Vikings Wolves of Midgard Collection Objects. The final. Eternal well

Throughout the passage of scene quests Vikings: Wolves of Midgard, you will occasionally find artifacts - we are talking about the individual parts of the best in the game of equipment.

After all three parts of the subject are found, double-clicking on its icon in inventory you can collect a new weapon or shield. In total, there are four artifact weapons, and therefore - 12 parts that you have to find. And we will tell you in detail how to do it and where to look for them.

Artyom "Big Leek Skdi"

Let's start our guide from the bow for the reason that his first part in chronological order is the first artifact that you will find in the game.

And it will happen literally after the prolobe (first chapter), in which your hero becomes a belt village. We are talking about the first quest of the second chapter "Dangerous neighbors" called "End of Yokula".

In the right upper part of the map there is a separate cliff, on which the chest is located. In this chest, it is Zevyo "Big Low Skadi" (1/3).

To open the chest, you will have to get to it. To do this, find five levers scattered throughout the location, and activate each of them.

Search for levers is not difficult if you know where they are. And they are all hidden inside the destroyed towers, in niches closed by boards. Tell the boards and activate each lever. Once all the levers are activated, you will see the cat-scene with the advent of the bridge.

You will not get the next onion. You need to get to the scene quest "Ring Sigurd" in the sixth chapter. During the passage of this task, you will need to find a secret passage to a mini-boss of location. Its location is shown on the map.

On one of the Kurgans (seems to be the second on the score), where you need to find stone discs and set the symbols, go to the right. Inside one of the bunkers underground will be slabs that you can destroy. The map itself will tell you where there should be a secret transition. After him, killing the boss, you can find the artifact of the shoulders of the "Big Luke Skadi" (2/3).

Focus on the mini-card at this screenshot.

The guide of the art "Big Low Skdi" (3/3) can be found on the penultimate game location, during the passage of the quest "Dear Ice and Flame". To do this, in the first part of the location, find the icy golem of the defender. After his death, the desired subject will fall.

Arthny two-handed ax "Lavateyn"

In the first quest, the third chapter, which is called the "horror of Fangskar", you can find the two-handed axes of the Lavateyne ax (1/3). Fortunately, it's easy enough to do it. And I miss this subject is impossible - you will receive it for killing the troll by the name of Grindan (falls in the form of a lute).

But the second part, artifact blade of the two-handed ax "Lavateyn" (2/3) Find a little more difficult. The chest in which the subject is needed to search for an artifact, you can simply not notice. But first things first.

We are talking about Quest "Robbery in the Spirit of Vikings" in the sixth chapter. As part of this task, you can find two artifacts at once! The lavatina blade is hidden inside the chest located behind a huge door in the cave. This cave on the location is the only one. In it and there is a room with a locked door.

To open this door, you need to find a rusty key. Rusty key in turn is hidden inside the chest located on a practically immersioned boat.

The boat with a chest inside which there is a rusty key.

The screenshot shows the location of the boat itself - focus on the mini-card in the lower right corner of the picture. The boat is tied to the rhe on the shore. Spice the pole and wait when the boat sails to the shore on the right. Opening the chest, take the key. The key of the door inside the cave and from the precious chest take the "Lavate" blade.

The last part of the weapon, the arrangement of the Navaltein two-handed axes (3/3), can be found in the penultimate story quest of the game "Dear Ice and Flame". Just study the location carefully and destroy the fiery golem-defender, from which the desired item will fall (the second part of the location).

Arthny one-handed hammer "Mielnir"

During the fulfillment of the quest "Revenge" in the third chapter of the game you can find two artifacts at once.

One of them will be screwed one-handed hammer "Mielnir" (1/3), which is enough to get enough. During the passage of the task, you will find yourself in a Tomta Cave. Go to its left top to find a way to a deadlock with a precious chest. Inside him is the subject you need.

The second part can be found in the QB "Knife in the Dark" in the eighth chapter. To find the artifact handle of one-handed hammer "Mielnir" (2/3), it follows from the very beginning of the location to climb up the map. There are two caves: right - deaf, left-through. Go to the passport cave to find a locked door in it.

Behind the door is the chest with the artifact you need. It is easy to open it, but you have to study all the location. Four caves are located at once. That cave, in which the door is located, is included in their number. Each of these caves have a lever. Activate all four levers to open the door. When you activate the latter, you will see a cat scene. Just carefully examine the caves - current with the door, adjacent to the right and two others on the left side of the map.

The Nabeldhadshnik of one-handed hammer "Mielnir" (3/3) is located inside the Kurgan, which you visit as part of a scene quest "Plain Souls". Inside the mound will have to "play" with levers and hidden passages to move along the plot. When you get inside, go to the right to find the first lever to the right of the passage with the pit. Another right you will find wooden layouts in a vertical position. Hit on them. The stage will fall, and you will see that you can now reach the precious chest to the right. Do it by walking through the ditch over a hidden passage, and take the last arifact of the hammer.

Arthny "Pryven Shield"

Anarms of the artifact heavy shield "Pryven" (1/3) is the second artifact that you can find in the task of the "revenge" of the third chapter (in addition to the Mielnir hammer).

Find this item is more complicated than the previous one. So, after in the cave, find the one-handed hammer "Mielnir", leave it. You will have a road separated by "two stripes". Hold onto the left strip and turn on the first turn to the left. This path leads to a dead end, but so far to search for artifact should not go.

Here you need to pay attention to the hidden passage, going up the map. Tip is hidden in the map itself, which you can open the M key. On it you can see the very passage. It is hidden by boards and birings that you just need to destroy. After that, get an artifact from the chest.

During the passage of the quest "Robbery in the Spirit of Vikings" in the sixth chapter, you can find the artifact Shishak of the heavy shield "Pryven" (2/3). In order to get a shych shield, you will need to go to the left of the card and find one of the crusaders from the water. If you pass additional tests on each card (collection of iron skulls, etc.), then this crusader will be one of the objectives of testing this quest. By killing it, you will get the desired artifact.

Go to this map.

The frame of a heavy shield "Pryven" (3/3) is located on the location in the scene quest "Hires", which is in the ninth chapter. To get it will have to solve a puzzle with tiles and symbols closer towards the end of the map. You can see a detailed solution to this riddles in a separate article dedicated to the puzzles of the game.

Bug If the bug has not yet been corrected, then many gamers have no shield when solving a puzzle may not appear (the stone wall leaves, but there will be no shield on it). In this case, simply complete the task execution, and then go to an additional quest that will be available when interacting with the dragon (boat) of the main character. Try to solve the puzzle again.

Arthny two-handed staff "Gunnir"

I somehow missed the first of the provoke, but it is clear that it should be found before passing the seventh chapter. Surely the clamp of the two-handed press "Gunnir" (1/3) falls out of some mob.

The second part of this province can be found in the seventh chapter when performing the quest "Lair Simul".

So, being in a cave, you will find stone poles on the top of the screen, blocking the passage to the desired chest. You can interact with these pillars, which can be both highlighted and darken. You just need to know the correct sequence.

Perhaps, when repeated passing, the solution is always the same, but just in case I will point out the place where the hint is located: go to the top of the location and follow different rooms. In one of them there will be a bowl of healing, a safe place (orange point on the map) and the altar that allows you to increase the level of the character, sacrificing blood. When leaving this room, the walls are drawn - light and dark. This is a hint.

In my case, the solution looked like this (left to right the following pillars should be highlighted): the second, fourth, fifth, seventh. Take the blade of the two-handed press "Gunnir" (2/3).

The third part of the artifact is the branches of the two-handed press "Gunnir" (3/3). Just carefully examine the location during the plot quest "Plain Souls." At a certain point you can go to the right (when you will be in the snow-covered mountains), where there is a huge noble-inisty Giant. After his death, the artifact you need as a plot.

Life experience suggests that the very impression is the most important, even if not always true. If the game cannot capture the player for the first 30 minutes, if it hits the boredom from the very beginning and annoys the plagiarism, it is unlikely that some respected gamer will continue to pass. Such a product is tritely difficult to perceive seriously, you quickly forget about it.

However, our world is contradictory. If you look at the mediocre game product on the other hand, give him a second chance, pay attention to other aspects, it may suddenly be that everything is not so bad. Vikings - Wolves of Midgard personally reminded me of such cases.

Genre Hack'n'slash never pleased with innovation. Everything is so bad that in the people all the games of such a people are cliche in honor of one famous Horned Demon. It is not strange - it is difficult to somehow turn the genre of infinite Grind and come up with something new. But this is not a reason for laziness - progress should not stand still.

Games Farm, Vikings - Wolves of Midgard developers, are perfectly understood and, using all your accumulated experience with the Action-RPG genre (previously they have already worked on inexpressive Shadows: Heretic Kingdoms), decided to experiment.

The coolest Hack'n'slash always lies in the combat system. Here Vikings - Wolves of Midgard is seriously different from all his fellow in the genre in many details and trifles. In Hack'n'slash, you should always kill whole armies of almost harmless blanks who are not able to give at least some kind of sporing the player. But our client has a different opinion on this score - any battle with a little serious group of enemies can have a fatal outcome, if you act carelessly. And if you also have a difficult level of difficulty, then each fight becomes the most real test. Fans of hardcore will be roaring, just exactly.

Vikings - Wolves of Midgard was created under explicit inspiration from Dark Souls. It feels in many mechanics of the game. The enemies apply a lot of damage, so it is necessary to drive all the time by knuckles. The health recovery system also moved from there - there is a bank of treatment with a limited number of charges and the wells scattered around the card, where you can fill the empty bottle.

In addition, Vikings - Wolves of Midgard is made with an emphasis of the gamepad game, so that the classical control of Kim is rather unusual, relatively with other representatives of the genre. It is quite adequate, but the exhaust nephon can feel clear discomfort in the first minutes of the game. It is also used to get used to the climatic convention - if we run through the winter card, then from time to time it will be necessary to warm up the fire, and everything is in such a style.

Separately all this is the little things, but in the aggregate it makes Vikings - Wolves of Midgard quite fresh product, you can even say, original. However, everything is not perfect. The game is quite a small number of interesting abilities and skills (they are tied to the type of weapons, just like VRAN VRAN), monotonous enemies and an irritant crafting and trade system.

Oh yes, crafting system. Finding the best artifacts and endless mathematical analysis is almost the sweetest pastime of lovers of the genre. But in Vikings - Wolves of Midgard is quite bad. There is no interesting system for creating objects or their further improvement. Everything is extremely simple, from that and the horror is boring. Sometimes this system simply breaks all interest in the game. Life case: the buildings here need to be improved by investing a huge amount of resources to get the opportunity to make better equipment. One time I decided to spend and improved the forge, and then scratched a gorgeous spear with excellent characteristics. Satisfied, went to the drake to go to the story mission. It turned out that for further campaign, it is necessary to improve the ship, investing the astronomical amount of resources. I, without Shisha in your pocket, was forced to go on the boring mission grind and perform monotonous tasks several times to a row to build this damned dragon. There should be no such incidents.

The game has problems and with another important for the genre aspect - a multiplayer. When I and my valiant companion @ilya sent to conquer the northern tribes, our main enemies ended up not sacustoms, but the game itself. The terrible Internet connection system raises questions and stream. Instead of the game, we got a slideshow, and the heavy level of difficulty became incredibly turned into a light. In addition, the cooperative campaign one in one repeats the single one. In general, if you decide to play, then play alone - do not repeat our mistakes.

Vikings - Wolves of Midgard can attract gamers' attention to its setting. The adventures of the horned demons of Midgard always excite the blood of the audience, because the image of severe bearded viking is so popular in the gaming industry. At first glance, with the story and the atmosphere, everything is fine: the Vikings on the spot, they all shout about the Torah and Odin, everywhere snow, wolves. But the developers went further and stacked so much that the plot became difficult to perceive seriously. There is also a repetition of the feats of Beowulf, and the army of trolls, goblins with giants, and the approaching Ragnarök, which, according to the laws of the genre, should stop the player. The most dignity causes the invaders from the south - the Roman Empire, which mowing under the crusade head led by the bishops. It seems that the development of the plot has not advanced on the starting brainstorm. It is worth noting that all this does not prevent Vikings to be an atmospheric game with a pleasant authentic saundtrack. Ragnar Lotter would approve.

The biggest cognitive dissonance causes the main character (or heroine). We, players, are used to that we are under control give some super strong characters capable of fighting with a huge number of enemies alone. The main character of Vikings - Wolves of Midgard differs from all - he knows that he is incredibly strong, and constantly sich. He mocks his enemies, mixes their name with mud simply because he can. In battle, he shouts all the time to horror self-confident phrases, sort of: "I am invulnerable!" Or "everyone will fall before me!". He knows that every sigh, step and gesture changes the vector of time and the future of the whole world. Tell him that his tribes would not prevent the allies, and he only laughs to you in the face and go to kill and rob potential friends. The main character loves himself so much that a feeling appears, as if he was already planning to build a temple in honor of himself. Viking analogue of Dudkey Nyukhema to the horror of Fun and Charismatic. True, unfortunately, the castomization of the hero is not happy - too there is a small selection of available hairstyles and facial types.

There are projects that do not seek to be something out of a series of outgoing. They do not shift in their subsidiary "Innovations" and do not shout about themselves on every corner, proudly protruding her breasts. They, like well-made furniture, like a tree stool - strong, durable and even if without inclusions of rhinestones and latex turf, but performing its functional 100%. And today yours evgenii.Bad. With you, who was sitting on a chair called Wolves of Midgard. 2 nights in a row, and certainly who who faced him with its own point of support.

Setting the game with the move is lurned by its wrapper from the non-annoyed Scandinavian subjects yet. And you can not love the same, do not pronounce words like "Yurmungand" and "Niflhel", but it is stupid to argue that the template fantasy is already tired of the order. Study of bizarre local grasses, and especially colorful bosses in Wolves of Midgard - a pleasure.

In this severe northern boiler from brutality with the smell of the sea - the developers did not even try to cook the plot. The whole story here is served by short messages to missions and rare conversations with NPC. And the main motivation for a million rolls and fragmented skulls here, in fact, is a casually abandoned player a text epilogue, where after a short excursion about the apocalypse, you disappear all questions about your role.

And it does not upset at all. Does anyone play Hack'n'slash for the sake of the plot? Or maybe there are individuals who are waiting for a serious moral choice and drama? Most likely, there are such people, but this is already the question of "forever all dissatisfied."


But the bloody-drive action, in contrast to the plot, holds you firmly on the adrenaline leash. Many games in the context of this genre are based on a standard milk-combination of the "click of the mouse" and "use of skills", which gradually, with a unbalanced level of complexity and pumping the character, turns into a thoughtless crying, killing excitement and interest. And the developers of Wolves of Midgard, for which they are great respect, they tried to think through this moment.


A very important impact on the mechanics of the game was deprivation of a player of opportunities to be raised by the potions of treatment. Their quantity is strictly limited by your healing flask, which can be changed on a more healing, but even closer to the end of the game you value everybeat from it, and the heart is fussing because you apply it at the very last moment when the strip Life is already moving to the borders of Niphelhahim.

There are no portals in the game, and the only opportunity to replenish the stock of the healing fluid - with the fight to break the well with blood. And this is not so easy to do, the enemies use a variety of abilities from which half of so expensive red stripes can be lost. There are mini bosses whose protection is simply not broken, you have to use the abilities, to come from behind. In the aggregate of these realities, it is possible to say only one thing - the battles here will be forced to sweat not only the spinal cord, but also his elder brother from the "upper floor".

What to say here! Even nature against us and this is one of the few and very controversial, notice, innovations.


On many locations in Wolves of Midgard, your enemy will be an external environment. Among the snow-covered mountain peaks there is a great chance to freeze, and no fur cowards with amulets will not protect you from cold death as it makes a simple bonfire. There are many such conventions, for each of the zones they are their own, but the essence is identical. And I thought for a very long time on this mechanic, "Spit" her among his sensations, trying to understand her deep meaning.

After all, on the one hand, this is done to complicate and accelerate the gameplay, on the other - you wear all pairs, missing locations, farm and their honestly paid money for this process. I, as a journalist, I can not impose my opinion, but I can express it, and this mechanic is the most useless, bearing and depriving not only our hero, but also you. Even now, when it would seem, it is already necessary to finish the paragraph, I once again threw my hands up:

Well, what nonsense?


Okay, I quickly found what the problem will smoke at the moment, and you don't even remember about it. And this is "Odim about bosses!" Oh yeah! Huge, with a bunch of health and a large number of patterns that you have to memorize and look for opposition. Each with an individual design that is identified with the limice of habitat and mythology. They put traps, interact with the environment and treated, damn them! To get a buzz, it is enough for you to set the level of difficulty on one step above from the middle and carefully to go sweat on each of them. And sure, after passing - you will sweetly remember everyone.

And this balanced complexity will not allow you to curse the enemies, and in order to achieve victory - the developers offered us such a graceful mechanics as rolling. You will have to keep a distance, dodge from shells, to experience the abilities and in the aggregate:

Everything that I wrote now, and makes from the mediocre ARPG - a good one. After all, 85% of the time in such games make battles.


The remaining 15% usually accounts for the development of the character. Here developers are Games Farm. Use everyone already famous "bike". There are various classes, each of them, of course, has its own branch of pumping, preferred weapons and armor. Minute silence. No, I have something to say. But in the case of Wolves of Midgard, this is all "So typical" that I do not want to do this accent. I, of course, tried all the characters, and of course, each of them is felt differently and pushes to the refeplening, but nothing new that we have not seen in other games, there is no. The development of skills is too linear and for lovers to create their build here there is no space. Soothes only that every skill here is useful and finds use in the game, but this bird flies towards the positive features of the militant and balance.

There is still a small difference. Pumping does not occur immediately, but by accumulating the "blood" resource and in specially reserved places. Yes, they added the need for these reserved places to pump for resources (iron and wood), in order to access more advanced skill and visual updates of our native village. You can pump not only altari data, but also, for example, a blacksmith, getting access to a higher crafting. Which, in turn, nor a drop is not interesting - made for a tick.

Here you do not need recipes and ingredients, you simply crafty a certain object from a small list with a chance to get random slots and enchantment. Boring. To be honest, rare things here are not very much, even the developers themselves in one of the interviews assured that it was done specifically, in order not to distract the player from the main action process. And who expects to sit with sets like a fashion designer, turning through them as in Diablo III - he will face disappointment.

But this game does not want to scold, I want to play in it, I want to advise the lovers of the genre and ... How long did I do this for a long time:

Guys, advise!


After all, in addition to the competent combat system and excellent balance, it would seem, in a very fiscal limited game made on Unity, the developers left their soul. Emotions in the form of excellent animations closeled in the nurses of enemies. Creek in the form of harsh voice acting and background music. And a trace in the form of an excellent for the project such genre and level - graphics. They were trying. This can be seen even in the design of locations, which in the game a huge amount. And when you expect them to repetition, you get some surprise in the form of a new place of action.

Returning to the chairs.


According to the result of two sleepless nights. Vikings: Wolves of Midgard have a fairly strong project. Which does not give anything new, but at the same time pleases the main - gameplay, balance and cumulative geimidizayn. Which will dissolve in the Puchin of the AAA-project industry, but in which to play every fan of the genre. After all, in fact, we are so little plenty of lately.

In Material: Vikings: Wolves of Midgard

Another story about the salvation of the world is this time far in the north and with Viking in the lead role.

Gambling https: //www.Syt/ https: //www.Syt/

Vikings - Wolves of Midgard did not have time to go out, and everything is already compared with the series Diablo. And this is not at all surprising, because in our time developers it is enough just to cry about the ARPG genre so that their project MiG will be swamped with another "Dyabloid". But is it all obvious with the project of Slovaks from Games Farm.?

In the glory of Asgard!

Wolves Of Midgard suggests us to take on the role of the Jarl of a small clan Ulfung, whose members are called "Midgard's wolves." One day, the hero cares the native village is pretty shaped: they grow home on the horizon, and among all this horror they roam the soldiers of the enemy troops. As a result of fierce battles, you beat off your native fjord, save from the death of several settlers and begin to prepare the place of revenge.

The game has "tests of the gods", during which you will fight with the waves of opponents to get resources and unique items.

The plot in the new game does not shine the originality, but also frankly to the tangle to call his tongue will not turn. Your character has only one task: to get to the leader of the ice giants of the Grimnir and take revenge on the attack on his native Ulfung. However, everything is not so simple: in the course of the matter, it turns out that the crown will not only take revenge on the enemy, but also to protect the whole world from the onset of Ragnarek. Character himself, by the way, responds to such fate, like any normal person, phrases in the spirit "What should I do alone with the end of the world?".

One of the missions will allow you for a while to turn into a giant golem and drive even the most abnormal enemies to the ground.

Nevertheless, the Yarl is a man of business. It is simply not allowed to give a hero of a unique character (at the beginning of the game only a simple editor is available), so for all Wiking players is a harsh, silly and proud men: enemies squeeze with mockery, and in dialogues with allies offended by unfamiliar words. Any question, according to the Yarla, can be solved by fists, and in his case such an approach is really working. Even a mission to conclude a favorable union, he will certainly complete the steady.

A successful combo will turn the murder of the enemy in a bloody spectacle, and all this is in slow motion.

Ruby them!

There is no familiar class system in Wolves of Midgard. All skills and unique skills depend on how God worships the protagonist. Possible patrons are five Asov: Tyur, God of war, Tor, God of thunder, one, father of the gods, Scribes, the goddess of hunting, and Loki - God of tricks.

West gods in Vikings Street: Your choice determines the weapon. So, taking into the hands of the sword and the shield, you will begin to worship the Turon, with the staff - every my own murder devote the same, and so on. At any time of the game, you can change one-handed blade on two-handed hammer and thereby switch to another God, which will give you other skills. True, the skills will not come out: the change of weapons entails the disabling of all passive and active gifts tied to the class. If you forget about the gods, then we have a full typical set of classes: Paladin, warrior, magician, archer and robber.

Who would you choose, the lion's share of the whole game you have to fight. To run around the world to explore locations, it is impossible, and there is no need to - in addition to the passage of the main plot, in Wolves of Midgard, it is possible to make raids.

The interface in the game is not to say very simple, but understandable.

The raid is a very ordinary and tedious mission on the location passed. As a rule, the main task in these moments: kill several wolves, a tolt (local goblins), fenwayites (local zombies), trolls or giants ... In addition, there are three tests on any card, an additional iron will be awarded for them. And gold - the main resources for the creation of the equipment and the development of the village (about it a little later). Tests also do not differ originality. You are offered to destroy several enemy buildings, find three chests and chop on pieces of rare for the specific location of opponents.

The battles themselves look bright and very cruel. You can add separate blows in combination, the most successful bundles are completed by the dismemberment of the enemy in a slowdown. Some reptiles, by the way, have special properties and unresponsible to ordinary attacks. In this case, special skills will come to the rescue.

Greater pleasure in the game Deliver exactly the battles with bosses, where every time you need to learn new tricks.

By the way, the Yarl knows how to roll, and this "ability" is noticeably reviving the battle. The developers seem to understand this too: in the statistics tab in the Character window there is a meter of focate. In ordinary traveling, they will help to catch up from the battle of the battle, if the situation comes out of control, but they really help in final battles with bosses.

The battle with the boss is completed any Locations in Wolves of Midgard. The mechanics of battle with each unique, and defeat the leader will oh, how difficult: you can play all the enemies on the location, go through all the tests and defeat even secret opponents ... but die with a dozen times in the battle with the boss.

The death of Ulfung's enemies!

Actually, the whole game you will be engaged only to the systematic destruction of anyone who at least somehow is involved in attacking the village. The Yarl begins his journey in the surrounding forest, but over time will see the worlds and outside the patrimony of people, Midgard. Lands of fiery giants and trolls, etc. aboutklyaty graves, tropical islands - Wolves of Midgard pleasantly surprises the wealth of locations.

And the locations themselves will become not only a different climate and landscape, but also an aggressive environment that has an indicator of "impact". Something similar is in every "survival", but for the role-playing game it is imbon. The bottom line is that at some levels the environment does not allow you to live peacefully. Poisonous evaporations in the swamps, a brutal cold on ice empty, unbearable heat in the vulcan reservoir - the longer you are in such conditions, the actively filled with a special scale. If you are not lucky on time to warm or swallow fresh air, the character is simply will die.

The shaft is a mysterious provincial, which directs your hero and tells the player his story in the preceding missions investers.

That is why there are shelters in Wolves of Midgard. Not every new territory will try to kill you, but where nature itself rises against the character, there is always a corner for the respite. From poisonous marshes, for example, it is enough to reach a clean coast, and from an unsuitable atmosphere of other worlds will save caves. To pass some levels in one breath, distracting except for evil local inhabitants, will not come out, and at some point the game will remind even the domestic indie game The Wild Eight , with her survival from the fire to the fire.

Occasionally in the game you can face puzzles. It is not difficult to decide: it's nice sometimes to distract from the meat grinder.

Another element without which there is almost no game now - the development of its own settlement. In the refuge of Clan Ulfung, you can always bypass a new weapon, bring the gods a bloody sacrifice or simply sell the trash collected during the adventures.

But if you do not want to get stuck in the era of stones and sticks, it is necessary to work as a developer. For a local blacksmith, it is necessary to improve the forge, for Bronnik - his workshop, and the shipyard should be improved to open new routes, and the altar, because without it, do not access advanced skills. In contrast to the same Fallout 4. where urban planning did not know you, in Wolves of Midgard, the development of the settlement is vital. In the end, you are here Yar!

Charka Deafty

Vikings - Wolves of Midgard is able to captivate not for a joke. Here you want to get involved in battle again and again to experience new weapons and split from a dozen enemy skulls. And I also want to follow the plot - let him rustle, but a couple of unexpected turns surprises. Sometimes flat, and sometimes thin humor, prisoner, for the most part, in your character, gives the history of some special parody tint.

Closer to the final, your character will be increasingly and more often to be outraged by its unenviable position.

However, without flaws in the new game, it was not necessary. During the passage, the hero constantly finds the details, of which you can sow the Miolnir hammer, the spear of the Guznir or something else is so glorified. But this is not so easy to do, because the found items are not displayed anywhere. In other words, the developers forgot to add an interface for crafting of such things.

Sometimes you can even have allies. Only they are very quickly killed.

In addition, Wolves of Midgard has problems with mathematics. The lion's share of all the numbers means not at all what you think. So, the cost of any product can be safely multiplied by ten: if the description states that the thing costs 500 coins, then in fact, the trader will sell it for five thousand. The same applies to the numbers in the Hero window: the game promises that when improving the skill, its limit indicator will change by 1%, but this is a hoax. The right answer is 16%.

Warning ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

Warning: Count (): Parameter Must Be An Array Or An Object That Implements Countable In /Var/www/admin/www/Sight/wp-Content/Plugins/wp-noref.php. ON LINE 142

After the victory, it will be necessary to decide what to do with the village of Yarnov - as in the case of previous enemies: either you will receive periodically 50 units of iron, or take a period of 250 iron, but destroy the settlement.

Reward for the quest:

  • The legendary accessory "Svalin".
  • Necklace warrior.
  • Simple rune Teivaz.
  • 1100 blood.
  • 2460 gold.
  • 340 wood.
  • 0 iron.

Revenge

You go on the destruction of the Logov of the giants who threaten to your settlement. As always, there will be three additional tests:

  • Find 3 iron skulls.
  • Destroy 15 idols trolls.
  • Kill 9 trolls witches.

All these locations on locations are presented in such a quantity, so we marked them for you in the screenshots below.

You can see the following designations: Blue circles - chests with iron turtles, red circles - idols of trolls, green circles - the trolls of the witch.

In addition to this location, you can find one part from two artifact items - sword and shield.

When you are in the cave trolls, then hold the left side. The top will be the passage leading to a dead end. Here you have to fight one of the trolls of witches with a high stock of HP and unresponsibility to darkness. By killing it, you will get the artifact one-handed hammer "Mielnira".

As for the part of another artifact item, the shield, then after exiting the cave, go along the left footpath and turn on the first turn to the left. On the side, in the direction of the top of the screen, there will be a hidden passage. Destroy the two logs and discover the chest to find the ENARMS from the artifact heavy shield "Pryven".

The passage of the location itself will not be difficult - you just need to break obstacles on the way, kill huge trolls (using Hel's talisman) and move towards the boss.

When leaving the cave, you will need to solve a simple puzzle - using the levers to the left and on the right, move the stream of lava to the vendor coming to them. Stone will go up.

How to kill Scully?

The mechanics of combat is simple - Scully either run up and trying to knock you down, either jumps when you are near to stun, or attacks the swordless movements of your club. In addition, cobblestones will fall on top of you.

All you need is to move around the edge of the location, waiting for Scully to run at you. Ensure the battleship aside, then attack Scully a couple of times and run away. Archers, of course, it will be even easier here, because the Giant is a very slow rival.

If you play for a warrior, get closer with the Giant, activate the Hel's mascot and rage mode, if there are glasses, and then attack the enemy, without fear of anything (Hel's talisman will restore your HP).

Reward for passing a quest:

  • Two-handed legendary sword "Sumbrandr".
  • Goblin blade.
  • Simple rune uruz.
  • 1300 blood.
  • 3230 gold.
  • 450 wood.
  • 90 iron.

Crusade Paladinov

From this point on, you can go to another repeated task - "Hunting on iotuns." All the same as in the two previous cases, only the location is different.

Articles on the topic: