Where is the second broken ship in the witcher 2. Quest "mystical river". Fisticuffs - Vergen

An epic quest that goes on for three chapters (once again, for those who don’t understand, the quest starts in the first chapter, continues in the second, and you can finish the quest only in the third chapter), and upon completion of which we will be able to get the legendary Vran armor.

The task is so unique that completing it will be an excuse for many to start the game from the beginning.

If we haven't got it yet, we can use the tunnels to collect the blood of the Necker Warrior. At the end of the path, we will encounter Bulvor, with whom we can easily defeat Jorden and attack him from behind. In the same area we will find the key. Returning with Saskia, he will tell us that we must play the next Poker item with Scalen. We can beat him three times and he will give us different things, but that's enough to win him once.

Once we have all of this, we will have to cross the fog again to lift the Henselt curse. To start the ritual, we will need to lead Hensett, the order is: Petrified Bread, Black Candles, Goat Skull, Burnt Tree, Crow Corpse, Bowl of Milk and Pixie Ring.

Chapter I

1. In the lair of the kayran (which can be found on the instructions of the kayran), we will find a destroyed ship, in which we will find the key of the "Meter Zille" in the remains of a person (the key will be useful to us in the second chapter and in the third - save it).

2. In the same place, we will find a chest. By opening this chest with the key, we will receive a logbook and a report from the captain of the ship.

After the ritual, we will have to talk to Hensett at night. In order to be in a trance state, we will need to drink a frieze potion, but first we will need to buy a chart from Myron for 111 orins. After entering Letho's lair, use Arda in the gargoyles and Yrden with the Golem. When we finish it, we will get David's skill.

Finally, we will have to face the Eternal Battle. If we haven't reached the Selchikk armor by now, we'll have to do it at this point. The battle consists of 5 parts. In the first one, we must defeat the Drauger, protected by 4 Spectra. In the second, we will have to go through the corridor, in which a small arrow can end with our game.


3. The captain did not have time to send a report, and we need to do it for him. There are several mailboxes in Flotsam - we put a report in them.


4. We go to Ludwig Merce, and open his chest (we convince him to open it with the Aksy sign), in the chest we need Ludwig's report.


Important! After completing this stage, the message "Find the second ship, up the Pontar River" will appear, but we will find the second ship only in the second chapter.

In the third, we will take control of Selkirk and we will have to end up with 6 ghosts, two of which will have a shield. At the end we will face Draugyr, but we will do it like Geralt. It is very easy to defeat him with Yorden and attacks from behind, but we can use oils to increase our damage. In the fifth and final part, we will take control of the priest and we are inclined to get out of the fog. If we get more than one hit, it's better to load the game.

Along the way, don't forget to update the Mystic River mission by inspecting the chest on the ship. Inside you will find the Vran Armor Upgrade. Philippa's house will be guarded by the Element of Fire, which we will have to accept calmly. Blow from this little friend and we can say goodbye.

5. We also need a letter for Detmold. It can be obtained from Loredo's chest, but only with the key, which can be obtained by killing Loredo - i.e. at the very end of the first chapter.

Important! There are two endings for the first chapter. If we choose the side of Roche, then we will kill Loredo directly on the “Death to the Traitor” task, but if we choose the side of Iorvet, then there will be only one moment for this - at the very end of the “Floating Prison” task, when we have already entered the ship, Loredo will say us that if we sail away, then the elves will be burned alive. Geralt will jump off and we will have a choice - either save the elves or kill Loredo. Unfortunately, to complete the quest, you will have to leave the elves to die, and Loredo will take care of himself.

Finally, we will meet with Hensett and his guard. We can get into the next room to make the soldiers go one by one and lay Yrden's traps to kill them without unwanted interruptions. In the end, we can convince Roche that it's not worth killing Henselt or letting him act according to his heart.

If you have come here, the hardest part has already happened. When you reach the bottom of the ravine, instead of moving forward, go back along the path on the left to get Ditwen. But, if you prefer to go for the tome now, take the door on the left and remember that you have two places of power that you can use during the fight. When you have the volume, take it to Bras de Ban Ard so that you believe the Fall, which will make it much easier to rescue Anahie.

Chapter II

In the second chapter, we will find the second wrecked ship (during the voyage along Pontam, they say that the place will be marked on the assignment). In it we will find the report of the captain of the Aela Tar and materials for creating armor.

Chapter III

1. We go down to the dungeons of Locke Muinne, go left, then right, and find a locked chest, which we open with the key "Peter Zille". In it we find:

Therefore, Brigid will have to deal with them alone. When you're ready, take the potions you see fit and use the sharpened stone on the steel sword before talking to Rosh. Remember that there are two more places of power in your Caidwen base. And at the beginning of the stairs leading to the central door. One is damage increase and the other is vitality recovery.

When you reach the target and face the sorcerer, make sure you stay on the back wall and don't let your spells reach you. Rescue Anais and give her to the Redian guard, or not. But be aware that if you refuse, you will have to face the soldiers.

  • armor from Iisgit;
  • the sword of Deireath;
  • rune of fire;
  • drawing of the armor of the Vran;
  • everything you need for forging

2. We find the local blacksmith Bras, in a tavern on the city square.

3. We ask him to make the armor of the Vrans (from the armor of Iisgit, and the found Vran tools).

This quest is over.

As you can see, the Mystic River quest is very epic, but the armor is also considered legendary. I searched a lot for information on this task on the Internet, but I find only questions. Apparently no one has completed it yet, so the characteristics of the armor are still unknown.

When you're ready for the final fight, go through the doors and wait for the events to unfold. With the forgotten Vran sword, we can also use the trick that is to draw the sword, wait for it to fill up, use Quen, and draw the silver sword. Thus, we get a free Quen.

On the top floor of the tower, you will have to make a decision. Once this process is complete, we will encounter the ensemble for the first time. We will have to take half of our lives. In addition, in order to facilitate the confrontation, we can achieve a fight with 100% resistance to burning, and also advise to learn their movements by heart.

Many fans are often interested in how to complete the Mystic River quest in The Witcher 2 and where to find the second ship. It must be said right away that the passage of this task is carried out in stages, so it will have to be completed in chapters 1, 2 and 3. Only after that will the reward follow - the legendary armor of the enemies.

After climbing into the kayran's lair, you need to look around to find a destroyed ship. Climb inside and find the Metra Zille key, which lies in human remains. It is worth noting that this key must be found, because it will be needed in the passage of the quest in chapters 2 and 3 of the game.

Talent, foot play will be especially useful if you dodge your attacks. When we take the necessary life, we will face the final fight at the top of the tower. Again, patience, it's not convenient to rush during this fight, be persistent and you will win it.

The epilogue consists of only two fights, and one of them can be avoided. In addition, there is no access to vendors or blacksmiths during the Epilogue. When we enter the streets of the city, we will have to face a group of Nilfgaard soldiers. After eliminating them, we can let the majority of the soldiers focus on Roche while we finish with the furthest behind one by one. Get over a group of Nilgardians, we have a final confrontation. We can let Leta explain or hasten the end, at which point we will have to make another decision.

In the ruined ship, you also need to find a chest that can be opened with a key to get a logbook along with the captain's report. After that, move to Flotsam to send the found report. In the city, you need to find one of the mailboxes in order to throw the find there.

Then head to Ludwig Merce and convince him to open the chest with the Axii sign. This chest contains Ludwig's report. It is worth noting that after this a message will appear, which will say that you need to find a second ship located at the mouth of the Pontaru River. However, in order to find out in the game The Witcher 2: Mystic River where the second ship is, you need to get to the second stage of the passage, which will be carried out in Chapter 2.

The fate of Flotham and Bernard Loredo → Not mentioned. Henselt's fate → Nothing changes whether he is alive or not, or how many kingdoms he has conquered. The fate of Vergen → His victory or defeat, unfortunately, does not change anything. The fates of Saskia and Iorveta → Neither of them appear in the game. If you walk the path of Iorveth, yes, you can hear some Skaia, "tael says he is alive, but disappeared." As for Saskia, it has a comic about Vergen and a bit about her.

Triss is still mad at Geralt and Ves doesn't even mention her meeting with the sorcerer. The fate of Temeria → No matter who left the kingdom, or if we help Anahie and then deliver him to John Natalis, the future of Temeria will remain the same. I hope you enjoyed the guide and that it helped you overcome this challenge.

Before that, you need to find Loredo's chest, but you can only open it with a key that the owner does not want to give. You need to kill Loredo and open the chest to pick up the letter addressed to Detmold.

In this chapter, you can find the second abandoned ship, for this you need to go sailing along Pontam and carefully look at the map, the location of the second ship will be marked on it. Once in place, you need to carefully examine the ship and find the accounting statement of the captain of the Aila Tar. Also there you can pick up and all the necessary materials needed to create armor.

It's not easy every day to be a young Californian fooled by the charisma of a fashion puddle, especially when you're celebrating a dream holiday under banana trees with a group of friends. interchangeable than Barbapapas. It's a really beautiful playground, vast enough to make a lot of methods to get ahead. Step 1: Find the ship wreck.

