Vikings Wolves of Midgard How to Improve Forge. Additional task: "Wolves hunting". The final. Eternal well

Passage Vikings: Wolves of Midgard.

Chapter 1. An ambush on iotuna.

Having created a character and choosing his class (God), launch a new game in Vikings: Wolves of Midgard, confirming one of the four levels of difficulty (in our case - "warrior"). By the way, when creating a character, you can activate the Valkhalla mode - in this case, the first your death will lead to the death of the main character (you will have to create a new savings).

During the mission you need to kill 30 Tomta and find 3 iron skulls.

Move on location, killing enemies. Just click on them LKM. For evasion, use rigs. To make a carbonate, click on the "space" or W, S, A, D. Endurance is consumed.

As you move through the village, destroy wooden barrels and wagons to collect gold and wood.

Do not rush to move through the location. Follow closer to the right edge of the screen to find the first chest inside which lies the iron skull (1/3).

After meeting with the first giant, hold on the right side of the card. Behind the fence in the trees there is a hardly noticeable second chest. Open it to get an iron skull (2/3).

The healing system in the game is unusual: you use one of the healing totems that you can find or buy from merchants. Each totem has a definite amount of charges and efficiency. After you use healing (Tab), the number of charges will decrease by one unit. You can restore these charges in the altar of healing.

By the way, the first such altar you will find on the left, in the countryside. Use it after the destruction of a few tottol. From the altar go down and right, to Marcéra. Save the Heldarde from Tomta. A man will join your squad! A little higher than its initial location is the third chest - iron skull (3/3).

Go to the left top corner of the card to save from Tomta Helga. Together with two characters, go back to the healing altar, climb along the steps and go through the door, which previously tried to break opponents.

Reward:

Rune Algiz.
Blood 200.
Tree 30.
Gold 220.
Iron 7.

Chapter 2.1. Dangerous neighbors.

After conversation with Vejund, go to the left of the map and find the altar. Donate 200 units of blood to raise the level. The character level in the game is raised exclusively in this way.

End of yocula
Follow the goal in the upper right corner of the map and go to the desired location. So the next task will begin.

You will have three additional tests:

Find 3 iron skulls.
Kill two yotunov.
Destroy 10 idols yoculus.

On this location you can climb. Under the scale of health in the lower left corner of the screen, the blue scale is gradually filled. If it becomes complete, you will start getting damage. To avoid this, you will need to periodically stand by the fires - they are marked on the map of yellow markers.

Jocul's idols are marked with blue circles, chests with green cheeks, levers to raise the bridge to the fourth gems on the location - black, the location of Jotunov is light blue, a chest with artifact - red.

Thus, destroy idols and yotunov, assemble the skulls from the chests, find and activate five levers and take the artifact.

Go on Marcéra to the cave and get ready for battle.

How to defeat yokula in an ice cave?
Fight is pretty simple. In his first part, the yoke will create ice spheres and explode them in points indicated on location. You also need to avoid these points if you do not want to stay frozen for two seconds.

Periodically get on yellow circles to warm. Killing wolves, do not forget to attack the throne of yokula on which it stands. After the destruction of the throne, attack and the yocula himself, who, by the way, can go down to you down and before the destruction of the throne. Trone recommend attacking in rage mode to destroy it faster.

Talisman Skadi.
Rope belt.
Runa Hagalaz.
550 blood.
620 gold.
90 wood.
20 iron.

Chapter 2.2. Old enemy

In this task you have to capture the village of Svaunov and kill their Yarl (Boss). This settlement is an impregnable fortress, so you have to work hard to find an entrance.

Additional tests The mission includes:

Search for 3 iron skulls.
Murder 15 sores.
Destruction 10 Svanung signs.

As always, on the map you do not show places where you need to look for all these items. And since the location is even more than in the quest "End of Yokula", then the necessary items are very easy to skip.

In the screenshot below you can see the designations of test items: Red circles - chests with iron skulls, blue circles - the location of the psares (13 of 15, two others - obvious), green circles - the location of the Svanung sign, the yellow circle - the chest, hidden in the grass, Within which the accessory "Gusli" is located.

As for the passage of location as such, you need to go to the left side. You can destroy small wooden barricades, as well as tows on which there are archers. The opponents will appear here, actively using shields - you need to act differently: either drop out and wait, when they reveal, or wait for their attack, without doing anything, or roll to them behind the back. Even if you decide to freeze the enemy, do not forget that the shield will protect it from the attacks in front.

The iron gate will not open, so move to the swamp on the left. Slightly above and the right will be wooden trash, which you can destroy and get on the territory of the fortress. So get to the place of transition to the house of the Jar of Svaunov.

How to kill the scarlet Svaunov?
The boss does not offer anything supernatural. First you have to kill two spear shields. Do it without spending strength.

As always, it is desirable before starting the battle to stock up the energy so that you can activate the "rage" mode.

Red circles are marked by warrior, green - chests with iron skulls, blue - banner of yenung, yellow - chest with a talisman.

One of the chests with an iron skull is in the upper part of the swamp. There is a small passage inside Alkova, invisible on ordinary location. Be careful.

As for the passage of the plot, you will first need to get along the linear route to the gate, which, by the way, will be locked. Before the gate, you are waiting for several strong enemies, so finding near the round Square of the Altar of God.

Go left from the gate, on the swamp. By destroying all opponents, take it left to climb to a snowy hill.

Be careful here, since the fire is just one, plus the whole distance is large and you can easily climb.

Get to the cave and enter inside. After the warning of the yarn hormones, go around the spikes neatly and climb on the wooden forests in the wall in the background. Do not hurry! If you want to find an additional mascot, which is very useful in battle with the boss of this location, then pay attention to three glyphs deposited on the wall on the right where there is no bridge. They will need to enter the stone slabs on acquaintances.

On the wall in the background there is a point of interaction - click to destroy the stones and open the passage. Get to the locked door, over which the four-digit code is visible. Enter it on stone slabs on the left.

Note. This code is not necessary, since you do not need the door to the right, but if so, then you lose yourself the opportunity to get the talisman Hel.

Go to the opened room, take the leaf from the chest, including a new talisman, and then kill enemies.

Go back and down. You can get across the village where the enemies will be even more. And after you waiting for the fight with the boss.

How to kill Iron Guard?
This opponent is much more stronger than all previous ones.

You can see the following designations: Blue circles - chests with iron turtles, red circles - idols of trolls, green circles - the trolls of the witch.

In addition to this location, you can find one part from two artifact items - sword and shield.

When you are in the cave trolls, then hold the left side. The top will be the passage leading to a dead end. Here you have to fight one of the trolls of witches with a high stock of HP and unresponsibility to darkness. By killing it, you will get the artifact one-handed hammer "Mielnira".

As for the part of another artifact item, the shield, then after exiting the cave, go along the left footpath and turn on the first turn to the left. On the side, in the direction of the top of the screen, there will be a hidden passage. Destroy the two logs and discover the chest to find the ENARMS from the artifact heavy shield "Pryven".

The passage of the location itself will not be difficult - you just need to break obstacles on the way, kill huge trolls (using Hel's talisman) and move towards the boss.

When leaving the cave, you will need to solve a simple puzzle - using the levers to the left and on the right, move the stream of lava to the vendor coming to them. Stone will go up.

How to kill Scully?

The mechanics of combat is simple - Scully either run up and trying to knock you down, either jumps when you are near to stun, or attacks the swordless movements of your club. In addition, cobblestones will fall on top of you.

In addition, there is another chest with another talisman, which is called "Haymdal's Talisman". He scares the goals and damage to darkness. To find him when leave the territory of the settlement and find yourself at the shore, then go up and right. Find here a pier and go to the ship, where the chest is located.

In the first case (marker on the left side of the map) you will need to kill a huge troll with more than 13,000 hp. Make it is not easy, so prepare for battle by collecting the energy of rage. As a reward, you will receive the legendary Nibelung Ring.

In the second case, it will be necessary to simply search the fourth gem box on the map. In it will be the legendary Mascot of Khodel.

Based on the quest, move to the checkpoint and turn the mechanism clockwise to open the passage. Follow the goal, periodically peeling into the caves to shoot down poisoning.

The following gates will be locked, and the mechanism is broken. You need to find three details of the mechanism. Go first to the left and in the cave kill Iotnah, from which the first part will fall. Looking forward, we note that all three details fall out of yotunov (which are goals in one of the tests). Anyway, go through the markelars and kill the enemies, gathering all the details.

Repair the gate and follow the location boss. Greendil will again decide to check you. Enter the same way as last time - attack, shudge, destroy the healing totems. When Greendil is invisible, avoid green circles, parallel to the trolls.

By winning, you will get a reward and anvil Jotunov. With this anvil can be improved by the gunsmith, and thanks to this - the blacksmith making things.

Upon returning to the village you will be waiting for a surprise - the merchant has already posted his products and are ready to cooperate with you.

Reward for the fulfillment of the quest:
The legendary mascot Loki.
Barbaric idol.
Rune Ingvaz.
2900 blood.
9100 gold.
1300 wood.
270 iron.

Chapter 5.2. Flotnar - Liberation of the Flotnar Clan

In this task you will be offered to pass the following tests:

Find 3 iron skulls.
Save prisoners from 5 cells.
Destroy 5 Kappitsa Vanov.
All these objects are indicated on the screenshots below: Red Circles - Chests, Blue Circles - Captive, Green Circles - Kapieff Van.

As for the passage itself, you first have to go to the shore, destroying crabs. Giant sand crabs should be killed just like warriors with shields.

But that's not all! On locations, you can find two parts of artifact equipment.

Pay attention to the iron grille in the only cave on the location (not counting the latter with the portal). To open this lattice, you need a key. Rusty key you will find inside the chest, which is a boat tied by the shore.

Destroy the helper so that the boat sailed to the right. Then pull the rusty key from the chest and return to the metal grid. Click on it to open. By killing opponents, you can get the blade of the artifact two-handed ax "Lavateyn" from the chest.

Another part of the artifact equipment is a shishk artifact heavy shield "Pryven". To find it, you need to kill the crusader, the location of which you can see on the screenshot below (the crusader is already killed, but he was on the place where the character stands).

As for directly passing the game, here you should go through four watchdogs and clean them from enemies. When the bridge is raised, then go back a little back and go to the right. Get to the entrance to the cave. Move using the portal to another cave and go on the last arena.

