World of tank German branch. Development trees. Medium tanks of Germany

A World of Tanks newcomer, upon opening the research section in the hangar for the first time, will get lost in the endless rows of tanks. He will have a reasonable question: “Where to start?” We will answer this question in this article.

What to download?

World of Tanks features about 450 production and experimental vehicles from eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will be replenished with cars from Sweden and Poland. The time frame of WoT covers the period from the 20s to the end of the 60s of the twentieth century. All equipment is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled guns (tank destroyers) and artillery (self-propelled guns). All of them are divided into 10 levels.

They rank combat vehicles by strength, which, with rare exceptions, also corresponds to the time period when a particular vehicle was in service or a project in development. As it is not difficult to guess, the division into classes and levels builds “branches” of development, where the cherry on the cake is the “top” - a level 10 tank. The three first nations that have the most development branches are the USSR and Germany from the release, and the USA a little later. For three of us this is more than 20 tops, the rest are content with fewer branches.

In World of Tanks, each vehicle has its own play style. Conventionally, they can be divided into: tanks with armor and “cardboard” tanks without armor; small and “barn”; fast and slow; precise and oblique; rapid-fire and with a large alpha strike (damage per shot). Also, tanks can have traditional reloading and so-called drum loading, thanks to which you can fire several shells in a short time, but pay for it with a long reload.

Tanks with different playstyles place different demands on the player's skill. Thus, slow tanks with armor forgive the mistakes of their tankers, but a fast light tank or a cardboard medium tank painfully punishes for sloppy play. To understand which tanks should not be researched ahead of time, let’s try to divide all the vehicles in the game into appropriate categories by class. Let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and crush everyone with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are capable of pushing through directions, “tanking” damage while less armored STVs come in from the flank and rear. But it's not that simple. There are TTs in WoT that do not fit the description above.

For example, the French AMX 50 100 and AMX 50b give a head start to many fast tanks in terms of dynamics and do not have armor. But they have a cannon with a drum for 6 and 4 shells, respectively. This is the choice of experienced players, they can show impressive results on these machines. Whereas a beginner who opens AMX 50 100 may become disappointed after playing several unsuccessful battles. And the whole point is that in the head of an inexperienced player there is a thought: “Hey, I have a fast tank, I need to go to that hill in the center and take it!” This usually leads to dire consequences.

Another good example of a branch not for beginners is the British top-end TT FV215b. The path to it is long and thorny - from level 5 to 7 you will have to ride almost the same Churchill with different guns and armor. At level 8, a deplorable Caernarvon awaits you compared to your classmates (don’t break your tongue!) with mediocre armor, dynamics and damage of 230 units per shot. And what does a player who opens a level 10 British TT get? And he gets the most comfortable gun among his heavy classmates, good turret armor and a slipper-like layout, which imposes its own difficulties on the game. Add to this the 76 mm NLD and two HUGE tanks immediately behind the armor, which leads to fires two to three times per battle. Then you will understand why beginners don’t like this tank so much. But, experienced players, despite all the disadvantages of the machine, use it in clan battles on the global map and are very happy with it.

The ideal option for mastering the TT class is the Soviet and German branches of the IS-7 and E 100. The IS-7 is a legend of the World of Tanks, the longed-for dream of any tanker. It has an impenetrable turret, good armor, a 130 mm cannon and the famous Soviet “vertukhan” (the ability to hit on the move and without aiming). E 100 is 130 tons of gloomy German genius. Has good armor and damage 750 units. If he is not standing in an open field, he is able to live for a long time and reflect a hail of shells that fly in his direction. On the way to both vehicles, you will have a pleasant game with such iconic tanks as the KV-1, IS, IS-3, T-10, Tiger, Tiger 2 and E 75.

