All fragments in the game evil within. The Evil Within. Walkthrough of the game (2). Multi-armed monsterWalkthrough of The Evil Within

Since this horror game requires you to often return to the original locations, fragments of The Evil Within map will make the passage much easier. Without a complete map, you will be forced to remember the right doors and directions to get to the desired location. An additional bonus will be the opportunity to visit hidden areas of the game world, which are marked on the map.

Where to look for map fragments

The first fragment lies behind the chair, which is used to level up the main character's characteristics. It can be picked up before the function with the chair starts working - immediately after the end of the cutscene.

The second part of the map is in a building guarded by one of the undead with a burning torch. To find this place, you need to go to the lawn, behind which there are three houses. This area can be identified by clusters of enemies and large closed gates. The fragment is waiting for you outside the door of the first house in the left corner on the sofa.

After completing the story until the wooden doors open for you, run along the edge of the location to a small wooden hut. It is in it that the third fragment is hidden. You will find it on a chair in the right corner of the room.

The fourth piece of the map can be found in episode 3. He lies in a room with one mirror on the floor. The fifth fragment will lie in the corner of the room from where the monster escaped, and the sixth will be in the place where the main character woke up, finding himself in the hospital.

The seventh part can be picked up when the nurse turns left along the corridor, opening the door with the sink. You can enter this door if you move from the mirror. At the beginning of Chapter 5, in the room with the mirror, turn back and look for another fragment in the corner of the room.

The ninth part of the map lies in the room with the closet, which is located opposite the door with flashing red lights. You will find the fragment under the door. The tenth piece of the map is hidden in the room near which the main character appears after checkpoint 8 and the cut-scene with Julia.

The eleventh part lies in front of the elevator after the room with the mirror. It is available in the sixth episode after the third checkpoint. The twelfth fragment is located just to the left of the table near the metal cage in the room with bars in front of the cemetery. You can pick it up after the scene cutscene. The thirteenth piece can be picked up at the very beginning of the episode “The Guardian” - it lies at the end of the hall in front of the pulpit next to the green gel.

You will find the next fragment on the path in the forest, near the sunflower under a small stone on the right. Access to it will open in episode 9, “Cruel Intentions.” The sixteenth piece is hidden on the edge of the bathroom in the room, which you will find in the hallway, moving past the metal door and turning right. The first door on the right side of the intersection in the hallway will be this room. The seventeenth fragment awaits you in the room after the maze on the edge of the table.

In Episode 10, before going down the stairs, look into the accessible room on the left. There is another fragment and 500 units of green gel. The nineteenth part will be in the channel of the room with the boxes. You can also find matches there. The next part will appear in the place where the room with the mirror was. The mirror will no longer be there, so you will have to navigate by memory. The twenty-first fragment lies in the bar, which can be reached through a hole in the wall with a neon sign. This part of the map will hang on the wall.

The next part can be picked up at the end of the stairs after the 13th checkpoint of the 11th chapter. The twenty-fourth fragment in the "Ride" chapter can be found in the ambulance on the bench on the right. The last fragment is available in the chapter "The Root of Evil" in the hospital garden. Look at the door on the left, go down there and take the last part of the map.

That's all. Now you know where the fragments of The Evil Within map are located. Have a good game!

The doctor claims that his brother Valerio Jimenez works at this hospital. We're not in a hurry to get there yet. We go to the left, climb the stairs, from there a fat monster will come out from the second floor, breaking through the door. Immediately after leaving, we kill him: we shoot him in the legs so that he falls, and we set him on fire with a match.


We enter the small hospital through the stairs. There is 1 monster walking on the 2nd floor. Here you can find 300 gel, 1 flash bolt, 1 syringe. On the 1st floor we hear a conversation, we approach Doctor Valerio from behind, we see that he is infected. He will attack us, we run away, hide, then quietly return and kill him.


We leave the building and see Leslie entering the building next door. Near the entrance to the hospital there is a small barn with a bloody sign and music. Inside, through the mirror, we can visit our “base”.


Hospital "Mayak"

Newspaper (4/21) . At the newspaper stand, “The attending physician breathed a sigh of relief.”

Poster (3/15) . There are posters on the wall saying “Dr. Valerio Jimenez is missing.”

Map fragments (6/28). This time we will appear in the detective's office. We go to the solitary cell where we appeared earlier, there in the near right corner we will find a map.

Map fragments (7/28). The nurse is standing in the corridor in front of the mirror, we approach her. She will go to her workplace, let's follow. At this moment, the first left chamber will open, go in there. A card will appear on the washbasin inside, take it, only after that we go into the darkness to the new patient.

4.2. Mill
The Evil Within. Walkthrough

We return to the shack. There is a large fire in the backyard with 1 enemy walking around it. Behind the fire there is a small building, in it lie 2 harpoons. In the hospital building at the back there is a room with hanging corpses, there is 300 gel.

We return to the road, go to the house on the right, opposite the hospital. A burning ghost runs out from there. 300 gel inside, 3 matches, 3 cartridges.


We enter a residential building with a mill wheel. On the right in the nightstand 3 rounds, in front on the table 2 matches. We go down the stairs to the basement. We go down to the side left room, there in the case 1 buckshot cartridge, 1 harpoon, 2 matches. We pass along the corridor to the far room.

4.3. Red room
The Evil Within. Walkthrough

In the basement room at a dead end we find Leslie. An invisible enemy attacks us from behind. He becomes visible only one step away from the attack. We can determine its movements by the movement of small objects: bottles, books, curtains. But the easiest way is to spend a flash bolt on it, and it will become visible for a while. We take 1000 gel from the enemy. We collect in the room 3 rounds from the table, in the drawers and in the sideboard we find some more gel.

We return to the corridor. It turns out that the stairs have disappeared. Ruvik will appear, we follow him, we will find ourselves in an endless corridor, and then a wave of blood will overwhelm us, and we will move to another place.

4.4. In blood

We find ourselves in a pool of blood. We find a lever on one of the supports, press it to drain the blood. We'll see at the bottom 1 grenade. In one container with meat there is 1 harpoon. On the side bridges are placed mines and tripwires. On one side bridge you can press a lever to shoot arrows from above. We go into the side door, there on one staircase mine, to another lever, throwing off a flammable barrel. In the main room we go to a hill with a lighted door.

When we approach the illuminated door, it will be blocked by biomass. Ruvik will appear, he will revive 5 corpses in containers, they will attack us. We use all the traps we see to deal with the enemies. After winning, the door will unlock.

4.5. Multi-armed monster
Walkthrough of The Evil Within

Along the corridor we get to a new room. We take it from the table 4 rounds. We can sneak to the right and pick up 1000 gel. Many arms will burst out from the lying body, and this multi-armed boss will attack us.

We run back along the corridor. We stand behind a locked door. At the last moment a person will come out of there, the monster will spread to him, and we need to run through the opened doors. We reach the next room, there are several bodies on the floor. We press the red button near the wall, this will close the doors and delay the monster for a few seconds. While there is time, collect 300 gel, 300 gel, 1 buckshot cartridge. We go down the stairs to the floor below.

There are two trip wires in the corridor, we won’t have time to disarm them, we just crawl under their ropes. We escape from the monster in the elevator.

But on the lower floor, the monster will quickly appear from another body. We quickly enter, run through the door on the left. There are thorns in the corridor, don't pay attention. We run through the closing doors. it will be safe for them.