Near the keygran's lair you will find a shipwreck. You will open the crate, which is located on the opposite side of the wreck. Inside the chest you will find the Capital Diary and the Captain's Report. Step 2: Read the investment log and inform the captain.

If you have not yet figured out how to complete the Mystic River quest in The Witcher 2, then its first part will be considered completed after you find the second ship, and then it remains to head to the Locke Muinne dungeons. After descending, turn to the left, move straight until you come across a turn leading to the right. Roll up and find another chest. To open it, you need the "Petra Zille" key, which you picked up back in Chapter 1.

Chest contents:

  • Fire rune;
  • The armor of their Iisgipta;
  • Forging materials;
  • Sword of Deireath;
  • A blueprint for crafting Vran armor.

After the finds are in your hands, you need to go to the blacksmith Bars, who can be found in the tavern located in the city square. When meeting, you need to ask him to create unique Vran armor, but for this you will need to give him all the finds. As soon as the armor is in your hands, the passage of the quest will be considered completed.

An epic quest that goes on for three chapters (once again, for those who don’t understand, the quest starts in the first chapter, continues in the second, and you can finish the quest only in the third chapter), and upon completion of which we will be able to get the legendary Vran armor.

The task is so unique that completing it will be an excuse for many to start the game from the beginning.

Chapter I

1. In the lair of the kayran (which can be found on the instructions of the kayran), we will find a destroyed ship, in which we will find the key of the "Meter Zille" in the remains of a person (the key will be useful to us in the second chapter and in the third - save it).

2. In the same place, we will find a chest. By opening this chest with the key, we will receive a logbook and a report from the captain of the ship.


3. The captain did not have time to send a report, and we need to do it for him. There are several mailboxes in Flotsam - we put a report in them.


4. We go to Ludwig Merce, and open his chest (we convince him to open it with the Aksy sign), in the chest we need Ludwig's report.


Important! After completing this stage, the message "Find the second ship, up the Pontar River" will appear, but we will find the second ship only in the second chapter.

5. We also need a letter for Detmold. It can be obtained from Loredo's chest, but only with the key, which can be obtained by killing Loredo - i.e. at the very end of the first chapter.

Important! There are two endings for the first chapter. If we choose the side of Roche, then we will kill Loredo directly on the “Death to the Traitor” task, but if we choose the side of Iorvet, then there will be only one moment for this - at the very end of the “Floating Prison” task, when we have already entered the ship, Loredo will say us that if we sail away, then the elves will be burned alive. Geralt will jump off and we will have a choice - either save the elves or kill Loredo. Unfortunately, to complete the quest, you will have to leave the elves to die, and Loredo will take care of himself.

Chapter II

In the second chapter, we will find the second wrecked ship (during the voyage along Pontam, they say that the place will be marked on the assignment). In it we will find the report of the captain of the Aela Tar and materials for creating armor.

Chapter III

1. We go down to the dungeons of Locke Muinne, go left, then right, and find a locked chest, which we open with the key "Peter Zille". In it we find:

  • armor from Iisgit;
  • the sword of Deireath;
  • rune of fire;
  • drawing of the armor of the Vran;
  • everything you need for forging

2. We find the local blacksmith Bras, in a tavern on the city square.

3. We ask him to make the armor of the Vrans (from the armor of Iisgit, and the found Vran tools).

This quest is over.

As you can see, the Mystic River quest is very epic, but the armor is also considered legendary. I searched a lot for information on this task on the Internet, but I find only questions. Apparently no one has completed it yet, so the characteristics of the armor are still unknown.

1. In the lair of the Kayran (you will find yourself there on the instructions of the "Keyran"), we will find the destroyed ship, in which we will find the key of the "Metra Zille". We will need this key in both the second and third chapters, so save it.

2. In the same place, we will find a chest. By opening this chest with the key, we will receive a logbook and a report from the captain of the ship.

4. The captain did not have time to send a report, and we need to do it for him. There are several mailboxes in Flotsam - we put a report in them. You can do it at Merc.

After completing this step, the message "Find a second ship, up the Pontarou River" will appear. No need to try to find it somewhere. He is in the second chapter, so calmly continue to go through the story.

You can highlight the 5th point in the first chapter - receiving a letter for Detmold. It can be obtained from Loredo's chest, but only with the key, which can be obtained by killing Loredo - i.e. at the very end of the first chapter.

Also note that the first chapter has two denouements. If we choose the side of Roche, then we will kill Loredo directly on the “Death to the Traitor” task, but if we choose the side of Iorvet, then there will be only one moment for this - at the very end of the “Floating Prison” task, when we have already entered the ship, Loredo will say us that if we sail away, then the elves will be burned alive. Geralt will jump off and we will have a choice - either save the elves or kill Loredo. Unfortunately, to complete the quest, you will have to leave the elves to die, and Loredo will take care of himself.

In Aedirn, while sailing along the Pontar, we will find the Eila Tar, another wrecked ship similar to the Petra Zille we found at Flotsam. Using the captain's key from the first ship, we will be able to open the chest found on the second ship. Inside will be a report from the captain of the Aela Tar, as well as Vran smithing tools, with which you can supposedly forge Vran armor. In addition, from the report it will be possible to find out how both ships died.

I played by choosing the path of Rocher and could not miss this place.

1. Having descended into the dungeons under Lok Muinne through the entrance next to the city square, (not far from the place where we fought on our hands) we will have to go left and then right. So we get into the room where the chest will be waiting for us. It will be possible to open it with the help of the captain's key from the ship "Petra Zille". There we find:

  • armor from Iisgit;
  • the sword of Deireath;
  • rune of fire;
  • drawing of the armor of the Vran;
  • everything you need for forging
2. Having a blueprint for Vran armor in hand, we can talk to the local blacksmith, Bras from Ban Ard. It is located in the city square. We can ask him to remake the armor from Iisgith with the help of Vran blacksmithing tools that we found in Aedirn. So we get the legendary armor of the vran, which will mean the completion of the task.

In the clutches of madness

If you try to find out from Cedric about the work for the witcher, then he will tell you about the long-destroyed manor, which was one of the asylums for the mentally ill a long time ago. It existed even during the war with Nilfgaard. According to the elf, two researchers recently went there, but never returned.

Apparently, the work is just for the witcher, so we go to investigate. As you pass through the forest, you will meet one of the missing explorers named Rupert. Rupert will ask you to help his friend, who is still in the ruins of the old manor. As soon as you get close to the ruins, you will immediately hear the sounds that nakers make. It's time to get your silver sword and quickly run inside the estate. Use your medallion to avoid the traps that are here. As soon as you get inside and go down the stairs to the basement, you will meet a naker, who is not too hard to kill.

So, now it's time to carefully examine the basement. At some point, it becomes clear that this place has been cursed for a long time. Suddenly, the ghost of one of the Nilfgaard soldiers of that time appears and everything starts to burn around. Follow this ghost. In the end, after going a little deeper, you find yourself in a place where a couple of ghosts will unexpectedly attack. It's time to get a weapon and give heat to these ghosts. As soon as you defeat the enemies, then look into the chest nearby - there you will find pieces of the medical card. After that, we begin the search for Gridli.

After passing into the next room, the ghost of a Nilfgaardian soldier appears again. He will show you where to go and in the end, again leads you into another trap. This time you will be attacked by a lot more ghosts, so now you have to tinker a bit. Now the Quen and Yrden signs will be very useful to you. As soon as you go through a couple of rooms, you find what you were constantly looking for. Gridlya will be so scared that there is nothing to really tell you and will not be able to. In order for him to calm down and tell everything he knows, you need to give a sedative, so we set off to look for a cure. In the room on the right side you can find the item you need, but as usual you have to fight a couple of ghosts first. Once you kill the enemies and take the medicine, you can safely return back to the frightened researcher.

Now he will tell you about a terrible story and a terrible curse that was imposed by one of the Nilfgaardians. You will find this culprit in the next room on the left side. To everyone's surprise, he is not at all aggressive. In the course of a conversation with this ghost, you will learn that in order to put him to rest, you must bring the eyes and hearts of those who tortured him - that is, Gridley and Rupert. Time to get Gridly out of here and talk to him and Rupert. Now you have several ways to solve this building:

    You can accept the offer of the ghost of a Nilfgaardian soldier and give him what he demanded from you, or rather from them.

    It is possible to deceive this ghost, while telling everything to Rupert and Gridle. Those, in turn, will offer to transfer parts of the body of pigs instead of real body parts, since they will not differ much from human remains, and the local butcher will very gladly sell them to you. If you choose this solution, then the ghost will have no doubts and will believe you.

    You can also slip the eyes and hearts of neckers into the ghost, but in this case the ghost will find out about the deception and then immediately attack you. After the massacre, you still have to decide the fate of two comrades - Gridley and Rupert.

As soon as you get rid of the curse in the hospital, you will need to decide the fate of Gridley and Rupert: you can either let them go or decide to judge them by the standards of the law.