Medium tanks

ST is a universal class in WoT. Favorite class of good players. They can inflict damage, deflect shells, carry out reconnaissance and illumination, carry out raids in the rear, return and disrupt the capture of a base, and some can do everything at once. Prominent representatives are the three twin brothers from the Soviet development tree - T-62A, Object 140 and Object 430. An inexperienced player will not see the difference in the performance characteristics of these vehicles, although there is a difference there. The T-62A has an impenetrable turret and better gun stabilization, while the Ob. 140 is slightly better than UVN (vertical aiming angles) and motion dynamics. About. 430 has higher damage per minute. T-62A should be opened first, then Ob. 140.

German E 50 ausf. M and Chinese 121 are good vehicles with armor and powerful guns. They can be upgraded instead of Soviet tanks, but the E 50 has a difficult branch, and it itself is very large, and self-propelled guns like to shoot at it. The Chinese 121 is good for everyone, except UVN: and you can only shoot at the skies. The gun tilts down only a couple of degrees.

Many will pay attention to the French ST Bat. - Chatillon 25 t. It rightfully bears the title of one of the best CT tanks in the world. Speed, 5-shell drum, universal love. But there is no need to rush, since “batchat” is a very demanding fighting machine in terms of ability to play. Inexperienced players, having opened “batchats”, end battles ingloriously, which often causes a storm of curses from their allies. "Fast Tank Syndrome" in action. The branch before it consists up to level 8 entirely of light tanks, which we will talk about below, which does not contribute to comfortable leveling. In general, we advise you not to take on the French CT until you learn how to play the medium tank class. The situation is similar with the “Czech” TVP T 50/51.

Those undesirable for upgrading primarily include Leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X. The first three do not have armor, and the American and British also have impressive sizes. All tanks, except for the M48A1, have complex upgrade paths. It is better to postpone these machines until you have experience playing.

Light tanks

It is rightfully the most difficult tank class in the game. In “sand”, most tanks are light, and therefore play fun and without problems. But, starting from level 5, they have an important role as the eyes of the team. Not all newcomers understand this and merge into a “rush in the center,” depriving their team of “light.” You should start leveling up high-level tanks only when you have played enough battles and gained an understanding of the various game mechanics of World of Tanks.

Tank destroyer

Anti-tank self-propelled guns are snipers in the world of tanks. At high levels, they have the best weapons among other vehicle classes. There are two subtypes of PTsheks: glass cannons and assault self-propelled guns.

Glass cannons are combat vehicles with precise penetrating guns placed on a chassis whose armor only protects them from rain and wind. Typical representatives are the Waffentrager branch with Rhm.-Borsig Waffentrager, aka Borsch, and Grille 15. This type of AT relies on camouflage and its painfully hitting guns.

In addition to powerful guns, assault tanks also have good armor, but they pay for it with slowness and the lack of a turret. Jagdpanzer E 100 and T110E3 can compete with heavy tanks on the front line. But players don’t really like to climb forward on them, preferring to stand in a nearby bush with glass cannons.

In general, any branch of tank destroyers is friendly to beginners. The gameplay is simple and straightforward - stand in the bushes and shoot at the tanks. Apart from, perhaps, Grille 15 due to the lack of armor, there are no particularly difficult branches, so you can level up any of them. Moreover, at low and medium levels there are many nice cars that you will want to leave in the hangar, such as T67, M18 Hellcat, SU-100, ISU-152.

Art-SAU

How many copies have been broken around the issue of the need for artillery self-propelled guns in battles. And while Wargaming is thinking about what to do with it on its test servers, we will try to understand whether a beginner needs to start with “art” and which branch to explore first.

If you look impartially, you can understand why the art is so popular among players. It allows you to deal damage with impunity without moving far from the base. With a successful hit, you can kill the enemy in one shot. Doesn't require much tension or concentration. On the other hand, after several nerfs, playing on art became very uncomfortable. Long reload, long aiming, huge spread. The gameplay on self-propelled guns is reminiscent of roulette: you can avoid hitting a standing enemy for the entire battle and then send him to the hangar of an ST or LT, who is rushing at full speed, not focusing on the target at all.