4.6. Ladder
The Evil Within. All the secrets

We take it in the case 1 buckshot cartridge, a little lower 3 rounds. We go down several stairs. Ruvik will appear on the way; touching him is deadly. We run back, he will disappear. All the stairs will collapse, at the bottom we enter the door with the bloody hospital logo.

Episode 5. In the Depths

Map fragment: 3.

Poster: 1.

Newspaper: 3.

Audio diary: 1.

Note: 1.

Castellanos' personal file: 2.

5.1. Corridor
The Evil Within. All the secrets

At the beginning of the chapter, we stand in front of the door to a room with a mirror.


We inspect all the rooms in the corridor one by one:

1 on the left is locked. 1 on the right - 2 cartridges.

2 left - 5 matches, 600 gel, the psycho will attack us, but will disappear. 2 on the right is empty.

3 on the left is empty. 3 on the right - locked.

4 on the left - a restraint chair. When we go inside, an invisible enemy will follow us into the room. He can’t hide here, we shoot in the direction of the door and we’ll hit him. 4 on the right - 300 gel.

We go through the last door and find ourselves in a toilet covered in blood. On the side we will find 1000 gel. In the next room there is a gap in the floor, we go down it to the floor below.


We take 300 gel from the table, 3 rounds. We break the glass in the sideboard and take 5 matches. We break the boards to go into the next room.

5.2. Invisible
The Evil Within. Vicky

The door ahead is locked with a key card, so go through the side door. An invisible person will attack us, but there is a lot of small moving furniture here, the movements of the invisible person will be noticeable. Explosive bolts can be used to mine narrow doorways. On the right in the red cabinet 1 buckshot cartridge.

In the second room there will also be an invisible one. There is a puddle in the center; we will immediately see the steps of an invisible person walking through the water. We get to the last room, there we take 600 gel, 1 syringe, 2 buckshot cartridges and sick leave key card.

We return to the locked door. On the way back, another invisible man will attack. For all three invisible ones we will get 3000 gel. Ahead we break the glass, take 600 gel from the cabinets. We will see Ruvik, but he will immediately leave. Take it from the red cabinet 3 rounds, we go down the stairs.

5.3. Buttons

We found ourselves locked in an empty room. We look into the holes on three walls, in all of them we see scientists at work, after which doors will appear. Behind each door you need to solve a puzzle: choose one of two buttons in front of the corpses.

1 - Brown door. Answer: sunflower, he is depicted on the wall.

2 - Blue door. Answer: 3 gears, are also depicted on the wall. We break the boxes, take 300 gel.

3 - White door. Answer: neuron with process. On the left we take 300 gel.

By pressing all three buttons, we return to the center; streams of blood will open the fourth door with the lighthouse symbol. On the way in the corridor we take 1000 gel.

5.4. Joseph
Walkthrough of the horror game "Evil Vizin"

We find Detective Joseph in the bathroom, take him out and treat him (press spacebar). Treatment of a companion is free, syringes are not spent on it. He also has endless ammo, which will be very helpful in battle. We take 300 gel from the shelf next to it and then we go together.

On the right there is a dead-end room with lockers, we examine them all, we find: 2 buckshot cartridges, 2 cartridges, 600 gel. The penultimate locker will drop a corpse, but it can be burned before it can get up.

In front, 6 enemies will rise from hospital beds at once. We run back, stand behind the oil puddle, and set it on fire. All enemies will burn in it. We go forward again, break the glass cabinet at the far wall, take from it 4 rounds.

We go out onto the landing, there is a door on the left, we go there. Here is a patient who hanged himself; he will come to life if he is not burned in time. We'll find it in the room 1 harpoon behind the glass, 3 rounds in the red closet 1 syringe on the table, 300 gels on the shelves.


We go down the stairs to the floor below. On the way we will see a booby-trapped door, but Joseph easily deactivates it. We enter the bathroom. Here, upon hearing a piercing sound, both heroes will begin to attack each other, but soon the aggression will pass. We climb back up the fire escape.

In the room we break the glass cabinets, in them 3 buckshot cartridges, 3 matches. Lies on the table 1 burst bolt. On the right there is a room with a mirror.


Psychiatric Hospital "Mayak"

5.5. Kidman

We go through the double doors. In the large hall we see detective Kidman’s girlfriend, chained inside a cabin with water. You need to free her, but before that, destroy all the enemies around. We go down to the bottom floor and help Joseph shoot the enemies. At the end we destroy the enemy with a stick of dynamite.


There will be a lull for a while, let's collect useful items around. In the central hall on the ground 1 grenade, on the tables 5 cartridges, 2 buckshot cartridges. On the tables near the wall there is 8 cartridges, 1 syringe. You can get random items from the boxes in the corners. In the side room there is 5 cartridges, 5 matches. In a dark corridor in another room 5 matches.

2nd wave. A second batch of enemies will appear. They will come out of the left door at the top, if you look at the front double door, we can throw a grenade in there and kill most of them. An enemy with dynamite will appear from the right door.

3rd wave. The enemies will come out from below, under the double door, among them there will be a couple of fat men. It is better to shoot at the legs of larger enemies, and when they fall, burn them alive with a thrown match. It is best to stand on the inclined platforms between floors and wait for enemies in this narrow passage. At the end, two enemies with dynamite will come out; you need to constantly look around so as not to explode.

5.6. By wire

There are no enemies left, now we need to free Kidman. The timer for filling the cage with water will appear. Joseph points to the cable coming from the cage, we go along it, we go through the lattice door.

We enter a corridor with prison cells, there are many people behind bars. In the corridor itself, two enemies with dynamite will attack us. Near the dead end, we climb through the gap in the right chamber. We reach the disconnecting device. Joseph will tell you the correct combination: upper disk - 22, lower disk - 5. Kidman will get out of the water, but immediately both officers will fall underground.

On the way back we can inspect all the cameras. We knock down the lock with a blow, then open the doors. In one cell there will be 3 rounds, in another figurine.

5.7. Break
Game of the Year 2015 - The Evil Within

In the main hall we jump into the gap and find ourselves in a room with corpses. We go through the crack in the wall. There will be 2 regular enemies in the corridor. In the dead end on the left we will find 2 trap parts. On the right we jump into the half-flooded hall. On the upper inclined platform we take 5 rounds, 300 gel, under the platform there is another 300 gel.


On the right in the side room we take 2 trap parts, 300 gel. In the corridor we jump into the gap to the floor below. 2 corpses will fall ahead, then they will come to life and attack us. If there is a shortage of ammunition, we can run forward past them, where Joseph and Kidman shoot back from more monsters. We collect from enemies 1 syringe, 2 buckshot cartridges and some gel.

We approach a large locked door, Kidman will crawl under it and open the grate for us. We all walk through the tunnel together. Suddenly, a piercing sound is repeated, and all the heroes fall into the water.

5.8. Corridors

We find ourselves in a new corridor. In front of us is a room with a bloody sign, we search it and go through the mirror to the hospital.


Psychiatric Hospital "Mayak"


1 door on the left is blocked. 1 door on the right - 1 trap part, 4 cartridges. There is a staircase in the room; we go down it into an underground passage leading to the next blocked room. In the transition, spikes are triggered from time to time. 1 enemy will come to life here. In the locked room there is a chest with a trap inside 2 buckshot cartridges, 1 cryo-blot, 2 trap parts, in boxes 300 gel. We return through the passage.