The ruins of the hospital (if you did not find Cedric)


Hangover

As soon as you go to visit the Temerian special intelligence, you will see that they are planning a holiday. Once you accept the invitation and join their party, at some point Bianca will challenge you to take part in one of the competitions. One of them is knife throwing. But soon the game is interrupted by local peasants and unexpectedly accuse the soldiers of Vernon Rocher of desecrating their sacred statue - Veiopathis. This situation can end extremely unpleasantly, for example, the battle between Roche and Geralt. In general, in the end this is what happens, after which the girl decides to tell you about Vernon's past life. At some point, the celebration is interrupted again, but already one of the soldiers, under the pretext, will measure their strength. If you defeat this soldier, then you will receive Kraden's sword as a reward. As a couple more beers pass, you completely pass out. You will come to your senses already on the bank of the river, and then some unknown peasant will wake you up.

So, you find yourself not only unarmed, but also stripped to the waist. It's time to find out what happened at the party at night. If you intimidate or bribe a peasant, then you will know that you should visit a local girl in a brothel. It will not be difficult for you to find it - the brothel will be located on the floor above the tavern itself. If you roll off some gold to the girl in the brothel (whose name is Garven), then she will tell you that you and your friends climbed on her girls and rode them to the harbor. In addition, she advises you to talk to Bianca. You can find Bianca in the Blue Stripes camp. The girl will tell that you, along with the rest of your friends, tried to swim across the river on prostitutes. You will also learn how you got the special tattoo that every soldier in Vernon Roche's squad has. And one more good news - your things are neatly folded in a chest nearby.

contract for nakers

On the bulletin board in the city you can find a contract for nakers (forest monsters). The bulletin board is located immediately at the entrance to the city tavern. But before moving on to hunting, you must first collect all the known information about these creatures. As they say, "practice is the best teacher". Therefore, it's time to quickly go to bring down the nakers. As soon as you kill more than a dozen nekkers, the witcher will understand that these creatures use burrow systems as a way to move, so if you can find and destroy all the passages to these tunnels, then the nakers will stop terrorizing Flotsam. All entrances will be located in the vicinity of the town. Several caves are located immediately in the forest, near Flotsam, another cave is located behind the waterfall near the elven ruins. The best, surest and most reliable way to get rid of these caves is to use Buckshot! In order to create such a bomb, you only need to use two alchemical ingredients - aer and rebis. Once you fill up all the caves, then you just have to find a merchant named Ludwig Moers and take your well-deserved reward from him!

Location of naker tunnels



Contract for Endriag

As before, you can find a new contract on the notice board, which is located near the city tavern. As expected, first you need to study your opponent, and then fill up about a dozen creatures in order to understand their essence and tactics. A lot of these creatures will be in that part of the forest, which is located near Bindyuga. At the very beginning of the game, it will be extremely difficult to resist the endriags. In battle with them, you should be very careful and accurate, and do not forget to use the Yrden sign to slow down their movement first, and then kill them with a silver sword. Once you've killed enough of these creatures, the witcher will realize that the only way to permanently destroy them is if you destroy their cocoons. These cocoons will have yellow and translucent shades, new monsters will climb out of them - in general, you will immediately understand. Cocoons will be arranged in packs, in one such pack there will be three cocoons. You need to open the cocoon and finish off what will be there with your sword. As soon as you destroy three cocoons, their uterus will visit you. As soon as you kill two queens, you can return for your reward to the already familiar character - Ludwig Merce.

Location of endryag cocoons



Poker game - Flotsam

It's time to remember the old game - poker with bones (mini-game). This game is familiar to every player who has ever played the first part of the legendary series. In it, you roll six dice, but first, you need to place a bet, then confirm, and in the end, finally roll the dice. Throwing too much dice should not be, as they can fly off your board and, of course, they will not be taken into account. Your opponent will always roll the dice second in a row. Once you roll, you can choose which dice to roll next. Your opponent does the same. After the second call, the result is usually already summed up, who became the winner.

The ascending order of the dice is as follows: poker (if you roll five dice all of the same number); four of a kind (if you get four dice of the same number); full house (an ode to a pair of dice and three dice of the same number); senior straight (five bones in a row starting from the second number and ending with six - that is, 2,3,4,5,6); low straight (five bones in a row starting from one to five - that is, 1,2,3,4,5); a triple, a pair and two pairs (if three dice of the same number fell out).

You can find the first players in the Flotsam tavern: all playing characters will sit on the first floor. The weakest players in Flotsam are Casimir and Benedict, so it's best to practice on them first. The strongest here is Zyndraba and in order to get a chance to play with him, you must first beat the weakest opponents. As soon as you defeat Zyndrab in dice, he will tell you about stronger opponents who also play dice. Strong players are Burnt and Einar Gussel. You can find the burnt one in the Bindyuga area, but you can find Einar in the artisans area. Once you defeat the Burnt One, you will have a choice: you can take either the gold or the troll head. You will need the last item if you go to help the troll that lives under the bridge (according to the quest "The trouble with the troll").

Hand wrestling - Flotsam

A new game in the Witcher series. If earlier there were only fisticuffs, now they have been added to the fight on the hands. So, the essence of the game comes down to the fact that you need to keep the circle within the recolored square on the screen. As soon as Geralt gets tired, the sector decreases in size.

Old Zoltan will tell you about arm wrestling, in addition, he will even become your first opponent. And besides this, he will happily constantly try to fight with you in his arms, so he acts as an excellent coach. We advise you to try it first, then move on to more serious rivals.

As soon as you defeat the dwarf, you will need to find yourself a new opponent. The first real rival can be Janos Zyla, who you can find in the city tavern. He will be a rather weak opponent, so you should not have any difficulties.

As soon as you defeat Janos, he will complain to a stronger opponent. As soon as you defeat him, an even more serious opponent will soon come out against you - Fat Mikel (the same regular in the tavern). The enemy is very strong and no worse than Zoltan. Once you defeat Mikel, you will be able to challenge the local champion - Bartholomew Barka. You can find it in the village (Bindyuga). As soon as you offer him a fight on his hands, he will gladly agree to take part. As soon as Barka is defeated, he will tell everything to a stronger opponent - Adam Pagratt (the only person who was able to defeat Barka). After defeating Adam Pagratt, in the first chapter you will not meet any more new opponents, but you can still continue to train on Zoltan and Janos.

One on One - Flotsam

Fisticuffs is a classic Witcher game. This mini-game is based on QET - that is, instant keystrokes: various signs will appear on your screen that will show which buttons you need to press - A, D, W. As soon as you visit the city tavern Flotsam for the first time, you will see people who are fighting. If you decide to talk about it with them, you can find out about the rules of local battles. After that, immediately you are offered to meet someone in the ring. As soon as you win your first victory, you will be given a stronger opponent. As you win the second victory, your ardent talent will be noticed by King Ziggy - Flotsam's most famous fighting personality. He will offer you to take part in the battles that are held in the estate of the local commandant (Loredo). This will take place on the assignment "Fight Club". If you agree to Ziggy's offer, then he will be waiting for you daily at 21:00, near the entrance to this tavern. In addition, to become the local champion of fisticuffs, you will need to defeat the strongest fighter named Baby Dodu. Once you win this big contest, you will be able to challenge any previously defeated opponent to battle.

Fight club

If you decide to take part in a major competition, then it's time to go to the tavern in the evening and meet Ziggy there. Your certain "patron" will take you straight to the Loredo estate, while on the way telling you about money and fame. Keep in mind that you will still have a chance to refuse this venture if you change your mind.

Immediately behind the commandant's estate, four opponents meet you. Opponents will not be the weakest, so you have to tinker a little. But the stronger the opponent, the greater the gain! Before the fight with an opponent named Zhdan, Loredo will want to talk to you in person in some quiet place. In a quiet place, he tells you to leak this fight. The fact is that, as expected, everyone bets on the victory of the witcher, so if Loredo bets on Zhdan, then he will break a good jackpot. But it's up to you to decide, so you can either agree or refuse.

    If you agreed. In this case, the commandant will share with you a good win.

    If you didn't agree. In this case, Loredo will promise you to avenge such alleged betrayal.

As you leave this house, do not forget to pick up your weapons. The guards left your weapon near the chest by the gate. If you win the fight on Loredo's evil, then at some point in the street next door, two thugs who were sent by the commandant fall on you. In order to defeat these villains without much difficulty, first immobilize one of the opponents with the help of the Yrden sign, after which you dodge the attack of the second opponent, then go behind your back and hit. After this counterattack, use the Aard sign on the first thug, after he falls you must finish him off. Now, to complete the task, you need to go to Buttercup and talk about everything that happened to him.

