Fallout humor: Secrets and hints of the game. Fallout humor: Secrets and hints of the game Fallout 2 cheats and secrets

Fallout 2 secrets


In Reno, near the Wright mansion, children hang out, some on the side of the mansion, others on the other side of the road.
You can buy a rare statuette from the former (but they want $ 336 for it), and those who are on the other side of the road can take you out of town and you will witness the deal: Mordino sell chemicals to the ANCLAV members (there will also be a helicopter there)

In Broken Hills, a dude is sleeping in a mine, when he enters on the right, it seems like a dead end, but it is not so, he walks through the wall calmly. There is also uranium ore in a box, you take it and go to the refinery. There you pay $ 1000 and wait a day. , after that you come and Iberesh your $ 1500. Can be repeated several times.

If one of the bastards starts looking at your gun (pistol), then you can give him one of the worst (this is in the answer options). However, it is not recommended, because after a couple of hours of assignments from the Wrights, you will no longer be able to take ... Daddy's legs will stretch from the "toy".

Sharpen a spear in Arroyo: Perception +6 is required to notice that a guy has a spear sharpened. he will say that he can sharpen you too, but he needs the stone that your aunt has. a stone can be bargained for money or powder, but you can have +50 xp, if you persuade your aunt to give it for free, 51% of speech is required for an option to appear in the dialogue

Level up the experience in Den: Sheila the whore in Frank's bar (standing at the counter) takes 1200 coins for the session. If you sleep with her 14 times, you will give karma to Sexpert. So, we fuck Sheila, pump over the "theft", stretch 1200 by 7 pieces and get 269 experience for theft (280 do not give ?!)! Total about 4000 experience + Sexpert By the way, you can fuck her until she falls off, gain at least a hundred thousand miles of experience and fall asleep, tk. interest in the game will immediately disappear and your hands will fall off

New Reno: the all-seeing crystal ball in the pool table on the second floor of Bishop's casino

If you talk to one of the 4 small children running in front of Wright's house, he will take him to the location where Salvatore's deal with Enclave is taking place.

Leveling Unarmed: + 7% - Lucas / Arroyo, + 10% - John Sullivan / Klamath. Then we pump points up to 84% and from the Dragon in San Francisco we take 4 lessons = 104%. We eat 2 Buffout and wait 6 hours for the hangover to start. We pump 88% to 101% and wait 12 hours for the withdrawal to end. We get 117% Unarmed. At Sierra A.D. there are 2 pears on the ground floor. Hand on each = + 5% x2. We go to New Reno and score Masticator in the ring = + 5% Unarmed. Total 132% Unarmed at no extra cost. For Lo Pan and Dragon to want to test you (+ 8k experience from each), you need to have 125% Unarmed. In combination with drugs, 132% is enough in excess to kill everyone in San Fran with bare hands (Dragon must survive)

Location of some quest items = - G.E.C.K. in Vault-13 on the 3rd floor in the closet and another one in the Enclave Part of the NavCom computer on the tanker: Vault 13. Third floor. The room to the left along the corridor of the elevator. Cabinets Voice memory module for Vault 13: Vault in Vault-city. Second floor. Chest in the 2nd room downstairs from the left Points taken after an intellectual duel with a scorpion in Broken Hills (the scorpion must stay alive) must be given to Renesco in New Reno

Location of memory modules = -
1 - +1 CHARISMA / ATTRACTIVENESS (blue): Navarro. Underground level. Room with
cabinets (next to the cabinet where the energy armor is)
2 - +1 PERCEPTION (green): Military base southeast of
San Francisco. Level 3. First room from the elevator. The closet next to which stands
rocket.
3 - +1 STRENGHT / STRENGTH (red): Vault-city. Second floor. Cabinet at the top, 2nd from the left,
the room
4 - +1 INTELLIGENCE (yellow): Sierra Army Depot

1. Training "Melee weapons" and "Without weapons" in Arroyo.
After successfully passing the Temple of Trials, Cameron - located in the village at the entrance to the cave - can teach us the basics of hand-to-hand combat if the level of the main characteristic "Agility" of the Chosen is ≤6, as well as none of the combat skills ("Light Weapon", "Heavy Weapon "," Energy weapons "," Without weapons "," Cold weapons "," Throwing ") is not selected as the main one.

