Outdoor outdoor games for parents and children are fun to play together! Joint games with a child Joint games for children

Every child is a great explorer, the inventor of the philosopher's stone hidden in nature and at home. To learn about the world, to build relationships with peers, to overcome fears and doubts, a little why-and-nothing learns through the game.

A fictional world with its own rules, in which everything is real for kids: dragons, fairies, knights and castles - helps children face various situations and, guided by logic, imagination, dexterity, find a way out. The mission of parents is to support their child with love and affection on the path to knowledge, development and self-improvement.

Games for parents and children

So that the weekend with a child is filled with joy and positive, and family holidays leave unforgettable memories, we suggest spending them playing.

gossamer

Inside every child lives a little spy. Invite your child to play James Bond by setting up an obstacle course in the form of a web. A labyrinth of "laser" beams can be made from ordinary yarn or thin rope. Stretch the threads of the web between chairs (or trees, if you are relaxing in nature) and offer to go through the maze as quickly as possible without touching the rope. On the way, the baby must carefully collect treasures (cards, sweets, toys) attached with clothespins. Lifting the extracted good from the floor is not allowed. All family members compete in turn. The winner is the one who completes the maze the fastest and collects the most bonuses.

Magic word

Little Europeans know this game as "Simon says". The game is designed for three or more players, so it is ideal for a large family. One of the players assumes the role of Simon, who issues instructions: Simon says jump up, or Simon says put your hands up. Other players try to repeat the command as quickly as possible, but only if the host said the “magic word” (you can come up with your own: please, please). Who hesitated or performed an action without a special word - leaves. The last player left in the game wins, or Simon if the last two players made a mistake at the same time.

Paradise in a hut

All children in the world love small houses, fairy-tale fortresses and other cozy places. Why not please the baby with an intricate structure right in the middle of the house? What to build? A house, a garage, a wigwam, a lair or a cave ... Yes, anything and from anything! Useful: a large blanket, pillows, boxes and even mom's high heels. And after finishing the construction of their hut, cavemen, or Cossacks. The kid will be delighted! Absolutely - bright outfits and themed treats will make your day.

Let's draw together!

This game is an unlimited field for creativity! Wet the watercolors and lightly touch the surface of the paints with your fingers. We leave multi-colored prints on a sheet of paper or whatman paper. And now the most interesting. You can draw funny animals, trees, flowers - everything that is enough for imagination. Drawing with prints of palms and fingers perfectly brings together. And if you hang a colorful masterpiece in a conspicuous place, your family will be warmed by memories of a cool day off with your closest ones for a long time to come.

"Hi, I'm Olaf! I love warm hugs

Laugh and cry (naturally, from laughter) - exactly about this game! On command, Mom, Dad and their Snowman fill their lungs with air, puff out their cheeks like snowmen, and hold their breath. Within 10 seconds, everyone begins to move bizarrely: spread their arms, walk, waddling from side to side, hug.

Then one of the adults says: “And now the sun has come out, and the snowmen have melted.” Players exhale slowly, lower their arms, squat and lie down on the ground. The game perfectly relieves stress and increases the level of trust of the baby to parents.

Throwing vegetables

Not literally - conditionally! The players, furrowing their brows, curse vegetables, berries, flowers in an angry voice: "You are an eggplant." In response: “And you are cabbage!” As soon as the game goes too far - offensive words are heard or aggression occurs between the children - the game stops, the theme changes: “You are a tulip”, “And you are a cornflower”. Psychologists assure: the game reduces the manifestations of children's stubbornness, aggression, negativism.

Dad is at home! Texas Ranger or slumbering tiger?

Like it or not, mom spends most of the day with the children. Therefore, only the father of the family appears on the threshold, the children hang around their necks with a request to play.

Playing mother-daughter with dad is a disastrous thing, but playing a Texas Ranger, an Arabian horse or an evil dragon is easy! And don't forget to "turn on" the sound. Growling, kicking and riding a young mischief-maker is a must.

How about turning into eagles or becoming airplanes? True, mother may not like such an idea, so it is better not to fly long distances in her presence. You should not throw the baby very high to avoid a collision with or "asteroid".

If you have no strength at all, play a sleeping beast: a bear, a tiger or a hippopotamus (choose for yourself who you are more like). The big dad-beast fell asleep, hugging the baby to him, so much so that he ... also fell asleep in his arms (this is at best). If you're less lucky, don't despair! According to the rules of the game, the son must get out of the lair, but in such a way as not to wake up his father (a hungry beast, an evil cannibal, and so on).

Looking for treasure!