To get acquainted with the class, it would not be superfluous to play a self-propelled gun, but downloading any of the branches to the end is highly not recommended. Firstly, apart from top-end self-propelled guns, walk-through vehicles, with rare exceptions, are very uncomfortable. Secondly, leveling up is slow, you need to earn a lot of experience, but you can’t do it consistently. Thirdly, after level 10 art has been researched, it is very difficult to sit down and learn to play normal tanks.

So where to start?

Which branch to open first depends entirely on the player. Some people, out of a sense of patriotism, start with USSR tanks. Someone, being an ardent Germanphile, opens Maus and E-100. In this article, we provided only general information about development branches, which are difficult to master for beginners and unforgiving of mistakes. Choose your first branch carefully. Perhaps you choose your favorite tank, on which you will bring terror and sow destruction in the enemy’s camp.

The trees illustrate the development path of each combat class presented in the game, offering different ways to obtain certain models so that players can ultimately choose the “tank of their dreams.” In World of Tanks:: World of Tanks, the player is not tied to a specific nation or class of combat vehicles, and therefore is completely free to choose tanks and development trees.
From patch to patch There are more and more armored vehicles in the World of Tanks game. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. New tank research trees in the MMO game “World of Tanks” are presented below.

New versions of full trees of tanks of all nations (November 10, 2012):

When making changes to the development trees, the following actions were taken to replace tanks:

:

  • Division of the KV tank into KV-1 and KV-2. Anyone who has upgraded the KV-2 turret (on KV) and has a KV tank in the hangar will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew. Unallocated experience from KV will go to KV-2, but can be transferred to KV-1 at the request of the player.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the IS-8. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules with the old crew, as well as an IS-8 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar. Undistributed experience will remain on the IS-8, but at the player’s request it can be transferred to the IS-4 in a new status.
  • Preliminary mechanics of replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the IS-8 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and IS-8 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • For tank commanders of the Soviet development tree, I recommend paying attention to the site where you can download the software you need quickly, without registration or SMS.

  • Introduction of the E-50 tank. Anyone who had a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience with elite Tiger tank will switch to Tiger II.

:

  • Replacing tanks M26 with M46 and T23 with M26. Anyone who had an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with a new 100% crew. And also T34 as a premium tank with the old crew from T34 and an additional slot. The player's statistics on the T34 tank are transferred to the M103 tank, without any losses or penalties and with the preservation of achievements. All accumulated undistributed experience on the T34 tank is transferred to the M103 tank.
  • Replacement of T30 tanks with T110E5 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110E5 with the old crew from the T30. And also a top-end T30 as a tank destroyer with a new 100% crew and an additional slot. The player's statistics on the T30 tank are transferred to the T110E5 tank, without any losses or penalties and with the preservation of achievements. The player receives an open transition from the T28 prototype to the T30 as a tank destroyer, in the American tank destroyer branch, that is, the T30 as a tank destroyer is open to him.

When writing this page, material from the company that developed the MMO game was used.
Above are new research trees tanks in the MMO game "World of Tanks".

We promised to make changes to the list of existing equipment so that it corresponds to the current realities of the game and can offer players something new. We decided not to put this matter off and started working in the first update of the new 2017.

The changes will start with the Germany research tree. As you know, it has grown significantly since the game was released. As a result, today the structure of the German tree is quite complex: in one leveling branch there can be cars that have significant game differences. In the next update, we will rework the German leveling branch: we will make balance changes to a number of vehicles, and also add three new heavy tanks.

Let's talk about this in more detail.

Heavy tanks

At the moment, the path to researching the most famous “heavy” is long and confusing. Gameplay on tanks VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. differs significantly from Mouse gameplay. In update 9.17.1, we will move Mouse to a new branch: new Tier VIII and IX vehicles will appear in it, and leveling will be available through Tiger P. For players who have already researched Mouse, new vehicles will be immediately available for purchase , without having to explore them. And rest assured: these newcomers will prove that they have earned their place in the heavy tank tree. Slow but well armored, they will pose a significant threat on the battlefield. Secondly, in order to maintain the consistency of changes in the branch, we will increase the combat characteristics of the Mouse itself. Frontal armor will be increased and hull armor will be improved. The characteristics of the gun will also change: the reload time will decrease (from 14.9 to 12 seconds) and stabilization will improve, which will make it one of the best in the game. Now this giant will receive decent firepower. The strength of this vehicle will also increase: “Mouse” will receive a record 3200 strength points!

