Fun word games for children and teenagers. Games and contests for children

The article describes more than 30 funny games for children. The author is Natalia PRISCHEPENOK, a methodologist.

Funny game for kids MORE WORDS

Target: development of figurative and associative thinking; replenishment of vocabulary.

Participants: two teams.

Exercise: for a given word, come up with as many words related to this concept as possible. The team that comes up with the most correct words wins.

For example, the words "forest" and "field" are given.

Matching association words

  • Forest: forester, trees, meadow, mushrooms, mushroom pickers, berries, grass.
  • Field: grass, strawberries, cows, shepherd, tractor, arable land, etc.

The teacher can prepare in advance cards with images that correspond to the given concepts. In this case, children can choose among different images they need and voice the name of what is drawn in the picture.

Funny game for children UNUSUAL RELAY

Target: development of coordination.

Participants: two teams.

Exercise: walk the relay distance in some unusual way.

For example: back to front, left side forward with side steps, right side forward with side steps, back to front together, holding a book on your head, closing your left eye, closing your right eye, on all fours, jumping with huge jumps, squatting, moving as if on skis, moving as if on skates, in fins, in very large felt boots, with a huge soft toy in his hands, with gymnastic sticks in their hands, which represent ski poles.

The main thing is to correctly and in detail explain to children each method of movement.

Funny game for children POEM COUNTING

Target: development of attention, thinking; consolidation of the ability to count.

For example, in this way:

Ours - one, Tanya - two, loudly - three, crying - four!
Dropped - five, into the river - six, ball - seven.
Hush - eight, Tanechka - nine, don't cry - ten,
Will not sink - eleven, in the river - twelve, ball - thirteen!

For this game, you can use other short poems, in particular, A. Barto from the cycle "Toys", A. Usachev and other authors known to children.

Funny game for children CHANGE OF NUMBERS

Target: development of attention, speed of reaction, consolidation of knowledge of numbers.

Exercise: have time to take a seat.

All children stand in a circle so that their shoulders touch each other. The driver stands in the center of the circle. All are calculated in numerical order. The driver has number 0. The driver announces which numbers change places, and tries, while they are changing, to quickly take one of the vacated seats. If he succeeds, he takes the number of the one who did not have time to take the place, and he becomes the leader with number 0.

Funny game for kids MOUSE WITHOUT MINK

Target:

Exercise: run away from the cat.

Participants stand in pairs facing each other, hold hands and raise them at shoulder level or overhead, forming a "burrow". Two drivers are selected - Mouse and Cat (Cat). The mouse runs away from the Cat, She can run into the hole. The one to whom the Mouse turned out to be in the hole becomes the Mouse and must leave the hole, running away from the Cat. If the Cat catches the Mouse, they switch roles.

Funny game for children SHORE AND STREAM

Target:

Exercise: properly jump into a stream or shore.

If the game takes place indoors, on the floor, two skipping ropes are laid out in parallel at a distance of one meter from each other. If the game is played outside, two parallel lines are drawn. This will be the stream and the banks.

All the children are at the beginning of this fun game on the banks. At the command of the host "Ruchey!" children jump into the stream. At the command "Shore" - they jump ashore. The host gives commands very quickly and randomly. Those who are wrong are out of the game. The most attentive player who will never make a mistake wins.

Funny game for children SUN, MOON, PLANETS AND COMET

Target: development of speed of reaction, dexterity, coordination.

Exercise: perform the actions correctly.

All children stand up in three, holding hands. Among themselves, they agree who will be the Sun, who will be the Moon, and who will be the planet.

One of the children is a comet. He is alone on the playing field. The presenter loudly names the Sun, Moon or planets, or pronounces two names at once. Those whom he named should switch places and stand again three at a time. At this time, the comet is trying to join someone in a circle. You cannot drive out the Comet. The one who ran out of space becomes a new Comet and the game continues again. The leader can change not one person at a time, but two, and all at once.

Funny game for children LOBE, CHEEK, KNEE

Target: development of speed of reaction, attention, coordination, listening skills.

Exercise: perform the task correctly.

