What does the joker beat? Fool with two jokers. Fool with two Jokers

Number of players: from 2 to 6
Number of cards in the deck: 52 + 2 jokers
Card seniority: 2,3,4,5,6,7,8,9,10,J,Q,K,A,Joker
Purpose of the game: score the most points
Description:
The dealer (dealer) is selected automatically. Next, the dealer changes clockwise. Before the game starts, all players place an initial bet (ante). The size of the minimum bet is agreed upon before the start of the game. The game is divided into game rounds (cons):

  • 1) 1 card is dealt to each player
  • 2) 2 cards are dealt to each player
  • 3) 3 cards are dealt to each player
  • 4) 4 cards are dealt to each player
  • 5) 5 cards are dealt to each player
  • 6) 6 cards are dealt to each player
  • 7) 7 cards are dealt to each player
  • 8) 8 cards are dealt to each player
  • 9) 9 cards are dealt to each player
    Next 9) the game is repeated depending on the number of players. If there are 2 players, then 9) the game is repeated 2 times, if 3 - 3 times, etc.
  • 7) 8 cards are dealt to each player
  • 8) 7 cards are dealt to each player
  • 9) 6 cards are dealt to each player
  • 10) 5 cards are dealt to each player
  • 11) 4 cards are dealt to each player
  • 12) 3 cards are dealt to each player
  • 13) 2 cards are dealt to each player
  • 14) 1 card is dealt to each player
  • 15) capless - a game without a trump card
  • 16) game blind (when players do not see each other’s orders) - 9 cards are dealt to each player
  • 17) minimum game (each trick -10 points) - 9 cards are dealt to each player
  • 18) game to the maximum (each trick +10 points) - 9 cards are dealt to each player. After the cards are dealt to the players, a trump card is revealed and placed next to the remaining deck, which does not participate further in the game round. Next, each player, starting to the left of the dealer, must announce the number of tricks that the player agrees to take (contract). If the contract for bribes is fulfilled, the player is awarded +10 points for each bribe. In case of a shortfall - for each short trick - 10 points. In case of busting - +1 point for each trick. If a player declares a contract of 0 tricks, then for its fulfillment the player receives +5 points.

    The last player in the auction cannot announce a bid with which the sum of bids from all players will be equal to the number of cards in hand!

    The first move is made by the player to the left of the dealer. The remaining players clockwise must place cards of the same suit, if there is no such suit, then trump, if there is no trump, then any. The one with the higher card takes the bribe.

    The joker card in the game is considered the highest and has a special property. The player can make the first move with the joker and say "for the biggest ones." The remaining players are required to put down the largest card they have in their hands. The one who announced the game for the biggest ones takes the bribe. In the game interface, this feature is implemented in the form of a crown-shaped button directly on the map itself (the middle part of the left edge of the map - ).

    X/y, where x is the number of ordered bribes, y is the current number of collected bribes

    In the last two game rules 13) and 14), the rules of busting and shortfall are not taken into account.

    The account is presented in table form:

    # Player1Player2Player3Player4Player5Player6
    current gameordertakencheckordertakencheckordertakencheckordertakencheckordertakencheckordertakencheck
    . . .
  • The game uses a deck of 36 cards (52 in some cases) and involves two to six players; When playing with a deck of 52 cards, up to 8 players can play. Everyone is dealt 6 cards, the next (or last, possibly any of the deck) card is revealed and its suit sets the trump card for this game, and the rest of the deck is placed on top so that the trump card is visible to everyone. An ace cannot be a trump card. The goal of the game is to get rid of all the cards. The last player who does not get rid of cards remains a “fool.”

    Draw

    No-trump

    The game differs from other varieties only in that the game is played without trump cards.

    Double trump

    In this type of game, each player has his own trump card. Thus, if one of the players bets MY trump card, then it will not be a trump card for the opposing player. However, by agreement of the players, the following rule can also be introduced:

    • if one of the players bets ANOTHER'S trump card, then the opposing player must beat it as a trump card.

    Mastless

    In this type of fool's game, the suit only plays a role in the selection of the trump card. That is, you need to beat cards with a large card (the suit does not matter) or a trump card.

    Circular

    The game differs from the game of simple, flip, transfer or Japanese fool only in that after each “beat” or capture, the players exchange cards with each other. If there are many players playing, they change clockwise: 1-2 2-3 3-4 4-5 5-6 6-1

    Chukotka

    This variation differs from the game of simple, flip, transfer or Japanese fool only in that immediately after all players have been dealt six cards to each, the deck with the trump card is removed from the game.

    Piled up

    The only difference between this type of fool is that initially the deck is divided equally between the players.

    Second try

    This version differs from other types of fool only in that if the player has nothing to beat the card with, he must first take another card from the deck. If this card is suitable to beat the desired card, the player beats it. But if it doesn’t fit, the player takes it. The player can also refuse the second attempt and take the cards immediately.

    Armenian

    In this case, the player can move not only his card, but also take one card lying on top of the deck. This action can be done only once per turn (by agreement of the players, this number can be increased indefinitely).

    Armenian-Second attempt

    This type of fool is a combination of the Armenian fool and the Second Attempt Fool.

    Transferable 2

    This game differs from the game of translation fool in that you can translate after throwing it up. For example: the first player hit ten of spades, the second beat the jack of spades, and the first threw the jack of clubs, but the second has the jack of diamonds, then he can transfer it and the first player will have to beat it.

    Transferable 3

    In this version, when transferring one player (1) to another (2), player “2” must beat only the card that player “1” transferred. That is, if player “2” placed the seven of clubs, and player “1” moved the seven of diamonds, then player “2” is required to beat only the seven of diamonds.

    Empty

    This game differs from the game of simple, flip, transfer or Japanese fool only in that the player takes cards from the deck only if there are no cards left in his hands.

    boring

    In this version of the fool, you can only move with the strongest card in your hand (you can beat anyone).

    Big

    This game differs from the game of simple, flip, transfer or Japanese fool in the following way: The game is played with 2 decks of 36 cards (72 cards in total). You cannot fight back with a card of equal value or a card of the same suit. A player who ends up with 52 or more cards loses immediately.

    Double

    This game is played with 2 decks of 36 cards (72 cards in total). You can fight back according to the rules of a simple, throw-in or transfer fool. If a player fights back with a card of absolutely equal value, the possibility of tossing by other players is blocked (this move is not considered a transfer). A player who ends up with 52 or more cards loses immediately.

    Royal

    The royal fool differs from the game of simple, flip, transfer or Japanese fool in that the lowest card (usually from two to ten) can only be beaten by the highest card (usually an ace or joker). And the highest card can only be beaten by the lowest or trump card (the joker can only be beaten by the lowest).

    Three rubles

    This game is played in general according to the rules of a simple, flip, transfer or Japanese fool, with the only difference that you need to enter with three cards at once. If the player has only two in his hands - from two, if one - from one.

    Poker

    In poker fool, before hitting the cards, the player has the right to exchange 2 cards for 2 cards from the deck.

    Armenian Poker

    Combination of Armenian and Poker Fools.

    Poker-Second try

    Combination of Poker Fool and Fool - Second Try.

    Armenian Poker-Second Attempt

    Combination of Armenian, Poker and Second attempt of fools.

    Spectacled

    The game of point fool differs from the game of simple, flip, transfer or Japanese fool only in that the player who wins the most cards wins.

    Chinese

    When playing Chinese Fool, cards are dealt as in Piled Fool. The player with nine diamonds goes first. If a player beats nine diamonds, further tossing by other players is blocked (this move is not considered a transfer). If the player was unable to fight back, he takes only the first card that he fought off. The remaining cards end up in the landfill. If the player was unable to return the first card, he also takes it. Otherwise, the rules coincide with the rules of other types of games.

    Magadan

    This version differs from the others only in that of the 6 cards dealt, only one is available to players at first. With each end, more and more cards become available (one for each end). If the players run out of cards in their hands, cards are taken from the deck and everything starts over. If the deck runs out, all cards in the players' hands become available. If a player takes cards, all cards taken are available to him.

    Albanian

    The game is played according to the rules of a simple, flip, transfer or Japanese fool, but the cards in the deck are arranged in descending order. That is: aces, kings, queens, jacks, tens, etc.

    Magic

    They play with a deck of 54 cards (2 jokers). The game is generally played according to the rules of other fool options. Jokers have a special role in the game. If a player hits the black joker, he will have to give any two of his cards to his opponent. If a player hits a red joker, the opponent must give him any two of his cards. Both jokers can beat any card, and they can also be beaten by any other card. But the following rules must be taken into account:

    • The player who only has a joker at the end of the game loses in any case.
    • If a player puts one joker, and the second one can transfer it with another joker. The second player must give away any five of his cards.
    • If a player bets two jokers, he must give any five of his cards to his opponent.
    • If a player does not have enough cards to give to his opponent (due to a joker), he takes from the deck as many cards as he needs.
    • If any player does not have enough cards to give to their opponent (due to a joker) and the deck runs out, the joker's ability is disabled.
    • By agreement of the players, combinations of cards can be entered that block the joker's ability. A combination consists of any 5 cards. It is best that it consists of three paired cards and two more different ones.

    Double joker

    The game is played according to the rules of simple, toss or transfer. But the game is played with a deck of 54 cards (2 jokers). If the trump card is hearts or diamonds, the red joker is the highest card in the game, and the black one simply beats all the spades and clubs (black cards). If the trump card is spades or clubs, the black joker is the highest card in the game, and the red joker simply beats all the hearts and diamonds (red cards). If the joker is the trump card, then all cards of its color become trump cards. For example, if the joker is black, all spades and clubs are trump cards, but if it is red, the trump cards are diamonds and hearts. In another variant, jokers cannot be trumps and only cards of their own color are beaten, regardless of which suit is trump.

    Single joker

    The game is played according to the rules of a simple, flip, transfer or Japanese fool, but with 53 cards (1 joker). The Joker can beat any card.

    Double joker Novosibirsk

    This variation allows the endgame to achieve a balance between the player who has the trump ace and the player who does not. The game is played according to the rules of a simple, throw-in or transfer fool with a deck of 54 cards, including two jokers. The joker beats any ace, including trump, but does not beat any other card. The joker can be beaten by any card except aces and another joker. When a joker lands as a trump card, the game goes on without trump cards, and the joker itself beats any card, but can also be beaten by any card except aces and another joker.

    Wild

    The game is played according to the rules of other fool variants, but with 58 cards (2 jokers and 4 wild). Wild cards can cover any card, but they can also beat any card. Then, as after being hit by the joker, “beat” is announced.

    American

    This type of fool differs from the others in that when the players can no longer throw cards to the fighting player, he has the right to throw them to himself and then beat him.

    Estonian

    The game is played according to the rules of the transferable fool, taking into account the rules of the transferable-2 and −3 fools. The game is played with a deck of 54 cards (two jokers). If a player must bet any card and he has a pair, three or four cards of the same value, he can bet them all at once, rather than tossing them one by one. A joker can beat any card except twos and threes (an ace is beaten by a two, a joker or a trump card), which themselves beat it.

    Metropolitan

    The game is played according to the rules of the Estonian fool, although the game is also possible with another variety. They play with a deck of 55 cards (2 jokers and 1 mega). The only difference between the capital's fool and the Estonian one is the presence of a mega-card (superjoker, superjoker, prime minister, green joker). The mega card beats any cards except fours, which themselves beat it.

    Untitled

    The game is played according to the rules of the Chinese fool, however, if the player was unable to beat off and took, as it should be, only the first card that he beat off, the remaining cards go to the next player to clear. If the player could not beat the first card, he takes it and skips the turn. The turn passes to the next player.

    Kind

    The game is played according to the rules of a simple, throw-in, transfer or Japanese fool, but if a player cannot beat the cards and takes them, he does not miss a turn, but goes under the next player.

    Cross

    Each player takes one card from the deck and places it face down. The first taker from the deck is first determined by lot, then it is the loser. The one with the highest card goes first. The remaining players must place cards on this card, one higher in value.

    If a player does not have the required card, all the cards are for himself, he takes all the cards for himself. Everything starts all over again. This continues until the deck is completely depleted. If there are two or three highest cards, the card is placed on the nearest one in a clockwise direction. When the deck is played, the game of Japanese fool begins, given that the trump cards are always diamonds. However, as a special suit, not spades, but clubs are highlighted; they are fought only by clubs of a higher value.

    With a tossing dummy

    This game is interesting because the game involves an imaginary player - a “dummy”. The player who wins the toss and gets the right to make the first move has the right to toss for the dummy. The idiot has no right to walk around and fight back. The game is played according to the usual rules of a fool. The blockhead is not considered a loser.

    With a playing dummy

    This game also involves a "boob". However, here the player who wins the lot has the right (or rather should) not only toss, but also to go for it. The idiot can win and lose.

    Bespodkidny

    This game follows the rules of the translation. But you can’t throw it in it. If a player has reached his turn and he has a group of cards of the same value, he, like a simple fool, must bet everything at once.

    Secret

    The secret fool differs from the game of a simple, false or transferred fool only in that at the beginning of the game, as soon as the trump card becomes known from the closed deck, they take another card and place it either under the trump card or next to the deck, naturally face down. When the deck runs out along with a trump card, that card will be revealed and become a new trump card.

    Cunning

    This version of the game of the fool differs from the others in that if one player was unable to beat off all the cards and takes them, then the player whose card made the first participant in the game unable to fight off has the right to beat his own card. And thereby add cards in the hands of the taking player, and reduce them in yourself. After this, all players can throw as much as they want (but, of course, what according to the rules can be thrown in this or that case) and, if desired, beat their own cards. Here it is worth considering that those cards with which one player beat his own can no longer be tossed, unless cards of this value were encountered in the game when the player whom they initially played against was still fighting back.

    Impudent

    This game follows the rules of a cunning fool, but in order to toss the player must first beat his own card, and only then toss it to the player who was initially targeted. The arrogant fool is much inferior in popularity to the cunning one, but does not die out.

    With couples

    The game is played according to the usual rules of a fool. But each player is dealt not 6, but 5. If a player has a pair of cards, he has the right to play with this pair and any other card. If there are two pairs of cards, you can also play with them and another card. You can use just one card. But:

    • Other combinations of cards during the move are impossible (you can beat them with any).

    From groups

    The game is played according to the rules of a fool with pairs, but you can play with threes or fours of cards of the same value. It is not necessary to add another card to groups of cards. It is forbidden to add cards to the three.

    Figured

    The game is played according to the rules of a throwing or transfer fool. But the following concept is introduced into the game - “figure card”. These are cards of higher value than nine, that is: tens, jacks, queens, kings, aces. During the game, all players record how many face cards they hit. If a player first repelled the figure cards, but then another was thrown to him, the figured cards are not counted as repulsed (the player takes).

    Solitaire

    A comic version of playing the fool. The deck is dealt equally. The one who has a six and who sits closest to the left of the dealer goes first

    He moves with this six. The turn passes to the next player. If he has a seven, he puts it on a six. The next player will have to place an eight, then a nine, a ten, ... and so on until the ace, and the ace is therefore covered by a six. If a player does not have the required card, he misses his turn. At the same time, each player in the game is given nicknames, such as “cat, donkey, wolf, horse...”. And if the player cannot place the required card, he makes sounds, in accordance with his nickname. If he did this without either player laughing, he takes the cards for himself. The first one to run out of all cards wins.

    typesetting

    The first player takes the top card from the deck and places it in the center of the table. Then he takes another card from the deck. If this card is of the same suit as the one originally taken, and also of a higher value, the player takes both of the above cards. Then the same player takes a third card from the deck and the turn passes to the next player. If the received card cannot beat the laid out one, the player places it next to the laid out one, takes another card from the deck and places it in the center of the table. The turn passes to the next player. The second player again takes cards from the deck and repeats everything described above. If he beats, he will take all the cards on the table. Game continues. When the deck is played, the game is played according to the rules of a toss or transfer fool.

    Bumper

    The game is played according to the classic rules of playing the fool. But during every second release, the cards do not go into a closed pile, but are mixed with the deck.

    Ace

    This version differs from other versions of the fool only in that the ace cannot be beaten with the lowest card, but only with the trump card. Therefore, the trump ace in the game plays the role of a “wild” card (“dummy”).

    With arithmetic progression

    The game is played according to the classic fool's rules, but at first each player is given only one card. After each next move, the cards in the players’ hands are supplemented by 1 more. That is, the second time the number of cards in hand is increased to two, then to 3, 4, 5, and so on until the deck runs out.

    With a purchase

    A distinctive feature is that when cards are dealt, each player is given a certain number of cards face down - a buy-in. At the end of the game, when there are no cards left in the deck and the player has thrown away all his cards, he takes his buy-in and continues the game.

    Baltic

    The game differs from the others in the following way: If one player was matched and he can fight back with the card with the value that the player already has in his hands, he has the right to also put this (these) card, and then the second one will have to beat both cards . For example: player “2” matched player “1” with nine clubs, and player “1” beat with ten clubs, but he also has a ten of spades, he can also put it and then player “2” should hit, he needs beat both tens.

    2x2

    The game is different in that only four players play, sitting opposite each other, who form playing pairs. During the game, only the players of one pair to which the walking player belongs have the right to toss. Accordingly, the win (or loss) is recorded not for the individual player, but for the pair.

    Terminology

    • Trump, trump suit- a suit that has special power, standing above others.
    • Lights out, beat- 1) a situation when the player who was followed covered similar cards; 2) similar and covering maps in such a situation; 3) all cards played so far.
    • Shoulder straps- a situation where the last cards the winner plays are a non-trump six or two sixes. These sixes are placed on the shoulders of the fool, and then the latter is called “a fool with shoulder straps” (or with one shoulder strap). Such a loss is considered more shameful than an ordinary one.
    • Wikipedia - A card game in which you need to throw certain cards to one of the players ... Wikipedia

    Cards have always attracted people with some mystery. With their help, in the old days it was possible to find out the future, look into a person’s past and see his fate. Every deck has a certain set of cards that has not changed for many centuries. Although each of them has its own story, the joker is the most interesting. This map is especially captivating for mystery lovers. Since no one knows the true history of its origin. Joker is a card that signifies a fool, a jester.

    Etymology of the name

    If we consider the word joker, the translation will accurately reflect the very meaning of the card. In English, this noun means a joker or a merry fellow. In Germany, when pronouncing this word, an association arises with the old game. It is also believed that the origin of the name of this map can be found out by looking at medieval records. The joker appeared there for the first time - a card as part of the famous Tarot deck. Most often the image was of a cheerful jester or imp.

    Sometimes, of course, you can find an evil joker card, this indicates that this symbol did not always reflect good things for the person who was being told fortunes.

    If you take a standard French deck, then this image appears twice. It happens that a set contains one or two such cards, although people are not used to this. Oddly enough, this name has migrated to other games. For example, in the famous game of mahjong, the joker is an additional dice.

    Joker image on cards

    Most often, the picture shows a court jester with a cap on his head. Since there are two such cards in the deck, they are almost indistinguishable from each other. In Tarot cards they are depicted in opposite moods: cheerful - gloomy. In playing sets, jokers come in different colors to match the suits present, that is, red and black. In the Australian Queen's Slipper cards, they decided to highlight this card specifically, so the local bird, the kookaburra, which is also called the giant kingfisher, is drawn on the joker. In general, it is believed that it was taken as an addition to the map, since the cry of this bird is very similar to human laughter. Later they began to say that the joker is a bird that brings fun with it. If we talk about the letter index of the joker, it is usually J or the word Joker.

    How did the joker appear?

    This name (Joker) is considered only a pronunciation error. If you believe the rumors, the Germans incorrectly repeated the word Juker after the British, which meant a game that was popular in its time. It was in this same form of entertainment that the first card appeared, which had a particularly high value compared to all the others. It is sometimes said that "joker" comes from the word "poker".

    Joker in esotericism

    Which came to us from France, you can see that this map has not only existed unchanged for several centuries, but also has a very interesting meaning. The presence of this card in the layout immediately speaks of some rebellion, rebellion against fate. Most likely, this is so, because jesters were never that attached to anyone, they were not considered dependent, like servants or warriors.

    This card also means duality, so it is believed that the joker symbolizes people who are capable of becoming anyone and making others believe in who they are. These people adapt well to the situation, and therefore constantly win. Do not underestimate this card, as it shows how strong the capabilities of a person in whom others or even close people do not believe.

    How is the joker card used?

    Depending on which card game is selected, you can find out whether it uses a joker or not. In some of them, it is a key link that is simply impossible to replace. Sometimes the presence of this card practically does not change the essence of the game. In classic gambling games such as poker, there is an option with bonus games where the jester card is present. A game called Joker’s Wild has appeared in online slots, which can provide a person with several types of jokers at once. There are many types of games on Internet portals where this card appears in one way or another.

    Sometimes the value of a joker depends on what cards fell next to it. Most often, he strengthens combinations, so many people wait for his appearance throughout the game. In rare cases, it happens that, on the contrary, it causes panic and horror among players. This occurs in games where you need to collect paired cards. In this case, this card remains alone, which means that the player will definitely lose. In all other entertainments, the Joker guarantees a good game and the constant presence of Lady Fortune. Many experienced players specifically think about the joker, trying to mentally pull it into their hands. And even though the jester card has long been used in games and esotericism, its origin remains a mystery.

    Fool with two Jokers

    Number of decks: 1
    Number of cards in the deck:36 or 52, and 2 jokers
    Number of players: 2 - 6
    Card seniority:2, 3, 4, 5, 6, 7, 8, 9, 10, V, D, K, T.
    Purpose of the game: get rid of all your cards.
    Rules of the game. The rules of this game were sent to me by Ivan Lukyanov. 2 jokers are introduced into the game: black and red. The first dealer is determined by lot; in the next game, the player who lost in the previous game deals cards. The deck is carefully shuffled, it is not necessary to remove it, and each player is dealt 6 cards. The remaining deck is placed in the center of the table. The top card from the deck is removed, revealed and placed under the deck. This card determines the trump suit in the game. If the trump suit is diamond or heart, then the red joker is the highest card in the game, and the black joker simply beats any card of the black suit. If the trump suit is a club or spade, then the black joker is the highest card in the game, and the red joker simply beats any card of the red suit. If the joker is a trump card, then all cards of the same color as the joker become trump cards, for example, with a black joker, all cards of the spades and clubs suit are trump cards, and with a red joker, all cards of the diamond and heart suits become trump cards. It is worth noting that if the trump card is a joker, then trump cards of equal value cannot interrupt each other, for example, with a black joker, 8 clubs cannot beat off 8 spades. In the first game, the player who has the lowest trump card goes first, if there is no trump card, then either by lot or determined by the lowest card, in the following games there are 2 options for the first move: under the fool, that is, the player who sits to the right of fool; If the player who is fighting back does not return all the cards laid out, then he takes all these cards for himself. After that, all players who have fewer than six cards draw cards from the deck to six, the player who made the first move takes first, then all other players take clockwise.

    When any player hears the word “joker,” the corresponding card comes to mind. A Russian-speaking poker player can also remember the JokerTeam. What connects the common man with the Joker? We decided to trace the history of this word and its various varieties.

    Literally translated from English, the word Joker means “joker” and this term is mainly used in card games. In the deck, the Joker is a special card included in a standard 54-card French deck. Most often, this card depicts a jester, and in most games the Joker can replace any other card, that is, it is by far the strongest.


    Interestingly, among the two jokers in the deck, the color one is usually valued higher than the black and white one.

    But still, when it comes to the Joker, the vast majority of people first of all remember the hero of comics and films. This supervillain of the DC Comics universe was once brilliantly played by Jack Nicholson in the first modern Batman film. The Joker of that period wears a purple suit and a gun, which somehow fits in his pants.

    The origin of the Joker is a mystery even to himself, but the most common version says that he fell into a container of acid during an unsuccessful robbery of a card (!) factory.

    The Joker first appears in films in 1966, he is comical and not particularly dangerous, matching his costume.


    Then, in the gothic “Batman” by Tim Burton, as already mentioned, Nicholson is the soloist. He is also not without a sense of humor, but at the same time he is gloomy like Dracula. Here we learn the villain's story for the first time.


    The last person to portray the Joker on screen was Heath Ledger. His character is as realistic as possible, his purple suit is stained with dirt, and his famous grin is replaced by a “Glasgow smile” consisting of scars. He's a selfish psychopath with a dark appeal but none of the charm of Nicholson's Joker.


    The Joker ranks first on the list of the greatest villains of all time according to many specialized magazines. Of course, he’s such a charmer!

    Well, just recently, compared to the Joker from the comics, another Joker appeared. Yes, not just one, but several at once. And they teamed up to form the JokerTeam, which immediately became one of the best in the history of tournament poker. We have already named these heroes several times, you all know them very well:


    Being quite young, the JokerTeam, however, has already become a “father” - it has several subsidiary initiatives, including the Joker Tour, which starts in March - an offline series for Russian-speaking players under the direction of tournament director Dmitry Ganin.


    Welcome to JokerTour! Our Jokers are not as dangerous as the ones in the movies, but you shouldn’t expect mercy from them in the tournament! And this is another reason to feel like Batman! Spread your wings and fly to us, from March 3 to 11, the Khreshchatyk hotel and club are waiting for dear guests.

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