Miss fortune champion guide. Miss Fortune (Miss Fortune). Advantages and disadvantages


Miss Fortune's abilities allow her to deal excellent damage to both one target and several at once. Plus, it can slow down several enemies at once.

Of course, for all these advantages, she is very much appreciated in rating games, because at the very beginning she has some advantages in battle.

Spele

Double Up is Miss Fortune's first and main ability. With its pumping, we start playing and most often we use it during the game. With the help of this spell, a bullet is fired at the target, causing a certain amount of damage, and then additionally flies off to the second target behind the main one.

Impure Shots - this spell allows you to add a little damage, and when activated, increase attack speed and reduce the strength of the enemy's healing effect.


Make It Rain is an ability that we download only at the very beginning, at level 2. Its main purpose is to slow down the target or drive it away from someone or something.


Bullet Time is a very powerful skill that deals damage to all enemies in front of you over 2 seconds. It is very important to use it at the right time.


Strut is a passive skill that increases your run speed by up to 70 if Miss Fortune has not been attacked within 5 seconds.

An approximate pumping rotation looks like this: Q-E-W-Q-W-R, and then maximizing the first and second sang along with the ult.

Summoners Spells for Miss Fortuna we take the standard ones - Flash + Ingite.

Items

I always use one assembly, sometimes changing the last 2 items depending on the situation.

The initial purchase consists of either Doran's Blade (more preferred) or Boots of Speed ​​+ 3 Health Point.

Main build:

Items that can be taken instead of the last two in the main assembly:

Tactics

We always keep behind the team, we don’t take any risks. At the moment when two of your teammates have already started the fight and the focus is already weighing on someone, we quickly burst in with a combination of W + E + R. Next, select an ADC or mage, and finish him off with Q and auto-attacks. In most of these fights, Fortune deals at least 60% damage to 2-3 targets.

If suddenly a target was suddenly thrown at you, then we should immediately use Flash + E on opponents, and then R. Firstly, this may save a life, and secondly, even in death, you will provide very noticeable help to your team.

Another important point: try to avoid combat with opponents who are capable of control and various tricks (invisibility, jump for the target, etc.). Reason: when using the ult, it can just go nowhere and then in most cases, you are a corpse.

Talents

My version of masteries for Miss Fortune:

Characters

Actually, as I wrote earlier, beware of characters with invisibility and control. In particular: Fiddlesticks, Akali, Elise (!), Fizz, Talon, Ashe and Varus.

A little clarification: Fiddlesticks can interrupt the ult with the help of fir, and then restore health to almost the maximum; Akali - slows down, jumps, goes into invvis; Elise is generally terrible, she goes invisible and can appear anywhere on a sufficiently large area, thereby allowing us to blow the ult; Fizz - masterfully dodges everything and everything; Talon - invis, fat, jumping behind the back.

In the case of Varus and Ashe, it is advisable to use your ult after theirs, but here you must take into account the fact that you may not survive the ult of these characters. So it's a very debatable point.

Epilogue

All in all, I think Miss Fortune, or "Headhunter" as she's called, is one of the best ADCs, especially for ranked play. Even if she did not manage to farm normally, she is still able to bring no small benefit to the team.

This Miss Fortune guide I have covered only the main points, without going into details. If you have any questions feel free to ask them in the comments.

Miss Forruna is one of the easiest and coolest AD carries. It is quite easy and interesting to ride for it. Very strong in the beginning. she has good damage, excellent mass damage. But there are no instant escape skills.

Miss Fortune skills

Welcome shot (Passive) - when changing the target, the first auto-attack on the enemy deals increased damage to him. Minions take 50% less damage than heroes.

Two for One (Q) - Miss Fortune fires at a target, after which the shot bounces back at the enemy behind her. It is worth noting that the second target will take more damage than the first. In this way, you can sleep the enemy well. And if the first target dies, the second one will take 150% more damage.

Walk (W) - Miss Fortune instantly speeds herself up and also increases her attack speed. What is very important in order to quickly catch up with the enemy and kill him.

Lead Rain (E) - Miss Fortune fires a hail of bullets into the selected area. Enemies caught in this area take damage over time and are slowed.