Many players asked to keep the VK 72.01(K) tank as a unique reward for participating in clan battles. So be it. Players' favorite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will be separated into a separate branch, which will open the research of a new vehicle - Pz.Kpfw VII.

Next to VK 45.02 (P) Ausf. The Pz.Kpfw VII tank will receive a 12.8 cm Kw gun. K. 46 L/61; as a result, the game will be significantly different from VK 72.01 (K). The changes will also affect the VK 72.01 (K) tank: the stabilization of the gun will be improved, the penetration of the Pzgr. shell will be increased. 42 (for the 15 cm Kw. K. L/38 gun), and the ammunition storage capacity was increased (35 shells). In addition, the frontal armor of the VK 72.01(K) and Pz.Kpfw VII tanks will also be significantly increased. To maintain a balance in combat effectiveness, we will reduce the maximum speed from 43 to 33 km/h.

There is news for fans of E 100 research: this branch will also undergo several significant changes. The E 75 tank will receive improved gun stabilization, and fans of battles with the E 100 will receive a long-awaited increase in the penetration of armor-piercing shells. In update 9.17.1, the penetration of a 150 mm gun will be increased to 246 mm. Finally, at earlier levels the gun mantlet armor of the Tiger (P) and Tiger I tanks will be increased, allowing players to "tank" away from the turret.

Medium tanks

After analyzing the combat statistics of medium tanks, we decided to improve the stabilization of some guns and slightly increase vehicle mobility. The E 50 and Leopard Prototyp A tanks will receive significant improvements:

  • As you know, the large size of the Leopard Prototyp A tank, as well as the insufficient elevation angles of its gun, often make it an easy target on the battlefield. To improve its effectiveness on uneven map areas, we have improved the elevation angles of its gun to -8° (instead of the current value of -6°).
  • The alternative 8.8 L/100 gun will receive significant improvements: higher accuracy, reload speed and gun stabilization. Moreover, with the release of update 9.17.1, this weapon will also be added to the Panther II tank.
  • Top German medium tank E 50 Ausf. M will receive increased armor in the lower part of the frontal projection: from 100 to 120 mm.
Tank destroyer

Initially, Grille 15 was conceived as a tank destroyer for ambush fire. Now the playing style of this vehicle is more reminiscent of a medium tank. The performance characteristics of the Grille 15 will be changed so that it fires from an ambush: we will review the characteristics of its gun and install a less powerful engine. We will also reduce the reverse speed.

Premium technology

In update 9.17.1 we will make a number of changes that will increase the combat effectiveness of premium vehicles and make them more interesting for players.

Krupp-Steyr Waffenträger

To improve the vehicle's dynamics, a new 220 hp engine was installed on the Krupp-Steyr Waffenträger. With.

Update 0.9.17.1 is approaching and drastic changes will affect several German development branches that are currently not relevant for players.

What changes will the German branch of World of Tanks tanks receive?

Branch changesMaus

Now the Maus tank branch will split into another TT-10 – Pz.Kpfw – will appear in the German top. VII, which will be a logical continuation of the Tiger (P) branch - VK 45.02 (P) Ausf. A – VK 45.02 (P) Ausf. B. Thus, sneakers will not leave the game, but will become an independent branch in the top with a vehicle that is similar in concept to previous tanks.

Pz.Kpfw. VII is the already well-known “lion slipper”, which was given to players for participating in battles on the Global Map. With entry into the German TT development branch, it will noticeably improve its characteristics: it will become much more effective in dealing damage and will acquire truly monolithic armor in the front of the hull. As for the branch to Maus, it will now look like this: Tiger (P) - new tank VK 100.01 (P) - Mäuschen - MAUS. The two hundred ton monster itself will also receive an upgrade that will allow it to fire and tank more effectively.