ATTENTION! There may be a bug here - you kill all the mobs, but nothing happens. In this case, simply go to the main menu and download the last save - they will place in front of the last arena. Complete on the last arena and die from the hands of a huge troll. When you do it, the same save will automatically boot. Go to the arena and kill all enemies this time. As soon as the last mob is dead, the window will automatically appear, notifying the end of the mission (you will see a reward).

Reward for the fulfillment of the quest:

The legendary belt of great kuznetsov.
Imperial Bulava.
Rune Ingvaz.
900 blood.
10,300 gold.
1500 wood.
300 iron.

Chapter 6.2. Sigurd Ring

In this mission you need to take his ring from Sigurd. Looking forward, we note that, unlike the ring of Odin, the protagonist will give Greendil this subject without choices.

Three tests will be available:

Find 3 iron skulls.
Kill 30 waiters.
Destroy 6 mengirov.
Under mengirors raise stone structures - something in the spirit of idols of trolls, etc.

Chest chests are marked with red circles, and mengirons are yellow.

In addition, on the location you can find a secret passage to a strong enemy by defeating which you can get the second part of the artifact "Big Leek" - shoulders.

As for the passage of the mission itself, it consists of three stages. At each stage you will need to open the passage to the next Kurgan. To do this, come to the covered transition and remember the code combination of characters (as usual).

In the first case, two stone disks will be left in secluded niches, and the other two are on the right. So left to right and exhibit the correct combination.

In the second case, all the same, just these most niches will be more.

In the third event everything will be more difficult. You need not just remember the code combination, but also pay attention to the situation in this combination are symbols. For example, if earlier the arrow stood up, this time it is directed down.

The same applies to the stone disks - if earlier it was necessary to set the characters at the top of the disks, now the discs will be fully open and need to be rotated so that the necessary characters (in the correct order) are directed correctly.

The solution will be like this (on the map move from one to another disk from left to right): arrogant at the bottom of the disk, f at the top of the disk, x at the bottom of the disk, | x | On the right side of the disk. If you do everything right, then the pass will open.

Having gathered all objects, go to the last arena.

How to defeat Sigurda?

To destroy this boss, you will have to act neatly. First, the Sigurd does not leave the central circle. Secondly, when you become a circle, the Dark Scale under the scale of health begins to fill out.

The first chest with an iron skull is hidden in Alcove inside the cave, behind wooden boards. Two other chest are hidden in the corner inside the buildings of wooden boards on the territory of the fortress. Their location is indicated on the screenshots above.

There are no artifacts or legendary items on location.

In the plot, move to the forge, where they will be closed on two dorms of the gate. From the right side of the gate, find the first lever, then go to the left, and climb up the top so to be on the left side of the locked gates, at the top. Here will be the second lever.

Deliver to the following closed gates, go below and left, on a wooden wall. Here is the Ballist. Sick out of it in the gate to destroy them and discover the passage.

Left to get to the bishop of the seas.

How to kill the bishop of the seas?

The battle will be simple enough - avoid white circles on Earth, attack the bishop when there is no protective sphere on it. The enemy is not so much hp, so the battle will not be deprived for a long time.

Reward for passing a quest:

The legendary talisman Nitard.
Honor Ayre.
Rune Evaz.
3800 blood.
12,800 gold.
1900 wood.
380 iron.

Chapter 7.2. Lorovo Srimul

To start this story quest, use the portal in your settlement.

You will be asked to go through three additional trials:

Find 3 iron skulls.
Destroy 3 mengir.
Kill 3-doors-defenders.

The first chest with an iron skull is on the left part of the arena, where you will meet with the first protector door. There is also the first Mengir.

But the chest is hidden from the eyes. Pay attention to the corner of the stone wall to see the stove and a small, flickering a blue hole. Drag the stone slab to find the first chest. Perhaps this is the most difficult to reach of all chests with iron skulls at this level.

In the screenshots below indicates the location of all other objects and objects: red circles - chests with iron turtles, yellow circles - mengirors, green circles - protector doors.

In addition, you can see the white circle, which indicates the location of the chest with the new legendary mascot "Braga". He is capable of sleeping enemies.

Finally, the purple circle indicates the place where the chest is located with the next artifact - the blade of the two-handed press "Gunnir".

To get to this chest, you will need to remove several stone pillars from the way. When interacting with each column, you turn on or turn off its backlight. So you need to highlight the desired stone pillars to operate.

Red circles - chests with iron skulls.
Blue circles - two huts (caps) of a tet.
Green Circles - Tomta Breasts.
Purple circles - four levers for opening the door. The fifth account indicates the location of the door itself.
Pink circle - chest with a legendary one-handed "gold ax".

Reward for the fulfillment of the quest:

The legendary ring "Stone Garamich".
Genhable Eyre.
Rune Yera.
3000 blood.
16,800 gold.
2400 wood.
500 iron.

Chapter 8.2. Path in darkness

This plot quest is performed in order to improve the forge and Bronnik to the fourth level.
You will be asked to pass the following additional trials:

Find 3 iron skulls.
Kill 20 cave trolls.
Destroy 10 mengirov.
Unlike previous missions, you will not experience problems with finding iron skulls, because they, in principle, are located on open locations and are not hidden under the boards, stones, etc.

In addition, we will not show the location of the cave trolls on the map, since they will still have to kill them all. If you do not do it, you just walk through all parts of the map - trolls will automatically appear in the right place.

In the screenshots below with red circles, chests with iron skulls are indicated, and all mengir are yellow. Just with the search for mengirov and most of the problems are connected.

Please note that Mengir, indicated on the map at the intersection of the upper and lower tiers, is at the bottom, when leaving the arches closer to the edge of the map.

In addition, by the end of the location, you will notice a locked cage, inside which is a precious chest. Looking forward, we note that in the chest is the "Mascot of Salt", applying fire damage in the amount of 550%. The purple circle is indicated by the very chest with the talisman.

If you need it, you will have to solve the puzzle with the levers.

Puzzle with levers

There are several levers opening and lifting and raising. Pay attention to the screenshot above, where the map is depicted. On the map Digital Designations: The numbers indicate the levers you need.

And the correct sequence of leverage will be like this (if you did not touch anything): the first, second, run through the first to the main hall, where the orange safe zone is located, the third, the second, fourth. Go to the fifth lever, because now the passage to it should be opened.

The task of the main plot is simple: Go to the specified location, destroy three crystals to go further, find the right mob and take the key of the guard, and then open the passage to the boss.

In the battle with the boss, the buoy door, act just like with ordinary doors. The only difference is that he has stronger attacks and significantly increased stock HP. To wake the boss when you find yourself on location, you will need to destroy the crystal.

Reward for the fulfillment of the quest:

Woven armor "Robe Odin".
Ax-cloves door.
Runa Isa.
4800 blood.
18 200 gold.
2700 wood.
550 iron.

Chapter 9.1. Albion - Lost Clan

In this task you need to walk along the location, get to the locked gate and follow even further to bypass the fortress through the cave.

For additional purposes, you will be offered:

Find 3 iron skulls.
Destroy 10 stunning badges.
Kill 15 fenvayites.

Fenwayites can be found primarily in two locations, similar to overgrown with grass and flowers Kurgan with stone high plates. There will be more than 15 pieces.

If the two chests with iron skulls are not so difficult to find, then here is the third, which is chronologically actually first, was well refined by the developers. Look for it in the house to the left of Kurgan, up from your spa point.

Red circles marked chests with turtles, blue - stunning badges. The yellow circle is a druid, which destroyed which you get the Talisman of Tyura.

In addition, the talisman of the Tyura can be found on the location. To do this, you will need to kill one of the druids - from it and the subject will fall.

At the end of the battle, you will need to defeat the barbarians, and then the imperials with shields. They need to act neatly, because near they cause huge damage. As soon as they destroy them, King Arthur will have to defeat. In principle, you just need to shy up in time, avoiding its powerful attacks, and then counterattack. The opponent has resistance to stun.

Reward for the fulfillment of the quest:

Fafnir Armor.
Affected crystal chain.
Runa Isa.
5900 blood.
21 000 gold.
3100 wood.
630 iron.

Chapter 9.2. Hypersca

This plot quest will be quite long in many ways thanks to a huge location. You will be offered to perform the following additional tasks:

Find 3 iron skulls.
Destroy 30 Tomta's caps.
Kill 15 dragugs.
Tomte's caps, like dragues on location, will be limited. Find and destroy the dragugs will not be easy, but if you study all the corners of this level, you will definitely face them.

One of them is a drag warrior that will need to awaken, having solved the puzzle. See the screenshot below.

There are four levers here. You need to pull for them in the following order (if I did not pull anything before):

Lever near X.
Lever near F.
Lever about | x |.

At the beginning of the location, if you do not know, you can go past the hidden boards with a chest, inside of which there is a legendary two-handed hammer "Gambanktein". Its location is on the map.

In the plot, move to Marcéra, destroy the gate and kill enemies behind the next door. Next will need to make a choice as it will go. But regardless of this you have to go both in the cave on the shore and on the left. If you go first by Arthur, then stop the magic gate anyway.

Thus, talk to the Mindyr. Go to the specified cave, killing enemies, and then find out what Bellatrix, according to the wizard, still loves Arthur. This love is mutual, so in the event of the death of Gwinnev (she also Bellatrix) Arthur will be wicked. You need to somehow use this fact!

Return to Arthur and go through it. Having gathered all the subjects and destroying the carts with the ballots, go to the last arena.

Fight with Bellatrix

At the beginning of the battle, Bellatrix imposes a witchcraft chairs to Arthur. He will fight against you along with a girl. You have two options - either kill Bellatrix (Gwinnevera), or attack Arthur, trying not to hurt the Bellatrix itself. Arthur You will not kill, but in the last of his hp battle stops and Gwinnev will ask for mercy.

Regardless of your choice, the plot chain will continue equally. Simply in the first case, Arthur will be sealed by the death of Bellatrix, and in the second, because of the Wizard Magic, which was imposed on it (and Bellatrix will go to your dungeon).

Reward for the fulfillment of the quest:

New Talisman Frey.
Made crystal woven armor.
Rune Mannas.
5900 blood.
24,000 gold.
3600 wood.
730 iron.

Chapter 10.1. Moroka with giants - plain shower

ATTENTION! In this story mission, you can find two parts of different artifacts at once, and if you were attentive and collected all the others earlier, both of these weapons can already be made. But everything is in more detail.