There is nothing more interesting than a family treasure hunt. Pieces of the map were lost in the middle of the forest (park, yard). Find clues, overcome obstacles, make a route and go in search of the main prize (toys, sweets). The right path will be indicated by arrows or traces of a mysterious dragon.

While relaxing outside the city, go “hunting”: collect twigs, leaves, seeds, cones, flowers and other natural treasures. In the evening, carefully arrange the collected herbarium or.

Competitions for parents and children

When a family holiday comes to school, incendiary family games and competitions are indispensable. Who is more inventive: the Skvortsovs or the Polishchuks? Contests will help to reveal the talents of parents and their children.

Draw a fairy tale

The teacher-organizer prepares in advance cards with the names of fairy tales and cartoons:, "Three heroes", "Fox and Crane", "Sleeping Beauty", "The Little Prince" and others. Children take turns pulling out the name of the fairy tale and drawing it on a piece of paper. No more than 15 minutes. At the end of time, children give their masterpieces to their parents. The task of parents is to guess the fairy tale and retell it.

Get to know mom!

Mothers sit in a row with their backs to their children and let their hair down. The host quietly introduces the girls from the audience to the competition. The more - the more interesting! Children do not see in what order their mothers sit. The host's assistants blindfold the children and escort them one by one to their mothers. Children should recognize their mother by her hair and say the number of the chair she is sitting on. If the participants are very young, you can simplify the task and allow you to touch the face, but gently.

The Bremen Town Musicians

Each family takes turns naming a song that begins with the word "Oh." Teams that do not find the answer are eliminated. The family that names the most songs and, accordingly, scores the highest number of points, will win.

Speaker

School years are unforgettable. The facilitator invites parents to remember if they were ever late for classes and what clever explanations they came up with for the teacher. The funniest and most original explanation wins.

Couturier

Parents know how to do everything, even dress a child with their eyes closed. But it still needs to be checked! Modeling competition. Mother and child are invited to the middle of the hall. On the side is a pile of clothes and shoes. Mom is blindfolded. The host chooses any item and asks where to wear it. The final result is shown to the mother and the jury. The most stylish look wins.

The coolest burger

Dads are invited to the stage. In front of them are a variety of products: a long loaf, sweets, cookies, sausage, crab sticks, mayonnaise, confectionery dressing. Dads challenge: cook a sumptuous burger in one minute and come up with a name for it.

When the masterpieces are made and judged by the jury, the presenter praises the parents for their culinary talents and offers to eat their creations. For speed!

Joint games of children and parents

Target: to draw the attention of parents to children's play as an activity that contributes to the formation of the social and moral potential of the child.

Tasks:

- introduce parents to different types of games;

- show parents the knowledge, skills and abilities of children;

- to develop in children and parents an interest in spending time together.

Relevance:

The joint game of children and parents is a great opportunity to get to know the child. And in order to educate a child's social and moral qualities, you need to know him. In addition, in a playful way it is much easier to teach something. Also, the joint game of parents and the child helps to maintain close relationships, and gives him the opportunity to feel needed and significant. Given all of the above, we present to your attention joint games for children and parents.

The target audience:

The material is intended for educators, musical directors of kindergartens, for spending leisure time with preschool children and their parents.

Fun ball game

Equipment: ball.

Game description: Children and adults stand in a circle and pass the ball to each other to the musical accompaniment, while saying:

You roll, funny ball,

Quick, quick hand.

Who has a funny ball

He dances hopaka.

Whoever has a ball in his hands on the last word of the poem, he becomes in the center of the circle and dances (paired with one of the parents)

Game "Glass" (game in pairs)

Players sit opposite each other. It must be imagined that there is thick glass between them. They convey information to each other with facial expressions, gestures, without words:

    It's cold outside, you forgot to put on your hat;

    Go home - it's getting late;

    Bring me a glass of water, etc.

Game "Beads for mommy"

Material for the game: pasta with a large hole, multi-colored shoelaces.

Game description: the child strings pasta on a string, then puts the resulting beads on his mother.

Game "Sew on a button"

Material for the game: buttons made from ceiling tiles, cardboard, multi-colored laces.Game description: there are buttons and multi-colored laces on the table, two moms (dads) compete. Their task is to stitch the buttons with a cross as much as possible.

The game "Hang up the handkerchiefs"

Material for the game: multi-colored handkerchiefs, skipping rope, clothespins, a basin.

Game description: children are divided into two teams, each child is given a handkerchief and a clothespin in their hands, they run to their mothers, who pull the rope and hang handkerchiefs to dry, attaching them with a clothespin.

Game "Dad can do anything"

Material: yogurt, spoon, book, dumbbells.

