All about cubes in L2. Cubes - Quests - Catalog of Articles - Clan Arta Wonderful Lineage Cube

Quest name: A Special Order (Quest Special Order).
Home Quest: Giran (Hyran), NPC GROCER HELVETIA (Helvetia Groceser).
Level: 40+.
Repeatability: Not.
Reward: Wondrous Cubic (Wonderful Cube is a magic object, with it you can get scrolls sharpening armor and weapons).
  • Appeared only in Gracia Part 1.
  • Wonderful cube can only be used 1 time in 24 hours. The timer is reset at 06:30.
  • Slices of a cube obtained after double click on it can be exchanged for sharpening from any warehouse keeper.

  • 1. In Giran "E, in the shopping bed, we speak with the NPC Grocer Helvetia (Helvetia Groceser), take the quest.

    Option A:
    1) In the Giran Warehouse (warehouse in the girane) speak with the NPC Warehouse Chief Gesto (Head of the Gesto warehouse).


    2) With the help of manor, we collect the following ingredients:
    Golden Cobol (Golden Cobol) - 40 pcs.
    Thorn Cobol (Spiny Cobol) - 40 pcs.
    Great Cobol (Big Cobol) - 40 pcs.

    3) We return to Warehouse Chief Gesto (Head of the Gesto warehouse), talking to him, get a seed jar (jug with seeds).

    Option in:
    1) We speak with Fishing Guild Member O "Fulle (a member of the Fisherman Fisherman Guild) in the Giran Trading shop" a.

    2) With the help of fishing (with an orange bottle), we produce the following ingredients:
    Orange Nimble Fish (agile orange fish) - 10 pcs.
    Orange Ugly Fish (ugly orange fish) - 10 pcs.
    Orange Fat Fish (thick orange fish) - 10 pcs.

    3) We return to Fishing Guild Member O "Fulle (a member of the fisherman fisherman guilds), we speak with him, get Fish Cest (Fish Box).

    3. We return to the Grocer Helvetia (Helvetia Grocer), we speak with him, we get Wondrous Cubic (wonderful cube).

    Congratulations! On this quest special order Finished, you got a long-awaited wonderful cube. But remember - the exchange of pieces of cube on sharpening is not always profitable. Check prices with market!

    Correspondence table for quest Single order


    Scroll Enchant Armor (D) \u003d Rough Blue Cubic Piece (Blue Cube Slice) + 18 000 ADENA
    Scroll Enchant Weapon (D) \u003d Fine Blue Cubic Piece (Blue Cube) + 150,000 Adena
    SCROLL ENCHANT ARMOR (C) \u003d Rough Yellow Cubic Piece (yellow piece of cube) + 45 000 adena
    Scroll Enchant Weapon (C) \u003d Fine Yellow Cubic Piece (yellow part of the cube) + 330 000 adena
    Scroll Enchant Armor (B) \u003d Rough Green Cubic Piece (green piece of cube) + 80 000 adena
    Scroll Enchant Weapon (B) \u003d Fine Green Cubic Piece (green part of the cube) + 1 500 000 ADENA
    Scroll Enchant Armor (A) \u003d Rough Red Cubic Piece (Red Cube Slice) + 720 000 ADENA
    Scroll Enchant Weapon (a) \u003d Fine Red Cubic Piece (Red Cube) + 5 400 000 Adena
    Scroll Enchant Armor (s) \u003d Rough White Cubic Piece (white piece of cube) + 1 500 000 adena
    Scroll Enchant Weapon (s) \u003d Fine White Cubic Piece (White Part of the Cube) + 15 000 000 Adena

    Storm cube.
    Calls on a cube attacking enemies magic. Profession - sorcerer, Knight Eve.

    Skill level - 8, sharpening 0 ~ 30:
    Causes a storm cube.
    Call costs 11 ore of perfume.
    Magic skill.

    Basic caste time - 6.

    Roll back - 5 seconds.
    Cube skill power - 2399 magician. ATK.
    Cube skill level - 74.
    The skill does not have a rollback.
    The ability to confuse.
    Physical ability.



    Calculation of the damage of the cube by purpose:

    Vampiric cube.
    Attacks enemies with magic, while turning 40% damage to its own HP. Profession - Knight Shilen.


    Causes a vampire cube.
    Call costs 11 ore of perfume.
    Magic skill.

    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.
    Cube skill power - 2262 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.

    The duration of the resulting cube is 900 seconds
    Attacking at least 1 time in 30 seconds, provided you need for triggering (the character must be in combat mode)

    The chance of triggering on the target (once per second) is 8%.
    After successful triggering, the rollback is 10 seconds.
    The minimum level of HP has an opponent for triggering - 1000 HP and more.

    Calculation of the damage of the cube by purpose:
    Damage \u003d 91 * (cube skill power) / (magician. Promotion).

    Reviving cube.
    Restores its own HP and HP group members. Professions - follower of elements, Knight Eve.

    Skill level - 7, sharpening 0 ~ 30:
    Causes an animation cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 53) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.
    Cube skill power - 382 HP.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.

    The duration of the resulting cube is 900 seconds

    cube skill rollback after successful trigger-13 seconds.


    Snake cube.
    Calls on a cube that poisons enemies. Profession - Knight Shilen.

    The duration of the resulting cube is 900 seconds
    Attacking at least 1 time in 30 seconds, provided you need for triggering (the character must be in combat mode)

    Chance of triggering on target (once per second) - 12%.
    After successful triggering, the rollback is 10 seconds.
    The minimum level of HP has an opponent for triggering - 1000 HP and more.

    Each time for TIK (approximately 1 second), one of the three types of Debuff is randomly selected:

    Skill-1 - decrease in Piz. ATK. -23% Piz. ATK.
    Ability-2 - decrease in physical. Row. -23% Piz. Row.
    Skill-3 - reduction of the high. ATK. -23% soon. ATK.

    the basic chance of passing the skill -80, the duration of 120 seconds.

    Binding cubic.
    Cube, paralyzing enemies. Profession - sorcerer.