Trouble with the troll

the witcher 2 assassins of kings troll

Among the other contracts on the bulletin board, there is another very interesting task! Every witcher knows that trolls are intelligent creatures and according to the witcher code, they cannot be killed if they do not pose a threat to people, therefore, before meeting the troll, you will first need to talk about it with the headman named Horab, which is located in the Bindyuga region. He asks you not to kill the troll, no matter what is said in your order on the bulletin board. Well, things are getting quite interesting. We are now leaving for the forest, where near the destroyed bridge (which was mentioned in the order) you will soon find one peasant. Kill the naker who is trying to kill the peasant and talk to him about the troll, after which you will find out that he is a troll, has gone crazy. Before that, he watched this bridge, and the bridge was the only way that led through Pontar. But now, the bridge has been destroyed, and the troll now demands payment, but not gold, as is usually required as a payment, but vodka! If he does not get what he requires, then he is going to kill all the travelers who only come across to him. The peasant tells you that they need both a sober troll and a working bridge, so the peasant asks not to kill the troll, but to talk again with the headman. If you have already talked with the headman, then you can finally meet the troll.

The troll is under the bridge. When you meet him, he will ask you to bring you vodka. If you didn’t have anything with you or you simply didn’t want to give him anything, he will attack you. After a small fight, he asks for mercy on him. Here, as usual, you have to make a choice.

    If you kill a troll. In this case, you will receive a long-awaited reward from Ludwig Moers.

    If you don't kill the troll. In this option, you then have to help this creature and generally fulfill the request of the village headman. The troll will tell you that his beloved wife was killed, so he began to drink heavily. He will promise you to restore this bridge if only we find the killer of his wife. If you chose this option, then you will need to help the troll.

If you think logically, then who needs a troll's head? Either an alchemist or a sorceress, right? We need to talk to Sheala, maybe she knows something about this. As you chat with the sorceress, you will need to meet with the old Zoltan. Zoltan will tell you that this is only necessary for those who want to hang their heads as a trophy. Therefore, it would be most logical to go to Bindyuga. Without any difficulty, you will be able to notice that the house of the Burnt One will be decorated with the head of a troll. After talking with him, you will learn that he bought this trophy from a person named Dimitar. You can get to this person only through his friends, who hang around the tavern in the evenings. In addition, you can get the head of the troll by winning from the Burnt in the Bones, but he will play with you only if you reach him by beating the other players on the task "Poker with dice - Flotsam" (the task described above).

Let's move on to Dimitar's friends. Finding them in the evening near the tavern is not too difficult. If you scare them properly, then they will tell you where you can find Dimitar. This place is a cemetery, which is located near Bindyuga. If the men do not fall for your threats, then they will have to be beaten up properly. In general, you meet the killer of the poor troll's wife in the cemetery. After a short conversation, he attacks you. You have to fight several enemies at once, so do not forget to dodge blows and counterattack. besides that, remember about the Yrden sign. As usual, people turn out to be bigger monsters than those that live in the forest... After everything is over, then go back to the troll and after, you can already go to the headman, who will adequately reward you.

The smell of incense

As you wander around the port part of the city, at some point you will meet a very noble person who will offer a good amount of gold if you render him a couple of services. It will be very difficult to refuse his offer. At some point, it turns out that you will have to get a very rare recipe for incense, which can only be bought from one merchant in Flotsam. In addition, it becomes clear that these incense are poisonous. As you look for a merchant, you soon notice how a huge crowd of people is standing at one counter, which is located on the square. At the head of this whole crowd there will be a girl, she will speak to you. At some point, she will ask you to do something with the nasty bastard who, according to them, deceived them. This is due to the fact that these "harmless incense" is even worse than the well-known fisstech, and incense is even more addictive. Of course, the merchant himself does not recognize this fact. If you intimidate or convince this merchant, then he will close his shop. If you can do this, then not only will the locals like it, but you will too, as you will have a little more in your wallets. In addition, you will also receive a real recipe for these incense. If you directly tell about your task, then he will give you a fake recipe. In any case, along with the recipe, you will need to go to Wenzel. Further actions will depend only on how clear your conscience is.

    The real formula. If you give Wenzel the real formula that he wanted to get for so long, then he will immediately begin to check whether it is real or not. Of course, you can’t take risks when it comes to such a sum of money. After confirming that the formula is real, you will need to pick up the formula and meet with Wenzelam near the gates of Flotsam. When you meet, you will go to his laboratory together. To keep the location of the laboratory a secret, he will ask you to blindfold you. After a certain amount of time, you find yourself near his laboratory and his people check the obtained recipe. If you bring him the real formula, then you are richly rewarded.

    Fake formula. If you give a fake in the city to Wenzel, then your lie will come out at some point and you will find yourself unarmed among armed people. In theory, defeating them all with fists is not so difficult, but real. But the best option would be to take the sword that lies on the rack immediately in front of you. Together with this sword, the Yrden sign should be used against enemies. In any case, your task will be completed.

    They refused to close their eyes. After you met with Wenzel at the city gates of Flotsam, you can refuse to blindfold you. In this case, you will have to get to the specified place alone. In the end, you will receive an assassin merchant's hideout or a reward, it all depends on the formula transferred (fake or real).

    Leaving the recipe for myself. In this case, Wenzel will be very dissatisfied and will soon leave the city. After that, at some point, in the forest, near the keiran's lair, the merchant's thugs attack you, after which they stun you and take you to a secret laboratory. The bandits soon take absolutely everything from you, including the recipe. In order for you to escape from this place, you will need to defeat all the enemies that are here. Since you will not have weapons, then actively use the signs of Axii and Quen. Other than that, it's best to hurry up and grab the sword that's on the shelf. Once you have a weapon, it will not be difficult for you to defeat all the enemies.

Malena

the witcher 2 assassins of kings walkthrough

Wandering around the Bindyuga area, at some point you will meet a group of Flotsam guards who will surround the young elf. If you intervene in this lynching, then you will find out that this girl is connected with the fact that two guards have recently disappeared. The guards say that she seduced them and led them straight to the "squirrel" ambush. If you offer to assist in this investigation, then you will soon need to go down to the city caves, as the guards were last seen there. Well, let's go to this place. Once inside the cave, you will see that there are traces of blood - move along them. After going a little deeper, you find the corpse of one guard. But it was most likely not the elves who killed him, but the nakers living here. If you don't want to end up like this soldier, then you have to kill everyone here. Make your way through hordes of neckers using your silver sword's swift attacks. After going a little deeper, you soon find the corpses of two more guards. But before you examine these two corpses, you will first need to kill the corpse-eater wandering around here. In combat with this monster, use blocks and strong blows. When the monster grabs its head and sits down, move away from it as soon as possible, as an explosion will soon occur. After this skirmish, you can finally calmly examine the corpses of soldiers. After examining these bodies, you will see that their bodies are literally pierced by Scoia'tael arrows, so most likely the elf is still involved in this and the guards were right. It's time to go back to the guards and tell them about what you found deep in the caves. As soon as you climb out of the cave, you are met by a nervous guard who demands a speedy solution to the problem. As usual, there are several options for the development of events at your choice.

    If you told the guards. In this option, they will learn that their friends were really killed by "squirrels", but the girl will deny everything that you say. Here you have several options for the development of events: you can say that it’s enough to lie and sentence her to death, or you can believe her words and ask to explain everything. The girl will say that you must see everything with your own eyes and walk into the forest with her. At some point, it turns out that she decided to lead you into an ambush of the elves as well. A battle is brewing, so you need to get your sword and start using the Yrden sign. Use blocks and dodges to save your life and the guards. As soon as you kill all the elves, then the task will be over and your reward will depend on how many guards are left alive.

    If you didn't tell the guards. If you decide to keep all the evidence found in deep secrecy, then soon the girl offers to meet you in the forest near the waterfall. Apparently she decided to thank the witcher for the work done. Since Geralt is still that naughty, you need to walk to the waterfall. Along the way, you will encounter many dangers, for example, traps that you will definitely fall into without a medallion. In addition, there are nakers in the forest along with endriags. If a flock attacks you, then they are already a danger, so be extremely careful. Against the monsters in the forest, use power attacks with a silver sword and the sign of Yrden. As you overcome all the obstacles and find yourself near the waterfall, then the charming Milena will already be waiting for you there. But suddenly, everything is interrupted by the "squirrel" squad. If before that in the ruins you helped Iorveth on the assignment of the "Killer of Kings", then no one will touch you, and indeed, they will demand that Milena apologize to you. If you came to this task to the girl, and even if you sided with Vernon Roche at all, then they will attack you. The battle will not be a little difficult. You will again need to use the Yrden sign, blocks and a steel sword. In addition, do not forget to defend the rear and dodge. If you attack them from the rear, the damage will increase. Melena won't just stand there either and will use this opportunity to get the hell out of here, so we'll have to find her.

Since the elves are well aware of the forests of Flotsam, and the girl hides well, no one can help you in this matter. It is best to continue this task by completing the task "In the Claws of Madness", since the elf uses the same asylum for the mentally ill as a place of shelter. Carefully examining the ruins, you will definitely find it. You just have to decide what to do with it. You can kill her on the spot, take her away and lynch Loredo, or just let her go.

Heart of Melitele

When the siege of La Valette Castle was going on, you had the opportunity to talk to the cutters from Crinfried, who showed a very strange amulet. If you have this thing, then you can unravel all its secrets as you find yourself in Flotsam.

