Ninja Turtle Rules. Card game ninja turtles fighting four. Rules of the Teenage Mutant Ninja Turtles Surprise attack. Fight the invisible enemy

The card game Uno: Teenage Mutant Ninja Turtles with colorful images of funny superhero turtles will allow your child to have fun with family and friends. It is easy to learn and dynamic.

The goal of the game is to be the first to get rid of all your cards in each round and score points. The player who scores 500 points first wins. At the start of the game, each player must have seven cards in their hand. The deck with the remaining cards is placed face down. This is the deck from which cards are drawn during the game. The top card from it becomes the first card in the discard pile.

During the game, players take turns matching one of their cards to the one on top of the discard pile by color, number, or symbol. Or the player can play a wild card. If a player does not have a card to play in his hand, he must draw a card from the deck. When one of the players has discarded all his cards, the round is over. The points are tallied up and the game starts again. In addition, this version has a new...


1. Distribute the cards to the players equally. Each player turns the top card from their pile face up.
2. The first player chooses the category with the highest score on the card and names it.
3. The second player finds the named category on his card and reads the number of points opposite it.
4. The first player has more points. He wins the round, takes both cards and puts them under the pile.
The goal of the game is to win all the cards from your opponent!

Catch the dragon!

Game conditions: there must be at least two people!!! And there must be at least one Purple in the deck of cards !!!

1. We mix the cards and distribute them face down to the players. Put a stack of your cards in front of you, turn over the top cards one by one and put them in a common pile in the middle.

2. When someone comes across a Purple Dragon, everyone should cover this card with a shout of "Dragon!!!" . The one who covers the card first takes the entire pile and puts it face down under his cards.

3. The player who took the cards turns over the top card from his pile and the game continues. The game ends when one of the participants is left without cards. The one with the most cards wins.

Unexpected attack. Fight an invisible enemy!

1. Set the bonus cards aside and give each player five cards.
2. Put five more cards in a row face down - this is for the "invisible player"!
3. Turn over the first card on the table. Players must beat the highest skill of this card. If both players have surpassed this skill, then the one with more points takes all three cards.
4. If no one defeated the "invisible player", no one gets the cards.

Continue the game until you have turned over all five cards. Whoever wins the most rounds wins.

1. Distribute cards before removing bonuses.

2. Lay them face down.

3. The first player takes out his card, saying the name of the character depicted on it. If you didn’t guess, then the card is laid out in the middle, and if the player guesses, then the card remains.

4. So do the rest of the players.

5. The winner is the one who first has no cards left. Remember, you can not call the same name in a row, and you can not repeat the name said by another player in this round.

Bonus battle!

1. Take a deck of cards. We divide into two piles: in one we add the bonuses in the other the rest of the cards. We take a deck with bonuses (you can remove another deck; you won’t need it!).

2. We distribute cards equally to all players.

3. The first player chooses a card and walks it, not showing, but saying its characteristics of ingenuity, dexterity, strength, skill.

4. Next, the second player moves with his bonus of the same characteristic, if he does not have the necessary card, he takes this card for himself, but if he still has it and wins, then the first player takes all the cards and vice versa. You need to go every time with different bonuses! That is, you cannot use the same bonus every time.

5. This continues until all the cards are in one of the players. The one with no cards wins.

An elusive bonus!

The goal of the game is to get rid of all the cards!

1. Shuffle all the cards and deal out 20 pieces. Put them face down. Do not peek!

2. Participants take turns laying out the top card from their pile. Shout "Bonus!" during your turn if you think you'll get a bonus card.

3. If you guessed correctly, the game continues. The one who laid out the bonus card, but kept silent, or vice versa - shouted, but did not guess, takes the cards laid out in this round.

4. The winner is the one who gets rid of all his cards first.

We are changing the rules!!!
You can shout "Bonus!" before the other player's turn. If you guess right, your opponent will have to take all the cards. If you make a mistake, you get the cards!

The game "Elusive Bonus" is very similar to the card game "Drunkard" which is always interesting to play!


1. Distribute the cards to the players equally. Each player turns the top card from their pile face up.
2. The first player chooses the category with the highest score on the card and names it.
3. The second player finds the named category on his card and reads the number of points opposite it.
4. The first player has more points. He wins the round, takes both cards and puts them under the pile.
The goal of the game is to win all the cards from your opponent!

Catch the dragon!

Game conditions: there must be at least two people!!!And there must be at least one Purple in the deck of cards!!!

1. We mix the cards and distribute them face down to the players. Put a stack of your cards in front of you, turn over the top cards one by one and put them in a common pile in the middle.

2. When someone comes across a Purple Dragon, everyone should cover this card with a shout of "Dragon!!!" . The one who covers the card first takes the entire pile and puts it face down under his cards.

3. The player who took the cards turns over the top card from his pile and the game continues. The game ends when one of the participants is left without cards. The one with the most cards wins.

Unexpected attack. Fight an invisible enemy!

1. Set the bonus cards aside and give each player five cards.
2. Put five more cards in a row face down - this is for the "invisible player"!
3. Turn over the first card on the table. Players must beat the highest skill of this card. If both players have surpassed this skill, then the one with more points takes all three cards.
4. If no one defeated the "invisible player", no one gets the cards.

Continue the game until you have turned over all five cards. Whoever wins the most rounds wins.

1. Distribute cards before removing bonuses.

2. Lay them face down.

3. The first player takes out his card, saying the name of the character depicted on it. If you didn’t guess, then the card is laid out in the middle, and if the player guesses, then the card remains.

4. So do the rest of the players.

5. The winner is the one who first has no cards left. Remember, you can not call the same name in a row, and you can not repeat the name said by another player in this round.

Bonus battle!

1. Take a deck of cards. We divide into two piles: in one we add the bonuses in the other the rest of the cards. We take a deck with bonuses (you can remove another deck; you won’t need it!).

2. We distribute cards equally to all players.

3. The first player chooses a card and walks it, not showing, but saying its characteristics of ingenuity, dexterity, strength, skill.

4. Next, the second player moves with his bonus of the same characteristic, if he does not have the necessary card, he takes this card for himself, but if he still has it and wins, then the first player takes all the cards and vice versa. You need to go every time with different bonuses! That is, you cannot use the same bonus every time.

5. This continues until all the cards are in one of the players. The one with no cards wins.

An elusive bonus!

The goal of the game is to get rid of all the cards!

1. Shuffle all the cards and deal out 20 pieces. Put them face down. Do not peek!

2. Participants take turns laying out the top card from their pile. Shout "Bonus!" during your turn if you think you'll get a bonus card.

3. If you guessed correctly, the game continues. The one who laid out the bonus card, but kept silent, or vice versa - shouted, but did not guess, takes the cards laid out in this round.

4. The winner is the one who gets rid of all his cards first.

We are changing the rules!!!
You can shout "Bonus!" before the other player's turn. If you guess right, your opponent will have to take all the cards. If you make a mistake, you get the cards!

The game "Elusive Bonus" is very similar to the card game "Drunkard" which is always interesting to play!

ENGLISH RUSSIAN ™ 7+ ™ 2-10 Card G Game Contents INSTRUCTION SHEET SPECS: Uno Instructions Toy: Toy No.: CJM71 Part No.: -1100485430 4.25” W x 19.25" H Trim Size: 4.25” W x 2.75” H Folded Size: 1 panel w 7 panel h Type of Fold: 7+ 2-10 Card Game Cards What's in 112 Cards as follows: 19 Blue cards - 0 to 9 19 Orange cards - 0 to 9 19 Red cards - 0 to 9 19 Purple cards - 0 to 9 8 Draw Two cards - 2 each in blue, Orange, Red and Purple 8 Reverse cards - 2 each in blue, Orange, Red and Purple 8 Skip cards - 2 each in blue, Orange, Red and Purple 4 Wild cards 4 Wild Draw Four cards 4 Team Attack Cards 112 cards which include: 19 blue cards - 0 to 9 19 orange cards - 0 to 9 19 red cards - 0 to 9 19 purple cards - 0 to 9 8 "Draw Two Cards" cards - 2 cards each in blue, orange, red and purple 8 "Change Direction" cards - 2 cards each in blue, orange, red and purple 8 "Skip" cards - 2 cards each blue, orange, red and purple 4 Wild Cards 4 Wild Take Four Cards 4 Team Attack Cards 1 (one) both sides # colors: Black Colors: White Offset Paper Stock: 70 lb. Paper Weight: Object of the Game Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. EDM No.: Object of the game You must be the first to get rid of all the cards in each round and score points for the cards left in the hands of other players. The points for each round are added up and the first player to reach 500 points wins. Setup 1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). Black Plate 2. The dealer shuffles and deals each player 7 cards. 3. Place the remainder of the deck facedown to form a DRAW pile. 2. The dealer deals 7 cards to each player. 4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions. 3. Then the deck with the remaining cards is placed face down. This is the deck from which players will draw cards during the course of the game. Let's Play The person to the left of the dealer starts play. Folding Diagram UNO Game Setup 1. Each player draws one card from the deck. The player who has the highest card in his hand will be the dealer (all cards with symbols are considered to be zero). 4. The top card of the playing deck is turned over and placed next to it. It becomes the first card of the discard pile. NOTE: If the first card is one of the Action Cards (a card with a picture), then the action of the card is performed - see FUNCTIONS OF ACTION CARDS. Let's start the game! On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS). The player to the left of the dealer starts the game. EXAMPLE: If the card on the DISCARD pile is a blue 7, the player must put down a blue card OR any color 7. alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS). When it is your turn to play, you must match one of your cards to the one on top of the discard pile, either by color, number, or symbol (symbol stands for Action Card; see ACTION CARDS FUNCTIONS) and place it face down on the discard pile. up. If you don't have a card that matches the one on the DISCARD pile, you must take a card from the DRAW pile. If the card you picked up can be played, you are free to put it down in the same turn. Otherwise, play moves on to the next person in turn. You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw. Functions of Action Cards Draw Two Card – When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card. If turned up at the beginning of play, the same rule applies. EXAMPLE: If the top card of the discard pile is a blue seven, the player must place any blue card or seven of any other color. The player may also play a "Wild Card" (see FUNCTIONS OF ACTIVE CARDS). If you do not have a card in your hand that matches the top card in the discard pile, you must draw a card from the game deck. If the card drawn matches the color, number, or symbol of the top card of the discard pile, it may be played. If not, then the turn passes to the next player. You may also choose not to use the card you have corresponding to the top card. In this case, you must take a new card from the game deck. If this card matches the top one, you may play it, but once you have drawn a new card from the game deck, you cannot use any other cards you have during that turn. Action Card Functions Reverse Card – When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). This card may only be played on a matching color or on another Reverse card. If this card is turned up at the beginning of play, the dealer goes first, then play moves to the right instead of the left. Skip Card – When you play this card, the next player is “skipped” (loses their turn). This card may only be played on a matching color or on another Skip card. If a Skip card is turned up at the beginning of play, the player to the left of the dealer is “skipped,” hence the player to the left of that player starts play. 2LJ: ENGLISH / RUSSIAN Wild Card – When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). You may play a Wild card on your turn even if you have another playable card in your hand. If a Wild card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play. Wild Draw 4 Card – When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn. However, there is a hitch! You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards). If turned up at the beginning of play, return this card to the deck and pick another card. NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)! Team Attack Card – When the guys work together, no one can stand up to their Turtle Power! When you play this card, you may discard up to three Villain Cards. This card is also a wild card, so you choose the color that resumes play. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color that begins play. Going Out When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you have only one card left. If you don't yell "UNO" and you are caught before the next player begins their turn, you must draw two cards. Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over again. If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. These cards are counted when the points are totaled. If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues. Draw 2 Cards - When you play this card, the next player draws two new cards from the game deck and skips their turn. This card can only be played if it matches the color of the top card of the discard pile or after another card of the same color. If she appears at the very beginning of the game, the same rule applies. Change direction card - If you play this card, the game is reversed (if the game is played from right to left, then the game is played from left to right, and vice versa) This card can only be played if it matches the color of the top card discard deck or after another similar card. If it appears at the very beginning of the game, the dealing player goes first, and the game continues with the player sitting to his right, and not to his left, as usual. Skip Turn Card - When you play this card, the next player skips a turn. This card can only be played if it matches the color of the top card of the discard pile or immediately after another card of the same color. If it appears at the very beginning of the game, the player to the left of the dealer skips the move, and the player to the left of him starts the game. "Wild Card" - When using this card, you can choose which color to continue the game (you can choose any color, including the one that was before you played the "Wild Card"). You can play a "Wild Card" even if you have another card that can continue playing. If the "Wild Card" appears at the very beginning of the game, the player to the left of the dealer chooses a color that continues the game. Wild card "Draw 4 cards" - When using this card, you choose a color that continues the game, and the player following you draws 4 cards from the deck and skips the turn. But there is one "but"! You may only play this card if you do not have another card in your hand that matches the color of the top card of the discard pile (this rule does not apply to cards with a corresponding number or Action Cards). If she appears at the very beginning of the game, you need to return her deck and draw another card. NOTE: If you think that any of the players used this card against the rules (for example, they had another card in their hand that could be played), you can say so. This player will be required to show you the cards he has in his hand. If he is found guilty, he must draw 4 cards from the game deck. But if he is innocent, you will have to draw 4 additional cards plus 2 more (6 cards in total)! Team Attack Card - When a team works together, no one can resist their team attack! When you play this card, you can get rid of up to three villain cards. This card is also a Wild Card, so you can choose a new color to keep the game going. If this card is turned over at the very beginning of the game, the player to the left of the dealer chooses the color that will continue the game. Ending the Game When you have one card left in your hand, you must call "UNO!" (which means "one"). If you didn't call "UNO" and the others noticed it before the next player made their move, you must draw two cards from the deck. Scoring The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows: All number cards (0-9)............. ................................................. ......Face Value Draw Two............................................... ................................................. ...20 Point Reverse ............................................... ................................................. ...20 Point Skip .................................... ................................................. ..........20 Points Wild..................................... ................................................. .................50 Points When one of the players gets rid of all the cards, the round ends. The points are totaled (see SCORING) and the game starts again. If the last card played in the round was Draw Two or Wild Draw Four, the next player must draw two or four cards from the deck, respectively. These cards count towards the scoring. If none of the players have disposed of all their cards by the time all the cards in the game deck have run out, the discard pile is shuffled and turned face down, and the game continues. Wild Draw Four.............. ................................................. ..............50 Points Team Attack .......................... ................................................. .....50 Points Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round. Scoring The player who first discarded all cards in a round scores points for all cards left in the other players' hands, according to the following rules: All cards with numbers (0-9) ........... ...............................................calculation by numbers on maps Winning the Game The WINNER is the first player to reach 500 points. Alternative Scoring and Winning Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest points is the winner. "Draw Two Cards" .............................................................. ......................20 "Change Direction" points............... ................................................. 20 points "Skip the move" .............................................. ...................................20 points "Wild Card"....... ................................................. ......................50 points Wild card "Draw four"....................... ....................................50 points Card "Team Attack"....... ................................................. ....50 points After scoring, if none of the players have scored 500 points, the cards are shuffled and the game continues. The winner of the game The winner is the player who reaches 500 points first. Alternate way of scoring and 2014 Mattel game winner. All Rights Reserved. Tous droits reserves. Mattel Europa B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Mattel UK Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Importer/Authorised Organization: OOO "MATTEL" Russian Federation, 117105 Moscow, Varshavskoe shosse 9, building 1B. +7 495 287 79 39 Another way of scoring is the current scoring of the cards that remain in the players' hands at the end of each round. When one of the players scores 500 points, the player who has the fewest points on the remaining cards in his hand becomes the winner. 2014 Viacom Overseas Holdings C.V. All Rights Reserved. TEENAGE MUTANT NINJA TURTLES and all related titles, logos and characters are trademarks of Viacom Overseas Holdings C. IN. ? service.mattel.com SZHM71-1100485430_2LY ? service.mattel.com SZHM71-1100485430_2LY

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Question for connoisseurs: Recently I came across a cartoon of a ninja turtle, but not the sucks that Nickelond does for a quick hand, but for 2003. According to them, magazines with cards were published in 2010-2012. At that time I was 14 years old and I, like all the guys from our yard, collected these cards. It's been 6 years already. I found some of the magazines and these cards. Such nostalgia flooded, but alas, time cannot be returned. Here is the question: Is it possible to buy these magazines / boosters now (which is unlikely)?
Has anyone seen them in the kiosks of their city? I know for sure that they were still being sold in 2015, but as I understand it, these were leftovers, because the company that produced them closed long ago. Maybe there are more similar collections of turtles, offer what you know)

Best regards, dsadsadsa dsadsagdsfdgdf

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Battle Egg:
. Distribute the cards equally among the players. Each player turns the top card from their pile face up.
2. The first player chooses the category with the highest score on the card and names it.
3. The second player finds the named category on his card and reads the number of points opposite it.
4. The first player has more points. He wins the round, takes both cards and puts them under the pile.
The goal of the game is to win all the cards from your opponent!

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