We pass along the corridor with an oil puddle. We go into a side room, where a multi-armed monster appears from a corpse. We quickly run back, there will be a dead end. When the monster approaches, it will be electrocuted by exposed wires, and a puddle of oil will ignite. The monster will run away in horror and break through the next door. Again we go to the side room, collect from the red cabinet 1 syringe, 2 trap parts, 300 gel.

5.9. Boss: Multi-armed monster
Inner evil. Walkthrough

Let's go out onto platforms with two stoves on the sides. Here we can fight back the terrible monster. On medium difficulty, you need to lure the monster into the fire 6 times. We can turn on two ovens using levers, but these are one-time actions. We can blow up 2 barrels of fuel near the monster. You can also use torches or set fire to corpses near the monster with matches.

When we win, we take 8000 gel from the monster. We find around 5 rounds, 1 buckshot. We go through the unlocked door. In the corridor we take 300 gel from the boxes, 2 buckshot cartridges, 2 matches.

5.10. Test subjects

We enter a round room with bathrooms. Here we look at the vision: Ruvik conducted experiments, the sick Leslie turned out to be the most suitable for this. We come to our senses, 3 enemies come out of all the baths, we fight with them. All of them are connected to the central installation by cables, our task is to disconnect them. We shoot at their legs to make them fall, run up and pull out the cable from the back of their head.

Episode 6. Not ourselves

Number of trophies and collectibles at the location:

Map fragment: 2.

Poster: 1.

Newspaper: 3.

Audio diary: 1.

Note: 3.

Castellanos' personal file: 1.

6.1. Hospital

We see that the doctor is performing an operation on us, something wrong with our heads. We come to our senses in the hospital office. There is a bloody safe on the table. There are new photos nearby.

Under the newspaper we examine photographs of the destroyed church. After this, the lights in the hospital will go out, turn on your flashlight. We go into the corridor with solitary cells. The nurse will stand by the mirror and then move to the right. We run after her, now a staircase has appeared here on the right, we go down to the lower floor.

All cameras are closed, we just move forward. A silhouette of a man with a square head will appear in front of us, but will immediately disappear. In the last open chamber we will meet the psycho Leslie, he will call our name, and we will move to another place.


We are in a brick building, in a locked room. We climb on the box and exit through the gap. Take it in the case near the stairs 1 harpoon, let's go upstairs. We get out into the street and go down the path towards the destroyed church.

There will be a separate house on the right. In it we go up the stairs, take 2 cartridges. There are two boxes hanging on ropes from the ceiling, we shoot at them, they will fall out 1 syringe, 4 buckshot cartridges.

Next house on the left. There is also a box hanging inside, in it 7 rounds, in the corner 1 grenade.

We approach the gate and hear two shots. We find Joseph outside the gate and bring him to consciousness. Enemies with an incendiary mixture will chase after us, we hide from them in the church building.

6.2. Church
The Evil Within. Walkthrough

Joseph will open the code door, and we need to shoot from dozens of monsters. We can blow up barrels near a cluster of enemies or knock them down and set them on fire with matches. We look towards the door, Joseph will open it and run away without notifying you about it.

We go through the doors, the entrance will be blocked. Under the stairs 300 gel, 1 syringe, 1 cryo-bolt. Further on the shelves 3 buckshots, 2 explosive bolts. There's another code door on the bottom floor, and enemies will start jumping down here. We also use two explosive barrels. We run through the second door and close the double gates behind us.

6.3. Rifle

In the case we find a new weapon - Sniper rifle. Near 1 syringe, and on the left is a mirror to the hospital. There is a multi-story building ahead, enemies with grenades are walking on the upper floors, you need to constantly look there.

There are 4 enemies in the building on the left, we can fight them in the doorway and set them all on fire with one match. 1 enemy stands in the lower corridor; you can approach him from behind and kill him unnoticed. In this building we will find 1 harpoon, 4 cartridges. In the lower corridor you can neutralize 2 mines. To the left of the generator 5 matches. We turn on the generator under the stairs, this will turn on two levers on the opposite side of the location.

1st shooter. On the roof they will start shooting at us with a hail of arrows. We hide behind the wall, look forward, the enemy is shooting from the left hanging booth on the church building. The cabin is armored, but it opens before firing. At this moment we can shoot the enemy with a rifle. After we shoot down the first shooter, the monster will press the lever and new enemies will run out onto the platform.

2nd shooter. We walk along the central balcony, another booth will open.

3rd shooter. On the right side on the top floor we shoot down the right shooter. At the top we find 1 flash bolt, in the corner room 4 rounds, on the other roof 2 cartridges. Press any of the two levers from below, this will open the gate ahead. In the left door we will find two chests with cartridges. Additional enemies will come out of the right door, but behind them are in boxes 2 syringes, 7 cartridges.

4th shooter. We pass to the lower platform in front of the tower. We pass through the place where the arrows are stuck, from here we kill the last shooter.

6.4. Boss: Maniac with a chainsaw
The Evil Within. Walkthrough of a horror game

After killing all the shooters, the gates to the site will close, we will be locked together with the maniac. We use powerful weapons against him: a shotgun, explosive bolts, grenades. After the victory we take 5000 gel. In the left corner there is 7 cartridges, 2 harpoons, 300 gel. We enter the double doors, not forgetting to take the fallen key.


Inside there is an elevator shaft and stairs around. We go up to the second floor, here the elevator is stuck due to a lying body. We take it nearby 5 matches, burn the corpse to unlock the elevator.


Psychiatric Hospital "Mayak"

6.5. Bridge

We enter the elevator and go up to the bridge above the church. Left and right we find 1 syringe and 300 gel. Joseph will become ill on the bridge. Ahead we will see how enemies execute a man. Joseph runs to kill them, but is captured. We stayed on the other side of the bridge. Here we take 3 rifle cartridges. We need to hit 2 enemies in the head before they bring Joseph to the place of execution. After rescue, he will build a bridge for us.

There is a locked gate ahead, Joseph gradually opens it by turning the valve. We need to defend against 6 enemies. 4 enemies will run towards us, but they are not very dangerous. First of all, we look over the cliff, there we kill 2 enemies throwing dynamite and hatchets.

6.6. Market
The Evil Within. Location of secrets, cartridges

Behind the gate is a safe area - an empty market square around the statue. We break all the boxes on the way and collect them cartridges and gel. Behind the central statue there is a chest with a trap inside 1 first aid kit, 2 trap parts. First we go along the right street, since there is an exit on the left. On the right behind the stone wall is 1000 gel.


On the left we open the double gates and find ourselves in the cemetery. Joseph becomes ill, so we temporarily hide in a side building. Here in the desk drawer there is 4 matches, in the nightstand 1 syringe. There is also a door to the mirror.


Psychiatric Hospital "Mayak"

6.7. Cemetery

We leave the building. Joseph will climb onto the crypt tower and cover us with a sniper rifle. Ahead we see Kidman and Leslie entering the church building. There will be an enemy sniper ahead on the right, we don’t rely on an ally, we kill him ourselves. We pass forward, several corpses will rise from the water, Joseph will shoot them. We press the floor plate and go into the courtyard.

6.8. Boss: Tsane and Noin
How to complete The Evil Within

We pick up along the way 4 buckshots. The enemy ahead will press the lever and release a giant on us. We don’t attack him yet, but run to the left along the corridor into the open area. We can hide in the passage under the monument, there lies 1 syringe, 1 electric bolt. Lies against the far wall 5 rifle rounds.

