Plot game Rime. Rime review. My little journey. Here you will find peace

All your thorny way to release Rime He passed with the label "Project in the style of creations" with unceremoniously glued with the press. He Manil and felt at the same time, calling for an adhesive reference book of measures and scales on the mezzide, with whom the playmeur began two-thousanded, tried to approach the living classics of Weda Sana and Co. However, as we at one time studio, their work belongs more to the cohort of the so-called "impressions". It slightly lowers the bar, on the other hand - in one niche with outstanding Brothers: A TALE OF TWO SONS and Journey, no one can feel at least any confident.

Rime In a similar company, it is uncomfortable so much that it is indulgent to joking to start to inside the duty "not so much to lose the great one," until a little later, you do not look over the lines again: watch, and this one in the raincoat is the same Leschik. Breaks Tequila Works. At first, it catastrophically lacks emotional heat, involvement in what is happening, at the same time, to customize their game exclusively under this criterion - it is like to determine the fat passenger on the sidewall in a placentar: Uncle will not enter, even though all the car is tamped.


At the same time, RIME itself suggests a direct comparison using a similar pattern spied at its senior comrades. The storm, a few ripped images, a boy in a red raincoat, which turns out on the shore, which is surprised by the eye to the island stretching in front of him: here he and the player will have to hold the next 5-7 hours. The fact of the case, the subject of the "subsistence minimum" of the plot would have enough for the tissue adventure with regular "pitstops" once every 15-20 minutes. The project of the Spanish Studio turns out to be runner on average distances, and only warm up when "emotional sprinters" is already approaching its equator.

There was quite a similar vacuum in the prologue, it was quite possible to avoid propaganda the developers of a natural "novel with stone." We climb on naked rocks, move the tested blocks, we interact with statues in puzzles and contemplate the architecture resembling antique. Such episodes, the game perfectly generates a backward return, for the reasons mentioned above the reasons lacking in the introduction of an emotional charge, it is in no hurry to surprise unexpected decisions and images.

At the same time, Rime cannot be addicted to the link between the player and the virtual world. This could be, for example, another character who would perform a kind of "energy conductor" as Yord in the same (by the way, the ability to take this girl by the hand is still one of the most intimate moments in video games), but in this Direction Developers pass only half of the way.


It is clear that we cannot spend your palm on the rough relief, breathe salted breeze, and because of the omitted omissions are not able to integrate into the emotional background. Therefore, as a rule, developers and suck our way with a variety of game systems capable of providing "acclimatization". This was done by the authors of ICO, introducing tedious and primitive, but still battles. Despite successfully solved issues with the perception of their history and the world, they understood - among other things, the user needs to create an application point of the application, so that the fictional universe felt also tactile, was given in the fingers.

Therefore, it is natural to see how Rime has been fixed when the island in the future begins to continue to launch claws in its ward. It is still quite indirect interaction, but conflict appears, new nuances in the game process, mechanics finally. We have ships and puzzles, even the context of history begins to comprehend meaningful outlines, albeit this part of the narrative in the category of collectible items.

These metamorphoses are felt so consistently and organically exclusively due to transparent design. You always know at least about knowing where to go and what to do, in the course of what kind of protrusion can dare, how and where to use one or another item. The authors are unobtrusive, but at the same time very much approached the player's learning, preferring to inform information through as if by chance the wardrified scenes, interior elements and color solutions. The interface is minimal, dive is complete.


Rime, contrary to some secondaryness in the soundtrack (the parties of the cello and the flutes of the flute are perfectly), perceived as a moderately original, elegant carved box, which was presented on the anniversary. True, by opening it, you find a large banknote there, the value of which (including artistic, of course) is significantly lower.

Looking back on the story being traveled, on the story that it remains just a liner for something ambitious, on a relatively small number of memorable miceaneszen, for the forcing of a number of events, you understand - like a tale saturated with meaningful images, the game would work significantly better than in Today's metaphor. There is no less commercial, but not an example more personal Brothers: a Tale of Two Sons, a living reminder.

Moreover, the "second bottom" of the game does not look like a sufficiently weighty reason to burn the bottom first. And watching the final credits and entering the level selection menu, you realize - the developers have allocated everything so that no one is offended. But you still go offended. And after, remembering the story with the deep ending Journey, the thought of which authors from thatgamecompany pushed the bug and the subsequent reaction to the tester on him, you regret that something similar did not happen in the walls of Tequila Works.