This quest is best done after gaining extra points of the No Weapon skill from Lucas, as there is a possibility that after increasing Cameron's skill, your No Weapon skill will become too high and Lucas will not be able to teach you anything new.

2. Alcohol increases / decreases health.
At the location "Council House" in Vault City, you can find the "Vault City Bartender", who offers us "alcohol-Zeta". When drinking this alcohol 100 times, we can get one of the following characteristics:
with luck = 1, we will get forever minus 4 health points;
with luck = 2 - minus 2 health points;
with luck = 9 - plus 2 health points;
with luck = 10 - plus 4 health points;

3. Information about subcutaneous armored implants.
With the skill level "Doctor" ≥ 75% and "Science" ≥ 40%, using science on one of the terminals on the first level of "Vault 8", you can learn about the possibility of implanting subcutaneous implants. After that, we will be able to carry out an operation to implant armored implants. The cost of the operation includes the actual payment for services and the presence of combat armor in our inventory ("Combat armor mark 2" and "Combat armor of the Brotherhood" is not suitable for this operation)
NPCs who can perform this operation for you:
1. Dr. Andrew in Vault City Suburbs;
2. Dr. Johnson at Redding;
3. Dr. Fang in San Francisco.

Available operations:
- Armored implant Phoenix (+ 5% to resistance to fire, laser and plasma damage);
- Improved Phoenix armor (+ 10% to resistance to fire, laser and plasma damage. -1 Attractiveness);
- Subcutaneous armor (+ 5% to resistance to normal damage and explosion);
- Improved subcutaneous armor (+ 10% to resistance to normal damage and explosion. -1 Attractiveness);
(Vault 8, this is a hideout located inside Vault City)

4. Obtaining the abilities "Shelter Training" and "Shelter Grafts".
With the "Doctor" skill of at least 75%, intelligence of more than 2 and a good reputation with Dr. Troy, you can get the special ability "Shelter Training" (+ 5% First Aid + 5% Doctor).
In the future, if you ask the doctor to heal from radiation or poisoning, you can get one more special ability "Vault Grafting" (+ 10% resistance to radiation and poisons).
(Dr. Troy is located on the first level of Vault 8)

5. Obtaining the title "Professional Fighter" with the "Corrupted" trait.
With this feature, you can become the champion of New Reno by simply standing in the ring and skipping moves until our opponent critically misses, thus knocking yourself out. Unfortunately, this feature can only be useful on an easy level of difficulty, and taking it just for the sake of the ring in New Reno is not the best idea.

6. Linguistic amplifier Pip Boy at Mrs. Bishop. (+ 10% Speech)
The linguistic booster Pip Boy can be obtained from Mrs. Bishop on the second floor of the Shark Club casino by getting her location (requires Strength or Attractiveness at least 6) and asking her about Vault City and education (requires Intelligence at least 9).
For the appearance of a dialogue thread about Vault City, before retiring with Mrs. Bishop, you need to ask her about GECK.

7. Medical amplifier Pip Boy at Renesco. (+ 10% Doctor)
The medical enhancer can be obtained from Renesco (located in New Reno on a shopping street), but only in a very strange way:
You need to find glasses (you can find it in the inventory of a smart scorpion from Broken Hills), bring them to Renesco and refuse the reward. Then ask him about the glasses 20 times. Renesco will lose his temper and, in irritation, throw the desired amplifier at the Chosen One. This action reduces karma by 8 units.