You can play both standing in a circle and sitting at a table. The presenter names and at the same time points to his forehead, cheek and knees. Children should do what he said. The facilitator can confuse children by saying one thing and pointing to another. Children shouldn't be wrong. The one who made a mistake is eliminated from the game.

Funny game for children DANCE MARATHON

Target: development of artistic abilities, a sense of rhythm, plastics.

Exercise: dance according to the presenter's wishes.

The teacher turns on a cheerful rhythmic melody, the children begin to dance, and the teacher tells them in which way they should perform the dance.

For example: imitating the movements of monkeys; using skittles in the dance; copying the movements of a football player; as primitive hunters; depicting a boiling kettle; imitating the movements of a weightlifter; portraying penguins; squatting down; standing on one leg; depicting an airplane; imitating the movements of a skier; pretending to be a butterfly; imitating the gait and habits of a bear; imagining yourself as a fan; as if in a dream; depicting the movements of a marathon runner.

Funny game for kids FUNNY QUESTIONS

Target: development of the ability to think outside the box; updating the experience and knowledge of children.

Participants: individually and as a team.

Exercise: correctly answer the questions of the presenter.

The teacher asks questions, the children answer. The winner is the one who is the first to correctly answer the most questions. For each correct answer to a question, the respondent can be given a token.

Questions

1. Why in the fairy tale "Little Red Riding Hood" the Wolf ate Granny, but in "Well, wait a minute" - no?(Answer: because there is no Granny in "Well, wait a minute").

2. How many fingers are there on two hands? And on ten hands?(Answer: 10 and 50)

3. How many eyes do two dogs have? And the two octopuses?(Answer: 4 and 4).

4. One egg is cooked for 5 minutes. How many minutes will five eggs cook?(Answer: 5 minutes).

5. Three horses galloped 3 kilometers. How many kilometers did each horse ride?(Answer: three kilometers).

6. Which is tastier: 2 teaspoons of sugar or 4 tablespoons?(Answer: the same. Taste does not depend on volume or quantity).

7. Houses on the street are numbered from 1 to 22. How many times does the number 2 appear in the numbers?(Answer: 6 times).

Funny game for children LIVING PICTURE

Target: development of attention, acting, a sense of empathy.

Participants: two teams.

Exercise: depict from the team members the plot of any picture prepared and issued to the teams by the teacher. Image accuracy is assessed.

A complicated version of the game - the picture can be revived and convey what the characters depicted on it say. You can also invite the children to come up with what happened to the heroes of the picture before the moment that is shown on it, and what will happen after.

Funny game for children ONE, TWO, THREE - RIGHT GO!

Target: development of speed of reaction, coordination.

Exercise:

All children walk in a circle, and the leader - the teacher or the child - counts. If he says: “One!”, Everyone is going in the same direction as they were going. If he says: "Two!" everyone should turn around and walk in the opposite direction. If - "Three!", Start moving by jumping. Whoever made a mistake is out of the game.

Funny game for children ATTENTION!

Target: development of attention, speed of reaction, coordination, ability to listen to the task.

Exercise: correctly match actions to words.

All players stand in a line. The presenter - an educator or a child - gives all children an assignment. The task can be performed only if, before the voice of the task, the presenter says: "Attention!" If this word is not present, the task does not need to be completed. Those who make mistakes are eliminated from the game. You can play with two teams. In this case, the team that has more attentive players by the end of the game wins.

Examples of tasks: Attention! Hands to the side! Raise your hands! Attention! Let's jump up! Etc.

Funny game for children MAGIC STICK

Target: development of creativity, acting, attention, coordination.

Exercise: in turn, picking up an ordinary stick, turn it into an object and perform actions with it corresponding to this object. All other participants in the game must guess what kind of object was shown.

Funny game for children UNUSUAL ALPHABET

Target: development of creativity, out-of-the-box thinking; consolidation of knowledge of letters, properties of various materials.

Participants: individually and as a team.

Exercise: put together the letters of the Russian alphabet from scrap materials. You can also add unusual materials and figures.

