Vikings Wolves of Midgard Romantic Relationships. Task: "Gambit Bishop". Arthny two-handed staff "Gunnir"

Throughout the passage of scene quests Vikings: Wolves of Midgard, you will occasionally find artifacts - we are talking about the individual parts of the best in the game of equipment.

After all three parts of the subject are found, double-clicking on its icon in inventory you can collect a new weapon or shield. In total, there are four artifact weapons, and therefore - 12 parts that you have to find. And we will tell you in detail how to do it and where to look for them.

Artyom "Big Leek Skdi"

Let's start our guide from the bow for the reason that his first part in chronological order is the first artifact that you will find in the game.

And it will happen literally after the prolobe (first chapter), in which your hero becomes a belt village. We are talking about the first quest of the second chapter "Dangerous neighbors" called "End of Yokula".

In the right upper part of the map there is a separate cliff, on which the chest is located. In this chest, it is Zevyo "Big Low Skadi" (1/3).

To open the chest, you will have to get to it. To do this, find five levers scattered throughout the location, and activate each of them.

Search for levers is not difficult if you know where they are. And they are all hidden inside the destroyed towers, in niches closed by boards. Tell the boards and activate each lever. Once all the levers are activated, you will see the cat-scene with the advent of the bridge.

You will not get the next onion. You need to get to the scene quest "Ring Sigurd" in the sixth chapter. During the passage of this task, you will need to find a secret passage to a mini-boss of location. Its location is shown on the map.

On one of the Kurgans (seems to be the second on the score), where you need to find stone discs and set the symbols, go to the right. Inside one of the bunkers underground will be slabs that you can destroy. The map itself will tell you where there should be a secret transition. After him, killing the boss, you can find the artifact of the shoulders of the "Big Luke Skadi" (2/3).

Focus on the mini-card at this screenshot.

The guide of the art "Big Low Skdi" (3/3) can be found on the penultimate game location, during the passage of the quest "Dear Ice and Flame". To do this, in the first part of the location, find the icy golem of the defender. After his death, the desired subject will fall.

Arthny two-handed ax "Lavateyn"

In the first quest, the third chapter, which is called the "horror of Fangskar", you can find the two-handed axes of the Lavateyne ax (1/3). Fortunately, it's easy enough to do it. And I miss this subject is impossible - you will receive it for killing the troll by the name of Grindan (falls in the form of a lute).

But the second part, artifact blade of the two-handed ax "Lavateyn" (2/3) Find a little more difficult. The chest in which the subject is needed to search for an artifact, you can simply not notice. But first things first.

We are talking about Quest "Robbery in the Spirit of Vikings" in the sixth chapter. As part of this task, you can find two artifacts at once! The lavatina blade is hidden inside the chest located behind a huge door in the cave. This cave on the location is the only one. In it and there is a room with a locked door.

To open this door, you need to find a rusty key. Rusty key in turn is hidden inside the chest located on a practically immersioned boat.

The boat with a chest inside which there is a rusty key.

The screenshot shows the location of the boat itself - focus on the mini-card in the lower right corner of the picture. The boat is tied to the rhe on the shore. Spice the pole and wait when the boat sails to the shore on the right. Opening the chest, take the key. The key of the door inside the cave and from the precious chest take the "Lavate" blade.

The last part of the weapon, the arrangement of the Navaltein two-handed axes (3/3), can be found in the penultimate story quest of the game "Dear Ice and Flame". Just study the location carefully and destroy the fiery golem-defender, from which the desired item will fall (the second part of the location).

Arthny one-handed hammer "Mielnir"

During the fulfillment of the quest "Revenge" in the third chapter of the game you can find two artifacts at once.

One of them will be screwed one-handed hammer "Mielnir" (1/3), which is enough to get enough. During the passage of the task, you will find yourself in a Tomta Cave. Go to its left top to find a way to a deadlock with a precious chest. Inside him is the subject you need.

The second part can be found in the QB "Knife in the Dark" in the eighth chapter. To find the artifact handle of one-handed hammer "Mielnir" (2/3), it follows from the very beginning of the location to climb up the map. There are two caves: right - deaf, left-through. Go to the passport cave to find a locked door in it.

Behind the door is the chest with the artifact you need. It is easy to open it, but you have to study all the location. Four caves are located at once. That cave, in which the door is located, is included in their number. Each of these caves have a lever. Activate all four levers to open the door. When you activate the latter, you will see a cat scene. Just carefully examine the caves - current with the door, adjacent to the right and two others on the left side of the map.