8. Expert excrement extraction (+5 Speech)

This achievement can be obtained if five times in a row, on the instructions of Bill from Brokken Hills, remove the dung of the Brahmins.
Also, this feature lowers reputation in Brokken Hills by 5, which is essentially a trifle.

1. Elevator in the poisonous caves.

Having an electronic lockpick with you, good repair (≥ 50%) and burglary (≥ 40%) skills, you can repair the generator in the poisonous caves and hack the elevator that leads to the lower level. Here we will be met by a robot sentry, for which it is desirable to take a couple of EMP grenades in order to kill him before he does us. Further along the corridor, you can find excellent "Battle Armor Mark 2" armor and a heavy machine gun "Bozar".

2. Obtaining an alien blaster.

3. Obtaining the title of Captain of Vault City.
The Chosen One may be appointed to this position if he can sufficiently flatter First Citizen Lynette and exchange information with Roger Westin of the NCR for her.

The possession of this position will give the Chosen One significant advantages. First, the Chosen One will be able to demand compensation from Stark for destroying Cassidy's bar, receiving $ 500 and 500 experience points. Secondly, he will be able to take Marcus and Lenny to the Vault City business center, who would otherwise be detained by the guards. By taking Marcus to Dr. Troy, the Chosen One will be able to get a decent amount of ammunition stopped by Marcus's skin over the years of his life, and a little experience.

To obtain this title you will need:
- Attractiveness over 7 and Eloquence over 74%;
- In the dialogues, each time, choose the answers and appeals that call Linnet the “First Citizen”. Including goodbyes;
The best way to gain Lynette's respect is with a dialogue ring that allows her to be called First Citizen each time. After obtaining citizenship, this is a question about Vault 13 (if the Chosen One has not found it yet): "First Citizen, it is very important for me to find my ancestor's Refuge. If you give me access to these archives, my gratitude will be unlimited." Repeating this request 10 to 15 times will sufficiently raise Lynette's respect, then it will remain not to anger her.

4. Micro-Nuclear Battery on the second level of Vault 8.
While here, use the "repair" skill on the ventilation grill located at the top of the location to extract 50 units of a micro-nuclear battery from it.

5. Free weapon upgrades in New Reno.
Entering the "New Reno Gunshop" from the back entrance, behind one of the shelves you can find steps that lead to the basement with the insane Algernon. When transferring a weapon to him, he can improve it without requiring money in return.
You need to enter this basement only during the day, while the arms seller is at the counter, otherwise he will become hostile to us. It is also worth paying attention to the dogs guarding the store; with prolonged barking, the owner will go to check what the problem is and become hostile if he sees us in his room.
List of weapons available for upgrade:
- Electrocap;
- Revolver Magnum 0.44;
- Desert Eagle 0.44;
- Assault rifle;
- Shotgun;
- Flamethrower;
- Plasma pistol;
- Laser pistol;
- Laser gun;
- Power brass knuckles;
- FN FAL Hidden entrance to the basement.
- Plasma gun
- Fuel for the flamethrower.

Small features when improving weapons:
1. When transferring a discharged weapon, it will be returned to us improved and loaded.
2. By fighting laziness, you can double the amount of Fuel for the flamethrower when it is improved. Even if we give a bottle filled with only 1 unit, Algernon will still give us an improved bottle filled by 10 units. So, when loading and unloading a flamethrower (the full charge of which is 5 units of fuel), you can always give Algernon a tank filled with 5 units for improvement.

Also in this basement you can find an electric lock pick that can be used to open the elevator in the "Poisonous Caves"

6. Brahmin at the location "Stables".
Using the "Doctor" skill on the angry brahmin in the pen, 50 nuclear microreactors can be pulled out of the intestines.