A second giant will appear. We shoot both with explosive bolts while they are distracted by Joseph, then burn them with matches. For each giant we get 3500 gel. We go along the right corridor, take 2 burst bolts.

6.9. Catacombs
How to complete The Evil Within

Having opened the tombstone, we find ourselves in the Mayak hospital and save. In the corridor we go out into the mirror and return to the catacombs under the stove.

We pass through the room with the bodies, go out into the hall, where there are 4 altars with levers, on the wall there are bloody numbers 3, 5, 9, 7. On the right we break the boxes, we find 1 trap part, 2 harpoons in the wall, a little gel.

Solution to the puzzle: bodies need to be lowered onto three altars with crossed out numbers; from the altar with a normal number, the body needs to be removed with a lever. The door ahead will open in any case, but if the altars are configured incorrectly, we will be killed by the spikes. We will survive only with the right combination.


We enter the round room, take 300 gel on the left, and enter the elevator grate in the center. Along the next floor we reach the laboratory office, collect 2 buckshots, 4 cartridges, 1 syringe.

In a round cage we see a huge monster-dog. We go along the corridor on the right, go outside. The dog breaks out after us, pounces on Joseph, and then attacks us.

6.10. Boss: Guardian
Walkthrough "The Evil Within"

The guard runs from bush to bush, attacking us, and then immediately hiding. We don’t go close to the bushes, otherwise the dog will attack from above. It is best to first slow down the dog with electro-blots or cryo-blots, and only then shoot with a shotgun or explosive bolts. If we see in which bushes the monster is hiding, we can throw a grenade there. Along the edges of the location you can find 1 electric bolt, 4 buckshot.


After the victory, we approach Joseph and take him to a safe place. It turns out that his glasses were left on the site with the monster, we return there. Collecting along the way 1 cryo bolt, 4 buckshot. The dog will come to life and will jump on us again. It is not necessary to shoot at him; we run to the luminous point, pick up the glasses and return behind the lattice gate. We go up to the church building, on the left on the platform we will find 1000 gel.

. 11. Reunion. 12. Trip.
13. Losses. 14. Hidden motives. 15. The root of evil.
DLC: Assignment, Consequence, Executioner.
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Lord of Nightmares

You must complete the game on the third difficulty level - "Nightmare", which will open after the first passage The Evil Within. Starting from this difficulty, sneaking and hiding becomes more difficult, the viewing radius of enemies increases, there are more of them, and sometimes clones of Ruvik appear where they have not been seen before.. After beating the game on this difficulty level, you will receive a new weapon - brass knuckles.

I don't like needles

You must complete the game on the last difficulty level - "AKUMU", which will open after the first passage The Evil Within on difficulty Survival or higher. This difficulty is dangerous because any enemy kills Sebastian with one hit or shot. There are the same number of enemies as in Nightmare.

Achievements that can be obtained as you progress through the story:

Achievements that can be obtained as you progress through the story by fulfilling certain conditions:


Like Corvo (“Are they crazy? I’ll give them a wide berth.” (Episode 2)

If you want to get this achievement, then you must not kill anyone in this episode. When training for stealth killing, simply hit the enemy and then run through the door. After this, Sebastian will find himself in the village, run through all the enemies (or you can sneak along the left side of the location while crouching) to the closed gate. There will be two opponents who will stand up from the ground. Run away from them, thus luring them and move them away from the gate as far as possible, then hide so that they lose sight of you, then calmly follow to the gate and open it. Achievement received. If you did not receive this achievement during the first playthrough of the game, then in the next new game+ you can not drive away the enemies, but simply shoot a blinding bolt in their direction, and then open the gate. Then quickly run into them. There's enough time.

The knife is stronger than the saw (“The motor of his saw is roaring, but a knife is enough for me to deal with him. (Episode 3)”)

To get this achievement you need to kill the Sadist in the village using only a knife. There are several ways you can do this. The main thing is to complete the whole action with a secret murder. Using parts collected from traps and simply from locations in the game, create several Blinding Bolts for the Agony crossbow. After that, blind the Sadist with one of them, pump about 10-12 rounds from a pistol into him, then blind him again, run up and perform a stealth kill. You may not be blinded the first time, but the enemy will move, making it difficult to shoot. It's up to you to decide. And if you want to save ammo and bolts, then it’s better to generally run around the location, hiding and performing several stealth kills. Just don’t try to hide in the same place, otherwise they will find you.

I didn't sign up for this (“The water is rising, but we'll get out without a scratch. (Episode 5)”)

Once you find yourself in a large hall, in the middle of which there is a tank, slowly filling with water, in which Kidman is located, you will have to fight off a large number of enemies. To get the achievement, you must prevent enemies from hitting Joseph while you yourself can take damage.

Happens to everyone (“Who will give a hand to a man who is grasping at straws? (Episode 6)”)

This achievement is unlocked by helping Joseph climb back onto the bridge after he has fallen. You need to do this in the center of the location, where you will find a sniper rifle.

There is no time for this! (“He comes to life again and again! I won’t get into trouble unnecessarily. (Episode 7)”)

To get this achievement, you must kill the Guardian no more than twice.
1. At the first collision. release the clip from the pistol at him. Aim for the stomach.

When it appears the second time, do not pay attention to it, but quickly press the required button. You will have 100% time, after which you quickly run into the vacated opening.

2. After you turn the third pipe valve.

We keep what we have (“There is a strong echo in this cave. I’d better hide the gun and go quietly. (Episode 8)”)

All you need to do is not use a weapon (neither a crossbow nor a firearm).

Purification by fire ("Stop running away! I'll burn her on the spot! (Episode 10)")

The third time you meet Laura, you will have to kill her. To do this, use the traps provided, in the form of knocking down the pipe arms when it is directly under them. Well, when you reach the last room, you will have to finish it off on your own. And if you have a sufficient number of Fire Bolts, you can kill him right away, but I advise you to save your ammunition.

Not a scratch! (“It’s better not to take risks, the bus is about to fall apart! (Episode 12)”)

After you find Joseph's styptic and fight your way back to the bus, you'll be in control of it for a while. So, to get this achievement, you must not run over a single enemy on the road. Quite simple.

Aspiring Electrician (“We need to turn on everything on this panel, just in case. (Episode 14)”)

When you find a panel with three lights and three adapter slots, position all three adapters so that all the lights light up. It's very simple!

Achievements related to character leveling:






Everything is as it was

Complete the game without upgrading any of Sebastian's skills, weapons, ammo count, or crossbow bolts. This achievement cannot be earned on New Game+. It is best, of course, to do all this at the minimum difficulty level.

Achievements related to killing enemies and methods of killing them:

Kill 5 enemies with each Agony bolt. Naturally, this does not include all available bolts:
1. Explosive (You can kill one or several opponents at once).
2. Electric (After the enemies are hit by the bolt, kill five of them with a firearm)
3. Cryobolt (Freeze five enemies and then shoot them with a firearm);
4. Blinding (Blind and kill five enemies with a firearm);
5. Harpoon (Sewer the heads (optional) of five enemies with this bolt)
6. Fire (Do as in the case of the explosive bolt).
Kills are cumulative even after rebooting. The achievement is best completed on New Game+ at the end of the second episode.

Noiseless murderer

An easy achievement that can be completed early in the game. To do this, you need to secretly kill 5 enemies, while remaining unnoticed.

Burn, witch, burn!

You must burn one enemy with a torch, the torch remains after killing any of the enemies who had it, after which the matter remains small.

My own army

Kill 400 enemies. I received it at the beginning of a new game+. But I died many times. I don’t know whether the deaths of enemies add up regardless of whether we killed them throughout the entire game or during unsuccessful passages of episodes. Most likely the first option.

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Time to complete 100% completion of the game is 80 hours.

Where is it cheaper to buy the game?
The Evil Within. PC price

Shop Price Link
Playo.ru 245 rub. playo.ru/goods/the_evil_within/
SteamBuy.com 275 rub. steambuy.com/steam/the-evil-within/
SteamPay.com 275 rub. steampay.com/game/the-evil-within
IgroMagaz.ru 599 rub.
Gama-Gama.ru 779 rub. gama-gama.ru/detail/the-evil-within/
Steam 999 rub. store.steampowered.com/app/268050/The_Evil_Within/

System requirements
The Evil Within

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core i7 Intel Core i7
RAM 4 GB RAM 4 GB RAM
Video card Nvidia GeForce GTX 460
1 GB VRAM
DirectX 11
Nvidia GeForce GTX 670
4 GB VRAM
DirectX 11
50 GB 50 GB
operating system Windows 64-bit: 7/8.1 Windows 64-bit: 7/8.1

The Evil Within is one of the brightest representatives of the survival horror genre. Throughout the game you will have a limited amount of ammunition and numerous armies of enemies. In addition, you will be constantly looking for a safe place. A few tips below will help you survive this hellish nightmare.


1. Save. Throughout the entire passage, we will indicate to you the achievement of each checkpoint and mirror, with which you can save your progress. Never neglect the mirror room unless you want to end up going back a few steps. By the way, if you overcome a difficult section and know that there is a mirror a few meters behind you, be sure to go back and save again. If the mirror room is somewhere near you, then you will hear a piece of melody that gives a clue.


2. Upgrade Sebastian by collecting green gel. As the game progresses, you will find bottles of green gel, for which you can purchase upgrades in a special room with a surgical chair. Green gel can remain after killing enemies and breaking objects. When the opportunity presents itself, take advantage of it immediately. We recommend that you first purchase sprint (two levels) and increase critical shots from a pistol to 20%.


3. Get treatment. When you stand still, the main character's health is restored to approximately 30%. You cannot increase regeneration, but you can increase your health. Again, you need to upgrade the main character, or use medical kits that can be found during the game.


4. Recharge. When the fight ends, be sure to reload all your weapons.


5. Use melee weapons. As the game progresses, you will find axes and torches. Take them to instantly deal with enemies.


6. Search and break goddess figurines. Collecting figurines allows you to find the keys. These keys, in turn, can be used to open lockers inside the hospital. In the article you can find out the location of ALL keys.


7. Collect matches. Matches are one of the most useful resources in The Evil Within. With one match you can instantly kill any enemy, regardless of what level of health he has left. In this case, the enemy must be knocked down.

What can be unlocked

There are several collectibles in the game. For example, you can collect 28 map fragments and get a reward for it. Many people are interested in what this reward is. So, after completing the game, if all the fragments of the map have been collected, you can approach it and activate it. As a reward you will receive a powerful sniper rifle and a semi-automatic pistol.

For completing the game at the maximum level, the main character Sebastian receives brass knuckles, which significantly enhances his melee attacks.

Total number of collectibles and trophies:

Map fragments – 28 pieces;

Missing people posters- 15 pieces;

Audio diaries – 10 pieces;

Castellanos' personal file- 15 pieces;

Newspapers – 21 pieces;

Notes from the room– 16 pieces.

Episode 1. Emergency call

Note: 2.


Something happened at the Mayak city psychiatric hospital; all the police cars, including ours, arrived there. A group of three detectives enters the building. There are many corpses inside. We follow Joseph into the far left room. The surviving doctor cannot explain anything, but calls the name Ruvik. We watch the CCTV cameras, before our eyes a stranger in a raincoat instantly kills several policemen, and then turns up behind us and stabs us.

We come to consciousness. We are suspended upside down on a rope, with a maniac walking nearby. When the monster moves further away, we begin to swing (space), pull out knife from a nearby suspended body, and cut our ropes.

1.1. Maniac
The Evil Within. Walkthrough

It will not be possible to kill an enemy with a knife, so for now we act unnoticed, switch to stealth mode (Ctrl). Ahead, a maniac is chopping meat on a cutting table; a little to the left of him, keys hang on a hook. We wait for the maniac to move on, sneak up and take him off the hook a bunch of keys. We move back to the previous room, open the locked door on the left with the keys.

We walk along the corridor, overlooking the previous room. At the next door we will come to an inconspicuous tripwire. The alarm will go off and the butcher will run after us. We run through two more corridors, but a maniac with a chainsaw will catch up with us and hit us in the leg, cutting the tendon. Then we run limping. The enemy bans us in the room with saws, we get out of it by going down the hatch.

We slide along the inclined pipe, dodging obstacles on the way. At the end we will fall into a large vat of blood, we get out of it. You find yourself in the sewer.

1.2. Sewerage

We go to the right, jump into the water, go up the stairs. There is nothing in the side doors on the right, we go straight all the time, climb back into the building.

1.3. Shelter
Evil Vizin. Walkthrough

We go out into the room with lockers, then into the next room. From behind, through the glass, we see a butcher appear. The door ahead is closed, so for now we hide in the closet to the right of it (Ctrl). We wait in the closet until the enemy breaks through the door forward. After some time we leave and sneak behind.

1.4. Distracting the Enemy

The butcher is in a large illuminated room, there is a dark corridor on the side, but you can’t go anywhere along it. Here you need to deceive the enemy.

1. When he goes forward, we sneak into the room, go to the dark left corner, and find a bottle behind the boxes.

2. From this place we throw the bottle into the previous corridor from where we entered.

3. The enemy will run towards the sound of breaking glass. At this moment we must run forward - to the kitchen. We don’t linger anywhere else, we run around the table, enter the door on the right, in the corridor we enter the door on the left.

1.5. Evacuation
Walkthrough of The Evil Within 2015

We walk through the room with wheelchairs. The Butcher will burst into the room and chase us. We run to the end, jump into the opened elevator car.

We find ourselves on the main floor and return to the hospital lobby. Seismic tremors will begin. We quickly run to the double doors and get out into the street. We get into the departing ambulance. The driver, the girl, the doctor and one patient escaped. The driver will take us out of a dangerous place, and at this time an earthquake will destroy the entire city. At the end the car will fall off the cliff.

Episode 2. Survivors

Number of trophies and collectibles at the location:

Map fragment: 3.

Poster: 1 (+1 in New Game+ mode).

Newspaper: 2.

Note: 1.

Castellanos' personal file: 1.


We ended up in a single room in the hospital. The nurse will let us out into the corridor. We go to the reception desk and sign the documents to make a save. We go into the opened corridor.

We sit on a chair, we are chained to it. Here we can spend the collected green gel to purchase improvements for the main character Sebastian. At first, we only buy access to future improvements for 100 gel. After this, the dream about the hospital will end.

2.1. Crash site

We regain consciousness and get out of the crashed ambulance. Nearby on the couch we find 200 gel, in the medical cabinet 1 syringe. We look at the collected items in the inventory (V key), use the syringe to restore health. You can only increase your health up to the red mark. There are another 300 gels hidden to the right of the machine.