Near one house, which is located in Bindyug (near the wall of Flotsam), the witcher's amulet suddenly begins to vibrate. This is a sign that something magical is near you. It soon turns out that the whole problem lies in Aneshka (the city herbalist, who is still called a witch). As soon as you tell about the Petty amulet, she will immediately ask you to sell it to her.

    Sell. By agreeing to her offer, you immediately end your task, so the adventure associated with the talisman will end. It is best to do this after you have already completed the task "The trouble with the troll" or if you did not want to kill him.

    You don't sell. If you did not want to sell this little thing to her, then you can ask why she needs it. If you do not believe her and immediately use your beautiful charm, then you will find out that this amulet is a very powerful artifact called the Heart of Melitele. Due to its properties, it protects the owner. You may have already heard about this story, but it becomes more interesting that a spell was cast on him, which made the useful property reverse - now he does not protect, but kills. The girl asks to sell this amulet to her, because she knows a spell that can return the useful property of this item.

If you try to find out from the witch about the ritual, then she will say that for his ritual you need to get rare ingredients: troll tongue, endriaga fruit, essence of death and even the eyes of a crab spider. If you can get all these ingredients, then Aneshka will be able to remove the negative effect that was placed on the ancient artifact. The Endriaga Fruit is the easiest item to get, so there will be no difficulty. To get the essence of death, you will need to kill a ghost, for example, it will be easy to get this item from a ghost on the quest "In the Claws of Madness". As for the eyes of the crab spider, you can only get them when you meet with Iorveth on the assignment of the Assassins of Kings. Well, the troll's tongue can only be obtained if you kill the poor troll under the bridge, along the "Troll Trouble" building.

Once you get all four ingredients, then talk again with Aneshka and during the dialogue, a meeting is scheduled at midnight, near the altar of Veiopatis. The ritual will begin there. We recommend that you meditate before 22:00 and after that, you will go to the indicated place. The statue of Veiopathis will be located in the heart of the forest, so along the way you will meet nakers and endriags more than once. Against forest monsters, use your silver sword and the sign of Yrden. You will meet Aneshka near the altar. At midnight, the ritual to lift the curse begins. Flames will emanate from the mouth of the god, and various ghosts will begin to rise from the magical aura. If you get close enough to the witch, then the ritual will be broken and subsequently the whole process will be destroyed, but you can’t let the spirits near her either. With the help of a silver sword, try to reflect all blows. In addition, the signs of Igni and Yrden will greatly help you in battle, and as soon as you defeat all the ghosts that have appeared, the ritual will be over. As a worthy reward, Aneshka will give you the purified Heart of Melitele.

Location of Aneshka - witches


mystic river

Chapter 1

When examining a ship that was wrecked after a collision with a kayran, you will soon find a corpse. A key will hang on the body of this corpse. With this key, you can also open a nearby chest. Inside this chest is a log book and a report from the captain of this ship named "Peter Zille". In addition, there will be a couple of other useful things. In order to complete this task, you will need all the things here. And do not forget to carefully read the report of the captain of the ship and his logbook. Based on what has been read, it becomes clear that the expedition, which was on the ship "Peter Zille", found a very ancient and valuable Vran artifact in Loc Muinne during their research, in addition, another ship took part in this journey. The captain was never able to send his completed report, so you can do it instead of him. There are several mailboxes in the city. In any of these mailboxes, you can attach the captain's report. Every day, couriers check these mailboxes, so in any case, they will send the report to where it needs to go.

As you know, all mail in the city goes directly through a man named Ludwig Moers. You can find one of the mailboxes lying on his desk. If you try to get inside the box, then Merce will make a noise that you don't need, so just talk to him and use the Axii sign during the conversation. If he succumbs to your spells, then you will be able to take everything in the box without any problems and noise. Inside this crate you find Merce's report to the official in Vizima. In this report, Merce accuses the postmaster of not doing the job he should be doing. You will have to find another box, which is already in the estate of Commandant Loredo. But in order to unlock the commandant's mailbox, you will already need a key, which is only with Loredo. You will be able to inspect this box only almost at the very end of the first chapter, but on the condition that you kill Loredo and take the key from his body. Inside the box you find a letter to the court magician named Detmold. After reading the letter, one can understand that the death of King Foltest did not hurt Loredo too much - he is much more worried about the well-being of King Kaedwen Henselt.

Chapter - 2

Once in Aedirn and sailing along Pontar, you can find the "Eila Tar" - this is another destroyed ship that is somewhat similar to the "Petra Zille" that you once found in Flotsam. Use the captain's key that you found earlier in the first chapter and you will be able to open a new chest that you will find on this ship. Inside you can take and read the report of the captain of the ship "Eila Tar". In addition, there will also be Vran blacksmith tools, with which you can forge the legendary Vran armor. And from this report, you can find out how the ships were actually destroyed.

Chapter - 3

As you go down to the dungeon, which is located under Loc Muinn, then near the entrance to the city square, go to the left, and then to the right. So you will find yourself in a room where a new chest awaits you. You can also open this chest only if you have the captain's chest from the first chapter. In general, in the chest you can find the armor from Iisgith, the new sword of Deireath, the drawing of the armor of the Vran, one rune of fire and even items that are needed for forging. With all these items in your hands, you can finally talk to the blacksmith. Go to a local blacksmith in Loc Muinne named Bras of Ban Ard. You can find it in the local tavern, which is located on the city square. Ask him to reforge your Iisgith armor using the found Vran blacksmithing tools that you found back in Aedirn. As a result, you will eventually get excellent Vran armor and the task will be over with this.

Additional/Side Quests Chapter - 2: Iorveth's Path

With a trembling heart

the witcher 2 assassins of kings walkthrough

After you go to the inn, as the council convened by Saskia passes, then soon an elf, who is in Iorveth's detachment, comes up to you and ask you to pay him some attention. He introduces himself to you as the elf Eleas and tells you that recently young residents began to gradually disappear in the city of Vergen. The bodies of these unfortunates have already been found near the long-burned village. If you are interested in this and you start asking him questions, then he will tell you that the bodies of these young residents were buried in the vicinity of the city. Most likely, it is not an elf or even a person who kills the inhabitants, so the matter most likely concerns the witcher's craft. So, besides that, Eleas announces a reward for the capture of a mysterious killer.

Going to the village, you do not find anything that would contribute to the progress of the mysterious investigation. Soon the smell of sulfur and traces of blood only confirm all the elf's suspicions. It's time to finally carefully examine the bodies of the murdered young residents, maybe there will be at least some clue. At some point, you will find a tunnel, which is located on the outskirts of the city. The tunnel will lead you straight into the forest thicket. You need to get to the catacombs, which are located in the very center of this valley.

You can get into the underground room only by breaking through the wall with the help of the Aard sign. As you do this and go further, then you will find the bodies of the killed inhabitants, which are already wrapped in some kind of cloth. Not having time to take a closer look at them, you are attacked by ghosts. You could already meet similar enemies in the fog. In addition, they were also a hospital in the building "In the Claws of Madness." You can defeat them using the old and proven tactics: the signs of Yrden and Aard, a few rolls + a silver sword. After a small skirmish, you will need to do the autopsy - not the most pleasant thing. We need to find fresh corpses that were brought to this place recently. Moving through this crypt, you will soon find a more or less normal body, which is located in the third room (if you count from the entrance to the catacombs). So, after unfolding the fabric, you need to carefully examine the corpse. If you have surgical instruments with you, then you can get a small piece of iron from the murdered person (if you don’t have surgical instruments with you, you will need to buy them from a character named Felicia Corey - books and recipes seller). Apparently, this piece is a fragment of a sword. When you turn the body on the other side, then find an album under the carcass, where they attach the poems of the old Buttercup. After a thorough examination, one has to conclude that a succubus is behind everything. Since you have already come to these gloomy catacombs, then go down to the level below. There you can meet the spirit of a Kaedweni soldier. He will guard the banner of the Brown Banner. The item is needed in order to remove the ghostly haze on the quest "Eternal Battle". In any case, you will need to go back to the city and have a chat with Buttercup about his poems.

An old friend can be found at the inn. If you ask about his poems, he will tell you that someone recently stole them from him. Well, it's time to join forces and enlist the support of Buttercup: ask him to lure out the monster with his poems. In the end, you agree to meet at midnight near the burned village.

So, at the appointed time, you meet Buttercup. Now control passes to Buttercup and you need to play in order to eventually lure the demon with verses. The following song will have to be composed: "If the maiden wanted to lie down with me; Then the heart would ask white palms; Can you hold it; If you open your chest for me?" Buttercup's song works and soon a succubus comes to you. Next comes the choice.

    You went after the succubus. In this case, Dandelion follows the demon, despite the fact that Geralt strictly forbade following the demon.

    You didn't go after the succubus. In this case, you need to get to Geralt as soon as possible. Little will depend on this choice in the future. In any case, you will return to controlling the witcher. Hurrying to the demon, it turns out that she is in no hurry to fight you and most likely that you were mistaken in your assumptions.

