Children's educational environmental quest "Saving the Earth" lesson plan on the surrounding world (preparatory group) on the topic. Scenario of the intellectual quest game “Friends of Mother Nature Master of Nature” scenario of the quest game

Recently, parents often choose quests as entertainment for children's parties. And this choice is completely justified. After all, what kids look forward to most at a holiday is entertainment; they want active recreation. And of course, children love to solve secrets and riddles. Therefore, a series of tasks united by a single goal or theme always delights children of any age.

Parents want the quest to be simple in terms of its implementation; it requires a minimum of props. This is especially true if the holiday will take place outdoors and a quest game is planned for children on the street.

This is exactly the quest scenario we want to present to you. It is designed for preschoolers and elementary school students who know letters, numbers, and can read and write. All the tasks are simple and can be solved by a preschooler or first grader.

The theme of the quest is animals, and the tasks are somehow related to them.

The quest is designed for one team, that is, all participants go through it together, everyone has a common goal, there are no winners and losers, which means no one will be offended.

An adventure can be organized in the forest, in the park. A prerequisite is the presence of trees, bushes, grass. Locations with tasks do not have to be far from each other, even if they are all within sight. Participants still don’t know in advance in what order they will go through the stages

Preparation and necessary props

First stage

You will need: an envelope, a sheet of paper with crossword puzzle tasks, a sheet with the crossword puzzle itself, a pen, pencil or felt-tip pen.

We hide the crossword and the tasks for it in an envelope. The envelope must be in the hands of the leader at the beginning of the quest.

Second phase

You will need: a file, a printed image of a goat, printed and cut out words and syllables, clothespins or paper clips to attach the words and syllables to the bush.

We are looking for a suitable tree with a bush growing next to it, or just a separately growing bush. We hide the file with the image of the goat and the text of the task in a file. We attach the file to a tree or bush with a rope or a button. We attach words and syllables to the bush with clothespins in random order. It is not necessary to hang everything in plain sight to make it more interesting; we hide several of them deep into the bush.

Third stage

Props: a file, a printed image of a fox, an envelope with a task, several matchboxes or Kinder Surprise capsules, printed clues and several empty pieces of paper that are hidden in matchboxes.

In the file we put an image of a fox, the text of the task and attach it to the tree.

There should be more boxes than clues. Some will have papers with hints, and some will have blank papers. This will complicate the search process and make it more interesting. We hide the boxes carefully; for this it is advisable to look for tall grass. Matchboxes can be replaced with Kinder Surprise capsules.

Fourth stage

We need: a file with a picture of a cat, an envelope with a printed assignment, several identical ropes, 9 mouse figures cut out of cardboard. Each mouse has a letter on it. From the letters you can form the word “treasure”.

We attach the file with the image of the cat and the task to the tree. We string mouse figures in random order onto ropes - 2-3 pieces on each rope. We wrap the ropes around the tree so that they are not too easy to unwind.

Here's a mouse template:

Fifth stage

Props: a file with images of mice and a task. You will also need a bucket of sand and a lockable box. The treasures will be hidden in the box. You can use sweets, small toys, souvenirs, stickers and other nice little things as treasures.

We hide the key to the castle in a bucket of sand.

Well, now we begin our quest for children in nature, the tasks have been prepared and are waiting for the participants.

Start of the adventure

The presenter holds the envelope with the first task. The envelope contains a crossword puzzle that needs to be solved. There are only four riddles in the crossword puzzle, the answers to which fit into the cells, and as a result, in the gray cells we should get a key word. It is this word that will lead us to the next task.

Puzzles:

  1. There are ears on the top of his head, he sleeps on a pillow. Mice hunter, who is he? …….(Cat)
  2. Our grandmother is ready to give milk…… (Cow)
  3. He jumps very cleverly, he loves carrots (Hare)
  4. Barks loudly, guards, protects from villains. (Dog)

What word did we get? Goat! This means we are looking for the next task where the goat is drawn.

Location Goat

The guys run to a tree with a file with a picture of a goat attached to it. The following task is found in this file.

Text of the task: “Dear children! When I was grazing in the forest, I noticed that unusual leaves appeared on the bush. Apparently, forest animals left them here. You need to collect the leaves and figure out what is written on them.”

Participants collect pre-prepared leaves with words and syllables from the bush. Some syllables are missing in the words, they need to be inserted.

Words:

Syllables:

We insert syllables into words and get the names of animals:

  • squirrel;
  • hamster;
  • chipmunk;
  • chinchilla;

Host: Now let's see if there is anything in common between our animals? Maybe one of them is redundant?

Children must guess that almost all of the listed animals are rodents, except for the fox. If it’s hard for children to guess, the presenter can ask leading questions: what do all these animals eat, what do they have in common in their appearance, etc. In the end, the children come to the conclusion that the fox is the odd one out on this list. This will be the key to the next task. Children are looking for a tree with a picture of a fox.

Location Chanterelle

Host: Let's take out the envelope and see what task the cunning fox has prepared for us.

The presenter takes out an envelope and reads the task: “Hello guys, I’m a little fox-sister. Help me in my trouble! I had some clues, but I ran, waved my tail, and the clues fell apart. Help me collect them!”

Children look for matchboxes with clues in the grass. Then they open each of them and figure out what is hidden in them.

And here are the tips themselves:

  • not water, but liquid, not snow, but white (milk)
  • lives in a river, but is not a frog (fish)
  • It can be for children, and it is also used to make cheesecakes (cottage cheese)
  • small and gray, but everyone is afraid of her (mouse)

Host: Well, the children, we helped the fox with the clues, but what is encrypted in them?

Children try to guess it themselves; if they don’t succeed, you can give them some advice. All the answers are the food of some animal. Which one exactly? That's right, cat! So now we need to look for a tree with a picture of a cat.

Location Cat

Host: Guys, let's see what kind of task the fluffy cat has prepared for us. We take out the text of the task from the envelope.

Text of the task: “Hello kids! I got lost in the forest and lost all my mice along the way. Help me find them. I know for sure that the mice must tell you something very important, but I don’t know what exactly...”

Kids unravel the rope on the tree, removing cardboard mice from it. When all the mice are removed from the rope, you need to make a word from the letters depicted on them. Participants form the word “Treasure”.