    Imposes on the purpose of Debuff:
    -50% speed.
    -50% soon. ATK.
    -50% soon. Caste

    the time of action is 15 seconds, then fully paralyzes the target for 10 seconds.

    Water cube.
    A cube, superimporing Debuff on the enemy, which periodically takes his HP. Profession is a follower of elements.

    Skill level - 9, sharpening 0 ~ 30:
    Causes aquatic cube.
    Call costs 6 ore of perfume.
    Magic skill.
    Call cost - (14 + 55) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.
    Cube action time - 900 seconds.
    Chance of triggering for one tick (once per second) - 30%.
    Cube skill rollback after triggering - 30 seconds.
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more.
    Cube skill power - takes 157 HP per second.
    Basic response time - 15 seconds.
    Basic chance of passage - 70.
    Dependence on the main attribute - men.
    The skill attribute is water, 20.
    Magic skill.

    Sparkling cube.
    The cube is stunned by the enemy when triggered. Profession is a follower of darkness.

    Lubricating cube.
    A cube provokes to attack you, imposes an immobilization effect on the enemy. Profession - Knight Eve.

    Each period of time (about 1 second) randomly selection of one of the three skills that the cube will use:

    The chance of choice of skill-1 - 33% - hate.
    Chance of choice of skill-2 - 33% - hatred.
    Chance of choice of skill-3 - 33% - Holding.

    After selecting the skill has a 50% chance of triggering to the target. Therefore, the condition for triggering-combat mode of the character.

    Smart Cubes.
    The cube removes the negative effects imposed on it, and also uses positive skills. Professions - Vladyka Shadows, Master Elements, Temple Eve, Teleple Temple, Warlock.

    Skill level - 1:
    Causes smart cube.
    Call costs 38 ore of perfume.
    Magic skill.
    Call Call - (15 + 58) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds. Cubes:
    Cube action time - 900 seconds.

    Temple Eva:


    Chance of choice of skill-1 - 25% - water cube. (similar to the ability of the water cube at the maximum level without sharpening)
    The chance of choice of skill-2 - 25% -Lexation of physical. ATK. (similar to the ability of the ghost cube of the maximum level without sharpening
    Chance of choice of skill-3 - 50%. (Removes negative effects)

    The chance of response 1 and 2 skills is 25% (if the HP target is 1000 or more), the chance of response 3 skills is 99% (if a negative effect is on you).

    Temple Temple:

    For a certain period of time (approximately 1 second), the skill is selected that the cube will use:
    The chance of choice of skill-1 - 40% - hatred (similar to the ability of the lubricating cube without sharpening)
    The chance of choice of skill-2 - 15% is a storm cube (similar to the ability of a storm cube without sharpening)
    Chance of choice of skill-3 - 45% (removes negative effects)

    The chance of triggering 1 skill-84% (if the HP target is 1000 or more), 2 skills-40% (if the HP target is 1000 or more), 3 skills are 99% (if you are negative effect).

    after successful response of any skill, rollback is 10 seconds

    Warlock:

    For a certain period of time (approximately 1 second), the skill is selected that the cube will use:
    The chance of choice of skill-1 - 20% is a water cube (similar to the ability of the water cube without sharpening).
    Chance of Choice Skill-2 - 30% - Healing Cube

    Chance of choice of skill-3 - 50% - cleansing (removes negative effects)

    Chance of triggering 1 and 2 skills -30%, 3 skills -99% (if you have a negative effect).

    after successful response of any skill, rollback is 10 seconds

    Master Elements:

    For a certain period of time (approximately 1 second), the skill is selected that the cube will use:
    Chance of choice of skill-1 - 25% - storm cube (similar to the ability of a storm cube without sharpening)
    The chance of choice of skill-2 - 25% is a sparkling cube (similar to the ability of a sparkling cube without sharpening)
    Chance of choice of skill-3 - 50% - cleansing (removes negative effects)

    Chance of response 1 and 2 skills -40% (if the HP target is 1000 or more), 3 skills are -99% (if you are negative effect).

    after successful response of any skill, rollback is 10 seconds

    Vladyka Shadows:

    For a certain period of time (approximately 1 second), the skill is selected that the cube will use:
    The chance of choice of skill-1 - 30% is a storm cube (similar to the ability of a storm cube without sharpening)
    Chance of choice of skill-2 - 20% - snake cube (similar to the skill of a snake cube without sharpening)
    Chance of choice of skill-3 - 50% - cleansing (removes negative effects)

    The chance of response 1 skills is -33% (if the HP target is 1000 or more), 2 skills -45% (if the HP target 1000 or more), 3 skills -99% (if a negative effect is imposed on you)

    after successful response of any skill, rollback is 10 seconds

    Summarize:
    1.) All the skills of cubes aimed at attacking the enemy have limitations on the number of HP target. After speaking, if your HP is less than 1000, then the cube will not attack you.

    2.) All the skills of the cubes have their own rollback. Is 10-30 seconds, depends on class and skills

    3.) If a cube has several skills, then it can only use one, determined randomly, while rollback after successful use of one skill applies to all the skills of this cube.

    4.) A small example-clever cube has a rollback of 10-13 seconds, therefore we are guaranteed to have this time after removing the first debuff from the owner to navigate the second debuff and it will hang these 10-13 seconds.

    Calm the storm cube.
    Calls on a cube that attacks a magical attack on enemies. Profession - sorcerer, Knight Eve.

    The ability to call
    .

    Causes a storm cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 55) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    without sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 30 seconds.
    Conditions of triggering - you need a combat mode with you.
    Chance of triggering for one tick (once per second) - 12%.
    Cube skill rollback after triggered - 10 seconds.
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.
    Cube skill power - 2399 magician. ATK.
    Cube skill level - 74.
    The skill does not have a rollback.
    The ability to confuse.
    Physical ability.
    The skill has no restrictions on the range and the number of goals.
    Cube skill damage calculation formula:
    Damage \u003d 91. * (Cube skill power) / (Mag. Pros. Goals).