You will be prompted to perform three additional tasks:

Find 3 iron skulls.
Kill 30 trolls.
Destroy 7 Mengirov.

As for the chests with iron skulls, we will show the location of all, but with one reservation: the last chest is inside the mound, where it will be necessary to interact with the levers. This chest is visible through the gap in the wall, but the character for some reason does not want to go there. Perhaps this error will be eliminated by developers later.

The first part of the artifact you can find is the ancient two-handed press "Gunnira". To find this artifact, it will be necessary to destroy a noble line of giant. After his death, the desired subject will fall.

Note. Now you can collect weapons. To do this, in the section "Bag" of your inventory, double-click on the Gunnir Stake. There should be a picture of this staff assembly. If this does not happen, then the game will hang. In such cases it is recommended to complete the mission, and collecting weapons to collect already in your own village.

To find another part of the artifact, namely, the embodious head of the artifact one-handed hammer "Mielnir", you will have to look around in the Kurgan with levers. When you go to the pit with spikes (you will need to push the panels with the levers to make the passage further), then go to the right. Here is a vertical part of a wooden bridge in a vertical position. Hit along it to overturn the bridge and ensure the passage to the chest located right.

Note. To collect "Mielnira" you need to do everything the same. If the game hangs, then collect it after the quest.

In itself, the passage is not difficult, but you will need to sweat in the Kurgan with the levers. So, as soon as you find yourself in place, then scroll the wall on the left. Here, killing enemies, pull the lever.

You will see how the part of the bridge is put forward. The bridge is behind the wall. And on this wall just there is a weak point where you can hit. So make to get to the other side (this place is closer to the healing cup).

Activate another lever and go through the ready bridge. At the end of the way you are waiting for the third lever, which puts forward the plates on another bridge (pit with spikes, to the right of which the vertical bridge is located - it must be tilted to get to the chest with artifact).

After that, go back and go to the right. Here will be a bowl of healing. From below, there is a weak wall - destroy it. Move right until you stop and raise up the map. On the left there will be a turn on the bridge leading to the chest with the artifact. Just above, in the wall on the right through the hole, the trunk with the last iron skull is visible. Take it if it turns out (it is possible to make a mistake when the character cannot go to the chest).

At the end of this route, find another lever and pull it.

So you will collect the second bridge, which will be able to continue the journey.

On the last arena, it will be necessary to fight with two noble and the giants, then pick up the runestone.

Reward for the fulfillment of the quest:
The legendary accessory "Yarngraipr".
Long bow warrior Vanov.
Runa Isa.
7000 blood.
26,000 gold.
3800 wood.
780 iron.

Chapter 10.2. Union in fire

In this scene quest, first move forward. The fact that the giants do not touch you is not a mistake. First you must chat with the representative of Surth. But after a conversation, the battle will begin with him - now all the mobs on the location of your enemies.

Return back to the portal to kill the previously missed giants that are needed by an additional quest.

So, you need to go through the following additional tasks:

Find 3 iron skulls.
Kill 20 fiery giants.
Destroy 10 idols of trolls.

Unfortunately, I managed to find only 9 out of 10 idols. If you know where the tenth is located, then definitely inform the comments.

In the screenshot of green circles, idols of trolls, red - chests with iron skulls are marked.

There is one nuance - 18 fiery giants are up to the last arena. But on the last arena, contrary to all previous missions (where in the transition to the arena, additional goals disappear) you will need to fight with two bosses - giants. They will be counted in the task. We will not specify on the map.

Locked location, pay attention to various characters on the walls. In the screenshot above you see the designation - a yellow circle. He points to a place with a puzzle. Before you the wall and four round toggle with images. You need to rotate the tumblers so that they formed four different characters that you can see on the walls of this location.

If you exhibit correctly, the passage will open. You will get to the precious chest, inside which lies the legendary ring of dispersion. Very valuable and useful subject!

Get to the place where a pit with Looy is. There are three levers from it. If you didn't touch anything (otherwise, download the last save), then, nimmering three levers from the bottom-up on the map from 1 to 3, click on them in the following order - the second, first, second, third. Must be formed a bridge.

Reaching the locked grille, climb on the hill and pull the lever.

Kill two fiery giants, and then take the Sindri hammer.

Reward for the fulfillment of the quest:

The legendary talisman Baldra.
Bead penetration.
Rune Dagaz.
7400 blood.
22,700 gold.
4100 wood.
820 iron.

Chapter 11. Battle for Carlion

In this mission, you will have to fight exclusively, but still without additional tests can not do:

Find 3 iron skulls.
Kill 5 cardinals.
Kill 3 Ettinov-commembers.
At the beginning of the mission, you destroy 3 out of 5 cardinals. After the gates open, go through them and protect the wizard, killing another cardinal.

Returning back, you will come up with the bishop of the sky. You will not kill him! All you need to do is move towards the fortress, to the image of the head (last isna). But at it is not worth a hurry! Climb the steps and go through the open gate. There will be several imperials, among which there are Cardinal - kill him! One test performed.

Here, right at the bottom, look for the second chest with an iron skull. Go through the gate on and find the third, the last chest with an iron skull, on the grass on the right (in the previous mission there was still a trolley). Inside him lies the legendary crown of the Allbian.

On the way to the right place you will see etta-champion. Kill it if you want to execute the quest, and then go to the last arena.

After the cat scene, you will need to kill the Simulta. Avoid fiery balls and green clouds on the battlefield. Take closer with the boss and attack it. As soon as a green barrier appears on the enemy, drop away and wait for its disappearance. Periodically, small goblins will appear on the battlefield.

The final. Eternal well

Before you go to this task, prepare carefully because it is the last. Remember also that as soon as you defeat in battle and rains the completion of the final cat scene, all your progress will be half destroyed. All saving will be deleted, but at the same time your pumped character will remain.

With the beginning of the "new game +" you will lose all the collected items, but you can play the character of the level on which they stopped.

The fight with the grimnir will consist of two stages. At the first stage you are fighting with a conventional giant, which has a huge supply of health. Do all the same as in battle against him like. Do not forget to periodically get up on an orange circle to warm up.

At the second stage, the grimnir will turn into a huge terrible monster. Damage to him in such a state can be only one way: periodically the boss is embroidered to the ground with hand. From the ground, the tentacles begin to cut out. You must attack these tentacles! That's the whole secret.

In this article, we will consider in detail the passage of Vikings: Wolves of the Midgard: how to find the iron skulls, all artifacts, pass additional tasks and many other nuances of the game.

Passage Vikings: Wolves of the Midgard. Village

On this location, you will spend time between missions, improving your hero, pumping skills, buying new weapons and selling various louts. First you have to improve the altar on the left side. Due to blood, you will increase your hero's level every time.

Chapter 1. Ambush on iotuna

Each mission has a major and several additional tasks. In the first chapter, you will be offered to find three skulls and kill 30 goblins (Tomta). Goblins on location Exactly such a number as stated in the task. Just go through location and kill all opponents.

At once, several advice on the game, including management, objects of the surrounding world, etc.:

  • Attack - LKM.
  • Roll - "Space".
  • Movement - WSAD.
  • Try to break everything you see - so you will find a tree and gold, later - iron.

The beginning of the video in the video:

Moving forward, hold on the right side of the screen to find the first cheese chest.

By killing a big enemy, again, go to the right side of the screen and, for the fence, find the bare chest with the second skull.

Learn about the totems of healing, a little later - about the altars. For healing, press the Tab key.

Move around the markers, kill enemies and save the Heldanland. Having done this, a few steps to the top of the location, find the chest with a third skull. In the upper left corner of the map will be Helga - Kill Tomta and go back to the main door.

CHAPTER 2 VIKINGS: WOLVES OF THE MIDGARD. End of yocula

In the left left of the screen, you can see the gradually filling circle - this is rage. It is best to save it to the final part of the episode when you have to fight with yokul.

Video list of the second mission:

For additional purposes, it is necessary to find 3 skulls, kill 2 yotunov and destroy 10 idols.

The skulls are hidden inside the gold chests, while in ordinary lout lying in the usual. In total, you will find 4 gold-colored chests. It's not so simple to get to one of them - it is located on the removed rock, the path to which is possible only if the bridge is raised.

On iotunas, everything is simple - exploring the location, you will definitely find them both.

To get to the chest on a separate rock, you need to raise the bridge. The bridge rises due to the activation of all levers - they are a total of 5 pieces. Inside the chest is the first part of the artifact "Onions Skadi".

THE NOTE. In the game you can find and collect 4-5 artifact weapons. Each of them is divided into 3 parts. They are hidden on location. Some you will find without any problems, others can find only if you are attentive.

Each of the five levers is hidden inside high towers, behind wooden boards in niche. It's not so easy to notice, but if you know how they look like, the task will be much thus simplified.

Check out the card below:

Map "End of Yokula"

Yellow dots on the map marked fires from which you can warm up.


Map "End of Yokula" (Part 2)
  • Blue - Yotny.
  • Green - chests with turtles.
  • Blue Marketers - Idols Yokula.
  • Black - levers.
  • Red - golden chest with part of Luka Skadi.

Inside the cave awaits you a battle with yokul. The boss creates ice spheres that explode in certain locations on the location. To recognize them is simple enough. If you get to the explosion place, then they freeze for a few seconds.

Do not forget to get up on yellow circles to warm. Bates on the throne of yokula - just so you can kill the boss. After the throne is destroyed, Bate Yokula.

Chapter 2. Old Enemy

You will be offered to find 3 skulls, kill 15 sores and destroy 10 Svanung signs. You can also find a chest with the legendary accessory "Gusli".

First of all, check out the location map:


Map "Old Enemy"
  • Green - Sumanung's banner.
  • Red markers - skulls.
  • Blue - Psari.
  • Yellow - Chest with "Husls" (Look for in the grass).

On the plot run to the left and read the new enemies. Opponents with shields are dangerous rivals, if not to know how to act against them. Here you need to or run, or wait when they let go shield to hold an attack. If you frozen the enemy holding the shield, you still have to attack it exclusively at the back.

Inspect the gate that will be locked. Go around Marquer to the left, on the swamp. Destroy the temple to get to the settlement territory. Follow the house of the Yarla and kill it after destroying the spearners. At the end of the battle, you can make a choice - take 5,000 gold at times or get 1000 each time you pass some mission.

