Voskobovich's gaming technologies in kindergarten. Development of children using gaming technology V.V. Voskobovich "Fairytale labyrinths of the game." Games to teach reading

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Presentation on the topic: “USE OF THE DEVELOPMENTAL GAME SQUARE BY V. V. VOSKOBOVICH” Barsukova O.V. teacher of MBDOU "Kindergarten No. 51 "Teremok" Engels

Everyone knows that for children, and especially for preschool children, the best form of learning is learning through play. It is very important to provide the child with as many opportunities as possible for independent observation and exploration of the world around him, using a wide variety of educational games for children. Games are very important for the formation and development of a child’s personality, since they are not only tools for his self-expression, but also a way of understanding the world around him and adapting to it. The value of educational children's games is that they quickly and effectively allow you to achieve the desired results without tiring the child.

Educational games are integrations of psychological and pedagogical technologies that stimulate the development of the cognitive sphere and the development of certain skills and abilities. It is very important that with such a variety of tasks assigned to educational games, they remain interesting, original, provide the child with the opportunity for creativity, and do not lose their attractiveness from game to game. And now, among the variety of creative approaches and games familiar to us from pedagogical didactics, a very special, original, creative, very kind group of games appeared - Voskobovich’s Educational Games.

The basic principles at the heart of these games - interest - cognition - creativity - become as effective as possible, since the game speaks directly to the child in the kind, cheerful and sad language of a fairy tale, a funny character or an invitation to adventure.

Goals of classes with Voskobovich’s gaming materials: Development of the child’s cognitive interest and research activity. Development of observation, imagination, memory, attention, thinking and creativity. Harmonious development of children's emotional, figurative and logical beginnings. Formation of basic ideas about the surrounding world, mathematical concepts, sound-letter phenomena. Development of fine motor skills.

Voskobovich's games have replenished the math corner in the group

Voskobovich Square (Game Square) or “Maple Leaf”, “Scarf”, “Eternal Origami” - these are 32 rigid triangles glued to a flexible base on both sides. The square is easily transformed, allowing you to design planar and volumetric figures. Children master the design algorithm, find geometric shapes hidden in the “house”, and come up with their own object silhouettes.

Familiar with the square “Inspection of the square” - trace with your finger, walk along the sides of the square, find the corners, go down the triangles from top to bottom, climb to the top, place the square in different directions color the sides, fold a corner, etc.; “Let's play hide and seek” - find the hidden squares of smaller size, the smallest ones, circle them with your finger; “Fold the square” - in half in different ways. What shapes do you recognize? Fold the square to make a large, small triangle, rectangle, square; “Travel in a square” - walk along diagonal roads, get to know the center, travel from the center to the corners along different paths.

Getting to know the circuits

It is important to explain to children the correct algorithm for folding two basic shapes: a triangle and a rectangle, and then a “hedgehog” and a “mouse”, on the basis of which other shapes are obtained.

The square allows you to play, develop attention, memory, spatial imagination and fine motor skills, and also introduces the basics of geometry, spatial coordination, volume, is a counting material, the basis for modeling, creativity, which has no age restrictions.

Aircraft…

What you should pay attention to when teaching a child using Voskobovich’s games: 1. Before offering the game to your child, read the methodological recommendations and the game itself. 2.Children mostly work with their hands and speak little. During classes, ask your child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy tale task or come up with his own plot. 3. When playing with play materials, the child is most often in the same sitting position. It is necessary to take into account the age characteristics of children and promptly distract those who are playing too much from the game. 4. Playing with Voskobovich’s manuals requires perseverance, and not every child likes or is able to do this.

Voskobovich's games are distinguished by their multi-stage nature, the ability to solve problems in several stages with their complication. For example, the games “Geokont” and “Voskobovich Square” are interesting for children aged three, seven, and older. It should also be noted that each game has multiple goals. The child remembers colors and develops fine motor skills. Another advantage of Voskobovich's games is their unlimited creative potential. From the same elements you can create different shapes: animals, butterflies, ships, etc. The studies have shown that the technique is one of the most effective and progressive techniques today.

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DEVELOPMENT OF INTELLECTUAL ABILITIES BY MEANS OF GAME TECHNOLOGY V.V. VOSKOBOVICH IN JOINT AND INDEPENDENT ACTIVITIES OF SENIOR PRESCHOOL CHILDREN. Barsukova O.V. teacher of MBDOU "Kindergarten No. 51" EMR of the Saratov region

I see the main task in my work on the development of intellectual development through educational games... to maintain interest in learning, to apply the acquired knowledge, skills and abilities, to believe in oneself

In our preschool institution, a playful developmental environment has been created using the technology of V.V. Voskobovich, which successfully allows you to diversify joint activities with children.

Purple Forest is a sensorimotor corner with adventures of funny characters, entertaining questions, problematic tasks, exercises for modeling and transforming objects.

The technology of educational games is implemented by us both in joint and independent activities of children. In them, on the one hand, the child imitates an adult, on the other, he shows his imagination and personal creativity.

The unique guide “Carpet” helps to introduce children to spatial and quantitative relationships and facilitates the construction of geometric contours. During the game, the carpet plotter turns into a magical carpet clearing in the Violet Forest, where various miracles happen.

Using "Funny Numbers" children easily master quantitative and ordinal counting, and subsequently come up with mathematical problems themselves.

The “Colored Squares” manual helps introduce children to spatial and quantitative relationships and provides enormous scope for creative activity for both children and teachers and is suitable for individual and group lessons.

The "Plush-Plush" boat helps us develop simple mathematical skills. While playing with a boat, children develop fine motor skills, attention and visual perception.

With the game “Miracle Flower”, children are always excited to go on a journey with baby Geo, where they unravel all the mathematical secrets.

Using the miracle constructor, children enjoy bringing to life the most fantastic images.

While playing the game “Turtle,” children consolidate their acquired knowledge by performing comparison, classification, and pattern tests, and improve their modeling skills. Stimulation of independent speech activity.

With the "Game Square" children master the design algorithm, find hidden geometric shapes, and come up with their own object silhouettes.

With the help of the Igrovisor manual, it is very convenient for children to perform graphic dictations, tests, master the spatial arrangement of objects, and finally explore the paths of mysterious labyrinths.