A funny game for children INVOLVES

Target: development of non-standard thinking, attention; replenishment of vocabulary.

Exercise: name the word spoken by the presenter, "backwards." You need to start with simple words: cat, sleep, forest. Then you can gradually complicate the game.

A variant of the game is to ask the children to find and say words that read the same in the forward and backward directions. Thus, you can acquaint children with the concept of palindrome.

Funny game for kids CONTINUE WORD

Target:

Exercise: continue the word, the beginning of which was pronounced by the presenter.

For example: steam ... (... move, ... cart), self ... (... flight, ... stall), tele ... (... visor, ... background), colo ... (... juice, ... knock), trans ... (... gate, ... swivel , ... nose, ... move), auto ... (... wash, ... beads), electric ... (... fireplace, ... garland, ... pump), great ... (... grandfather, ... grandmother), from ... (... screw, ... kaz, ... start, ... vet), punishment ... (... ndash, ... smut, ... belly), short ... (... bka, ... on, ... wa), bunch ... (... tnik, ... that, ... nka, ... on, ... beat ), shu ... (... ba, ... m, ... wea), but ... (... who, ... that, ... ha, ... juice, ... eh), glue ... (... ver, ... th, ... enka, ... wea).

You can also play with teams. In this case, the beginning of the word is thought up and said by one command, the second continues it. Then the teams change.

Funny game for children BALLS WITH NUMBERS

Target: development of thinking, attention, skills of verbal counting.

Exercise: solve an example. All the players are standing in a circle. The teacher throws the ball to one of the players, saying a simple action of addition or subtraction. The one who got the ball into the hands gives the answer and sets the next example by throwing the ball to the other player.

The second version of this fun game: the teacher says a number or number and throws the ball. The person who catches the ball must give one number or one less. The mentioned numbers and numbers should not follow each other.

Funny game for children BALLS WITH LETTERS

Target: development of thinking, attention; replenishment of vocabulary.

Exercise: find a word.

All the players are standing in a circle. The teacher throws the ball to one of the players, pronouncing any letter of the Russian alphabet. The child who caught the ball must say a word (noun) that begins with this letter, and throw the ball to the next player, calling another letter.

A complicated version of this fun game: the one who called the word throws the ball to another player with the question: "What is he doing?" or "Which one?" The one who catches the ball answers the question and throws the ball to the next player, calling a new letter.

For example: P - bird - flies, T - TV - shows, S - sun - shines.

Funny game for children PROFESSION BALLS

Target: development of thinking, attention; replenishment of vocabulary.

Exercise: define what a particular person is doing.

All the players are standing in a circle. The teacher throws the ball to one of the players, naming a profession. The person who caught the ball must say a verb for an action suitable for that profession, and in turn, throws the ball to the next player, naming the new profession.

For instance:

1 player: Pilot

2nd player: Flies. Salesman

3rd player: Sells. Teacher, etc.

Funny game for children FANTASTIC BAG

Target: development of thinking, attention; replenishment of vocabulary.

Exercise: come up with a fairy tale.

All the players sit in a circle. The teacher begins a fabulous story, taking out an object from the bag. Then he passes the "Fairy Bag" to the next player. He, in turn, takes an object out of the bag and continues to tell the tale. Everyone can add one sentence at a time. If children find it difficult to start writing an interesting story, you can invite them to answer the questions: “Who? With whom? Where? Why?".

The items in the "Fairy Bag" can be very different: small toys (for example, from kinder surprises or made from plastisol), pocket calendars, stationery, plastic teaspoons, key chains, cubes.

During the game, the teacher helps the children, asks them leading questions, helps to make the story interesting.

You can preliminarily tell the children about the method "Reviving Objects" offered by the Italian storyteller Gianni Rodari to the children whom he taught to compose fairy tales.

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Funny game for children I GIVE YOU

Target: development of creative, acting skills of children; activation of life experience.

Participants: two teams.

Exercise: depict the subject.

In turn, each team depicts an item that it will present to the other team. The team that received the gift must guess what they received.

Alternatively, it is possible to determine in advance on which holiday the gift will be given, thus, a closer connection of the game with the life and life experience of children is carried out.

Funny game for kids DISCOVER BY PARTS

Target: development of thinking abilities, ability to classify; activation of life experience.

Participants: two teams.

Exercise: learn in parts.

A screen is needed for the game. The teams are on opposite sides of the screen. One of the teams from behind the screen shows some object in parts. For example, a doll. A piece of the dress is shown first. If the team guesses what it is the first time, it gets five points. If there is no answer, for example, doll hair is shown. Then, if the item is still guessing, the doll's handle and leg. Thus, each time the team has the opportunity to earn one point less. Then the teams change.

Objects can be very different and unexpected, the main thing is to show them from more difficult to guess fragments to more simple ones.

Funny game for children DRAWING

Target: development of creativity, coordination, imagination.

Participants: two teams.

Exercise: guess what the participants from the other team "drew".

The players of each team take turns drawing different objects in the air with a brush or pencil. The opposing team guesses what their rivals have drawn. For each correctly guessed drawing, the guessing team is awarded a point. After that, the teams change.

Funny game for children LETTER FROM ...

Target: development of creativity, imagination; replenishment of vocabulary; development of thinking.

Exercise: tell what letter a toy could write to children.

Complicated version: a letter from an object or concept: weather, color, wood, table, pencil, paints, scarf, mittens, skates, skis.

Funny game for kids POINT OF VIEW

Target: development of creativity, imagination; replenishment of vocabulary; development of imaginative and divergent thinking.

Exercise: describe an object from different points of view.

For example: a car - from the point of view of dad, mom, the road on which he goes; a cat that sleeps on or under it; rain that drips from above.

Porridge - from the point of view of the cook who cooks it; a child who eats it; saucepans in which the porridge is boiled; the plate into which it is poured; a person who is hungry; a well-fed person.

Funny game for children MATRYOSHKI WORDS

Target: development of thinking, attention; replenishment of vocabulary; consolidation of the ability to read.

Participants: team.

Exercise: find other words in the words written on the cards, which are, as it were, "hidden" inside. For each word found, the team gets a point.

Examples of words: draw, deer, gingerbread man, aquarium, swallow, angle, heel, sand, pie, success, hammock, hint, pinnacle, eight, vegetables, dragonfly, scarf, joke, screen.

Funny game for children VORABLE PICTURE

Target: development of creativity, imagination, a sense of empathy; replenishment of vocabulary; development of imaginative and divergent thinking.

Participants: individually and as a team.

Exercise: convey in expanded sentences a concept, a short phrase suggested by the presenter.

For example: He was delighted - He laughed, his eyes sparkled, he jumped for joy and began to jump and jump around the table, shouting loudly and joyfully.

Opposite task: express in one word the colorful description of the manifestation of feelings that the facilitator offers.

For example: His eyebrows frowned, he banged his fist on the table, threw the stool aside and shouted menacingly - He got angry.

Funny game for children AH AND OX

Target: development of a sense of empathy, the ability to intonate.

Participants: two teams.

Exercise: to convey with interjections and intonationally the emotional state given by the presenter. One team completes the task, the second is trying to determine the voiced emotion.

Funny game for kindergarten rhymes

Target: development of creativity, imagination, empathy, vocabulary replenishment.

Exercise: come up with rhymes for the suggested words.

Before playing this fun game, the teacher tells the children that rhymes are words that match the last three or four letters.

Examples of words for choosing rhymes: task, day, juice, friend, book, hungry, greet, neighbor, pillow, night, fairy tale, kitten, spring, summer, puddle, knee, flower, point.

Subsequently, it is mono with the children to play the fun game "Burime", inviting them to compose quatrains based on the proposed rhymes.

Funny game for kids WHAT DO I DO?

Target: development of creativity, imagination, acting skills, coordination, enhancing the life experience of the players.

Participants: individually or by two teams.

Exercise: show some action so that others can guess what it is. The players themselves can come up with the action, and the presenter can suggest.