No matter how you look, Rime as if frozen in the son-position: it is a little more situations, situations and mechanics than just a game-impression, according to emotional heat, is much weaker.

Nevertheless, the project really wants to recommend, he came out alive, sincerely, to settle the excellently animated chief hero, which was drawn and voiced simply unimaginable (for Indi-segment, of course) the number of reactions to the environment, characters and situations. To say, they say, the acquisition of the budget version for PC, the work of the Spanish Studio is to encourage (after all, the PS4 for a smaller price can be connected to the monumental the Last Guardian). After reading the news that the game gives to see the top configurations of PC, freeze in the same confusion as after the Rime finals.

Well, at least, the studio developer is consistent in everything.

It is definitely worth trying a new Rime Adventor from developers from the Spanish Tequila Works Studio. This amazingly colorful story will allow you to spend a couple of evenings in an unforgettable fabulous world, distract from domestic worries and relax the soul. The game came out simultaneously for PlayStation 4, Xbox ONE and PC platforms, so you try it and touching the beautiful can anyone.

About Tequila Works Studio I told you not so long ago in the review of an unusual game detective on time travel. From the very beginning of RIME development (initially the game was called Echoes of Siren) Studio chased problems with project financing. It is understandable: none of the publishers were ready to invest in a little-known team. Even despite the fact that in 2012 the Spaniards released a very cool game Deadlight exclusively for the Xbox 360 console, Microsoft refused to finance their next project, considering it unsuitable for his audience. At this point, the developers smiled at luck and supported by Sony, who expressed the desire to make the future game with the exclusive of his new PlayStation 4 console.

It would seem - here it is happiness! A profitable contract with the publisher was concluded, money was received for development, but it was not there. The deadlines for delivery of the game all the time were broken by various reasons, and at some point the producers Sony simply refused to further finance developers. The leadership of Tequila Works again had to look for suitable publishers who eventually became the Gray Box and Six Foot company. From exclusivity for PS4, it was decided to abandon the simultaneous release of the game for three major game platforms. As a result, Rime was born only four years after the first time was shown at the Sony press conference in 2013. A little later this summer, the game will look at the game console.

The game begins with the fact that the nameless boy comes to himself on the beach of the picturesque island. The protagonist can not remember how it turned out to be here, so he will have to restore the picture of the occurrence, collecting fragments of memories scattered in five huge locations (from the initial idea of \u200b\u200bthe fully open world to refuse), and also, if possible, leave the island and return home. Visually the game is very much reminiscent of Jonathan Blow's recent puzzle - which I told you last year, as well as the work of the genius of Japanese animation Hayao Miyazaki. From abundance of bright colors head goes around: the glades covered by the sun, azure ocean, golden beaches, pink mountains in the sunset rays. Artists of Tequila Works created a truly memorable and charming world. Frames from Rime Though print and hang on the wall - so beautiful is beautiful.

In the plan of the game process, RIME strongly reminded me of the Legend of Zelda. In many ways, thanks to wonderful puzzles, which are essentially not so complex (although, here, as well as), how exciting to solve them. Most of the riddles faced by the protagonist are based on the game of light and shadow, as well as on various optical effects. For example, at some point you will stick to the Golden Sphere, rolling through a round horror you can control the position of the sun in the sky (the game implemented a full change of day and night). Your task is to create on the wall of certain shadows from the contours of the surrounding objects on the wall, and, as soon as you achieve the goal, the door leading to the next part of the location will open. From time to time it will have to get up for special pedestals and through a small hole to look at the world around the world, folding from different objects the necessary shape straight as in The Witness. As soon as the puzzle is complicated, he magically converts reality around the main character.

Relieving puzzles and interact with the world's world, the main character also helps his voice. The crypts of the boy and its singing resonate with some objects and mechanisms, leading them into action. For example, to illuminate the dark room, you can shrink on a dull lamp that brightly defeat, as if fueling from the voice of the protagonist. The blocking path is a huge jug will split on hundreds of fragments, if it goes well - such a merciless of this resonance. But the main thing is not to forget to shout at various statues that will meet on your way. These figures, as if cut from malachite, activate doors, elevators and other useful devices that help you move on the location on. Sometimes the strength of the boy's voice is missing to activate several statues at once, and in this case, special spheres of resonators come to the rescue, which increase the sound of sound.