So, the succubus reports that she really seduces men and sleeps with them, but only in order to suck out their energy, while she does not kill anyone so that they come to her again and she eats constantly. She will report that her recent boyfriend fell in love very much, so he began to kill his competitors out of jealousy. The name of this lover is Eleas. It will be very difficult to decide, since all statements sound convincing.

    If you don't believe. In this case, you enter into a fight with a succubus and you have to kill her. The battle with her will be quite difficult. In combat, use your silver sword, Quen and Yrden signs. After you kill this demon, you can return to the elf and get a well-deserved reward.

    If you believe. In this option, you will have to talk to Eleas again to find out what's wrong. You can find an elf near the inn. When you ask him about the murders, he will begin to deny everything, so it's time to go to his captain. If you have a fragment of a weapon with you that you found in a corpse, then Iorveth will believe you, but if you don’t have it, then you will need to find some evidence for the accusation. As soon as you show Iorveth the evidence, the elf will suddenly disappear. Thus, all the suspicions that the succubus suggested are only confirmed. Now go back to the demon and get your reward from her. On the way to the succubus, Eleas will unexpectedly attack you. Your enemy will have two sabers, so first you need to immobilize him with the Yrden sign and attack in the back. As you defeat the enemy, then continue to go to the succubus for a reward.

Nightmare Baltimore

the witcher 2 assassins of kings walkthrough

When you search for a magical artifact, you can see Baltimore's dream in the quarry with containers. A very frightened dwarf was running from something. As you walk around the city, at some point you will stumble upon a house that was in a dream. After going inside, you will meet a character named Thorak. After talking with him, it turns out that he is a student of the great rune smith, who has long disappeared. Thorak, in turn, took not only the house as a legacy, but also the title of Baltimore. Thorak himself admits that no one, including him, can compare with the skill of the great blacksmith.

Soon Thorak will allow you to take a closer look at the workshop of the mysteriously missing blacksmith. So, having carefully examined the forge, you will notice that you can break one of the walls with the help of the Aard sign. In this secret room you can find a small chest, and inside this chest is a map of Baltimore itself. But in fact, this is not a map, but a kind of poetic guide. As you leave the workshop, Thorak will come up to you and report that he is a little nervous about the noise that sounded down there. You have a choice: you can tell him about the find, or you can remain silent. If you told him, then he will ask you to bring him any notes that you can find.

The first part of the verse reads as follows: "Start your search from the well, where there is an echo." A similar well can be found in a burned village nearby. Following the records of Baltimore, you will pass through the entire village. After, you will need to turn left and go to the huge gate. In the end, you find an altar made of wood. The altar itself is dedicated to some deity. Move further along the middle path and at the end you find yourself in a quarry, in which you have already been once. The next part will tell you about the harpy cave, but instead of going to the gate, climb the rocks on the left side and look for a chest there in which you will find a runic key. We continue to study the records of Baltimore: "If you chose the right path, do not forget to meet the maiden. The shadow of a poor drowned woman at noon will become a true arrow ...". It's time to go back to the crossroads and go from there to the ravines where the trolls live. We are talking about the "Poor Drowned Woman" - she is a ship that has long crashed on the rocks. Soon you will find doors that are densely overgrown with ivy. These doors can only be opened with a runic key. To go further, you first have to burn all the weeds that are here. To do this, use the Igni sign. Behind these doors you can find another chest, but with the runes of Baltimore. In addition, you can also find his old notes here. Before you open the chest, Thorak will come to you along with the rest of the students. It turns out that they have been following you all this time from the very beginning, as soon as you mentioned Baltimore to him.

    If you told about the finds. If you have previously agreed to give the notes to Thorak, then he will ask you to be the first to unlock Baltimore's chest. In return, he will give you not only money, but also allow you to take all the contents that are in the chest. If you agree, then the task will be completed - if you notice that the dwarf is not behaving as expected, then he will attack you.

    If you did not tell about the finds. In this case, at the first meeting, the dwarf, along with the rest of the students, will attack you.

Use the Aard sign against these enemies. You will need to apply the sign at the very beginning of the battle in order to throw back your enemies and come up with tactics against them. Since you are usually losing in numbers, we recommend that you use the Yrden sign, which will immobilize one of your enemies. After you defeat Thorak along with the rest of the students, then you can open the treasured chest. Here you can find many useful items, but the most useful are Baltimore's notes.

As you read these notes, you will find out that it was Thorak who killed the old master of Baltimore. This incident will need to be reported to the mayor of the city Cecil. For the work done, you will be given a reward, after which the search for a new blacksmith will begin, but that's another story, and at this stage the task is over.

Poker game - Vergen

The game of dice poker is a very popular game, so it takes place everywhere, even in a rebellious town like Vergen. Your first opponent in this city is Skalen Bourdon. Skalen will agree to play with you anywhere and at any time convenient for you. As usual, you have to beat weak opponents in the city to start, in order to move on to stronger ones.

On a tip from the owner of the tavern, you can find the first rivals in the house of the blacksmith's apprentices, which is located near the dwarf god. Your first Vergen opponents are Cornelius Meyer and Bruno Bigs. As soon as you beat these rivals, you can go to the inn and play there already with the owner. As soon as you beat him, you will be able to play with a stronger opponent, which will be Cecile Bourdon. You can find Cecil in the house, near the entrance to the mine from above. After you beat Cecil, you will find out about the best Vergen poker player. His name is Hagarth. It is also located near the statue of the red people deity. In general, you have already been in this place during the search for Cornelius and Bruno. As soon as you beat the last opponent, you can take either meteorite steel as a win, or you can take the win in gold. The poker challenge line in Vergen will be over at this stage. Of course, you will be able to play with the others at any time now.

Fisticuffs - Vergen

As expected, in all taverns there will be a game of "kick in the face." If you decide to test your witcher abilities in the Vergen tavern, then you first need to talk to a character named Sheridan, who is engaged in these fights here.

He will read the rules to you as it should be, and after that, you can agree to clean up a couple of muzzles. So, you are waiting for a fight immediately with three opponents in a row. Each subsequent opponent will be stronger than the previous one, but if you try, then you can defeat all your opponents. As you win the third victory, you will receive glory.

As soon as Sheridan begins to sincerely congratulate you, everything is interrupted by one nobleman, who, as he claims, is the brother of Zeltkirk. Wanting to finally step out of his brother's shadow, he wants to try and fight you. Accept the challenge or refuse it - it's up to you.

If you refuse his challenge, then he will walk away from you with insults and become deeply upset. But if you accept the fight and lose, then he leaves you with a smile from ear to ear, after which the task in this city is considered completed, and the next meeting with him will take place in the third chapter

Hand Wrestling - Vergen

Vergen is a place of miners who have hands as good as a sword, so there should be enough rivals here. Among these rivals, you can also meet old friends: Sheldon Skaggs and Yarpen Zigrin. Well, Zoltan once told you about these characters.

The above-described dwarves almost always sit in taverns, so we go to the tavern. Inviting them to fight, they gladly agree to your proposal. Keep in mind that the new opponents will be quite strong and those whom you met in the first chapter are no match for them. As soon as you defeat these opponents, then they will ask you to put out the ardor of Scalen Bourdon, who constantly boasts that he is the strongest in Vergen.

You can find Scalen Bourdon at the inn. If you offer to fight him, then he will say that you first have to defeat all the other opponents (weaker), and when there is no one left, you can come to him. Scalen Bourdon will be the most powerful opponent in the first two chapters, so you will have to try hard to defeat him.

Contract for the Harpy Queen

On the bulletin board, which is located near the inn, you can find a new contract in which you will need to kill the harpy queen. You can complete the task only during the execution of the dragon's dream on the task "In Search of Magic". The Harpy Queen can be found in the quarry, which is located near the city. To get to this place, you will need to take the key, which is from the headman of Vergen. The harpy queen will attack you immediately after you view the dragon's dream. In addition, the harpy queen will have a lot of helpers, so do not forget about the Aaard sign and use it actively. With the help of the Aard sign, you can shoot down harpies, and then finish them off on the ground. As soon as you kill the harpy queen, then take everything that will be from her body and go back to the city so that you can already tell everything to the headman of Vergen and get a decent reward.

Harpy Contract

Again, on the board near the Vergen tavern, you can find a new contract. So, you have to significantly reduce the population of harpies in the area. A job as usual for a witcher.

As usual, you first need to study your opponent. You can learn about these monsters in practice or from books. There will be enough harpies in the vicinity of the city to overwhelm a dozen creatures, so it makes sense to save some gold. Harpies are found in the forest of Vergen, in various ravines and of course, in the quarry.

As soon as you get all the necessary knowledge, it will become clear to the witcher that you need to destroy a couple of nests of these creatures. Harpy traps will help you destroy these nests, and Thorak or Ukhach can make them for you. After that, you only need to find the nests and destroy them. All harpy nests will be located in the quarry area, so don't waste your time and go there. After you deal with all the nests, then return back to Vergen and receive your reward for the work done from the head of the city.

Dirty work

You can hear about the locked mine from the mayor of the city of Vergen, Cecil Bourdon. In addition, you can also read about it on the notice board, which is located near the tavern. The quest is best completed when you are looking for a plant called Dwarven immortelle on the quest "Underground Life". It will be convenient that everything can be done at once with one descent down.