Examples of actions: peel and eat an orange, drink a very hot cup of tea, wash the window, eat candy, peel and cut an onion, eat a lemon wedge, make a phone call, go over a puddle, comb your hair and braid your hair, jump rope, go skiing , spin a hoop, make and eat a sausage and butter sandwich, peel a hard-boiled egg, peel a soft-boiled egg, lace up your shoes, put on a fur coat, watch football on TV.

Funny game for kids FEEL THE DIFFERENCE

Target: development of creativity, imagination, coordination and empathy.

Exercise: show the nuances of different actions, so that the actions are different from each other.

The leader names the action, the children perform. The facilitator can tell the children how one activity differs from another.

Examples of actions: smile / laugh / grin / giggle / laugh, talk / whisper / grumble / shout / grumble, walk / stomp / zip / march / proportion, jump / jump / bounce / jump / jump / jump, sing / hum / bawl /purr.

Alternatively, you can invite the children to rank their actions: from the most calm to the most active and stormy, and vice versa.

A funny game for children DRAW!

Target: development of creativity, imaginative thinking.

Participants: individually and in teams.

Exercise: to finish the picture by including in the plot an object or hero already drawn or glued to a piece of paper.

A funny game for children.

Target: development of creativity, imagination, figurative thinking.

Exercise: draw your name as the child himself feels.

After this game, you can introduce the children to what their names mean, talk with the children about whether they know why or after whom they were named that way, what other names are in their family.

A complicated task is to draw the names of your family members, your last name.

A funny game for children WHAT'S GOT OUT?

Target: development of creativity, imaginative thinking, coordination.

Participants: two or more teams.

Exercise: draw an object blindfolded with the whole team, drawing individual parts of the drawing in turn.

After the drawing is ready, the other teams need to figure out what their opponents have done.

A funny game for children SIMILAR AND OPPOSITE

Target: replenishment of the vocabulary of children; development of speech, figurative thinking.

Participants: individually and in teams.

Exercise: for each spoken leading word, come up with as many synonyms and antonyms as possible. For each invented word, the person who invented it gets a point.

The commands themselves can come up with words. In this case, one team says the word, the second - its synonym and antonym. Then the teams change.

A funny game for children LIKE IN A FAIRY TALE

Target: replenishment of the vocabulary of children; development of imaginative thinking.

Participants: individually and as a team.

Exercise: pick up epithets for nouns that are used in Russian folklore and Russian folk tales.

This game is best played after studying the relevant topic in the classroom for direct educational activities (GCD) or after reading Russian folk epics, fairy tales, listening to Russian folk songs. You can talk with children about why the people awarded this or that phenomenon, object or person with just such epithets; what else can you pick up the same definitions.

Examples: good fellow, golden wheat, fine day, clear field, clear eyes, silky hair, black eyes, scarlet lips, white birch, burning tears, violent head, red sun, ruddy apple, dark forces, faithful friend, fierce enemy, a sharp look, a tasty morsel, a dense forest, my dear mother.

Funny game for kids CHANGE LETTER

Target: replenishment of vocabulary; development of speech, thinking; consolidation of the ability to read simple words.

Participants: individually or as a team.

Exercise: changing one letter in a word, get a new word out of it (children are offered simple words made up of cards with letters).

For example: cat-mouth, rome-rice, rice-fox, forest-lion, lac-onion, onion-beetle, hour-tea, hour-bass, tea-paradise, genus-year, bass-tank, tank-bok, house-lump, ox-shaft, ball-sword.

The second version of this fun kindergarten game is to make a chain of three words.

For example: chalk-pier-gol, shield-whale-cat, bass-bis-rice, fox-forest-lion, gam-gaz-laz.

The third, more difficult version of the game is to create new words by changing one letter in four-letter words.

For example: daddy-paw, mom-frame, mountain-time.

The fourth option is to make a chain of three four-letter words.

For example: river-hand-flour, dew-scythe-goat.

The fifth version of the game - we make up words, each time changing one letter in five-letter words.

For example: mouse-midge, cat-crust-mink, crust-mink.

The sixth version of the game is to make a chain of words from the maximum possible number of "links" in the chain, each time changing one letter in the word. Thus, you can play with two teams or individually "for the winner".

For example: tea-hour-bass-tank-bok-juice, bridge-post-port-para-vine, honey-ice-lad-lac-mac-mag-moment-feast-steam-heat.

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These contests will help educators and parents keep their kids entertained. They can be carried out in the classroom, at festive events, at home, on the street.

Firefighters

Turn the sleeves of the two jackets inside out and hang them over the backs of the chairs. Place the chairs at a distance of one meter with their backs to each other. Place a two meter string under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out their sleeves, put on, and fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the string.

Who quickly

Children with skipping ropes in their hands stand in a row on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid. For the agreed signal, all children simultaneously jump in the direction of the put line. The winner is the one who will be near her first.

Ball hitting the target

A pin or flag is set at a distance of 8-10 m. Each team member is entitled to one shot, he must try to shoot down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, launched by the hand,
- players kick the ball,
- players throw the ball with both hands from behind the head.

Ball in the ring

The teams are built in one column one by one in front of basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that got into the ring most of all wins.

Painters

In the center of the circle or stage there are two easels with paper. The presenter calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the drawing, on the signal they transfer the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a cargo car, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives the task: within a set time (8 - 10 minutes) to roll a snowball as large as possible. The group that has rolled the largest snowball by the specified time wins.

Running with three balls

At the start line, the first player takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and puts the balls near it. Back it comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, without reaching 1 m, puts them on the floor.
- instead of big balls, you can take 6 tennis balls,
- instead of running - jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer - win the competition.

Inflate the balloon

For this competition, you will need 8 balloons. 8 people are selected from the hall. Balloons are handed out to them. At the command of the leader, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The winner is the one who is the first to complete the task.

Turnip

Two teams of 6 children participate. These are grandfather, grandmother, bug, granddaughter, cat and mouse. There are 2 chairs at the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a turnip image.
The grandfather starts the game. At the signal, he runs to the turnip, runs around it and returns, the grandmother clings to it (takes it by the waist), and they continue to run together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, for the turnip clings to the mouse. The team that pulled the turnip faster wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his teammate. The team that completes the relay earlier wins.

Counter relay with hoop and rope

The teams are structured like a counter relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a rope. At the signal, the player with the hoop rushes forward, jumping over the hoop (like over a rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the rope starts, who moves forward, jumping over the rope. After completing the task, each participant transfers the inventory to the next player in the column. This continues until the participants complete the task and switch places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a dropped ball without assistance. Therefore, the porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player shoots the ball backward between the players' apart feet. The last player of each team bends down, catches the ball and runs with it along the column forward, stands at the beginning of the column and again sends the ball between the legs apart, etc. The winner is the team that finishes the relay faster.

Three jumps

The participants are divided into two teams. Put the rope and the hoop at a distance of 8-10 m from the start line. After the signal, the 1st, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second takes the hoop and makes three jumps through it, and the rope and the hoop alternate. Whose team will cope faster will win.

Hoop Race

The players are divided into equal teams and are lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it on to the next player. At the same time, the captain takes off the second hoop and hands it over to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, passing the hoop to a neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster will receive a winning point. The winning team is the team whose players win twice.

Fast threes

Players stand in a circle in threes, one after the other. The first numbers of each triplet are taken by the hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move to the other side. The fastest triple players get the winning point. The game is played for 4 - 5 minutes. The trio wins, the players of which score more points.

Forbidden traffic

Those who play together with the leader stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to follow him all the movements, with the exception of the forbidden, pre-established by him. For example, it is forbidden to perform the "hand on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader makes a prohibited move. The participant who repeats the game takes a step forward and then continues to play.

Politeness check

This contest is tricky and is held only once. Before the start of the boys' competition, a girl passes in front of them and, as it were, accidentally drops a handkerchief. The boy who guessed to pick up his handkerchief and politely return to the girl wins. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then a point is awarded to the one from which the most polite boy was.

Kind fairy tale

A fairy tale with a sad end is taken as a basis (for example, The Snow Maiden, The Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the most funny and funniest fairy tale in the form of a mini-performance wins.