Host: What did we do? Treasure! What does it mean? That the treasure is somewhere close! And who gave us a hint about the treasure! Right! Mice! So we are looking for the next task from the mice.

Mouse Location

Children approach the tree with mice, the leader takes out the task from the file.

Text of the task: “Hello kids, we are mouse friends! The key to the treasure was hidden in our hole, but the hole was filled up and now the key is under the sand. Help me find the key, and as a reward you will receive treasures from the secret chest.”

Participants together look for a key in a bucket of sand. If you want to complicate the task, take several different keys and hide them in the sand. Then the guys will have to go through several keys before finding the right one.

When the key is found and the chest is opened, the kids are happy to take their treasure!

Conclusion

It’s good to organize such a quest when the holiday is coming to an end. Sweets found in the chest can complement the sweet table.

The duration of this quest is from half an hour to an hour. The duration of the event will depend on the participants themselves and on the presenter, in particular on whether he will give them prompts and ask leading questions.

If desired, you can supplement the children's quest on the street with a map. Make such a map based on the location of locations in your area. Although the map does not play a special role in the quest itself, it is rather for the general surroundings.

Almost all the props can be found in any stationery store, which greatly simplifies the organization of the quest. The exception is a bucket of sand and a box with a lock. If finding a bucket and sand is not a problem, then the box will have to be selected according to size, and perhaps decorate it, because it is, after all, a treasure. Well, you'll have to use dad to attach the lock to the box.

We wish you a happy children's holiday!

Intellectual quest game “Nature Experts”.

Participants: children and teachers, parents.

Material support:signs with the names of stations, corresponding pictures for the names, envelopes with tasks in accordance with the age of the children, multi-colored ribbons (tie on a tree) to motivate children to respect their native nature, chips for distribution to children for correct answers, hats similar to headbands with words “Clever” and “Clever” for children and “Chief Clever” for teachers and parents, a surprise moment - fruits according to the number of children.

Game idea: movement of groups of children, accompanied by teachers and parents, through 5 areas with the completion of intellectual tasks at each: stations: “Sunny House”, “On Unknown Paths”, “Forest Riddles”, “Flower Meadow”, “Mushroom Basket”. Balloons are hung on trees for aesthetics. Musical signal for the start and end of the game.

  1. General construction. Entering the game: Leading:

The sun is playing in the sky, everything around has come to life!

The dew sparkles on the flowers, the birds in the blue sky!

Hello children! Hello everyone who is with us today! Do you love trees and flowers, grass, rivers, animals and birds? Today we invite you to a game - the “Nature Experts” competition. May the smartest person win today!

2. Introduction to the rules of the game:

Teams of participants move from one station to another and perform various tasks.

It is explained that at each of the 5 stations, participants will find envelopes with their group number and tasks in them. The plan map also contains a hint in which direction to move next.

- Not announced to participants:in the last envelope there is a special task: colored ribbons that each player needs to tie on a tree, saying kind words (about caring for nature).

It is announced that while completing tasks at each station, children will receive chips , which at the end of the game the teams will count and determine 1st, 2nd, 3rd places.

We invite all participants to wear “Umnikov” and “Umnitsa” hats.

3.Practical part of the game.

Tasks at stations by groups:The teacher removes an envelope from the tree with an assignment for his group. Children listen to the text of the task the first time, complete it, receive chips for correct answers, and move along the map to the next station. At the last station, the children also find a task with ribbons in the envelope with the task. Having said kind words about nature, each child ties his own ribbon to the tree. Children count their chips and find out the winners. Then everyone returns to the place of formation and awards.

4. Summing up the results of the game and rewarding the winners.

Let's all join hands together! And let's say thank you to Nature for the beauty that surrounds us! All in chorus: THANK YOU, NATURE!

Us at any time of the year

Wise nature teaches.

Birds teach singing

Spider - patience,

Bees in the field and in the garden

They teach us how to work.

Snow teaches us purity,

The sun teaches kindness.

Nature has it all year round

You need to study!

All her forest people

Teaches strong friendship!

Presentation of diplomas to groups. We announce the names of the winners for each group (1st, 2nd, 3rd place) and present certificates. A surprise moment with the removal of apples.

Love and take care of nature! Thanks everyone for participating!

Preview:

Plan map for one group (sample):

Samples of chips for children for correct answers.

Preview:

"Sunny House"

"On Unknown Paths"

"Forest Riddles"

"Flower Meadow"

"Mushroom Basket"

Preview:

  1. Station "Sunny House"

Younger age:

"Riddles about animals"

1) Under the pines, under the fir trees

A bag of needles lies (Hedgehog)

2) Sleeps in winter - stirs up hives in summer (bear)

3) Cunning cheat, red head,

The fluffy tail is beautiful! And her name is... (fox)

4) Jumps from twig to twig and frolics

Agile, agile, not a bird! (squirrel)

5) A ball of fluff, a long ear,

Jumps deftly, loves carrots (hare)

6) Who is cold in winter

Walking around angry and hungry? (wolf)

Second youngest.

Brain teasers.

  • There are fruits in the vase: orange, apple, cucumber. How many fruits are in the vase?
  • Cherries and cabbage grew in the garden bed. How many vegetables grew in the garden?
  • There are three large branches on the birch tree. There was 1 apple hanging on each large branch. How many apples are there in total?

Middle group.

"Find out from the advertisements"

The teacher invites the children to play. Explains the rules of the game: you need to listen carefully to the announcement and guess whether the announcement is about an animal or a bird.

5. Please wake me up in the spring. Better come with honey. /bear/

6. I want to build a nest. Lend or donate down and feathers. There aren't enough of our own. /bird/

7. I got bored and started howling at the moon. Who will keep me company? /wolf/

10. Everyone, everyone, everyone! Who has a need for horns? Contact us once a year. /elk and deer/

Older.

"Find out from the advertisements"

The teacher invites the children to play. Explains the rules of the game: you need to listen carefully to the announcement and guess whether the announcement is about an animal or a bird. The one who guessed correctly gets a chip.