CHAPTER 3 VIKINGS: WOLVES OF THE MIDGARD. Horror Fangzara

Interact with dragon (boat) to start the quest. For additional purposes, you need to kill 320 fenvayites, destroy 30 huts (Tolk's caps) and find 3 skulls.

Fenvailites are enemies that appear in the water. They will be more than you need to kill. Simply

4 or 5 Huts Tomta you will find before you get inside the cave. The rest will be inside it. There are only 31 huts when you need to destroy 30. Be careful and everything will turn out!

In the chests with turtles: two of them will be outside the cave. But before kill Grindan. When Goblin jumps, rolling to the side, otherwise you will be stunned. From time to time, he will have to fight with the usual Tomet, while the Grindan hides in the shade. After his destruction, you will receive a part of the artifact - to handle "Lawatina".

By killing the enemy, go through the gates and go on the left side. There will be water. Enter the water and kill Fenwayites. At the end you will find a cheese chest. The second chest is closer to the right side of the card, on the other side, but not far from this place. Again, you will have to enter the water, kill the fenvayites and seize the chest.

You can't get inside the cave - the way is closed. But in fact, everything is quite simple. You see various symbols on the stone, which blocked the path inside. Remember them. On the left side of the entrance there is one disk, and on the right - three more pieces. On these disks, it is necessary to immediately set the correct combination of characters.

Go to the left inside the cave and kill the troll to get the legendary Ring "SWARAGRIS".

The chest with the third skull is hidden inside the cave. Just follow its left upper part.

When you fulfill all the tasks, go around Marquer to Grindil, Mother Grindan. Damage to its techniques and try to destroy the emerging totems as soon as possible (they will constantly heal Grindil). When it disappears, deal with simple enemies, trying not to become green circles.

In the end, you must win.

Village

A rune blacksmith will appear in the village by the name of the fracture. Found runes through blacksmith can be installed in weapons with empty slots. To do this, go to the left upper part of the village. Held will appear here. If talk to her, you can pass tests. The more waves are like, the better there will be a prize.

Chapter 3. Iron Fist

Additional goals include search for 3 skulls, killing 20 warriors and destruction 10 signs.

See all this on the map:


Map "Iron Fist"
Map "Iron Fist" (Part 2)
  • Green - skull.
  • Red markers - Warfish.
  • Yellow - chest with a legendary talisman.
  • Blue - banner.

The first cheeper with a skull is hidden at the top of a swampy terrain. There will be a way inside alkova, which is difficult to notice.

In the plot, go to the goal that will be locked. Kill opponents and move left, to swamps. Understand the enemies and laugh even to find a snow-covered area. The fire is here only one. Therefore, first clean the location, step by step, returning to the fire to warm up.

You will find an entrance to the cave. Inside, talk with the beast and carefully wake the spikes. Rear to the wooden structure in the background, but do not hurry to go somewhere. Here you can find the legendary talisman. Find three glyphs depicted on the wall on the right. As it seems, there was once a bridge. Remember glyphs. Find in the background, at the top of the wall with an active point. Use it to get to another part of the cave.

Go to the closed door. There are combinations of four characters above it. Enter it on the stone disks on the left side. Follow the corridor with logs. Each of them will be a stone disk. Enter the combination on three discs, which was mentioned earlier, when you only entered the cave.

Enter the code is completely optional. But if you do it, then get the talisman Hel. Go to the room, which has opened, and get useful items from the chest, including the talisman. Observe the enemies and go back. Now you need to defeat the boss - Iron Guard.

Choose equipment that will increase your fire protection. Even if we are talking about a regular ring, giving 10%. It will be better than the legendary, giving great, but other protection.

Talisman Hel will allow you to damage the opponent with dark energy, because ice and fire are useless here. Among other things, Hel restores your health. Attack the enemy and appreciate. Fear his fiery breathing. We shoot more often, because periodically the guard explodes. Next will be iron fingers - they need to be destroyed.

By winning, you can again solve the fate of the settlement - 250 iron at once or 50 after each mission.

Chapter 3. Revenge

In the Larkens, you need to fulfill the following side quests - find 3 skulls, kill 9 witches and destroy 15 idols.

On the location of all this neither more, no less:


Map "Revenge" Map "Revenge" (part 2)
  • Blue - skull.
  • Green markers are witches.
  • Red - idols.

In this mission you can find 2 parts of the artifacts. Once in the cave trolls, follow the left side of the screen. Soon you will find the passage that will lead to a dead end. There will be a strong witch with defense from darkness. Observe her to pick up a part of the artifact from Mielnir's hammer.

Part of the artifact shield "Pryven" you will find already after the cave. After leaving her, move on the left and side. Find the turn left. Roll closer to the top of the screen, find the log hidden passage. Destroy the birch and take from the ENARMS chest from the Pryven shield.

The scene part is easier than simple! Kill trolls and move to the boss. When leave the cave, you will have to solve a riddle with levers. Just switch the levers to move Lava to those vests that are located next to it (down).

So you will raise the stone and can fight Scully. During the battle, keep the edges of the location and wait for Scully to run into your direction. Apply, using a jerk, and then hit the boss 2-3 times. Return and repeat. Archers will be easier.

Chapter 4 Passage Vikings: Wolves of The Midgard. Paired runes

For additional purposes - 3 skull, 10 elite soldiers and 10 wagons.

Elite soldiers you find out without much effort - just read every corner of location. All of them are hiding in the open area - there will be nothing secret here.

But I will find the carts and a chest with turtles it will be harder. The most difficult thing to find the third chest, which, as it turned out, most likely, for you will be the first. The chest is located inside the house of the Yarl, in which you will appear right away how the quest will begin. Just come to the wall on the right and find the cheeper chest.

The second chest is located inside the fortress - there will be a single bridge, leading up the wall. There is a chest. Last skull Lay close to the shore at the right bottom of the card.

Take a look at the map:


Map "Paired Runes"
  • Red markers - chests.
  • Blue - wagons.

On the territory of this location you can find the fourth chest inside which the Haymdal Talisman lies. With it, you can scare the enemy and cause damage to dark magic. When you choose from the village and get ashore, then follow the right upper part of the card. Lay the marina with the ship. On the ladder, climb the ship and take the mascot from the chest.

By plot kill enemies and move to Marcéra. Follow back to use the passage. Go to the catapults and destroy them. Then go to the boss and kill it. This is a simple rival. The only difficulty can be what he operates the shield and calls on a gold boar.

Chapter 4. Gambit Bishop

For additional purposes, you need to find 3 skulls, destroy 10 wagons and kill 15 priests. We offer to familiarize yourself with the map:


Map "Gambit Bishop"
Map "Gambit Bishop" (part 2)
  • Red markers - skulls.
  • Blue - wagons.
  • Green - priests.

There will be no artifacts or legendary items on the location.

Follow the inside of the cave, go down to the traps and find the pit. Click on it to talk with the beasts. You can decide - help him or not. Go to the swamp and proceed to Marcéra. Talking with a witch, you will turn into an iron guard. Destroy everything on your way and destroy the gate.

Waning, talk to the witch and take the rune stone. The following tasks are waiting for you at the portal.

Chapter 5 Passage Vikings: Wolves of The Midgard. Tunnels and trolls

You need to perform 3 goals - deal with 10 yotunas, destroy 8 idols and find 3 skulls.

To begin with, read the map you suggested below:


Map "Tunnels and Trolli"
Map "Tunnels and Trolli" (Part 2)
  • Green - Yotny.
  • Blue markers - idols.
  • Red - skull.
  • Finally, during the fulfillment of the mission, you will have the opportunity to find two legendary subjects - Yellow Marketers.

To obtain the first item, disperse with the troll (yellow marker in the left corner of the map). Winning will not be easy, but in the award you will receive the legendary Ring of Nibelung. As for the legendary talisman of Khodel, then find the chest marked with a yellow marker.

In the plot, go from one checkpoint to another. Turn the mechanism by moving clockwise to open the path further. Go to Marquer, passing to the cave in order to remove the poisoning effect.

The gate will be closed. The mechanism from them is broken and you will have to go to search for three parts. First, go left and inside the cave, disperse with iotun. From it will fall out the first part. The remaining details will also fall out of yotunov. By the way, these iotunas are marked on the map with green markers.

Opening the gate, go to the boss. Again, Grindil will fight with you. Observe her using the same tactic, not forgetting about totems. After the victory, you will have anvil Jotunov in the village. It allows you to improve the gunsmith and a blacksmith. After the quest it will be possible to make deals with the merchant.

Chapter 5. Flotnar - Liberation of the Floton Clan

Single Goals - Search for 3 skulls, the salvation of prisoners (five cells, not five people) and the destruction of 5 capits (can be said, totems or idols).

Check out the card below:


Map "Flotnar"
Map "Flotnar" (part 2)
  • Green - Kapieff.
  • Red markers - chests.
  • Blue - prisoners.

In the plot, go along the coast and kill ordinary and giant crabs. By the way, the second are some kind of opponents with shields. Go to the goal to make sure they are closed. On the left side there is a rise on the wall. The same is also on the right side of the gate. Both ways will lead to two tools - shoot from these guns on the goal to destroy them.

The village has a chest with the legendary talisman Odin. To find it, find the crack in the fence, destroy it and climb the hill. The chest at the building on the left. Four of five cells will be located for the destroyed gates. But to open the fifth cell harder - go to the right and pull the lever located on the corner of the building (in any case, the place is indicated on the screenshots above).

The third cheese chest is located near the location with the boss. When you tell you that you need to raise the grille, then you should not hurry. Go to the wooden platform on the left side, where the abyss is, and then pull the lever. A second platform will appear on which the chest will be.

Getting to the locked grid, go to the left and pick up the wall. At her end on the right side there will be a lever. Pull out for it to raise the grille.

Go to the courtyard and kill three enemy detachments. Select a point to destroy the balleys. When everyone kill everyone, the mission will end a conversation with the Ferdaine.

Chapter 6 Passage Vikings: Wolves of The Midgard. Castra Ignis - Robbery in the Spirit of Vikings

Sided targets - 3 skulls, 5 giant crabs and 10 towers.

Inspect the map below:


Map "Robbery in the Spirit of Vikings"
Map "Robbery in the Spirit of Vikings" (Part 2)

Red markers - skulls.

Green - crabs.

Blue - towers.