Exciting game "Cord-entertainer". On the playing field, using multi-colored cords, the child “embroiders” various versions of the images. The game is aimed at developing children's ability to navigate in space, improving intelligence and fine motor skills, and developing and clarifying mathematical concepts.

The “Geokont” construction game allows us to reinforce colors, sizes, and also develop children’s modeling and design skills, and develop fine motor skills.

Calendar-long-term planning of educational games by V. Voskobovich for children 5-6 years old, group No. 4

Thus, educational games V.V. Voskobovich create favorable conditions for the development of the child’s intellectual and creative potential. Children play because they enjoy the process of playing. And due to the fact that educational play is an active and meaningful activity for the child, in which he willingly and voluntarily participates, the new experience acquired in it becomes his personal experience and property.

THANK YOU FOR YOUR ATTENTION…


Preschool childhood is the most important stage in human development, a sensitive period for the development of many mental processes. It is in preschool age that the work of all analyzers is improved, the development and differentiation of individual areas of the cerebral cortex, and the establishment of connections between them. This creates favorable conditions for the child to begin developing attention, memory, mental operations, imagination, and speech.

The results of studies by psychologists such as R. Zayonts, V.N. Druzhinin show that the level of intellectual and creative development of a preschooler, achieved by him by the age of six or seven, significantly depends on how well thought out and correct the child’s education was in the family and in kindergarten , to what extent the nature of the activities corresponded to the age-related psychological characteristics of the child and the type of leading activity.

The full development of intellectual abilities is important for preschool children who will be going to school in the near future. The degree of readiness of a child for school can be determined not only by the fact that the future student will be able to read, count, and know numbers. Undoubtedly, this is also of great importance, but preparation for school also consists of intellectual readiness, which presupposes that children of seven years have developed cognitive processes and the formation of voluntary mental operations.

It is no coincidence that so much attention is paid to the development of intelligence in preschool children.

The means for developing children's mental activity are varied. Analysis of life situations carried out together with the child, his experimentation with objects and objects of nature, various games and much more contribute to the development in children of flexibility of thinking, the ability to create an image and operate with it, reason, identify contradictions, agree with someone’s opinion or defend their own .

Effective development of children's intellectual abilities is one of the most pressing problems of our time. Preschoolers with developed intelligence remember material faster, are more confident in their abilities, adapt more easily to a new environment, and are better prepared for school.

The comprehensive development of preschool children is carried out on the basis of play activities, during which children develop imagination and the symbolic function of consciousness, gain experience in communicating with peers, and comprehend moral values ​​and rules of behavior in society.

Thanks to the use of didactic or educational games, the learning process for preschoolers occurs in an accessible and attractive form, and favorable conditions are created for the development of the child’s intellectual potential.

The process of modernization of the entire education system places high demands on the organization of preschool education, intensifies the search for new, more effective psychological and pedagogical approaches to the process of education of preschool children.

There is a need to use modern pedagogical technologies of education, in the light of a new perception of the realities of today.

One of these technologies is the technology for intensive development of the intellectual abilities of children of preschool and primary school age “Fairytale labyrinths games” by Voskobovich.

The main principle of pedagogical technology is the development of children through play, with the help of which almost the entire development process of a preschool child is built. According to the author: “This is not just a game, this is a cognitive activity.”

The features of educational games by V.V. Voskobovich are:

1. The connection between figurative perception (through an image and a fairy-tale plot) with logical perception (through a symbol and a solution algorithm).

2. A system of ever-increasingly complex developmental questions and cognitive tasks for each

3. Implementation of the principle of consistency.

One of the main tasks of gaming technology is the harmonious, balanced development of children’s emotional, imaginative and logical principles, as well as:

Development of a child’s cognitive interest, desire and need to learn new things.

Development of observation skills, study of phenomena and objects of the surrounding reality.

Development of imagination, creative thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).

Formation of basic concepts (mathematical, about the world around us, speech skills).

The basic principles underlying these games - interest, knowledge, creativity - become as effective as possible, since the game speaks directly to the child with the kind, original, cheerful or sad language of a fairy tale, intrigue, funny character or invitation to adventure.

Using Voskobovich's games in a system of constant and gradual complication allows one to achieve certain positive results. Games are offered depending on the age characteristics of the children.

We divided our work with the technology of V.V. Voskobovich “Fairytale Mazes of the Game” into three stages.

Stage 1 – middle group. At this stage, children, with the help of survey activities, became familiar with color, shape, and acquired some ideas. At this age, children mastered games such as “Two-Color Square”, “Igrovisor”, “Larchik”, “Cord-entertainer”, “Plush-Plush Boat”

Games were introduced into the group one by one, they said the name of the game, but did not explain how to play it, giving the children the opportunity to come up with the rules of the game themselves and use their creative imagination.

So, for example, when children were introduced to the game “Two-Color Square,” they had the opportunity to examine the game and try it by touch. During independent play activities with a square, children received figures of the same color and noted that a small figure was obtained from a large square. By the end of the year, children easily constructed simple geometric shapes, elementary contours of object forms, and created images of objects according to their own ideas.

Stage 2 – senior group. At this stage, children learn to remember concepts and symbols with the help of images. In the senior group, in addition to the games that were used in the middle group, the children became acquainted with “Transparent Square”, “Transparent Numbers”, “Geovisor”, “Igrovisor”, “Snake”, “Four-color square”, etc. At this stage, children get acquainted with basic techniques, acquire design skills, try to perform tasks that require intellectual effort, volitional effort and concentration. Improving gaming skills occurs in independent and joint creative activities with children and the teacher. This set of games promotes the development of processes such as memory, attention, logical and creative thinking, imagination and speech. During games, children practice the ability to act in a coordinated manner, follow the order of actions, show restraint and readiness to cooperate. The use of Voskobovich's games helped to effectively solve educational, developmental and educational problems in the formation of elementary mathematical concepts. Children, performing game actions, determine the properties of objects, analyze their structure, measure length with different standards, compare quantities based on measurements, and perform graphic dictations.

Stage 3 - school preparatory group (planned). And at this stage, children will become familiar with patterns, principles of interaction (increase, addition, transformation), plan their actions. More attention will be paid to the development of creativity and independence. Children will have the opportunity to invent game tasks and exercises, invent and construct object forms, and draw up diagrams for them. This type of activity is extremely important for the development of a child, since in independent games skills are trained, skill and intelligence are improved, and most importantly, an unlimited opportunity to invent and create is revealed.

At all stages of working with Voskobovich’s games, it is necessary to create a creative atmosphere: encourage and support children’s initiative, consider any suggestions from children. It is very important to interest children in these games, because if the child likes the game and serves as a material for creativity, then the child will play with pleasure, and accordingly increase his level of development.

At the moment, in our group we are working with new equipment using the technology of V.V. Voskobovich - “Purple Forest”. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, designs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Voskobovich's educational game technology "Fairytale labyrinths of games" makes the entire educational process educational and interesting, removes motivational problems, generates interest in acquired knowledge, skills, and abilities, and therefore helps in realizing the main goal of the educational activity of any teacher - creating conditions for full development pupil.

And now we bring to your attention video fragments of activities with Voskobovich’s games.

GEOCONT

Children's people call Geokont a "plate with nails" or "multi-colored cobwebs." This is convenient for introducing children to the color scheme.

It is easier for a child to understand visually what a point or line is - straight or closed, what a right, acute or obtuse angle is, what a segment is, etc. With such a game visual aid, the child can easily recognize and assimilate various geometric shapes - triangle, rectangle, trapezoid. But with the help of Voskobovich’s rubber bands, you can arrange other, very different games. For example, transform geometric shapes into each other by moving rubber bands over nails, or completing a symmetrical half of a shape, or turning a shape over as a mirror.

From rubber bands you can create not only geometric shapes, but also a wide variety of patterns.

"Voskobovich Square" or "Game Square"

It comes in 2 colors (for children from 2 to 5 years old) and 4 colors (for children from 3 to 7 years old). This magic square can be turned into anything you want - into a house, a boat or candy. Anything a smart kid wants to do: a bat, an envelope, a semaphore, a mouse, a hedgehog, a star, a shoe, a boat, a fish, an airplane, a bird, a crane, a turtle... Playing with the “Voskobovich Square”, a kindergarten teacher can give tasks on training attention, logic or intelligence.

Introducing your child to numbers with the help of this unusual tool will give him real pleasure. Your passion for mathematics will turn into an exciting game. Voskobovich's "Magic Eight" will help develop a child's memory, attention, imagination, fine motor skills, spatial and logical thinking, the ability to count, compose numbers and figurative figures.

Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, and fine motor skills. them:

Splash-Splash Boat - a game to develop mathematical abilities

This multi-deck boat will keep kids busy for a long time. Please note that the decks are lined up according to the colors of the rainbow. The child must attach the flags correctly. You can complicate the task by asking your child to line up the deck according to the colors of the rainbow in a diagonal or horizontal direction.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Make it yourself using a board...

Most modern toys are disposable and useless; a child quickly gets bored with them and turns out to be a waste of money. It's just Voskobovich's game! Created by a loving father for his own children, they are multifunctional, interesting to children of almost all ages, and allow them to create and imagine. Voskobovich's method is extremely popular both among teachers of children's development institutions and among ordinary parents who are not indifferent to the development of children.

Of course, this does not mean that you can just buy games and wait for the baby to begin to develop before your eyes. For them to “work” you need to know their features and follow the author’s recommendations.

A few words about Voskobovich

Vyacheslav Vadimovich is a physicist by education. He was forced to plunge into pedagogy by vital necessity and love for his own children. He raised them during the difficult times of “perestroika,” when he couldn’t afford to buy high-quality educational toys, and there was still no assortment. Realizing that he had two options - to let the children’s development take its course or to create something himself, he chose the second option. And, inspired by the works of Zaitsev and Nikitin, Vyacheslav Vadimovich developed his own set of games, which can provide not only leisure for children, but also their full development.

Three pillars of gaming technology

Today, Voskobovich’s method includes about 50 games. Each of them is a universal creative tool that makes a child's learning fun and relaxed. This is achieved thanks to the fairy-tale orientation of all games, in which the main characters help children remember numbers, shapes and letters.

In addition, the games are quite multifunctional and aimed at the comprehensive development of the individual. They make it easy to learn reading and counting, while at the same time promoting the development of logic, thinking, memory, and training fine motor skills.

Much attention is paid to Voskobovich’s technology and the development of the child’s creative abilities. Performing unusual tasks forces him to use his imagination and be creative.

Thus, all games are developed on three important principles: interest - cognition - creativity.

What is the secret of the popularity of games?

When creating his games, Voskobovich was primarily guided by the interests of the child himself, and only then solved educational problems.

From fairy tale to fairy tale

Knowing how much children love fairy tales, he used them in special teaching aids. Reading them with their parents, the children plunge into the extraordinary adventures of their favorite characters.

Familiarize:

To cope with evil, children need to perform various interesting tasks. So, unnoticed by the children, the games turn into learning, where the properties of geometric shapes are studied with the Unmelting Ice Pieces and the rubber webs of the Yuk Spider, and fractions are comprehended with the Miracle Flower and Baby Geo.

Age is not a barrier

Such games will captivate even adults, although they are designed for children from 2 to 7 years old. Depending on age, the task simply becomes more complicated and the number of actions to solve it increases. The same game will be beneficial for several years.

Structural elements

The materials used for construction are not entirely traditional for games: dynamic elastic in “Geokont”, plastic elements glued to fabric in “Kvadrat”.

Imagery and versatility

The game is intriguing and captivating for little ones. To achieve results and get emotional satisfaction, he has to think, imagine, analyze, and select solutions. And the adult, not as a leader, but as an equal partner, participates in the game, directing learning in the right direction. The simplicity and originality of the exercises allows you to use Voskobovich’s technology at home, in classes in kindergarten, and in a development group.

This is surprising, but the method has no downsides or negative reviews. Many preschool institutions have tried it, and there is hardly a child who has not been captivated by it and has not benefited from it.

About the most famous

All Voskobovich’s games can be divided into several types:

  • developing logical and mathematical abilities (“Geokont-constructor”, “Voskobovich Square”, the boat “Plyukh-Plyukh”, “Digital Circus”, etc.);
  • teaching reading (“Voskobovich’s Teremki”, “Reader on Balls”, “Snowman”, “Letter Constructor”).

"Geocont"

It is a plywood board on which a coordinate grid is depicted and 33 plastic nails are nailed. The game also comes with “webs” - multi-colored rubber bands and an illustrated manual with multi-level tasks and extraordinary journeys of the heroes.

This game is an excellent tool for training fine motor skills, and also helps to remember colors, shapes, develops the ability to model, navigate a coordinate system, compare diagrams, and teaches you to think outside the box.

It’s easy to make with your own hands using any board and push pins.

It is also called the “Game Square”, “Maple Leaf”, “Eternal Origami”. This is a flexible field on which 32 plastic triangles are glued in two or four colors (depending on the difficulty of the game).

The unique design allows you to transform a square into a huge number of flat and three-dimensional shapes with different patterns. Two-year-olds can easily assemble a house or a hedgehog, while older children work according to the schemes suggested in the application or invent their own images.

Together with mother Trapezium and a whole family of geometric figures, the child learns to design, model, think abstractly and navigate in space.

The ship "Plush-Plush"

Made in the form of a model of a five-masted ship, “Plyukh-Plyukh” will appeal to children aged 2 years. Instead of sails, it has colored flags that can be strung on wooden yards. This alternative to the pyramid will teach you to count, distinguish colors, and deal with fine motor skills.

He also has a brother “Splash-Splash” - the idea is the same, only in this case the boat is glued to the carpet and the sails are with Velcro.

"Chamomile"

For kids 2-3 years old it will be an excellent lacing trainer, and for older children it will help them form words. By the way, you can come up with up to 200 of them! This is such a simple but entertaining game.

"Letter constructor"

It is one of the best tools for successfully memorizing letters. Consists of a plywood base and rubber bands that hold the elements of the letters. A fun way to take a fresh look at learning the alphabet.

"Teremki"

Another great simulator for learning to read. The set includes cubes representing vowels and blocks with consonants. To get a syllable, you need to place a vowel in the tower. And if you connect the towers, you can form a word.

To memorize letters faster, Vadim Vyacheslavovich created each one with its own unique image. For example, vowels are indicated by fairy-tale characters - jesters.

Learning to read occurs in three stages: memorizing letters - adding syllables - composing words.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Together with your child, come up with new adventures for heroes, and let development bring you only joy.

Our task as teachers interacting with young children is to create conditions for the formation and development of the child, while maintaining health and natural development mechanisms, and to take care of the child’s personality.

The most natural way to penetrate into childhood to understand it and influence it is through play. The teacher’s choice of technologies and techniques is a decisive factor in this regard, since the educator always needs to be prepared to change the methods of interaction with students depending on the requirements of reality.
The search for effective ways to interact with a child led us to technology V.V. Voskobovich "Fairytale labyrinths of the game."
Ekaterina Aleksandrovna Kirilyuk, a preschool teacher in the middle group, was inspired by this idea. She studied at the author’s courses “Fairytale labyrinths of the game - a game technology for the intellectual and creative development of preschool children by V.V. Voskobovich”, received a certificate “Fairy tale labyrinths of the game - a game technology of the intellectual and creative development of preschool children by V.V. Voskobovich”, created a team like-minded parents and colleagues and began to create an appropriate gaming environment in the group.

Today we already have experience in using elements of V.V. technology. Voskobovich to implement the objectives of the preschool education curriculum and we can say that this form of interaction between an adult and a child in play creates the maximum possible conditions for maintaining, strengthening and developing the psychological, emotional, intellectual, personal and physical health of not only the child, but also the adult.

We invite you to get to know her in more detail.

Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of preschoolers. During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby.
The first games by V.V. Voskobovich appeared in the early 90s. More than 40 game aids have now been developed. The advantage of these educational games is the wide age range of game participants and their versatility. Children of three and seven years old, and sometimes even high school students, can play the same game. This is possible because simple physical manipulation is accompanied by a system of ever-increasingly complex developmental questions and cognitive tasks.
Games can be used to solve a large number of educational problems. Unbeknownst to yourself, the baby masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of different game tasks and exercises have been developed, aimed at solving one educational problem. This variability is determined by the design of the game and the combination of materials from which it is made.
Educational games give both children and adults the opportunity to invent and implement their plans into reality. The combination of variability and creativity makes games interesting for a child for a long period of time, turning the gaming process into “long-lasting delight.”
Goals and objectives of gaming technology by V.V. Voskobovich:
1. Development of a child’s cognitive interest, desire and need to learn new things.
2. Development of observation, research approach to phenomena and objects of the surrounding reality.
3. Development of imagination, creativity, thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).
4. Harmonious, balanced development of emotional, figurative and logical beginnings in children.
5. Formation of basic ideas (about the world around us, mathematical ones), and speech skills.
6. Development of fine motor skills and all mental processes.

Let's take a closer look at the games of Vyacheslav Vadimovich Voskobovich.
A clear idea of ​​how these general provisions manifest themselves in practice can be obtained by familiarizing yourself with at least the two most famous games - "Geokont" and "Voskobovich Square".
Geokont- People call this game “a board with nails.” But for the guys, this is not just a board, but a fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale), in which plastic nails attached to plywood (the playing field) are called “silver ". A coordinate grid is applied to the Geokont playing field. “Spider webs” (multi-colored rubber bands) are pulled onto “silver” nails, and the contours of geometric shapes and object silhouettes are obtained. Children create them following the example of an adult or according to their own ideas, and older children - according to a sample diagram and verbal model.
Voskobovich square ("Game square").
This game has many “folk” names - “Maple Leaf”, “Klondike”, “Eternal Origami”. All this is essentially true.
The "game square" consists of 32 rigid triangles glued to a flexible base on both sides. Thanks to this design, the square can be easily transformed, allowing you to design both planar and volumetric figures. In the fairy tale "The Mystery of the Raven Meter" the square comes to life and turns into images: a house, a mouse, a hedgehog, a shoe, an airplane and a kitten. Two-year-old children, with the help of an adult, put together a house with a red or green roof and a piece of candy. Older children master the design algorithm, find geometric shapes hidden in the “house,” and come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross cut gives unusual three-dimensional shapes. It is possible to manipulate its elements - a kind of finger theater. Games with the "Voskobovich Square" develop fine motor skills of the hands, spatial thinking, sensory abilities, thought processes, and design skills.

An indispensable condition for the development of children's intelligence is an enriched subject-spatial environment; this technique pays great attention to this issue.
Purple Forest is a methodological, developmental environment in the form of fairy tales. Tales of the Violet Forest contain stories with wonderful transformations, adventures of funny characters and at the same time entertaining questions, problematic tasks, exercises in modeling and transforming objects. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, designs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Enriching the educational environment of the younger group of kindergarten with Voskobovich’s games leads to the solution of several problems in organizing the teacher’s activities:
1. The subject space of the group room is enriched, while it becomes developing;
2. The process of motivating students is optimized in the process of organizing direct educational activities for children, both independently and together with the teacher;
3. Systematic, stage-by-stage use of gaming technology invariably produces sustainable positive results in the development of preschool children.

Three-year-olds do not confuse colors. They call the yellow color yellow, and the red color red, without confusing it with orange. By the end of the year, children distinguish orange from yellow, blue is not confused with green or purple, and blue is distinguished from blue and gray. Children have almost no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane.
Indeed, it is not bad when children, one might say, develop understanding before their eyes and form a fairly high level of cognitive development, since the full development of the intellectual abilities of preschool children always remains relevant. It is known that the comprehensive development of the intellectual sphere in preschool age increases the success of children's education and plays a big role in the education of an adult.
Preschoolers with developed mental operations, processes and functions remember material faster, are more confident in their own abilities, and adapt more easily to a new environment. Play, as the leading activity of a child in preschool childhood, helps turn learning into an exciting process, and therefore allows for the necessary natural development in the most attractive type of activity for preschoolers.
An important advantage of gaming activity is the internal nature of its motivation. Children play because they enjoy the gameplay itself.
Developing gaming technologies make learning an interesting activity for a child, remove motivational problems, generate interest in the acquired knowledge, skills, and abilities, and therefore help in realizing the main goal of the educational activity of any teacher - creating conditions for the full development of the student.

Voskobovich's educational games are a special, original, creative and very kind technique. Games are based on three basic principles - interest, knowledge, creativity. These are not just games - these are fairy tales, intrigues, adventures, funny characters that encourage the child to think and be creative.
Children who develop according to Voskobovich's method are perfectly prepared for school. They know how to navigate planes, read, count, and think logically.

The history of the games of V.V. Voskobovich

Goals of classes with Voskobovich’s gaming materials:
. Development of a child's cognitive interest and research activity.
. Development of observation, imagination, memory, attention, thinking and creativity.
. Harmonious development of emotional-imaginative and logical principles in children.
. Formation of basic ideas about the surrounding world, mathematical concepts, sound-letter phenomena.
. Development of fine motor skills.
Technology "Fairy tale labyrinths games"
Early development methods usually have two paths: one - from a certain theoretical position to its practical confirmation (Waldor kindergarten), the other - on the contrary, from practical experience, through its generalization, to theoretical justification. Voskobovich's technology is precisely the path from practice to theory. Why technology and not methodology? In principle, these are very similar concepts. And the term “pedagogical technology” appeared in pedagogy quite recently. In methods, the substantive aspects are more represented, in technologies - procedural ones.

What are the features of Voskobovich's games?

1. Each game has its own distinctive design elements. For example, in “Geokont” it is a dynamic elastic band, in “Transparent Square” there are transparent and opaque parts, in “Voskobovich Square” rigidity and flexibility are used at the same time.

2. Voskobovich's games are suitable for children of a wide age range. They are interesting for three-year-olds, seven-year-olds, and even high school students. For kids there are simple one- or two-step exercises, for older children there are complex multi-step tasks.

3. One game makes it possible to solve many educational problems. The baby simultaneously masters letters, numbers, learns to distinguish colors, shapes, trains memory, attention, develops thinking, imagination, and also trains fine motor skills.

4. Voskobovich’s games contain enormous creative potential. What game does your child play with the longest? Of course, with the one that gives him the opportunity to turn his “ideas” into reality. How many interesting things can be invented and made from the details of “Miracle Puzzles”, multi-colored “webs” of “Geokont”, “eternal origami” of “Voskobovich Square”: cars, planes, ships, butterflies and birds, knights and princesses - a whole fairy-tale world! Games give adults the opportunity to be creative.

5. All Voskobovich’s games have a fairy-tale quality. It is much more interesting for a child to play not just with squares and triangles, but with the Unmelting Ice Pieces or the multi-colored webs of the Yuk Spider. Instead of learning fractions, the child solves the Secrets of the Miracle Flower, with Baby Geo helping him. New and unusual always attracts attention better and is easier to remember.

6. The main distinctive feature of games is imagery and versatility. The game intrigues, mobilizes the baby’s attention and interest, drawing the child into the decision process. The child figuratively finds himself in a situation, consistently analyzes his actions, assigned tasks, realizes his goals and finds solutions. An adult is an equal partner in the game, which “itself” is engaged in learning. For each activity with the characters, you can come up with new stories and journeys. Voskobovich's games can be used both at home and in kindergartens and development centers.

8. Methodological support. Many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrations. Fairy tales and their good heroes - the wise raven Meter, the brave little Geo, the cunning but simple-minded Vse, the funny Magnolik - accompanying the child through the game, they teach him not only mathematics, reading, logic, but also human relationships.

Voskobovich's most popular games

"Geocont"- it is also called a “board with nails” or “multi-colored webs” - it is a plywood board with a coordinate film applied to it. Plastic nails are attached to the playing field, onto which multi-colored “dynamic” elastic bands are pulled. As a result of this design, object silhouettes are obtained , geometric shapes, patterns, numbers, letters.
The game set is accompanied by the methodological fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale).

And the fairy tale begins like this: “One day, little Geo had a dream. He walks around the world for a day, a second, a third, and suddenly he meets the Red Beast. The kid got scared, ran, and suddenly a voice: “Don’t be afraid of the Red Beast, drive him away with an orange cry.” The baby shouted with an orange cry - the Red Beast disappeared, but a tree appeared, on the top of which the Yellow Bird sat. The Yellow Bird flapped its wings and circled, the Kid got scared and ran. And again the voice: “Don’t be afraid of the Yellow Bird - drive it away with a green whistle.” The baby whistled with a green whistle - the Yellow Bird disappeared. A lake appeared and a boat stood on the shore. The Kid got into the boat, made a few strokes, and suddenly a Blue Fish swims out. The Kid got scared again and leaned on the oars, but that was not the case. And again the voice: “Don’t be afraid of the Blue Fish, drive him away with a blue whisper.” The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Violet Forest."

Thus, the baby does not just create images on Geocont, but makes the web of the Yuka spider, rays and segments, which are called the “orange cry of the Red Beast,” “the green whistle of the Yellow Bird,” or the “blue whisper of the Blue Fish.” The book contains diagrams and drawings of what a child should achieve.
As a result of playing with "Geokont", children develop motor skills of the hand and fingers, sensory abilities (mastering color, shape, size), mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, searching for and establishing patterns), and creativity.

“Voskobovich Square” or “Game Square” Available in 2 colors (for children 2-5 years old) and 4 colors (for 3-7 year old children)
The game consists of 32 rigid triangles, glued on both sides at a distance of 3-5 ml from each other on a flexible fabric base. On one side, the “Square” is green and yellow, on the other, blue and red. The “square” is easily transformed: it can be folded along fold lines in different directions according to the “origami” principle to obtain three-dimensional and planar shapes. That is why this game is also called “Eternal Origami” or “Transforming Square”.
The game is accompanied by a methodological tale “The Mystery of the Raven Meter, or the tale of the amazing transformations and adventures of a square.” In it, “Square” comes to life and turns into various images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, candy, etc. The child collects figures from pictures in a book that shows how to fold a square and gives an artistic depiction of the same object. This square puzzle not only allows you to play, develop spatial imagination and fine motor skills, but is also a material that introduces the basics of geometry, steriometry, counting material, the basis for modeling, creativity, which has no age restrictions.

"Miracle crosses" are a game with inserts. The inserts are made of circles and crosses. The crosses are cut into pieces in the form of geometric shapes. At the initial stage, children learn to assemble cut shapes into a single whole. Further, the task becomes more complicated: according to the diagrams in the “Album of Figures” (attached), the child first collects paths, towers, and then dragons, men, soldiers, insects and much more.
The game develops attention, memory, imagination, creativity, “sensory” (distinguishing the colors of the rainbow, geometric shapes, their size), the ability to “read” diagrams, compare and make a whole from parts.

"Boat "Splash - Splash" is a playing field made of carpet in the shape of a ship with a glued plywood body and printed numbers from 1 to 7. To the mast on the body you need to attach velcro flags - sails - in the colors of the rainbow and according to the required number.
The game develops fine motor skills, attention, memory, thinking, gives an idea of ​​mathematical concepts, color, height, spatial arrangement of objects, conventional measurement, number of objects, their serial number and digital series.

"Math baskets"- this manual will help the child literally “by touch” to consolidate counting, understand the composition of numbers, and also understand the meaning of addition and subtraction. The baby needs to put a certain number of mushroom inserts into baskets with different numbers of recesses.
According to the fairy tale, a child, together with the little animals: Hedgehog-One, Bunny-Two, Mouse-Three and others, collects mushrooms in baskets, counts them, distributes an equal number of mushrooms to the animals and checks who has full baskets and who doesn’t. The animals collect mushrooms, and the baby finds out who has collected more and who has collected less.

"Funny letters"- these are cards with images of the vowels of the Russian alphabet in the form of jesters-acrobats: the first jester curved like the letter A and his name is Harlekin, the other jester twisted like the letter O and his name - Orlekin, U - appears to be Urlekin, there are also Yarlekin, Yrlekin, Yurlekin and etc.
By playing with cards and singing the names of jesters, the child becomes familiar with letters and practices sound analysis of words; develops attention, memory, thinking, imagination and speech.

Teremki Voskobovich" is a unique tool for teaching reading on a visual basis. The game consists of 12 wooden tower cubes of different colors (2 white, 2 blue, 2 yellow, 2 purple, 2 brown) with consonant letters on the edges, as well as 12 cardboard chest cubes (2 blue, 2 green, 6 double blue- green, 2 symbolic) with vowels on the edges, which are put into tower cubes to form syllables. And from several “teremki” you can make a word.

At the first stage of the game The child becomes familiar with sounds and letters. On the faces of the first white cube there are the letters B, P, V and F. The child turns the cube in different directions and names the sounds. Then he comes up with what animals could live in this little house: a butterfly, a parrot, a wolf, an eagle owl. In the same way, the child gets acquainted with the rest of the “teremkas”.
Now the insert cubes with jester vowels are connected. The blue cube contains A, O, U, E, Y (vowels showing the hardness of the sound), and the green cube contains I, Yo, Yu, I, E (vowels showing the softness of the vowel sound).

At the second stage learning to form syllables. We put a cube with the letter A into the first “terem” and read the resulting syllable: “Pa”.
At the third stage, you can compose and read simple words. The device of the tower cubes allows you to turn the process of learning to read into a series of exciting games. For example, a game of “transformers”, where “house” can easily become “smoke”, and “ice” into “honey”.

"Folding boxes." Voskobovich reworked the idea of ​​Zaitsev's warehouses, who created cubes with warehouses.
The game-aid "Stacks" is intended for teaching children to read in a storage system.
The manual is made in the form of a book, each page has a bright picture and a poetic caption with highlighted sections. There is also a CD with voiced warehouse songs, for example, one of them:
Goose with goose goslings
We counted only a dozen.
The goose and the goose got shortchanged
Everyone was in place

Basic principles of technology
The “Fairy Tale Labyrinths Games” method is a step-by-step inclusion of a child in original educational games with a gradual complication of educational material. The center of the playing space is the “Purple Forest”, which can be drawn or made of cardboard, fabric and other materials. The color was not chosen by chance; it creates a mystical, mysterious atmosphere. The forest is inhabited by fairy-tale characters who are united by a fairy tale.
Game plus fairy tale
The first principle of the "Fairytale Mazes Games" technology is game-based learning for preschool children. Its peculiarity is that almost the entire process of a child’s learning is actually built in this game. “Fairytale labyrinth games” are a form of interaction between adults and children through the implementation of a certain plot (games and fairy tales). At the same time, educational tasks are included in the content of the game.
Methodological fairy tales also provide additional gaming motivation. A system of questions, tasks, exercises, and tasks is organically woven into their plots. It’s very convenient - an adult reads a fairy tale, a child listens to it and, as the story progresses, answers questions, solves problems, and completes assignments.
Intelligence
The second principle of Voskobovich’s technology is the construction of such children’s play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. Constant and gradual complication of games (“in a spiral”) makes it possible to maintain children’s activity in the zone of optimal difficulty. In each game, the child always achieves some kind of “objective” result.
It is no coincidence that so much attention is paid to the development of intelligence in preschool children. At this age, they usually develop verbal, that is, “acquired” intelligence. The mother reads books to the child, looks at encyclopedias with him, and takes him to museums. As a result, he knows a lot and has heard a lot. School teachers call such children “trained.” But there is no guarantee that such children will study well in the future. And non-verbal, that is, “innate” intelligence, may be poorly developed in them. What is innate intelligence? These are mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, and memory. Voskobovich’s games are primarily aimed at their development, and one of the conceptual provisions of the “Fairytale Mazes Games” technology is the development of non-verbal intelligence in children.
The authors of the "Fairy Tale Mazes Game" technology are not supporters of early accelerated development of children. All material is sensitive, that is, most favorable for the perception of preschool children, taking into account their psychological characteristics.
Creation
The third principle of the “Fairytale Mazes Game” is the early creative development of preschool children. The game creates conditions for creativity and stimulates the development of the child’s creative abilities. The adult can only use this natural need to gradually involve the children in more complex forms of play activity.
Developmental environment - Purple Forest
In essence, this is a developing sensorimotor zone. It is made from plywood, carpet, painted on the wall, or fabric. The child acts here independently: plays, designs, and trains the skills that he acquired in joint activities with an adult. In the Violet Forest there are always fairy-tale characters - Invisible All, Raven Meter, Baby Geo, Lopushok and others.

Methods for implementing the technology
The features of the "Fairy Tale Labyrinths Game" are such that there is no need to rebuild the work of the institution or break the usual way of life at home. Technology is organically woven into existing orders. In the “adult-child” relationship, the position of the adult over the child is not assumed here, only a partnership relationship. The child is surrounded by a relaxed, cheerful, intellectual and creative atmosphere. It is woven from a feeling of external security, when the child knows that his manifestations will not receive a negative assessment from adults, and a feeling of internal relaxation due to the support of his creative endeavors.
results
Studies conducted in kindergartens using Voskobovich technology have shown that there are many children in groups with normal, high and very high intelligence. (The gradation of changes in intellectual development looks like this: below average intelligence, average intelligence, normal, high, very high, excellent). It is best for children to develop understanding, the ability to analyze and compare. Five- and six-year-old children know how to concentrate when performing complex mental operations and finish what they start. Three-year-old children easily distinguish and name yellow, red, blue, and do not confuse green, purple, blue, orange and other colors. I would especially like to note the high level of development of finger and hand motor skills of children's hands. In addition, the guys with whom we worked according to Voskobovich have no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane. They start reading early. The issue of children’s motivational readiness for school has also been resolved. Children who are gradually moving to the adult “form” of learning and have “played enough” in preschool childhood want to go to school and learn for the sake of learning itself. And, as a rule, they do it well and with interest.
What you should pay attention to when working with your child on Voskobovich’s games:
. Preparation. Before offering the game to your child, read the guidelines and the game itself.
. Speech. Mostly children work with their hands and speak little. During classes, ask your child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy tale task or come up with his own plot.
. Static. When engaging with play materials, the child is most often in the same sitting position. It is necessary to take into account the age characteristics of children and promptly distract them from sitting for too long.
. Perseverance. Playing with Voskobovich's manuals requires perseverance, and not every child likes or is able to do this.
With mother and father
You can and should create a developing environment at home, and not necessarily in the form of a Purple Forest. Is it possible to play these games without the author's fairy tales? Of course you can. Adults just need to come up with their own way to attract the child's attention to the game. Today, dozens of games, manuals, and educational game complexes are offered with the Voskobovich Educational Games logo. This year, Vyacheslav Vadimovich and his colleagues plan to release the “parent” version of the “Fairy Tale Mazes Game” technology.

The process of modernization of the entire education system places high demands on the organization of preschool education, intensifies the search for new, more effective psychological and pedagogical approaches to the process of education of preschool children.
The separation of the preschool education system into an independent educational level and the adoption of the Federal State Educational Standard for Preschool Education is an important stage in the modernization of the entire educational system, ensuring the continuity of kindergarten and school. Having analyzed these regulatory documents, I came to the conclusion that the professional teaching community places fairly high demands on kindergarten graduates. Consequently, the success of a child in future school life will largely depend on how effective the development, upbringing and education of kindergarten students will be.
The preschool education system at the present stage is looking for ways to achieve high and stable results in working with children. Reacting to all changes in social conditions and requirements, preschool pedagogy searches for and creates more and more new approaches to the upbringing and teaching of preschool children. When organizing educational activities, teachers first of all pay attention to the choice of methods, techniques and technologies, and also rely on their effectiveness in practical activities.
The sociocultural situation in society and the processes of reorganization of the educational system are pushing teachers to realize the impossibility of working in the old way, using stereotypical techniques and a unified form of organizing children's activities. There is a need to use modern pedagogical technologies of education, in the light of a new perception of the realities of today.
Innovative (modern) technologies are a system of methods, methods, teaching techniques, educational tools aimed at achieving a positive result through dynamic changes in the personal development of a child in modern sociocultural conditions. Pedagogical innovations can either change the processes of education and training, or improve them. Innovative technologies combine progressive creative technologies and traditional ones that have proven their effectiveness in the process of teaching.
There are several types of technologies.
1. Pedagogical technologies based on the activity approach.
Technologies of the activity approach include:
· Pedagogical technology – project method. Authors: J. Durie, W. Kilpatrick.
· Technology of developmental training.
· Pedagogical technologies of the “community” program. Authors: K. Hansen, R. Kaufmann, K. Walsh.
· Pedagogical technology for independent research activities of children.
· Pedagogical technology of children's experimentation.
2. Game pedagogical technologies.
One of such technologies is the Pedagogical Technology of Developmental Games by B.P. Nikitina.
Next:
· Technology for intensive development of intellectual abilities of preschool children “Fairytale labyrinth games” Authors: V.V. Voskobovich, T.G. Kharko, T.I. Balatskaya.
· Pedagogical technology “Dienesh Blocks”
· Pedagogical technology “Cuisenaire's wands”
· Pedagogical technology of training.
3. Pedagogical technologies of training and development.
These technologies include:
· Pedagogical technology of environmental education for preschool children.
· Pedagogical technology based on triz (theory of solving inventive problems).
· Pedagogical technology for forming the foundations of safe life.
Having studied these technologies, I chose the game pedagogical technology, namely the Technology for the intensive development of intellectual abilities of preschool children “Fairytale labyrinths of games” by V.V. Voskobovich.
I was attracted by the fact that the main idea of ​​​​the technology is the basis of the games and becomes as effective as possible, since the game speaks directly to the child with the kind, original, funny and sad language of a fairy tale, intrigue, a funny character or an invitation to adventure. Its peculiarity is that this game actually builds almost the entire process of a child’s learning and it has a wide age range of participants in the game from 2-3 years to high school.
Technology for intensive development of intellectual abilities of preschool children “Fairy tale labyrinths games”
(V.V. Voskobovich and others)
Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of preschoolers. During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby.
The first games by V.V. Voskobovich appeared in the early 90s. More than 40 game aids have now been developed. The advantage of these educational games is the wide age range of game participants and their versatility. Children of three and seven years old, and sometimes even high school students, can play the same game. This is possible because simple physical manipulation is accompanied by a system of ever-increasingly complex developmental questions and cognitive tasks.
Games can be used to solve a large number of educational problems. Unbeknownst to yourself, the baby masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of the hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of different game tasks and exercises have been developed, aimed at solving one educational problem. This variability is determined by the design of the game and the combination of materials from which it is made.
Educational games give both children and adults the opportunity to invent and implement their plans into reality. The combination of variability and creativity makes games interesting for a child for a long period of time, turning the gaming process into “long-lasting delight.”
Goals and objectives of gaming technology by V.V. Voskobovich:
1. Development of a child’s cognitive interest, desire and need to learn new things.
2. Development of observation, research approach to phenomena and objects of the surrounding reality.
3. Development of imagination, creativity, thinking (the ability to think flexibly, originally, to see an ordinary object from a new angle).
4. Harmonious, balanced development of emotional, figurative and logical beginnings in children.
5. Formation of basic ideas (about the world around us, mathematical ones), and speech skills.
6. Development of fine motor skills and all mental processes.
Let's take a closer look at the games of Vyacheslav Vadimovich Voskobovich.
A clear idea of ​​how these general provisions manifest themselves in practice can be obtained by familiarizing yourself with at least the two most famous games - “Geokont” and “Voskobovich Square”.
Geokont - popularly this game is called “a board with nails.” But for the guys, this is not just a board, but a fairy tale “Little Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the title of the fairy tale), in which plastic nails attached to plywood (the playing field) are called “silver ". A coordinate grid is applied to the Geokont playing field. “Spider webs” (multi-colored rubber bands) are pulled onto “silver” nails, and the contours of geometric shapes and object silhouettes are obtained. Children create them following the example of an adult or according to their own ideas, and older children - according to a sample diagram and verbal model.
Voskobovich square ("Game square")
This game has many “folk” names - “Maple Leaf”, “Klondike”, “Eternal Origami”. All this is essentially true. The "game square" consists of 32 rigid triangles glued to a flexible base on both sides. Thanks to this design, the square can be easily transformed, allowing you to design both planar and volumetric figures. In the fairy tale "The Mystery of the Raven Meter" the square comes to life and turns into images: a house, a mouse, a hedgehog, a shoe, an airplane and a kitten. Two-year-old children, with the help of an adult, put together a house with a red or green roof and a piece of candy. Older children master the design algorithm, find geometric shapes hidden in the “house,” and come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross cut gives unusual three-dimensional shapes. It is possible to manipulate its elements - a kind of finger theater. Games with the "Voskobovich Square" develop fine motor skills of the hands, spatial thinking, sensory abilities, thought processes, and design skills.
An indispensable condition for the development of children's intelligence is an enriched subject-spatial environment; this technique pays great attention to this issue.

The Purple Forest is a methodical, educational environment in the form of fairy tales. Tales of the Violet Forest contain stories with wonderful transformations, adventures of funny characters and at the same time entertaining questions, problematic tasks, exercises in modeling and transforming objects. In essence, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, designs, trains the skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Enriching the educational environment of the younger group of kindergarten with Voskobovich’s games leads to the solution of several problems in organizing the teacher’s activities:

1. The subject space of the group room is enriched, while it becomes developing;

2. The process of motivating students is optimized in the process of organizing direct educational activities for children, both independently and together with the teacher;

3. Systematic, stage-by-stage use of gaming technology invariably produces sustainable positive results in the development of preschool children.

Three-year-olds do not confuse colors. They call the yellow color yellow, and the red color red, without confusing it with orange. By the end of the year, children distinguish orange from yellow, blue is not confused with green or purple, and blue is distinguished from blue and gray. Children have almost no problems with counting, knowledge of geometric shapes, or the ability to navigate on a plane.

Indeed, it is not bad when children, one might say, develop understanding before their eyes and form a fairly high level of cognitive development, since the full development of the intellectual abilities of preschool children always remains relevant. It is known that the comprehensive development of the intellectual sphere in preschool age increases the success of children's education and plays a big role in the education of an adult.

Preschoolers with developed mental operations, processes and functions remember material faster, are more confident in their own abilities, and adapt more easily to a new environment. Play, as the leading activity of a child in preschool childhood, helps turn learning into an exciting process, and therefore allows for the necessary natural development in the most attractive type of activity for preschoolers.

An important advantage of gaming activity is the internal nature of its motivation. Children play because they enjoy the gameplay itself.

Developing gaming technologies make learning an interesting activity for a child, remove motivational problems, generate interest in the acquired knowledge, skills, and abilities, and therefore help in realizing the main goal of the educational activity of any teacher - creating conditions for the full development of the student.

Zvereva Olesya Borisovna,

teacher,

MBDOU kindergarten “Childhood”

combined type

kindergarten No. 160

Nizhny Tagil

Bibliography

1. Brazhnikov A. Intellectual games as a way to attract children to reading. Moscow: Chistye Prudy, 2008.

2. Voskobovich V.V. Technology of intensive intellectual development of preschool children 3-7 years old “Fairy tale labyrinths games”. St. Petersburg: Scientific Research Institute “Girikond”, 2000.

3. Doubtful S.I., Doubtful K.E. Montessori home school. Moscow. “Karapuz Didactics”, 2005.

4. Tolstikova O.V., Savelyeva O.V., Ivanova T.V. Modern pedagogical technologies for the education of preschool children: a methodological manual. Ekaterinburg: IRO, 2013.

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