Ecological games for a walk in the senior group. Ecological games for younger groups of kindergarten. "flies - does not fly"

Didactic games on ecology

1. "Birds, fish, animals"
Purpose: To exercise children in the ability to name an object of a certain group of objects.
Game actions:
The leader throws the ball to the child and says the word "birds". The child who caught the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat. Similarly, a game is played with the words "animals" and "fish".

2. "Guess what's in your hand"
Purpose: To distinguish vegetables, fruits and berries by touch.
Game actions:
Children stand in a circle with their hands behind their backs. The teacher lays out dummies of vegetables, berries and fruits in the hands of the children. Children must guess. The teacher shows, for example, a pear and asks to determine who has the same item of the object (fruit, vegetable, berry).

3. "Flies, swims, runs"
Purpose: Depict the way an object moves.
Game actions:
The facilitator calls or shows the children an object of wildlife and invites the children to depict the method of movement of this object. For example, at the word "bear" children begin to imitate walking like a bear; "forty" children begin to wave their hands and so on.

4. The game "Good - bad"
Purpose: To improve the knowledge of children about the phenomena of animate and inanimate nature, animals and plants.
Game actions:
The teacher or teacher offers the children different situations, and the children make conclusions, for example: “A clear sunny day in the fall - is it good or bad?”, “All the wolves have disappeared in the forest - is it good or bad?”, “Every day it rains - is it bad or good?”, “Snowy winter - is it good or bad?”, “All the trees are green - is it good or bad?”, “A lot of flowers in our garden - is it bad or good?”, “Grandma in the village has a cow - is it good or bad?", "All the birds on earth have disappeared - is it bad or good?" etc.

5. "Who is behind whom?"
Purpose: To show children that everything in nature is interconnected.
Continue to educate children about caring for all animals.
Game actions:
The teacher invites the called child to connect with a ribbon all the animals that hunt each other. Other children also help to find the correct animal pictures. You can suggest starting the game with a plant, a frog or a mosquito.

6. "What is superfluous"
Usually this game is used to develop thinking, but it can also be used to develop visual and auditory memory, depending on how the material is presented - visually or by ear.
Purpose: development of visual and auditory memory and thinking, activation of children's vocabulary.
Equipment: cards with a set of 4 words (pictures): three words - one generalizing concept, one word - another generalizing concept.
Game progress:
The child is offered to listen (look) and remember a series of words (pictures). The time of presentation of each picture is 1 sec. After presentation, the pictures are closed or removed. Then he is asked to repeat these words (name the pictures). Next, the child is asked the question: “What do you think, which word (picture) is superfluous? Why?". Then the child is asked to remember and list the remaining three words (pictures). After that, the child is once again offered to list the entire series of words (pictures) in the order in which it was presented.
The complication of the game occurs due to an increase in the number of memorized words or pictures, as well as due to a finer differentiation of generalizing concepts (for example, tableware - tableware, kitchen, tea).
Approximate list of equipment for the game
Domestic - wild birds
Chicken, goose, turkey ram
Duck, rooster, peacock horse
Chicken, duckling, gosling pig
Birds are animals
Ostrich, penguin, dolphin stork
Dolphin, walrus, octopus penguin

7. "The fourth extra"
Target:. to develop in children a cognitive interest in the life of feathered friends, to teach them to understand the figurative meaning of riddles.
1. hare, hedgehog, fox, bumblebee;
2. wagtail, spider, starling, magpie;
3. butterfly, dragonfly, raccoon, bee;
4. grasshopper, ladybug, sparrow, cockchafer;
5. bee, dragonfly, raccoon, bee;
6. grasshopper, ladybug, sparrow, mosquito;
7. cockroach, fly, bee, cockchafer;
8. dragonfly, grasshopper, bee, ladybug;
9. frog, mosquito, beetle, butterfly;
10. dragonfly, moth, bumblebee, sparrow.

8. "Lay out a bird (animal, object) from geometric shapes"
Purpose: to continue to teach children to lay out images of animals, objects, natural phenomena, etc. d. using geometric shapes; develop creative imagination, arouse the desire to fantasize.
Equipment: cards, a set of geometric shapes.
The teacher offers to play a game, during which children come up with their own objects and images, using previously acquired knowledge and skills.

9. Find by description
Purpose: to consolidate the idea of ​​\u200b\u200bthe features of the appearance of plants, to teach children to independently describe the plant.
Game task: find a plant according to the listed signs.
Material: cards with the image of plants.
Game progress: The host calls the characteristic features of a particular plant, without naming it. Children look for his image among the cards. The winner is the one who quickly and correctly finds or names the answer.

10. Lotto "What grows where?"
Purpose: to consolidate the ability of children to classify plants according to their place of growth; develop mindfulness.
Game task: fill the playing field.
Materials: playing fields - meadow, forest, pond, swamp. Cards depicting plants growing in these ecosystems.
Game progress: Children choose playing fields. The host shuffles the cards and, taking out one at a time, names the plant. Playing children take those cards that correspond to their playing field. The one who fills the playing field the fastest wins.








Ecological games in kindergarten are very important for the formation of young children's ideas about the world around them, animate and inanimate nature. They can bring considerable joy to children if the teacher takes care of the variety of games on an environmental theme. The specificity of ecological games for preschoolers is that the material brought to the child should be not only useful and informative, but also interesting. Therefore, it is best to involve children in the active participation in the game for conducting ecological games for kids.

Environmental education games

"Knock Knock"

Rules. Only those children who are appointed by the teacher leave the circle.

Game progress. Children sit in a circle; four (the teacher agrees with them before the game) depict different animals (cat, dog, cow, horse). These children are behind the circle. "Cat" comes to the circle and knocks: "Knock-knock-knock." Children ask: “Who is there?” "Cat" answers "meow-meow-meow." “It’s a cat,” the children guess and ask: “Do you want milk?” The "cat" enters the middle of the circle and pretends to drink milk. A “dog” follows the cat to the circle, and similar questions and answers are repeated. Other animals follow. The game is repeated 2-3 times.

"Score"

Material. Potatoes, beets, onions, peas, tomatoes, cucumbers, beans, carrots, or apples, plums, pears, cherries, raspberries, currants.

Rules:

  1. Say hello to the seller and thank you for the purchase.
  2. Correctly and clearly name the vegetables and fruits that you want to buy.

Game progress. The teacher says: “Let's arrange a store. The store has a lot of different vegetables or fruits. We will appoint Cyril as the seller, and we will all be buyers. Consider what vegetables (fruits) are in our store and name them. Then he explains the rules of the game: “You and I will take turns entering the store and want to make purchases. I'll go to the store first." The teacher enters the store, greets and asks to sell potatoes. The "seller" gives potatoes (puts on the table). Then the children come in, and the teacher monitors the implementation of the rules of the game.

"What grows in the forest"

Rules:

  1. Who incorrectly said where the flower grows gives a phantom.
  2. The winner is the one who has never made a mistake.

Game progress. The teacher names the flowers, and the children must quickly say where the flowers grow. Field, forest and wild flowers should be called mixed up, for example: rose, calendula, chamomile, bluebells, snowdrops ...

Mobile ecological games

"It will be raining"

Rules:

  1. Only those children whom the teacher names come out.
  2. Sit on the chairs only after the words of the teacher "it will rain."

Game progress. The game is played on the site. Children sit on chairs arranged in two rows, back to back. The leader is selected. The first presenter - the educator - approaches the children and asks what "vegetables" or "fruits" are "lying" here (the children agree among themselves). Then he starts walking around the children and says: “In the summer it is very nice to get up early and go to the market. What is not there! How many vegetables, fruits! Eyes run wide. So I once got up early and went to the market to buy vegetables to cook borscht. First I bought potatoes, then carrots, dark red beets. And here are the heads of cabbage. Gotta take one! Nearby are bunches of green onions. I'll take it in my bag too. Well, without tomatoes, would borscht be delicious? Here are round, red, smooth tomatoes.

Children - "vegetables", which the teacher calls, get up and follow her. When the teacher has acquired all the necessary vegetables, he says: “There will be delicious borscht! We must hurry home, otherwise ... it will rain!

Having heard the "code phrase", the children run up and sit on the chairs. Whoever does not have enough space becomes the leader.

"Find yourself a mate"

Material. Flowers - dandelions, bluebells, daisies, carnations, dahlias.

Rules:

  1. After the words of the educator: “Stretch the handles - show the flowers”, stretch out your hands and take a good look at the flowers.
  2. To the words: “Look for a mate!” find a child who has the same flower.

Game progress. Each child receives a flower and hides it behind their back. When all the children have flowers, the teacher asks them to stand in a circle, then says: “Put your hands out - show the flowers.” Children hold out their hands and look at the flowers. To the words of the teacher: “Look for a mate!” children with the same colors pair up.

A similar game can be played with tree leaves.

Do not forget that the game, as a method of environmental education and a means of environmental education, is the best way to introduce a child to the world around him, to activate his vocabulary on this topic, however, it is much more intensive to compare and generalize the observed phenomena, to establish relationships between them, children learn in the process of real work on the site, as well as caring for indoor plants in kindergarten.

Tasks of the ecological game: development of skills of collective interaction; creation of situations requiring an independent decision; creation of situations in which it becomes possible to emphasize the importance of the personality of each participant; formation of skills and abilities of interaction with nature; development of reflection skills.

During the game, participants enter the "destroyed planet". In order to restore it, you need to learn the rules of interaction with nature and recreate a map of the world. When the next test is passed, the participants receive a piece of the map (puzzle) on which the rules are written. At the end of the game, a large map of the world is assembled from puzzles. The goal of the game is to overcome obstacles and collect as many puzzles as possible.

Material: plant seeds, pebbles, plant posters, colored pencils, drawing paper, a set of pictures with images of wildlife and inanimate nature, spoons, plasticine, cardboard, a picture of a forest, pictures with prohibition signs.

Stages of the ecological game:

1. Organizational and indicative.

Tasks: creating a favorable microclimate in the children's group, overcoming communication barriers, unity, coordination of actions.

2. The main part (game). Games aimed at developing identification and empathy for objects in the natural world.

Tasks: formation of ecological attitudes, skills and abilities of interaction with nature.

3. Final part.

Objective: to consolidate the acquired knowledge during the game.

1st stage of the ecological game

Participants are invited to the assembly hall, everyone becomes in a circle.

Psychogymnastics.

Exercise "Say hello to each other"(by the hand, knees, etc.).

Exercise "It's raining"(clap the palm with one finger, then two, three, four, with the palm of your hand - “it started to rain”).

Leader (V.). Today we will go on a great space journey. The goal of our expedition is the planet Earth. We've received a signal that there's been a problem. You need to explore the planet, collect available information about it, establish contact with the life form that you find there. In order not to get lost, you need to get a label of your team - a drawing or a sticker on your hand. (May be played by one or more teams.)

Captains, take envelopes with tasks and a map of the route you will follow. At each stop, after successfully completing the task, you will receive a part of the map with the rules for saving the planet Earth.

Follow traffic rules:

  • Follow the route strictly!
  • Don't run!
  • Keep quiet!
  • Help a friend!

So, go!

2nd stage of the ecological game

Stop "Meadow".

Tasks: clarify children's ideas about the diversity of plants and insects of the meadow; to cultivate respect for the native nature, the desire to preserve and protect natural resources.

The host gives the captain a letter: “Beautiful flowers grew in this meadow, they covered the ground with a continuous carpet. But one day people came. They ran, trampled grass, pulled out flowers with roots, took them away in huge bouquets. This went on for a very long time, until all the flowers were plucked, and the last blade of grass was crushed. Then all the beetles and butterflies died, the birds flew away. The meadow is almost dead. Save him!"

The host gives the task to save the meadow - to draw flowers, grass, butterflies, beetles. Children draw, then receive a part of the map with the rules:

  • Don't catch insects!
  • Do not pick flowers in nature!
  • Try to walk on the trails carefully!

Stop "Forest".

Tasks: to instill in children a culture of behavior in the forest; learn to take care of everything that grows and lives there.

AT. There is a fire in the forest! We need to save the rest of the animals! To do this, find images of animals among all the pictures and bring them to the basket on a spoon.

  • Don't burn fires!
  • Don't leave trash behind!
  • Don't catch wild animals, don't take them home!

Stop Trees.

Objective: to teach children to take care of trees.

AT. Now I will name trees and shrubs, and you choose only those that grow in our country. If they grow, clap your hands; if not, don't clap. (Apple, pear, saxaul, birch, lemon, etc.)

But, look, someone cut the bark of trees, they get sick. You can save them with magic putty. Your task is to cover the wounds on the trees with plasticine and make leaves out of it.

After completing the task, the children receive a part of the map with the rules:

  • Don't break tree branches!
  • Do not damage tree bark!
3rd stage of the ecological game

Stop "Nature and man".

Tasks: to consolidate with children the need to respect nature for the benefit of all life on Earth; to show that nature is the main source of prosperity and well-being of people, that everything in nature is interconnected.

AT. Nature has three treasures:

water, earth and air are its three foundations.

Whatever misfortune struck - they are intact -

Everything will be reborn.

S. Vikulov

So our journey around planet Earth has ended. You have completed all the tasks and learned how to save this planet. Well done!

Children assemble a map of the world from parts. The results of the game are summed up.

Ecological games for the development and formation of a correct attitude to the environment contain a plot, use roles, rules, or contain only tasks. Actions in such games can be indicated by text, which determines the sequence of the game.

The games offered by the preschool teachers will help preschoolers love their native land and the environment, both living and inanimate nature. Game exercises, manuals developed by preschool education specialists, are easy to manufacture, have one or more options for conducting.

Games and manuals for ecological development and education

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All sections | Ecology. Didactic games and environmental benefits

Electronic didactic games of an ecological nature Electronic didactic game of ecological character"When does it happen?" Target: clarify children's ideas about seasonal phenomena and changes in nature. move: The slides on the left show leaves of trees with different colors depending on the time of year, branches, cones, branches with ...

Presentation "Environmental education of preschoolers through didactic games" ecological education is one of the main aspects of moral education. After all, the upbringing of the correct attitude of the child to nature develops in him those moral norms that will later become the motive of his behavior. Nature attracts children, constantly ...

Ecology. Didactic games and environmental aids - Master class on making a manual from felt "Calendar of nature"

Publication "Master class on making manuals from felt "Calendar ..." Hello dear teachers, today I would like to show you a master class on making a nature calendar for kindergarten with my own hands. So, I needed: felt of different colors, raincoat fabric, Velcro, sewing threads, sewing needles, leaves for decoration, eyes ...

MAAM Pictures Library

Didactic games in nature for children of senior and preparatory groups Shop "Fruits, Berries" Preparation of the educator: selection of dummies or pictures depicting fruits and berries known to children. Didactic task: the ability of children to accurately describe the appearance - color, shape, taste, location of fruits and berries. Check if they understand and...

Vocabulary development in children of the first junior group through didactic games and exercises in the process of getting to know nature Mastering the vocabulary is the basis of the speech development of children, since the word is the most important unit of the language. Words denote objects and phenomena, their signs, qualities and actions with them. Preschool pedagogy considers the development of children's vocabulary as one of ...

Didactic games on environmental education for older preschoolers Didactic games on environmental education for older preschoolers. Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each object of nature, to understand that unreasonable human intervention...

Ecology. Didactic games and environmental benefits - Presentation of the didactic game on environmental education "Riddles about summer"

Didactic game for cognitive development. Direction "Environmental education" Riddles about summer "middle preschool age Purpose: Generalization and expansion of children's knowledge on the topic "Summer". Tasks: - Systematize children's knowledge about the season-summer - Consolidate knowledge about seasonal ...

Didactic game on environmental education "The fourth extra" (theme "Summer") Didactic game on cognitive development for children of the middle group Direction "Environmental education "The fourth extra" (the theme is "summer") Purpose of the game: -To consolidate the ability to find the fourth extra object and explain why it is superfluous Tasks: -to systematize children's knowledge about ...

Find a leaf. Purpose: to distinguish and name the leaves of familiar trees, remember the names of trees, develop the speech of children; educate them in attention and aesthetic feelings. Material: each child has the same bouquets of 3-4 leaves (maple, oak, ash, birch, one bouquet for ...

Ecological education of preschoolers through didactic games Ecological education of preschoolers through didactic games Everyone knows that it is the game that allows you to satisfy children's curiosity, involve the child in the active exploration of the world around him, helps him master the ways of knowing the relationships between objects and ...

Ecology games used by teachers of preschool educational institutions are aimed at clarifying, consolidating, expanding knowledge about objects and phenomena of nature, flora and fauna. In such games, leaves, fruits of ornamental trees, vegetables, fruits, etc. are used. They are used in classes on familiarization with the outside world, life safety, etc., concretize children's knowledge about the properties and quality of objects of nature.

  • Games of desktop-printed origin help to systematize knowledge about plants, inanimate phenomena, and animals.
  • Games of verbal content help to fix the properties and signs of objects of the world around.
  • Outdoor games help to consolidate knowledge about animals, imitate their habits and way of life. Such natural history games reflect the phenomena of animate and inanimate nature.
  • Creative games teach preschoolers to reflect the impressions received in the process of getting to know the world around them. Game exercises are aimed at consolidating the acquired knowledge.

Ecological games can be used in work with children of middle and senior preschool age. Ecological games contribute to the acquisition of knowledge about the objects and phenomena of nature, form the skills of careful handling of the surrounding nature.

Suggested ecology games contain interesting facts about the life of plants, including medicinal ones, and animals, questions about nature that contribute to the development of curiosity. Most environmental games are aimed at consolidating children's knowledge about various types of animals and plants, conditions, their habitat, nutritional habits, as well as developing auditory and visual attention, thinking and memory.

Through ecological games, children get acquainted with the concept of "food chain", get an idea about the food chains in the forest.

Ecology games for preschoolers

Ecological game "GREEN CARDS"

Purpose: to train children in accordance with the simplest animal food chains in nature.

Material: a set of playing cards of 36 pieces, each painted on the back in green, and on the front - illustrations of various plants and animals, which are compiled in such a way that in the end there are 18 pairs (the animal is food for it).

Course of the game: from two to six children take part in the game. Each child is given 6 cards. It is checked in advance whether there are any among them that can be paired. With the correct move of the child, the cards are postponed. The number of cards is constantly replenished to six until they run out. The winner is the one who first leaves the game or who has fewer cards left.

Ecological game "Zoological Stadium"

Purpose of the game: to consolidate children's knowledge about different types of animals, their food, habitat in nature.

Material: tablet, on which two treadmills are depicted in a circle, start, finish and nine moves; in the center of the stadium there are six sectors with illustrations of animals: one - a squirrel, two - a bee, 3 - swallows, 4 - a bear, 5 - an ant, 6 - a starling.

Separate cards show illustrations of food for these animals and their shelters (hollow, beehive, den, anthill, birdhouse, etc.). The set also includes a dice to determine the move.

Game progress: two children participate in the game. With the help of a cube, they alternately determine the sector with the task and make three moves: the first is to name the animal, the second is to determine the food for this animal, the third is to name its refuge in nature. The one who reaches the finish line first wins.

Ecological basket

Aibolit Pharmacy"

Purpose of the game: to continue to form children's ideas about medicinal plants and their use by humans, exercise in their recognition in illustrations.

Material: a flat basket with a red-green cross on one side, a set of illustrations of medicinal plants (St. John's wort, plantain, nettle, wild rose, chamomile, etc.).

Game progress: the teacher makes riddles about medicinal plants for the children. The child finds an illustration in the basket, names the plant and explains why it is called the "Green Doctor".

Similar games can be played on such topics as: "Mushrooms", Edible-inedible mushrooms, "Berries", "Meadow flowers", etc.

Ecological game "LESNIK"

Purpose: to consolidate children's knowledge about the rules of human behavior in the forest; exercise in recognizing environmental warning signs.

Material: a set of triangular environmental warning signs depicting forest objects (anthill, berries, lily of the valley, edible and inedible mushroom, cobweb, butterfly, birdhouse, bird's nest, fire, hedgehog, etc.).

Game progress: children take turns playing the role of a forester, who chooses one of the environmental signs lying upside down on the table and introduces the participants in the game to the forest objects that this sign represents; tells how to behave in the forest, being close to these objects.

Ecological game "WALK IN THE FOREST"

Purpose: to form the correct attitude towards forest dwellers, to expand children's knowledge of the rules of behavior in the forest, to exercise in recognizing warning and prohibition environmental signs.

Material: tablet with the image of a forest clearing with several paths with warning signs; a set of prohibitory environmental signs in an envelope (for example, do not pick lilies of the valley; do not trample on mushrooms, berries; do not break tree branches; do not destroy anthills; do not make fires; do not catch butterflies; do not shout; do not turn on loud music; do not destroy bird nests, etc. .; silhouettes of children that can be moved along the paths).

Game progress: a group of children who go to the forest for a walk can participate in the game. At the first stage, you should lead the children along the path, tell what is on it, put up appropriate environmental signs that help to follow the rules of behavior in the forest.

At the second stage, children travel on their own along forest paths, where various environmental signs are placed. Players must explain the rules of behavior in the forest using them. For the correct answer - a chip. The winner is the one who collects the maximum number of chips.

Ecological game "BIRDS PYRAMID"

Purpose: to continue to form in children knowledge about the simplest bird food chains in nature, to consolidate knowledge about the conditions necessary for the growth of plants and animal life.

Material:

The first option is planar: a set of cards of different colors (blue, yellow, black, red), simulating the conditions necessary for the growth of plants and animal life; sets of three cards with various illustrations of plants and birds (for example, pine - pinecone - woodpecker).

The second option is three-dimensional: a set of seven cubes, where the first-fourth cubes are of different colors, indicating the conditions necessary for the life of plants and animals; fifth - plants; the sixth is bird food; seventh - birds (for example: spruce - fir cone - crossbill; mountain ash - rowan berries - bullfinch; algae - snail - duck; oak - acorns - jay; grass - grasshopper - stork).

Game progress: by analogy with the Forest Ecological Tower. However, when drawing up a pyramid, it is necessary to pay attention to the following rules: multi-colored cubes are placed horizontally, and three cubes with illustrations of plants and animals are placed on this horizontal line vertically, one on one, in order to show food chains in nature.

"ECOLOGICAL TOWER" FOREST "

Purpose: to introduce children to the concept of "food chain" and to give an idea of ​​food chains in the forest.

The first option is planar: a set of cards with four illustrations each (for example, a forest - a plant - a herbivore - a predator);

The second option is three-dimensional: four cubes of different sizes, on each side of which there are illustrations of a forest (forest - mushroom - squirrel - marten; forest - berries - hedgehog - fox; forest - flower - bee - bear; forest - acorns - wild boar - wolf; forest - birch - Maybug - hedgehog; forest - pine cone - woodpecker - eagle owl, etc.)

Game progress: at the first stage, the children play together with the teacher, they start the game with any cube.

Educator: "This is a mushroom, where does it grow?" (In the forest.) “Which of the animals eats mushrooms in the forest?” (Squirrel.) "Does she have enemies?" (Marten.) Next, the child is invited to make a food chain from the named objects and explain his choice. Show that if you remove one of the components of the food chain (for example, a mushroom), then the whole chain breaks up.

In the second stage, children play on their own. They are invited to make their own ecological tower.

At the third stage, competition games are organized: who will quickly make a tower, in which, for example, there is a hedgehog or a wolf.

Game "Sun"

Target: continue to consolidate children's knowledge about animals and their habitat.

Material: a set of task cards and wooden clothespins of different colors.

The task card is a circle divided into 6–8 sectors. In each sector - a picture (for example: a mole, an octopus, a fish, a whale, a cow, a dog). In the center of the circle is the main symbol that defines the theme of the game (for example: a drop symbolizing water). The symbol helps children understand the task without the help of an adult.

Game progress. A drop is depicted in the center of the circle, the child must find animals for which water is a “home”, a habitat (the “Sorceress-Water” lesson block).

Didactic game "Find what to show"

Subject: Fruit.

Equipment: Arrange identical sets of vegetables and fruits on two trays. Cover one (for the teacher) with a napkin.

Game progress: The teacher shows for a short time one of the items hidden under the napkin and removes it again, then offers the children: “Find the same one on another tray and remember what it is called.” Children take turns doing the task until all the fruits and vegetables hidden under the napkin have been named.

Note. In the future, the game can be complicated by adding vegetables and fruits that are similar in shape but differ in color. For example: beets, turnips; lemon, potato; tomato, apple, etc.

Didactic game "Find what I'll call"

Subject: Fruits.

First option.

Equipment: Spread vegetables and fruits on the table so that their size and shape are clearly visible. For the game, it is better to take fruits and vegetables of the same size, but different colors (several apples), different sizes with a constant color.

Game progress. The teacher offers one of the children: "Find a small carrot and show it to everyone." Or: “Find a yellow apple, show it to the children”; "Roll the apple and tell me what shape it is." The child finds an object, shows it to the other children, tries to determine the shape. If the child finds it difficult, the teacher can name a bright distinguishing feature of this fruit or vegetable. For example: “Show me the yellow turnip.

Second option.
Vegetables and fruits are placed in vases of various shapes - spherical, oval, elongated. In this case, the shape of the vase should correspond to the shape of the object hidden in it. Children are looking for the named object. You can't look at all the vases.

Third option.
The game is equipped and played in the same way as in the first two versions. Here the task is solved - to fix the coloring of objects in the memory of preschoolers.
Fruits and vegetables are laid out (hidden) in vases of different colors in accordance with the color of the object.

Didactic game "Guess what you ate"

Subject: Fruits.

didactic task. Find out the subject with the help of one of the analyzers.

Equipment. Pick up fruits and vegetables that are different to taste. Wash them, peel them, then cut them into small pieces. On the table in the room where the children are sitting, the same objects are laid out for comparison and control.

Rules of the game. You can't look at what's put in your mouth. You have to chew with your eyes closed, and then say what it is.

Game progress. Having prepared vegetables and fruits (cut into pieces), the teacher brings them into the group room and treats one of the children, after asking him to close his eyes. Then he says: “Chew well, now tell me what you ate. Find one on the table."

After all the children have completed the task, the teacher treats all the children with fruits and vegetables.

Note. In the future, you can invite children to name the word taste sensations. The question should be asked in such a way that in cases of difficulty, children can choose an appropriate name to determine the taste: "How did it feel in your mouth?" (Sweet, sour, bitter).

Didactic game "What has changed?"

Theme: Houseplants

didactic task. Find items by similarity.

Equipment. Identical plants (3 - 4 each) are arranged on two tables.

Rules of the game. You can show a recognized plant only at the signal of the educator, after listening to its description.

Game progress. The teacher shows the plant on one of the tables, describes its characteristic features, and then invites the child to find the same on another table. (You can ask the children to find the same plants in the group room.).

The game is repeated with each of the plants on the tables.

Didactic game "Find a plant by name"

Subject: Indoor plants.

First option.

didactic task. Find a plant by word-name.

Rule. You can’t see where the plant is hidden.

Game progress. The teacher calls the indoor plant in the group room, and the children must find it. First, the teacher gives a task to all the children: “Who will quickly find a plant in our group room that I will name?” Then he asks some children to complete the task. If it is difficult for children to find the named plant in a large area of ​​​​the room among many others, the game can be played by analogy with the previous ones, that is, put the selected plants on the table. Then the search for a plant in the room will become a complicated version of the game.

Second option.
You can play a game using a toy that the teacher or one of the children will hide (see the game “Where did the nesting doll hide?”), But instead of describing the houseplant near which the toy is hidden, you can only give its name.

Didactic game "Find the same"

Subject: Indoor plants.

didactic task. Find items by similarity.

Rule. It is impossible to look at how the teacher swaps plants.

Equipment. 3-4 identical plants are placed on two tables in a certain sequence, for example, flowering geranium, ficus, fragrant geranium, asparagus.

Game progress. The teacher asks the children to consider well how the plants stand and close their eyes. At this time, he swaps the plants on the same table. And then he asks the children to rearrange the pots as they stood before, comparing their arrangement with the order of the plants on another table.

After some repetitions, the game can be played with one set of plants (without visual control).

Didactic game "Find a leaf, which I will show"

Subject: Trees.

didactic task. Find items by similarity.

Rule. Run (“fly”) on command is possible only for those who have the same stock in their hands as the teacher showed.

Game progress. During the walk, the teacher shows the children a sheet and offers to find the same one. The selected leaves are compared in shape, note how they are similar and how they differ. The teacher leaves each leaf from different trees (maple, oak, ash, etc.). Then the teacher raises, for example, a maple leaf and says: “The wind blew. The leaves flew like this. Show how they flew. Children, in whose hands maple leaves, are spinning, and at the command of the teacher they stop.

The game is repeated with different leaves.

Didactic game "Find the same leaf in the bouquet"

Subject: Trees.

didactic task. Find an item by similarity.

Rule. Raise the sheet after the teacher calls and shows it.

Equipment. Pick up the same bouquets of 3 - 4 different leaves. The game is played while walking.

Game progress. The teacher distributes bouquets to the children, the same leaves for herself. Then he shows them some leaf, for example, a maple one, and offers: “One, two, three - show such a leaf!” Children raise their hand with a new sheet of glue.

The game is repeated several times with the rest of the leaves of the bouquet.

Didactic game "Such a leaf, fly to me"

Subject: Trees.

didactic task. Find items by similarity.

Rule. You can run to the teacher only on a signal and only with the same sheet as the teacher has in his hand.

Equipment. Pick up leaves of oak, maple, mountain ash (or other trees common in the area) that are sharply different in shape.

Game progress. The teacher raises, for example, a maple leaf and says: “Whoever has the same leaf, come to me!”
Children examine the leaves received from the teacher, who have the same in their hands, run to the teacher. If the child is wrong, the teacher gives him his sheet for comparison.

Didactic game "Find a leaf"

Subject: Trees.

didactic task. Find the part of the whole.

Rule. You can search for a leaf on the ground after the words of the teacher.

Game progress. The teacher asks the children to carefully examine the leaves on a low tree. “Now try to find the same ones on the ground,” says the teacher. - One, two, three - look! Who found it, quickly come to me. Children with leaves run to the teacher.

Didactic game "Who will quickly find a birch, spruce, oak"

Subject: Trees.

didactic task. Find a tree by name.

Rule. You can run to the named tree only on the command “Run!”.

Game progress. The teacher calls a tree well known to the children, which has bright distinctive features, and asks to find it, for example: “Who will find the birch faster? One, two, three - run to the birch! Children must find a tree and run to any birch growing in the area where the game is being played.

Didactic game "Find a leaf, like on a tree"

Subject: Trees.

didactic task. Find the part of the whole.

Rule. You need to search on the ground only for the same leaves as on the tree indicated by the teacher.

Game progress. The game is played in the fall on the site. The teacher divides the group of children into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground.

The teacher says: "Let's see which team will find the right leaves faster." The kids start looking. Then the members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first wins.

Didactic game "Everyone go home!"

Subject: Trees.

Didactic game. Find the whole by its part.

Rule. You can run to your “house” only at the signal of the teacher.

Equipment. Leaves 3 - 5 trees (according to the number of children).

Game progress. The teacher distributes the leaves to the children and says: “Let's imagine that we went on a hike. Each group set up a tent under a tree. You have in your hands the leaves from the tree under which your tents are. We are walking. But suddenly it began to rain. "Everyone go home!" At this signal, children run to their tents, stand next to the tree from which the leaf is.

To check whether the task was completed correctly, the child is offered to compare his leaf with the leaves on the tree to which he ran up.

Note. The game can be played with leaves, fruits and seeds, or only seeds and fruits.

Didactic game "Find a tree by description"

Subject: Trees.

didactic task. Find an item by description.

Rule. You can search for a tree only after the teacher's story.

Game progress. The teacher describes the trees familiar to the children, choosing from them those that have subtle distinguishing features (for example, spruce and pine, mountain ash and acacia).
Children must find what the teacher is talking about.

To make it interesting for the guys to search by description, you can hide something near the tree (or on the tree) they are talking about.

Didactic game "Run to the house, which I will name"

Subject: Trees.

didactic task. Find an item by name.

Rule. You can’t stand near the same tree for a long time.

Game progress. The game is played according to the type of "Traps". One of the children is assigned as a trap, all the rest run away from him and save themselves near the tree named by the teacher, for example, near the birch. Children can run from one birch to another. The one who is caught by the trap becomes the leader.

When the game is repeated, the name of the tree ("house") is changed each time.

Didactic game "Who lives where?"

Theme: Housing

Purpose: to consolidate children's knowledge about the dwellings in nature of various species of animals (insects, amphibians, birds, animals).

Material: a tablet, on which various animals are depicted on one side, and their dwellings on the other, for example: a den, a hole, a beehive, a birdhouse, a nest. In the envelope on the back of the tablet there are arrows indicating the number of animals. Instead of arrows, you can draw labyrinths of multi-colored lines.

Game progress: Two or more children take part in the game. They alternately find the proposed animal and determine its dwelling with an arrow or with the help of a labyrinth. If the game actions are correctly performed, the child receives a chip. If the answer is incorrect, the turn passes to the next player. Whoever has the most chips by the end of the game wins.

Didactic game "Who eats what?"

Subject: Food.

Purpose: to consolidate children's knowledge about different types of animal nutrition (insects, amphibians, birds, animals) in nature.

Material: a tablet on which different types of food for various animals are placed in a circle. A moving arrow is fixed in its center; on the reverse side, cards with illustrations of the necessary animals are placed in the envelope.

Game progress: Two or more children participate in the game. Alternately, according to the riddle of the educator, the children find the corresponding picture with the image of the animal and, with the help of an arrow, indicate the type of food that it eats. For the correct answer - a chip. Whoever has the most chips at the end of the game wins.

Didactic game "Find your house"

Subject: Food.

Game progress:

Option 1. Children play one at a time. The child groups the cards with animals into colored fields depending on what they eat. After completing the task, the teacher checks the correctness of the solution and gives the player a penalty chip for each mistake. The one with the fewest wins.

Option 2. Children take turns taking one card with the image of an animal and find a house for it, based on their own knowledge about the nutritional habits of different types of animals. The winner is the one who collects more chips for the correct execution of the task.

Didactic game "What first, what then?"

Subject: Growth.

Purpose: to consolidate children's knowledge about the main stages of growth and development of living organisms (plants, animals, humans).

Material: a set of cards on which the stages of growth and development of plants or animals (peas, dandelions, strawberries,
frogs, butterflies, etc.), as well as humans (infancy, childhood, adolescence, youth, maturity, old age).

Game progress:

Option 1. The child is invited to lay out the cards in the order of growth and development of a living being (for example, a cabbage butterfly: egg - caterpillar - chrysalis - butterfly) and tell what happened first and what then.

Option 2. The teacher lays out the cards, deliberately making a mistake in their order. Children must correct it and explain the correctness of their decision.

Didactic game "Let's help the plant"

Subject: Growth.

Purpose: to consolidate children's knowledge about the conditions necessary for plant growth (water, light, heat, nutritious soil); exercise in determining the lack of certain conditions by the appearance of the plant.

Material: a set of cards depicting one of the indoor plants (for example, balsam) in good and bad condition (withered, yellowed leaves, light soil in a flowerpot, a frozen plant, etc.); four colored model cards depicting the conditions necessary for plants (yellow for light, red for warmth, blue for water, black for nutrient soil); four cards with a picture of a healthy plant and a simulation of the four conditions it needs.

Game progress:

Option 1. At the beginning of the game, children are introduced to the model cards of the conditions necessary for the growth and development of a plant. Then four cards are examined, showing the same plant in good condition, indicating the same models. Children need to explain the reason for the normal state of the plant.

Option 2. Model cards are laid out on the table in front of the child, and on the typesetting canvas, the teacher writes a story about the plant, for example: “The balsam grew in a pot on the window and rejoiced at the first spring sun. The sun's rays warmed more and more, and the water reserves in the soil became less and less. On Monday morning, the children noticed that the balsam leaves had turned yellow and drooped. What to do?" Invite the children to help the plant: select model cards depicting the conditions necessary for the plant. For the correct answer - a chip. The one who collects the most of them wins.

Didactic game "Forest - home for animals"

Theme: Natural community.

Purpose: to consolidate children's knowledge about the forest as a natural community; to form ideas about the ecological tiers (floors) of a mixed forest and the place of animals in them.

Material: planar model depicting four tiers of mixed forest: 1 - herbaceous cover, 2 - shrubs, 3 - deciduous trees, 4 - coniferous trees. On each of the tiers there are special slots for attaching animal figurines. In the envelope on the reverse side of the tablet there are figures-silhouettes of various animals: insects, amphibians, reptiles, birds, mammals.

Game progress:

Option 1. Children play one at a time, and the rest check the correctness of the task - to settle all the animals on the "floors" depending on their habitat. Whoever makes the fewest mistakes wins.

Option 2. Animal silhouettes are laid out on the table with the reverse side up. Children take turns taking one silhouette at a time, name the animal and determine its place in the forest. In this case, the child must explain the correctness of his own choice. For the correct answer - a chip. If the task is completed incorrectly, then the figurine-silhouette of the animal is placed on the table and the action is repeated by another child.

Didactic game "Ecological pyramid "Birds"

Subject: Birds.

Purpose: to form knowledge about the simplest bird food chains in nature; to consolidate knowledge about the conditions necessary for the growth of plants and animal life.

Material:

1 option, planar: a set of cards of different colors (yellow, blue, red, black), displaying the conditions necessary for the growth of plants and animal life; sets of three cards with various illustrations of plants and birds, for example: pine - pinecone - woodpecker.

Option 2, volumetric: sets of seven cubes, where four cubes are of different colors, based on the conditions necessary for the life of plants and animals; the fifth shows plants; on the sixth - bird food; seventh - birds. For example: mountain ash - rowan berries - bullfinch; spruce - fir cone - crossbill; oak - acorns - jay; algae - snail - duck; grass - grasshopper - stork.

Game progress: Similar to the previous games. However, when drawing up a pyramid, it is necessary to pay attention to the following rules: multi-colored cubes are placed horizontally, and three cubes with illustrations of plants and animals are placed vertically on this horizontal line, one on one, to show the food chains in nature.

Didactic game "Walking in the forest"

Topic: Behavior in the forest.

Purpose: to form the right attitude towards forest dwellers; to expand children's knowledge about the rules of behavior in the forest; exercise in recognizing warning and prohibition environmental signs.

Material: tablet with the image of a forest clearing with several paths with warning signs; silhouettes of children that can be moved along the paths; a set of prohibition environmental signs in an envelope (“Do not pick lilies of the valley”; “Do not trample on mushrooms, berries”; “Do not break tree branches”; “Do not destroy anthills”; “Do not make fires”; “Do not catch butterflies”; “Do not shout” ; “Do not turn on loud music”; “Do not destroy bird nests”, etc.).

Game progress:

The game can be played by a group of children who go to the "forest" for a walk. At the first stage, the children should be led along the “path”, tell what is on it, put up appropriate environmental signs that help to follow the rules of behavior in the forest.

At the second stage, children travel on their own along the "forest paths", where various environmental signs are placed. The guys should explain the rules of behavior in the forest using them. For the correct answer - a chip. The winner is the one who collects the maximum number of chips.

Didactic game " Food chains in nature "

Purpose: to form children's ideas about food chains and the place in them of different species of animals.

Material:

Option 1: pictures cut into two parts, when compiled, a food chain is formed: an animal and the food it eats, both vegetable and animal.

Option 2: pictures cut into three parts, the food chain includes a plant, a herbivore or omnivore, a predator.

Game progress:

At the first stage cut pictures are presented in such a way that each has its own specific undercut, which differs from the others. According to it, children find parts of the corresponding picture, compose them correctly, get acquainted with the food chain, determine the place of the animal in it, for example: mushroom - squirrel - marten.

At the second stage cut pictures can have the same sub cuts. When compiling such pictures, children show greater independence in determining the place of the animal in the food chain.

Didactic game "Seasons"

Theme: Natural community.

Purpose: to form ideas about the models of the seasons in accordance with the length of daylight hours; show the relationship between daylight hours and phenomena occurring in nature in different seasons.

Material: four plates of different colors corresponding to the seasons (white, red, green, yellow), which show models of the length of daylight hours for each season; pockets for illustrations of natural phenomena characteristic of this season.

Game progress:

Children examine the tablets, determine the season of each in accordance with the color and trajectory of the sun in the sky: in summer - the largest trajectory, in winter - a small one; autumn and spring - equinox. Having determined the season, the children should put illustrations of the natural phenomena of this season into pockets and talk about them.

Didactic game "Ecological Chamomile"

Theme: Natural community.

Purpose: to consolidate children's ideas about characteristic phenomena in animate and inanimate nature in different seasons, their relationship and interdependence.

Material: four circles (centers of chamomile) of different colors (white, green, yellow, red) in accordance with the models of the seasons and a set of petals depicting various phenomena in living and inanimate nature at each season, for example: boats float in a stream in spring, lily of the valley blossomed, birds make nests, etc.

Game progress:

Four children are playing, each needs to collect chamomile petals of the corresponding season and talk about characteristic phenomena both in inanimate and animate nature.

Didactic game "Enchanted letter"

Subject: Fruits and vegetables.

Purpose: to consolidate children's ideas about the characteristic features of vegetables and fruits, their role in maintaining human health; introduce modeling as a way of forming a generalized idea of ​​vegetables and fruits.

Material: five tablets with models of the characteristic features of vegetables and fruits (color, shape, size, method of eating, place of growth); a set of subject-schematic drawings for the nastiness of vegetables and fruits.

Game progress:

Children consider subject-schematic models that reveal the characteristic features of vegetables and fruits.

Option 1. Based on the model samples of the characteristic features of vegetables and fruits, children solve the riddles-drawings of Dr. Aibolit to help him determine which vegetables and fruits are good for human health.

Option 2. Based on model samples, one child makes a riddle-description of a certain vegetable or fruit, the rest of the children guess and tell what role they play in maintaining human health.

Didactic game "FLOWER-SEMITSVETIK"

Theme: Natural Community

Goal: develop thinking; educate positive moral qualities of the individual; to form the communication skills of children with native adults; update joint needs; develop a sense of mutual empathy.

Game progress:

Each family team receives a seven-color flower. The participants in the game think of seven wishes (parents help to write down the wishes of preschoolers): three wishes are conceived by a child for parents, three - by an adult for a child, one wish will be joint.

Parents and children exchange petals and select desire petals that are really pleasing to them. The team that has the most desired petals, where the alleged desires matched the real ones, wins.

Didactic game "TALK WITH THE FOREST"

Purpose: to develop the creative imagination of children, to enrich speech with definitions; learn to relax.

Game progress:

An extraordinary journey awaits you. We will be transported mentally into the forest. (Children close their eyes, leaning on the backs of chairs, relaxed hands lie on their knees.) Around you in the forest are a variety of flowers, shrubs, trees, herbs.

Stretch your right hand forward and “touch” the tree trunk: what is it like? Now raise your hand and touch the foliage: what is it? Put your hands down and run over the blades of grass: what are they? Smell the flowers, draw in the air with full breasts and keep this freshness in yourself!

Expose your face to the fresh breeze. Listen to the forest sounds - what did you hear?

The children listen silently. Each child in the ear calls the teacher the sound or rustle presented to him.

Didactic game "WHAT FRUITS, ON WHICH TREE GROW"

Purpose: to activate the names of plants and their fruits in the speech of children; exercise in the practical assimilation of the constructions of the prepositional case and the agreement of nouns with the verb and adjective in gender, number, case.

Task 1. Recognize the plant by its fruits and complete the sentence.

Acorns grow on ... (oak).
Apples grow on ... (apple tree).
Cones grow on ... (spruce and pine).
Clusters of rowan grow on ... (rowan).
Nuts grow on ... (hazel).

Task 2. Remember the name of the fruits of plants and complete the sentence.

A lot has ripened on the oak ... (acorns).
Children took ripe apple trees ... (apples).
The tops of the fir trees were bent under the weight of many ... (cones).
On the scattered mountain ash, bright lights burned ... (clusters of berries).

Task 3. Draw a line from a plant to its fruits and make a sentence (carried out with subject pictures).

  • acorn bump bunches of berries
  • hazel apple oak
  • walnut apple tree

Task 4. The same with pictures of plants and their leaves.

Didactic game "GNOMES IN THE FOREST"

Purpose: by means of pantomime to depict characteristic movements in a certain situation, focusing only on the words of the teacher and their own ideas.

Game progress:

The teacher invites the children to put on the caps of the gnomes: “Today we will get to know the little magical men - the gnomes, and we will play with them!”

Gnomes live in the forest. Trees grow densely all around, all with thorny branches. The gnomes make their way with difficulty through the thicket, lift the branches, push them apart with great effort. Appeared in the forest in the light: the trees grow thinner and farther apart (the gnomes look around, choose their own way).

Now the gnomes easily slip between the trees (they are flexible, dexterous): where they will pass sideways, where with their backs ... But you have to bend down and crawl under the deck. Somewhere you have to tiptoe along a narrow path.

The gnomes went out into the clearing, and there the mouse was sleeping. The dwarfs quietly step over it, carefully so as not to step on it. Then they saw a bunny - and let's jump with it! Suddenly a gray wolf jumped out from behind the bushes and roared!

The gnomes rushed to hide under the bushes (under the tables) and sit there quietly!

The wolf went on his way, and the gnomes went home: tiptoe along a narrow path; now you have to bend over and crawl under the deck; where they will pass sideways, where the back is. The house is already close: the gnomes are trudging through the thicket with difficulty, lifting the branches, pushing them apart with great effort.

Oh, tired! You need to rest on your chairs! (Children sit down.)

Didactic game "FLOWERS - DOES NOT FLOWER"

Purpose: to develop auditory attention, endurance in children.

Rule: raise your hands only if a flowering object (plant, flower) is named.

Game progress: Children sit in a semicircle and put their hands on their knees.

Educator: I will name the objects, and ask: does it bloom? For example: “Does the apple tree bloom?”, “Poppy blooms?” etc.

If this is indeed the case, then the children should raise their hands up.

If I name a non-flowering object (tree, pine, house, etc.), then my hands should not be raised.

You need to be careful, as I will raise my hands both correctly and incorrectly. Whoever makes a mistake will pay a chip.

The teacher starts the game:
"Rose in bloom?" - and raises his hands.

Children answer: "Blossoms!" and also raise their hands.
"Pine blossoms?" - and raises his hands, and the children should be silent.

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