We go forward along the path with bloody footprints. Ahead is the corpse of a cow and a crow on it. There is a wooden box on the right, we break it with a melee strike (F key), inside there is 300 gel. From this place you can see the light ahead, we run there and pick up a lantern on the cliff. From below we see a tent and a man, we go down to them.

2.2. Gun
The Evil Within. Walkthrough of the game on PC

We approach the tent and see how the person inside eats a corpse. In the things at the entrance we find revolver. The man looks around, it's our infected driver Connelly. First, we push away the running monster, and then aim 3 shots at the head.

2.3. Gaming Features

We examine the tent, to the right of the boxes there is 200 gel, there is nothing in the boxes themselves. To the left of the tent we enter the cave, turn on the flashlight (Q key). Inside there is a dead end on the left, there is 200 gel in it. On the right we will see Leslie, a patient rescued from a mental hospital. There is a tripwire in front of him, we need to disarm this trap, we get trap details.

Through the cave we go out onto the field. You can climb over the fence on the left, but there is nothing there. On the road on the right there is a cart containing 300 gel and an empty box. Further to the right lies a body and 2 matches near. We use the first match to burn the body (key C). This way you can get rid of enemies who constantly resurrect after death.

At the turn we see a small barn with a bloody symbol of the Mayak hospital on the door. We go inside, we see the ghost of a nurse enter the mirror and disappear.


Hospital

We approach the mirror, hold down the space bar, and find ourselves in the hospital. With the help of mirrors, we can quickly return to a kind of base, where we can save, buy upgrades, and unlock lockers. You can improve your characteristics, your weapons and maximum reserve. First of all, it is better to spend money on increasing the supply of wearable items: matches, cartridges.

To leave the hospital, we stand in the corridor between the hall and the improvement room, look in the washbasin mirror, and press the space bar.


We leave the barn and follow the path down. From a distance we see Leslie running away from the maniac and running inside the next house. A maniac knocks on locked doors. We sneak up from behind and make a stealth kill (Ctrl + spacebar). If we burn this enemy, we will get for him 1 syringe. We knock down the doors and climb through the window. Leslie runs further and further, we follow him to the gate.

2.4. Two enemies
Walkthrough of the game "The Evil Within"

Right before our eyes, two local residents, under the influence of radiation from the lighthouse, turn into monsters. We stand behind the hay bales, waiting for the monsters to disperse to different corners. We can throw the bottle ahead on the road. We silently kill the first enemy from behind. The second enemy will walk back and forth to the right of the house. We hide behind the side fence on the left, when the enemy goes behind the house, we follow and silently kill.

In the house itself on the chest of drawers lies 5 matches, on the bed - 1 syringe. In front of the house between the fences we clear the trap, we get trap details. On the left side of the road we can go to the edge of the pier, from there we will see the Mayak hospital on the opposite side of the lake.

2.5. Village

Next are several dilapidated houses and enemies walking around fires with torches. There is 1 enemy at the fork near the nearest house, we can get up from behind and kill him unnoticed. In the house at the fork there is 3 matches, 1 bullet and a random bonus in boxes.

On the right there is a dead end with a stone house, in front of it is 1 enemy. We enter the house, break the boxes, each of them contains a little gel. In the corridor stretching, in the back room there are 200 gels and 5 rounds.


We return to the main path. Around the 2nd house on the left path there are 5 traps, they can be neutralized in the same way as stretch marks. There are 2 enemies walking nearby. Inside the house in a large room stretching, there is 300 gel inside the cabinet, in the small side room there is 1 syringe.

On the left path in the far building and on the road there are 2 more enemies. In and behind the building 2 stretchers, there is 700 gel inside the room.

At the end of the left path is a locked gate with a valve. First, we burn 2 corpses on the road. We begin to turn the valve, the gate will begin to gradually rise. During this, two corpses will come to life, if we did not burn them before. We pass through the gate.

2.6. Bridge
The Evil Within. All the secrets

Ahead on the road we will see a large fire, monsters sit around it and eat corpses. It will not be possible to kill them silently here; they will immediately notice us. We run past them on the right and run onto the stone bridge. The gate ahead will be closed, you will have to jump from the bridge into the water.

Episode 3. In the claws of monsters

Number of trophies and collectibles at the location:

Map fragment: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Castellanos' personal file: 1.


We come ashore under the bridge. Lies on the table 1 syringe. If we return to the pier with the boat, we will find 200 gel there. We go up the stairs and take 3 matches, we burn corpses on the way.

3.1. Entrance to the village
Evil Within Walkthrough

We go to the village, all the passages under the balcony will be closed with thorns. You can only enter the next two buildings. In the left building we find some gel, 2 stretchers And axe, sticking out of the wall, which can be used as a weapon.

In the right building on the side there is a hut in it 1 syringe and 300 gel. There are several mines installed in the house itself; they react to noise. You can silently crawl up to them and neutralize them: you need to stop the arrow in the blue zone, and if you stop it in the red zone, the grenade will explode. We find it by the fireplace 2 matches, in the nightstand there are 500 gels. In the right house we enter the bathroom with a bloody sign, there is a mirror to move around.


Hospital

This time the nurse will take us to the back room behind the counter. On the right is the detective's office, here on the wall a map is assembled from the found fragments. On the left is a storage room with many cells, they can be opened with found keys, and there are random bonuses inside.


We return through the mirror. From both side buildings on the second floor you can get to the central balcony. There we will meet the surviving doctor Marcelo Jimenez. Together with him we examine the second half of the village, there are many enemies there. He offers to distract everyone with himself, and at this time we should open the gate ahead. On the balcony we turn the valve to open the way to the second half.

3.2. Second half of the village

The doctor has distracted most of the enemies, we can move forward. In the center there is a cart, under its wheel there is 300 gel.


To the left of the gate on the balcony there is an enemy with a gun, we shoot at him from afar. We go up to this balcony, enter the building, on the chair on the right we find a new weapon - Crossbow "Agony" and harpoons for it. In the inventory, we can use trap parts to create explosive bolts for a crossbow.

We kill a couple more enemies who run up. There are two levers in this building that turn on a trap with arrows, we can use them. On the ground floor in a dark room in a case there is another weapon - shotgun.


The neighboring building on the left is a three-story barn; for now we don’t go into it but go around it. In the passage between the buildings there is tripwires and mines, and behind the building in the corner there is a chest. There is a trap hidden in the chest, so we open it slowly and not all the way, and then clear it. Inside 4 buckshot cartridges And 2 trap parts.

On the 1st floor of the barn there is a pen for pigs, behind the wall there is a maniac bound in chains. On the 2nd floor there are two internal balconies, here in boxes and on tables you can find 1 syringe, 3 cartridges. Installed near the stairs to the attic mine, we can detonate it from afar or neutralize it.


There is a water tower to the right of the entrance. On the side of it there is a barn, inside 1 syringe. If you climb the tower itself, at the top we will find 1000 gel, 2 parts traps, flash bolt.


Stone house on the right. On the ground floor there is 1 enemy walking by the fireplace, it is easy to eliminate him silently, we take 300 gel from the table. On the 2nd floor there is 1 enemy in the room and 1 on the balcony. Here we take it from the chest of drawers 1 syringe, from the nightstand 2 buckshot cartridges, we take it from the enemy from the balcony grenade. We enter the far room, take first aid kit(increases maximum health), listen. We will see the doctor who hid in the attic.