The Nabeldhadshnik of one-handed hammer "Mielnir" (3/3) is located inside the Kurgan, which you visit as part of a scene quest "Plain Souls". Inside the mound will have to "play" with levers and hidden passages to move along the plot. When you get inside, go to the right to find the first lever to the right of the passage with the pit. Another right you will find wooden layouts in a vertical position. Hit on them. The stage will fall, and you will see that you can now reach the precious chest to the right. Do it by walking through the ditch over a hidden passage, and take the last arifact of the hammer.

Arthny "Pryven Shield"

Anarms of the artifact heavy shield "Pryven" (1/3) is the second artifact that you can find in the task of the "revenge" of the third chapter (in addition to the Mielnir hammer).

Find this item is more complicated than the previous one. So, after in the cave, find the one-handed hammer "Mielnir", leave it. You will have a road separated by "two stripes". Hold onto the left strip and turn on the first turn to the left. This path leads to a dead end, but so far to search for artifact should not go.

Here you need to pay attention to the hidden passage, going up the card. Tip is hidden in the map itself, which you can open the M key. On it you can see the very passage. It is hidden by boards and birings that you just need to destroy. After that, get an artifact from the chest.

During the passage of the quest "Robbery in the Spirit of Vikings" in the sixth chapter, you can find the artifact Shishak of the heavy shield "Pryven" (2/3). In order to get a shych shield, you will need to go to the left of the card and find one of the crusaders from the water. If you pass additional tests on each card (collection of iron skulls, etc.), then this crusader will be one of the objectives of testing this quest. By killing it, you will get the desired artifact.

Go to this map.

The frame of a heavy shield "Pryven" (3/3) is located on the location in the scene quest "Hires", which is in the ninth chapter. To get it will have to solve a puzzle with tiles and symbols closer towards the end of the map. You can see a detailed solution to this riddles in a separate article dedicated to the puzzles of the game.

Bug If the bug has not yet been corrected, then many gamers have no shield when solving a puzzle may not appear (the stone wall leaves, but there will be no shield on it). In this case, simply complete the task execution, and then go to an additional quest that will be available when interacting with the dragon (boat) of the main character. Try to solve the puzzle again.

Arthny two-handed staff "Gunnir"

I somehow missed the first of the provoke, but it is clear that it should be found before passing the seventh chapter. Surely the clamp of the two-handed press "Gunnir" (1/3) falls out of some mob.

The second part of this province can be found in the seventh chapter when performing the quest "Lair Simul".

So, being in a cave, you will find stone poles on the top of the screen, blocking the passage to the desired chest. You can interact with these pillars, which can be both highlighted and darken. You just need to know the correct sequence.

Perhaps, when repeated passing, the solution is always the same, but just in case I will point out the place where the hint is located: go to the top of the location and follow different rooms. In one of them there will be a bowl of healing, a safe place (orange point on the map) and the altar that allows you to increase the level of the character, sacrificing blood. When leaving this room, the walls are drawn - light and dark. This is a hint.

In my case, the solution looked like this (left to right the following pillars should be highlighted): the second, fourth, fifth, seventh. Take the blade of the two-handed press "Gunnir" (2/3).

The third part of the artifact is the branches of the two-handed press "Gunnir" (3/3). Just carefully examine the location during the plot quest "Plain Souls." At a certain point you can go to the right (when you will be in the snow-covered mountains), where there is a huge noble-inisty Giant. After his death, the artifact you need as a plot.

So be cruel and cold-blooded. In this game you will kill hundreds of wolves for their skins, perform bloody sacrifices, attack the neighboring settlements in order to receive resources, and send thousands of warriors in Valhalla.

Kill, sacrificing, rob ...

The game due to its genre is similar to Diablo, but it is impossible to call it a copy. The product's uniqueness gives not only the setting, but also some gameplay features. There are no classes in the game as such. Instead, when creating a character, you will be offered to choose from five gods, each of which gave the hero with an individual battle style, special skills and bonuses. For example, the well-known God Tor will improve the possession of two-handed weapons, while Loki will allow you to create all sorts of dangerous traps. This system throughout the game shows itself with a pretty good side, without causing the feelings that somewhere it was already, although this and met in other games.

