepan-pan, scarf-kerchief, hat-hat, dress-sundress, sweater-sleeveless jacket, pants-shorts, socks- knee-highs, stockings-socks, gloves-mittens, shoes-sandals, slippers-sandals, satchel-briefcase, chandelier-table lamp.

2. Boxes for folding pictures.

Game progress: 6 children are playing. The teacher gives each child 2-3 pairs of pictures, for example: a cup-glass, a scarf-scarf, a satchel-briefcase. Says: “Children, we got a new apartment. We need to collect all the things and pack them for the move. I'll pack the dishes first. You will help me. Give me only the thing that I will name. Be careful - many things look similar. Do not confuse, for example, a mug with a cup, a kettle with a coffee pot. I will put the collected dishes in a blue box. "

The teacher names one item from each pair, such as a coffee pot. If the child is mistaken (presents the kettle), the picture remains with him. By the end of the game, the children should not have a single picture. The loser is the one who has the pictures left. Then, in order to activate the corresponding vocabulary in the speech of children, the teacher invites one child to take out the collected pictures from the box and say what he got, and the rest - to name the object paired with the presented one.

"Tops-roots"
Didactic task: Exercise children in the classification of vegetables (according to the principle: what is edible for them - the root or fruits on the stem).

Game rules. There are only two words to answer: tops and roots. Whoever made a mistake pays fant.

Game action. Playing forfeits.

The course of the game. The teacher clarifies with the children what they will call tops, and what - roots: "The edible root of a vegetable will be called roots, and the edible fruit on the stem - tops."

The teacher names a vegetable, and the children quickly answer what is edible in it: tops or roots. The one who makes a mistake pays the forfeit, which is redeemed at the end of the game.

The educator may suggest a different option; he says: "Tops - and children remember vegetables that have edible tops."

"Fruits vegetables"
Purpose of the game: differentiation of similar concepts.

The course of the game. At the beginning of the game, the presenter reminds the children which plants we call fruits and which vegetables. For fruits, the picture "Garden" is selected, and for vegetables, the picture "Garden". These pictures are laid out on different edges of the table. Object pictures depicting fruits and vegetables are stacked on the table with the images facing down. In turn, the children take one picture from the pile, name it, and also explain to which group it belongs. The explanation should be complete: "A tomato is a vegetable because it grows in a vegetable garden." If the child gave the wrong answer, the picture returns to its place, and if the child correctly named the picture and attributed it to the desired concept, he takes it for himself. The game ends after the children have all the pictures. The winner is the one with the most pictures.

The game "Fruit-Berries" is carried out in the same way, only before the game these concepts are specified and other symbols are selected: a bush for berries and a tree for fruits.

"Housewarming"
Purpose: differentiation of the concepts of "clothing" and "footwear".

The course of the game. The following game situation is created: “Katya's doll has a housewarming party. She needs to pack her things to move to a new apartment. Help her get her things organized so that it’s easy for her to find all of her dresses and shoes in the new place. We will put our clothes in one box and our shoes in another ”. Then the child is given two sets of object pictures and two boxes, each with its own symbol: a dress for clothes, boots for shoes.

Lotto "In the world of plants"

Purpose of the game: Consolidation of generalized words: flowers, trees, vegetables, fruits, berries; activation of the dictionary on these topics.

Description of the game. Lotto consists of six large cards, in the middle of which there is a plot picture depicting a given group of plants in nature. Along the edges are object pictures related to any one generic concept, for example, flowers or trees. In addition to large maps, there are small cards with the same subject pictures.

The course of the game. The game is played according to the general rule of the lotto game. When all the small cards are handed out, each player must name in one word the entire group of his words - the names of plants.

"It is not a bird that flies"
Purpose: differentiation of the concepts of "birds" and "insects".

The course of the game. The presenter makes riddles about birds and insects, Children solve riddles and explain to which thematic group this animal belongs. If the answer is correct, the leader gives the child a token or symbol of this animal. The one with the most chips wins. Before the game, the presenter reminds the children of the identification signs of birds: they have feathers, a beak, claws, wings, build nests and hatch chicks, can sing, they are big. Insects are small, have six legs, do not hatch chicks, they have no feathers.