During the task, you can find two artifacts. On location there is only one cave! Inside, you will find a closed grille. To open it, you will need a key. The rusty key (namely, it is called) lies in the chest located on the boat. Coming out of the cave, go up, holding the right side (water). Here you will need to notice the boat tied to stick. Destroy this stick (pole) and wait, when the boat approaches the pier. Go to it and pull the key from the chest. Return to the cave, open the grille and pick up the "Lavate" blade from the other chest.

The second artifact - Pryven's shield, is located at the Crusader, whom you meet, if you study the left part of the card.

In the plot, go through 4 posts and kill enemies. After raising the bridge, go back and turn right. The path will lead you to the cave. Use the portal to get into another cave. Go on the battlefield.

During the battle, when you kill all your enemies, the game can hang - just nothing happens. If so, then reboot and perish in the arena, losing the troll. Load the last save and this time to defeat the enemy. The mission must end automatically.

Chapter 6. Sigurd Ring

Side quests - 3 skulls, 30 Waitirov, 6 Mengirov.

Mengira is structures from stone, something similar to idols. Weights on locations are more than you need to kill, so they are not considered below the screenshots:


Map "Sigurd Ring"
Card "Sigurd Ring" (Part 2)
  • Red markers - skulls.
  • Yellow - Mengir.

On the map there is a secret trail leading to a difficult enemy. For the victory over him, you will receive a part of the artifact - the shoulders of the "Big Low Skad". As part of the passage, the mission is divided into three stages.

Each of them will offer you to find a way to open a pass through Kurgan. Usually we are talking about a code combination that is entered on stone disks. With this type of puzzles you must be familiar.

At the first stage, two disks are located on the left side of the passage, and the other two are with the right. The combination is exhibited from left to right, as usual.

In the second stage, everything is the same, just there will be more empty trenches.

At the third stage, you will have to not only remember the correct combination, but also to pay attention to what positions are about or other characters on disks.

For example, if earlier the arrow pointed up the upper time (it was opposite the arrow, it was necessary to set the correct character on each disk), now it will be directed down. The position of the characters changes.

And here is the right decision in turn from the left disk to the right:

  • "Arrow" at the bottom of the disk (that is, if you leave the arrow up, it will be directed up, but in combination - down).
  • Letter F at the top.
  • Letter X below.
  • | X | on right.

After that, fight the Sigurd. Try not long to stay in a circle, otherwise you will get damage from the dark energy.

Chapter 7 Passage Vikings: Wolves of The Midgard. Symul - fire camp

Side tasks - 3 skulls, 15 priests, 10 Kappits. Check out the map:

Map "Fire Camp"
Map "Fire Camp" (part 2)
  • Red markers - skulls.
  • Yellow-heads.

You will find the priests in any case if you kill all the enemies that meet on the way.

The first chest is in a niche inside the cave, closed by boards. Two other skulls are hidden inside build-up structures, on the territory of the fortress.

In the blacksmith you will see the gate with two grains. On the right there is the first lever. After its activation, go left and follow the above to get into the left side of the gate. Here you will find the second lever. Go to the other gate and go down and down to the left, where the wooden wall is located. Shot out of the ballists to destroy the gate. Eviating white circles, Bate Bishop at that moment when he does not have a protective barrier.

Chapter 7. Lair Symul

Sided targets - 3 skulls, 3 mengira and 3 defender doors.

You will meet the doors in any case, but on the map below their location is still indicated. The first chest is hidden - there is a stove with a shimmering hole on the corner of the stone wall. Destroy it and take the skull of the cheese.

And here is the map of the area:


Map "Lair Simul"
Map "Lair Simul" (Part 2)
  • White - chest with the legendary mascot "Braga", sleeping opponents.
  • Green - doors.
  • Red markers - skulls.
  • Yellow - Mengir.
  • Purple - chest with artifact (Gunnira blade).

To get to the artifact, you need to remove stone columns. You can click on each of them to raise and lower. You need a regular combination that is visible at the beginning of the location. After killing the door on the wall, it is possible to detect white sticks, and some of them will be crossed.

From left to right you need to highlight the following columns - 2, 4, 5, 7.

CHAPTER 8 VIKINGS: WOLVES OF THE MIDGARD. Imperial fleet - knife in the dark

Self-targets - 3 skulls, 20 Tomta huts, 5 bunks.

There will be exactly 20 huts on the location, so we will note it. The last of them is hidden behind the big door.

To find all the huts, at the beginning go to the right up. There will be two caves here. The right - deaf, and through the left you can pass through. In both caves, there will be 11 huts! If you have found less, then study them carefully.

You will also pass through 3 more caves - necessarily if you move on Marcéras. There will be another 6 huts. Already 17.

Two penultimate huts are not in the caves, so we indicated them on the map below.

You destroy the last hut after the big door is open. To find it, at the beginning of the location, go to the top and go to the left, through cave. It will be a big locked door. It was hidden with a hat and a chest with an artifact - handle from Mjolnir's hammer.

In order to open a large door, you will need to find 4 levers. There are as many caves on the map and in each of them - by lever. This cave is no exception!

The first skull is hidden behind the boards inside the rock, the second - behind the stone in the cave, the third is in the water near the altar that increases the character level.

The legendary gold ax is hidden in the chest guarded by the crab. See the map:


Map "Knife in the Dark"
  • Red markers - skulls.
  • Blue - huts.
  • Green - the naval.
  • Pink - chest with a gold ax.
  • Purple - Four levers and door.

Chapter 8. Path in Darkness

Sided targets - 3 skulls, 20 trolls, 10 mengirins.


Map "Path in Darkness"
Map "Path in Darkness" (Part 2)
  • Red markers - skulls.
  • Yellow - Mengir.

Inside the cell that is at the end of the location, there is a coil talisman chest. He is marked with a purple marker on the map above. To get it you need to solve a riddle with levers, which are scattered on the map. The numbers are marked with the right levers.

How to use levers (if nothing has not yet time to "cheat"): 1, 2, 3, 2, 4, 5.

Chapter 9 Passage Vikings: Wolves of The Midgard. Albion - Lost Clan

Sided targets - 3 skulls, 10 banned, 15 fenvayites.

Fenwayites are looking for in those places of the map where flowers are visible. They are more than you need.

The first chest find the most difficult - it is well hidden. It is inside the house on the left side of the Kurgan, above your appearance.

The map is attached:


Map "Lost Clan"
  • Blue - banner.
  • Red markers - skulls.
  • Yellow - Druid with Talisman Tyura.

Chapter 9. Hyperships

Side task - 3 skulls, 30 huts, 15 dragugs.

Higis and dramas are exactly as much as stated in the task.

In the middle of the location, you will find the burial with levers and plates. Pull the levers in the following order - x, f, | x | to open the grave. Kill the Drague and take the Talisman "Vidara".

After you swim the river on the boat, find another puzzle with a lot of levers. Name like this:


Puzzle with levers

If you did nothing, then activate the levers in the following order: 3, 1, 8, 7, 1, 5, 3, 5, 4, 7, 2, 5, 6, 8, 1, 4. In the award, get part of the shield " Pryven "(artifact).

Chapter 9. Osada Carlion

Side tasks - 3 skulls, 8 carts, 3 balleys.

See the map:


Map "Osada Carliona"
  • Blue - wagons.
  • Red markers - skulls.
  • Green - Ballists.
  • Yellow - legendary weapon.

The legendary weapon is hidden at the very beginning of the location, behind the board on the left.

In battle with Arthur and Gwinneur, Attack Arthur. So you scare a woman and the battle will stop. Survive both characters!

Chapter 10. Ferroka with giants - plain shower

Side tasks - 3 skulls, 30 trolls, 7 mengirov.

The last chest is hidden in the mound behind the wall in the right part (visible through the crack).

You can find 2 artifacts. The first falls out of a noble-in-line giant, and the second is looking inside the mound with levers. Find a hole with spikes and follow the right from it. Hit the vertical beam to form a bridge. Go around the territory and go to the chest with the artifact.

Chapter 10 Passing Vikings: Wolves of The Midgard. Union in fire

Side tasks - 3 skulls, 20 giants, 10 idols.

Location map:

Map "Soyuzne on fire"
Map "Soyuzne on fire" (part 2)
Map "Soyuzne on fire" (Part 3)
  • Red markers - chests.
  • Green - idols.

Giants on the location of 18 pieces, while the two remaining are bosses.

The wall with symbols opens with the correct combination. Moving to her, inspect the walls and stones, remembering the sequence of characters.

If you exhibit correctly, the passage will open. You will get to the precious chest, inside which lies the legendary ring of dispersion. Very valuable and useful subject!

Where you need to open the bridge, check the levers from "1" to "3", starting from the bottom. Pull out for them in the following order - 2, 1, 2, 3.

Chapter 11 Vikings: Wolves of The Midgard. Battle for carlione

Side quests - 3 skulls, 5 Cardinals, 3 Ettin.

Three cardinal will be at the beginning of the quest. The fourth you kill when protecting the wizard behind the gate. Go to the shore and destroy 2 Ettin. On the right side there is a chest with a skull. You will find other items without problems.

Chapter 12. Eternal Well - Dear Ice and Flame

In this task, everything is very simple, including side goals. There will be two huge opponents - ice and fiery giants. For their destruction you will receive two artifacts - from Luke Skadi and from the Lavateyne ax.

The final. Eternal well

The battle with Grimnir is divided into 2 stages. On the first you fought with a common giant, doing everything that they taught before. In the second stage it will be a big monster. Apply damage will not work, but you can win. You must attack not the boss itself, and those tentacles who appear from under the ground.

: There is a detailed and complete passage of the Prolog game. The first task (mission) is called "ambush to iotuna" and in this text passage you will learn location of all chests with three iron skulls, you will also learn what kind of award is waiting for the hero / heroine, all totems And healing altars.

After creating a character and choose a class (or simply - God), choose the most appropriate level of complexity (in this passage is the level of complexity - "warrior) and can safely press the start of the new game. I would like to add something that in this game there is a "Valhella" mode - so in this mode, first death will lead to the final death of the character, so you have to create a new one, because no conservation will be.

After viewing the introductory screensaver, the control will move to you and the current task will appear, in which it will be said that it is necessary to protect the village, but in addition to this, see the upper right corner, where it will be said that during the passage of this task you need to kill 30 Tomta and find 3 Iron skulls.

So, at this stage of passage, everything is quite simple, because it is necessary to just move on absolutely linear location, passing all the enemies along the way (which will be just the same Tomta). Check out the way with small learning. In order to shy away from strikes, use the river. Note that the rigs spend endurance. Also, as it is promoted through a ruined village, you simultaneously break the carts and wooden barrels from which not only gold will fall out, but also a tree that will be encouraged for you soon.

"In this place is the first chest with an iron skull."

Start, perhaps, it stands from the very beginning, because it is there that the first iron skull is located. Do not hurry to move immediately through the entire location. At the beginning of the game, follow closer to the right part of your screen, where you can find the first chest, inside which you can find the Iron Skull (1/3). In the end, the screenshot will help to determine the place much better.

"In this place is the second chest with an iron skull."

Soon a new task will appear, in which the Yarla will be said. In addition, there will be in addition to the whole meeting with the first giant (iotometny). After the giant is killed, hold on the right side on the mini card. The fact is that behind the fence near the trees is worth the second, but barely noticeable, chest. Reaching and opening it, the character will receive the second "iron skull" (2/3).

Now it's time to move further and meet with the first friendly character (NPC) - velond. During the conversation, he will not only ask you to save the clan from the attack, but will also give his healing totem. The healing system in turn in Vikings: Wolves of Midgard is rather unusual, but everything is in order. So, it will be possible to use only one totem, which in turn can either find or buy from the merchant. Each totem will have a strictly defined amount of charges and its definite efficiency. After the healing totem was used (and for this, the default key "Tab"), the number of charges decrease exactly one unit. You can restore the margin of charges near the town called the "Altar of Healing".

"The location of Heldbrand and the last, third iron chest."

The first such healing altar can be found on the left side on the territory of the village immediately after the control point (near the house of the Yarla). Take advantage of the altar after you are pressed to the pieces of a Tomta couple, but then do not rush to rush to the building to the crown, because you will need to run around the village, kill another a couple of Tomta and save the two inhabitants. Therefore, the first thing go down and then turn on the right side to the marker on the mini card. In this place, the hero will be stumbled upon a person named Heldebrand. Tomt will attack him, so you kill them, after which the Heldebrand joins your squad. In addition, the third chest is standing slightly higher in the same place (the screenshot above will help determine the place), so approach it and the test will be passed. As a result, we collect all three iron skulls.

Now you need to get to the top corner of the map on the left side, to now save from the same Tomta a girl named Helga. By the way, on the way it will be wounded by the wounded iotun, but it will not be difficult to kill, but if difficulties arose, then visit the healing altar again. In any case, find the girl in the specified location and go along with them along the steps in the house of the Yarla, whose doors tried to break the tol. Moreover, the approach will appear on the approach to the building, in which the village's remnants will come completely healthy yotun, so it will have to be a little tinted with him, but nothing is particularly difficult. The main thing is to remember your abilities (especially about rage and focus) and healing totem. After the fight, enter inside, go to the easiest and the screensaver will begin.

: "Rune Algiz" (), blood - 200, wood - 30, gold - 220, iron - 7.

Task: "End of Yokula"

Vikings: Wolves of Midgard.Passage.

: Complete and detailed passage of the task "End of Yokula" of the second chapter called "Dangerous neighbors". Also in this passage you will learn how to collect all the skulls, how to destroy idols yokula, how to open all the chestshow to get to them and in the end how to kill yokula.

. Chapter 2: "Dangerous Neighbors"

Now the campaign begins under the title "Start of Winter". After talking to the velond, go to the left side of the map and find the altar you could meet in the Prolog. In general, around the altar will need to donate 200 units of blood, thereby raising the level. And for the future, remember that the level of your hero / heroine increases only exclusively with the help of the altar. Go to the goal on the right side of the top corner of the mini-card and choose the location you want. Thus, the following task will begin. In addition to the main task, there will be even additional: 1 - to find three iron skulls, 2 - kill two yotunov, 3 - destroy ten idols of yokula.

: During the passage of this task, I recommend collecting all the energy of the rage (this is a round scale in the corner, on the left side of your screen) and save this mode for the battle with the boss in the final part of the passage.

"It is this way that the idols of Yokula look like, which will need to be destroyed."

So, now attention, because the screenshots below will show the image of absolutely all important details of the passage: iotny, chests with iron turtles, ten idols of yoculus, chest with artifact and lever, but everything is below and in order.

Now, unlike the previous task, this time the chests with iron turtles will be not in gray chests, but in gold. There will be four such chests. The problem is only that initially access will be opened to three chests, and the fourth chest will stand on a separately located protrusion. However, it was in three available chests and an iron skull will be lying.

"It looks like a golden chest with an iron skull inside."

As for the giants, it will simply find them enough, however, like idols of iotun. But to gain access to the fourth golden chest, inside which the part of the onions Skdi will be located, will have to find the levers, with which you can raise the bridge to the inaccessible part of the location.

"The fourth chest inside which part of the artifact will lie. And the artifact may be different. All again depends on the class. "

The bridge can be raised by five levers. Each of the five levers will be hidden in the niches of the dilapidated towers, which are scattered throughout the location. Moreover, it is not so easy to see them, as it may seem at first glance.

"An example of a dilapidated tower, where one of five levers is located. In this case, the lever is under wooden boards. "

And few people will understand the passage of this location at the beginning, but in this place your character can easily climb. Pay attention to the health scale, because right below it again in the lower left corner will gradually fill the scale of blue. Therefore, if the scale is filled, then the hero will start receiving periodic damage. What to do? Everything is quite simple, because it is enough to find the nearest fire and stand up near him - the bonfires are marked on a mini-card in the form of yellow markers.

"The fire, near which it will be possible to warm up and thereby reduce the blue scale, which shows the level of how much the character is too much."

In addition, in this location it will be possible to find a statue of a certain God. It is impossible to say exactly who it will be. It can be both the statue of Loki and Torah, and maybe other gods. It all depends on the generation. But in any case, you need to know that any statue of God will give a temporary bonus. So, for example, the statue of Loki (which has the form of a large totem) in contact with a temporary bonus to + 15% of the attack speed. Torah's capital will give + 20% to the damage. So in any case, such "stones" should not miss, bonuses are too good.

"The screenshot presents the statue of Loki. In general, such statues are called in the game "Kapishche" and are generated randomly. That is, you can get caught both the statue of Loki and Torah, and any other God in the game. "

All yoculy idols are marked in the screenshot below the circles of blue. All chests with skulls are marked with green-colored circles. All levers to raise the bridge to the fourth gold chest in this location are marked with black circles. Location of iotuna is marked with a light blue circle. The chest with artifact inside is marked with a red circle.


"On the first half of the screenshot, the upper part of the card with marked key items is presented. In the second screenshot - the lower part of the map is marked. "

Thus, I first recommend starting to destroy idols and giants of Jotunov. Along the way, focusing on the screenshots above, open the chests and collect the skull. Next, be sure to find all five levers around the towers to pick up the part of the artifact. In any case, you will need to go to the cave, which is noted and will prepare for the battle, because the enemy will be worthy.

"That's exactly what Yotny-recruits. There will be two in this location in this location. It is not difficult to find them. "

. "Boss - Yokul"

How to defeat yokula in an ice cave?

Although some battle with this enemy may seem difficult, but in fact it is quite simple. In the first half of the battle, Yokul will be engaged in creating ice spheres. After their creation, it will blow the frosty balls at certain key location points. The hero in turn will need to go away from these points, unless, of course, do not want your character to frozen for two seconds.

"Actually, Yokul himself is sitting on the throne - Ice Giant Golem. Otherwise, you do not describe. "

In addition, it will be possible to warm up on the circles of yellow color, to finally do not climb. From time to time wolves will appear, so do not forget after their murder, be sure to beat the throne of Yokula (he will still stand on him). After the destruction of the throne, it will be necessary to take on the yocula itself. In turn, he can descend down to the hero even before the throne is destroyed. The throne is best attacked in rage mode - it will be more effective and much faster. After the victory, the screensaver will begin.

: "Talisman Skadi", "Rope belt" (), "Runa Hagalaz" (), 550 blood, 620 gold, 90 wood, 20 iron.

Task: "Old Enemy"

Passage Vikings: Wolves of Midgard.

: This is a complete and detailed passage of the plot task "Old Enemy". Thanks to the text description, you will learn: how to find all the svaunung, how to find all iron skulls In this location, how to kill all the psyrai, where to find the legendary part of the weapon and how to kill the final boss Yarla Svaunov.

. Additional task: "Wolves hunt"

In order to take up this task, it will be necessary to use the dragon (this is a Scandinavian boat) or again the gate, as in the past task. The bottom line is that this additional task can be passed in the same location, where the plot task "End of Yokula" was previously completed.

Everything that needs to be done in this side quest is to run quickly on the location and kill 50 wild wolves in this territory. After you gain the right amount of murders, simply click on the "ESC" key and choose the item called "Return to the Village".

On the other hand, you can repeat the previous exploits and destroy ten idols of yoculus, kill two iotunov and find three iron skulls again. All these key details will not change all these location, so everything remains in its places. But I want to note that in subsequent passages, the levers will already be inactive, so access to the fourth gold chest will be opened immediately. It will not be inside anything. In any case, the task is enough to go over once and move on through the storyline, because this quest will be repeated.

. Scene Task: "Old Enemy"

So, in this task, the chief hero is now to be assigned to the village of Svaunov, killing their Yarla, which in turn will be a boss at the end. And since the settlement is an impregnable fortress, you will have to attach a lot of strength to find the entrance inside. As for additional tests, they will enter them the usual search for three iron skulls, the murder of fifteen murdes and the destruction of the ten svanung.

"So the banner of the Klanung clan will look like."

As usual, the mini-card will not be marked by places where one or another item can be found. And since the location is much larger than that was presented in the task "End of Yokula", important items to miss quite easily. In addition, there is a unique chest in this location, in which the legendary item is located - this is an accessory called "Gusli".

"In this screenshot, a psar is presented as an opponent and there will be 15 people who will need to kill."

So, in the screenshot, which is presented below, it will be possible to learn about the location of all important things and objects that exist in this location. Red circles are chests with turtles. Circles of blue - this is the location of the psai (there are only 13 psyars for the reason that two other enemies are obvious and impossible to miss them). Circles of green - this is the location of Svanung sign. Circles of yellow color are a precious chest, which was planted in the grass. Inside the chest can be found a valuable legendary accessory called "Gusli", so try not to miss.

"The card on which all important objects / enemies / things in this location are indicated."

As for the passage of location as a whole, then it is the main thing to move on the left side. Even in its main structure, the road will be linear. Along the way, it will be necessary to periodically destroy wooden barricades and towers, on whom or behind the archers of the enemy. In addition, the enemies will appear in this task, which will actively use the shields, so the battle tactics will change a little. To defeat the "shields", it is necessary to either run away and wait when the enemy will open, or stay nearby and jump behind the back to carry out a peculiar counterattack. Moreover, even if you decide to freeze the enemy, do not forget that the shield will still protect the opponent in front.

"But the chest with the first iron skull. Please note that now they look different. "

When you get to the iron gate, it will not work out them, so you have to go to the marshes in the left side. A little higher and to the right will be a wooden trash, which can be destroyed, and destroying it, you can already get on the territory of an impregnable fortress. Thus, it will be possible with the battle, but already inside the fortress to break through to the house of the Jar of Svaunov.

. "Boss - Yarl Svaunov"

How to defeat boss Jarl Svaunov?

The boss, in turn, will not be able to show anything from the category of superlated skills. To begin with, they will cut two copier shields, but even this will not leave forces. As usual for the battle with the boss, I recommend stocking energy to rage so that you activate it at the right time and quickly deal with the yarl.

"And here, in fact, the boss of the Yarl Svanung himself. And yes, this is a girl. "

And if you play at the usual level of complexity, you can only kill the naval for one such mode. Otherwise, the main thing is to dodge his attacks in a timely manner, to use freezing, and in the event that it is hard for you, timely take advantage of the healing totem. Although because of the rollback of this skill, it will not be possible to use more than once. In any case, after the victory over the yarl, there will have to take a key decision: 1 - Leave Svaunov alive by making vassals from them and thereby getting tribute in the amount of 1.000 Golden, 2 - or kill everyone, completely plunder settlement and get 5 times 5.000 Golden .

: "The legendary" belt of life "," leather ring "()," Rune Algiz "(), 700 blood, 150 wood, 30 iron, 0 gold.

Task: "Horror Fangzara"

Where and how to find all the chests in Vikings: Wolves of Midgard. Location.

: In this part of the article, a complete detailed passage of the plot task "Horror Fangzara" is presented. Thanks to the text description, you will learn: where and how to find all the caps of a Tomt, where all the skulls are located, how to find a rune blacksmith and, in the end, how to kill Grendil Boss.

. Chapter 3: "Tula Study"

Task begins as usual after interaction with the dragon or gate. As additional tests, the following tasks will be present: 1 - destroy thirty Tomt's caps, 2 - kill 20 phenyvayts, 3 - find, as usual, three iron skulls.

So, Fenwayites can be found in water, and in fact it turned out that they are more than presented in the test, therefore it makes no sense to describe their murder, you can easily destroy the specified number of monsters without any problems. There is also no sense to describe the detailed destruction of 30 Tomta's caps. Why? They are again more than required. Yes, and make it simpler, because 5 horses are immediately before the entrance inside the cave, but everyone else is clearly inside. I think that it is best to immediately go to the location of the chests with iron skulls.

. "Mini boss - Grindan"

How to kill the mini boss of Grindan?

The first two chests can be found outside. But it will be possible to find them only after a huge Troll-Goblin Grindane will be killed. And to make a conceived will not be easy, because in addition to all of his bonuses, it also does not work the amazing spells, so the talisman found earlier in battle against him will be absolutely useless.

"Thus looks like a mini-boss named Amrlandan."

In battle with Grindaan, you also need to know what when he jumps, your hero, in turn, you need to jump aside, otherwise it will be stunned. In addition, from time to time, this opponent will disappear from the location, and in the meantime you have to fight a tet. And yet when it is possible to defeat this mini-boss, then as a reward, get one of the three parts of the new artifact - the lavetine handle (this is part of the legendary two-handed ax).

"Handle of the legendary two-handed ax called" Lavateyn ".

After killing Grindan, go further through the gate and turn on the left side. Looking at this moment on the map you can understand that in this place there is a flooded small part of the island, which will be able to pass. In general, on this flooded part, follow the easiest end, passing the couple of fenvita cutters from the water. The bottom line is that at the very end will be the first chest, inside which the first iron skull will lie.

"This screenshot presents a more accurate and detailed location of the chest with the first iron skull, and well with fenvayts too."

The next (second) chest with an iron skull will be found on the right side of the mini-card, but not so far from the past chest. Although again, you have to go into the water, kill a couple of fenvillets. In any case, at the end you are waiting for the second chest, the location of which is presented in the screenshot below.

"The exact location of the second chest with an iron skull".

"That's how Tomta's caps look like that, so try not to miss them."

So, upon arrival at the entrance to the cave, it will be blocked. But open it simply: The main thing is to remember the sequence of characters that are depicted on the stone, which block the entrance to the lair (cave) of the Tett. Pay attention to the round stone with the Scandinavian symbols from the left side + to three more on the right side of the entrance. The whole essence of the puzzle is that it is necessary to set exactly the same sequences of the symbols from left to right and the doors will open.

"Look carefully, because the screenshot presents a useful tip to solve a puzzle."

Once inside the cave, pay attention to the left side where the healing altar is located (it will be possible to see it on the mini-card), but the first thing to kill all enemies, including the troll. As a result, after the battle, get another legendary subject called "Ring Sviangries".

"Such characteristics have the legendary Ring" SWIAGRIS ".

But the last chest with a third iron skull can be found far inside the cave. Try carefully to inspect the left top corner - the chest will stand in this place. In any case, the screenshot is presented below, thanks to which it is not difficult to find it.

"Finally the location of the last chest with an iron skull, do not miss."

Otherwise, moving just forward. Destroy Tomt, trolls. Be sure to destroy all the caps of a tottow along the way (if you destroyed all five caps outside, then find the rest in the cave will not be difficult). And, in the end, enter the battle with the final boss.

. "Boss - Greendil"

How to kill Boss Grindil?

Now you have to fight with a huge sorceress, the son of which you have already lit outside. First of all, keep in mind that energy totems that will radiate light (which set the sorceress) will need to be destroyed as quickly as possible. The problem is that they gradually restore Greendil's health, and this negates all your efforts.

"That's what Grendyl boss, a huge witch and mother of Grindan look like.

She is a little similar to those who showed her son on the street. For example, it will also disappear from time to time, and instead of it, ordinary ordinary enemies will appear, which will need to be killed. From New: Always try to avoid green-color circles on Earth. As soon as all the enemies are killed, Grindil will become more visible. Fight, thus will have until we win in battle. As usual, try to leave rage for a fight with her; Do not forget about the healing totem and that the sorcerer will fail to freeze; Carefully follow her to understand when you need to dodge her attack. Otherwise, everything is simple.

: "The legendary accessory" Talisman Hel "," heavy shield "()," Rune Gebe "(), 550 blood, 1760 gold, 200 wood, 50 iron.

. "Rune Blacksmith Fraki"

Although it is not all, because from now on, you will have a rune blacksmith in the village, who is also a Father Helga. In addition, you probably could have noticed that certain runes have fallen out. The runes are intended in turn, both for weapons and for equipment (provided that there are empty slots in things). So from now on, the fractice will be able to improve your equipment.

"But the rune blacksmith stroke is a very valuable person who cannot be missed."

Task: Iron Fist

Task: "Revenge"

Task: "Paired runes - Paladin crusade"

Task: "Gambit Bishop"

In Action-RPG with a view from above Vikings: Wolves of Midgard You can choose a character of one of five classes. Each of them is associated with one of the famous Scandinavian gods:

  • TUR - one-handed God of war. Accordingly, the character will fight one-handed weapon, but using a shield to use the Tyura gifts.
    • Loki is the god of cunning. The character of this class can use active and passive skills when using pair weapons (two one-armed axes, swords or hammer) or without it.
    • Thor is God, armed with a hammer, spewing lightning and thunder. The character will be able to use the gifts of the Torah only when using two-handed axes, swords or hammers.
    • Skadi - the goddess of hunting. Passive and active peppers can be used only in the case of onion.
    • One is the god of knowledge, poetry, war, witchcraft living in the drawings of Valhalla. His gifts will be able to use a character, a manual staff.

    If you start playing characters of different classes, then the main differences will be the Tree of gifts and the weapon used. In the window of characteristics (parameters), almost all identical, with the exception of indicators associated with damage, etc. They change only for the reason that the character uses a different weapon. As for health reserves, endurance, etc., then for all the heroes they are the same.

    System of Darov
    You can see the gifts of all characters in the appropriate window. Initially, each hero is given 1-2 available skills, while the remaining 18-19 remain blocked. Raising the character level, you can open new skills.

    After the skill is unlocked, you will receive a certain bonus from it - active or passive. The size of this bonus depends on the level of activation of the perk. Each gift may be the first, second or third level. In the description of the gifts you can see what bonuses it gives and what the character level should be to automatically increase them.

    For example, the gift "The Rage of Tura" is active and gives 4, 8 or 12% of the chance of a critical strike in rage mode. At the same time, to activate the first, second and third levels you will need to increase the Level of the character to 1, 5 and 10, respectively.

    The best gifts of Tyura
    The character has three active and 18 passive gifts. At the same time, two active perk are originally open - the "Rage of the Tyura" and "Blow from the shoulder". As a result, we recommend focusing on improving health, armor, chance for critical damage and its meaning.

    In the first half of the tree, it is necessary to take a bundle:

    Chance of critical damage.
    Critical damage.
    First, you will increase the chance of applying such damage, and, secondly, increase this damage. We further recommend to take in common cases:

    Health.
    Bonus to armor.
    Furious critical strike.
    Power in weakness.

    The best gifts of Loki.
    Loki 6 active and 15 passive gifts. At the same time, two active skills are initially available - "Loki's rage" and "throw in battle."

    Critical damage.
    Power in weakness.
    Bonus to blood.
    Attack speed.
    Death blow.
    Theft of life.

    The best gifts of Torah
    Torah 6 active and 15 passive gifts. It is originally available two active - "Fury of Torah" and "excision".

    Bloody rage.
    Gift rage.
    Fire protection.
    Anger Maga.
    Long rage.
    Healing rage.
    Chain rage is one of the best peaks in the game!

    The best gifts Skadi
    Skadi has 6 active and 15 passive gifts. Initially, you can use the "rage Skuff" and "Pink".

    Chuck.
    Skad boots.
    Art shooting.
    Aura rage.
    Frosty attack.
    This can also add peppers associated with critical damage or other effects on enemies (such as discarding).

    The best gifts of Odin
    A total of 6 active and 15 passive gifts. At the beginning of the game, the "Rage of Torah" and "flamethrower" will be available.

    Play the character of this class, as it seems the most difficult. The fact is that incredible benefits you can extract only if you are not only to work, but also to wear fabric armor, which has fewer protection. In this case, choose the following peppers associated with this armor, protection and runes:

    Bonus to health.
    Strong fabric.
    Camera runes.
    Resistance Odin.
    The program of fidelity is one.
    Father's invulnerability.
    All-wear leather.
    Of course, it is worth taking the "Most of the Allbody" and the peppers associated with crits and rage - but only in the second place!

Video artist:


Preparation and voice video: Brashmen

Text version:

Do you know a lot of games that took the beginning in Slovakia? To the mind only comes Kult: Heretic Kingdoms Yes Shadows: Heretic Kingdoms, and then they are from one developer (Run a comment in shreds and write your games, if it is not). So, Slovak Games Farm., together with Kalypso Media., decides to release another game in the genre. From the very beginning towards the project, shouts were raised on the topic of similarities with, and no one wanted to understand, it really really.

Apparently, an isometric view and a mustache mobs are quite enough to attribute to hereditary clones. Yes, there are a lot of borrowed mechanic established in the genre, plus the sketches of the slasher appear, but the Vikings - the harsh people and give up under the oppression of the Heyters they are definitely not going.

History in the game Takes the beginning from ancient times when the land was one of the 9th worlds and somewhere on the spaces of space, Great Asgard was blocked under the leadership of Odin. But to live in peace and harmony Vikings dislike ... like ice giants. Huge and terrible Grimin challenges the gods of Asgard, and somewhere on the horizon there is such a significant event in the Scandinavian mythology as Ragnarök.

The player is given control over the bross of the local clan, which is just able to prevent all these attacks. But the main goal is to revenge the giants for the attack on his native village Ulfung, and Ragnarök will wait. As always, you are the only hope and superhero of your people. From the very beginning, the game direct text says "Newborn chosen"And in the head already throws the idea that such special people usually do not help, they will have to cope alone. The main antagonist does not like this approach, and sometimes slipping sharp expressing the scene NPC.

The hero from the simple people and not used to the flame speeches - if the dialogue does not go from the very beginning, the fists will always help. It is better not to tell him unfamiliar words, the Vikings do not have a mind and ingenuity and can be offended. He did not go around the character and vanity - he knows that the elected, and laughs in the face of his enemies.


Well, it's time to move to gameplay Phase. Before the cruel breaking of enemies to pieces after a successful combo and heaps of the knuckles around the enemy on the edge of the foul, you need to choose your class, or rather, preference to whom to worship.

There is a choice:

  • Thor is the God of Thunder and Lightness, there are legends about his rage. People who worship him prefer two-handed axes, hammers or swords.
  • One - patronizing the ruinic alphabet, witchcraft and owns knowledge. Nothing approves except staff (By the way, do not think that in this game you can create a magician as a class - in any case you will have to dope with all sticks in the forehead, occasionally monstering magical ripes).
  • Loki - loves only pair weapons. He is rapidly and a chiter, and in cunning he has no equal.
  • TUR - one-handed God of war. That is why his followers use only one-armed weapon, and they put a shield to another.
  • Skad - the goddess of the hunt, owning onions.

  • From your choice will depend on the initial weapons and the first skill. But the system is such that it is possible to immediately clean the two-handed sword, then switches to the bow, and at the end to take two boulas. Nevertheless, it is better to go on a specific branch, otherwise you have to increase the level for pumping each of the guns.


    In general, forget about the usual experience glasses. Here the levels are tied to the blood. In the literal sense, as in old good God of War Plasma, leukocytes and couples of interesting things are falling out of enemies, and there are blood from which blood consists. Simply replacing experience in the form of a dragon in Viking gradually accumulates, and to obtain a level will only donate blood on the altar. Further, everything is already familiar - for the levels of the Yarl will be able to pump new active or passive skills.

    In any case, on your left mouse button you have an autoatak, and on the right - roll, plus 5 skills. Respectively development branches Not allocated by scale, however, after pumping the altar itself, any skill can be improved at times, which will certainly provide you with more power in fierce fights. And if the viking is called, the mode of rage will turn on, which accumulates from your blows to ill-wishers, and the attacks will be at times more powerful, the expese is larger, as eaten. Enemies will not start scattering, but spill in parts faster, that's for sure.

    Single-Night Mechanics does not always benefit. In the form of a rare exclusion, the game will give you computer partners and create an entourage of a large-scale battle, but mostly all attacks on other people's settlements and other colleagues will occur solely on the player's initiative (about the cooperative I will say a little later). Already at the start I want some epic, but the game takes slow acceleration, and the initial orders are not allocated to an innovative approach to quests. At first, you will help to find my father with one girl, then attack the next clan, because it was advised by the shipbuilder, and then you can protect the village from the attack.


    After attacking the birthplace, the hero is divided, its recovery will be required. Gradually, during quests, various merchants, Kuznetsov and RUN cascasters have to be found and get them in their own ownership. Moreover, for access to new types of weapons, their shops can be pumped. Not only the ringing of coins will be required, but also the resources mined in locations - there is a kind of element urban planner simulator. But no one will force you to humiliate with the kirk in the hands - the Yarl is easier to capture either delimit the entire mine at once during the quest. Plus, at levels there will always be different chests in which small yums are hidden, and for the performance of side tasks. (by type to find all the iron skulls, split 15 totems and cut 30 wolves) Separate resource awards are issued.

    In addition to the main plot, there is always an option to return to the old location and execute again. additional missions. Re-clean the location. The game is a little pushing to this, giving the choice after the first passage - to plunder everything or receive bonuses during re-passing. Congenital perfectionists to pass additional. Quests do not recommend - the usual thing is that you destroy, let's say, 14 out of 15 totems and go to look for the last in the far corner of 20 minutes, and the profit from this task is not so big.

    Faster breaks all sorts of boxes and houses that are so pleasant and leave behind a bunch of resources. Fortunately, there is a third way to raise the level and podnak resources - quests "Tests"where you are transferred to a small island and forced to withstand waves of opponents.


    Game locations They are long labyrinths with various junctions, you can stumble upon a secret room for the collapse of the stones, and there to meet a puzzle and a couple of suspension with the axle ax. Sometimes you have to wade under the cough of arrows from the other edge of the card, sometimes resist the cold on the winter location.

    So it is necessary to monitor not only behind the level of health, but then where the bonfires are located - the cold is often the same enemy as the rest. Poison prevails in the swampy locations, and in some places you can meet small eruptions or experience problems with an inflexible medium.

    Of course, on each type of cards enemies. The opponents have no definite template here, each enemy is unique in its own way and is sometimes able to surprise at least a sudden appearance or, for example, its impenetrable two-meter shield or exploding behind the barrel. This can be said about bosses - at the end of each location you are waiting for a giant troll, a witch with a marsh, a foreign crown of a neighboring clan, etc. Moreover, it is necessary for all the difficulties of complexity, it will be difficult to pass it from the first time.

    Scene triggers are also trying to diversify the process, finding a goal with a banal boss murder by escape from falling stones with the camera Alya Uncharted or to destroy the platform under the villain instead of the unsuccessful frontal attack.

    At the highest complexity, already as in has to study the enemy thoroughly and calculate its following actions, use the skills on the CD and jump to the side. But Hidetak Miyazaki technique will not be 100% useful, the developers still regretted the players, suffering for a short time. The enemy quickly reveals his skills, plus there are miraculous saxes with a chance to kill in one blow, talismans, stunning enemy for ten seconds or with a powerful Hila Aur. There is also an option to find the statues, for a time giving good bonuses like + 20% damage or + 25% to Crete. In the end, you can go back to the village and tilt the scales of the "Vigorism" of your side, improving the equipment and pumping skills.


    From such a routine and grind will save you cooperative for two people. As it often happens, he will make it look at the game at a different angle. Together with the faithful partner, any flock of opponents will be a bustling trivia, and death will not give to wait. You can invent interesting tactics and combinations, mock the enemies, to measure the combo counter, to show off on bosses and shamefully die from them. All would be good, but the connection system is implemented disgusting ...

    No, it is better to say somehow strange. In game mode through the Internet There is no possibility to join a friend's game - be sure you should get an invitation from creating. And if you try to accept it during the download or screensaver ... In general, it is better not to do so, otherwise the game then only restart.

    People without friends do not leave the choice at all - you can connect only to random games, forget about the list of servers. And when you created an open session, it may occur so that you calmly pass the stage behind the stage, but suddenly "Xxxhahhhh2001" is connected, and now there are no enemies, and the boss dies from two twins. It is much more pleasant to play through Lan.There is at least some choice, but the local network will not save from periodic problems with synchronization and associated bugs with animation.


    Let's summarize. Games Farm. Created a good and pleasant project for a couple in the evening with a friend. Disseminated, partial destroyability of the world, disgrace opponents, various environmental factors, weakening the proud Yarla, and a couple of little things make a good game that deserves passing. But it was not without flaws. The musical component is present, but during contractions with a large accumulation of opponents and bosses, it is not enough. Votes of voice acting are also clearly not enough.

    It is obvious the problem with Kraft - he is, but it is not. Rather, this is a random store. From Vikings wanted something more, as from the village itself. This is not the biggest minus, but I was all the time waiting for me to give a complete list of functions that I can apply on the settlement. I wanted some element of the strategy, choosing various buildings, hiring warriors on the walls and everything in such a spirit, although there is a possibility that it was only necessary for me.

    I also note small curiosities with physics, but they are rather comic than annoying.


    And a couple of words about the interface and management. The game is absolutely calm (and even more convenient) Play gamepad. What the developers went for years, they did first - a convenient interface for both those who play on the mouse with a keyboard, reading the small fonts of parameters, and for those who like simplified console mapping.

    Pros:

    • Cheerful combat system
    • Dissected
    • Multiple enemies loving amazing
    • System of negative effects on locations
    Minuses:
    • Tedious feed plot
    • Kraft
    • Places Dergana Animation and Collision


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