Despite the fact that the game tries to be unlike the reference in the genre of isometric role-playing action Diablo series, in many ways Vikings: Wolves of Midgard is very similar to the product from Blizzard. You also need to take tasks, kill hundreds of enemies, knocking gold and objects along the way with them, and in the end to get to the boss, the meeting with which always ends with a fight. With the bosses, by the way, the hero always passes a pathos dialogue in style - "I came here to pick up your supplies. Give me all or die ".

Fights with bosses themselves can not be called unique, but some diversity they will still bring. The attack button will be needed only at a simple level of complexity, and already on average, you will sometimes have to think about what skill to use against the enemy and where its weak place.

Sometimes in the dialogs with characters there is a very high-quality humor, complementing the harsh atmosphere. The hero can witness to joke, allowing you to forget that this guy without remorse kills thousands of creatures, moving towards your goal.

The elements are beyond

Pumping the character occurs by analogy with other Diablo-like games, only instead of experience there is blood, and you need to raise the level with the help of altars. By the way, they can also be improved, opening new branches of abilities. The process of pumping the hero itself is not relieved, but due to an uncomfortable and a bit of the curved interface, you can initially get a little confused. The control also at first may seem uncomfortable, but after a few hundred killed enemies, it is still possible to get used to it. It is worth noting that on the gamepad the situation is sharply different - to play comfortably from the first minutes of passage. It is immediately felt that the developers wanted to simplify management by making it convenient for those who play the console.

From interesting chips in Vikings: Wolves of Midgard It is worth highlighting what the character is subjected to various elements. Here he cannot run into the thirty-graduate frost in the pants alone and do not feel cold. If you do not approach the fire for a long time, the character can frozen and die, and therefore it is not necessary to run on some locations without mindlessly and quickly. This element gives a game of some freshness and features.

The combat system in the game allows you to perform various combo attacks, combining in a murderous set of ability and passive skills. From time to time, the hero will be spectacular in the style of Slow Mo to finish the enemy. It looks like what you can see in the games of the Batman series: Arkham, only the drawing details in such moments is clearly lacking. Sometimes it is simply not clear what particular part of the body cuts off the opponent.

Very often in the battles it is necessary to use squirrels, which at the same time spends energy points. As soon as you begin to know the entire mechanics of the combat system, most of the enemies becomes non-hazardous, although at high levels of complexity sweat still fall.

As for one of the most important elements of any isometric role-playing action, namely the Luth, then a lot of it here. Items may have unique properties, and some can insert runes for additional effects. In Vikings: Wolves of Midgard There are even seats that can be created by collecting pre-every part of the subject. Of course, in the game you can "cook" the legendary Hammer Mjölnir, which is already in itself plus.

Become Viking

Missions in the game are not highlighted by a special variety. As a rule, we will send someone to plunder or kill that it anniversary after a few hours of the game. At the end of some tasks there is some nonlinearity, allowing you to choose how to do with the captured settlement - to list everything and get a maximum of resources or show mercy and extend other bonuses. This does not affect the plot.

The storyline, by the way, is on a fairly average level in the game. The story is spinning around the salvation of the world, which lies on the shoulders of Clan Ulfung. You will play for the Yarl of this clan, who has a number of subordinates, as well as their own chambers with the throne and trophies produced during the skirmishes with bosses. In-game history is served as a text format. To learn about the plot, you need to read in detail into the dialogues with the characters and listen to the storyteller. Unfortunately, spectacular rollers at the level in the game there is no, which is not surprising, given the different budgets of these products.

Artificial intelligence of enemies is primitive. The opponents do not try to somehow get around the hero or surround, inflicting blows to him from behind. Instead, they often run into a bunch, so they are easier to kill them. The feeling of Challenge arises mainly not because of the thoughtfulness of opponents, but due to the banal superiority in numbers.

Locations in the game are nonlinear and have, as a rule, several routes, although something special is not remembered. Graphically product looks quite well. It has everything that most gamers like most of the gamers - a lot of blood and dismember. The design of the characters is quite meager. Only a small part of the enemies is remembered by its appearance, while mostly opponents look like gray and boring. The enemies clearly lack the workers of the details.

Sound accompaniment in the game is performed perfectly. Soundtracks want to be pogromed, and listen to them in the atmosphere. The tracks are quite a lot, and each of them is unlike another, which pleases the hearing diversity in a musical plan, without leaving from the total subject.