In a dark dungeon Red paws

The girls are red. Pinching the heels

No thread, no knitting needle (Goose)

Knit knits.

(Bees in a hive)

Appeared in a yellow fur coat Black, agile,

Goodbye two shells. Screams "krak"

(Chicken) The worms are the enemy. (Rook)

A bird was flying, not a beast, not a bird,

Not a bird, not a winged, But a nose, like a knitting needle.

Who will kill her, The flower slept and suddenly woke up:

Human blood did not want to sleep anymore.

Will shed. Moved, roused,

(Mosquito) Soared up and flew away. (Butterfly)

There are many masters of Vereshchanya, white-sided.

They cut down a hut without corners. And her name is…. (magpie).

(Ants)

Little boy Zhu-zhu, zhu-zhu,

In a gray yoke I am sitting on a branch,

Sneaking through the yards, I keep repeating the letter J,

He collects crumbs, knowing this letter firmly,

She spends the night in the field, I buzz in the spring and summer.

Steals hemp. (Bug)

(Sparrow)

In a clearing near the trees, on a pole is a palace,

The house is built from needles. There is a singer in the palace

He is not visible behind the grass, And his name is ... (starling).

And there are a million tenants in it. (Anthill.)

3. Games for the development of the grammatical structure of speech

"Blurred letter"
Objective: To practice drawing up common exercises.

Material. Teddy bear.

Organization. Educator:

Teddy bear received a letter from his brother. But the rain washed out some of the words. We need to help him read the letter. Here is the letter: “Hello, Mishutka. I am writing to you from the zoo. Once I disobeyed my mother and climbed so far that ... I wandered through the forest for a long time and ... Coming out into the clearing, I got ... I fell into a hole, because ... It was so deep that ... Hunters came and ... Now I I live in ... We have a playground for ... At the playground for young animals there are many ... We play with ... They take care of them ... They love us because ... Soon a trainer will come to us from ... I hope to get to ... How great to be able to ... Wait for the next letter from … Goodbye. Toptygin ".

While reading the letter, the teacher encourages the children to supplement the sentences with intonation.

"Living Words"
Purpose: Exercise in drawing up proposals for a structural diagram.

Organization. Each child imitates a word. Educator: - Let Slava portray the word "bear"; Anya - the word "loves". What third word will we choose? (Honey) We read the sentence: "The bear cub loves honey." Let's swap the second and third words. What happened? (The bear loves honey). Now let the first word be the last. What happens? (Honey loves a teddy bear). Let's replace the word "honey" with another. Katya will now be the word "somersault". Read the sentence (Teddy bear loves to tumble). And now? (The bear cub loves to tumble).

Make your sentences with the word "bear". (The bear cub is clubfoot, The bear cub loves raspberries, The bear cub is sleeping ...)

"Complete the offer"
Didactic task: To develop speech activity in children, quick thinking.

Game rules. You need to find and say such a word to get a complete sentence. You only need to add one word.

Game actions. Throwing and catching the ball.

The course of the game. The teacher says a few words of the sentence, and the children must supplement it with new words to get a complete sentence, for example: “Mom bought ... - ... books, notebooks, a portfolio,” the children continue.

Yulia Gavryukova

To unleash the creative potential of each child, in my work I am guided by techniques and using TRIZ technologies... This versatile tool, I use it as in the game and in educational activities. Children learn to identify conflicting properties items, phenomena, and also to resolve these contradictions. This is precisely the key in educating a creative personality, prepared for solving complex problems in various fields of activity. Application TRIZ technology is helping to nurture a generation of researchers and inventors.

Dear colleagues, I bring to your attention a visual aid for the game "Who by whom will?"


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Clearly - figurative, i.e. the baby basically operates with images, not concepts. To solve this problem, it is better to offer a special visual - didactic material that will help the preschooler to connect the image and concept into a single whole and help form his basic concepts, for example, "sound", etc. The child learns to express himself, to manage his emotions. Engage in a variety of relationships. The effectiveness of mastering a number of skills increases.

* Listen carefully to the interlocutor in order to understand the meaning of his statements, ask again if something is not clear.