How Pz.Kpfw tanks. VII

At the moment, VK 72.01 is a Tier X super-heavy tank, which is awarded to players for impressive successes in battles on the Global Map. In terms of characteristics, the “lion slipper” is very similar to its pumpable brother, the E-100, but has a rear-mounted turret.

However, its speed significantly exceeds the E-100 - the “slipper” reaches 40 km/h. Among the disadvantages, the tank has rather weak side armor and a small ammunition load - 24 rounds.

The tank will change its name and become the crown of a new branch of German TT. Now Pz.Kpfw. VII will also receive a small app. The base armor penetration will increase to 246 mm, the DMP and accuracy will slightly increase, the ammunition load will also increase to 35 shells. But the most important thing is that the “lion slipper” will receive much more impressive frontal armor, which will allow it to fight off all calibers in the game.

Before we talk about the E-100 in our game, let's dig a little into history. The project to create a super-heavy E-series tank appeared among German designers in the early 40s of the 20th century, when the country was already waging a war against the USSR and the countries of the Allied bloc.

German designers planned to create a super-armored tank that could carry huge ammunition for long-term confrontation with enemy tanks.

However, Germany was never able to implement the E-series due to the enormous costs of combat operations and simply due to lack of time. In 1945, Germany was completely defeated, and the Panzerkampfwagen E-100 remained only in the drawings.

In World of Tanks, the E-100 is located at level X and a small upgrade awaits it in update 0.9.17.1. In general, nothing fundamentally new will happen to the tank, only the base armor penetration of the 15 cm gun will increase. It was 235 mm, but will become 246 mm. This upgrade will allow the E-100 to use expensive cumulative projectiles much less frequently.

Maus in the sandbox

German designers got excited about building an incredibly armored tank under the modest name Maus in 1942, when luck was still with the Wehrmacht forces.

The construction of the tank was undertaken by Ferdinard Porsche and by 1944 he had already presented Hitler with a couple of working options that had not yet received weapons. Hitler was forced to abandon further development, since the front required enormous funds.

In our game, Maus is located at Tier X and has the strongest armor among all TTs in the game. Of the poles, one can also note the largest margin of safety and good weapons.

The main disadvantage of the “mouse” has always been its very weak mobility, which makes the tank a tempting target for artillery.

In patch 0.9.17.1 Maus will receive the long-awaited upgrade. First of all, the DPM will increase significantly - if previously the basic reload of a gun reached almost 15 seconds, it will become less than 12 seconds, the accuracy and aiming time will also become much better. The stabilization of the gun will improve, but most importantly, the thickness of the frontal armor of the turret will become even thicker - 260 mm, whereas it was 240 mm. Now the “mouse” will take a hit much better and only the “gold” will be able to overcome the forehead of the tower.

Game on Panther II - 7 kills

As for the Panther II medium tank, the most important change in patch 0.9.17.1 will be the ability to install a fundamentally new gun, which will have the same average damage - 240 units, but with much better armor penetration - 223 mm. Also, the “panther” will be converted to HD, which will result in a change in its armor.

We promised to make changes to the list of existing equipment so that it corresponds to the current realities of the game and can offer players something new. We decided not to put this matter off and started working in the first update of the new 2017.

The changes will start with the Germany research tree. As you know, it has grown significantly since the game was released. As a result, today the structure of the German tree is quite complex: in one leveling branch there can be cars that have significant game differences. In the next update, we will rework the German leveling branch: we will make balance changes to a number of vehicles, and also add three new heavy tanks.

Let's talk about this in more detail.