3.3. Boss: Sadist

Having examined all the buildings in the village, we finally approach the gate. To the left of them we examine the chain that blocks the opening of the doors. We need to find something to cut it. After this, we return to the barn, approach the chained maniac, he will break free and attack us with a chainsaw.

You can hide from a maniac in a safe place. We go into the passage between the two left buildings, climb onto a small roof, the maniac will not get through here. Standing on the roof, we shoot the maniac in the head with a shotgun or a crossbow with explosive arrows.

When the Sadist boss is defeated, all other enemies in the village will disappear along with him, and Rufik in a white cloak will appear for a moment. We take it from the killed boss chainsaw and 5000 gel. We return to the place where the maniac was chained, there lies in the chest 6 rounds And 2 buckshot cartridges. We go out through the open gate, the doctor will catch up with us.

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The horror turned out to be not as scary as game designer Shinji Mikami assured before the game's release. However, this does not mean that the master’s new project will not make you nervous - it turned out to be quite difficult even at the minimum difficulty level. Our walkthrough should help you follow the path of detective Sebastian Castellanos from beginning to end.

Episode 1. Emergency call

After the introductory video, get out of the car and head to the main entrance. Find your partner inside and help him. Then go to the security cameras and watch a short cutscene. When you wake up, swing several times to get the knife from the hanging body opposite.

Don’t even think about touching the butcher, it’s better to wait until he leaves and take a bunch of keys. Return to the first room and turn right. Now the locked door can be opened with the key. After a short cutscene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

The enemies' hearing and vision are fine. Try to move crouched and not make noise. Any wrong move can complicate the situation and lead to death.

Jump down and control your character on the way down so that he doesn’t crash into any of the obstacles. Then get out of the cesspool and go through the door behind you. Turn left and go up the small flight of stairs. Move along the wall, then pick up the note near the corpse in the stroller.

Having reached the end of the corridor, go upstairs and press the red button. You can hide from the butcher in the closet. Wait for the psychopath to leave, then rush past him out the door. After that, run to the elevator and go down. Go forward and turn right to the large doors, then get out. After completing the episode you will unlock the first achievement.

Break these boxes. In them you can always find what is so necessary for survival: cartridges, first aid kits and various devices.

Episode 2. Survivors

Get out of bed and look at the things on the table. Go to the door and look at the beetles crawling on the wall. Then follow the nurse and sit in the chair, where you can upgrade your first skill.

Get out of the fire and pick up the syringe that lies on the stump. Turn right and follow the trail of blood along the path. Then find a light source, pick up a lantern and go down. Take a revolver and make several accurate shots in the head of your former partner.

Like many other horror games, The Evil Within suffers from a severe shortage of ammo. Try to use improvised means and stealth killings, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Look into a lonely house. There you will find a diary and an unusual mirror. Upgrade the necessary skills and return to reality through the same mirror.

Leveling up in the game is carried out only in the hospital on a special chair. In the hospital you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that open with special keys, and find map fragments. For the first piece you will receive valuable items, and for the second - a special reward.

Sneak up to the enemy and kill him covertly, then go into the house and explore it. Climb over the fence. Pick up a bottle from the ground and throw it at the first zombie, you can kill the second with a shot to the head. Next, you should be careful - in the next location there are five enemies.

It makes no sense to act head-on, so sneak and attack the enemy from behind. Then turn left and go around the second one through the thicket. Attract two more with the bottle, and then lure them to the trap. In front of large gates, do not rush to use the switch. To protect yourself, burn 2 corpses lying a couple of meters away from you.

Burn zombie bodies if you have matches and torches. These creatures have some chance of being resurrected at the most inopportune moment, so it’s better to play it safe.

Activate the switch and go through the gate. It’s better not to touch a pack of zombies busy devouring corpses. Sneak along the fence to the bridge and kill the living dead guarding the passage. Just at this moment the crowd of the dead will hear you, so don’t waste a second - run to the gate.

Episode 3. In the claws of monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find the doctor. Then turn the wheel to the right and visit the next room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head towards the gate.

The butcher has the required chainsaw in the barn - you can easily find him by sounds. Before attacking the boss, make sure there are no small enemies left around. In the house opposite you will find a crossbow next to the table, as well as a shotgun on the second floor. All this will help you deal with the butcher. You can place several explosive bolts in the boss's path and then finish him off with powerful shotgun blasts. After winning, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the monster’s biography. To do this, go to the main menu and delve into the diaries of the main character. This opportunity will be of interest to those who appreciate a good storyline and atmosphere in games.

Episode 4. Patient

Enter the hospital and turn left. After the short cutscene, kill the doctor's brother with a few headshots. Leave the hospital grounds. Look into the neighboring house. Follow the fleeing patient down the stairs. Kill the invisible creature, focusing on the silhouette in the room, and try to go outside.

Despite the hallucinations, follow the man who appears forward. After the next vision, get out of the pit and activate the switches. Get to the other side and go to the white door. Turn around and kill the zombies that appear. Don't forget about grenades and a crossbow. This is the best weapon at the beginning of the game. Go through the opened door and watch the creepy boss appear. It is useless to fight him for now, so turn around and run to the end of the corridor. The creature will be distracted by the patient running out, and you will have time to escape.

Climb into the ventilation shaft. Once you get out, run to the closing door and crawl under it. Go down until Ruvik appears again. As soon as he appears, turn around and run upstairs.

Episode 5. In the Depths

Get to the end of the corridor and turn left. Go downstairs. The door will be locked, so go into the next room. Kill the invisible man, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik further until you find yourself in a locked room.

Look into two rooms through small openings in the wall, then go through the door that appears. After this, you will have access to a small riddle. In three rooms you need to press the correct buttons located on the stretcher. In case of a mistake, the main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be shown there. Click left flower button, left gear button and right button with a nerve cell.

Go through the new door and heal your partner Joseph. Make your way to the exit with him, then climb up the stairs. Continue on until you meet a girl named Kidman. Protect yourself from crowds of enemies, covering your new acquaintances. Then go to the control panel and set the code to 22 on the top sensor and 5 on the bottom.

Go back and jump down. Climb through the small opening in the wall and go in search of detectives. Go through the open door. Head to the end of the corridor, set the puddle on fire, and then lure the evil creature out of the last door.

Using fire and barrels of fuel, finish off the creature, after which the desired passage will open. Go inside the room and watch the cutscene. Now you need to sequentially knock down each zombie and turn off their “power” (the same button that is responsible for burning corpses).

Episode 6. Not ourselves

Wake up in the hospital and go outside. This time the mirrors don't work, so go into the office and look at the photos. After the video, turn on the flashlight and go out into the main corridor. There, turn right and go to the end, then take the stairs down. Go to Leslie and watch the cutscene.

Returning to reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks down the door. Do the same thing in the next room.

Go to the next location. In the building on the left there are four booths, from which a hail of arrows will rain down on you. Periodically, one of the booths opens - just at this moment you must remove the shooter. Crowds of dead people will interfere with this, and it is better to kill them right away. Once you kill all four machine gunners, a butcher with a chainsaw will appear. Since shotgun shells are scattered throughout the level, killing the villain will not be a problem. You just need to collect all the ammunition as soon as possible.