Fortunately, the developers supplemented the gameplay with puzzles. Something extremely thoughtful here is not, but their very presence is enriched with gameplay and allows in some situations to relax from continuous battles and think about the decision.

In addition to the single passage in Vikings: Wolves of Midgard has a cooperative. Thanks to this, you can pass the game along with the other - it does not critically affect the balance, and the interest from passing is many times more. Cooperative regime, unfortunately, it works only via the Internet, and therefore it will not be possible to play locally.


If generally summarize, the game is entirely justifying the expectations assigned to it. It has impeccable sound, good graphics, cooperative mode, as well as a magnificent setting that managed to beat the developers correctly. Not enough Vikings: Wolves of Midgard Is that the diversity of quests, in-game rollers for feeding the plot and more thoughtful artificial intelligence. Despite the minuses, the product should like the lovers of such role-playing action and Scandinavian mythology.

Another story about the salvation of the world is this time far in the north and with Viking in the lead role.

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Vikings - Wolves of Midgard did not have time to go out, and everything is already compared with the series Diablo.. And this is not at all surprising, because in our time developers it is enough just to cry about the ARPG genre so that their project MiG will be swamped with another "Dyabloid". But is it all obvious with the project of Slovaks from Games Farm.?

In the glory of Asgard!

Wolves Of Midgard suggests us to take on the role of the Jarl of a small clan Ulfung, whose members are called "Midgard's wolves." One day, the hero cares the native village is pretty shaped: they grow home on the horizon, and among all this horror they roam the soldiers of the enemy troops. As a result of fierce battles, you beat off your native fjord, save from the death of several settlers and begin to prepare the plan of revenge.

The game has "tests of the gods", during which you will fight with the waves of opponents to get resources and unique items.

The plot in the new game does not shine the originality, but also frankly to the tangle to call his tongue will not turn. Your character has only one task: to get to the leader of the ice giants of the Grimnir and take revenge on the attack on his native Ulfung. However, everything is not so simple: in the course of the matter, it turns out that the crown will not only take revenge on the enemy, but also to protect the whole world from the onset of Ragnarek. Character himself, by the way, responds to such fate, like any normal person, phrases in the spirit "What should I do alone with the end of the world?".

One of the missions will allow you for a while to turn into a giant golem and drive even the most abnormal enemies to the ground.

Nevertheless, the Yarl is a man of business. It is simply not allowed to give a hero of a unique character (at the beginning of the game only a simple editor is available), so for all Wiking players is a harsh, silly and proud men: enemies squeeze with mockery, and in dialogues with allies offended by unfamiliar words. Any question, according to the Yarla, can be solved by fists, and in his case such an approach is really working. Even a mission to conclude a favorable union, he will certainly complete the steady.

A successful combo will turn the murder of the enemy in a bloody spectacle, and all this is in slow motion.

Ruby them!

There is no familiar class system in Wolves of Midgard. All skills and unique skills depend on how God worships the protagonist. Possible patrons are five Asov: Tyur, God of war, Tor, God of thunder, one, father of the gods, Scribes, the goddess of hunting, and Loki - God of tricks.

West gods in Vikings Street: Your choice determines the weapon. So, taking into the hands of the sword and the shield, you will begin to worship the Turon, with the staff - every my own murder devote the same, and so on. At any time of the game, you can change one-handed blade on two-handed hammer and thereby switch to another God, which will give you other skills. True, the skills will not come out: the change of weapons entails the disabling of all passive and active gifts tied to the class. If you forget about the gods, then we have a full typical set of classes: Paladin, warrior, magician, archer and robber.

Who would you choose, the lion's share of the whole game you have to fight. To run around the world to explore locations, it is impossible, and there is no need to - in addition to the passage of the main plot, in Wolves of Midgard, it is possible to make raids.

The interface in the game is not to say very simple, but understandable.

The raid is a very ordinary and tedious mission on the location passed. As a rule, the main task in these moments: kill several wolves, a tolt (local goblins), fenwayites (local zombies), trolls or giants ... In addition, there are three tests on any card, an additional iron will be awarded for them. And gold - the main resources for the creation of the equipment and the development of the village (about it a little later). Tests also do not differ originality. You are offered to destroy several enemy buildings, find three chests and chop on pieces of rare for the specific location of opponents.

The battles themselves look bright and very cruel. You can add separate blows in combination, the most successful bundles are completed by the dismemberment of the enemy in a slowdown. Some reptiles, by the way, have special properties and unresponsible to ordinary attacks. In this case, special skills will come to the rescue.

Greater pleasure in the game Deliver exactly the battles with bosses, where every time you need to learn new tricks.

By the way, the Yarl knows how to roll, and this "ability" is noticeably reviving the battle. The developers seem to understand this too: in the statistics tab in the Character window there is a meter of focate. In ordinary traveling, they will help to catch up from the battle of the battle, if the situation comes out of control, but they really help in final battles with bosses.

The battle with the boss is completed any Locations in Wolves of Midgard. The mechanics of battle with each unique, and defeat the leader will oh, how difficult: you can play all the enemies on the location, go through all the tests and defeat even secret opponents ... but die with a dozen times in the battle with the boss.

The death of Ulfung's enemies!

Actually, the whole game you will be engaged only to the systematic destruction of anyone who at least somehow is involved in attacking the village. The Yarl begins his journey in the surrounding forest, but over time will see the worlds and outside the patrimony of people, Midgard. Lands of fiery giants and trolls, etc. aboutklyaty graves, tropical islands - Wolves of Midgard pleasantly surprises the wealth of locations.

And the locations themselves will become not only a different climate and landscape, but also an aggressive environment that has an indicator of "impact". Something similar is in every "survival", but for the role-playing game it is imbon. The bottom line is that at some levels the environment does not allow you to live peacefully. Poisonous evaporations in the swamps, a brutal cold on ice empty, unbearable heat in the vulcan reservoir - the longer you are in such conditions, the actively filled with a special scale. If you are not lucky on time to warm or swallow fresh air, the character is simply will die.

The shaft is a mysterious provincial, which directs your hero and tells the player his story in the preceding missions investers.

That is why there are shelters in Wolves of Midgard. Not every new territory will try to kill you, but where nature itself rises against the character, there is always a corner for the respite. From poisonous marshes, for example, it is enough to reach a clean coast, and from an unsuitable atmosphere of other worlds will save caves. To pass some levels in one breath, distracting except for evil local inhabitants, will not come out, and at some point the game will remind even the domestic indie game The Wild Eight , with her survival from the fire to the fire.

Occasionally in the game you can face puzzles. It is not difficult to decide: it's nice sometimes to distract from the meat grinder.

Another element without which there is almost no game now - the development of its own settlement. In the refuge of Clan Ulfung, you can always bypass a new weapon, bring the gods a bloody sacrifice or simply sell the trash collected during the adventures.

But if you do not want to get stuck in the era of stones and sticks, it is necessary to work as a developer. For a local blacksmith, it is necessary to improve the forge, for Bronnik - his workshop, and the shipyard should be improved to open new routes, and the altar, because without it, do not access advanced skills. In contrast to the same Fallout 4. where urban planning did not know you, in Wolves of Midgard, the development of the settlement is vital. In the end, you are here Yar!

Charka Deafty

Vikings - Wolves of Midgard is able to captivate not for a joke. Here you want to get involved in battle again and again to experience new weapons and split from a dozen enemy skulls. And I also want to follow the plot - let him rustle, but a couple of unexpected turns surprises. Sometimes flat, and sometimes thin humor, prisoner, for the most part, in your character, gives the history of some special parody tint.

Closer to the final, your character will be increasingly and more often to be outraged by its unenviable position.

However, without flaws in the new game, it was not necessary. During the passage, the hero constantly finds the details, of which you can sow the Miolnir hammer, the spear of the Guznir or something else is so glorified. But this is not so easy to do, because the found items are not displayed anywhere. In other words, the developers forgot to add an interface for crafting of such things.

Sometimes you can even have allies. Only they are very quickly killed.

In addition, Wolves of Midgard has problems with mathematics. The lion's share of all the numbers means not at all what you think. So, the cost of any product can be safely multiplied by ten: if the description states that the thing costs 500 coins, then in fact, the trader will sell it for five thousand. The same applies to the numbers in the Hero window: the game promises that when improving the skill, its limit indicator will change by 1%, but this is a hoax. The right answer is 16%.

We clean the card from the goblins, moving to the West, will go a new task - find the Yarla. We move to the southwest. We kill iotun after which we find the velaund, he will give us a healing totem. Heal on the Tab key.

Save Helge and Hildebrand

We run to the north-west and save Helga, after which the beacon will appear at the bottom of the card, Hildebrand is located there.

Meet with survivors in the honey hall

Dangerous neighbors

We go to the altar and increase your level, we throw 1 point of choice of choices.

Go to fjords and kill yokula

We leave from the village and moving upstairs. We need to get to the cave of Yokula, it is marked with a beacon on the map, the cave is located in the south-east of the card, so we go on the control points of the card and reach the cave.

Boss Yokoul

In the course of battle, you need to run away from the ice circles that appear under us, do it with the help of a knuckle to the side. As soon as we leave the danger zone Beam Yokula and his wolves. In the course of battle, you need to constantly monitor the condition of a bluish strip under a health band. If we see that it is approaching the maximum, then you need to urgently look for red circles in the arena and run to them. So this strip will immediately decrease. Also, if we freeze, and the red health band will become ice, then you need to run to the same circle. It is necessary to withstand several phases of combat, in which Yokoul is divided into three smaller, which shoot ice magic.

Before you start, it is advisable to have a margin of rage that we scored before the cave. You can use the rage on the R key. So we will apply a lot more damage to Yokula when we attack it near.

Equipment for battle: Two axes of the wood bar 70 damage in each, healing idol (+200 to HP) and the favor of EYR (795 healing, 2 pcs).

If at this stage you can not go further, then it is obvious that this is a bug game. Board at the bug after the boss yokula:

  1. after the battle, die from freezing. After that, once again enter the battle.

2. If it is not possible to get out of the room anywhere, then we just go back to the village, of course on the map, but if it's back to return to the card and go over again, then everything is OK.

Old enemy

In this mission you need to attack the settlement of Svaunov and destroy at the end.

We go to the West card. Through the iron gates will not work, we go to the swamps on the left side. A little higher and relevant find trash from a tree if it is destroyed, we can find yourself in the zone of cracks. We get to the place of the house main from Svaunov.

Boss Yarl Svanungov

Kill the boss will not be a lot of work. Kill 2 pickeners.

Before the battle, they accumulate their rage to take advantage of it against the Yarm.

Research Tula.

Horror Fangzara

Here is the location of chests with turtles. Two of them are outside the cave. We will be able to find them destroying Troll Grindane. It is not easy to kill him, as he is not susceptible to the charm icing from the talisman.

Boss Grindan

When jumping the boss, jump off in the opposite direction, in order not to flick. Sometimes the enemy will leave the location, and we will need to clean up the arena from the Totta.

As killing Grindan, we will get 1-of 3 constituent parts of weapons-artifact - Handle "Lawatina".

As you will deal with the boss, we go through the gates and turn to the left. There is a flooded part of the island, we go on it. Follow up to its end, we kill a little phenyvita, get the first iron skull from the chest.

Chest # 2 is located in the east map, not quite far from the place. Where we found the chest number 1. We will again need to go into the water, destroy not strong enemies and find the desired item.

Log in the cave will not work. However, we solve this problem without problems: you need to remember a number of characters located on the stone, which blocked the path to the Tomta cave. On the left side there is a disc, and on the right side - their three pieces. We will need to set the sequence of drawings on the disks, from left to right, based on the drawing on the stone. Thus, we open yourself the way to the cave.

In the western part of the grotto, where healing altar is located, kill opponents, including troll, so that we get another artifact - ring "SWARAGRIS".

The last skull will find inside the cave. We are looking for him to the northwest card.

Boss Grindil

We destroy the installed energy and totems that radiate the green light, as the totems restore its health.

There will be a moment when the boss will disappear from the arena, they kill not strong enemies at that moment. So we continue until we destroy Grindil completely.

After that, the battle will be given the opportunity to improve weapons with runes. The blacksmith robbery will help us.

Iron fist

Boss Iron Guardian

It is advisable to take advantage of things that increase protection against fire damage.

Take the Hel's mascot, as the damage by fire will not apply, and I will not freeze ice. Talisman Hel hits dark magic, besides restoring health.

Attack the enemy, and then shy away. When the boss wants to explode, run away. He will be under the dome of the fire, avoid this place. We destroy the steel fingers from which the fire is fed. Beam when the flame has already passed in our direction.

Revenge

We will go on the elimination of the habitat of giants threatening our village. We are waiting for the following missions:

  • Find three skulls.
  • Liquid 15 idols of trolls.
  • Destroy 9 witches.

The artifact shield will find behind the cave, we go on the left along the path and turn the left at the 1st turn. NPTEWS Side the screen will find a secret passage. We destroy 2 logs and open the chest.

As we leave the cave, we decide not a complex puzzle - using the left and right levers move Lava in the veser.

Boss Scully

Scully attacks not virtuoso. He either can disperse and try to sneak us, or jumps, in order to stun, and still attacks the club.

When Scully runs to us, shy away, then attack several times and run away.

In Vikings Wolves of Midgard, the characters are divided into five different classes, each of which is associated with a certain Scandinavian deity. You can choose the lifts of the Torah, Loki, Tyura, Spear or Odin. At the same time, you can use any weapon in the game at any time, but it will be possible to use skills, for example, a torus, it will be possible only if there is a two-hand hammer, a sword or an ax. If you chose the Tyura gifts, you will have to exploit exclusively one-handed weapons, and so on.

Chapter 1. Ambush on iotuna

Purse through the location, killing enemies. The most difficult here is to find three iron skulls. These collectible items are hidden inside three low-rise chests. At the beginning of the game, hold on the right edge of the screen and get down gradually down. After 20-30 meters there will be the first chest, among the trees.

Continue to move below and see the second chest behind the fence, again next to the trees.

Finally, the third chest you can find a little higher from the character who will need to be saved (Heldebrand).

Otherwise, you must learn how to use the knuckles that perform the dodge function. Use the Space, W, S, A, D. keys.

From the velaund you will get the first healing totem. He has three charges and a certain amount of HP restored. Later you can find other totems. When the charges are running out, you will not be able to activate it. But to restore all the charges of any totem in the altar of healing, one of which will be in the village.

Save two characters, and then enter the house of the Yarla.

Chapter 2. Dangerous neighbors

Go to the altar on the left and sacrifice blood to raise the level.

End of yocula

On this location you need to look at the blue scale under the scale of health. If it is filled, then you will get the frostbite effect and start losing health. Therefore, from time to time it is necessary to linger at the fires marked with orange markers.

This time in ordinary chests there will be various resources, but not iron skulls. To find a skull, you will have to find three golden chests. In principle, if you carefully examine the location, then find them.

There is another golden chest in the upper right of the location located on the remote tower. To get to it, you need to raise the bridge. The bridge rises by levers hidden through the territory of the whole location. Just destroy wooden boards inside the stone towers and activate the lever - 4 or 5. When all the levers are activated, the cat scene will automatically start and you will show you the rising bridge.

Go and take various resources from the chest, but the most important thing is Zevyo Luka Scandi. This is an artifact weapon, which causes a huge damage. Even if you are not an archer, you can sell it and earn great money and many resources. But this is just one of the three weapons!

When you destroy all the idols of yokula, then go to the Boss itself marked by the skull icon. Go to the location and fight with the enemy.

How to kill yokula?

Destroy the enemy. Avoid blue AUR, which appear on Earth. Get on orange circles to warm up. Killing wolves, get closer with the throne of yokula and attack it. You will have to destroy the throne so that Yokule is no longer returned to him. And then - the case of technology. Health at the boss will remain a bit.

It will be fine if you are supplied to it a rage mode.

Bug with yokul

Many have encountered this mistake when, after the killing of yokula, nothing happens. Try to go through the location again, returning to the village through the ESC. At the same time, no one killing, run straight to Yokula. Destroy and see what will happen next.

Another option is to be patient and wait 5-10 minutes.

Another method - after the murder, die from the cold and run the level again. Bug this time will not.

Old enemy

Quest "Hunting for wolves" can be held several times. Items are located there, where in the mission "End of Yokula".

Go to the execution of the plot task "Old Enemy".

In the screenshot above you see the designation of all items that need to be found:

  • Chests with iron turtles - red marker.
  • Slantung banners - Green Marker.
  • Psari - Blue Marker.
  • Chest with the legendary accessory "Gusli" - Yellow Marker.

To kill enemies with shields, wait for them to start attack first, and then counterattack. Either use active skills.

When you find yourself in the house of the Yarl, you will need to kill it. Observe two warriors, and then it is advisable to attack the scam of the Svaunongs in the rage mode.

The award for completing the task will be:

  • The legendary "belt of life".
  • Leather ring.
  • Rune Algiz.
  • 700 blood.
  • 0 gold.
  • 30 iron.
  • 150 wood.
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