Time to Die (R) - A very hard ult. Miss Fortune fires a volley in a given direction and deals a lot of AoE damage (it has quite a long cast range). Very cool to use during team battles.

Pros and Cons of Miss Fortune

pros

  • Capable of dealing a lot of damage.
  • Easy to master champion.
  • Pretty strong throughout the game.
  • Can push the lane very well.
  • He excels in team battles.

Minuses

  • There is no escape, so she is very vulnerable to ganks or enemy focus.
  • Pretty cardboard.
  • Well, become a hyper carry in the late game.
  • For the best possible implementation of some skills, you need the help of your allies.
  • In order to become strong at the end of the game, you need to farm well throughout the game.

Build for Miss Fortune

Spell Selection


In some cases, it is best to take a barrier or purification instead of a heal.

The order of pumping skills


In the beginning, it is best to max the "Two for the price of one" skill. At least once it's worth pumping out "Lead Rain". Next, we download the "Walk". Ult is pumped out as it becomes available.

Talent distribution

Rune selection

Artifact selection

At the beginning we take a sword for damage and cans for healing

Miss Fortune has an interesting set of skills. She's not the type of hero who relies on her auto-attack. So she needs to somehow regenerate mana, for more frequent use of skills. And the Essence Reaver will help us with this. By the middle of the game, she needs to have such artifacts

And I offer you my final build for Fortuna

For Miss Fortune, in the beginning it is worth earning gold well and, if possible, not letting the enemy carry do it. You need to constantly be wary of an enemy jungle raid, since you have no escape (it would be nice if your support did not forget to put wards). In the beginning, your main tool will be the ability to " Two for the price of one". With it, you can last hit the creeps and damage the enemy champion. But you need to learn how to use this skill correctly. It is also worth understanding how your support plays in order to synchronize your actions with him. pretty aggressive. But you shouldn't spam skills too much, because you will spend all your mana very quickly and you will not play as efficiently anymore. By the way, you should use the skill more actively" Two for the price of one" when you swing it twice.

In the middle of the game, when you have more or less good artifacts, you should start moving between the lanes (preferably between the lower and middle lanes, since the upper one is far away and you will simply lose time, and the enemy will farm).

Miss Fortune is especially good in mass battles. "Lead Rain" slows down enemies and cuts their health regen + plus an ult that can deal a lot of damage. The "Two for the price of one" skill will help us finish off an enemy that is at a decent distance, and the "Walk" skill will help us catch up and deal with unfinished opponents. Just do not forget that you can easily be killed alone, which means you need to move around with your allies if possible.

At the end of the game we behave in the same way as in the middle. It's just not worth climbing at all. Since they immediately focus and kill. To do this, wait for the initiator and a couple of seconds later, start discharging on priority targets such as mages, carries. And do not forget about the neutrals (Dragon and Baron). You must kill them together with your allies.

In general, Miss Fortune is not such a difficult champion. But she needs to be played carefully. The slightest mistake can cost you your life. Even if you have Flash, it will not be able to save you all the time due to the long cooldown. I hope my guide to Miss Fortune helped you master this champion. Take it for yourself so you don't forget.

This bounty hunter could easily take possession of a ship at the age of sixteen. Sarah Fortune has a tough character, skillfully controlled by two pistols and at the same time very charming. By coincidence, the heroine was simply destined to become a great corsair. After a new trade route was opened, the place where Fortune lived plunged into an endless rampage of robberies and murders. These circumstances forced the heroine to fight with the infidels, and, after some time, she herself did not have time to notice how she became a great warrior, plowing the endless blue expanses.

Miss Fortune League of Legends guide, description of skills:

Runic Skin

This passive increases the heroine's movement speed by 25 points if she does not receive damage from opponents for 7 seconds. After the allotted time period, Fortune's movement speed will increase every second until it reaches the maximum mark: 70 units.