    Cube with sharpening 1 ~ 4:
    Cube skill power - 2459 Mage. ATK.
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill power - 2542 magician. ATK.
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill power - 2626 magician. ATK.
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill power - 2710 Mage. ATK.
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill power - 2794 magician. ATK.
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill power - 2878 magician. ATK.
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill power - 2961 Mage. ATK.
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill power - 3044 magician. ATK.
    Cube skill level - 85.

    Calm the vampire cube.
    Calls on a cube that attacks the magic attack on enemies, restoring its own HP. Profession - Knight Shilen.

    The ability to call.

    Causes a vampire cube.
    Call costs 11 ore of perfume.
    Magic skill.

    Basic caste time - 6.

    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:



    Chance of triggering for one tick (once per second) - 8%.
    Cube skill rollback after response - 15 seconds.

    Cube skill power - 2262 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.

    Cube skill damage calculation formula:
    Damage \u003d 91. * (Cube skill power) / (Mag. Pros. Goals).

    Cube with sharpening 1 ~ 4:
    Cube skill power - 2425 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill power - 2524 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill power - 2632 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill power - 2722 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill power - 2812 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill power - 2898 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill power - 2986 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill power - 3062 magician. ATC, 40% of the damage applied in the form of HP.
    Cube skill level - 85.

    Call for a reviving cube.
    Calls on a cube that restores its own HP and HP members of the group. Professions - follower of elements, Knight Eve.

    The ability to call.
    Skill level - 7, sharpening 0 ~ 30:
    Causes an animation cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 53) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of a cube, - 20 seconds.
    Chances of response depend on the following conditions:

    Health Level 0 ~ 30% HP:
    Chance of triggering for one tick (once per second) - 53%.

    Health Level 30 ~ 60% HP:
    Chance of triggering for one tick (once per second) - 33%.

    Health Level 60 ~ 90% HP:
    Chance of triggering for one tick (once per second) - 13%.

    Health Level 90 ~ 100% HP:
    Chance of triggering for one tick (once per second) - 0%.

    Cube skill rollback after triggering (regardless of the transition to the next HP level) - 13 seconds.
    Cube skill power - 382 HP.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.

    Cube with sharpening 1 ~ 4:
    Cube skill power - 398 HP.
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill power - 405 HP.
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill power - 413 HP.
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill power - 418 HP.
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill power - 422 HP.
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill power - 426 HP.
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill power - 430 HP.
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill power - 434 HP.
    Cube skill level - 85.

    Call a snake cube.
    Calls on a cube that poisons enemies. Profession - Knight Shilen.

    The ability to call.
    Skill level - 6, sharpening 0 ~ 30:
    Causes a snake cube.
    Call costs 5 ore of perfume.
    Magic skill.
    Call cost - (14 + 53) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 15 seconds.
    Conditions of triggering - a combat mode is required.
    Chance of triggering for one tick (once per second) - 20%.
    Cube skill rollback after triggered - 20 seconds.
    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.
    Cube skill power - poisoning, level 8, 63 HP per second, HP is closed by ticks once a few seconds.
    Basic response time - 30 seconds.
    Basic chance of passage - 70.
    Dependence on the main attribute - con.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.
    The skill has no restrictions on the range and the number of goals.

    Cube with sharpening 1 ~ 4:

    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Poisoning, level 8, 63 HP per second.
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:

    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Poisoning, level 8, 66 HP per second.
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Poisoning, level 8, 66 HP per second.
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Poisoning, level 8, 66 HP per second.
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Poisoning, level 8, 66 HP per second.
    Cube skill level - 84.

    Cube with sharpening 30:
    Poisoning, level 8, 66 HP per second.
    Cube skill level - 85.

    Call a ghostly cube.
    Encourages a cube lowering physical. Atk., Piz. Row. and soon. ATK. enemy. Professions - Knight Silent, Follower of Darkness.

    The ability to call.
    Skill level - 8, sharpening 0 ~ 30:
    Causes a ghostly cube.
    Call costs 6 ore of perfume.
    Magic skill.

    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 30 seconds.
    Conditions of triggering - a combat mode is required.
    Cube skill rollback after triggering (after using any skill there is a rollback) - 8 seconds.
    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.
    The cube contains three skills.


    Chance of choice of skill-1 - 33%.
    Chance of choice of skill-2 - 33%.
    Chance of choice of skill-3 - 33%.

    Skill-1 - decrease in Piz. ATK.
    Ability-2 - decrease in physical. Row.
    Skill-3 - reduction of the high. ATK.

    The chance of response skill-1 - 30% (it is considered only if this skill was chosen).
    The chance of response skill-2 - 30% (it is considered only if this skill was chosen).
    The chance of response the skill-3 - 30% (it is considered only if this skill was chosen).

    Power skill-1 cube:
    -23% Piz. ATK.
    Skill-1 - magical.
    Basic skill time-1 - 120 seconds.
    Basic chance of passing skill-1 - 80.
    Dependence of skill-1 from the main attribute - men.
    Skill-1 has no restrictions on the range and the number of goals.
    Skill-1 rollback has no.

    Level of skill-1 - 74.

    Skill-2 cube power:
    -23% Piz. Row.
    Ability-2 - magical.
    Basic Skill-2 - 120 seconds.
    The basic chance of passing skill-2 - 80.
    Dependence of skill-2 from the main attribute - men.
    Skill-2 has no restrictions on the range and the number of goals.
    Skill-2 rollback has no.
    Skill-2 Impossibility to knock down.
    Level skill-2 - 74.

    Power skill-3 cubes:
    -23% soon. ATK.
    Skill-3 - magical.
    Basic response time-3 - 120 seconds.
    The basic chance of passing the skill-3 - 80.


    Skill-3 rollback has no.

    Level of skill-3 - 74.

    Cube with sharpening 1 ~ 4:
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill level - 85.

    Call the binding cube.
    Calls on a cube that paralyzes enemies. Profession - sorcerer.

    The ability to call.

    Causes a binding cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 53) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.

    Conditions of triggering - a combat mode is required.


    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.

    Cube skill power:
    -50% speed.
    -50% soon. ATK.
    -50% soon. Caste
    Magic skill, type - paralysis.
    Basic response time - 15 seconds.
    Basic chance of passage - 40.

    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.
    The skill has no restrictions on the range and the number of goals.

    At the end of this negative effect, the skill is called:
    Paralysis.
    Magic skill.
    Basic response time - 10 seconds.

    Cube with sharpening 1 ~ 4:
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill level - 85.


    Call a water cube.
    Calls on a cube, which imposes a negative effect, periodically taking HP in enemies. Profession is a follower of elements.

    The ability to call.
    Skill level - 9, sharpening 0 ~ 30:
    Causes aquatic cube.
    Call costs 6 ore of perfume.
    Magic skill.
    Call cost - (14 + 55) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must necessarily work when performing the requirements of the cube - 10 seconds.
    Conditions of triggering - a combat mode is required.
    Chance of triggering for one tick (once per second) - 30%.
    Cube skill rollback after triggering - 30 seconds.
    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.
    Cube skill power - takes 157 HP per second.
    Basic response time - 15 seconds.
    Basic chance of passage - 70.
    Dependence on the main attribute - men.
    Cube skill level - 74.
    The skill attribute is water, 20.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.
    The skill has no restrictions on the range and the number of goals.

    Cube with sharpening 1 ~ 4:

    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Poisoning, level 8, 157 HP per second.
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:

    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Poisoning, level 8, 164 HP per second.
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Poisoning, level 8, 164 HP per second.
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Poisoning, level 8, 164 HP per second.
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Poisoning, level 8, 164 HP per second.
    Cube skill level - 84.

    Cube with sharpening 30:
    Poisoning, level 8, 164 HP per second.
    Cube skill level - 85.

    P rise sparkling cube.
    Calls on a cube that stuns enemies. Profession is a follower of darkness.

    The ability to call.
    Skill level - 9, sharpening 0 ~ 30:
    Causes a sparkling cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 53) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must necessarily work when performing the requirements of the cube - 10 seconds.

    Chance of triggering for one tick (once per second) - 12%.
    Cube skill rollback after triggering - 30 seconds.
    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3300 HP, then the permissible HP level is 33% or more.
    Cube skill power - stunning.
    Magic skill.
    Basic response time - 9 seconds.
    Basic chance of passage - 80.
    Dependence on the main attribute - con.
    Cube skill level - 72.
    The skill does not have a rollback.
    The ability to confuse.
    Magic skill.
    The skill has no restrictions on the range and the number of goals.

    Cube with sharpening 1 ~ 4:
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill level - 85.

    P rise the lubricating cube.
    Calls on a cube that provokes enemies to the attack you and imposes withholding on them. Profession - Knight Eve.
    The ability to call.
    Skill level - 4, sharpening 0 ~ 30:
    Causes a lubricating cube.
    Call costs 11 ore of perfume.
    Magic skill.
    Call cost - (14 + 55) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Maximum Pumping Cubewithout sharpening:
    Cube action time - 900 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 300 seconds.
    Conditions of triggering - a combat mode is required.

    Cube skill rollback after response (any of the skills) - 8 seconds.
    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 33%.
    Chance of choice of skill-2 - 33%.
    Chance of choice of skill-3 - 33%.

    Skill-1 - hatred.
    Skill-2 - hatred.
    Skill-3 - Holding.

    The chance of response skill-1 - 50% (it is considered only if this skill was chosen).
    The chance of response skill-2 - 50% (it is considered only if this skill was chosen).
    The chance of activating the skill is 3 - 50% (it is considered only if this skill was chosen).

    Power skill-1 cube:
    Provocates enemies to the attack you.
    The chance of skill is 80 (at the Skill "Missing" - 40).
    Skill-1 - physical.
    Skill-1 rollback has no.
    Skill-1 The inability to knock down.
    Level of skill-1 - 74.

    Skill-2 cube power:
    Fully coincides with the skill-1.

    Power skill-3 cubes:
    Imposes hold on the target and increases resistance to hold per 100.
    Skill-3 - Magic, type - Magic retention.
    Basic response time-3 - 30 seconds.
    The basic chance of passing the skill-3 - 70.
    The dependence of the skill-3 from the main attribute - men.
    Skill-3 has no restrictions on the range and the number of goals.
    Skill-3 rollback has no.
    Skill-3 Impossibility to knock down.
    Level of skill-3 - 74.

    Cube with sharpening 1 ~ 4:
    Cube skill level - 76.

    Cube with sharpening 5 ~ 8:
    Cube skill level - 78.

    Cube with sharpening 9 ~ 12:
    Cube skill level - 80.

    Cube with sharpening 13 ~ 16:
    Cube skill level - 81.

    Cube with sharpening 17 ~ 21:
    Cube skill level - 82.

    Cube with sharpening 22 ~ 25:
    Cube skill level - 83.

    Cube with sharpening 26 ~ 29:
    Cube skill level - 84.

    Cube with sharpening 30:
    Cube skill level - 85.

    P rise smart cube.
    Calls on a cube that provokes enemies to the attack you and imposes withholding on them. Professions - Vladyka Shadows, Master Elements, Temple Eve, Teleple Temple, Warlock.
    The ability to call.
    Skill level - 1:
    Causes smart cube.
    Call costs 38 ore of perfume.
    Magic skill.
    Call Call - (15 + 58) MP.
    Basic caste time - 6.
    The base time for which caste skills can be shot down, 0.5.
    Roll back - 5 seconds.

    Cube skills:
    Cube action time - 900 seconds.

    Temple Eva :
    Rollback after any of the skills of the cube - 10 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 50 seconds.

    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 25%.
    The chance of choice of skill-2 - 25%.
    Chance of choice of skill-3 - 50%.

    Skill-1 - Water Cube.
    Ability-2 - decrease in physical. ATK.
    Skill-3 - cleansing.



    Requirements skill-1:
    The permissible HP level of the enemy to trigger the cube - 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-2:

    Combat mode.

    Requirements Skill-3:

    Power skill-1 cube:
    Fully similar to the ability of the aqueous cube without sharpening (that is, the maximum level of pumping).

    Skill-2 cube power:
    Fully similar to the ability - 1 of the ghost cube without sharpening.

    Power skill-3 cubes:
    Removes a negative effect if it can be removed.
    Chance - 100.
    Magic skill.
    The number of effects removed at a time is not more than 10.

    Temple Temple :
    Rollback after any of the skills of the cube - 10 seconds.

    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 40%.
    Chance of choice of skill-2 - 15%.
    Chance of choice of skill-3 - 45%.

    Skill-1 - hatred.
    Skill-2 - storm cube.
    Skill-3 - cleansing.

    The chance of activation of the skill-1 - 84% (it is considered only if this skill was chosen).

    The chance of response skill-3 - 99% (it is considered only if this skill was chosen).

    Requirements skill-1:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-2:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-3:
    A negative skill is hanging on you.

    Power skill-1 cube:
    Fully similar to the ability-1 lubricating cube without sharpening.

    Skill-2 cube power:

    Power skill-3 cubes:

    Chance - 100.
    Magic skill.

    Warlock :

    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 50 seconds.

    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 20%.
    Chance of choice of skill-2 - 30%.
    Chance of choice of skill-3 - 50%.

    Skill-1 - Water Cube.
    Skill-2 - healing cube.
    Skill-3 - cleansing.

    The chance of response skill-1 - 30% (it is considered only if this skill was chosen).
    The chance of response skill-2 - 30% (it is considered only if this skill was chosen).
    The chance of response skill-3 - 99% (it is considered only if this skill was chosen).

    Requirements skill-1:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-2:
    HP level more than 80% or HP levels more than 3000 HP.

    Requirements Skill-3:
    A negative skill is hanging on you.

    Power skill-1 cube:
    Fully similar to the ability of the water cube without sharpening.

    Master elements :
    Rollback after any of the skills of the cube - 13 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 50 seconds.

    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 25%.
    The chance of choice of skill-2 - 25%.
    Chance of choice of skill-3 - 50%.

    Skill-1 - Storm cube.
    Skill-2 - sparkling cube.
    Skill-3 - cleansing.

    The chance of response skill-1 - 40% (it is considered only if this skill was chosen).
    The chance of response skill-2 - 40% (it is considered only if this skill was chosen).
    The chance of response skill-3 - 99% (it is considered only if this skill was chosen).

    Requirements skill-1:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-2:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-3:
    A negative skill is hanging on you.

    Power skill-1 cube:
    Fully similar to the skill of the storm cube without sharpening.

    Skill-2 cube power:
    Fully similar to the ability to sparkling cube without sharpening.

    Power skill-3 cubes:
    Removes a negative effect if it can be removed.
    Chance - 100.
    Magic skill.
    The number of effects removed at a time is not more than 10.

    Lord of Shadows :
    Rollback after any of the skills of the cube - 13 seconds.
    The maximum number of seconds for which the cube must work when performing the requirements of the cube, - 50 seconds.

    The cube contains three skills.

    Each tick (once per second) is determined randomly, what skill will be selected.
    Chance of choice of skill-1 - 30%.
    Chance of choice of skill-2 - 20%.
    Chance of choice of skill-3 - 50%.

    Skill-1 - Storm cube.
    Skill-2 - snake cube.
    Skill-3 - cleansing.

    The chance of operation of the skill-1 - 33% (it is considered only if this skill was chosen).
    The chance of response skill-2 - 45% (it is considered only if this skill was chosen).
    The chance of response skill-3 - 99% (it is considered only if this skill was chosen).

    Requirements skill-1:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-2:
    The permissible HP level of the enemy to trigger the cube is 1000 HP and more. If the opponent has the maximum HP level does not exceed 3000 HP, then the permissible HP level is 30% or more.
    Combat mode.

    Requirements Skill-3:
    A negative skill is hanging on you.

    Power skill-1 cube:
    Fully similar to the skill of the storm cube without sharpening.

    Skill-2 cube power:
    Fully similar to the skill of the snake cube without sharpening.

    Power skill-3 cubes:
    Removes a negative effect if it can be removed.
    Chance - 100.
    Magic skill.
    The number of effects removed at a time is not more than 10.

    conclusions :
    1.) All the skills of cubes running on enemies have their own limitations. The minimum HP level is usually 1000 HP. That is, when the opponent has 800 HP, the cube will never work. It is very important to apply it at the Olympics, having previously combined with HP and winning the damage from the TC, without having retention.

    2.) All cube skills have a rollback. Somewhere it is 8 seconds, somewhere it is 30 seconds. The smart Cuba has a rollback of 10 seconds in tanks and 13 seconds at Summorers.

    3.) When there are several skills in a cube, each second is generated for one of them. And if the choice fell on it (and it worked, there is another check) - it begins to roll back at all skills.

    4.) From the 2nd and 3rd items, it follows that at the Olympics after the smart cube is triggered there are 10-13 seconds to be guaranteed to smoke Debuff (fir, dimarm), which will not be removed. At the same time, it is not necessary to forget that the generation of healing at the cube comes with a chance of 50% (SC for some reason only 45%), that is, can work at all the left skills if its requirements are made. Therefore, it is necessary to throw fake debuffs, breed a cube on the bullshit and then shove the evil summoner or a tank along the most glands.

    Quest on the Lick Cube (A Spercial Order)

    It all started with a strange hearing. Old tendonous dwarf buried a tray about everything that is going around around him, and what he stays to do on trade. Orange herring of different sizes and strange fruits yellow, green pupil and hedgehogs. Gently shifted on his tray, showing goods from the best side and caring about quality. Strange product, as it seemed to me. I understand there weapons or clothes or resources are difficult to sell, and here fish and fruit ...
    "And for what it is." I could not stand it, asked, squatting. " Elf bit down, so low that there is still a little bit and her golden hair will touch the wet fish.
    - This is a special appetizer that sometimes in demand from local traders, - hartwing, waking seeds - but now youth is not before this ...
    - I do not understand you a little ...
    - It is necessary to merchants in this city, if you go and ask them to ask them, - I thoughtfully interrupted - go to the bottle to the cute lady Helwati and ask the task for ourselves. And there everyone will see everything.
    Sitting in Grostery I almost hit some little boy ...

    The shop was small, but rather cozy and everything was in its places. Various elixirs and scrolls are laid out on the shelves of the shop. Girl in a red dress filled the magazine.
    - Sorry ... You can give a task ...
    She pulled his eyes from the Scribes, putting the pen and plunged into the deep shelf. Got two cubes.
    - See if you pull this cube, - he goldenly fulfill the first condition, if the other is black, then another. I'll tell you first that you need in 2 cases.

    1. You will have to bring three kinds of yellow fish of each type of view of 10 pcs. (10 Fat Orange Fish, 10 Nimble Orange Fish, 10 UGLI Orange Fish) fish for me I want to cook and potion with her fat to do
    2. You will have to bring the fruit of three types of 40 pcs. For the old man of Hesteson, only I don't call it so it's still offended, this dwarf seems for people .... Well, you understood and they are still so young ... And since you are lucky, pull ...
    I handed my hands into the bag where cubes lay. Pulling hands with a treasure, which will solve the fate, my task ... She removed the bag. The palm was slowly broken and mounted on it, blacks like a cube night. Helveti sighed and gave a note to Gesto. Which on paper worked in the central storage of the city.

    He was not difficult to find it, he stood, clarified some items of the storage contract. I waved my turn, I handed the note. He did not study it for a long time, and immediately issued a list of fruits that he needed for a syrup, of which.
    Golden, Thorn, Gray Cobal all about 40 pieces.

    Golden Cobol 40
    Thorn Cobol 40
    Great Cobol. 40

    Remembering the dwarf, which I suggested, where to take the task ... I found it in the crowd, already in a half, he was smoking ...
    Poking politely finger, as he no longer reacted on "Khe" and the words "sorry". Fixed, slightly worse on the floor, he opened his eyes.
    - How can I help...
    - I would be 40 fruits, these and these and probably these ...
    What dwarf packed her order in the package and, having received Aden, sat down comfortably and fell asleep ... Without going down and three meters, an old friend approached me, talking, I told about the task and fruit, for what I was told that in vain paid So expensive that you could buy seeds and grow up on mobs in the local catacombs or on the surface. For this, we needed, the corresponding seeds convenered by the fetal name. Well, as the century says, learn the eyelids, already bought. I did not notice the campaign of the conversation, as we have already come to the chief repository of the city. Jumping for a minute, handing the fruit of the Heston and in the replacement by receiving a vessel with syrup. Probably the medicine will be the girl in the store thought I thought and jumped out into the street. But no one already waited there, a message from a friend was lit on the bracelet. "Good luck with a cube". Reaching the store, I'm not glad myself, I decided to fulfill this task. The jug was hard and to tilt it can not, and then everything will be perceived and they will not give anything for it, except on the neck ...
    Stretching barely holding, piercing on thin slender legs, a vessel with sticky liquid and a sweet aroma.
    - Well done did not think that you were so fast ... Here's theft ...
    And extended the bag. In his hand, a cube, overflowing slightly silver and greenish color.
    - Once a day you can get slices from him, they will be different colors and a different glow. They can be exchanged in the storage of dwarves on sharpening scrolls on clothes and weapons. But maybe it is that you will not get anything from the cube, so that several times a day everything will not come early with him, if you are not lucky so lucky, wait for the next day ...
    I nodded and jumped into the street almost knocked a warrior in a red armor ... Finding a secluded corner, I began to twist this cube in my hands and so and so much and nothing came out already thought about the worst, the marriage pulled him out, I squeezed him from anger It came out of some kind of crystal form golden with red glow around.

    Remember that she mentioned about the exchange I was noticed in the repository. Dwarves have all the foundations even provided a catalog that they change to, but it is clear that you need to pay a little.

    Catalog

    As a result, I received 1 clothing sharpening. \u003d) fun .....

    In the morning, I gather in training, I came to the head to buy seeds and pets can and loiled in straight. On the central square it came accessed, in the literal sense of the word into a kibitu of a monorable.

    I remember the name I bought a little and sickle. All this twisted in the hands of thinking how I will do it. Behind his back a familiar voice rang.
    - Have you decided to monitor?
    An old buddy, Dormer, whom I met yesterday I got huge rustling of some fruits, then red, then yellow it is obliged. Tolding his idea, for which he laughed a little, but nodded approvingly. He just lacked a conportant. During the day, we disappeared in different dungeon rooms, merry fireworks sparkled over monsters. Their surprised eyes ran away from anger, for which I often received. The solid hand and a wide back covered me off in my endeavors. I mondhoriv all the seeds I sat in a corner and wished the sandwich that Dormer stuck me. He also has already finished his inside of the mobs. When we returned to the city already felt felt on the streets already burned lanterns. From different parts came from pubs Drunk voices and cheerful music, ringing laughter and bass stories ...
    Dermer partially passed, partially left in his arms, said that it would be better wait for the best prices ... Gnome shoved me for the braid.
    - Ili want to buy sell your ...

    I showed the goods and told my price, they were scared all so that I was pleased as a boa. The friend just dispelled, seeing the strongly satisfied smeared face. Having suggested that the face would be easier ... For a few minutes he sat down, asked what I would wait for him here, and I myself disappeared in an unknown direction. After 10 minutes, he had already fled slamming, which hooks and bottles. Drawing me to the bridge, he laid out bait and bottles. "For fishing" and gladly drank an orange bottle, put on the bait and wait. One after another he began to get orange fish. "These can be sold, pushing on, and this is disclosed, maybe it will be useful." Until late Night, we talked, periodically interrupted for the killing of naval creature, which stored to overhear our mental conversation. I already did not notice myself how I fell asleep. Waking up, I was on the shoulder Dormer in the other hand he dragged an accident with fish and shells ... In a bottle, he found an old acquaintance

    and a fisherman mentor, exchanged shells of fangs and bottles on tickets. He said that he needed them for something that I was not too interested. It came to us from the clan and I explained something for a long time, it turned out to be a fish to get a cube. Dwarf giggled and issued her the required amount. "So I knew what would be useful." She spoke with the girl Helwati in a long discussion she pulled the cube. Gnome showed a slight movement to pass. To which her hands turned out to be green with a blue glow.

    Lucky.
    I was persuading to dine with them, and we retired in the side of the inn ...

    Wonderful cube is a special item that can be used once a day. With it, you can get a scroll of the modification of armor and weapons.

    Where to get a wonderful cube?

    To obtain a wonderful cube, you must perform a special quest - (available from 40 levels).

    What to do with a wonderful cube?

    You can use a wonderful cube once a day. Updated at 6.30 in the morning. To use, click on it 2 times with the mouse. After that, you will give pieces for sharing on a scroll modification of armor and weapons.

    Where to give pieces from a wonderful cube?

    Casuals can be exchanged from any warehouse keeper, according to the following course:

    Part of the cube Scroll of modification Cost in Aden
    Slice of the Cube of Armor - D Scroll: Modify Armor (D) 9,000 Aden
    A piece of cube weapon - D Scroll: Modify weapons (D) 75,000 Aden
    Blessed Scroll: Modify Armor (D) 150,000 Aden
    Blessed Scroll: Modify Weapons (D) 1,350,000 Aden
    A piece of cube of armor - with Scroll: Modify Armor (C) 22,500 Aden
    A piece of arms cube - with Scroll: Modify weapons (c) 165,000 Aden
    Blessed Scroll: Modify Armor (C) 525,000 Aden
    Blessed Scroll: Modify Weapons (C) 4,500,000 Aden
    A piece of cube of armor - in Scroll: Modify Armor (B) 120,000 Aden
    A piece of cube weapon - in Scroll: Modify weapons (b) 750,000 Aden
    Blessed Scroll: Modify Armor (B) 1,125,000 Aden
    Blessed Scroll: Modify Weapons (B) 10,500,000 Aden
    A piece of cube of armor - a Scroll: Modify Armor (a) 360,000 Aden
    A piece of a weapon cube - a Scroll: Modify weapons (a) 2,700,000 Aden
    Blessed Scroll: Modify Armor (A) 2,700,000 Aden
    Blessed Scroll: Modify Weapons (A) 22,500,000 Aden
    A piece of cube of armor - s Scroll: Modify armor (s) 750,000 Aden
    A piece of cube weapon - s Scroll: Modify weapons (s) 7,500,000 Aden
    Blessed Scroll: Modify Armor (S) 6,750,000 Aden
    Blessed Scroll: Modify Weapons (S) 45,000,000 Aden

    Also on the list of exchange added special disposable cubes - purified cube - disposable and wonderful cube - disposable, they can be exchanged for unnecessary slices of cube

    Name Price (to choose)
    Purified cube - disposable A piece of cube weapon - D - 30 pcs.
    A piece of cubes of armor - D - 100 pcs.
    A piece of cube weapon - with - 15 pcs.
    A piece of cubes of armor - C - 50 pcs.
    Wonderful cube - disposable A piece of cube weapon - D - 10 pcs.
    A piece of cubes of armor - D - 30 pcs.

    What will I get when using a wonderful cube?

    Wonderful cube and wonderful cube - disposable:

    Thing Description
    Slice of the Cube of Armor - D
    (Rough Blue Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify the armor (D).
    A piece of cube of armor - s
    (Rough White Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify the Armor (S).
    A piece of cube of armor - a
    ROUGH RED CUBIC PIECE)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify the armor (a).
    A piece of cube of armor - in
    (Rough Green Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify the armor (B).
    A piece of cube of armor - with
    (Rough Yellow Cubic Piece)
    The caretaker of the cargo warehouse can be exchanged for a scroll: modify the armor (C).
    A piece of cube weapon - D
    (Fine Blue Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify weapons (D).
    A piece of cube weapon - s
    (Fine White Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify weapons (S).
    A piece of a weapon cube - a
    (Fine Red Cubic Piece)
    The caretaker of the warehouse of goods can be exchanged for a scroll: modify weapons (a).
    A piece of cube weapon - in
    (Fine Green Cubic Piece)
    The caretaker of the cargo warehouse can be exchanged for a scroll: modify weapons (B).
    A piece of arms cube - with
    (Fine Yellow Cubic Piece)
    The caretaker of the cargo warehouse can be exchanged for a scroll: modify weapons (C).
    Gem Sieggo
    ()
    The bright, shining gem, resulting from a wonderful cube. It seems that you can get good money in the trading shop.
    Sparkling a piece of cube of armor - D
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: modify the Armor (D).
    Sparkling a piece of cubes of armor - s
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: modify the armor (s).
    Sparkling a piece of cube of armor - a
    ()
    The caretaker of the warehouse of goods can be exchanged for a blessed scroll: modify the armor (a).
    Sparkling piece of cube of armor - in
    ()
    The caretaker of the warehouse of goods can be exchanged for a blessed scroll: modify the armor (B).
    Sparkling a piece of cube of armor - with
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: modify the armor (C).
    Sparkling piece of weapon cube - D
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: to modify the weapon (D).
    Sparkling a piece of weapon cube - s
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: modify weapons (s).
    Sparkling piece of weapon cube - a
    ()
    The caretaker of the warehouse of goods can be exchanged for a blessed scroll: modify weapons (a).
    Sparkling a piece of cube weapon - in
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: to modify the weapon (B).
    Sparkling a piece of cube weapons - with
    ()
    The caretaker of the cargo warehouse can be exchanged for a blessed scroll: modify weapons (C).
    Wonderful cube - disposable
    ()
    Click twice to create a piece of a cube that can be exchanged for a scroll: modify weapons / armor. You can not exchange or discard (after use disappears).

    Purified cube - disposable:

    Thing Description
    Stone Life - Level 61
    Life Stone: Level 61)
    An ordinary mineral made thanks to someone's physical or magical strength. Key component for weapon involve for the characters of the 61 level and above.
    Stone Life - Level 64
    Life Stone: Level 64)
    An ordinary mineral made thanks to someone's physical or magical strength. Key component for weapon involve for the characters of the 64th level and above.
    Stone Life - Level 67
    Life Stone: Level 67)
    An ordinary mineral made thanks to someone's physical or magical strength. The key component to enjoy weapons for the characters of the 67 level and above.
    Stone Life - Level 70
    Life Stone: Level 70)
    An ordinary mineral made thanks to someone's physical or magical strength. The key component to enchant the weapons for the characters of the 70 level and above.
    Stone Life - Level 76
    Life Stone: Level 76)
    An ordinary mineral made thanks to someone's physical or magical strength. The key component for connecting weapons for the characters of the 76 level and above.
    Stone Life - Level 80
    Life Stone: Level 80)
    An ordinary mineral made thanks to someone's physical or magical strength. The key component for enchaning weapons for the characters of the 80 level and above.
    Stone Life - Level 82
    Life Stone - Level 82)
    An ordinary mineral made thanks to someone's physical or magical strength. The key component for connecting weapons for the characters of the 82 level and above.
    Stone Life - Level 84
    Life Stone - Level 84)
    Mineral, petrified due to the impact of an unknown physical or magical force. The key component for connecting weapons of the characters 84 levels and above.
    Stone of life high rank - level 61
    (High-Grade Life Stone: Level 61)
    High quality mineral, petrified by someone's physical or magical strength. Key component for weapon involve for the characters of the 61 level and above.
    Stone of life of high rank - level 64
    (High-Grade Life Stone: Level 64)
    High quality mineral, petrified by someone's physical or magical strength. Key component for weapon involve for the characters of the 64th level and above.
    Stone of life high rank - level 67
    (High-Grade Life Stone: Level 67)
    High quality mineral, petrified by someone's physical or magical strength. The key component to enjoy weapons for the characters of the 67 level and above.
    Stone Life High Rank - Level 70
    (High-Grade Life Stone: Level 70)
    High quality mineral, petrified by someone's physical or magical strength. The key component to enchant the weapons for the characters of the 70 level and above.
    Stone Life High Rank - Level 76
    (High-Grade Life Stone: Level 76)
    High quality mineral, petrified by someone's physical or magical strength. The key component for connecting weapons for the characters of the 76 level and above.
    Stone of life of high rank - level 80
    (High-Grade Life Stone: Level 80)
    High quality mineral, petrified by someone's physical or magical strength. The key component for enchaning weapons for the characters of the 80 level and above.
    Stone Life High Rank - Level 82
    (High-Grade Life Stone - Level 82)
    High quality mineral, petrified by someone's physical or magical strength. The key component for connecting weapons for the characters of the 82 level and above.
    Stone life of high rank - Level 84
    (High-Grade Life Stone - Level 84)
    High mineral petrified due to the impact of an unknown physical or magical force. The key component for connecting weapons of the characters 84 levels and above.
    Stone life of higher grade - level 61
    Top-Grade Life Stone: Level 61)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. Key component for weapon involve for the characters of the 61 level and above.
    Stone life of higher grade - level 64
    (TOP-GRADE LIFE STONE: LEVEL 64)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. Key component for weapon involve for the characters of the 64th level and above.
    Stone life of higher grade - level 67
    (TOP-GRADE LIFE STONE: LEVEL 67)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. The key component to enjoy weapons for the characters of the 67 level and above.
    Stone life of the highest rank - level 70
    (TOP-GRADE LIFE STONE: LEVEL 70)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. The key component to enchant the weapons for the characters of the 70 level and above.
    Stone life of higher grade - level 76
    (TOP-GRADE LIFE STONE: LEVEL 76)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. The key component for connecting weapons for the characters of the 76 level and above.
    Stone of life of the highest rank - level 80
    (TOP-GRADE LIFE STONE: LEVEL 80)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. The key component for enchaning weapons for the characters of the 80 level and above.
    Stone of life of the highest rank - level 82
    (TOP-GRADE LIFE STONE - LEVEL 82)
    Mineral of the highest quality petrose thanks to someone's physical or magical strength. The key component for connecting weapons for the characters of the 82 level and above.
    Stone of life of the highest rank - level 84
    (TOP-GRADE LIFE STONE - LEVEL 84)
    The highest mineral petrified due to the impact of an unknown physical or magical force. The key component for connecting weapons of the characters 84 levels and above.
    Stone of life of the middle rank - level 61
    MID-GRADE LIFE STONE: LEVEL 61)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. Key component for weapon involve for the characters of the 61 level and above.
    Stone of life of the middle rank - level 64
    (MID-GRADE LIFE STONE: LEVEL 64)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. Key component for weapon involve for the characters of the 64th level and above.
    Stone life of the middle rank - level 67
    MID-GRADE LIFE STONE: LEVEL 67)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. The key component to enjoy weapons for the characters of the 67 level and above.
    Stone of life of the middle rank - level 70
    MID-GRADE LIFE STONE: LEVEL 70)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. The key component to enchant the weapons for the characters of the 70 level and above.
    Stone life of the middle rank - level 76
    MID-GRADE LIFE STONE: LEVEL 76)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. The key component for connecting weapons for the characters of the 76 level and above.
    Stone Life of Middle Rank - Level 80
    MID-GRADE LIFE STONE: LEVEL 80)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. The key component for enchaning weapons for the characters of the 80 level and above.
    Stone life of the middle rank - level 82
    (MID-GRADE LIFE STONE - LEVEL 82)
    Mineral Mineral Mineral, petrified by someone's physical or magical strength. The key component for connecting weapons for the characters of the 82 level and above.
    Stone of life of the middle rank - level 84
    (MID-GRADE LIFE STONE - LEVEL 84)
    The average mineral undermined due to the impact of an unknown physical or magical force. The key component for connecting weapons of the characters 84 levels and above.
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