The world Rime is denselylaned by different animals and insects. Wild pigs are frolic in the grass with their piglets, there are seagulls in the sky, and yurt gecko on the rocks run. At some point, the main character meets a small red fox, who helps him overcome obstacles on his way and, as if a GPS navigator, leads a boy behind him through the labyrinths of the ruins, caves and thickets. Satellite characters have recently become increasingly popular in video games, and personally, I think this is a wonderful trend. Binding to a virtual creature, the player feels even closer communication with the events disclaiming on the screen. Do not think that the game is an entertainment walk, because in addition to charming animals, you will meet and dangerous creatures, for example, shadows pulling vitality from the boy, or a giant birds of prey with a skull instead of the head.

Music in Rime is just wonderful. It miraculously harmonizes what is happening with the main hero of the game, enhancing the atmosphere and in love with you even more in love with this fantastic world. At some moments there are chic vocal parties performed by Mirlola Moran and Silvia Ceffeme. Soundtrack belongs to the composer David Garcia. Rime permeating music instantly envelops the player and takes it out after him. The sound in the game, however, is not inferior to musical accompaniment and perfectly emphasizes what is happening on the screen. I recommend playing good headphones in order not to miss a single "stroke" of the richest sound picture.

Mysterious island, full of mysteries, incomprehensible mechanisms and strange creatures - all this before pain resembles the work of the Japanese Game designer Fumito Wed, who gave us the game ICO, Shadow of Colossus and The Last Guardian. Developers from Tequila Works do not hide that they were inspired by other people's games. However, it does not reach the level of work of WEDU RIME. The game is good, and somewhere even very good, but developers from the Spanish Studio still have to grow. Sometimes the rhythm of the game is very slowed down and the player has to perform routine tasks for the search, for example, several items scattered over a spacious location. It is somewhat lubricated in a generally wonderful atmosphere. Fortunately, such moments in Rime are not very much.

To serious consumes, I would take bad optimization. Sometimes it seemed to me that on open spaces the game seems to be quite good so slows down, which is expressed in the dorganic animation of the main character. I got the Rime version for PlayStation 4, so I can't say anything about other platforms. However, the possesses of the PC version of the Rime reported that on the performance of the game, the built-in system of protection against illegal copying Denuvo adequately affects, it is sufficiently voracious on a part of the computer system resources. The developers promised to remove protection from the game as soon as the pirates hack it. Well, hacking happened five days after the release. To the credit of the developers, I must say that they kept the word and now the game spreads "in its pure form" without any anti-spiral add-ons.

Pros:

  • Deeply emotional plot told without a single word.
  • The delightful visual style of the game is impossible not to love.
  • Incredibly picturesque and carefully worked locations.
  • Puzzles using visual and audible mechanics.
  • Beautiful music and very atmospheric sound.

Minuses:

  • Chromatic optimization leads to frame rates.
  • Most of the puzzles are too simple.
  • Someone the game may seem too short.

Before us, definitely, one of the most beautiful games of 2017. Rime does not hide the fact that he wants to be like other famous works. But she does it not blindly copying other people's ideas, but trying to make something from herself into the gaming industry. The touching story of a boy exploring the fabulous world, full of mysteries and dangers, necessarily let you in the soul. I do not know how others, but I just rested, admiring the incredible sceneries of Rime, the artists of the studio Tequila Works were made so excellent work. Complements the picture a wonderful musical accompaniment, turning the game to the real work of art. Starting with this review, I would like to abandon the scoring assessment system. From now on, I will simply tell you about the pros and cons of the game, as well as make a recommendation for its acquisition, or advise you to stay away from it. As for RIME - this is the very case when the game is worth trying, even if you are infinitely far from such entertainment.

Easily conquered the hearts of the mass public and worm critics. It seems to be with sales of the creation of Spanish "Inde", the developers are all good (even on PC, despite the quick "hacking" denuvo), and even a little bit above the head succeeded - it rarely happens that the idle mix of a "walking simulator" and "Platform Adventures" presents a storyline surprise before the titers. But personally I launched a wary - because of, and other stupid clones.