1. Come visit me! I don't have an address. I always carry my house on me. (snail)

2. Friends! Who needs needles, contact me./hedgehog/

3. Do you want to learn to crawl? Come to me, I won’t bite. I promise. /snake/

4. I will help everyone whose alarm clock is broken! /rooster/

5. Please wake me up in the spring. Better come with honey./bear/

6. I want to build a nest. Lend or donate down and feathers. There are not enough of our own./bird/

7. Somehow it became very boring for me to howl at the moon. Who will keep me company? /wolf/

8. To the one who finds my tail! Keep it as a keepsake. I'm successfully growing a new one! /lizard/

10. Everyone, everyone, everyone! Who has a need for horns? Contact us once a year. /elk and deer/

11. I teach all sciences! I turn chicks into birds in a short time. Please note that I conduct classes at night. /owl/

12. I can help kind but lonely birds find chicks! Hatch my chicks! I have never experienced maternal feelings and never will. I wish you happiness in your personal life. Cuckoo! /cuckoo/

13. I am the most charming and attractive! I'll fool anyone you want to deceive. Considering all this, I urge you to call me by my first name and patronymic. Don't call her Patrikeevna anymore! /fox/

Preparatory.

Puzzles.

  • Lives in seas and rivers,

But it often flies across the sky.

How will she get bored of flying?

It falls to the ground again.

Answer: Water

  • It is unknown where he lives.

It swoops in and bends the trees.

If he whistles, there will be tremors along the river.

You're a mischief maker, but you won't stop.

Answer: Wind

  • Everyone goes around this place:

Here the earth is like dough;

There are sedges, hummocks, mosses...

No leg support.

Answer: Swamp

  • Two brothers

They look into the water

They won't get along forever.

Answer: Shores

  • Passes through the nose into the chest

And the return is on its way.

He's invisible and yet

We cannot live without him.

Answer: Air

  • On trees, on bushes

Flowers are falling from the sky.

White, fluffy,

Just not the scented ones.

Answer: Snow

  • She grows upside down

It grows not in summer, but in winter.

But the sun will bake her -

She will cry and die.

Answer: Icicle

  • In winter - a star,

In spring - water.

Answer: Snowflake

  • Transparent like glass

You can't put it in the window.

Answer: Ice

  • Fluffy cotton wool

Floating somewhere.

The lower the wool,

The closer the rain comes.

Answer: Clouds

  1. Station “On Unknown Paths”:

Nursery.

- The game “Who is screaming?”

The horse neighs!
Goose - (cackles gha-ga-ga)

Duck - (quacks, quacks)
Chicken - (clucks cluck-tah-tah)

Crow - (croaks)
Rooster (crows)
Cuckoo - (cuckoo cuckoo)

Chicken - (squeaks pee-pee-pee)

Second youngest.

“Who talks like that?”

Bee - ... buzzing. Frog - ... croaks. Cuckoo - ... cuckoos.
Elk - ... trumpets. Crow -...caws. Snake - ... hisses. Hedgehog - ... snorts. Woodpecker -...drumming. Wolf - ... howls.

“Who was who in childhood?”

Bear is a mighty giant,
In childhood I was... a bear cub,

And this predatory wolf -
A little... wolf cub.
And the cunning fox
Red-haired... little fox,
Long-eared fast hare
As a child I was... a little bunny.

Average.

"Third wheel".

I will name three words: animals, birds, insects. Think carefully and tell me which word is superfluous, why?

1 - fox, hare, bee;

2 - mosquito, ant, sparrow;

3 - cow, sheep, wolf;

4 - bee, dragonfly, caterpillar;

5--- magpie, pigeon, chicken; 6--- bear, wolf, pig; 7--- bullfinch, waxwing, swallow; 8---ant, butterfly, worm;

Older.

Preparatory.

Make sentences based on the picture on the wall. As much as possible! For each proposal - a chip.

  1. Station “Forest Riddles”:

Nursery.

- "Guess my house"

Where does the bear live? (den)

Where is the hare's house? (under a bush)

What is the name of the mouse's home? (mink)

Where does the cow live? (cowshed)

What is the name of a wolf's home? (den)

What is the name of the squirrel's house? (hollow)

What kind of house does the dog have? (kennel)

Second youngest.

Game "If I come to the woods."
I will tell you my actions, and you will answer, if I act well, we say “yes,” if bad, then we all shout “no” together!
If I come to the woods
And pick a chamomile? (No)
If I eat a pie
And throw away the paper? (No)
If a piece of bread
Shall I leave it on the stump? (Yes)
If I tie a branch,
Shall I put up a peg? (Yes)
If I light a fire,
Won't I put it out? (No)
If I mess up too much
And I’ll forget to remove it. (No)
If I take out the trash,
Shall I bury the jar? (Yes)
I love my nature
I'm helping her! (Yes)

Average.

Choose the right behavior in the forest.

  1. Don’t break branches, don’t mutilate trees, don’t tear up a blade of grass or a leaf in vain.
  2. You can play in the forest: tear leaves, weave wreaths, collect huge bouquets. Just think, there are already a lot of them in the forest (the rule is accompanied by a picture).
  3. Finally, you can make noise, shout, run, and most importantly, you won’t bother anyone!
  4. Try not to make noise, otherwise the forest will be afraid, hide, and you will not learn a single secret.
  5. A bug-eyed frog, a creeping snake, a clumsy toad, and nasty caterpillars can be driven away, but it would be better if they were not there at all.
  6. All kinds of animals are important - all kinds of animals are needed. Each of them does their own useful work for nature.
  7. Plant as many trees as possible so that we can breathe clean air.
  8. When relaxing in the forest, do not remove garbage from the grass, but leave it there.

Older.

"Question answer"

Target: Develop the ability to answer questions posed.

Show resourcefulness and intelligence.

Questions:

1. Why does a person look back? (because he has no eyes on the back of his head).

2. Why does a cat run? (can't fly).

3. What comb can you use to comb your head? (rooster).

4. How many eggs can you eat on an empty stomach? (one thing: after the first one there will be no more fasting).

5. Why does a goose swim? (from the shore).

6. How will you reach the sky? (with a glance).

7. What does the dog run on? (on the ground).

8. What can you see with your eyes closed? (dream).

9. What can’t you bake bread without? (without crust).

10. Why is there a tongue in the mouth? (behind the teeth)

11. Who has a hat without a head, a leg without a boot? (at the mushroom).

Preparatory.

Exercise 1. Identify a plant by its fruits and complete the sentence.

Acorns grow on... (oak tree).
Apples grow on... (apple tree).
Cones grow on... (spruce and pine).
Bunches of rowan grow on... (rowan).
Nuts grow on... (hazel tree).

Task 2. Remember the name of the plant fruit and complete the sentence.

There are a lot of... (acorns) ripe on the oak tree.
The children picked ripe... (apples) from the apple tree.
The tops of the fir trees bent under the weight of many... (cones).
On the fallen rowan tree there were bright lights burning... (bunches of berries).

  1. Station "Flower Glade":

Nursery.

Guess those berries:

  1. It's easy to pick a berry -

After all, it doesn't grow very high.

Look under the leaves -

There ripened... (strawberries).

  1. Not in the garden, but in the swamp.

Round like a button

Little red... (klyukovka)

Second youngest. Guess the berries:

  1. Everyone knows these berries

They are replacing our medicine.

If you have a sore throat,

  1. It's easy to pick a berry -

After all, it doesn't grow very high.

Look under the leaves -

There ripened... (strawberries).

(cranberry) (blueberry)

Average.

Guess the berries:

  1. Everyone knows these berries

They are replacing our medicine.

If you have a sore throat,

Drink tea at night with... (raspberries)

  1. It's easy to pick a berry -

After all, it doesn't grow very high.

Look under the leaves -

There ripened... (strawberries).

  1. I'm red, I'm sour, Under the leaf on every branch

I grew up in a swamp, little children are sitting,

Ripened under the snow, The one who gathers the children,

Come on, who knows me? He'll stain his hands and his mouth.

(cranberry) (blueberry)

Older.

Guess the berries:

  1. The berry tastes good, in haymaking it is bitter,

But go ahead and pick it: And in the cold it’s sweet.

A bush with thorns, like a hedgehog, - What kind of berry?

So it’s called... (blackberry) (viburnum)

  1. I'm red, I'm sour, Under the leaf on every branch

I grew up in a swamp, little children are sitting,

Ripened under the snow, The one who gathers the children,

Come on, who knows me? He'll stain his hands and his mouth.

(cranberry) (blueberry)

  1. Red beads hang, Red, sweet, fragrant

They are looking at us from the bushes. It grows low, close to the ground.

They really love these beads (strawberries)

Children, birds and bears.

(raspberries)

Preparatory.

1. They often call me, wait for me, but when I come, they hide from me(rain).
2. From the sky - a star, onto the palm - water(snowflake).
3. He won’t knock on the door or window, but will come up and wake everyone up(Sun).
4. We are forest dwellers, wise builders. The whole team is using needles to build a house under the spruce tree.(ants).
5. An elegant arc rises through the fields, through the meadows(rainbow).
6. No arms, no legs, but opens the gate(wind).
7. In the morning the beads sparkled, they covered all the grass with them, but we went to look for them during the day, we searched and searched, but we couldn’t find them.(dew)
8. The housewife flew over the lawn, fussed over the flower, he shared the honey(bee).
On a little white leg.
He has a red hat
There are polka dots on the hat. (fly agaric)

Second youngest.

Guess the riddles:

  • Among forests, fields, swamps
    The poisonous mushroom grows
    In a pale hat with a thin stem,
    You can’t put it in a basket.
    Dangerous mushroom, decoy mushroom,
    This is a pale...(toadstool).
  • Mushroom picker's outfit
    Will be the best of the awards.
    The tubercle stuck to the ground,
    Cleverly hiding, ...(Porcini mushroom).
  • Mushroom with a red cap and white dots
    Ours immediately catches the eye.
    It stands showing off on a hummock.
    All poisonous...(fly agaric)

Average.

Guess the riddles:

  • In summer it grows in the forest,
    It doesn't go into the basket itself.
    He needs to bow down
    Cut off the leg, don’t be lazy,
    Then he will take off his hat,
    It makes delicious food.
    What's growing under the hat?
    Doesn't go into the basket itself? (Mushroom)
  • Strong, dense, very stately,
    In a brown and smart hat.
    This is the pride of all forests!
    The real king of mushrooms! (
    Porcini )
  • In a red hat under an aspen tree
    A yellow leaf stuck to the hat...
    Get into your cart quickly
    You are an edible, delicious mushroom. (Boletus)
  • I found mushrooms in the forest.
    I'll take it to mom quickly.
    Red color
    Greetings from the summer.
    Their sisters love them very much.
    They are called... (chanterelles)
  • The brightest mushroom in the forest
    I won't bring it home.
    Although its pattern is beautiful,
    Not edible..(fly agaric)
  • Early in the morning under the bushes
    We just found it ourselves!
    On a stump - like on a bench,
    Cheerful family! -
    Mushroom selection - guys
    Called... (Honey mushrooms)

Older.

Guess the riddles:

  • On a mossy, old stump
    Happy mushrooms are growing
    They're colorful like your chickens
    And what are all their names? (
    Honey mushrooms).
  • Pink is a nice color and the rings have a bright trail.
    Girlfriends are so worried! These are mushrooms
    Volnushki)
  • Bright, red fungus
    I was able to find it today.
    Like friendly sisters
    Hiding in the grass - (
    Chanterelles)
  • The best mushroom in the forest
    I'm carrying it in a basket -
    Strong, not wormy,
    With a beautiful hat.
    You will guess in an instant what is in the basket - (
    Borovik)
  • Look how good it is!
    Red polka dot hat
    Lace collar -
    He's not new to the forest! (
    fly agaric)
  • It looks oily
    Also very famous
    Not a kid, not a honey fungus,
    Very tasty mushroom...(butter dish)

  • Modest, thin and pale...
    This mushroom, imagine, is harmful.
    A mushroom gets into the soup -
    You will be taken to the hospital.
    Because it's poisonous
    And angry at everyone around him.
    We'll leave you in the clearing
    This harmful...

Preparatory.