Game description: dad and child are selected, dad must do three things at the same time: read a fairy tale, feed the child yogurt and lift a dumbbell.

Game "Hug"

To start this game, children form a small (inner) circle, and their mothers form a large (outer) circle. Participants of each circle hold hands. When the music starts, babies and mothers walk in opposite directions - clockwise and counterclockwise. As soon as the melody stops, everyone unhooks their hands. Each child should try to find his mother, run up to her and hug her before the rest. d.

Game "I give you a word"

Target: develop communication skills with adults and peers, expand the child's vocabulary.

Once a week, on a day off, parents “give” a child a new word for him: not just naming it, but also necessarily explaining its meaning. Words can be “gifted” in a variety of ways: “spring” (drops, thawed patches, etc.), “Sweet (marmalade, roasting, jam, etc.), heavy (barbell, kettlebell), etc. etc. Every Monday, the children "bring" the words presented at home to the group and introduce them to their friends during the day. The teacher writes down each word on small pieces of paper, and on the reverse side the name and surname of the one who brought it. We put all the words in a piggy bank.

From time to time we will take out a piggy bank and hold a variety of games. For example.Option 1. Leaflets with words are poured into a hat. Children take turns taking out leaves, the taker must explain its meaning. If the child coped with the task, he is awarded a chip. The one with the most chips wins.Option 2. You can organize the game in a different way: the teacher takes turns taking out leaflets with words and explains their lexical meaning without naming them. The child who correctly names the word gets a token.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

A train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror movie

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout "and I" if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … etc.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the "murder", he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, etc.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

Olga
The value of joint games in the Family for the development of the child (2-3 years)

Preschool age is the subject of close attention of scientists and practitioners as an important and responsible period in a person's life, as the moment of birth of a personality. During this period, there is an accelerated development mental processes, personality traits, a small person actively masters a wide range of different activities. At the preschool stage self-consciousness develops, self-esteem is formed, a hierarchy of motives is built, and their subordination. And it is during this period that the most important is the influence families on the development of the personality of the child, the influence of the system of intra-family relationships existing in it.

The most significant change, which is noted not only by psychologists, but also by most experienced preschool teachers, is that children in kindergartens have begun to play less and worse, especially (both in quantity and duration) role-playing games.

Preschoolers practically do not know traditional children's games and do not know how to play. Lack of time to play is usually cited as the main reason. Indeed, in most kindergartens, the daily routine is overloaded with various activities and there is less than an hour left for free play. However, even this hour, according to the observations of teachers, children cannot play meaningfully and calmly - they fuss, fight, push - therefore, educators strive to fill the children's free time with calm activities or resort to disciplinary actions. At the same time, they state that preschoolers do not know how and do not want to play. It really is. The game does not arise by itself, but is transmitted from one generation of children to another - from older to younger. At present, this connection between children's generations is interrupted (children's communities of different ages - in family, in the yard, in the apartment - they are found only as an exception). Children grow up among adults, and adults have no time to play, and they don’t know how to do it and don’t consider it important. If they take care of children, they teach them. As a result, the game disappears from the life of preschoolers, and with it, childhood itself disappears.

Curtailing the game at preschool age has a very sad effect on the general mental and personal child development. As you know, it is in the game that the most intensive thinking develops, emotions, communication, imagination, consciousness of the child.

The advantage of the game over any other children's activity is that in it the child himself, voluntarily obeys certain rules, and it is the fulfillment of the rules that gives maximum pleasure. This makes the child's behavior meaningful and conscious, turns it from a field into a strong-willed one. Therefore, the game is practically the only area where a preschooler can show his initiative and creative activity. And at the same time, it is in the game that children learn to control and evaluate themselves, to understand what they are doing, and (probably the most important) want to do the right thing. The attitude of modern preschoolers to the game (a means and play activity) have changed significantly. Despite the preservation and popularity of some game plots (hide-and-seek, tag, daughter-mothers), children in most cases do not know the rules of the game and do not consider them obligatory. They cease to correlate their behavior and their desires with the image of an ideal adult or the image of correct behavior.

Joint games of parents with children spiritually and emotionally enrich children, satisfy the need for communication with loved ones, strengthen self-confidence.

This group includes theatrical games that children really like, and they take an active part in them with great pleasure. Theatrical game is an effective means of communication development and creates favorable conditions for development feelings of partnership and learning ways of positive relationships.

Dear parents, please prepare family flat figures made of cardboard, other materials, this will enable children to independently play familiar works of fiction, invent fairy tales.