So, before heading down, prepare five pieces of canister bombs. To make them, you will need to get the ingredients that contain aer and rebis. In addition, you will still very much need the "Cat" potion, and more than one.

In these mines you will have to fight with a fairly large number of corpse eaters. As expected, you will need to study them, so fill up a dozen of these creatures, after which you will need to destroy their nests. Also, do not forget that when the corpse eaters are already dying, you should move away from them, as they explode. If you notice a foulbrood that is trembling, then move away from it as soon as possible, as it will explode. Keep in mind that corpse eaters will attack you in batches, so use the sign of Aard and Yrden.

If you are careful, then without any problems you can find all the nests of corpse eaters. And with the help of made canister bombs, you can easily destroy the found nests without any problems. When you finish your work, then you will only have to report on the work done to Cecil Bourdon. Once you receive the reward, the task will be completed.

Additional/Side Quests Chapter - 2: Roche's Path

little sisters

As you wander around the siege camp of the Kaedweni army, at some point your attention will be attracted by a man who is literally "sprinkled" with various ridicule and beaten very hard. If this interests you and you want to find out more about what is happening, then talk to the poor fellow and he will tell you why all this is happening. So, three years ago, on the same bank of the river, he met a strange ghost and from this meeting he simply put his pants on. Since that moment, he has been haunted by ghosts, so his comrades treat him badly. The poor man who is beaten and ridiculed, I call Mavrik. In general, he will ask you to help him and get rid of these pursuers.

First, the task will lead you straight to the lair of the skanks. It is there that you meet a girl named Liva. This girl was with the Kaedweni army three years ago, so she knows about the house on the hill (which Mavrik told you about). It turns out that there are rumors that a doctor named Malget lived in that house. This doctor had daughters who were killed by soldiers, and out of grief he himself threw himself into the river.

Well, after what you heard, it's time to go to an abandoned house and carefully examine the cemetery located there, about which the girl Liva spoke. As you find yourself in the cemetery, you will find four graves in each of which a girl is buried: Malgeta, Murron, Marissa and Moira. There are more questions than answers, so it's time to sort this whole thing out. First, break the barrels that are behind this house. As you break them, you will find a secret passage down to the basement. As you go down to the basement, you will see traces of magical rituals performed. At this place, light the magic lamps. Please note that if you fire in the wrong order, then a ghost will attack you. First, set fire to the distant lamp, which is located from the entrance, after the one that is right at the entrance, and at the end, on the right side of the doors. In the course of your actions, at some point, a secret room opens, where you find an encrypted magical record.

Mavrik claimed that he first met a ghost around midnight. It's time to go to the banks of this river and wait until midnight. At some point, the ghosts of those same murdered girls-sisters come out. Here you can both attack them and talk.

    If attacked. Fighting spirits is a common thing for a witcher. First, push your enemies away with the Aard sign, and then use the Quen sign and at the same time do not forget to dodge the blows of enemies. It is better to attack only from the side or from behind. If the need arises, then immobilize the enemy with the Yrden sign. Once you defeat these ghost girls, you can return back to the Kaedweni siege camp for your reward. This will complete the task.

    If you listened. If you agree to listen to them, then they will tell you about who killed them. And the killer turns out to be none other than the same poor fellow Mavrik. After that, their beloved father went mad and committed suicide. In general, now the spirits want revenge. After that, there are still a lot of questions, so we continue our investigation.

Let's go now to the old days of Detmold, maybe he knows something about the manuscripts that you found earlier in the basement of an abandoned house. A little later it turns out that this was the best idea. Detmold will explain that these manuscripts are some kind of description of the use of a necromantic ritual, which makes it possible to enter into communication with spirits.

Finally, now you need to talk about everything with Mavrik. If you put pressure on this Kaedwenian at the right time, then he will tell you about the fact that about three years ago there were rumors that supposedly the same doctor Malget contacted the spirits. Now you have to make your choice: you will help ask Mavrik to help you and meet him on the river bank at 23:00, but if you tell him that the ghosts called him a killer, then he will get very angry and go ashore at alone.

    If Mauritius is with you. In this case, as previously agreed, you will go ashore at 23:00. You will meet him near the gorge, after which you will go to the ghosts together. After a short conversation with the ghost girls, you have to choose again.

    They didn't support. If you ask the Kaedwen to admit his guilt, and then give it back, then Marik attacks both you and the ghosts, but soon dies, thereby making the evil stronger. At some point he becomes a demon. Now the demon will speak to you and say that it was he who actually killed the sisters, and you were simply deceived. As it turns out, it was the father who killed his daughters because they were dishonored by the Kaedweni. Since the doctor was fond of necromancy, he, with the death of girls and his death, only gave even more strength to the demon. After the conversation, the demon will attack you. Get out your silver sword and defend yourself. Try to dodge the attacks of this demon in time, and use the Yrden sign to immobilize him. Since Mavrik is dead, you cannot get money and you are only entitled to experience.

    Supported. In this case, you and Mavrik will fight the ghost of the girls. Reflect their attacks in time and skillfully counterattack, in addition, do not forget about the Quen sign. After you kill the ghosts, then Mavrik will tell the truth about what happened three years ago.

    If Mavrik is not with you. In this case, you will come ashore and it will be too late, as Mauric will be killed. And when you start examining the body, a laughing demon will come out. He will tell you that thanks to your efforts he has become much stronger and will soon attack you. If you want to defeat him, then try to avoid his every attack. Try to place blocks in time and attack from behind or from the side. In battle, the signs of Yrden and Aard will help a lot. But since Mavrik died, you will not see the money, so you will have to be content with only experience.

Ave Henselt

The task becomes available only if you at one time were able to help Manfred save his young and stupid son, that is, together with him they fought the Butcher from Cidaris in the Kaedweni arena on the task "Conspiracy Theory

Contract for rotten

In the camp of the Kaedwens, on the notice board, you can find your new contract - the destruction of the foulbrooders. These creatures are a great annoyance to the Kaedweni, so they have posted a reward for their destruction. Before you clear the camp of these creatures, as usual, you first need to carefully study them, find out their weak and strong points. Knowledge, as usual, you can learn in practice or from books. The practice option will cost you a lot less, so it's better not to spend money and kill a couple of critters.

Foulbrooders can be found on the battlefield, which is located between the Kaedweni camp itself and the gorge, which was covered with whiteout. So, the monsters will attack you in groups, and before they die, they explode, so consider all this. It will be possible to effectively fight them with the help of the Aard sign and a silver sword. Once you kill the right amount, you will gain the knowledge you need about these creatures. Geralt soon realizes that in order to get rid of these creatures, it will be necessary to burn all the remains of the fallen people around the camp. The corpses should be looked for in the hollows, which are located in the eastern part of the Kaedweni siege camp. You can recognize the corpses by the wagon that is located near the river. After you burn nine corpses, the foulbrooders will have nothing else to eat and they will soon just leave here. After you do your job, then you just have to find Proxima and take a well-deserved reward.

Poker game - kaedweni camp

Well, it's time to finally find players in the Kaedweni camp, as you did before in Flotsam and Vergen. As usual, most will refuse to play with you, so you will need to prove that you are worth something. First you will need to beat a couple of Kaedweni soldiers, whom you can find near the dining area of ​​the camp. If you beat two soldiers there, then you can finally play for real money with the masters.

Your first serious opponent in the Kaedweni camp is the Foreman Zyvik. Very often hangs around the gunsmith's tent, so go look for him there. As soon as you beat him, Madame Karol will recommend you to Kaedwenians, so we go straight to her (you can find out about her from local players). You can find the girl immediately near the tent, where her workplace is directly located. Once you beat Madame Karol, you can already play with a real local champion, which is the gunsmith Lesovik. In addition, in addition to winning the Kaedweni camp, you can get not only pleasure, but also a more substantial reward.

Gunsmith Lesovik ends a quest chain that is related to poker in the Kaedweni siege camp. But don't forget that you can keep playing with beaten opponents, thus filling your pockets with gold. In addition, there are other players who are not included in the task: Isidor Kay, who sits near the field hospital and Sambor, who hangs out near the brothel.

Hand Wrestling - Kaedweni Camp

As it was before in Flotsam - here you can also find worthy opponents who will gladly want to compete with you. To begin with, you will meet mercenaries who are part of Adam Pongratt's detachment (the lower part of the camp, the fire, which is located near the field hospital).

Two of these mercenaries will gladly want to fight the witcher, but keep in mind that new opponents are much stronger than the old ones. Just try to be attentive and you will overcome them. As you defeat two mercenaries, they will tell you about a stronger opponent than them, so you need to go to meet this strong man.

The mercenaries told you about the blacksmith. This blacksmith works not far from them, but only on the opposite side of the path. Perhaps the blacksmith will be the strongest opponent. After defeating the blacksmith, you can finally meet with the captain of the condottiere himself, with the famous Adam Pangratt.

You can find Captain Adam at the top of the Kaedweni camp. But before you start fighting him, talk to him about his adventures that he spent in the battle of Brenna (thanks to this, you will be able to understand what is happening now much better). As soon as you defeat Adam, the quest chain ends at the Kaedweni camp. Now you can freely walk and challenge everyone to fight, thereby earning gold.

Against Blue Stripes

In this task, you will get the opportunity to beat and polish a couple of faces near the Kaedweni camp, in the camp of the Roche detachment. The first person you will meet is Fenna, who is located near the tents and trains there with his friends. If you ask him, then he and his friends will agree to take part in a couple of fights. Now you will get the opportunity to see Vernon Roche's soldiers in action and how well he trained them.

As soon as you defeat three Temerians, the captain of this squad will soon call you to battle. Vernon Rocher will be a very strong opponent, unlike his subjects. But few can compare with Geralt of Rivia, which is why you can clean his face. After you defeat Vernon Roche, an unexpectedly friendly conversation is interrupted by a Kaedwenian, who in turn challenges you to a duel. If you agree to this duel, then after a couple of blows, Zyvik interrupts the duel, and the Kaedvenian leaves, while talking to himself about some square coins and bills that need to be settled. This will serve as the beginning of a new task "Old scores", which will end only in the third chapter of the game. This completes the task, but you can continue to beat the soldiers of Vernon Roche until you get tired of this business.

Additional/Side Quests Chapter - 3

Hunting for gargoyles

It is very difficult to wander through what is left of the former greatness of Loc Muinne and not get caught by gargoyles. There is a tavern in the central square of this town, and there will be a notice board near it, where you can find, among other things, a contract for gargoyles. The contract was posted by a native of Ban Ard named Bras. The sorcerer will stand near the bulletin board. After talking with him, you will learn that gargoyles are magical creatures that served and guarded the owners of this city.

Fights with gargoyles will make you think that in order to destroy these creatures once and for all, you need to break magical seals or signs (as you wish). The seals themselves tied these creatures to one place, so they are all mostly found in one place. There will be three such places in Loc Muinne. Such places are underground halls, where some ancient symbols are written. You will have to inspect every meter of the hall and break the seals in every place. The order of deprivation of magical power will be determined randomly each time.

Each hall has classified notes that describe the correct procedure for disabling the seals. In order to understand these records, you first have to go to a local merchant and buy a treatise on the ruins, which consists of four volumes. Go to the shop of Lockhart the Magnificent and buy the necessary books from him. Of course, you can try to find the correct sequence to turn off the seals on your own, but every mistake you make will entail a punishment in the form of a battle with the gargoyles. The correct deactivation of the runes will be as follows:

Hall on the left side near the main gate of Loc Muinne:

    The first rune is the right wall from the entrance, the second rune is on the wall on the left side, the third rune is the rune below (on the floor) on the left side, the fourth rune is on the floor near the chest.

    The first rune is on the left wall from the entrance, the second rune is on the floor on the left side, the third rune is on the floor near the chest, the fourth rune is on the right side of the entrance.

As soon as you destroy the first seal, you will be able to unlock the chest located here. In addition to all the trophies obtained, you can also take encrypted records. As soon as you take this paper, a new task "The Secret of the Manuscript" will appear.

The hall on the right side of the central gate of Loc Muinne:

    The first rune is the right wall from the entrance, the second rune is on the floor on the right side of the entrance, the third rune is the left wall, the fourth rune is the floor on the left side.

    The first rune is on the left side of the floor from the entrance, the second rune is on the wall on the right side, the third rune is on the floor on the right side, the fourth rune is on the wall on the left side.

The hall in the ruins, located near the amphitheater:

    The first rune is on the floor on the left side of the entrance, the second rune is on the floor on the right side, the third rune is on the wall on the left side, the fourth rune is on the wall on the right side.

    The first rune is on the floor on the right side of the entrance, the second rune is on the floor on the left side, the third rune is on the wall on the left side, the fourth rune is on the wall on the right side.

As soon as you destroy all the seals, you can go back to Bras and tell him about everything. The sorcerer will reward you as promised in the contract.

Mystery of the manuscript

The task appears after you find an encrypted manuscript in a chest guarded by gargoyles. The chest is located in one of the underground halls, on the left side of the main gate of Loc Muinne. How to open this chest is described in the task "Hunting for gargoyles".

Once you have the scroll, head to Bras from Ban Ard. This person will stand in the central square of the city, near the city tavern, so finding him will not be difficult at all. After you show the scroll to the sorcerer, he will tell you that this manuscript was sealed with magic, which was owned by the “old school”. He will also offer you to open it, but first you will need to drag, as usual, a couple of ingredients that you cannot find in the city, but you may have them. So, in the list of ingredients you need: Queen Endryag Pheromones, Duckwolf Brain, Naker Warrior Blood, and Harpy Testicle. Note that you can replace the harpy egg with a foulbrood tongue.

If you have all the necessary ingredients, then the sorcerer will very quickly open the manuscript for you. After opening, it turns out that this manuscript belonged to an ancient blacksmith-sorcerer. In this manuscript you can learn how to forge the legendary sword called Kerm. In this matter, as usual, Bras will help you, who will make this legendary drawing for you, according to which you can later order a blade to be forged. We recommend that you do not put off forging until later, because after the negotiations you will not be able to return.

Arm Wrestling - Loc Muinne

So, in Loc Muinne, you will finally meet the strongest opponent. On the city board, near the tavern, you can find an announcement that says that anyone who wants to fight can challenge the Mighty Numa. You can find this hero near the descent into the sewer. As a guide, you will be served by the tower that stands near the central square. You will find the champion of the city during training. After you start the fight with Nume, you soon lose. It becomes clear that the matter here is unclean, because it is simply impossible to possess such a monstrous power, so it's time to conduct a little investigation. So, you are given several answers to choose from: you can threaten Numa and, if successful, he will promise you not to use potions anymore, or you can sniff out about the potion from his assistant and after that you can even buy a potion.

If you drink the potion or intimidate Nume, then the next time you fight, you can easily defeat him. But this should be done before you go to the negotiations, because after that you will not be able to return to the strongman.

old abacus

If in Vergen you were able to get acquainted with a man named Silgart, and also beat him, then he will appear in Loc Muinne and demand a rematch in order to recoup. And even if you refused in the past, he will still come to you, so you can’t get away from him. You can meet this fighter near the passage to the drains or near the tower, which is located near the central square of the city. In general, Zilgard will not stand on ceremony and will immediately rush at you, therefore, without any decency, we state to him everything you want in the language of wrestling. It doesn’t matter how the fight ends, but you definitely won’t see this person again. This brawl ends the fisticuffs in the game altogether.

In addition, a similar situation will occur even if you arrived in Loc Muinne in the company of Vernon Roche, and before that you had already fought with a soldier in the camp. If you remember, in this case the battle was not over - Zyvik dispersed everyone. In general, this time, as expected, he will suddenly rush at you. Once you defeat him, the quest chain will be permanently over in the game.

Poker game - Luke Muinne

Even in the ruins of an ancient town there are those who are constantly cut into bones, so it's time to look for new rivals. So, in one of the ruined houses of this city, you can find a certain "residence" of the players, which is located on the right side of the central gate of Loc Muinne. Before that, in the first two chapters, you had to play with the weak first and finish with the champions, so two elves will be such weak players to warm up. As soon as you beat them, you will have to play further with the sorcerer. Having beaten the sorcerer, it will be possible to call his student. Keep in mind that the girl plays much better than her mentor. Once you accumulate four wins, you can finally play with the best player in these ruins. This player will once again be a sorcerer and none other than Lockhart the Magnificent! You should have already seen his shop, so we go to his shop. As soon as you beat this master among masters, you will get a good title of Champion of the Northern Kingdoms. In addition, you can still choose from Lockhart for yourself some worthy reward. This completes the dice chain in the game.

In the section on the question of The Witcher 2 where you can find the 2nd ship in the 2nd chapter of the Mystic River quest (I chose the path - For Roche) set by the author Marvin the best answer is You will meet the ship when you complete the "Storm of Vergen" quest. The desired ship is located in the gorges. Until this quest, there is no way to get through to him. The ship will be on the way to miss it, you should not.
Source: own experience))

Answer from 2 answers[guru]

Hey! Here is a selection of topics with answers to your question: The Witcher 2 where you can find the 2nd ship in the 2nd chapter of the Mystic River quest (I chose the path - For Roche)

Answer from Yoergey Bodylo[expert]
At the end of the second chapter, you and Roche will move to Vergen through the gorges. In one of the gorges you will meet Trolikha, next to her there will be a skeleton of a ship, a chest on it, in the chest everything you need to continue the task "mystical river" in Loc Muinne, that is, notes that are hidden somewhere in the canals under the city treasures, and a Vran buff, which if you want to use to restore "Vranny Armor" must be saved and not used as a regular armor buff. Further, the passage of this quest is the same as in the cases of passage for Iorvet.


Answer from Dmitry[guru]
read the walkthrough, I went through both Vernon and the elves .. but the quest did not pass, they told me that it would last the whole game


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