Silent movie

In the "manufacturing hell", small games are sitting as often as large-scale projects of leading publishers. In this regard, a relative. At first, she had to become an exclusive Xbox Live Arcade, but embarrassed the lack of multiplayer and arthouse features. The Spaniards of the MiG found another generous sponsor - (no example of the Japanese taught!), And on the Gamescom 2013, the game is already like "Inde" -Adened PS4. Years, the checks of the Asian platform-container, apparently, became more modest, and in 2016 bought the rights to IP, simultaneously announcing that the owners of PC and Xbox One will not remain without a fabulous adventure.

Finally, it happened - the boy in Rvana Alla reached the unfamiliar coast. Looked like, shaking off raw splashes, squinted from the rays of molten sun cheese and ridiculously ran (the animation touching, what to say), imagining himself a line from The Legend of Zelda: The Wind Waker or san from Princess Mononok.

Scheme "Read the story of rock painting", again, reminds about and. It is good that I had enough courage to put a firm point in the final, and then once again I would have to read the fan theories (whether you are cursed!). Graphically landscapes personally, I personally have a nice thing than empty, - Slim rain under the curtain at all hurt for living. By the way, depressive streams of water are the most intelligible image for all the passage, if we talk about the "arthaus" symbolism of Spanish artists. Here and without words it is clear how much the guy and the fox frightened, saasty in the unfriendly island.

Perhaps it would be worth diluting the gameplay with some kind of mischievous opponents. Bird, I repeat, does not represent a real threat, and the tedious sorcerers in black hoods are able to drive into the grave, except with their boring physiognomies.

* * *

It is capable of warm up for a couple of evenings, and above all - thanks to cute satellites (half of the charm - snowy sands!), Which seems to be a favorite toy from childhood.

Yaroslav Gafner

Rime

The spiritual heiress ICO and The Last Guardian, which, undoubtedly, was worth waiting.

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Still in the early stages of development Rime at the studio Tequila Works. Cases walked out of the hands badly. The created roller instead of the gameplay, change of the publisher and the abolition of exclusivity on PS4 did their job, "many began to be afraid that the game simply would not live to the release. However, sometimes indie projects are much lively their large brothers. Why? Thanks to the dream, of course! And the new game about the adventures of the boy and his friend-Lisenka quite deserves to be called albeit little, but still a dream.

The palaces of the mind

Most likely, the players who launched RIME will first arise the question - what the tower is so far and why we must come to it by anything. If you do not go into the details of the plot, then this tower is a kind of ultimate goal of the whole travel. To go along and across - your primary task, but it is not necessary to dwell on it.

The Rime World can be divided into four large locations: it is an island, on which we first find ourselves, drying the desert, a multi-level temple with water bodies and a certain dress of the jungle, as well as a rainy plot near a gloomy minaret. And if the first place be manitis with his charm, it wants to stay for a long time, then further areas are designed rather so that you move strictly according to the specified plot.

However, all locations have their own secluded corners, which contain collectible items. Sense from them, as from a goat of milk, but their search can stretch the passage and on a good tenth of hours. And here there are a lot of creme images that complement a dumb story with the necessary fragments, so look in both!

Fus Ro Dah!

The skills of our hero is not so much, but everyone will come in handy. After all, it will have to climb a lot on the sheer walls and rocks, jump over the obstacles and ... scream. No, you did not hear, - the boy can neither fight, nor confront your misfortunes in a different way, but I can also vote.

Creek is generally almost the most important gameplay element to which you will resort throughout the journey through the world of Rime. Partly because it is decided by a good half of the puzzles in the game. Well, puzzles are perhaps the strongest side of the project.

The principle of all such mysteries is simple: shout next to the totem, and he, in turn, activates a certain subject. First, everything seems logical and understandable, but gradually the complexity of the circuit will grow. Somewhere there will be a need to move the balls that strengthen the cry and convey it to remote totems, somewhere - try to shout immediately in both, and everything in such a spirit.

More often puzzles tied to the Hero's voice, two more types of mysteries that make an emphasis on the perception of the surrounding world and its details will be found. In one case, everything literally depends on your point of view (with something similar I had to face Batman in the series Batman: Arkham.) In another players, the game of shadows repeatedly appeared.

However, RIME is not limited to the solution of all puzzles. It is based on the actual one large system when we need to find a special key and open a passage further, then the key again, again pass, and so in a circle.

Who are all these people?

But not only the puzzles will experience the imagination of a young hero. A little later, it turns out that he and his friend-bodyguard are not alone at all (without taking into account grazing cables). A mysterious stranger in red robe will be afar to look after the characters throughout the journey through the fabulous island.

And on the second "level", we are waiting for a hefty, similar to the pterodactile bird - a local boss. And it will not be so easy to cope with her ...

Although this is nothing compared to mystical black silhouettes that are hiding in the shadows. At first they seem defenseless, and over time become aggressive and rush themselves to rush to the boy, sucking out of it. Just as frightening deumertors from Harry Potter.

There will also be a strange type of mechanical creation, as if released straight from the dormant ruins. A couple of exceptional moments will be connected with one of these, so no more about them.

Here you will find peace

Rime does not affect either deep detail, nor design solutions, but at the same time can make it so that it was "beautiful." Romantic lagoon, heavenly color ocean, green meadows, the ancient ruins and the horizon where the majestic tower is loyed, from which it is simply impossible to tear the look .... The first location is undoubtedly the most pretty. And the Mediterranean style it is very much.

Idean and visual game is similar to little-known THE GIRL AND THE ROBOTBy the way, drawing inspiration in the animation films of the studio Ghibli. And in Rime, you can find a breakdown of similar images that are taken from their full-lengths. Thus, local Dementors are partly reminding the faceless god of Caonas from the "ghostly ghosts", and the White Tower is a tower from the "Cat's return", where then also appeared as a stronghold of salvation in a sense.

If you are interested in the technical side of the question, then everything is not so smooth, as I would like. Problems with optimization again comprehected the version for PC. Briefly speaking, while playing Rime with high detail textures is not recommended, otherwise you risk getting a ladder from pixels.

But what does not come as happy, so it is to the musical component. The soundtrack of the game turned out to be rich in charming melodies that anticipate all your small achievements in Rime.

PlayStation 4, Xbox One, Nintendo SWITCH)

Localization Only text release date May 26, 2017

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Introduction

The young developer of Tequila Works with Headquarters in Madrid (Spain) began its history in 2009, when Blizzard Entertainment, MercurySteam Entertainment, Pyro Studios, Sony Computer Entertainment and Weta Digital joined his staff. Since then, the studio has released two unusual platformers: Deadlight and The Sexy Brutale, well received by players and critics.

But the creation of a new promising project has been delayed. In the early stages of the RIME development of the case, Tequila Works walked in the best way. Changing the publisher, staged video instead of gameplay, cancellation of exclusivity for the PlayStation 4 console ... But there is no way without good: if it were not for the abolition of an exclusive, perhaps the game would never have reached the PC.

On May 26, 2017, Rime was released on three main platforms: PC, PlayStation 4 and Xbox One. Let's see what she hides.

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Game process

The new story began with the fact that the nameless boy turns out to be on a mysterious island. As he fell on him - it is not known: Whether it was a shipwreck, or magic ... In the starting roller, it was not the slightest hint of the plot. It seems that the game will be similar to the Dark Souls series, the creators of which did not bother themselves with plot perturbations.

Surprised the complete absence of the interface: there was no ripples familiar to many RPG, endurance and possibly magic. There were no minicards nor a full-size map inherent in games with open worlds. It was logical about the question: where to go and what to do?

Promotion deep into the island clarified two important gameplay components. First, the hero knew how to swim and even dive. This automatically expanded the activity zone on the aquatic space adjacent to land. Secondly, the guy owned Parkur A-la Assassin "S Creed Lite, which implied not only horizontal, but also a vertical gameplay, familiar with the Assassin series" S Creed and Far Cry 4.

A huge tower was found in the center of the island and a strange architectural structure in the form of statues of foxes was discovered. Meanwhile, in the surrounding area there appeared pillars of light hinting for quests.

It turned out to be single statues scattered throughout the island. If you approach them, another feature of the boy was revealed: he could activate some magic, which rushed to the architectural ensemble in the center of the island.

Activation of mysterious sculptures did not take much time and strength. The only chain was a pig-milf, guarding his chad from one of them. But this misunderstanding was decided by foddering a large family of fruit, torn from the nearest tree.

As you progress through the island, it turned out that Rime has a change in time of day. In addition, we could find out that when the character falls from a high height, it was reborn near the place of the tragedy.

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Returning to an architectural ensemble consisting of several Lis statues, the boy activated the main statue. As a result, a little fox appeared, which became his partner and an important assistant in the course of the game.

Gradually began to appear new and more complex elements of the interaction of the hero and the environment. For example, to open the magic door, it was necessary to get up in such a way that all three activated statues hit the scream zone. Due to the fact that in RIME there is no training and any tips, it turned out not to think about it.

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An important role is played here not only the ability to reflect on logically, but also the player's attention. For example, in one of the darkened locations I had to move a stone block for a long time - until I noticed the place on which the boy from the block would be able to learn the defendant and then climb up.

In the future, another important innovation appeared - a sphere that enhances the cry. It is capable of activating several obelisks to which the protagonist could not finish at all desire.

Gradually, relatively simple logical tasks reduced to the opening of magical passes, turned into a chain of quests that led to an epichny magic action, which affected the impressive piece of the island. Its outcome was the grown tree.

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Another interesting solution found during the passage of RIME was the ability to manage the time of day. Rolling the Golden Sphere in a special groove, the boy was able to activate the magic mechanism, whoaring the bridge to the main tower of the island.

There was another non-standard element of the gameplay: in absolute darkness, the hero highlighted his way with singing, and due to this was able to undergo a tangled labyrinth.

In the future, the calm and melancholic mode of passing Rime was disturbed by a flying creature, which actively interfered with the character and even hunted him.

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A new location with a hot desert appeared in the game, where we were constantly hiding in the shade of the puzzling sun. The additional complexity of the game was given and the attacks of the winged monster, so when moving from shelter to shelter had to be careful.

However, the monster was not so terrible. After completing the chain of quests, the boy managed to call a natural cataclysm and end the monster. At the same time, the problem with the murderous heat was solved. True, not long.

As it turned out the turn to the underwater world. And in it, in order not to suffocate, the movement took place on the chain of air bubbles, with the help of which the oxygen reserves were replenished. The underwater world became not just a small element of RIME, but an important piece of the game, on which part of the plot was tied.

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In the future, the hero visited two more, unlike the locations were seen earlier. We had a lot of new puzzles and the second, very unusual assistant in them. But learn the details of this story, how and go through the whole game, our readers will be able to independently. I also outlined the noticeable elements of the gameplay, appearing as Rime passing through, trying not to spoil the game itself.

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Conclusion

Rime has become an unexpected opening of mid 2017. With the fact that the studio Tequila Works had experience only in creating platforms, the fate of a new game with full-fledged 3D graphics (Unreal Engine 4), and even the open world caused substantive fears. However, the developers did not hit the face and submitted a qualitative and interesting project.

Rime tolerates the player in a beautiful, sad fairy tale. The world around the world is so worked out that literally in a couple of minutes it delays with his head. Full immersion in the universe contributes to a beautiful soundtrack, accompanying throughout the game. Separately, it is worth noting the work of artists who created wonderful landscapes. Let the graphics here are cartoon and places rustled, some kind of views of the world you want to admire the clock.

Another plus of RIME is the thoughtfulness and balance of the storyline. The full passage of the game takes about six hours that at first glance a little. However, this time is a bit of a diverse puzzles, changing locations, absolutely not similar to each other, and the unhurried development of the plot. After final titles, there is a pleasant feeling of satisfaction and awareness that the time was spent not in vain. Rare quality for most modern games.

But nevertheless did not cost and without minuses. In some places, the camera behaved so unpredictable, which greatly made it difficult to control the character. Yes, and the speed of movement of the protagonist left much to be desired. Despite the constant run, the distance from one point to the other he covered a little faster pedestrian. Because of this, RIME occasionally annoyed, but as such moments were smoothed.

Total ratings:

  • Game rating - 9.
  • Graphics grade - 8.

Dmitry Plipsky aka. Phoenix.

Thank you for help in preparing material for publication: donnerjack.

  • RIME: performance testing
    Summary testing of eleven video cards and twelve processors in three permissions and two modes of operation in the game on the Unreal Engine 4 engine.

  • News dedicated to RIME, site:
    • Former Blizzard employees showed a new video of their colorful Rime project.
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