The second group of games are games with rules. These include didactic, board, outdoor games. Games: lotto, dominoes, paired pictures, etc. open up the opportunity for children to enjoy the game, develop memory, attention, observation, eye. Despite the fact that the games are educational, the collective game also teaches to communicate.

Such games have an organizing effect, since they offer to strictly follow the rules. It is interesting to play such games from all over family so that all partners are equal in the rules of the game.

The participation of adults in children's games can be different. If a child has just bought a toy and knows how to play with it, it is best to let him act on his own. But soon the experience of the child is depleted. The toy becomes uninteresting. Here the help of the elders is needed, to suggest a new game action, to show them, to offer additional game material to the existing game (it is always necessary to have a piece of fur, fabric, cardboard, wire, boxes, etc. on hand).

The child is very happy with the minutes given to him by his parents in the game. Communication in the game is not fruitless for the baby. The more precious minutes fall in the company of people close to him, the more mutual understanding, common interests, love between them in the future.

CHALLENGE GAME

Dear parents, remember your family evenings and give them self-esteem. If you do as it is said, then you put a red chip, not always yellow, never blue.

Every evening I spend time playing with the children.

Talking about my childhood games

If a toy breaks, I fix it together with the child

Having bought a toy for a child, I explain how to play with it, showing different options

I listen to stories, a child about games and toys in kindergarten

I do not punish the child with a game, a toy, that is, I do not deprive him of the time of the game or

I often give a child a game, a toy

If there are more red chips on your table, means, the game is always present in your house. Play with your child as equals. After all, the game is the most interesting thing in the life of a child.

EXAMPLES OF GAMES YOU CAN PLAY WITH CHILD OVER 2 YEARS.

"Obstacle Course"

From pillows, ottomans, blankets and boxes, an obstacle course is built, which the players overcome. It is better to play it in the morning, as it excites children very much.

"Hide and Seek"

This game is familiar to everyone since childhood, so there is no need to talk about the rules. But I would like to note that for the smallest players it is very important to be found.

"Cat and Mice"

This game is designed to correct fear. Among the players, a cat and mice are selected. The cat is sleeping, and the mice are running and squeaking. The cat wakes up and catches mice. The mouse can hide in the house. The one who gets caught becomes a cat.

"Battle"

This game helps relieve stress. Players throw light and small objects at each other. For example, paper balls or small soft toys, without fanaticism, of course. The game necessarily ends with reconciliation and hugs.

"Guess"

Of course, all parents read books to their children. But after reading, you can play with child in an interesting game. Look at the pictures together first. And then ask: "Guess what I see? It's red and round.". When the child will guess you can switch roles with him

"Applications"

For this game, we need images of animals, plants, people, cars, etc. cut out from old magazines. We need to sort the images into categories. Help First to kid, make several pictures without gluing the images, but simply laying them out on paper so that baby saw what might happen. Then take a white cardboard and let the kid stick the pictures himself and come up with a plot. This game, in addition to training fine motor skills of the hands, develops fantasy, imagination and helps to unleash creativity

"Sorters."

For this game you will need all kinds of boxes and jars. Mix beans, peas or sea pebbles, chestnuts, etc. and take them apart with the baby, sorting and putting them into jars and boxes. This game perfectly trains the fine motor skills of the baby's hands. It is very important to play this game with child, because children under three years old learn the world by tasting everything. Therefore, constant monitoring is needed to the child did not swallow anything.

"Come on, remember".

This game is great for memory training. On a large dish or tray, you need to lay out 6 small items. The kid should look at the dish for a few seconds and remember the objects that lie on it, and then the dish is covered. BUT child must remember and list the objects lying on the dish. After child guessed - switch roles.

"Treasure Seekers".

It is very easy to turn an ordinary room into a treasure island. If the table is covered with several tablecloths, you get a great cave. Hide some toys, preferably new ones, in secluded places in the room. Let your young treasure hunter try to find them. The sea of ​​fun and joy is guaranteed!

"Builder-destroyer."

In children at 2-3 of the year there is a tendency to destroy. And instead of the child broke something, let it destroy towers of cubes better. Building each new object for destruction, the child thus develops fantasy and spatial thinking. Similarly, you can build from dominoes. For example, placing dominoes on a short edge one after the other. Then to fill up this snake it is enough to fill up only the last domino. Usually children are delighted with the collapse of such towers.

The game should be fun and child and parents. It should end a little before she gets bored, so that child looking forward to continuing. Show imagination. Come up with new games. And play with your kids more often. They grow very fast...

"Entertaining Pictures"

The game is aimed at developing the amount of memory and attention in visual and auditory modalities; to improve spatial orientation (D. B. Elkonin and L. A. Venger emphasize the importance of this particular factor for the successful education of a child); to improve communication skills; to increase the level of comfort of the child in the process of classes; to develop the ability to clearly articulate their thoughts.