Heavy tanks

At the moment, the path to researching the most famous “heavy” is long and confusing. Gameplay on tanks VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. differs significantly from Mouse gameplay. In update 9.17.1, we will move Mouse to a new branch: new Tier VIII and IX vehicles will appear in it, and leveling will be available through Tiger P. For players who have already researched Mouse, new vehicles will be immediately available for purchase , without having to explore them. And rest assured: these newcomers will prove that they have earned their place in the heavy tank tree. Slow but well armored, they will pose a significant threat on the battlefield. Secondly, in order to maintain the consistency of changes in the branch, we will increase the combat characteristics of the Mouse itself. Frontal armor will be increased and hull armor will be improved. The characteristics of the gun will also change: the reload time will decrease (from 14.9 to 12 seconds) and stabilization will improve, which will make it one of the best in the game. Now this giant will receive decent firepower. The strength of this vehicle will also increase: “Mouse” will receive a record 3200 strength points!

Many players asked to keep the VK 72.01(K) tank as a unique reward for participating in clan battles. So be it. Players' favorite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will be separated into a separate branch, which will open the research of a new vehicle - Pz.Kpfw VII.

Next to VK 45.02 (P) Ausf. The Pz.Kpfw VII tank will receive a 12.8 cm Kw gun. K. 46 L/61; as a result, the game will be significantly different from VK 72.01 (K). The changes will also affect the VK 72.01 (K) tank: the stabilization of the gun will be improved, the penetration of the Pzgr. shell will be increased. 42 (for the 15 cm Kw. K. L/38 gun), and the ammunition storage capacity was increased (35 shells). In addition, the frontal armor of the VK 72.01(K) and Pz.Kpfw VII tanks will also be significantly increased. To maintain a balance in combat effectiveness, we will reduce the maximum speed from 43 to 33 km/h.

There is news for fans of E 100 research: this branch will also undergo several significant changes. The E 75 tank will receive improved gun stabilization, and fans of battles with the E 100 will receive a long-awaited increase in the penetration of armor-piercing shells. In update 9.17.1, the penetration of a 150 mm gun will be increased to 246 mm. Finally, at earlier levels the gun mantlet armor of the Tiger (P) and Tiger I tanks will be increased, allowing players to "tank" away from the turret.

Medium tanks

After analyzing the combat statistics of medium tanks, we decided to improve the stabilization of some guns and slightly increase vehicle mobility. The E 50 and Leopard Prototyp A tanks will receive significant improvements:

  • As you know, the large size of the Leopard Prototyp A tank, as well as the insufficient elevation angles of its gun, often make it an easy target on the battlefield. To improve its effectiveness on uneven areas of the map, we have improved the vertical aiming angles of its gun to -8° (instead of the current value of -6°).
  • The alternative 8.8 L/100 gun will receive significant improvements: higher accuracy, reload speed and gun stabilization. Moreover, with the release of update 9.17.1, this weapon will also be added to the Panther II tank.
  • Top German medium tank E 50 Ausf. M will receive increased armor in the lower part of the frontal projection: from 100 to 120 mm.

Tank destroyer

Initially, Grille 15 was conceived as a tank destroyer for ambush fire. Now the playing style of this vehicle is more reminiscent of a medium tank. The performance characteristics of the Grille 15 will be changed so that it fires from an ambush: we will review the characteristics of its gun and install a less powerful engine. We will also reduce the reverse speed.

Premium technology

In update 9.17.1 we will make a number of changes that will increase the combat effectiveness of premium vehicles and make them more interesting for players.

Krupp-Steyr Waffenträger

Engine power increased from 140 to 220 hp. With.

To improve the vehicle's dynamics, a new 220 hp engine was installed on the Krupp-Steyr Waffenträger. With.

Pz.Kpfw. IV Schmalturm

The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.2 to 0.15 m.

The dispersion of the gun when rotating the turret has been reduced from 0.16 to 0.11 m.

The dispersion of the gun after firing has been reduced from 4 to 2 m.

The gun reload time has been reduced from 4.6 to 4.2 s.

Added side screens 5 mm thick.

For Pz.Kpfw. IV Schmalturm firing parameters have been changed: gun stabilization has been improved and reload time has been reduced.

The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.19 to 0.15 m.

Gun dispersion has been reduced from 0.35 to 0.32 m.

The dispersion of the gun when rotating the turret has been reduced from 0.12 to 0.11 m.

Related articles: