Project zomboid 38 mods. Download mods for Project Zomboid. Mods for Project Zomboid

How long have you heard something about? But in the meantime, global changes are taking place there, both graphically and mechanically! The developers do not stand still and in no case are going to abandon their offspring, but on the contrary, they make it even better!

In the near future, we are expecting completely new animations, redesigned 3D models, more detailed graphics, a rewritten network component, as well as a redesigned food system. Now let's take a closer look.

New animations and 3D models


Perhaps the most important of all the updates is the update of all animations and completely all 3D models, from the character to each of the zombies.

As you can see from the above video, the new system is fundamentally different from the old one, it is more pleasing to the eye. I will say more, at first I can't even believe what it is.

Now there are clashes with zombies, and there are different options: zombies now fall, just like you, if you do not notice, for example, a fence. Movement has become more like real walking - now the character slides less when walking. Much has been updated and redone from scratch, and work has been done on all of this since the beginning of 2015. That is why this is the largest update that awaits us in the near future.


With regards to 3D models. The advantage of the rework is that the character is now divided into 2 parts. That is, the animation for the legs and for the torso is played separately from each other. This gives you a lot more options for creating different animations. Also, thanks to the new models, we will see a new clothing system, it is not perfect what it was before.

Now there are hats. There are both ordinary city hats and hats of various city services (police, firefighters, etc.). You can even see a motorcycle helmet in the video, which is pretty cool. Now various beatings and abrasions are visible on the clothes and on the body. Decomposition into zombies can also be seen. Thanks to the new models, the possibility of adding and dismembering is not excluded.

P.S. Literally the day after the article was written, a major update was released, adding new 3D models! But, unfortunately, without animations, so it remains to wait, the appearance of models was the first step. You can try the update yourself in the test branch of the game!

New graphics


The graphics have also undergone changes, although not so global. The pixels have become much smaller, even with the maximum zoom, they are barely visible. Unlike what happened before, this is a truly joyful event.


Not only the character has changed, but the entire environment has changed. Now every table has become more beautiful and detailed. The event is not so loud, but still pleasant. The update is already available in the test branch of the game.

Metallurgy


Metallurgy will also be added to the game. With it, you can craft various tools or, for example, the recently introduced metal shutters on windows. At the same time, iron doors will appear, which will also need to be created. There is not much information on metallurgy yet. The developers are still experimenting and are actively communicating with the community.


After the first show of metallurgy to the public, the fans gave a lot of advice and corrections. The creators listened and decided to completely abandon ingots. So it is not even clear yet how everything will be implemented, but the work is being done, which is very good.

Creative mode and map structure update


Creative mode is a thing that has been needed for a long time. Because the map itself is quite large by the standards, but very empty. There are only 2 cities and a small branch. These 2 cities are connected by a road, but there is just a huge empty space between them. The biggest problem was not emptiness, but the fact that if you are going to move from one city to another, you will simply simply die of hunger while you walk.

That is why the creative mode is so necessary, the users themselves will be able to create and fill in the card. Now this is also possible, but rather laborious and dreary. But the tool will definitely be added to the game and will become convenient for the average user. It was rumored that even the developers themselves decided to switch to the new in-game mode to create an improved map.


The update of the structure of the game map lies in the fact that the creators managed to raise the maximum number of floors. Previously there was a limit of 8 floors, now it has increased significantly! The problem was that the entire map was loaded at the same time, if you build more than 8 floors, it would cause wild drawdowns.

Now the whole territory has been divided into chunks, the system is similar. This update is also very important, because players would still find a way around the 8 floor limit, and after downloading these maps there would be a lot of complaints about the low FPS and just about the game in general. The multi-storey megacities that fans have been waiting for are, in fact, already real. It just remains to wait for the release of the creative mode, and the release is planned already in the 34th build.

P.S. Now we are working on a new city, it will be called Louisville! Information has passed that it is there that we will see skyscrapers.

Supply system


Updates are not so critical here. Many food icons have been redrawn, and the food system itself has been changed. Now the character does not have to ask you to eat every 5 minutes, but everything that you eat will be taken into account. The character can become ill from this or that food, he can even become sad from the monotonous diet.

That is, the game was made more difficult for us, making it more realistic. We need to look for a more varied food, now it will not work just to eat canned food alone. The new system can already be evaluated in the test branch of the game!

Cooperative


The network component has also been changed. The team helped a lot General Arcade which did most of the work. The developers set a task - to optimize the network code and simplify the creation of the server. Because now the system does not look so easy, in order to play with your company and on your server, of varying degrees of complexity, and it is better to use a LAN simulator.

And it should be so that the creation of the server was easier, and better inside the game with an externally open console. The connection should be carried out without any and other third-party programs, directly through. An internal test is already underway (among the developers), and, as they say, so far everything is going well, which means that a mass test will follow very soon.

Optimization


There was a wave of resentment about the optimization after the announcement of new animations and 3D models. The new detailing will require more resources, but all fears were denied by the creators themselves, having published the video presented above.

it is obvious that the game runs in 30 frames with full 3D models, that is, almost at maximum graphics settings. And all this on a relatively weak gland. So don't worry. The chances are that the game will perform even better than before.

Other innovations


A lot has been added and fixed. For example, you can now drag and drop furniture and more. Now you can re-equip the entire base for yourself or block the street with sofas and bedside tables. It is known that the creators will be engaged in weapons, tk. shooting at the moment is simply unacceptable, to put it mildly.

A special tool was released called WordZed 2.0... Its task is to translate radio or TV programs, this will help the Russian community to quickly translate everything that happens in the world during the apocalypse.

Some of the developers, for example, Turbo, have a habit of working quietly, and then immediately roll out the finished product for the test. Therefore, a lot of new things are foreseen, but it is not yet clear what exactly. It can be anything. The only thing that is known from the secrets is that work is underway on objects to fill the city: various barricades, garbage, etc.

Outcome

What can I say here? What is happening now cannot but rejoice. The game makes a huge leap forward in terms of appearance and the same in technical!

Almost everything that you saw here today has either come out or will come out in 34 assembly... In order to be the first to try out all the innovations, you should subscribe to the beta branch of the game.

Code for posting to the beta branch:

iaccepttheconsequences(For license only)


The project has a huge future looming before our eyes. There is 100% confidence that the creators will not leave their creation and take it out of " Early access". It remains only to wait!

Project Zomboid - zombie survival. Management is realized from the third person and immerses you in the atmosphere of survival. Starting from soundtrack (knocking, steps, whispering) to visual style. The main feature of survival in the city is that no matter how much time you spend among the zombies, there is always a chance to get infected from a zombie bite or from spoiled food. Therefore, the player is in suspense every second, since a zombie can quietly approach you from behind at the most unexpected moment.

The developers have implemented a lot of details. We can say that project zomboid is a kind of copy of daisy, or rast. There are a lot of things in our game that you can use to craft different things for survival. However, with increasing skills, you can create better quality and more reliable things. You can use different weapons. When using a firearm, you make a lot of sound, which all the zombies in the area converge on. If you strive to survive, it is better for you to put it in a distant box.

Even if you are built up in a city full of zombies, understand all the basic chips of survival, this does not mean that you will survive. Over time, winter comes. That's when hardcore survival begins. However, before each scenario you start, you are told that it is the story of your death... The game has no end. You can only prolong your fate in a city full of zombies.

Developers update their development very often. Developers represented by the company the indie stone constantly expanding the functionality of the game and improving tactical and graphic elements. Since the release of the zomboid, a community has formed that helps developers test and debug many features. Also, many players create different mods for the project zomboid game, which change the game in different ways.

Mod mechanism

On the official forum of the game, players post their work of modifications with a detailed description. However, for people who do not know English, it will be difficult to understand why this or that modification to the game is needed. Also, each modification can have a unique installation algorithm. If you need to read the description in Russian and understand the mechanics of the modification for the game, then you can read, and later download mods for project zomboid.

They can be divided into the following categories:

  • adding things
  • gameplay change
  • character change

The modders claim that they do not change the balance in project zomboid. However, only you can test and evaluate.

And they probably played enough of it. And it seems that it was already possible to remove the toy, plunging into an exciting search, however, I would still like to continue the banquet! Sound familiar? Well then you have come to the address, because on this page of our site, you can absolutely free download mods for Project Zomboid, which significantly diversify the gameplay, adding new elements to it, and the game, playing with new colors, will give you many more pleasant minutes of pleasure!

Of course, it's sad to talk about it, but Repair mod mods, not so many came out as we would like. Whatever one may say, but this toy, undeservedly bypassed the attention of many fans of sandbox games, so there were too few quality modifications for it, which does not prevent them from being in demand among Project Zomboid fans! For your and our convenience, we did not divide all Project Zomboid mods into separate files, but put them into one solid archive, a description of the modifications of which you will find below. That is, you just download all the mods for Project Zomboid at once, and then you yourself will choose which ones to install first!

List of mods in our archive:

  • CROSSBOW MOD (Crossbow) - Adds a new weapon to the game - the crossbow! Convenient to kill zombies!
  • Craft helper - a mod that greatly facilitates the process of crafting (making things) in the game!
  • City maps - a modification that adds a mini map, with which it is convenient to navigate!
  • Addiction-Mod - a realistic mod that will add your hero's addiction to cigarettes, alcohol and drugs.
  • Crowley's Crafting Mod - another mod related to crafting. This time, new recipes are added (more details in the archive itself!)
  • Repair mod - a mod for the Repair mod, adding damage to weapons and the need to repair them!
  • Not Too Many Items - Cheating mod, which will allow you to get any game item in unlimited quantities!
  • PZ on Vacation Island - story mod, instead of a city, a sunny island awaits you, which is still invaded by zombies!
  • Locke gets lost - Another plot mod, this time you play as a certain John Locke, who has a brother who was taken prisoner by bloodthirsty monsters. I think your goals are clear!
  • Lambs to the slaughter - another storyline mod for Project Zomboid, this time you have to travel to a new city, which, according to rumors, has not been infected!

On this, the list mods for the game Project Zomboid ends. As you can see, most of the modifications add small changes that make it easier or, on the contrary, complicate your gaming life. At the end of the list, there are story mods, by downloading which you can truly immerse yourself in a new adventure for yourself. In any case, I think that fans of the game will be happy to download the archive with mods for Project Zomboid to play a lot!

中文

Contents

License Info

By purchasing Project Zomboid, you are allowed to:

  • Modify root files.
  • Distribute the files the way you want, except for the files with which you can play Project Zomboid without purchasing.
  • Use pictures, music, videos or intellectual property of Project Zomboid for non-commercial projects only.

You are not allowed to:

  • Modify demo version.
  • Modify root files with malicious intent (this also applies to pirates).

How do I install mods?

Watch .

To run the mod, first make sure the mod is installed in the correct directory. Once you've done that, launch Project Zomboid. Once you get to the Main Menu, at the bottom of the screen when you see "survival" and "sandbox" you will also find a menu item called Mods. Click on it, it will bring up a menu of mods in front of you.

There you should see a list of the mods you have installed. Double click on the mod you want to start and a green checkmark should appear next to the mod. The mod is now ready to use. Instructions for using the mod are usually contained in the readme file or information in the stream. (Translated and corrected the mistakes of the author Patrov)

Scripting tutorials

Current Mods

File Format Documentation

For developers or the curious, the new file formats are documented.

Mapping Tools

Mapping Tutorials

OUTDATED WAITING FOR NEW TUTORIALS

Java Scripting

Java scripting refers to the modding tools originally used to create item and story mods.

Lemmy101 "s Modding Guide http://www.projectzomboid.com/modtools/ModdingGuide2.rtf

Lua Tutorials

Javadoc reference to Project Zomboid codebase http://theindiestone.com/zomboidjavadocs/

Specifics

List of Item Parameters

Much of this information was supplied by forum member InnocentSam.

Parameter name Effect / Description Example
General
A type Item-type that describes the behavior of the element. Includes: Food, Weapon, Drainable, Literature, Clothing, and Normal. Food (steak)
Display name The name of the item as seen by the player. Ax (ax)
Icon The item icon that will be shown to the player. This parameter lies in ... "media / texturepacks / ui.txt" and will call any sprite with the "Item_" prefix. Molotov cocktail
Weight The weight of the item used for the weights. 0.1 (painkillers)
OtherHandRequire Requires a specified item to be held by the player in their second quick-slot before the item may be used. Lighter (molotov cocktail)
CanBarricade Whether the item may be used like the hammer to barricade doors and windows. Boolean (false or true)
Count The number of items which may ever be used in the game world. 8 (Ripped Sheets)
UseWhileEquipped Whether the item is used over time while it is equipped. Boolean (false or true)
UseDelta Numerical value associated with how quickly the item drains. 0.0009 (torch)
ReplaceOnUse Name of the item which replaces the current item after use. Pot (pot of soup)
Consumables
IsCookable Whether the item can be cooked. Boolean (false or true)
MinutesToCook How many in-game minutes the item must be in an oven for it to cook. 50 (pot of soup)
MinutesToBurn Length of time the item must be in an oven for it to be burnt. Usually double the value of "MinutesToCook". 150 (steak)
HungerChange Value applied to player "s current hunger points. Positive increases hunger. -20 (crisps)
DaysFresh How many days it takes for a food item to begin rotting. 2 (steak)
DaysTotallyRotten How many days it takes for a food item to become entirely rotten. 7 (carrots)
DangerousUncooked Whether the food item will negatively affect the player in an uncooked state. Boolean (false or true)
RequireInHandOrInventory Requires a specified item to be inside the player "s inventory before the item may be used. CanOpener (canned soup)
Alcoholic Whether the item effects the player in a similar way to Whiskey Bottle. Boolean (false or true)
UseSelf Whether the item is consumed after use. Boolean (false or true)
Weapons
MinAngle The angle that the weapon attacks, a value aprox. to 1 is going to need more accuracy with mouse than one nearer to -1. 0.88 (shotgun)
MinDamage Minimum damage the weapon will inflict. 0.7 (baseball bat)
MaxDamage Maximum damage the weapon may ever inflict. 1.0 (baseball bat)
MaxRange Maximum range the weapon is effective. 1.5 (spiked baseball bat)
MaxHitCount Maximum amount of enemies the weapon will hit at one time. 1 (hammer)
PhysicsObject Physics object used as a projectile. MolotovCocktail (molotov cocktail)
SwingAnim Name of animation which is ran when the weapon is fired / swung. Bat (baseball bat)
WeaponSprite Name of sprite, the image used to display the weapon. ax (ax)
DoorDamage Damage inflicted by the item on doors. 10 (Literature
StressChange Value applied to player "s current stress points. Positive makes the player become more stressed. -10 (newspaper)
BoredomChange Value applied to player "s current boredom points. Positive increases player" s boredom. -50 (book)
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