* Show respect for the speaker. Do not interrupt him, express your attitude to the subject of the conversation, express your own opinion, give examples, answer clearly, express your thoughts consistently.

* To navigate in a communication situation, i.e. build a conversation taking into account the situation, be active in communication.

* Agree, plan joint actions, discuss the results achieved.

* Complete communication using etiquette forms.

The purpose of didactic games is to develop children's auditory perception, attention, memory, rhythmic feeling, the ability to use the expressiveness of speech, i.e. use speech breathing correctly; change the rhythm, tempo and strength of the voice; change intonation; to use expressive means of facial expressions, gestures, as well as the ability to depict the emotional state with mimic means and understand the mood of the interlocutor.

Didactic games help to solve many educational tasks for the development of speech, allow you to abandon stereotypes, relieve tension and travel, for example, to a fairy-tale world or invent your own story, maintain interest in independent verbal creativity. They learn to use epithets, proverbs, sayings, repetitions, enrich vocabulary.

They contribute to the upbringing of the child's mental and social activity in the process of teaching the native language, especially the mastery of emotional and evaluative vocabulary by preschoolers, develop verbal creativity, the ability to orientate and observe the object of imitation for correct pronunciation, etc.

The use of didactic games is of great importance for general speech development, because the arbitrariness of speech is formed during the game.

When familiarizing with the sound composition in front of the child, the general properties of human speech are revealed. The so-called sensitivity to sounds, the ability to distinguish between words and syllables, the ability to analyze the sound composition of a word develops.

They teach to control their speech, to notice the shortcomings of pronunciation in it at the time of speaking. They reveal the shortcomings of pronunciation in a stranger, increase the skill of sound analysis of words. The desire to play can be an important stimulus in mastering the skills of pronunciation, auditory perception and analysis. In addition to direct imitation, the child's conscious desire to master the sound culture of speech is developed. The degree of development of this skill is in direct proportion to systematic training. And since classes are held once a week, didactic games, used in addition to classes in their free time, help well.

Currently, the process of coarsening the mores of society is gaining momentum, which entails the decline of both the general culture and speech traditions. In speech activity, this is expressed in an increase in vocabulary with a reduced, emotionally expressive coloring, vernacular forms, vulgarisms, jargon.


In life, children can hear synonyms, antonyms, catch phrases, phraseological phrases, but they do not always understand their meaning, which means they do not use them in their speech. Didactic games will introduce them to them. They will teach you to understand their figurative meaning, learn the meaning of new words, determine the lexical meaning of a word depending on the context, understand some polysemous words, select synonyms and antonyms, make sentences and short coherent stories with them. Explain the emotional state of a person, choosing the appropriate words and expressions, comprehend and explain the origin of some words, independently form new words using suffixes and prefixes. Distinguish the stylistic shades of words, use them in accordance with the context; to master the skills of speech etiquette, the ability to compose descriptive and narrative stories, encourage speech activation, make them perform verbal - logical operations in the mind.

The use of didactic games forms in children the ability to understand the content of Russian folk tales, to respond emotionally to them, to be able to express their attitude to events and heroes, and also to evaluate the value of expressive means for revealing an artistic image.

For a correct understanding of the allegorical meaning of proverbs and sayings, children can be offered pictures that reflect their literal and figurative meaning. When pronouncing an expression, you can suggest choosing the appropriate illustrations for it. This will help children better understand the meaning of these expressions, stimulate their appropriate use in the corresponding speech utterances, so that others will be interested.

They will teach a creative attitude to the works of oral folk art. Improvisations based on Russian folk tales will prepare children for the logical and accurate use of the means of speech expression in their own speech activity. Didactic games will help the development of figurative speech and develop speech in the process of practical communication. Games will help to acquire the unity of thought and word, thinking and speech. Mastering speech in the unity of the pronunciation and semantic sides rebuild mental activity. The development of speech-thinking activity is the most important task of preparing preschoolers for school. The game is developing different aspects and functions of speech.

A child who knows the basics quickly finds contacts even in an unfamiliar society.

Didactic games should be aimed at achieving the main goal - to establish partnerships between children, to overcome isolation, shyness.

"Didactic games for the development of speech"

Dear Parents!

To make your children's speech correct and competent, I recommend playing didactic games for the development of speech with the children.

"Complete the sentence"

(use of complex sentences)

Mom put the bread ... where? (to the bread bin)

Brother poured sugar ... where? (to the sugar bowl)

Grandma made a delicious salad and put it ... where? (in a salad bowl)

Dad brought candy and put them ... where? (to the candy bowl)

Marina didn't go to school today because ... (got sick)

We turned on the heaters because ... (it got cold)

I don't want to sleep because ... (it's still early)

We will go to the forest tomorrow if ... (the weather will be nice)

Mom went to the market to ... (buy groceries)

The cat climbed a tree to ... (the dogs are saved)

"Who is the treat?"

(use of difficult nouns)

· Contributes to the enrichment of the dictionary;

· Influences the formation of the grammatical structure of the language.

Therefore, the need to carry out serious ideas of the teacher in his work through play is obvious.

Didactic play is one of the forms of the educated influence of teachers on a child. At the same time, play is the main activity of children. Thus, play realizes educational (which the teacher pursues) and play (for which the child acts) goals. It is important that these two goals complement each other and ensure the assimilation of the program material. Didactic play is a valuable means of educating mental activity, it activates mental processes, arouses a keen interest in the process of cognition in preschoolers. The game helps to make any educational material fascinating, causes deep satisfaction in children, stimulates performance, facilitates the process of assimilating knowledge.

AV Zaporozhets, assessing the role of didactic play, emphasized: "We need to ensure that didactic play is not only a form of mastering individual knowledge and skills, but also contributes to the general development of the child."

The following types of didactic games can be distinguished:

Games - travel are designed to enhance the impression, draw the attention of children to what is nearby. They sharpen observation, expose overcoming difficulties. In these games, many methods of disclosing cognitive content are used in combination with play activities: setting tasks, explaining how to solve it, step-by-step problem solving, etc.

Games - errands are simpler in content and shorter in duration. They are based on actions with objects, toys, verbal assignments.

Games are assumptions ("what would happen if ..."). The children are given a task and a situation is created that requires an understanding of the subsequent action. At the same time, the mental activity of children is activated, they learn to listen to each other.

Games are riddles. They are based on testing knowledge and resourcefulness. Solving riddles develops the ability to analyze, generalize, form the ability to reason, draw conclusions.

Games are conversations. They are based on communication. The main thing is the immediacy of feelings, interest, goodwill. Such a game makes demands on the activation of emotional and thought processes. It fosters the ability to listen to questions and answers, focus on the content, supplement what has been said, and express judgments. Cognitive material for carrying out this type of games should be given in the optimal volume, be accessible and understandable in order to arouse the interest of children. Cognitive material is determined by the lexical topic, the content of the game. The game, in turn, should correspond to the mental capabilities of the children.

The didactic game has a certain structure.

Structure - these are the main elements that characterize play as a form of learning and play activity at the same time.

The following structural components of the didactic game are distinguished:

· Didactic task;

· Game task;

· Game actions;

· rules of the game;

· Result (summing up).

The didactic task is determined by the purpose of the teaching and educational impact. It is formed by the teacher and reflects his teaching activities. So, for example, in a number of didactic games, knowledge, skills, and abilities are consolidated in accordance with the program objectives.

The game task is carried out by children. A didactic task in a didactic game is realized through a game task.

The play task determines the play actions and becomes the task of the child himself. The most important thing: the didactic task in the game is deliberately disguised and appears before the children in the form of a game plan (task).

Game actions are the basis of the game. The more varied the game actions, the more interesting the game itself is for children and the more successfully cognitive and game tasks are solved. In different games, game actions are different in their direction and in relation to the players. This, for example, can be role-playing actions, guessing riddles, spatial transformations, etc. they are associated with the game intent and proceed from it. Playful actions are the means of realizing a game concept, but they also include actions aimed at completing a didactic task.

Rules of the game. Their content and orientation are determined by the general tasks of forming the child's personality, cognitive content, game tasks and game actions. The rules contain moral requirements for the relationship of children, for their compliance with the norms of behavior. In a didactic game, the rules are given. With the help of the rules, the teacher controls the game, the processes of cognitive activity, the behavior of children. Rules also affect the solution of a didactic task - imperceptibly restrict the actions of children, direct their attention to implementation.

In modern pedagogy, a didactic game is created by a teacher specifically for teaching purposes, when training proceeds on the basis of a game and didactic task. In didactic play, the child not only receives new knowledge, but also generalizes and consolidates it. Didactic play acts simultaneously as a type of play activity and a form of organizing the interaction of a teacher with a child. This is its originality.

Thus, the use of didactic games in the work of a teacher contributes to the development of the speech activity of children, and to an increase in the effectiveness of correctional work. It must be remembered that the development of speech of preschoolers in the course of play activity is an attempt to teach children lightly, joyfully, without coercion.

"Didactic game as a means of education and development

logical thinking of preschool children "

Didactic play as an independent play activity is based on the awareness of this process. Independent play activity is carried out only if children show interest in the game, its rules and actions, if these rules are mastered by them. How long can a child be interested in a game if its rules and content are well known to him? This is a problem that needs to be solved almost directly in the process of work.

Children love games, they are familiar, they play with pleasure. This can be confirmed by the folk games, the rules that children know: "Paints", "We will not tell where we were, and we will show what we did," "On the contrary," etc.

Every such game has an interest in action. For example, in the game "Paints" you need to choose a color. Children usually choose their favorite and fabulous colors: gold, silver. Having chosen a color, the child approaches the driver and whispers the name of the paint in his ear. “Ride along the track on one leg,” the driver says to the one who named the paint, which is not among the players. There are so many interesting game actions for children! That is why children always play these games. The problem of the learning process is that the guys play independently, so that they always have such games in stock, so that they themselves can organize them as they develop, be not only participants and fans, but also fair judges.

Moving further in the learning process, it is absolutely necessary to complicate the games, supplementing them with an increasing number of rules that would contain not only a technical orientation, but add a new color of aesthetics, open figurative concepts of morality, and in the complex did not allow the childish interest in the game to fade away.

The subtlety also lies in the fact that an adult (be it a teacher or a parent) should not overload the emotional space with his presence, his control of the game should be like the wind that inflates the sails in the right direction, and he himself is almost imperceptible, in his atmosphere, in addition to the formation independence, activity of children, trust is established between them and the educator, mutual understanding based on the joint experience that they experienced during the game - this, constituting the essence of pedagogical cooperation, should help in solving the problems of the learning process.

Didactic games are one of the means of all-round personality development.

Didactic play also acts as a means of comprehensive education of the child's personality.

Here are the following possibilities of didactic play in educating his basic qualities:

Mental education.

The content of didactic games forms in children the correct attitude to the phenomena of social life, nature, objects of the surrounding world, systematizes and deepens knowledge about the Motherland, about people of different professions and nationalities, the idea of ​​work. Knowledge about the life around is given to children according to a certain system. So, familiarizing children with labor takes place in the following sequence: children are first introduced to the content of a certain type of labor (builders, grain growers, vegetable growers, etc.), then - with machines that help people in their work, facilitate labor, with the stages of production when creating the necessary objects, products (building a house, growing bread), after which they reveal the meaning to the children.

With the help of didactic games, children learn to think independently, to use the knowledge gained in various conditions in accordance with the task at hand.

Many didactic games challenge children to rationally use existing knowledge in mental operations: to find characteristic features in objects and phenomena of the surrounding world, compare, group, classify objects according to certain criteria, draw correct conclusions, generalizations. The activity of children's thinking is the main prerequisite for a conscious attitude to the acquisition of solid, deep knowledge, the establishment of reasonable relationships in the team.

Didactic games develop the speech of children: the vocabulary is replenished and activated, the correct pronunciation of sounds is formed, coherent speech develops, the ability to correctly express one's thoughts. The didactic tasks of many games are designed in such a way as to teach children to compose simple stories on their own.

In the process of many games, the development of thinking and speech is carried out in an inextricable connection. When children communicate in the game, solving controversial issues, speech is activated.

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