Skills bishop interludes

This guide on BISI is designed for both newcomers and experienced players looking for answers to the game of the class. Bishop- Cardinal.
Creating Chara for a serious game, it is necessary to quite accurately represent the development of your character, future difficulties and mechanics of the game for this class.
Here we are talking about such a class as Bishop (he's cardinal, he is Bish, he is "Where, Damn, Hill?!").
To really be able to play for this class, you need to penetrate the style of his game.
You will not be a good bishop if you:
- often see PVP Count
- morally unstable person
- do not have a sufficient reaction (both hands and brain)
If you have not closed the page after reading the text above, then here you have "pleasant" aspects of the game:
- You are always to blame for the death of the oppiators
- You are the first Target in
- You can't leave AFK for quality (you will run running to the toilet)
- You are indispensable in anyone (read - no weekends, holidays, sleep, lunch, etc.)
Are you still here? We will continue.
In fact, this class is much more interesting and more difficult than how it could seem. Conference, La2 is a PVP-oriented game, so you can find on any left.
If you decide to start the game by this class, you will have to make a few quests - for the first profession, the second and third
To obtain the first profession, Clereic needs to perform the Quest Path to A Cleric and attribute quests High Priestess Levian in Town of. The quest is taken at level 18, you can take a profession at level 20.

For the second profession - Bishop, you need to perform quests of Trial of the Pilgrim, Testimony of Trust, Test Of the Healer and attribute their high priest maximilian in Town of. The quest can be taken at the reach of 35 levels, by all the profession itself can only be obtained from 40.

To obtain the third profession, you must execute the quest Saga of the Cardinal. It consists of several parts. For the completion of this quest, you must complete the quest The Finest Ingredients - Part 1, Alliance with Ketra Orcs or Alliance With Varka Silenos to the second level of the Alliance (Form An Alliance - Level 2), Quest Magical Power Of Water - Part 1 or Magical Power Of Fire. You can perform a chain of quests from 74 levels, the profession itself can be obtained only from 76.

I will continue my guide on BISA with more specific information, to begin with, consider the skies or ski ski:

We hiller class, paramount skills Major Heal. ,Greater Battle Heal,Balance Life.
Following passive skills, and skills that you need only at certain levels, and then either disappear as unnecessary, or will be replaced more powerful.

Greater Battle Heal (GBC) (LVL 40) - Instantly restores HP. Expensive skill, but with instant caste. Skill, which will be used well, very often. This skill is convenient to pull out of the focus itself and any other compatience
Major Heal. (LVL 58) - Instantly restore HP targets. The main heale of treatment. It is applied in the expa (Qache) and in, slow caste, relative to GBH
Major Group Heal (Mg) (LVL 58) - Instantly restores HP members of the group .. Another of the main skills. Mass cheap hill. Used either immediately after the balance, or in other cases when the balance in the rollback.
Balance Life. (LVL 76) -The Bishop Skill. Equalizes the number of CC compartes. You can not use Seal of Limit under the Owl Debuff and when the orcs merge on the limits (they are very swearing, you know).
Cleanse (LVL 78) - dispels weakening spell effects imposed on target. We try to always remove the IBF, the suspension of Overs and Block Wind Walk with themselves and the Shushki.
Purify. (LVL 44) - Removes poison (used for quality), bleeding and paralysis (Medusa). It is used most often against jellyfish when Cleanse is in a rollback, and the enemy database has grown half of your party.
Celestial Shield(LVL 64) - invulnerability for 10 seconds, but it is impossible to crawl. Works at all. It is used when you or your copiards are in the attack focus, from which you are hardly wrapped. Also used after the adoption of resa on the battlefield, in order to reach and make massages.
Resurrection. (LVL 20) - Raises the corpse. In addition, restores lost experience. It is used to raise fallen aparters.
Divine Power (LVL 79) - Increases the strength of the heale of 1000 units. It acts extremely small, therefore it is used most often in the mass PVP, when groups of major Hil does not cope.
Enlightenment (LVL 81) - Increases M. ATK. by 10%, the effectiveness of treatment by 40%, Casting SPD. 50%, chance Crete. Magic shock by 50%. Reduces MP consumption by 90%. Very interesting skill. It acts, however, only 20 seconds - but to pull out the co-registrant from the focus - the most it is.
PURIFICATION FIELD. (LVL 80) - removes all negative effects from the nearest clan members. Used on the clan when you do not have time to remove many debuffs from the oppitations (for example, the enemy has an off). Most often used by teammate, because In the removal of debafs, not only your party needs.
Mass Resurrection. (Mass RES) (LVL 40) - RESURES the dead members of the clan. If you got up without a bafe and try to cast Mass Resurrection, use the caste speed to be noticeably in front of it - the caste speed will increase and the chance will increase you.
Salvation. (LVL 79) - Resurrects the goal, restores part of the health, keeping all the effects of reinforcing and weakening spells, except Blessing of Noblese and Amulet of Luck. Buff, allowing you to get up without resa with full hp \\ mp. Used on the school when he ends with MP. Or on himself if a lot of MP has a lot, but he does not have time to pour you.
Turn to Stone (LVL 81) - turns into a stone, protects against damage for 8 seconds. Puts himself in Medusa for 8 seconds. Used similarly to Kemetal, but you can not move.
Sublime Self-Sacrifice (LVL 83) - HP / CPU / MP for the Clana (!), Over 15 seconds, it imposes a celeter effect, costs 4,000 of its HP and 218 MP. It works on all jelly (even if enemies) (clan memers restores all independence from that flag on or not). The city does not restore anyone. It is used when the MP Pati is located in the zero area, and on MacepvP - by order of the leader.
Restore Life. (LVL 44) - Restores 30% HP. It is quite rare, but can be useful in treating characters with a large number of HP.
BODY OF AVATAR. (LVL 48) - Restores 25% HP group members and increases max. HP by 25%. An analogue of Blesbon Body in Prophet, only with a one-time chill.
Invocation (LVL 56) - for 30 seconds. Reduces protection force by 90%, with each second restores MP. In case of damage to the character, the skill action stops.
Holy Weapon. (LVL 25) - Increases the attack of the Holy Magic to 20. Specifies on the members of the group. Time actions: 20 min.
Resist Fire (LVL 30) - Increases protection against fiery attacks by 10. Time actions: 20 min.
Berserker Spirit. (LVL 35) - Reduces a member of the P.Def group. 5%, M.Def. 10% and dodging 2, increases P.ATK. by 5%, m.atk. by 10%, atk.spd. 5%, Casting SPD. 5% and speed by 5. Time actions: 20 min.
Benediction. (LVL 66) - restores HP all members of the group. Use is possible only if your character MP is below 25%. A pretty specific skill is rarely used, but it can help good when there is little mana.
Prayer. (LVL 66) - increases the effectiveness of HP recovery of all members of the group by 12%. Time actions: 20 min.
Divine Protection. (LVL 77) - increases resistance to dark magic by 30 and to holy magic at 20. Time of action: 20 min.
Arcane Wisdom. (LVL 78) - increases the effectiveness of magic and reduces the consumption of MP by 30%, soon. Magician decreases by 10%. Consumes 50 HP every second.
Miracle (LVL 80) - completely restores HP of the nearest clan members.

Debafy.
(and other magic skills focused on the weakening of the enemy)

Mana Burn. (LVL 56) - burns MP enemy. It is applied against all classes. In particular against Daggers and Hillers
Magical Backfire (IBF) (LVL 56) - increases the consumption of MP of your enemy by 200%. Scatter on all mana and independent classes
Trance (LVL 56) - shifts the enemy. Time actions: 15 sec. Used to knock down the caste, and turn to the enemy face.
Mass Block Shield (LVL 77) - removes the effect of reinforcing P. DEF. Spells with surrounding enemies. Temporarily reduces P. DEF. and prevents the enhancement by the enemies of P. DEF. Effects that are weaker than this character skill. Used in crowd enemies
Mass Block Wind Walk (LVL 78) - Reduces the speed of surrounding enemies by 10%, cancels the effect of increasing effects of effects and prevents their re-imposition. Used in the crowd of enemies or when Dagger
Mana Storm (LVL 58) - burns MP of all the nearest enemies. Used in the crowd of enemies or when Dagger
Erase. (LVL 56) - recalls the enemy Summon

Skills for Solokach (including all against undead

For solo pumping, although it is often not necessary, but still we have an attack with the attribute of holiness:

Immediately go to the transformation:

While in Inquisitor transformation, Bishop can also use some of its usual skills. This Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead
Peace. (LVL 35) - Makes the goal more peaceful. The desire to attack the goal down. Reduces the overall level of aggression of mob to surrounding players, is not an attack, i.e. It does not agitate social mobs, moreover does not remove the level of alliance with Ketra / cooking when they attack them allies. Skill specially designed for walks on places with low mob density.
Might of Heaven. (LVL 40) - Deals the damage of undead.
Turn Undead.(LVL 56) - Feeling your divine essence, the undead runs up in fear of 20 seconds. Possible fatal kick
Requiem. (LVL 40) - for 2 minutes neutralizes the aggression of undead.
Repose (LVL 44) - reduces the level of non-loss aggression.
Hold Undead. (LVL 48) - paralyzes the undead for 30 seconds.

Passive skills

Mana Recovery. (LVL 1) - increases the speed of regeneration MP when wearing magical armor.
Magician's Movement
Spellcraft. (LVL 1) - Increases Casting SPD. When wearing magical armor.
Anti Magic (LVL 7) - increases M.Def. At 108 and protection against attacking magic by 30%.
ARMOR MASTERY. (LVL 7) - Increases P. DEF
Weapon Mastery. (LVL 7) - Increases P. ATK. At 75.1 M. ATK. at 93.8.
Light Armor Mastery. (LVL 20) - Increases P. DEF. At 69.6, Casting SPD. by 91%, soon. ATK. 25% and the recovery rate of the MP by 20% when wearing light armor.
Boost Mana. (LVL 20) - Increases Max. MP
Fast Mana Recovery. (LVL 25) - increases the regeneration rate of MP
Fast Spell Casting. (LVL 25) - Increases Casting SPD.
Fast HP Recovery. (LVL 35) - Increases HP Recovery Speed
Sigil Mastery. (LVL 76) - When using the symbol, increases the effectiveness of treatment by 30 and the restoration of the MP by 17%. Sigil gives the minimum P. DF and is not a shield, and does not block shocks that could get into the shield. Therefore, there are no badges on the chance of protecting the shield and for power to protect the shield when hit.
Health (LVL 76) - increases resistance to poisoning and bleeding
Wisdom. (LVL 76) - increases resistance to retention, sleep and mental attacks
Skill Mastery. (LVL 76) - gives a chance to use skill without rollback or with a double durability of rollback.
Divine Lore (LVL 78) - reduces MP costs on magic skills by 5%.
Magician's Will. (LVL 81) - Increases M. ATK. 5%, Casting SPD. 5%, chance Crete. Impact magic by 5%. Reduces MP consumption by 5%.
Protection of Alignment (LVL 82) - Increases resistance to the elements of 20. When the character receives damage to M.Def. And resistance to elements further increases.
Protection of Elemental (LVL 82) - increases resistance to elements on 20. When the character receives damage, M.Def. And resistance to elements further increases.
Protection Of. (LVL 82) - increases M. DEF by 15%. When a character gets damage, M.Def. And resistance to elements further increases.

Other

Disrupt undead. (LVL 20) - causes damage to undead, subsequently replaced by Might Of Heaven
Cure Poison. (LVL 7) - Heals poisoning, subsequently replaced by PURIFY
Heal (LVL 7) - Restores HP, subsequently replaced by Battle Heal and Major Heal
Might (LVL 7) - Increases P. ATK. by 12%. Time actions: 20 min.
Shield (LVL 7) - Increases P. DEF. by 12%. Time actions: 20 min.
Battle Heal. (LVL 14) - quickly restores HP, subsequently replaced by Greater Battle Heal
Group Heal (LVL 14) - Restores HP all members of the group, subsequently replaced by the Greater Group Heal and Major Group Heal
Concentration (LVL 20) - lowers the chance of interrupting the spell reading upon receipt of damage. Time actions: 20 min.
Wind Walk. (LVL 20) - Increases speed. Time actions: 20 min.
Kiss of Eva. (LVL 20) - increases the volume of the lungs by 400%. Time actions: 20 min.
Mental Shield. (LVL 25) - increases resistance to hold, sleep, fear and mental attacks. Time actions: 20 min
Sleep. (LVL 25) - shifts the enemy for 30 seconds, subsequently replaced by Trance
Focus. (LVL 25) - Increases Crete Chance. ATK.
Regeneration. (LVL 35) - increases the recovery rate of HP by 10%. Time actions 20 min.
Greater Group Heal (LVL 40) - restores HP group members and temporarily increases its recovery speed. Subsequently replaced Major Group Heal
Greater Heal (LVL 40) - Restores HP targets, subsequently replaced by Major Heal
Vitalize (LVL 48) - Restores HP, neutralizes poison and bleeding.
Dryad Root. (LVL 25) - keeps the goal in place.

Here we can take only one useful skill, it is from Elven Elder.

In the chronicles of Gracia Epilogue there was an opportunity to wear. The belt is added a little p.def, as well as affect the number of additional cells in the inventory, the maximum carrying weight, the rate of regeneration HP and MP, applied and the resulting damage in PVP.
Belts come from from to s grade. You can get a belt for TV icons and Aden. You can also sharpen them.
Bishop can advise Mithril Belt. S Greed S. Top-Grade Magic Ornament Reduced damage obtained in PVP.
For quality, the belt that increases the weight limit, during the passage of quests, is an increase in the limit of cells in inventory. A belt that increases the speed of the MP regeneration can be useful. However, it is not too convenient to change and wear several belts. It is best to choose one, a good enough belt and use only them.

Bishop becomes necessary at high levels, and simply necessary on the Great Olympiad.
Burn the best set:
Earring of Antharas. (M.Def: 71) Bonus to MP: +31, resistance to Bleed: + 50%, increases the chance of passing bleed attacks by 40%, enhances the effects of treatment, adds to attacks the vampire effect, increases resistance to Stun and Mental attacks by 30% , increases the chance of passing Stun and Mental attacks
Zaken's Earring (M.Def: 71) Bonus to MP: +31, resistance to Bleed: + 30% increases the chance of passing bleed attacks by 30%, enhances the effects of treatment, adds to attacks the vampire effect, increases resistance to Stun and Mental attacks by 20% , increases the chance of passing Stun and Mental attacks
Ring of Baium.(M.Def: 48) - Bonus to MP: +21, resistance to Poison: + 40%, increases the chance of passing Poison attacks by 40%, enhances Accuracy (accuracy) increases Critical Damage, resistance to Hold: + 30%, Increases the chance of passing Hold attacks by 30%, increases ATK. And Casting SPD.
Beleth's Ring. - Increases M.Def by 12%, 105 increases Max. HP, increases the force of mental attacks + 10, increases resistance to mental attacks + 10, increases max. MP, 23 increases MP recovery strength, 30 increases the protection against DARK attribute.
Necklace of Valakas. (M.Def 95) - Bonus to MP: +42, resistance to SLEEP: + 40%, increases the chance of passing SLEEP attacks by 40%, HP +445, reduces skill skills, increases P. ATK and M. ATK, adds effect Wild Magic, increases damage from shields, increases the resistance to fiery attacks

Blessed Frei Necklace -paralysis resistance + 20%, sleep and stunning + 20%, bleeding + 25%, mental attacks + 10%. Rollback of magic skills is 5%, reflects 4% damage back, increases the recovery of MP +0.46.
Spirit +2, taken +1, strength -1, resistance to water + 15.

cheaper Necklace Option:
Frintezza's Necklace. (M.Def: 95) - - Bonus to MP: +42, increases resistance to SLEEP / PARALYSIS / SHOCK by 15%, increases the chance of passing SLEEP / PARALYSIS / SHOCK attacks by 25%, increases resistance to Poison / Bleeding by 15% , increases the chance of passing Poison / Bleeding attacks by 25%, reduces skill skills, increases damage from shields, increases the resistance to the attacks of darkness

Selection of necklaces leave for you, there is no unambiguous answer. Everyone has pros and cons.

TV and Olympus Jewelry

Territory Badges, obtained in can be exchanged from NPC Territory Manager on unique jewelry: Necklaces - increase M.Def and protection against attributes, rings - increase M.Def and protection against attributes, earrings - increase M.Def and protection against attributes and increase resistance to different impacts.
Jewelry with TV-everyone selects itself as needed to compensate for their weak points and strengthen the necessary. We would recommend to take an chance of annamer - increases the chance to put the enemy by 15%.

Olympiad Manager can get Olympiad Warrior's jewelry. You can use it within 30 days, you can not exchange or discard
OLYMPIAD WARRIOR'S RING - MP +21, increases Accuracy, increase Critical Damage., Increase the resistance of the HOLD by 30%, increase the chance of the Hold attack by 30%.
OLYMPIAD WARRIOR'S EARRING - MP +31, increases the chance of passing the Shock / Mental attacks by 20%, adds vampire effect
OLYMPIAD WARRIOR'S NECKLACE - MR + 42, increases resistance to SLEEP / HOLD / SHOCK by 15%, increases by 15% the chance of passing SLEEP / HOLD / SHOCK by 15%, reduces the recharge time of the skills, reflects part of the damage.

Bishop is a class-oriented class. And it is also desirable to swing to him only in a party - it allows you to quickly figure out what skills are needed in life and how to use it. Nevertheless, Bishop can swing and solo (but in the party definitely better).
1-19 LVL- Examining at these levels of quests, NPC in the initial village will send you to the necessary NPS, which can be taken. He gives you an experience. You can drive mobs outside the city, but it longer.
20-40 LVL - Best Execution in Execution Grounds for Undead. You can also go to pop up the mobs in Death Pass and Dragon Valley (the beginning of the location). Andedov Beam special skills, other races - Nuku. By the way, there are good mobes in Hardin's Private Academy - X2 Andede, who are well flying (with a nose there is a chance to leave 1xP Mobu).
40-52 LVL - You can swing in Death Pass to 44, and then learn the inquisitor and then swing where you want (and you want Locations with sherbami on MP). You can get up near Ivory Tower, you can go to CRUMA TOWER. Locations for 40+ levls are full.
52-61 LVL - First on Fields of Massacre (this is where Devastated Castle), and then in Forest of Dead (on the SPOT Tablet).
61-76 LVL. - You can continue to expand in Forest of Dead or go back to Valley of Saints (excellent location, for magicians).
At levels above - Exp - only in the party - in places where the whole group swings.
If you are not taken in the party, or for some reason you can't find it, then go out in the character selection menu, put the charat for deletion and leave for south for 7 days.

Sab-skills

New skills introduced for your main class, which depend on the type of your sabclass
Read more about Sub - skills you can see
I had such a build, giving a maximum of protection that Hiller is necessary:
Counter Defense. from Knight Class
Counter Barrier. from Enchanter Class.
Resist Mental from Warrior Class.

After receiving the third profession, you get your skills.
And now - more about the sharpening of the skills of the bishop

Treatment, Buffes Other magic skills with a positive action

Greater Battle Heal - Take the Cost.
Major Heal.- accurate on COST
Major Group Heal - Take the Cost.
Mass Resurrection. - Take the Cost.
Restore Life. - Let us exactly on HP Restore
BODY OF AVATAR. - accurate on COST
Prayer.- Take the Cost.

Debafs, and other magic skills focused on the weakening of the enemy

Trance - Share at Chance.
Mana Storm - Take the Power.
Erase.-Time on COST.
Mana Burn. - Take the Power.
Magical Backfire - exactly at Chance
Mana Storm - Take the Power.

Passive skills

Anti Magic- accurate on Power
Boost Mana. - accurate on Power
Fast Spell Casting. - accurate on Power
Fast Mana Recovery. - accurate on Power
Robe Mastery.- There are three POWER sharpening options (increasing p.def), Mana (increasing MP regeneration in a sitting position), Magic Defense (magnification M.DEF). Optimal options will be Power or Magic Defense
Wisdom. - It turns into a resist to: HOLD, SLEEP and MENTAL ATTACKS. The optimal will be sharpened on the resist to the Mental Attacks.
Health - Similarly grows on a resist to: Poison and bleed. I advise you to sharpen on a resist to Poison (especially relevant in Helling)
Divine Lore - accurate on Power

Tattoos

Each race has a certain set of characteristics - STR, DEX, CON, INT, WIT, MEN - the basic characteristics that affect the character indicators.
Unlike the character indicators, the basic characteristics are unchanged throughout the game. You can change them only with the help of network bonuses and with tattoos. The change in the basic characteristics using tattoos and will be discussed.
There are two options for what tattoos to put Bishop
1. +4 CON -5 (4) STR, +4 WIT -4 MEN, +1 WIT -1 MEN - Casting SPD is focused, it is important for the treatment speed, to argue stupid.
2.+4 CON -5 (4) STR, +4 WIT -4 MEN, +4 DEX -4 STR - Survival is focused, +5 speed running, M.DeF above 1%, but Casting SPD is 5% lower than 1 option, which also deserves the variant.

Attributes.

The attribute in armor adds a resist to the elements, but opposite to himself. Example Fire Stone adds you protection from the Water attacks.
The presence of attributes in armor reduce the damage from weapons and skills having the same attributes.
Insert in the armor first follows 4 main elements - it is necessary. In the fifth of the armor you can insert either Divine or Dark or another of the elements. I chose Divine, for it was often met with Arbami and Archhers, who had a Divine attribute to weapons. In addition, the Holy Spirit's Cloak or Knight's Cloak cloak gives +30 to the dracer from Dark. Also, additional attributes give epics (for example, Frintezza's Necklace - gives a drastic from DARK)

Attributes of weapons.

There are two options for choosing an attribute for weapons.
1. HOLY (HOLOST) - Bishop has many skills with the attribute of holiness - so this choice seems very logical.
2. If there is a financial opportunity to wear a few fluff - then in one of them you can catch angriment on any magical attack - and attribute weapons already under it.

Talismans.

Give us additional opportunities in battle. Passive talismans need to be simply inserted into the bracelet. Active need time for charging-30 seconds.

Talismans will be very useful at the Olympics, but in the everyday PVP they can also be used: on running, on protection, on the springs of the CPU, and, finally, Life Fors (restores 100% MP and HP).

Tactics in various PVP

The main communication in the parties passes with its (or she), these 2 classes form an indisputable duet that controls the HP / MP of the entire part. Whether you are a master of the game for Bishop, without MP, you can not do anything, therefore the criterion is the first - teamwork with a retrailer.
Criterion of the second - be in motion During PVP. While you move - you live.
Movement makes it difficult to choose Target (as a result, it is difficult to allocate you), the movement makes it difficult to close-range (Mill) to attack you, and the movement helps you keep all your packs in Rena (area) Hila and Resa.
Criterion Third - the desire to defend Maximum. It is clear that you will always be in the focus of attacks. You are not a bent, so you should sharpen your passives, Sab-Silly and the ferrisments to Defense (protection). You should also use wonderful things like talismans.
Search for shelter (walls, columns - what can felse the attack) on site PVP is also not an excess factor.
General information:

Our task is to stay in PVP alive as long as possible. At the same time, it is not very suitable for mana, because that party wins, who either quickly killed the support of another party, or retained a greater number of MPs than the opponent.
- Avoid Bernov from the opponent.
- Timely remove the IBF with yourself and her (first).
- Keep Movin '(Move, move and move again).
- Use the Salvation competently, follow the level of MP at the river, if you hang the salva on it and let the guy die.
- Do not be afraid to use Sublay. I used it when the party remained 10-20% of the full post of MP. Perhaps for a larger DPSA DD it is not enough.
- Do not have time to remove debuff? Use the PURIFICATION Field, but with a sense.
- Communicate with the scroll, coordinate the actions, keep nearby.
- Remember: Your priority in PVP - Heel. Neither Bern, nor Debuffe, nor Nyuki, namely Hil and Res.
- Balancing to ahead. Often when the Rush team, I counted a few seconds and pressed the balance, since he is not very fast caste, he just managed to fly to the right time. Sometimes bloishes happen, and carry out full HP, but it is better to progress. This tactic is most suitable for mass PVP.
- Hold the open panel of Debuffs. Remove first of all with myself and her debuffs such as: Over the Suspension and Seal Of Limit, Magical Backfire, Block Windwalk, Violent Temper, Real Target, Medusa and Anchor ... as well as many others affecting P.Def, M.Def and Casting SPD.
- The magician of the party is triggered by such a scheme - the magician puts fusion, Bishop at this time throws a kissing at him. It follows from the start of the caste, because It is often knocked down.

Great Olympiad

I think it's not for anyone no secret that Hiller Class is a good Farmer Olympus, I will continue my guide by beat with some tactic description.

Communicable talismans for each battle must be Life Fors and Maximum Clarity.
Buffed at the NPS, I Castow Avatar, Praer. At the end, you can throw unnecessary buffs, so that Kamali did not stole vitally important.
We go to the ring, take the gun with the maximum umbrella and begin to drain the opponent MP. Against the mile classes - they pierce debuff, we try to escape.
Against classes hitting from Rainja, a clear case, it is useless to run, stand, nukay and merge MP.
Enlantiment Mages can be waited in the Kemetal, the Augment of Cellian and in Self-Meduse (Turn to Stone).
If MP ended earlier than that of the enemy, running into a secluded place and Castaver Life Fors, then in the text.

More detailed descriptions of battle tactics.
But in principle, all tactics, not particularly interesting, but effectively.

30.08.2017.

Hello everyone, today we will disassemble such an interesting class on the Laucentage servers X1-10 as Bish. This is a rather interesting profession and in the light of Tripl classes of our game is even unique. Immediately I will say that the guide will be written under the conditions when a person will swing with a bishop his own handles.

So, let's begin. Bish is a class of support oriented on Hil \\ Removing debaphs \\ damage raspberry supports of the enemy \\ brazing mana. None of any serious embarrassing without Bisha, and there will always be a condition that there is a lot of vigors and Bisha, therefore they are also dealing as hot cakes :) And like any magician, Bish depends on the mana, for this I will navigate, under When you have her neck for pouring, if not, there will be no special difference, sit on the pope and regenerate after combat feats)

Since the features of Bisha from magicians are concluded only in pumping, then I will not stop there for a long time on the choice of weapons.

Weapons ---

20+ - any.
40+ -, other options are not considered in general, due to the fact that Bisha needs to raise caste aids. (Imagine that you have little health, you run a lot of hungry mobs behind you, you ask Bisha Prices ... And he, of course, I save you, and starts a caste of 10 seconds :))
52+ - the same chambly, or. Due to the fact that we will swing with handles, then the preferred roller, as there will be more damage on mobs, but if you are in the clan and shake with someone, then you can forget about the choice of weapons until 62+
62+ here we have to choose to wander with a hombmer or with (everything on Akum) sometimes on different servers I don't know why, but Bish with som cries the same way as with the arch, sometimes not the same, on this test and if there are no difference , For PVP, your weapons already have a weapon until the end of the game.
76+ - Without options, quite, truth :) sa on Akum as well. In the arch we insert the activity for Oli, and the arch looks poprendable :)

Armor ---

20+ Any
40+, preferably with pepses, but it is possible without them, the difference does not play a special
52+ is desirable due to the increase in mana, but if not, we run in the carmy.
62+, since we will swing, we will wear a DK set.
76+ Do not change, because of the absence in the game sets of Greed on Cast Aids. BUT! We will need it all the same for Oli, so consider.

Habitat Kacha.

The ancient hunters have long been noticed that if you want to catch such a rare bird on the farm as Bish, then you need to go to the glades full of undead) So we reached Kacha, and here everything is not very fun.
In fact, Bish can only fight against the mob of the undead parameter. And the pollas on which only such mobs live are only 1-2 for each leaf of the LV. So reserve patience, due to the impossibility of changing the place of Kacha, and forward to the battle yes with the song :)

20+ Top in Gludio and from there in the ruins of agony, where Humani beat knuckles on the first profune, mobs 20+ and Farmim with a bang of them up to 25 LV.

25+ Polyana on a hill with undead at the IPODROM

35+ Dragon Valley Initial Entrance

52+ Raisted Castle, from the TP point on pictures and farm on that glade or near it, almost never compete :)

65+ The first room in Tombach, where it is still worth the NPS to the entrance to Frintenze, note that there will still be tight on such LV, so we are patient and beat them :)

76-80 + Pagan :)

Battle tactics in PVP.

I will always take the situation of situations in the worst version when you do not have an epic \\ zero armor and are not accurate skills, because such moments make improvise and disclose a class per maximum.

The sketch is the first - 1. You in the pack of archers are standing at the Baya crystal, Var bundle archers rises along the ladder. They are trying to surf up, but you are safely hiding in the doorway of the door to the bai and become short-lived for them. From here we endure the first and very important conclusion, we can grave and not standing in a clean field, but using the folds of the terrain and being unattainable for the enemy.

Sourcing the second - 2. You are with your package stand in the room with the NPS on the passage to Frinthenze, it runs 3 days under the limits - one of which Hiro.
Young beats will immediately begin to chill their own and ... as a result, everything is more likely to fall, why? The room on the passage to Freinthenze is very small, and for three tribes there will be laughed even where it will be, at this time between the blow, swinging the victim, running destroy, the new blow will be minimal, if not zero at all.

But you can turn the outcome of the knead to your side in a simple way. When 4 steps remain up to you, you hang in the corner for yourself, go out and give a few battle chilov on the Capatey. If your opponent is not an experienced guiller with experiences of 10+ years, then I guarantee you that he sneezes on you, and since the virgin on you, then you will give your particular few seconds to you to apply Damag. Further, as soon as you understand that the Destra swallowed your bait, you switch to your visual assessment on the most unprotected destrete and begin to throw a dream.

Explain why. When the destroyer wares the room, the likelihood that your ally simply "burst" is the effect at which the damage is instantly makes out of 100% HP in 0 and no heale will help here. And so you deprive the attacking forces of one of the desters, which will certainly weaken the damage on your party. From here we draw conclusions that it is better sometimes not even to shout and falling down the enemy :)
P.S for any rule is a reservation, always think your head when you do something. If in your party some dens, then it will be a quartermaline, they still will be sick, because in the first way they are unlikely to burst, and secondly they are Milishniki.

Sketch Third - 3. You are standing and waiting for the enemy, your plov said to stand and wait! But a few of yours, Khm, newbies saw the harmless lamb of Wara and rushed to her tenants :) And so it was you 9, it was 6, these 6s understand that 3 more rushed out, and after 4 more rushed, and now you have two: ) Standing when the whole party is already somewhere there it begins to be chewed)) From here, we make another important conclusion when the whole party is there somewhere, the order to stand still sounds a bit irrational :) or in other words, you should always have your opinion and evaluation Situations on the battlefield, however, it does not say that you should voice it :)

Sketch - 4. When in the party two Bisha, their necessities are distributed on the heale \\ burning MP / Slip. The first chitis - the second burned MP enemies. The priority objects of burning mana is Bish \\ her \\ Over \\ VK \\ Kinzhechiki and all the milk classes dependent on mana. Priority sling targets is Bish \\ her \\ ovel. P.S Valivate recommended that the support is precisely, since everyone else often get damage and immediately bother. I remember that I had a rash, where our party came true against the enemy, I found myself at the distance mana Bern enemy Bisha and lost 2500 mana in a few seconds, you don't need to be wanga to predict that he was lost.

Point of skills for everyday life and oli.

Power.
- Cost.
- Cost.
- Power.
- Power. For power because those 20 mana that you save will not hang out the speed with which you will start lose your mana when using skiel :)
- Power. Skil pure for kacha.
- Cost.
- Cost.
- CHANSE. Without options, and the sooner you sharpen it for 10, the better for you.
Erase. - Cost. With no options! Because there are no them))
- CHANSE.
- Power.
- Power.
- Cost. I explain why. This skill is even no longer for kacha or shelter but for Ol. At the bottom of the boot, because on Olya Damag per second is not so mad and we can be silent, and since the skill costs 90 meters -\u003e Custed by 10 - 70mp + with the Arcane Wisdom included is not 70 A 31MP, wonderful is not it? ) With dressed major network we have almost infinite chil))
- Cost. We focus more on a single heel \\ control for HP.
That's all with the point of skills and we turn to the topic of the tattoo.

There are many variations in Bisha, therefore here you should draw on your tactics of battle and preference, but I will allocate two tattoos that should always stand on Bisha!
This + WIT -MEN, + CON -STR.
1) more caste AIDS 2) more hp. And that and that increases our vitality. But choose the third tattoo themselves, you can post +1 WIT to raise caste aids even more, you can + con. I put + DEX -STS, how to increase the speed of running and not to be a turtle :)

So we got to a little bit before Ol. Remember one simple truth, the enemy does not make mistakes on Oalki, on this maximum concentration and fight!
Before Oly, I mean that you already have a DK Magic Metage +6, Majestik Mag Magica +6, Talum Magic Metage +0, Major Set + 0, Maximum Cool Arch with an Active Schuckle 10LV, Maximum Caulted Beach or Epic, Further +6 and dB +++.
Next, I will describe the standard situation against all classes when we fly to Ol, then there must be in major set. On OLI, immediately start baffs Selfie fishing mental. Since we are in Major, it can be bugged by avatar. And then the battle itself begins, we turn on the arkans to lower the MP and ...

Bish against Bisha...
We are a blank, wear a Majestik Set for Rejean MP. Next is the sequence of skills into the enemy with the conditions. Mana Bern-Slip-Madzhikal Bekfaer Manabern - and went in a circle while the enemy will not have 0-3% MP. After you begin to dub your nose and merge. Majical Bekfaer with successful passing is better trying to shift every 20 seconds. In such a skirmis, he wins the one who are lucky to pass skills. Life hack. If you have little MPs left and the enemy literally half a second of back entered the slip, live meditation and rejoicing MP :) Usually, Bishi with a magician Nyuki, for this, you are not threatened. I think it should not say that when you impose a debaff of Majikal Bekfaer, we must instantly remove it, because otherwise our man goes 0.

Bish vs Varlorda...
We are a blank, wear DK Magic Met and start trying to keep the distance. When the Varloda approaches, use the BB unit and run off. The sequence of skills of Slip Mana Bernnogyuk. Priority to give exactly a nuka. If he does not have a completely MP, then we dress Majestik and begin to kit him. Run the mill, Agra and restoration of HP.

Bish against Glad...
We are a blank, wear DK Magic Met and start trying to keep the distance. When you approach the gland, we use the BB unit and run. The sequence of the skills of Manana Bern, Nyuk.
The glad is very fat class, on this you need to kill it as soon as possible, because it is not dependent on the MP (maybe just a sign of the Sonic, which is worth a penny) and we are already without MP anywhere. Beware trips and such skills, if you give a cut distance, the battle can end in a couple of seconds.

Bish against Palaina \\ Dark Avenerger...
We are a blank, wear DK Magic Met and start trying to keep the distance. When approaching the panel, use the BB unit. In general, I can say little about this type of battle, since almost never opposed. But as usual, we are hardshiping Manu, nukah, and what mana is preferably burned before. Fear and arrest.

Bish vs TX \\ PV \\ AB...
We are a blank, wear DK Magic Met and begin to keep the distance. When TX approaches, we use the BB unit and constantly burn the mana. If this miracle used si, it is rationally throwing it into sleep until it subsides. As well as recommended to quickly register in the macro Target on them, otherwise we know them :) Otherwise, there is nothing complicated, I burn the mana, throw the snow.

Bish against Hanka \\ raw \\ GOST...
We are a blank, wear DK Magic Met and begin to keep the distance. In general, nothing special, one of the easiest enemies. I burn mana and kill a stick :)

Bish against forty \\ cc \\ s...
We are blank with a cutter from the fire \\ darkness, we dress Talum Mel Set and begin to keep the distance. In the first seconds, Ken Own flies in us, who are safely trying to knock off sleep. After that, I burn mana and burn to the passage of Majical Bekfaer. Then we throw the snow and kill, do not forget about their natural regeneration, which can restore a little MP and make us a unpleasant surprise.

Bish against necromanta...
Very dangerous fight. We are a blank, wear DK Magic Met and go in it until the end of the battle. If necrop with a skeleton, then we stick necra, we kill the skeleton and begin the carousel on the burning of mana and the broadcasting deba, when 0% of mana remains, beat the nose. In principle, I went out several dozen times against Nekra, and I can say that usually by the end of his mana you have 1500-2000, which is enough with your head :)

Bish counter cat \\ horse \\ dark sum...
I know little that about them, because for the whole experience I did not spend a single fight against :) But in Prinzpe, nothing serious should be, we dress up a DC Magic Met, burning a miracle of Manu, and kill. If the cat has passed, it's good, if not, then we try to beat the owner, who without Mana will not be able to shine. The main thing is to keep the level of mana low, otherwise he will not be tightened and your damage is not enough, so that it is effectively told with the chill.

Bish against pp \\ neck...
It becomes funny from such a fight)) we dress Majestik Mag Met, we drag him all the MP, remove the explosives, and we kill the poor :) If he is a lover of heavy sets and a leek onions, run in DK SET, but it does not play a special difference.

Bish vs SVS \\ database...
Dress up Majestik Mag Met and try to keep the distance burning Manu. They will try to reduce it in any case to plugging Sala and we throw them the BB unit. If this happened and hanged on you, we dress the instantly DC Magic Mag and begin to curael and since our explosion of Lv2 and Bers, then we can compete SVS, and with the datch especially. Further, if the lady did not pass on you and you burned the MP and started to beat the snow, this miracle can go to UD. Nothing terrible, we go to the distance of three seconds from it and go into the trance. After finishing calmly.

Bish against her...
Tactics are very similar to Bisha. We dress Majestik and try to endure the enemy mana faster than it is for us. The only feature of her there is no battle Hila, but there is ...

Bish against the destine...
We concentrate as much as possible, because for victory we will be at a meter from the blow :) We are a blank, we dress the DK Magic, and begin to stack the goal, so that this harm does not include the limits if we could not do it, then very, very carefully removing Him explosives, after scoring the nose. Perhaps the successful passage of the BB unit is the condition of victory in battle.

Bish against Turanta...
We are blank, run in the DC Magician. Nasty fight ... We merge the whole man on the tour with the nights, and very carefully follow the fact that he would not be next to us, since he has strong, neighbor attacks with the effect of the mill. And if the Stan passes, then we cover the lid :)

Bish against Overa \\ Cook...
We run in Majestik SET and keep the distance. The only terrible debate for us is fat. Everything else is immediately removed. When overlapping hours, it first goes to remove them, but only then Hill, and not the opposite, otherwise the Hila will be a monstrous. We merge him the MP and constantly hang meager Bekfaire, throwing him a nose provoking on the regen MP and even more burning his mana. Well, and then, when he does not have a completely MP, just we kill, he will not be able to do anything.
With a cooking difference only in the fact that he has no scary debafs for us, it is even easier to kill it.
Bish against Gnoma...

Bishop or Bish. As it is customary to call that character among the players, in fact, in La2 is the only full-fledged healer. If you intend to play for Bishop, then it should be understood that this character is always in the shadow of the glory of their oppositional and all the glory after a good battle is not going to him. But despite this, Bishop is a welcome character for any party, as it raises the chances of the survival of their associates, and all thanks to the huge number of very high-quality skills for treatment with which Bish has. Simply put, Bishop is a doctor who has medicines from all the troubles, at his disposal there are all attending skills that are generally represented in the game, he owns everyone without exception by skills that allow him to remove debuff and squeeze.

Assembly to play for Bishop, you must understand that this is not a simple role that has both its advantages and a lot of minuses. For example, it is Bish who is fully responsible for the lives of its oppiators and if they die in the battle process, then the fault lies completely on your shoulders, in any case they will say that they will say. Bisha is always not sweet, because often he runs to all the ends of the map just to reserve his comrades, whom the mobs knocked out. During battles, you must be constantly in your attention, because the state of the party will always depend only from Bisha. Well, the most regrettable is that it is Bishop that it is almost always dying in PVP first, repaid it in the process of kacha mainly by the scrolls or PP \\ neck, that is, it turns out that it will have to drag more. But if all this does not confuse you and you seriously intend to play for Bishop - this is great, because this character has a lot of advantages about which you will learn next.

Stepitary Development Bishop - Kach, Equipment, Weapon

After registration Up to receiving the first profession, which is happening on 20 LVL, the time in the game flies unnoticed, and the quality is happening very quickly, so in an hour, you already probably reach this threshold. Starting from the 1st Lvl, the first skills appear at Bishop, but we will not describe everything in the guide, we will not affect only the most basic and most faithful of them.

Anti Magic - contributes to an increase in M.Def, turns.

WEAPON MASTERY - contributes to the increase in P.Aak and M.Aak, does not turn.

Cure Poison - Skill allows you to remove poisoning, as the LVL skill increases, it can also remove the poisons of different degrees of gravity even until the 9th LVL, does not turn.

Heal is the first skill for treatment, it will be possible to pump it up to the maximum LVL at 35 LVL, pumped to the maximum it is able to take 460 HP for 460 HP, it does not turn.

Battle Heal is a sufficiently high-speed hill and eats MP very much, it will be possible to pump it to the maximum LVL at 35 LVL, pumped up to the maximum, it is able to depart by 460 HP, does not turn.

Group Heal is the very first sick for a party, to pump it to the maximum LVL can be 35 LVL, pumped up to the maximum, it is able to depart by 400 HP, it does not turn.

On 20 LVL You will receive a profession of a cleric and for a good future game you should look for yourself the clan, or a party that is necessary not only for Kacha, but also to master your immediate skills, because in the future you should show yourself as a good doctor, and therefore your skills needed Washable than before, the better. If you have any difficulties with a party, you can go to the clerk to go and solo in Eg, well, or at least randomly collect a pack with which it is certainly going to nubokati. With regard to clothing, you can wear a top Common on these LVL, because for the caliper of the SETS D is still not suitable. From the 20th LVL, you certainly will have new skills, we remind the most significant of them.

Boost MANA - helps to increase the maximum stock of MR for 30-40 units for each elevated LVL skill, grimits.

Light AMMOR MASTERY - contributes to an increase in the speed of the caste, p.def, the regeneration of MR, as well as the speed of attack if the character is dressed in Armor Light, turns.

Quick Recycle - helps to reduce the time that needs to roll back magic skills, does not turn.

Robe Mastery - contributes to an increase in the indicator of P.Def, when the character wears Rob, turns.

Fast Mana Recovery - contributes to an increase in MR regeneration, turns.

Fast Spell Casting - helps to increase the speed of the caste, turns.

Fast HP Recovery - contributes to an increase in HP regeneration, does not turn.

Disrupt undead is a good nose on the Andedam, which also has no protracted rollback, does not turn.

Resurrection - Skill Raising Players, does not turn.

Wind Walk - BAU contributing to the increase in the speed of movement of characters, turns.

Holy Weapon - BAU contributing to an increase in the attacking holi of the attribute from the target, it can be bugped only on a party, turns.

Sleep - a debate which has a property to interrupt the current attack, and also blocks the ability to attack the goal, move or apply skills. This debate is populating long, he is removed with the first attack on the inlet goal, turns.

Peace - helps to reduce the level of aggression of the mob in relation to the players who surround it, while not agitated social mobs, suitable for hiking in places where there is no high density of mobs, does not turn.

From the 40th LVL You get a second profune and, together with it, become a full bishop, although you still need to grow and grow, therefore do not share. In fact, you will immediately come across the problem of unclaimed, because in the role of Hilera you are still weak and the party is more profitable to take CE, PP or her, because of your reserve there is still no worthy boughs, good sicks and the only option for you On these LVL, is RB. It's easier for those bishops who have been able to find a party or fries for themselves from the lowest LVL, then kach at these levels is fun and zero. But if you are still running a solo, then you care what is the perfect time to search for the allies and if you are a promising player, then a lot of time this procedure does not take you, yet it is better than swing a Bishop solo, because it is long, tedious and tedious , believe me. With regard to equipment, if the budget allows, then take Divine, and if you have little adena, then of course the carmian. Weapons - Mysterious / Homunkulus "S Sword with Akumen, and the Top Common will fit as a ticket. It's time to make a tattoo to your bishop, you can put a tattoo for Dex, but better such an option - +4 Kon / -5 pp. / -4 men.

To swing on these LVL, you can continue to make a lot of mobs, or go to DV, there are Andieda, which you can beat Mohum. If you want to earn a delicious expand, then you need to perform quests that are taken in a circle to take them to get the quest tab in World Info, and then choose single quests and make them. When you get 44 LVL, it's not a varic at all that is already running at all, because I find at least the Inquisitor and run a couple of locations where there is hurbs, a wonderful place is considered to be PAVEL RUINS. In parallel, do not stop growing your passives, by the way, you will again have several skills, in this time active, about which we will also tell.

Greater Heal - Hil, which allows you to instantly restore the HP character, is used as hot, it is worth using it in combination with other similar skills, turns.

Greater Battle Heal - fast sick, on the latter LVL restores approximately 1150 HP, very necessary, grimits.

The Greater Group Heal is a skill-leakage for a party, instantly restores HP and works as hot, but often it is not necessary to use it because of the cost, only in the most critical situations, turns.

Mass Resurrection is a skill contributing to the massive resurrection of the MEMBERS clan with Rhinee 900, it is thanks to this skill, Bishop is considered the most dangerous target in a pack with wartags, the rollback occurs very slowly, and the cost is simply translated.

Might of Heaven - Skill-Nyuk on the Andedam, Renge is small, but rollback is very fast, turning.

Requiem - Skill contributes to blocking at the time of the agricultural institution of all without exception, which are located in the radius of his action, simply put, removes Agra from all Andedov, although it passes not 100% and has a dependence on M. Taks, does not turn.

REPOSE is a massive skill that contributes to a decrease in the level of the aggression of Andedov, which are in the radius of action around the stripping, has a dependence on M. Ataki, narrowly specializes in Andedov, turns.

Inquisitor is an optimal bishop transform, with which he has the opportunity to sniff not only Andiedov, but also other mobs and even increase their indicators in PVP. To explore this skill, you just need to purchase a book in the starting village at 44 LVL and explore this skill, not turning.

Purify is a skill that takes off the effect of bleeding, penalea or poisoning, very useful and is used often, it does not turn.

Restore Life is an excellent heale that restores HP from 15% on the initial LVL, up to 30% on the last LVL skill, does not have dependence on debugs or boughs, it does not pass through the koteliv. It is greatly treating such characters as tanks, dents, warords, well to use in epics and on the Republic of Belarus, but he rolled back very long, turns.

Body of Avatar - BAU for the party, contributes to an increase in the maximum number of HP, and also seals the added, it can kill up to 35% of HP to each character in a party, but it is expensive and unrealistic long rolled back, there is no dependence on debaphs or bafts, it turns out.

Hold Undead - Skill Debafe, which is anchor for Andedov, turns.

Vitalize is a good hill that restores instantly HP and at the same time removes the negative effects of poison or bleeding even 9 LVL, if the skill is pumped up to the maximum LVL, eats MP well, but if you use it in a bundle with Greater Heal, it costs its costs, turns .


From the 56th LVL The popularity of Bishop increases significantly and you will already be able to find a clan or party for the further process of the game, in which you will definitely appreciate, well, or at least the Frands with which to play much more fun. Of course, if you like the solo more to play, you can safely swing to the 190th inquisitor, and after going to be reiterated, so LVL until the 79th, but for no hope, good Bishop is a practitioner, and if practices You will not have any skills on the use of skills, then how they work you can only find out in guides, and this is no longer good, because no one wants to play a party with Bishche. Based on all this, then we will not even spend time on the stories about solo quality, and swing to obtain a proper result, you only need a party. No matter what will be the composition of your party, the role is not played by either LVL allies, nor their classes, if something does not work with any other, then you should not sin on someone from the participants, just change the place for Kach and the process will go up . The data of LVL is good to swing in the catah patriot or applying, in the Maze of Frozen, if the DPS of the Party gives out normal, then on bulls, you can still go to the SIETTER, where there is a well kach or a giant Cave. The main thing is more often looking into the game map in the Hunting Zone and experiment with places for Kacha, where you will be trapped, there and stay, and you get tired, look for something new. We now turn to the clothes for Bishop on these LVL, unambiguously take the BW Rob, although not for a long time, but you need it very much. With respect to the weapon, you already need to go on the down in Greed, but if you do not accumulate money, then there is nowhere to go and hahomba - your best friend, by the way if you choose between buying shmote or weapons, then take BV and a chamber, so it will be fine. At the expense of jewelry, look at your money, if Adena is in sufficiency, then Kraft or buy Bo, if Adena sings romances, run to Common C. again pay attention to the tattoo of your bishop, if you want, do on Dex, and if not, Then put +4 con / 5 ppm, +4 WIT / -4 MAN, and they are mandatory. At 56 LVL, your BISH in any case is more closely to get acquainted with PVP, kach will become much more interesting and as being conducted, new skills will appear, which we will tell you further.

Erase - Skill that gives a chance to Bishop to kill the sammon quickly, it uses 3-5 spirits, it is used exclusively against sammones, it does not go against the petes, it is fast, the truth is slow, it turns away.

Invocation - accelerating MR accelerating regeneration, per second for 150-250 mp, is valid for 30 seconds, does not shine the character movement, you can use the inventory or even straight in parallel. At the same time, 90% decreases from the character P. DEF and in case of obtaining even minimal damage, the skill is interrupted, a rollback of 15 minutes is not sharpened.

Magical Backfire - Debuff, which contributes to an increase in consumption of MR 3 times on any skills, it is often used against daggers or supports of opponents, turns.

Trance - a debafe that is similar to the slip, but it is much faster and rolled back, though the time of its action is only 15 seconds, but the cost is much lower. With it, it is excellent to control the mobs and make many other techniques, turns.

Turn Undead - the next skill intended for Andedov, turns.

Mana Burn - Skill promotes burning from a certain amount of MR to the target, there is a possibility of Crete, they can be knocked off the slick, because the direct attack, ideally comes against Daggers, the debate is not for childish RB or archers, turns.

Major Heal - Skill-Heel with the help of which you can sew the strongest damage, it is used constantly, much more often than any other skills, it is stuck and rolled back quickly, it is worth a cheap and with it you can restore a lot of lives, the truth consumes spirit Just it is considered the most basic for Bishop, turns.

Major Group Heal - Group Hil, unique and unique, the most powerful worldwide La2, they greatly restores, it is average, it has a big rhinee, it is steadfast and rolled back quickly, with it, you will constantly save our neighborhoods, even those who hid behind A wall or wood will definitely get this skill, consumes 4 spirits of ORE, grimits.

Mana Storm is a mass skill-manabern, the cost is expensive, the power is average and rollback is very long, turns.

From the 63rd LVLYou will already be conditionally starting to promote the third profession of Bishop. As a rule, if you have been in a party for a long time, then Bishop to this LVL knows well on his strengths and weaknesses, knows how to control the situation and save its company when such a need arises, and do it without unnecessary words, warnings or hints. Well, if your character is dressed in Dc Rob, if there is still no possibility to buy it, while you will collect Adena La2, you can run in Tallum Rob, but not long. There are no sense to spend on armor and grade, they are not suitable for our brother. Weapons ideally, if you can't buy Adena La2, then take a valkhalla or chamb. Regarding the Beach, by this time it is good if you already have at least Common Majestik Seth, ideal if it is a printed spot majstist, as an option can also be sharpened by +3. If before that LVL, you still have not put a tattoo by +4 WIT and +4 Kon, now it is necessary to make you mandatory and immediately. All the same drives are suitable for Kachi, but on these LVL you must be able to capture 2-3 rooms, until the 70th LVL can be shown in Loa, and after the 70th if in Loa it is only deeper. You can still visit Stakatto Nest, True sometimes nerves at the limit, but Zhto is very cool, well, among other things, watch the Hunting Zone card periodically and choose places in itself. There will be only a few new skills at that gap, but you will definitely notice how much stronger with each skill-up will begin to become your character.

Celestial Shield - Buff Making a completely invulnerable character for 10 seconds from any attacks, rollback occurs in 10 minutes. Invulnerability applies to both negative and positive bough, nor the treatment, except for the hot effect and balance, nor songs, dances do not pass, does not turn.

Benediction - otmnaya, Heel for the party to be used in critical minutes, if the Bishop of MR decreases to 25%, it is average, it is also average, and the rollback occurs for a very long time, almost an hour, turns.

Prayer - party bug, which contributes to the strengthening of non-interest skills, is valid only on those on whom there is this Buff, turns.


At the achievement of the 76th LVL You get the third profession and together with her Cardinal, the highest San spiritual, and therefore, without fear, to play with death, purify almost all debaphs, balancing the lives of their neighborhoods, Buff-rescurate and a huge number of other buns. It makes no sense to talk about places for kacha on these LVL, because at such a high level you will already figure out and decide where to go swing. The only, priority for you now kach will become PVP, and for the variety of exp, since you are cardinal and must behave accordingly. You need to wear a DC Robe, which is good to sharpen on +6 and more, if you are ready to sacrifice your caste AIDS a little, then you can take major Arkana, especially since it will have the opportunity to pull out your oppior with focus attacks, even though And not often. Arkana Mais with Akumen is suitable as a gun and, if possible, with Clariti augment. From jewelry, the Tatteo Seth is suitable, which is lured epics. The tattoo is definitely only this - +5 WIT / +4 con.

Bishop tactics in battle against other classes:

Daggers - for Bishop are a huge danger and are the most malicious enemies, as it has a low indicator of P. Def, and the possibility of inserting the attributes of DC is missing, because Bisha Daggers try to kill at once. Fighting with such an opponent, you must be attached to the backs of your party, so that Daggeru had to run after you through the whole crowd, at this time you use an accurate trance, followed by Merzhikal Bekfaer, and after Manabern, and until the enemy will make you waddle, the party should Recall your gear, and otherwise Wipe.

Lukari - these opponents are also very dangerous because of their mill and volley on Assistist, the tactic against them is the following - discovery bottlenecks and use a streaming trance, with Manabern, and of course hope for her party.

Mages are used against a bishop combination from Vortex, Slot, Crash or Bousers, Silence, Plus Kenestel, a mixture is ratty, but you have a Pasivka on M.Def and a fucking daytime, so if today fortune is not on the side of the magicians, you just maximize your figure M.Defa and hold on with all your might.

Tanks, Destroers, Tyrants - Against their mill, even the boughs are not particularly taken away, the indicators of P. Deta and M.Def with tanks are also huge, therefore, it will be able to get a normal tank through all the party, you can easily be easily assembled. In the fist and run from the tank, while not to slow down and save the party, just so succeed.

Skilles that appear after the 76th LVL:

Health - helps to increase the level of resistance to bleeding and poison, turns.

Wisdom - helps to increase the level of resistance to various mental attacks such as Silence, as well as root, slim and others, turns.

Balance Life is a skill to equalize the total number of lives in a percentage of a percentage, it does not have dependence on debuffs or buffs, it can work under the clerk, it applies to both players and on Pets, summons. With this skill, it is good to pull out your comrades from the focus, but consider that the skill rollback is very protracted, which means it is necessary to apply it only in the most critical moments, it does not turn.

Divine Protection - Buff that contributes to an increase in elemental protection against Dark attacks by 30 and from the holi attacks by 20, turns.

Mass Block Shield is a massive debuff, which allows you to remove the Buff Schild and, at the same time, hangs a debuff that reduces the character to 10% of the character and does not allow SHILD to hang up again, the mobs fall perfectly, turns.

Divine Lore provides an insignificant reduction in the consumption of MR into a magic skille, turns.

Arcane Wisdom - contributes to a decrease in the consumption of MR into skills by as much as 30%, also reduces the caste speed by 10%, but consumes 50 HP per second. If you are going to rush boa, then turn on but not for a long time, turns.

1. How to quickly spill. When Bish flashed, this is an additional risk. Find or buffalo player or any mob. Then your nickname will immediately begin blinking and soon hesifold. This applies not only to Byshi, but also to all classes who know how to impose positive spells.

2. How to use Arcane Wisdom. This skill increases the chance of passing debafs. It turns on and off without delay. Therefore, put it closer. Turn on before debafe - debugged - immediately turned off. It is especially convenient when we remove the legs or shield.

3. Draw destrete? 2 seconds. Check the Arcane Wisdom on the panel and clamp. HP will fall in a couple of seconds. Well, then press the balance and ready.

4. Pros masses.MASS HIL, MASS RES and BALANCE 1.5 times further than Schil and Res. Use them when you do not have time to run up for ordinary Hila.

5. Pluses of the masses of the skills 2. MASS HIL, MASS RES and BALANCE Even when the goal is not visible. Use them around the corner, or hiding for some obstacle.

6. Blof. In PVP, all the fox of Bisha often. As soon as it happens, we assign yourself a virgin and never cease yourself to silence. In this case, the virgin is not visible and no one will change the goal. And we can not take care that they will focus the oppiators. That is, during the actions of the Telki, the whole party does not get damage!

7. Blefue 2.This method is suitable for opponents with a long attack. It is important to use the environment. When PVP begins - I do not hurt, we wait when everything becomes you. Then we run over the angle, for any obstacle. At this moment, opponents cannot beat. They must either switch to another goal, or run after you. In any case, it allows you to win a few moments.

8. Keep distance. Stay as far away from your oppiatory, if he is with a long attack. Then the enemy will need to run up so that he can beat you. And at this time, your opposing team will damage.

9. Did you get to steal the magicians with arcana? Use the Greater Group Heal. He will support HP Magazes. Yes, and will give additional survival for the oppiators. You can of course use a single skill with regenerated HP. But the masses are convenient because you are in yourself when you need to update it.

10. Pets balance. Balance for two in the party is not profitable. But if they have pets, the balance will be among the four. And this is already profitable.

11. Instant fuck yourself.The main thing is to eliminate yourself, the rest can be repaired. Therefore, use the macro: / target% Self / Useskill Greater Battle Heal to quickly switch to yourself.

12. When you need and run and sneak. If you are under dense fire, then it is better to quickly hide into the shelter. But if you run and not silence, it will be quickly taken out. What to do? Always take care of the big ships of HP and the CPU under such a case.

13. Displaying debafs in a party. For Bishop, this is very important to immediately remove debades by cliffs.

14. We treat even faster. When you need to sew one goal from a very large damage, clamp the Heil button on the panel. No need to poke her every time. All will turn out faster if you press the button. Check out.

15. Do not clamp the skills buttons. In all other cases, live skills one time. Because it may take a completely different skill, and Bish will not stop immediately. This is especially true for long skills - Mass Hill, Balance, etc.

16. BODY OF AVATAR. It is populating three times faster than the mass of the Hila, heals 25% of Max HP. Mages he is chilit like the mass of the Hil, only faster (at 8k Max HP, Bodi Avatar treats exactly as the mass of the hill). And the Destra, for example, he will restore much more.

17. How to win PVP 1x1. No, Manabern will not help on servers where there are MP sausages. But there are such sa that when debugs are imposed, can put fat, root and even anchor. Just transit target and the fat will be left. Spell Breaker as an example, imposes a root.

18. Face to danger. The shield is able to reduce the resulting damage by about 30%. It will not help only from the magician skills. So if you catch yourself or use masses of skills stand up to opponents.

Cardinal - the heart of any group

If there is a desire and the opportunity, well, of course, I will make several guides. I will start with the character, which is already with a small level is a heart in almost any group and which, all smart people, are always taken to "shift." All right is Bishop (Bishop) which after the 3rd profession turns into an epic character - Cardinal (Cardinal). In this guide, I will try to reveal the majority of the main points associated with this character. All of the above does not claim the title of the only correct and perfect version of the character development. Also, here everything is positioned by the American \\ Euro servers, and not Ruofa, because the Russian names and others associated with Ruoff moments can not even ask me!

Skills

Skills that go from Human Mystic and Cerrica I do not take. Our goal is the skills directly Bishop. I will not sort out all the skies, because many are useless or unpleasant. Many will disappear with higher levels. Because I make focus only on the right and positive skills. I also do not mention the books, to increase the number of slot-bafts, they study at 40 (bought from Black Marketeer of Mammon for 400K adena), 61 (knocked out from the bosses) and 76 (usually falls from the epics in a huge amount) Level. The 4th Last Buff Slot can be mined for an expensive book from the Olympics.

  • 40-75

So, already at the 40th level, we have 2 rather useful skills that will solve the outcome of many PVP and the battles on the late levelas (they will be so useful on the early wounded, but nevertheless, no one cancels them).

    • Greater Battle Heal, Range: 600 eats unscrupiantly a lot of mana, but heals very quickly and when someone takes into an assistant, especially magicians, only thanks to this skill you can have time to catch. But if there is no her back behind her or on the extrovers, then after a few hills, the bishop will remain empty. At small levels, this is especially noticeable and critical.
    • Mass Resurrection. Invalid skill. Resurrects everyone around the bishop. Must Have on any PVP, the scale of which 3+ dead people from the clan around :) Not one PVP stroke was broken due to the successful mass of the res.

At the 44th level, an archo-useful skill appears, which allows you to swing a bishop like a MAGU :)

    • Inquisitor

After receiving this skill, you can go swing in the logy, of course, preferably with a vulnerability to Divine (Holy) Magic. From the requirements - Kherba should fall in locations and \\ or should be a wheel \\ reticuer. Self-Buffe Holy Weapon (by the way, like Bers - is hanging only in the group). In the inquisitor, several new skills appear (holi Nyuk, Massovka, Surrender to Holi Attacks, and a debaner on regen) + the ability to transform back. There are several of the old, like Celestial Shield, Invocation (about which on) and mentioned above - HOLY WEAPON. With no longtime, the Nyuki in PVP strongly ponerfeli, because Bishop again became a caliper, and not an uber-nuucker bent :)

From useful at the 44th level it is worth mentioning yet

The next important turn with a number of new, but priceless skills appears at the 56th level. It, so to speak, the turning point where the potential of the bishop is really opens up, as a character and as a Hilera.

There are still 3 important skills:

  • 76-83

Well, I can congratulate you - you are a cardinal. Hieler with a capital letter. And now almost all the roads are open before you (well, not counting Hellingound, we need 78th level there :))

20 increases protection from Hold, Sleep and other Mental attacks.

Increases 2 times the duration of the skiel effect instantly "rolls back" skills (for example, instantly rollback balance :)) Considering that Cardinal, this is Human and all the tattoo go to Casting Speed, the speed of running, the number of HP (i well is a bit), then page is not Many turns out in the final. I advise, again, learn when more important skills will be worn.

Another very cheat and vigorous skills. It used to be at the 81st level, but it was transferred to the 83rd. True, everyone who managed to get books before changing, and may \\ learned it on the 81st :) It works in Peace-Zone (including Antagues, NPS, etc.), except enemies (but in the ISP Does not restore for some reason MP). Not in Peace-Zone works at anyone who is not in a state of war with cardinal and is in the radius of the skiela. Restores all CP \\ HP \\ MP and gives invulnerability for 15 seconds. Solding 4,000 hp on caste. Rollback for 1 hour. Here is such a cheat :)

Sharpening skills

  • Passives:
  • Heils and resorts:
  • Bafes:
  • Debafs and attacking skills:

Skills with sabov

Intermediate skills each chooses himself, I preferred M.Def. But on useful should be stopped in more detail.

75th Class skills

  • Boost CP. Gives a constant increase in +738 cp
  • Counter Barrier. When you receive a hit there is a 3% chance to get Celestial Shield for 5 seconds
  • Counter Defense. When receiving impact there is a chance to increase physical and magical protection by 20% for 15 seconds
  • Counter Spirit. Upon receipt of impact there is a chance to obtain 15 sec: + 7% m. Attacks and p. Attacks, + 8% Caste speed and shock speed (Attack Speed)
  • Mana Gain. Increased mana recoverable by 6% at the river

The remaining skills do not cost such attention that they take them or swing the 75th Level Sab class for them :) Is that you swing a sab class for yourself, and not for skills.

Equip

Set

  • C Grade:
    • Demon Set - If you are going to operate solo (we get an inquisitor and ahead on the 44th).
    • Carmian - If there is a hint of a mini-party. Yes, and in Lolo-PVP caste AIDS is needed like air.
  • B Grade:
    • Avadon or BV.
  • A grade:
    • I advise Dark Crystal.. Some collect Tallum (similar to Cast. AIDS, differences in other bonuses, such as Tallum gives some M.Def), and others ** Majestik. But DK is the choice of champions :)
    • To sharpen the set is capital, because it usually will be with you at dynasty.
  • S grade:
    • Arkana Set - As for me, not a suitable network for a cardinal, but he has several advantages. P.Def, portable weight, cutting to the mills and most importantly, you can shove the stones on the item. However, Vseravno, DK \u003e\u003e Arkana. If you get to get 2 sets - this is only super.
  • S80 GRADE.
    • Dynasty Set. - The goal and the last stage for the Cardinal (Vesper I do not take into account :)) - it has mainly pluses. Combines the capabilities of DK + Arkana, because MUST has. And if the group is intelligent - she first dined Bisha and her, and then all the others.

A gun

  • All where there is SA on acumen.. The larger M.Antax - the better. Why? On small levelas it is easier to swing (we are magicians, while not in the group). At high levelah, M.Taka is:
  • Power Hila
    • If the gun a \\ s \\ s80 grace - Bonuses in PVP
    • Chance of passing debafs
    • The ability to write top a \\ s \\ s80 gun and insert the maximum life stones with good passives \\ bonuses
    • Starting with GRADE (B Grade is also possible, but is it worth bothering?) You can make Masterwork with useful bonuses (for example, Masterwork Flaming Dragon Skull [a] has built-in claritis. Akumen + Clarity - a good campaign is obtained :))
    • The group should not be underestimated by Bysh and it and you also need to think about arkans for them.
    • In general, the list of weapons is as follows:
      • Mysterious Sword, Sword of Homunkulus [C], Sword of Valhalla [b], *** Wizard "S Tears, Sword of Miracles [a], Flaming Dragon Skull [A], Arcana *** Mace [s], Dynasty Mace , Dynasty Phantom, Icarus Spirit, *** Vesper Buster, Vesper Caster.

Other charms

  • Farmim Territory Wars is a goal, buy and make a belt on WEIGHT LIMIT (this is an extra cf can, CO and nipples; on the screen belt on the number of inventory slots, but they can be increased by fishing). If the archer and others can carry dofiga, then the cardinal is a dead and weak creation in this regard :)
  • Bracelet. It is desirable not lower and grade. It makes it possible to carry a bunch of talismans at once. Talismans - power! Even a banal mascot on the Low Mp Regeneration for 12k in the store in Aden - it is an increase in the regeneration of MP for quality!

Expigne

  • Solo
    • Many places where you can swing and swing not bad. For example, the beginning of Dragon Valley, then near the adene, then Cemetery, Fields of Massacre, Valley of Saints and Forest of the Dead. Almost classic nucer chain. Emphasis need to be made to places with undead monsters, they have a weakness to Holy Magic. Also quite critical the presence of Herbov, if there is no buffer, preferably a reachardger.

The real buzz begins after the 76th level and the possibility of sharpening skills. First exactly Turn Undead on +1 Attack and ... sit down on the buyup Dimensional Fragments. As soon as they get a bunch and a little bit, we buy the mountain from, we take any personal, better useful and go Duo in Hiro-Rift. You can even plant it far from the entrance and then only 1 person ports (just the condition of the rift is a group, i eat at least 2 people. But it can go 1). And forward to swing on the flying. Fast solo has not yet come up :)

  • In a group
    • In the group it is easier - where will be taken, there will be going on. Usually on small levelands are a mini group that goes on the Hasnaya Mobs somewhere in a catacomb or something like Lair of Antharas. Closer to the 3rd profession optimally in Pagan or Do.. You can also in Mosla, but IMHO is not the best log for exposion. There is also a variant with the magicians in Forge of Gods, if the magicians are normally dragging, then Bishop is quickly operating and without a special strain already children from 64 levels :)

The main exp - this is of course HellBound, but for this you need the 78th and quench the hardening in simpler places :) By the way, if you have access to Hellbound on any class (Maine \\ Any Sab), then you can go there at any level . The cardinal group for the cardinal is very facilitated when there is a tank. And also, if it does not give Cardinal to sleep on the clave, and may insulate in the case of emergency.

Olympiad

The Olympiad is a separate story. Only top characters can farm their class and only classes. Open - this is generally a separate story for which you need to write not one article :)

I will try to illuminate the Olympics from the Cardinal side, and then partially, because often observed ati, but did not accept participation (so far I am still Mystic Muse, but Main change<> SUB is not far off ^^).

In these realities it is almost impossible to oppose the enemy cardinal, if you do not have: 81+ levela, charged gun, S80 set, epic and another row of buns like talismans, etc. Let's in order. Previously, it was not a sense to pack the cardinal in Arcana 150 HOLY, to make a set against Holy and go to merge competitors, but after the nerve of the Demema in PVP (and the Olympiad appropriate), this scheme is no longer a sense.

It makes sense to shove in the fluff of Ls until the nose inserted the nose and then pack this weapon to the element to which the inserted Nose belongs. Nose is desirable that B was: Boulder or something like Hydro Blast. Why they? Well, let's start with the fact that Hydro Blast, as well as several other housings are not blocked by a shield. In contrast, from, admitting, Hurricane or Prominence. Secondly, if Nyuk has a relatively rare element, then it is difficult to protect him (although in the realities of Ruoffs everything differently due to the cheapness of all stones).

We need a set of weapons that hang positive baptes, like Mental and Bless The Body. The remaining bafts have Cardinal and NPS, which gives the blades to choose from before the start.

Next, for the epitles you need to dial in the castle \\ the surface of the desired talismans. For example, the talisman on the UD, the maximum of clarity or the restoration of HP \\ Mp \\ cf. Usually (in most cases) the battle takes place in several stages - an attempt to socket Backfire and MANA BURN. Whoever burned the whole man's opponent, that dad :) Then they just sniff the enemy and preparing for the next fight.

Often, you know your opponents in the face, therefore you can work hard and harvest several more networks in the mix with protection from different elements. Or coordinated with someone. For example, it makes shoes to protect against holi, and we make shoes on defense from the date. Well, in such a spirit.

It also makes sense to wear several guns with different snowmakes. And in the weapon for the bafe, you can try to insert some kind of active skills. It will help it very much if it is possible to make a good combination. The whole game consists of the sum of huge and meager bonuses. Some are measured tens of percent, while others give hundredths to so not great values. Nevertheless, who else turns out in the final, he is stronger. Therefore, the reason to increase each of your indicator although it would also be a little bit, this is a plus chance to victory, both in PVP and at the Olympics.

Conclusion

I tried to include a lot of information in this guide, but still a lot left behind. I specifically excluded such things as PVP and some others, because they are revealed - this is a reason for one more, and maybe even be several articles.

Cardinal is not just a character, it is a vocation and the heart of any group. These characters are little shipped and work a lot to the group. It is necessary to have strong nerves and peace of mind to play them every day. Those who have rumped on chimers or in the Citadel at 7+ hours in a row without a break in a bad pace of non-stop, looking at the column of 9 lines with a hp and a line with debuff, when there is a night in the yard and on the clock for 2, those will understand what I mean:)

Video games for class

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