1.Double Up

With this skill, the heroine selects an enemy and shoots at him, dealing 25/60/95/130/165 + (AD) damage. After the fired projectile deals damage to the first enemy, it will bounce into another, which will be behind the attacked one. This enemy will take 115% damage from the original level.
Cooldown: 9/8/7/6/5 seconds
Manacost: 70/75/80/85/90 units
Range: 625 units

2. Impure Shots

This skill passively increases the damage dealt by Fortuna with each new attack by 6/8/10/12/14 + (0.05*AP) points. Maximum stacks: 4. When the skill is activated, the heroine's attack speed is increased by 30%/35%/40%/45%/60%. Bonus duration: 6 seconds. In the Miss Fortune LOL guide, it is worth noting that along with the damage, a negative effect will be applied to the enemy, reducing the level of HP recovery by 50%.
Cooldown: 16 seconds
Manacost: 50 units

3. Make It Rain

The heroine chooses a spot on the map and fires multiple bullets at it, dealing 90/145/200/255/310 + (0.8*AP) magic damage over 2 seconds. Also, all enemies hit by bullets will move slower for 1 second by 20%/25%/30%/35%/40%.
Cooldown: 15 seconds
Manacost: 80/85/90/95/100 units
Range: 900 units

4 Bullet Time

This is the heroine's main skill with which she can set the direction and launch 8 volleys into it over 2 seconds. All enemies hit by projectiles will receive the following amount of magic damage: 60/85/110 + (0.4*AD from arts).
Cooldown: 120/110/100 seconds
Manacost: 150 units
Range: 1400 units

Guide to Miss Fortune League of Legends, builds:

Option 1

spells:

1) Ghost- Increases the hero's movement speed by 27%. The effect lasts for 10 seconds. The hero can also pass through allied minions. Cooldown: 210 seconds.
Available from level 1.

2) Exhaust- the spell reduces the physical damage inflicted by the enemy by 70%, and the damage from objects - by 35%. The duration is 3 seconds. The enemy's movement speed is also reduced by 40%. Cooldown: 210 seconds. Available from level 1.

2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3.

Skills:

Offense (attack): Executioner (executioner), Sunder (separator), Vampirism (vampirism), Lethality (lethality), Weapon Expertise, Deadliness (lethality), Alacrity (zeal), Brute Force (brute force), Summoner "s Wrath ( the caller's wrath).
Defense (protection): 0
Utility (support): Meditation (meditation), Expanded Mind (experienced mind), Good Hands (straight arms).

Runes:

1) Greater Mark of Desolation - increases physical defense penetration by 1.66 units.
2) Greater Seal of Clarity - mana is replenished for every 5 seconds by 0.065. As the hero progresses through the game levels, the maximum value is reached at level 18 - 1.17 units.
3) Greater Glyph of Replenishment - Increases mana regeneration by 0.31 every 5 seconds.
4) Greater Quintessence of Desolation - increases physical defense penetration by 3.33 units.

1) Vampiric Scepter - Artifact vampirism is 10% of the physical damage dealt, which is converted into health. Increases physical attack by 10. Collected from: Long Sword.
2) Berserker's Greaves - increases attack speed by 20% and movement speed by 45. Collected from: Boots of Speed ​​+ Dagger.
3) The Bloodthrister - increases physical damage by 70 units. Lifesteal is: 12% of the damage dealt will be converted into health. For each kill of a monster, minion or enemy hero, the character will receive an additional one to the minimum damage and 0.2% of the lifesteal that the enemy receives. Maximum number of bonuses: 30 units. A maximum of 6% can be added to lifesteal. In case of death, the hero will lose all earned bonuses. Crafted from: Vampiric Scepter + B.F. Sword.
4) Phantom Dancer - increases attack speed by 50% and critical strike chance by 30%. To the speed of movement is an increase in the form of 5 units. The hero will ignore the collision with enemy units. Buildable from: Dagger + Zeal + Cloack of Agility.
5) Infinity Edge - increases physical damage by 70 units, and the chance of a critical hit by 25%. The damage from physical attacks of the hero will also increase, which will deal 250 instead of 200. Collected from: Pickaxe + B. F. Sword + Cloack of Agility.
6) Last Whisper - increases the level of physical damage by 40 units. Decreases the enemy's physical defense by 35%. Collected from: Long Sword + Pickaxe.
7) Madred's Bloodrazor - increases the level of physical protection by 25 units, attack speed increases by 40%, and physical damage by 40 units. Each attack deals additional magical damage to the enemy, which is equivalent to 4% of his maximum health. The probability of inflicting a critical hit on monsters and minions in the amount of 500 units is 15%. Collected from: Madred's Razors + Pickaxe + Recuve Bow.