7. Magic billiard ball
The Magic Billiard Ball is a secret Easter egg that only benefits characters with high Luck. It is hidden in the easternmost billiard table on the second floor of the Shark Club in New Reno. You can use it anytime to "answer questions".
On Luck 9 and 10, the following three phrases can drop, which activate three special locations in New Reno, Vault City, and Calvary:

"Look in the men's room on the first floor of the Mordino casino"
"Someone buried a lot of money under the cross with the inscription" Rubbish "on Calvary"
"To activate the computer in front of the Vault in Vault City, enter the code 3PCF186"

When the balloon shows these messages, it is possible to find some grenades in the closet in New Reno, go to the terminal in Vault City to get additional stimpacks and to the grave on Calvary, and find several hundred dollars there. These places will not give anything until the corresponding message from the magic ball drops out.

8. Rifle XL70E3
A rare and useless weapon that can be bought at a chance meeting in the southeast near San Francisco from a caravan, or removed from the corpse of one of the brunettes on a tanker in San Francisco.

Helpful information

1. Jammed lock.
Any lock that you managed to wedge magically becomes working again after 24 hours, and you can try to pick it again.

2. Tables and shelves at merchants.
For some merchants, when bartering, all goods are not available in the barter window, but they will become available when inspecting the shelves and cabinets located next to the merchant.

3. Skill of barter partner.
If you do not intend to pour a lot of points into the "Barter" ("Trade") skill, then when traveling with a partner it is better not to pump this skill at all. When exchanging, the skill of the most trade-savvy partner is used, if your skill is lower than his.

Below are the level of the partner barter skill to look out for:
Kassidy - 80%;
Lenny - 80%;
Sulik - 50-65% (it grows with the character level).

4. Dried meat.
Dried meat is useful when hunting geckos: if you throw it out of inventory during a battle, the gecko will be distracted, run after the meat and eat it (two moves are spent), not paying attention to the Chosen One.

Bugs and exploits

1. Silent murder.
Super Stimulants can be used to silently kill NPCs. To find out how many super stimulants are needed to kill, you need to find out the character's full health points and divide it by 9, rounded in excess, for this it is useful to take the "Observation" ability. For example, a fully healthy President Richardson has 55 HP. 55: 9 = 6.11 ..., this means that 7 injections are enough to eliminate him, which will not cure him (he is healthy), but after 2 minutes they will deal damage equal to 63 and kill him.

There are 3 characters programmed to die from 1 dose of the drug:

Roger Westin (this is how the quest to kill Westin is completed)
- Big Jesus Mordino
- Luis Salvatore

2. Prize!
This ability in Fallout 2 makes it possible to level up the Favorites very quickly. Algorithm: when creating a character, one of the skills that initially have the lowest value (heavy or energy weapons) must be left NOT basic and, up to level 12, bring it to the desired value, calculated as follows: subtract the skill value from 300 at the time of character creation: 300 - 10 = 290 (with the "Good Soul" trait taken). Divide the result by 2, because "Prize!" doubles the difference between the starting and the current skill value: 290/2 = 145. This means that a skill with an initial value of 10 needs to be increased to 155 points (10 + 145). The way of raising the skill does not matter, i.e. you can save points if the latest increases to the "desired" value are obtained with the help of training and quest rewards: the skill "energy weapon" (regardless of its value) can be raised by 10% (special number from Miss Kitty for 10 magazines "Cat's Paw ") And 5% (will teach Mason before the last assignment to Salvatore) in New Reno. Further, the ability "Prize!" the pumped non-main skill becomes the main one and increases up to 300%. Due to the fact that in Fallout 2 the uneven cost of increasing a skill, you can immediately roll back the skill from the received doubled up to the value that was BEFORE the "Prize!" Ability, having received a huge number of free skill points. Rolling back, for example, a skill from 300% in total to 202%, we get 98 x 6 = 588 skill points at our free disposal. Rolling back further, from 201% to 177%, we get another 24 x 5 = 120 skill points. Etc.

3. The effect of drugs on units.
In the game, drugs act simultaneously on all identical units on the map, which means that if we apply any drug to the slave trader in the Hole, then it will affect all slavers with the same name and sprite (that is, everyone except Metzger). So, you can use 2 doses of the screw on the slaver and 2 more on Metzger, wait a little with the Pip Boy (an hour is enough) until the breaking begins and all the slavers do not have enough action points to use the firearm. So you can easily kill all the slavers in the Hole even at a low character level.

4. An article about "correct" reading of books

This article describes in detail how you can increase the efficiency of reading books under the influence of various substances.

Message to readers

You can share your findings in the comments, the author is very interested in learning something new about his favorite game. Please do not write about special random encounters and things that are available after the end of the game, there is a lot of information about this on the Internet.

Open the file <имя героя>.gcd using any hex editor. Change the lines below to “ 0A”:

Offset - Byte - Value

0 - 8 - strength

10 - 2 - wisdom

10 - 6 - stamina

10 - 10 - charm

20 - 4 - intelligence

20 - 8 - agility

30 - 2 - luck

As a result, all parts of the SPECIAL are at the level of ten, and with the growth of the main characteristics, skills also grow.

Another option is to replace at the very end of the same file 05 on the 23 ... So you can set all the characteristics to 10.

One item is good, two is better

Saves are located in the root directory of the game at / data / savegame / slot #. All files except automap.sav, save.dat and worldmap.dat- these are maps that contain a separate part of each city along with everything that lies there. To double an item, throw it on the ground and save, for example, in the first slot, then pick up this item and save on the second slot. After copying the corresponding map from the second save, the first item will double (one will be on the ground, the other in the inventory).

I love you bug!

  • In the glorious city of Dan, ask Bandit Joe for a dose. If you have less than $ 500, you can get hold of a ton of jets. This will fill the drug dealer's pockets with money that can later be stolen. This is done like this: answer the offer to buy with consent, to which your interlocutor will rightly notice that you do not have enough money. Now choose the first answer twice. As a result of the machinations carried out, you will acquire a deadly substance, and Joe - 500 coins. This trick can be continued indefinitely.
  • In Clamath, you can ask Trapper Smiley about hunting lizards indefinitely. Thus, you can increase the wanderer's skill up to 300%!
  • In Dan, go to Becky's Casino and play high. If a combination that is advantageous to you does not appear on the screen, press “0” and talk to the dealer again - the bets are saved! This process can be continued indefinitely.
  • In Brokken Hills, there is a secret room in the mine (to find it, look at the map), where the pilot sleeps in a lethargic sleep. Uranium ore can be found next to it. This ore can be sold to the Geoko Station Master. Money from this transaction can be received indefinitely.

So let's start:

If, during the battle with Frank Horrigan, all the turrets are turned off, and Sulik is with a sledgehammer, then there is a possibility that the critic on Frank's leg will lead to the fact that he will jump on one leg and as a result, having made a hole in the platform, he will fall into the water. ..

And if Frank successfully hits with a grenade launcher, he breaks through the wall and goes headfirst into the hold of the ship, where he can be found at the end of the game. In this case, you can remove the armor from him. But the knife and machine gun will be destroyed by the explosion ...

If you have an Intelligence of 10, Perception of 10 and you have taken an additional skill that gives life twice, then you can kill Frankie Horrigan with the Fireball spell! ..

If you tried Vick with her daughter Valerie and got the nuked lid from the well, then take the lid to her and another rope and she will collect the eternal ruble. To do this, you need to have repairs above 160. Now all Nuka-Cola in vending machines is free. If you mess around with selling bottles, then your million is just around the corner ...

If you play a man with luck above 9 and charm above 8, and sleep with Miriya's brother in Modoc, then in New Reno, near Wright's mansion, you will meet a boy who will call you dad! (Do this before taking any work from Wright) And if you still give this boy a gun after that, he will not run to kill the head of the Wrights, but will join your group. When he is killed, your karma will drop dramatically ...

And here's another feature. If at the entrance to the military base, having luck 10, having done all the manipulations with the cart at the end, do not push it, then after passing the game (apparently from a blast wave from the platform) it disappears from this location and ends up ... in the NKR! Near the Dweller monument. If you hover over it, it says "You seem to have seen it somewhere," then we use it ... an explosion occurs and on the site of the monument, littered with fragments, there is an obelisk (the one that was in Shady Sands). When asked about this, Tandi replies that it was Aradesh's idea to save on building materials ...

There is a secret Hubbologist base somewhere in the desert. So, if you find it (its location is reported by a computer from the hubbologists of San Francisco, but you need more than 230 science and 10 intelligence), then you can find a Gauss machine gun (such as Vindicator), 300 billion covers from the first Fallout and make the doctor there plastic surgery, to increase the charisma by 5 (in case of an unsuccessful operation, the charisma is automatically reduced to 1) ...

If you join the sect of hubbologists and bring an amputated toe to the secret base, then your clone with all the skills and characteristics will be made for you, which will be carried with the character as a partner. But for this you need to have an Intelligence of more than 8 and science more than 200%.

If you stay in Glow just long enough not to die and get the maximum dose of radiation, then the hero starts to glow like some ghouls. There is no shooting penalty at night! But on the other hand, you are often attacked on the map. Still, a flashlight walking in the desert is visible from afar! And in Necropolis they will accept ...

Not far from Modoc, where Horrigan shoots a family, if you have a reputation in the red, have the Grave Digger and Child Slayer perks, charisma at the maximum, Modoc's location and already at least once talk to Miria, it becomes possible to tell him: "Hey, Frankie, spit on them , I know one funny place nearby - it's called Modok, there are such girls! .. Come on, you won't regret it! " And then everything is simple - going to Miriya's house you need to trip Frank and throw him into the well, and throw dynamite there, and then, having dealt with the guards, you can climb into the well and remove artifacts from Frank! Moreover, this option allows NOT to be confused with Navarro and the Oil Platform AT ALL - it will be enough to ram GEKK in Arroyo and the game will be won ...

If you win a VERY LOT of money in a casino in New Reno or Redding, then when you leave it you run into the local lads, they nicely ask you to return the good (well, you naturally refuse), you kill, you search the corpses and in one of the corpses you find The hand of the hand of Death (desklava), which acts as a weapon in melee ...

There is a bookcase in Broken Hills, which the Chosen One is trying to lift in its entirety (everyone has probably seen it), but it lacks strength. If the strength is 10 + Adv.PowerArmor + all perks for carrying cargo and packing, then it rises and is transferred to the inventory. Why do you think it is SO heavy? It is packed with books ...

Do you remember Merzger's refrigerator in Dena? It can be repaired with a high Repair skill. Then it can be powered either from batteries, if you put a fuel battery regulator in it, which everyone incorrectly installs in the Chrysler Highwayman, and cool Nuka-Cola in it - chilled it gives +20 HP and temporarily + to resistance against damage and fire and + to action points (also temporary) ...

If a Persian of the 1st level is criticized, and at the same time they write that the rib is broken, then, apparently, another joke on the biblical theme awaits us, because a mysterious stranger perk appears, who will appear with us during the battle. Does the lady throw fruit very well? And not the first freshness, as even at the initial stages they knock out 15-35 HP each. And closer to the end, in general, any tower demolishes the first time. You need to try to get a useful lady on the first level ...

Once at 13, we wet the most important animal from the grenade launcher. As a result, a claw falls out of the exploded carcass, but we are in no hurry to loot, and to pick up the GEKK, we generally do not go to other levels. And we pick up the claw and fly to our native Arroyo. Where is Chanukin when talking, about the fact that we have stumbled upon a holy refuge, but the death flooded with hands notices a claw in the inventory, and makes us an amulet out of it, which, when worn in one of the hands, increases luck, and it should like to help us if only we found HECK as soon as possible. The second claw can be obtained in the Enclave by playing the role of the executioner. It will enhance perception. If you hold both amulets in two hands, then no living creature will attack you ...

If you eat 100 jets, you can learn to fly. And if this happens in the Gekko area, after you talked to the Enclaveman through the terminal, then you can meet a vertibird with an Enclave off-site team. After that, an air battle awaits us. Having shot down a helicopter, you can well stock up on various cool weapons, including a 20 mm Vulcan cannon with 500 rounds ...

If you kill 1000 pseudo-centaurs, then the Chosen One on the 1000th centaur says: "That's enough for me, I must find the lair of these creatures!" After that, a new location appears on the world map called "Refuge of the Centaurs", which fills in the last place in the names of cities. In this hideout, centaurs know how to shoot weapons and throw grenades. After you cut them all, you will meet with their leader, who will join you, provided that during the game you have killed 1000 scientists ...

If you hit a machine gun with a sledgehammer on the trunks, they will bend and shoot at your feet, and in this way you can get rid of the twenty-first finger. On the foot...

If you blame Vick for calling you a boss, chief, etc., more than 20-30 times a day, and so on for a month, then one day he will bequeath you with the ass of a brahmin. This chase will stay behind you in the circle of your NPCs forever.

There is such a feature in the Temple of Trials: if you are sooo big mu ... khhm, that is, a loser and, standing near a pit (an abyss (such a big one)), catch a critic from some thread of a scorpion or ant, so that Chuzen is thrown away and he rolled. If he rolls onto a pit and rises to his feet there (without dying after being hit), he will fall (the pit is underfoot) to the basement of the Temple, where an abandoned military warehouse is located, and even there you can find TurboPlasma, Vindicator, Power Bronik, etc. P. etc. You can get out of there by the elevator, which will take Chuzen upstairs. The elevator exit doors are skillfully camouflaged at the very beginning of the Temple, in the wall, so it is impossible to see them from the Temple.

If you have melee and hand weapons more than 200 and complete all the quests for Salvatore and take out all the other families, then he accepts you into his clan and then gives you cards with a secret yakuza base where you must first defeat 5 people in hand-to-hand combat from 120-400hp, and then another 5 with the same number of hp with swords and you are accepted into the yakuza and after completing the quest "take out the city of refuge" "take out NKR" and "and take out SAN FRAN" you are given a laser saber with 700dmg damage ...

If you have all the doctor's perks and this skill is well-developed (250%), then at the Special Encounter with a whale and a flower, you can sew and revive this whale. And if you have the "persuasive speech" perk and the speech pumped up to 200, he can be persuaded to take you to the Enclave ...

A howitzer in the Sierra is attached to a car. To do this, you need to bring Marcus there and ubazarit him to drag the gun to the wheelbarrow. Only Marcus can shoot from it too ...

If you bring Lenny to the Sierra, then he can transplant your brain to SkyNet. As a result, you will become a robot, get +2 to intelligence, +2 to action points, -3 to charisma, and you will be able to write off information from computers without holodisks ...

When you find a holy grenade, take it to the New Reno Arms. Kill the seller and go down to the basement to the fool who was upgrading your weapon. Talk to him and he, seeing the grenade, will join you, saying that this is a lost gift that his father gave him as a child, and it turns out that he went crazy because the raiders stole it from him. He will also open the coordinates of 2 military bases and 3 shelters.

You can put a grenade into the computer in Volta 15, run away. The computer explodes, you can pull wires from it. We blow into the Enclave, if in the labyrinth room (or whatever) we catch a glitch with the car in the middle of the aisle, then we use the wires on the wheelbarrow, go out, use the wire a to the nearest door (remain in the inventory), return - the wheelbarrow disappears. We bring down the Enclave (it doesn't matter if you win the game or not) and we get an infinite charge in the car - it is powered by the Enclave! True, it works only on half a card, to work more, you need to "power" from a generator in Navarro or from a Volt 8. And if the wires are connected to the walkie-talkie, and the walkie-talkie is connected to the Highwayman, then you can listen to music from the C: \ My Music folder with subfolders! ..

If in San Francisco at the tanker you go down from the pier and go under it in a strictly defined place, then you can find the Master from the first Foul. He will say that the explosion of the cathedral did not completely destroy him, and that he again collected himself in pieces. If you tell him that you are a descendant of Dweller, then he will attack you and die from the first blow. If the karma is 5000 and the conversation is 250, then you can convince him to become a part of you. Then all parameters will gradually increase and all mutants will obey your orders.

In Navarro, if you use science on a computer many times, the message "You see a big red button. Looks strangely" will appear. If you apply repairs after that, a dialog will appear: "You see a big red button. It" s looks so strangely, so you realy wants to use it "-Use it -Not use it. If you use it, then" You launched a nuclear missle to the Aroyy. Game is over. ”Indeed, the end of the game will happen.

In the temple of trials, you need to use science and repairs in some very specific order on all torches, and an elevator will move out of the pit in the temple. If you ride it, then we find ourselves in a strange place - everything is cybernetic, and the Borgs walk there, receiving 100/100% resistance from one of the types of damage, if they miss 2 hits with this type of damage. In the end, we are captured and turned (fanfare!) Into a Borg just like them. We get the same accumulated invulnerability and an assimilator that allows you to turn NPCs into Borgs, + 300% to all skills, an automatic plasma gun, plus the ability to call a detachment of 6 Borgs to help you during the battle. And on the shuttle you can take off to the Borg Sphere (don't ask me what it is). And in a conversation with NPCs in cities, you can say "We are Borg. You will be assimilated. Resistance is useless", after which we begin to fight with the entire city with the support of a Borg detachment from our side. By the way, have you ever wondered why corpses disappear from cities? The Borgs are dragging them, that's why. And the whole ANCLAVE, together with Frankie, can also be assimilated.

And finally, the most downhole thing:

If you meet a talking turnip in the desert And after you talk to her and she gives you a stone, you need to rest for 10 minutes, stand in front of your head and start eating apples (you need to eat 100-150 pieces), while smacking deliciously and saying "What savory apples ", and then put one in front of your head and say" That's it, I can't take it anymore, I got drunk, although I'll eat the last one ", then the head will say that if you give her your last apple, then she will give you one more stone, you can agree, but if say that what for you one more stone, the head will say: "Boy, but I have nothing else, and I am ready to do anything for an apple." Then you say that since there is nothing you have to work out, the head agrees and in a minute it is no longer a head sticking out of the ground, but a stone giant that came out of the ground and became your NPC. The stone giant has 1000 HP, 6 AR, the armor class is 100% and the luck is about 10, so do not go to the casino with him, as he will immediately crawl to the slot machine and work off the debt, and you should not lose such an assistant. For example, if you travel around the map on his shoulder, then the radius of view will increase by 1 cell. He cannot enter buildings, but in battle he is irreplaceable, it is practically impossible to kill him, he can crush enemies, (he does not own any weapon, only hand-to-hand, but all his critical blows take away 100-200 HP. If you come with him to San- Fran and collect 10 ropes and tell him about the problem with fuel on the tanker, then he will offer his help, and, tying ropes around his belt and tying the ends to the tanker, wade you to ANCLAVE. And if one stone giant is not enough for you, then go in Arroyo, and when the Arroyo stone head sees your assistant, he recognizes him as his brother Mark, but he will not want to go under the pretext that he is good in the village. Then we go to Hanukin and pour 10 bottles of beer into him, rest 15 minutes and we see how the shaman briskly ran out of need, and since the nearest suitable place is the head, you yourself understand what will happen ... goats are crazy , with% yt anywhere. As a result, you already have 2 stone giants.

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