Guess the riddles:

  • She stands pale
    She looks edible.
    If you bring it home, it's a disaster,
    That food will be poison.
    Know that this mushroom is a deception,
    Our enemy is pale...
  • Their heads are like oil
    And they can hide cleverly.
    Very nice guys -
    Golden... (Butter).
  • When it grows, the asphalt breaks,
    Breaks through dry ground
    Among mushrooms, he is a champion,
    Delicious...(champignon)
  • The strong guy stands on a pedestal.
    The mushrooms took off their caps with respect.
    Such a nice good guy.
    King fungus...(boletus)
  • It grows where there are birches,
    Loves rain, fog and dew.
    There are fibers on the top of the cap,
    Below are white plates.
    It is the best for pickling
    From time immemorial.
    Who will he be?
    In the glorious army of mushrooms?
    Mushroom pickers know everything by heart
    They will tell you what it is... (milk)
  • These cunning mushrooms
    They hide from us in leaves.
    Light red sisters...
    What do we call them? ...(chanterelles)
  • Legs like tubes
    Little white skirts,
    Guys sitting on a tree stump
    They are called...(honey mushrooms)
  • Yesterday we went into the woods,
    And what did we find there?
    He stood on a thick leg,
    In a strong hat by the path. (Fungus)
  • There is a hat and there is a leg,
    There is no boot on my foot!
    And the leg and the hat -
    Delicious soup for the kids!
    An alder leaf stuck to the hat...
    Well, of course it is...! (Mushroom)

***The last task for each group is in the envelope with the last task at the last station of the group:

“Let each of you take a ribbon from this envelope. He will say kind words to trees and flowers, grass, water. Now tie your ribbons on a thin tree on your site so that your kind words and wishes will come true. THANK YOU!!! NATURE"


Ecological quest

Prepared and conducted:

Andrienko Svetlana Evgenievna

UVK "Uyutnenskaya osh" I - III steps-gymnasium"

Elusive turns!

Malchevsky V.

The natural environment around us is beautiful and fragile. Today, both children and adults need to know more about how to preserve and protect nature, because it is the source of our life.How to awaken a sense of responsibility for the future in modern teenagers? There are many effective ways: promotions, thematic newspapers,posters, drawing and craft competitions, making environmental crossword puzzles, writing messages, etc.Or you can organize a system of adventure team games, in which all participants will be in the thick of environmental adventure events, and everyone will realize that the success of the team depends on him, on his knowledge, decisions made, and actions! In the process of such active games, many educational problems can be solved.The idea of ​​the environmental quest "Flight of the Swifts" appeared after I became acquainted with the regulations of the competitionCenter for Ecological and Naturalistic Creativity of Students Republican environmental campaign “Bird of the Year”.Quest goal:
    improvement of forms and methods of extracurricular and out-of-school work on environmental education of students throughinvolvement in entertaining interactive activities;
development of respect for the environment.

Quest objectives:

    attracting the attention of the younger generation to environmental issues;

    familiarization with environmental information and ways of presenting it, developing a sense of involvement in solving environmental conservation issues;

    teach participants an environmentally conscious lifestyle; help you learn new useful information;
  • creating conditions for revealing the creative potential of participants, opportunities for their self-realization.

Rules for the environmental quest "Flight of the Swifts" :
within a certain time it is necessary to complete a number of tasks and achieve a result - to find swifts, i.e. collect all the pieces of the puzzle with their image.An environmental quest game is a series of tasks that all teams perform sequentially. Completing each stage gives you the opportunity to move on to the next stage. At each stage, the team receives a certain number of points, which are summed up to summarize. When summing up, the correctness of the task is taken into account, as well as the speed of completion.Quest participants:

7 teams of 24 - 28 players each.
Organizers of the quest:

teachers from all elementary grades who are responsible for guiding students through each individual stop;

class teacher of grade 4-B, Andrienko S.E. (mother - swift) plays the role of team curator and is responsible for the safety of team members while moving along the route.
Quest location
: classrooms, assembly hall.

Equipment: route sheets (by number of teams); names of stations (format A 4); jury evaluation sheets (by number of teams);

props at stations;

signs with station names;

49 pieces of the puzzle "Shortcuts";

prizes for awarding;tasks for each stop (nest).Preparatory work: identify rooms for stops; instruct teachers; attach signs to the doors; assign counselors to the corridor to conduct the outdoor game “Swifts and Midges,” etc.(in case of layering of commands on one office - stop-nest).Date of the quest: October 22, 2014 .
Duration of the quest
: 1 hour.Evaluation criteria and summary:

Based on the results of the environmental quest, the winner is determined. Team members who take prizes are awarded certificates, the winning team is awarded a winner's diploma.
Scenario ecological quest "Flight of the Swifts"
The environmental quest begins withtheatrical scene.

An adult swift tells the game participants about the mysterious disappearance of his little swifts from the nest and asks the teams to find and save the swifts, since without them the world will become cruel, heartless and joyless for him.Team captains receive route sheets indicating the names of the stations. Team route sheet ___________________________________

Stops (sockets)


According to the route, the team goes to all stops one by one.
Then all the quest participants (swifts) scatter to differentnests in search of little ones they cut their hair.I nest "Theatrical" II nest "Winged fantasies" III nest "Poetic"
IV nest "Come on, scholars!"
V nest "Air Aces" VI socket " Explainers " VI I nest "Fairytale"
At each stop (nest) children pass
tests, where team members answer questions, solve logical problems, solve riddles, read poems about swifts, choose the correct ones from the proposed options, and perform certain actions. The team is informed about the further route to follow after completing the task at the stop. For correct answers at each station, the team receives one piece of the Swift Feather puzzle (49 in total). While moving (from stop to stop), the teams become familiar with useful information about swifts given at the previous stop.
By the appointed control time, all teams arrive at the final gathering place with a completed jury evaluation sheet.Jury Score Sheet

Nest

The quest ends with the compilation of a common puzzle with the image of a shearer and the awarding of teams. When summing up, both team achievements and individual successes of the players are noted.

Appendix to the quest

Nest "Theatrical"

Team members become impromptu theater actors,

playing the roles of: the sun, two rays, two flowers, the wind, a worm, two swifts, a grasshopper, a rooster.

The presenter reads the text, the quest participants perform their roles:

How beautiful it is in the forest in the morning!
A bright, smilingSun.
It casts its rays onto the green meadow.
Flowers gladthe sun .
They reach out to him, open their petals, and shake their stems welcomingly.
Small
breeze flew into the clearing, he fannedflowers from all sides.Flowers swaying their petals.
Suddenly, out of nowhere, they appear
two funny fast swifts . They soar in the currents of the breeze, enjoy life, and sing merrily. Green jumps from flower to flowergrasshopper. A small one is crawling nearbyworm. He wants to bask in the sun.
Here comes a hungry man
rooster . He crowed loudly, so loudly that the grasshopper shook in fear and galloped away. Aworm didn't have time to hide, androoster grabbed him.Flowers When they saw this, they trembled and pressed themselves to the ground.
Rooster , anticipating lunch, spread his wings and comb. He went home happily.
Sun stopped smiling and decided to hide fromrooster and he will never shine again.Breeze he became furious and unleashed all his strength after the departingrooster Swifts quickly flew up into the clouds.
Rooster I didn’t expect this, I got scared and let it out of my beakworm Worm He immediately disappeared into the grass of a green clearing. Arooster upset - again he was left hungry. He hung his head down and left with nothing.

Looked out againSun. Abreeze -the savior raised the crouched people from the groundflowers and flew merrily across the clearing.Two cheerful swifts returned closer toflowers , collecting mosquitoes in flight.

Nest "Winged Fantasies"

Folding a swift from paper.

Origami "Black Swift"

Folding the basic pancake shape

1. Fold the bottom left and right corners towards the center.

2. Fold the workpiece in half and turn it.

3. Bend the left corner inward, forming a beak.

4. Make a cut along the track (as shown).

5. Bend both wings up.

6. Bend the bird's tail inward.

Swifts take flight, gather in a flock and fly away.

Nest "Poetic"

Competition for the best expressive reading of a poem


P.N. Barto " Swift" No, not a grinderOn a grainy stoneSharpens bladesRinging knives -Whirlwind, descendingWith a piercingWhistling,It's rushing byA flock of swifts.FastSwifts soarIn height,They play in the skyWhistlingOn the fly,The air is being cut,And they pierceAnd they cut;WindHe wears themElasticAnd fresh.

Heavenly Swifts

Black swift of dark brown color
You are the messenger of sunny summer.
There are no swifts on earth at all,
He flies from dawn to night,
Then skyward, soaring,
And then almost touching the ground.
The swift obtains food only in flight,
On the fly there are enough insects with a black beak,
And he drinks only with his chest touching the water.
The life of black swifts is almost invisible to us,
They do not sing songs at the nest.
He can't on short dark brown legs
Jump on the ground.
Only a sharp characteristic cry

We often hear in the heights,
When it clings to a cornice or wall.
Being a rock dweller,
The swift has become a city and country bird,
Although it still settles among the rocks.

Nest “Come on, scholars!”

    List how the black swift builds a nest in order of implementation ( collects material in the air, picking up fluffs, hairs, pieces of leaves on the fly; material enters the mouth; glues with sticky saliva that hardens in the air; prepares the nest in about a week ).

    Name the nesting places for the black swift from forests to cities

( in hollows, rock cracks, under roofs, in crevices of buildings ).


3. How does a black swift sound? 4.How much can be in the air

black swift?

1. page 1. 1-2 years

2. whoosh 2. 1-3 years

3. uh 3. 2-3 years

4. car 4. 2-4 years

5.What kind of tail does the black swift have? 6. How many eggs does a nest lay?

black swift?

1 . forked 1. 1-2

2. round 2. 1-5

3. stepped 3. 2-3

4. tail missing 4. 1-5


7. What does the black swift eat? 8.How long does the black swift reach? 1. flying insects 1. 10 cm 2. rowan 2.18 cm 3. acorns 3. 25 cm 4. plant seeds 4. 50 cm9. Who hatches the chicks? 10.What kind of bird does it look like? black swift? 1. female 1. on falcon 2. male 2. for a blackbird 3. male and female 3. for waxwing 4. no one 4.to the swallow

Air Aces nest

Outdoor game “Catch a midge”

The players line up in two lines and face each other. The distance between them is about 5 m. These are swifts. Players are settled in numerical order. A pin or other small object is placed between the ranks at an equal distance from the teams. The teacher calls a number. Swift players standing under this number run out, trying to be the first to grab the midge pin. The one who manages to do this runs away. The teacher lays out the next pin and calls another number, other players run. Whose team has more midge pins at the end of the game, that team wins.

In addition to caring for food, swifts need to remember about the enemies that threaten them. Who are these enemies?

"The Swift and the Cat"

A circle is drawn on the site of such a size that all players can freely fit around its circumference. One of the players is a cat, he stands in the center of the circle. The rest of the players -swifts - stand behind the circle at the very edge. At the teacher’s signal, the swifts begin to “fly” and “fly out” into the circle and back, and the cat tries to catch someone at the moment when he is inside the circle. The one who is caught becomes a cat, and the cat becomes a swift. The game is repeated several times.


"Swift and midges"

A large circle is drawn on the floor with chalk. Inside it, children – “midges” – run around and have fun. Driver –"swift" , running through the circle, trying to catch a midge. Children scatter outside the circle. When the swift has flown by, the midges again fly into a circle.

The game continues until 2-3 midges remain in the circle.

Nest of "Explainers"

Try to say it in different words, but at the same time maintaining the meaning of the proverb.

    Every bird is proud of its feather.

The swift's body is covered with uniform brownish-dark plumage with a dirty white spot on the throat.

    The bird is small, but its claw is sharp.

Unlike other birds, swifts have all 4 fingers pointing forward; the fingers are equipped with sharp claws.

    Every bird is fed with its beak.

The swift's beak is small, black, slightly pointed, but the swift cannot peck with it. Black swifts catch small insects in flight with their beaks open, just as fishing boats collect fish with a trawl.

The cuckoo crows, the magpie chirps, the crane coos, and the swift screeches.

No one can squeal like a swift.

    A bird is visible in flight .

The black swift is the fastest flying, long-winged bird. A bird sits on a steep wall, grasping the wall with its paws, and then unclenches its paws, begins to fall and immediately spreads its wings. This is how swifts take flight, but they can’t do it any other way. Their wings are too long to flap while on the ground.

    Warm-up “Black Swifts”.

Black swifts fly (arms to the sides and back)

Midges are collected (open your mouth wide)

Black swifts squeal, (squeal)

They want to feed the chicks. (Tilts head down - forward).

    Little by little the bird builds a nest.

The swift catches specks, fluffs, and scraps of paper in flight, and glues it all together with sticky saliva. The nest of the black swift is low and flat.

    Each bird has its own habits.

The black swift does not know how to move on the ground, and does not know how to rise to the wing from level ground. A swift, like a bear in a den, like a badger in a hole, like a bat, like a snake, with the onset of cold weather, can fall into the so-called torpor.

Nest "Fairytale"

Continue story Sergei Vladimirovich Mikhalkov

"Swifts' Nest"

The boarding house stood on the mountain. From the balcony there was a view of the entire gorge andon the forested slopes of the mountains, to which the lazy clung all day,low clouds. A mountain stream roared below, and above it, in the transparent heights, dozens of swifts soared up and dived into the abyss day after day. In pursuit of midges, they resembled small fighters in a dogfight.On the balcony, in the corner, right under the ceiling, there was a swiftlet’s nest.My proximity did not bother its feathered inhabitants in the least, and I, who spent most of my time on the balcony at work, was aware of all the swift events.The swift and the swift, taking turns, and sometimes together, returned home withprey and, having quickly pushed something into the open beaks of two voracious chicks, just as quickly dived down from under the roof canopy and disappeared from sight.It was not difficult to guess that the young shorn ones were brother and sister. Brother waslarger and more lively; he looked out of the nest more often, opened his beak wider,meeting his parents, and impudently pushing away his sister when she also tried to get some fresh air.Once, going out onto the balcony, out of habit, I raised my head and sawlittle brother is no longer in the nest, but near it - maybe he’s not evenfell out, but for the first time I got out of it. A light breeze ruffled his soft feathers, and he hesitantly huddled against the wall of the house, holding his paws to the wire on which he was sitting. His little sister, turning her head, watched him, with a timid chirp, apparently expressing her bewilderment.I decided to help the chick, stood on a chair and was about to carefully place it back into the nest, when suddenly, in the most unexpected way, the little swift fluttered up and flew away.

Think about what could happen nexthappen to the haircut(possibly in fairy tale form).Guys one sentence at a timecome up with their own continuation of the story.Glossary
Adventure game (synonyms: Quest (translit. English quest - search), Adventure (English adventure) - one of the main genres of computer games that require the player to solve mental problems to advance through the plot. The plot of the game can be predetermined or give many outcomes, the choice of which depends on the player’s actions.

Participants in a live quest find themselves in a situation in which they have a common goal - a struggle for treasure, revealing a secret, saving them from disaster. Each of the participants receives an individual in this situation, as well as their individual goals.

Having multiple goals provides versatility to the game. The player himself can determine which goal is his priority.

The point of the game is to complete as many goals as possible.


The Red Book is an annotated list of rare and endangered animals, plants and fungi. Red books come at different levels - international, national and regional. A natural monument is a protected natural area on which a rare or remarkable object of animate or inanimate nature is located, unique in scientific, cultural, historical, memorial or aesthetic terms. A sanctuary is a protected natural area in which (unlike reserves) it is not the natural complex that is protected, but some of its parts: only plants, only animals, or their individual species, or individual historical, memorial or geological objects. “The swift problem” – their chicks often leave the nest prematurely, not yet able to fly. This happens in many other birds, but in most species the parents continue to care for poorly flying fledglings, protecting them and continuing to feed them. In swifts, young birds that fly out of their nests immediately begin to feed on their own and live without the help of their parents. Therefore, if a chick leaves the nest without being able to fly, it will inevitably die if a person does not come to its aid. Feeding such a youngster at home is quite a troublesome task, but quite possible.

Brief description of the quest - team building in nature from the Club “Mafia St. Petersburg”

“Pirate treasures or a great sea voyage”

“Pirate Treasures or a Great Sea Voyage” is a corporate event that is a fun, atmospheric and exciting program based on...

This quest game is perfect for a large company; its purpose is to unite, raise team spirit, and create a real team.

The program is based on images that are familiar to us from childhood - you can become a treasure hunter, an adventurer, a sailor or a pirate.

Depending on what tasks are set, the program can be carried out in the form of a corporate event or as a training required to form a team based on the “Rope Course”.

Organizing a team building quest ensures that several tasks are accomplished at once - it strengthens team spirit, unites, improves communication in the team, and creates a corporate spirit.

Legend of the quest program - team building in nature “Pirate Treasure or a Great Sea Voyage”

Imagine the situation - you, as well as your colleagues, find yourself visiting Captain Hook himself. You need to find a chest containing treasure, but you don't know its exact location. The map to the treasure is divided into several parts, and they are all in different places. To find the treasure, you have to find all the parts, and only in this way can you become rich.

To search for treasures, you will have to become real robber pirates and go through difficult trials with your crew.

Only when you have in your hands all the parts of the map, which are scattered in different places, without exception, will you have a chance to find treasures and become the proud owner of a treasure! After this, you need to share the resulting loot with the team members.

At the beginning, all participants must meet the well-known Captain Hook. This is necessary to unite into a pirate brotherhood, which operates according to the “laws of pirates.”

After this, the participants turn into “treasure hunters”, they choose their captain and come up with a name and a bold motto for the team. In addition, they must create an image of the team and even the captain. At the end of the "transformation" the team demonstrates team spirit and strengths.

After completing all team tasks, the pieces found by each team are combined, and as a result, the exact location of the treasure is determined. All participants begin to look for the place where the magic chest is hidden, and to do this they need to pass a common test and get all the treasures. What is included in these “treasures” is discussed separately with the Customer personally.

The “Pirate Treasure or Great Voyage” program ends with participants receiving diplomas stating that they have completed the team building program (this service is paid additionally). Participants will also be rewarded with delicious champagne, this is also paid additionally. You can choose other gifts, it all depends on the Customer and the overall budget of the event. If desired, it is possible to continue the program and discuss the results, organize a corporate party or a festive event.

Example of a program for 30 people.

Quest - team building in nature for 30 people (3 teams of 10 people) is divided into 5 stages:

  1. Arrival at the site, meeting of participants, coffee break
  2. Getting acquainted, warming up in a general circle
  3. The main part of team building
    1. Formation of teams
    2. Introduction to teams, introduction of teams
    3. Warm-up (Team Relay)
    4. Finding parts of the treasure map by stages:
      1. Leap over the abyss
      2. Notes of an old carpenter
      3. Tower
      4. Ring throw
      5. Cobweb
      6. Toxic waste
      7. Life source
      8. Last straw
  4. Collecting treasure maps, Searching for treasure.
  5. Award ceremony, seating in cars, departure.

Detailed description of the quest - team building


Meeting of participants

Organizing a meeting of participants at the site where the event is being held, participants will be greeted by a host, several animators and cheerful music that sets a great mood. If there is such a need, participants register, each receives a badge and symbols necessary for dividing into several teams. During the general meeting, you can organize a coffee break.


Warm-up with all participants

Several animators, together with the host of the event, invite all participants, without exception, to make a circle, they must see each other. The presenter will greet all participants and joke about the event. After this, light exercises are carried out; they will create a friendly atmosphere and help the participants get to know not only the program, but also each other.

Breakdown into teams

The final moment of the “common circle” is the formation of several teams, and the animators and the presenter will help to do this. The principle of formation is discussed personally with the Customer, and an experienced instructor will be assigned to the team.


Meeting the team members

During team warm-ups, all members choose their captains, and also come up with a fun motto and an original name for their team. Participants promise to maintain fair competition and not cheat


Competition program

As soon as the leader gives the command, the participants begin to compete. All stages are selected individually, taking into account which site is used.


Results and awards

All competition results are immediately calculated, so you can sum up the results immediately after the end of the game. Awards and prizes will be agreed upon with the Customer. It doesn’t matter which team takes the prize, in any case they will be awarded an incentive prize, and they will also be able to express their aggression.

TOP 15 popular team building tasks for the TEAM GAMES program:

Our company can offer you more than a hundred team building tasks. You can choose any option for thematic tasks in different scenarios.

Leap over the abyss
Skis
Tower
Cobweb
Toxic waste
Last straw
Lambada
Labyrinth

The cost of the program for a company of 30 people (Calculation example, if there are fewer or more of you, then call for details).

BUDGET PACKAGE – 20,000 RUR – (3-4 hours) the price includes:

1. 2 presenters - animators in pirate costumes

2. Breakdown into teams of 15 people

3. Preparation of the clearing (arrangement of stages and props)

4. Team building tasks with a minimum of props

Package “STANDARD” - 30,000 rubles - (3-4 hours) the price includes:

2. Breakdown into teams of 10 people

3. Badges for each team member

4. Preparation of the clearing (arrangement of stages and props)

5. Team building activities with props, e.g. The Last Straw, Toxic Waste steps

Transfer to the clearing and back for presenters, props, and teams is not included (paid separately)

Package “STANDARD +” - 37,000 RUR - (3-4 hours) the price includes:

1. 3 leading animators in pirate costumes

Quest "Children's picnic" - a ready-made original kit (the idea and its implementation belongs exclusively to the site), containing a set of colorfully designed tasks with which you can arrange an exciting team quest for children in nature or in the forest with a search for hidden treasure, it is possible to divide the players into 2-3 teams . Give your children a fun, unforgettable adventure!

All tasks are completely ready - you just need to select the most suitable ones based on keywords, print them out and arrange them in accordance with a well-thought-out search chain immediately before starting the game.

Ready-made scenarios for conducting quests. Detailed information can be viewed by clicking on the image of interest.

About the kit

  • A wide variety of places in nature or in the forest where you can hide riddles and the surprise itself.
  • Ready-made interesting clues will help you conduct an exciting quest. The tasks are based on word games (including anagram words with letters rearranged, phraseological units encrypted with pictures).
  • There is no imposed search chain, you can arrange tasks in any order and complete any number of stages (maximum 12 stages).
  • The kit is intendedfor children 8-13 years old.

Team quest game

Using the “Children's Picnic” kit, you can conduct a quest for two or three teams: each type of task is completed in several versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and ingenuity of the players. This is also done so that the quest organizer has a wide choice of the most convenient places when creating a search chain.

Set design

You can start the quest game in an original way using a special postcards. It's durable and takes just a few minutes to cook (details included), with the first clue in the middle; Postcard format - A4. When finished it looks like this:

completing assignments

Description of tasks

(key places where you can hide hints and surprises are indicated in brackets)

  1. Hint “Seven-flowered flower” ( bottle, tent, plate). A fun challenge for quick thinking.
  2. Hint "Solar Cipher" (b baggage, badminton, basket, camera). Beautiful solar cipher. First, you need to decipher the letters using the key, and then make a word from them.
  3. Hint "Spot the Differences"(package, bag). A fun task where you need to find the differences in two seemingly identical pictures.
  4. Hint "Vitamin" (To amen, barbecue, coal, cap, pocket). We need to find the key to a cunning cipher.
  5. Hiking hint ( pot,sleeping bag, napkins). Not a very simple task: using pictures and just two suggested letters to solve a crossword puzzle.
  6. Hint “Extra letters”(V ode, blanket, firewood, boat). A task for attentiveness and concentration.
  7. Hint "Landscape" (spruce, flower). A simple but entertaining task: you need to put together a puzzle and, from the reconstructed picture, find out the place where the next clue is located.
  8. Hint "In the world of insects"(handkerchief,newspaper,car). Originally designed task for making anagrams.
  9. "Encrypted text" tooltip ( birch,backpack,grass). There are 4 encrypted phrase options to choose from.
  10. Hint “Encrypted phraseological units” ( bush,stump,bread). A fascinating task for imaginative thinking.
  11. Hint “Fun Comparisons” (log, tree,mug). A fun task for ingenuity.
  12. Hint "Multiplication tables" ( envelope,notebook,green balloon,red balloon). An interesting logic task.
  • postcard to start the quest
  • Recommendations for preparing and conducting the quest + handy sign for creating a search chain
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)

The kit is offered in electronic form - you need to print everything you need yourself on a color printer(the card and assignments look great on regular office paper).

Set format: tasks and answers - 67 pages, instructions - 5 pages (pdf files), postcard for starting the quest (jpg file)

After clicking the button, you will be taken to the Robo.market cart

Payment is made through the payment system Robo cash via a secure protocol. You can choose any convenient payment method.

Within an hour after successful payment, 2 letters from Robo.market will be sent to your email address: one of them with a check confirming the payment made, another letter with the theme“Order on Robo.market #N for the amount of N rubles. paid Congratulations on your successful purchase!” — It contains a link to download materials.

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