Enter the building, go up the stairs and burn the corpse that is preventing the elevator from working. Climb up and save Joseph (shoot the zombies in the legs). Protect your partner while he opens the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and warp back to the hospital. Go to the mirror and return to the real world. Continue moving until you come to the ritual room. The door will become safe as soon as you place all the bodies in the right order, as in the screenshot below.

Take the elevator up and walk along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. When you reach the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is quite easy. Just don't let him get close to you, otherwise you'll be screwed. When the creature is stunned, do not hesitate to use up your arsenal. After doing this several times, take Joseph's glasses and move on.

Episode 7. Guardian

Enter the church and talk to your partner. Then go forward a little and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open the secret passage. Insert the sign you just found, two passages will open. You go to the one on the right.

Climb past the trap in the small opening in the wall. Then lift the lever and climb up on the large slab. Now you need to jump in time to the stone door, from which you can knock out the missing figurine. After that, go back and look for the last statue in the opposite passage.

Activate all the missing elements and go down the large stairs. When the boss appears, turn around and move back a little. Then you need to quickly run through the entire corridor, avoiding the traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Go through the round door and immediately around the bend, deactivate another valve. All this time you will be pursued by a new type of enemy, which differs only in its increased health and damage. The difficulty is that this type of enemy constantly respawns at different points, so use ammo only in extreme cases.

Leave the room and turn left. The monster will break the valve, so pick up the missing element lying on the table in the next room and repair the mechanism. Then get out of the room, turn left at the stream and end the episode.

Episode 8. The grain will sprout

Move deeper into the cave, shooting enemies along the way. After that, turn the lever and move on. Run to the other side, taking cover behind the rocks. Keep moving. Be careful, there are plenty of walking dead ahead. While in the hospital, turn the lever and move forward until the vision covers you again.

When you see the next boss, don't panic. They won't let you fight him yet, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the cutscene.

Episode 9. Cruel Intentions

Once again in the hospital, leave the room and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. Having moved to another world, visit the hospital.

In this location, Ruvik will attack you from time to time. You can’t kill him, and if you get within arm’s reach of him, you’ll die right there. All that remains is to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this point you need to open three locks on the central door. To do this, you need to find three dissected patients and correctly pierce their brains with a special bolt. To gain access to the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies eating the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The lower one is located in the library. Go along the corridor and then blow up the trap. Enter the room and crawl into the laboratory. The second test subject will be waiting for you there:

Finally, return to the main entrance and open the silver doors. Go to the combination lock and insert the two found reels. Set the number 11 on the top one, and 2 on the bottom one. Visit the laboratory and insert the third probe.

The central door is now open - the hero goes there. You will be shown several visions, after which get out of the trap. Watch your step and beware of traps. Also, some grates will have locks that can be broken with a pistol shot.

Once in the sunflower field, go to the farm. The character will again be covered in memories. When the fire starts, pull the lever and turn the valve, then stand on the platform. Shoot the valve blocker with your pistol and lift yourself to the exit.

A boss battle will begin. You just need to hold out for a while, shooting ordinary dead people. Do not approach the boss under any circumstances!

Episode 10. Master's Tool

Go down the stairs and go straight. In this location, you should not raise the alarm, as the trap will be triggered. If enemies notice your presence, huge saws will begin to rotate throughout the room. Therefore, secretly kill the enemy with a torch and go into the room to your right. Go up to the left, to the second floor. At the end of the corridor there will be a spare battery. Go downstairs and activate the generator in the next room.

Go through the opened iron doors and kill a couple of zombies. Then go to the gate - there will be a non-working switch nearby. The missing element will be in the blue door nearby, but there are several enemies waiting for you there. Go further, bend over, make your way to the switch and activate it. Now turn around and kill the two enemies. Afterwards a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those cannons that have cartridges left.

Activate the switch and climb up the stairs. Be careful and don't step on the traps. Pull the lever and go to the original iron gate - it will now open.

Here the monster with long black hair and many arms will make itself known again. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow to the elevator.

Visit a doctor you know and then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freezing bolts. Immediately after using one of them, shoot the monster in the “eyes”. Get into the elevator - this episode is over.

Episode 11: Reunion

Swim to the surface and move on. Despite the falling objects, at this level it is unlikely that anything can catch you - all the destruction here is scripted. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with the enemies and take a comfortable position.

You can't kill water creatures, but you can distract them. Throw corpses into the water by shooting at the ropes they are hanging on. You can also lure them with bottles.

New living dead will appear, one of which will have the key to the door. Go forward until the bridge collapses. Then swim out onto the asphalt and move along the sewer pipe. As soon as you deal with the enemies that appear, the iron door will open.

Go further to the construction site. There, kill all the guards, then go upstairs and save your partner. Look into the room with her, but something goes wrong. Open the door, go outside and go up the stairs.

Episode 12. Trip

When the giant monster grabs the bus in its clutches, shoot it in the head and tentacles. Then he should let you go - there will be time to pick up ammunition and medicine and break away from him. Kidman will take you to a dead end, so you need to shoot back from the advancing zombies.

The boss will appear again. This time shoot him in the belly. Deal with the enemies and move towards the ambulance. Take your medications. On the way back, the bus will be attacked by a crowd of dead people. Take them out with the machine gun located on the army jeep. After that, heal Joseph. This will be followed by a mini-game “crush as many zombies as possible with the bus.”

Episode 13. Losses

Make your way through the destroyed building to Joseph. After watching the video, shoot at the cable that holds the elevator. Go down the stairs and deal with the enemies below. Don't forget about traps - there are quite a lot of them at this level. Passing the butcher with the safe on his head, move along the ventilation shaft to the outside.

Continue through the hordes of zombies and obstacles until you meet Ruvik. After it, green traps will appear on the floor, which are best disabled. At the slaughterhouse, kill the butcher using grenades and freezing arrows from the crossbow.

Episode 14. Hidden Motives

Replenish your supplies of first aid kits and weapons. Move forward and quietly eliminate the zombies. Then enter the subway car. Crawl under the electrical barrier and then pull the lever to disable the trap.

In the sewers, do not rush to waste ammo on a lone zombie - some creature will take it away on its own. Continue along the tunnel until you encounter giant tentacles. As usual, use freeze bolts to immobilize and shoot directly at the head. When the creature climbs into the pipe, it will begin to release larvae. Ammo is falling out of them, so use this to replenish your ammo. You can knock the boss out of the ceiling by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. Get into the elevator and go up. The collapse will take you back to the hospital. Eliminate zombies that crawl out of the baths.

Episode 15. Root of Evil

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. Many dead people will attack you. Get on high ground to make it easier to defend. Don’t forget to pick up ammunition and medicine scattered around the arena. Save your most powerful weapon for the chainsaw-wielding sadist who will appear towards the end of the fight.

In the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them using a rifle or a well-thrown grenade.

Soon you will find yourself in a new arena, where you will have to fight two safe-headed monsters at once. Before the battle, disarm the traps in the room and pick up useful items. The battle can be made somewhat easier by isolating the safe-heads from each other. To do this, use the lever on the wall.

After this, you will need to walk along a long corridor without falling under the gaze of huge eyes and without touching the stretched threads. To briefly extinguish an eye, shoot it.

During the final boss fight, you will be placed behind a machine gun located on a special installation. Shoot the creature at the tentacles and head, after which the car along with the hero will be thrown to the side. Once on a steep wall, shoot the RPG directly at the head. You should have time to fire 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. Launch a projectile into the marked area as soon as possible - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov

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