Option 2

spells: same as option 1

Guide to Miss Fortune League of Legends, skills for pumping:

1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3.

Skills:

Offense (attack) ), Summoner's Wrath (the wrath of the caller).
Defense (protection): Hardiness (endurance), Resistance (resistance).
Utility (support): Improved Recall

Runes:

1) Greater Mark of Desolation - read description in option 1
2) Greater Seal of Alacrity - increases the character's attack speed by 0.76%.
3) Greater Glyph of Clarity - increases mana regeneration by 0.055 units every 5 seconds with each character leveling up. The maximum effect of the rune is reached at level 18 - 0.99 units.
4) Greater Quintessence of Desolation - read the description in option 1.

Guide to Miss Fortune LOL starting purchase:

1) Ruby Crystal - increases the level of health by 180 units.
2) Phage - increases physical damage by 20 units, and health - by 200. Passively increases the probability of being able to reduce the enemy's movement speed by 30% by 25% (if the attack is long-range, then the speed will be reduced by 20%). Lasts for 2 seconds. Crafted from: Ruby Crystal + Long Sword.
3) Berserker's Greaves - read the description in option 1.
4) Frozen Mallet - increases the chance of critical damage by 30 units. The artifact increases the amount of health by 700 points. Passively reduces the enemy's movement speed by 40% when the hero deals physical attacks against them, and lasts for 1.5 seconds. Collected from: Phage + Giant's Belt.
5) B. F. Sword - increases physical damage by 45.
6) The Bloodthrister - read the description in option 1.
7) B. F. Sword - read the description above.
8) Infinity Edge - read the description in option 1.
9) Madred's Bloodrazor - read the description in option 1.
10) Youmuu's Ghostblade - physical damage is increased by 30 units, and the critical strike chance increases to 15%. The cooldown of all skills is also reduced by 10%. The increase in physical armor is 20 units. After activation for 4 seconds (for ranged combat) and 6 seconds (melee) will increase movement speed by 20% and attack speed by 40% Cooldown: 45 seconds Collected from: The Brutalizer + Avarice Blade.

Tactics

In the continuation of the Miss Fortune League of Legends guide, we will consider the advantages of this character. Firstly, she has a huge speed, which provides a passive. Also, the passive skill imposes a negative effect on enemies, slowing down the recovery of their health by 50%. The pluses also include the fact that Fortuna deals increased damage with all skills, including the ultimate, which has a large radius of action.

However, there are also disadvantages. For example, a passive only works when the heroine is not taking damage. But if opponents damage her, then the effect of the skill stops and Fortana becomes easy prey. It is worth constantly farming so that there is enough gold to buy arts that increase the level of damage dealt to opponents. Otherwise, after a while, the heroine will be inferior to similar characters, even slightly upgraded tanks. In the Miss Fortune League of Legends guide, it is worth noting that the heroine is addicted to team play. If she is surrounded by inexperienced players, she is unlikely to be able to influence the outcome of the game.

When choosing additional spells, it is better to choose Exhaust, Teleport, Ghost, in order to increase the movement speed and survivability level with their help. Runes are mainly taken to increase physical protection and accelerated mana regeneration. Since it is not enough at the start, it is better to upgrade the attack branch first, and their support branches to maximize those skills that are aimed at regeneration.

The set of artifacts can be varied, it is not necessary to buy those that were given in the builds. You can focus on your own gaming experience and preferences. I advise you not to forget to stock up on items that affect the speed of movement, theft of hp, and increase the maximum level of health.

It is also worth noting in the Miss Fortune League of Legends guide that at the beginning of the game you need to systematically attack opponents, but these attacks should be short-lived. Wear down the enemies so that they can't farm properly, and then you can go gank. You shouldn't wait for your ultimate to appear at level 6, Fortuna has a high chance of killing an enemy hero even without him.

In mass battles, it is better to quickly use the main skill in order to sell the maximum number of opponents. After that, you can help teammates and play for finishing moves. You can also select the enemy at the beginning, and then focus him, and only at the very end apply the ult.

In conclusion, I would like to say that this heroine, belonging to the shooting characters, is very exciting and outstanding. Miss Fortune has high survivability and effective skills aimed at attacking and dealing increased damage.

MF is a very strong adk with good damage and a very damaging AoE ult that goes well in crowd control setups. Let's take a look at her abilities and build.

Welcome shot (passive)

Miss Fortune's auto attacks deal additional physical damage each time she changes target.
Passive simply obliges us to pile on everyone in a row, but in turn.

Two for the price of one (Q)

Cost: 43/46/49/52/55 Mana
Range: 650

Miss Fortune shoots through an enemy at a second enemy standing behind them, dealing 20/35/50/65/80 (+0) (+35% Ability Power) physical damage to the first enemy and 40/70/100/130/160 (+0 ) (+50% Ability Power) to the second. Hitting both targets inflicts on-hit effects. If the first target is killed, the second takes 150% damage.
An interesting mechanic that allows you to pile on the enemy.

Walk (W)

Cost: 30 mana
Range: self

Passive: If Miss Fortune is cast for 5 sec. takes no direct damage, and gains 25 movement speed. After another 5 sec. this increase reaches 60/70/80/90/100.
Active: Ms. Fortune gains a maximum movement speed increase on Walk and her attack speed is increased by 60/70/80/90/100% for 3 sec. Welcome Shots increase the duration of the Attack Speed ​​Boost by 1 sec. (and twice as long if the target is a champion).
The pole buffs us attack speed and movement speed. Useful when trading and ganking.

Lead Rain (E)

Cost: 80 mana
Range: 1000

Miss Fortune unleashes a barrage of bullets at the target area, revealing it. All enemies located there for 2 seconds. take 90/145/200/255/310 (+80% Ability Power) magic damage and have their movement speed reduced by 40/45/50/55/60%.
Our little controller who will help us both in the lane and in teamfights.

Time to Die (R)

Cost: 100 mana
Range: 400

Within 3 sec. Miss Fortune fires a barrage of bullets, dealing (+35% bonus AD) (+20% AP) physical damage with each volley (she fires 12/14/16 volleys in total). Time to Die damage can be a critical (% damage dealt) .
Our ult is massive, which means that we have to throw it into the crowd.

On the lane we can afford to get aggressive, but not really, because we don't have much escape. In teamfights, we need to stick to our support and tanks, so as not to become the happy owner of a collapsed cockpit.

We will swing through our Q:

We will collect adc:

We will use the standard trowel and rune pages:

We hope our guide to Miss Fortune was useful for you, good luck on the fields of the rift!

love tap- passive skill allows you to deal additional damage at the moment when Fortuna changes the target for attack. While playing in the lane, the passive makes it possible to significantly increase the damage of the hero. The fact is that usually Miss Fortune is on the bottom lane against 2 enemies and thus you can easily alternate your attacks between the enemy carry and the support. Even if the enemy is alone, then there will definitely be some kind of minion nearby, which can also be used to alternate attacks. The same technique can be used to attack an enemy tower. During teamfights, the passive will no longer be as relevant, as Miss Fortune will focus her damage on one target more often, usually the one that is closer. There will simply be no opportunity to alternate attacks, and sometimes it will not be beneficial, since you will need to concentrate on a specific goal.

double up- An interesting feature of this skill is that it is not the attacked target that receives the most damage, but the target behind. In general, the skill deals good damage, but you need to learn how to use it, or rather, choose the right target for the ricochet. It is worth noting that in the event of the death of the first target, the second takes additional damage. Thus, for example, you can guess the moment and use this skill to finish off the minion, after which the projectile that has flown into the enemy champion will cause very decent damage. At the maximum level of pumping, the skill has a very small cooldown, and if you have a good supply of mana, you can even spam it for a while. It is important to understand that the projectile will only hit the target behind if it is within 500 radius.

strut- the skill allows you to dramatically speed up your hero, and in all respects, that is, to increase both attack speed and movement speed. For a damage dealer, these indicators are very important, especially when you have to catch up with fleeing enemies. Even one level of skill is more than enough to significantly increase the combat performance of a hero. The passive part of the skill makes it possible to quickly move between lines or reach a specific point (for example, to a line from the base). Miss Fortune has no other skills that increase mobility, so you need to learn how to use this particular ability and understand the moment when it is best to activate it.

Make It Rain- even the first level of the skill deals good massive damage and significantly slows down the speed of movement of enemies. The slow works for 2 seconds from the moment the enemy leaves the affected area. While the enemy is under a hail of bullets, the slow will be constantly updated. The skill has a good damage radius, so it is very difficult to miss them. Due to the good range and the powerful enough slow, the skill is sometimes maxed out first to have good effectiveness during teamfights and early laning. In other words, the skill can be used to actively harass the enemy. The ability has a slight delay before the start of the application, but to be honest, you quickly get used to it and this does not create any problems. In the place where Lead Rain is used, the area is revealed and this fact can be used for safe reconnaissance of a certain territory. Keep this in mind and once again do not run headlong into a dangerous area.

Bullet Time- Fortunka's ult is one of the most powerful AOE skills in the game, the damage of which increases with each purchase of an item for damage. The skill has a tolerable mana cost and a more or less normal cooldown. Thus, you can implement the ult in almost any battle. It’s worth mentioning right away the main disadvantage of the skill, namely that Miss Fortune needs to stand in one place throughout the entire duration of the skill and you can’t change the direction of the cone of destruction. However, if you immediately correctly determine the affected area, then you can realize the damage of the ult to the fullest. It only takes 3 seconds to deal a ton of damage. During the duration of the ult, Fortune is very vulnerable. After all, the enemies will not stand still, but will either scatter to the sides, or try to apply some control skills to Fortunka in order to interrupt the ult. Thus, it is best to use the ult in combos with other control skills of your allies and try to use the skill in such a way that Fortunka is as far away from the enemies as possible, but at the same time still hits them with every salvo. It is very good to use the ult, taking advantage of the uneven terrain. For example, your team starts a fight, and you stand behind a forest or some small obstacle. In this case, the enemies will no longer be able to just get to you so quickly. Of course, the ult is best used on a group of enemies, but this does not mean at all that you cannot use the skill on one hero. There are situations where it is useful to discharge a skill on a single enemy when you have no way of chasing him. Unlike a regular auto-attack, the range of the ult is longer and, with proper use, you can simply bury the enemy under waves of bullets.

Spell Selection:

If there is an enemy in the lane against you that can reduce the effectiveness of treatment, then it is better to replace the treatment with the Barrier shield. If the enemy team has champions with very strong control skills, then the Cleanse spell will also be relevant.

The order of pumping skills:

Option 1:

This option is the most commonly used. First of all, the Double Up skill is maxed out and this ability should be used very well from the very beginning of the game. In the second turn, the Strut skill is maxed out. By the time it is pumped, we will already have damage artifacts and the attack speed will be very relevant. Be sure to take the skill Make it rain at the beginning of the game, as it slows down several enemies very well at once. Ult is definitely pumped as it becomes available, that is, at levels 6, 11 and 16.

1 4 5 7 9
2 8 10 12 13
3 14 15 17 18
6 11 16

Option 2:

The second option is used less often and here the bias is done in pumping the skill Make it rain. The second skill is most often maxed by Double Up , but Strut can also be preferred. Ult is also pumped out of turn, that is, at levels 6, 11 and 16.

2 8 10 12 13
3 14 15 17 18
1 4 5 7 9
6 11 16

Runes:

Artifact selection:

When starting a purchase, it is best to use a standard purchase in the form of a sword and a health bank:

One of the key items for Miss Fortune is Youmuu's Ghostblade, and it is with this artifact that you can safely start the game, that is, save up gold for components. When you return home for the first time, it is advisable to have money to buy Serrated Dirk and Caulfield's Warhammer. Both ingredients are very useful as they increase physical damage. The next important artifacts that can be used in most games are Black Cleaver and Duskblade of Draktharr. The order of purchase of these items may be different and should be looked solely at the situation. Boots in most cases are used for Berserker's Greaves attack speed. To sum up all of the above, in the middle of the game you should have the following artifacts:

The remaining two free inventory slots are filled exclusively by the situation. Of the damage items you can buy: Bloodthirster, Infinity Edge, Statikk Shiv, Lord Dominik's Regards or Rapid Firecannon.

Of the protective items, it is good to use: Banshee's Veil, Mercurial Scimitar, Randuin's Omen and Guardian Angel. Of course, you need to consider what type of damage prevails on the enemy team and what kind of protection you need in the current game.

Below I want to give a few examples of the final purchase, so that you can roughly imagine what you should strive for.

Option 1:

Option 2:

Pros:

Minuses:

  • There are no escaping skills, leaving this champion vulnerable to unexpected ganks or overt enemy focus.
  • The use of some skills requires the explicit support of your allies. In addition, during the application of the ult, Fortunka needs to stand still, and this is very dangerous for such a carry hero.
  • Low survivability on the battlefield.
  • The attack range is slightly below average.

Let's consider a number of supports and tanks, with which Fortunka will be comfortable and comfortable in lane.

Sona is able not only to provide you with a small heal, but also to act as a good magician. Note that when Sona uses her Encounter skill Hymn of Valor, a blue aura will form around her, which will cause your next attack to deal bonus magic damage. It is better to play more aggressively with this support, then Sona will use attacking skills more often and it will be easier for you. Once again, try not to take damage. Sona, of course, can restore some health, but at the first levels it is very small, and the skill spends a lot of mana. It is also worth noting how well the ults of these champions combine: AoE stun + AoE damage.
Leona is one of the best support tanks and it goes without saying that Miss Fortune can stand with her very well. The most important thing is that your actions are as coordinated as possible, and with each successful attack by Leona, you are always there and help her. As a rule, Leon works in the same way: he jumps at the enemy with his Zenith Blade skill, and then stuns with Shield of Daybreak . It is very important to learn to feel your ally and start an attack not at the end of this combo, but when Leona is just making a jump. If you do everything right, you can kill an enemy in one such combo in combination with Fortunka's slowdown. Also pay attention to Leona's ult. It is able to stun several enemies at once, but it is done with a slight delay, but visually you see its beginning and you can determine if it will stun several targets at once. Accordingly, you can guess and start using your ult.
Another representative of tank supports, which is able to stun enemies at a distance, and several at once. Just like with Leona, it is very important that your actions are as synchronized as possible and that you always start attacking the enemy at the moment of the stun. Right after the enemy breaks out of the stun and tries to run, you can use the Make It Rain slow and continue shooting at the enemy.
A very strong support that can work wonders. Thresh is difficult to play, as his skills require some skill. If your allied Thresh plays well and hits with his skills, then there will be no problems with killing the enemy at all and most likely by level 6 you will have already earned a couple of kills. But if you come across some newcomer Trash, then you are oh so tormented.
Jeanne is able to cast an excellent absorbing shield on you Eye Of The Storm, which also increases your attack and at high levels with a good attack speed, this will be very important. Periodically, Jeanne will release her Howling Gale whirlwinds. Watch carefully when they hit the enemy and if successful, be sure to add a few auto-attacks of your own. Of course, Jeanne does not know how to heal, but if she throws a shield in time, then this same treatment will not be useful to you at all.

Miss Fortune's greatest difficulty is against those enemies who can engage in trench warfare or otherwise avoid Fortune's attacks. Such heroes include: Sivir, Twitch, Kog "Maw, Jhin, Ezreal or Ashe.

If we consider enemy supports that will stand on the lane together with carries, then for Fortunka the most dangerous will be aggressive mage-supports. For example, you can highlight such heroes as: Brand, Zyra, Zilean or Lucian, Draven or Vayne. In other words, at the start, we simply take advantage of the enemy’s lack of attack range. Of course, this does not mean that Miss Fortune is a tough counter to these heroes, but with proper play, you can kill the enemy several times in the first half of the game or significantly reduce the farming speed.

The main task of Miss Fortune at the beginning of the game is to farm gold and at the same time prevent the enemy carry from doing the same. Already at the start of the game, Miss Fortune has a good potential for constant harassment of the enemy. Even a normal auto-attack while using a passive effect can deal good additional damage. You should definitely learn how to correctly use the Double Up skill, since when playing in the lane it allows you to deal very good damage to enemies. It is enough just to finish off the creeps in time at the moment when the enemy hero is hiding behind them. At the same time, it is necessary to monitor approaches to the lane, and if your allied support does not place wards, then you need to play as carefully as possible. Miss Fortune has no quick escape skills in her arsenal, and she can be an easy target. Most carries in the early game don't have the best attack and if you manage to drive the enemy under your own tower, he will have difficulty finishing off the minions. The beginning of the game is a very important part of the game and this is where you need to focus all your strength. In the first minutes of the game, you also need to keep an eye on your support and roughly understand his style of play. Without his help, you will not be able to properly lane and you will need the help of an ally to kill the enemy in any case. Therefore, it is better to immediately understand how he acts and synchronize your actions with his skills. The enemy can be periodically fired upon when he approaches in order to finish off the minion. Of course, he will finish off the minion, but he will take damage and perhaps this will be the beginning of your attack and the attack of your support in the lane. The important thing to understand is that Miss Fortune has very good damage output and doesn't need to wait for her ult to kill anyone. The more aggressive and competent you play in the beginning, the easier it will be for you later. Don't get carried away and spam skills at the first levels, as Fortunka will quickly be left without mana and then you will have nothing to answer the enemy with. By the way, it is better to start using the Double Up skill when it is at least the second level.

The mid game starts when all champions start buying core items and actively moving between lanes. At this moment, Fortunka no longer needs to stay on the line. If there are no active actions on the map, then of course you are farming, but it is best to constantly impose a fight on the enemy, since at this point in the game Miss Fortune is a very strong champion, especially when it comes to mass battles. If you managed to quickly destroy the enemy tower on the bottom lane, then it is best to move towards the center and try to kill the Dragon, with the help of an allied jungler of course. The dragon gives a good advantage to your team, so killing it is an important part of the game. The place next to the Dragon should be controlled by the wards (the support should be responsible for this). You must always be ready to advance towards the Dragon. In general, in the mid game it is best to move between the bottom and middle lanes, while trying to farm minions and neutral monsters along the way. Climbing to the top lane is less efficient as you lose a lot of time while the enemy carry is farming. Miss Fortune is a very vulnerable champion, with no ability to quickly run away or jump to the side, so you should always stay close to your allies and not run solo. You should never start a fight first, of course, unless it is some kind of private situation. In mass fights, Fortunka is primarily expected to use her ultimate Bullet Time to hit as many enemies as possible. After the ult, you can already slow down the enemies with the help of the Make It Rain skill and turn on the Strut to start calmly shooting half-dead enemies. Don't forget about Double Up, which is ideal for finishing off some target that is at a great distance. Due to her good movement speed, Miss Fortune can move between lanes very quickly. Due to this advantage, you simply have to always participate in every battle and be the main damage dealer of your team.

At the end of the game, it is very important to keep the same offense as in the middle of the game, but be very careful at the same time. If Fortunka suddenly runs forward, then with a very high probability the enemy team will simply take advantage of this moment and kill you. Wait until the initiator starts the fight, and then start using your skills and auto-attack. During this period of the game, it is very important to stay alive, as a very big responsibility is placed on your shoulders. If you die in the first place, then it will very quickly lead to the end of the match, as the opponents will take advantage of your long respawn and simply demolish all the buildings. Of course, this does not mean that you should constantly hide in the bushes and resort when all your brothers are already dead. Just enter the battle 1-2 seconds later than the initiator and choose the right priority targets: carry, mage, support. Don't forget about important neutrals like Dragon and Baron. Their spawn locations should always be controlled and at the first opportunity you should kill them quickly, of course not solo.

In general, learning to play Miss Fortune is not difficult. She has pretty clear skills. Some of course take a little getting used to, but it does not take much time. The main difficulty of this champion is that you need to be able to quickly respond to various situations, since you have no room for error. The Flash spell, of course, can save you in some cases, but you won’t be able to use it all the time, it’s trite because of the large recharge.

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