Her age range is quite wide. Initially, it was conceived for preschool children, but, as practice has shown, children of almost all ages can play it. Kids prefer such game options as the Sherlock Holmes Tournament, One, Two, Three; junior schoolchildren - "Architect and builders", "Paired pictures", "New fairy tale"; for children of middle and senior school age - "Paired pictures", "Put everything in order", "Young combinator".
"Entertaining pictures" can also serve as an illustration for some of the topics of optional courses in psychology.

A complete set of the game consists of eight identical sets. Each set is enclosed in a separate envelope, includes eight pictures depicting any objects (for example, a mushroom, a leaf, a book, an onion, a doll, a ball, a chair, an apple); pictures have the reverse side of a certain color different from other sets (for example, blue, red, yellow, green, orange, brown, white, cyan).

Thus, the complete set of the game is 64 cards, two or three complete sets can be used for group work. For kids, you can recommend a lightweight option: five sets of five cards.

The game is easy enough to make yourself.

Each picture is photocopied in eight copies. For one set, eight pictures are needed, which are pasted onto cardboard of the same color, each next set (the same eight pictures) is pasted onto cardboard of a different color.

Each set is enclosed in a separate envelope. If desired, the color of the envelope can match the color of the back of the set. This will make it possible to complicate these games or come up with new ones.
As we have said, there are many game options. We offer just a few. You can add to and diversify this list, using your own developments or the numerous suggestions of children.

"Paired Pictures"

The game is aimed at developing attention, memory in visual modality, logical thinking, communication skills
Even number of picture sets (2, 4, 6...) is shuffled and laid out in even rows in front of the children. Players take turns opening any two pictures, showing them to the participants and saying aloud the name of the picture (for example, mushroom - apple).


If a child takes out two identical pictures, he keeps them and gets the right to an additional move. If the pictures are different, he puts them in their original places. The task of each player is to remember their location and, during their turn, take out two paired pictures. The winner is the one who collects more paired pictures.

"Architect and Builders"

The game is aimed at developing spatial orientation, listening skills and giving clear instructions. It is recommended for individual and group work with children 6-7 years old with an intelligence level within the age norm, as well as with children 7-9 years old with a diagnosis of mental retardation (MPD). When working with a class, children can play in pairs (at a desk).

The psychologist (who is also an architect) lays out the pictures in a certain way (at will). children (builders), listening to the explanations of an adult, should decompose the pictures in a similar way, while the psychologist operates with concepts: above, below, to the left of .., to the right of .., above, below, obliquely, lower right corner, between, etc.

For example: “I will build a house and tell how I do it. You must build the same houses yourself. So, take an apple in your left hand, and an onion in your right hand. Put the apple on the left, and the onion on the right, between the apple and the onion, put a leaf, above the leaf, put the mushroom.

After this stage of “construction”, the child becomes an architect, he builds his house and pronounces how he does it. All other children repeat his actions, follow his instructions, that is, they build a house according to his project.

At the initial stages of the game, “construction” can take place in front of everyone, then partitions can be placed on the table so that the children do not see how the rest, including the architect, are working. The psychologist makes sure that the Leader does not make mistakes, and corrects him if necessary.
It is desirable that all children have been in the role of an architect; it is better to set the order before the start of the game.

"Young combinator"

The game is aimed at developing logical thinking, short-term memory, communication skills.

For five participants, it is necessary to take five identical sets of five pictures each (a more complicated option is possible, for example, eight participants play eight identical sets of eight pictures). All pictures are shuffled and laid out face down in the middle of the table. The children take turns drawing one picture at a time. The task of each is to collect a set of five different pictures in five different colors. If a participant pulled out a picture with the image that he already has, he either skips a move, or (by prior agreement with the players) at the end of the game he changes it to the one he needs from other participants. The first person to complete the set wins.

"New Fairy Tale"

The game is aimed at developing communication skills, the ability to clearly express one's thoughts, getting to know various literary genres, developing creativity and divergent thinking.
Pictures (any number) are laid out on the table with pictures down. The first child takes a picture and immediately, without prior preparation, composes a story, a fairy tale, a detective story (the genre is negotiated and explained in advance) where the action unfolds with the participation of the main character - the object depicted in the picture.

Subsequent players continue to develop the storyline by weaving information related to the images in their pictures into the narrative.
We would very much like this game for you, dear colleagues, and for your children. We look forward to your feedback, suggestions for new game options and just descriptions of interesting cases that have occurred in the process of work. Good luck!

APPENDIX 13

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