A train

The participants in the game are divided into two equal groups. The players of each group hold onto each other and form one chain with the help of arms bent at the elbows.
Ahead of the chain are stronger and more agile participants - "groovy". Standing against each other, "clockwork" also take each other by the arms bent at the elbows and pull each in his own direction, trying to either break the opponent's chain, or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter speaks the first words from the name of the folk tales, the participants must say this name in full. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By the pike ... (command)
7. Frost ... (Ivanovich)
8. Snow White and Seven ... (Dwarfs)
9. Skate - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better will win:
Sasha walked along the highway and sucked drying.
Karl stole corals from Klara, and Klara stole a clarinet from Karl.
The ships maneuvered, maneuvered, but not fished out.
I reported it, but I didn’t report it, but began to report it - I did it.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the motorway made of sports pins. Having handed the steering wheel to the driver, the presenter offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns of danger. When the path is passed, the leader unties the driver's eyes. Then the next participants in the game "go". The winner is the one who hits the pin the least.

Well-aimed arrows

A target is mounted on the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

Keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who is the last to leave the race.

Horror

The conditions are as follows - there are five eggs in a cassette. One of them is raw, the host warns. And the rest are boiled. It is necessary to break the egg on the forehead. Whoever gets it raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just received by the last participant - he deliberately took the risk of becoming a universal laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the rest of the participants are divided into balalaika players, accordion players, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points at a group of musicians, they begin to "play" to the tune of any famous song: balalaika players - "Tryam, tryam", violinists - "tili-tili", trumpeters - "turu-ru", accordion players - "spend- la-la ". The difficulty of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of the flower children there are hats with the image of flowers. Flower children squat in a column one at a time at a considerable distance from each other. At the signal, the gardeners run to the first flower, which grabs the gardener by the back. Already two of them are running to the next flower, etc. The team that ran to the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children, imperceptibly from the driver, move the ring from one to the other (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring stops too. The driver must indicate who has the ring now. If you've guessed right, change places with the one who had the ring.

And I!

A game of mindfulness.
The rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the presenter raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not appropriate. For example, the presenter says:
“One day I went into the forest ...
All: "And me!"
I see a squirrel sitting on a tree ...
-…?
The squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
- I ran away from her ...
-…?
- I went the other way ...
— ….
- I walk through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a kid nibbling grass…. -…? - I will whistle ...
— ….
- The kid got scared and rode away ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeating

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs any movement, for example: clap his hands, jump on one leg, turn his head, raise his arms, etc. Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so the other participants in the game take turns doing. When the whole team has finished showing, the game can go on the second round. A player who fails to repeat any gesture is eliminated from the game. The last child is the winner.

Sparrows and crows

You can play together with a child, but better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - to climb onto the bench. You can now start the game. An adult slowly pronounces syllables "Vo - ro - ... us!" Children must quickly complete the movement that was given for the crows. Whoever did it last or got it mixed up - pays fant.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches any of the children, he attaches a clothespin to his clothes. The winner is the catcher who is the first to free himself from his clothespins.

We are looking for a ball

The participants in the game stand in a circle and close their eyes. The presenter takes a small ball or any other small object and throws it further to the side. Everyone listens attentively, trying to guess by the sound where the ball fell. At the command "Search!" children scatter in different directions, looking for a ball. The winner is the one who finds it, imperceptibly runs up to a predetermined place and knocks with a stick with the words “The ball is mine!”. If the other players have guessed who has the ball, then they try to catch up with him and show him off. Then the ball goes to the player who caught up. Now he is already running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal from the presenter, the children begin to rewind the ball onto a pencil. One of the children is holding a ball, the other is winding the thread around a pencil. The couple that completes the job the fastest wins. The second prize can be awarded for the tidiest ball.

Two rams

This game can be played in pairs in turns. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to resist each other, without budging, as long as possible. You can make the sounds "Be-e-e".

Potato

Invite the children to test their attentiveness, observation, and responsiveness. It's very easy to do. Let the guys answer any of your questions: "Potato". Questions can be directed to everyone, and sometimes it is better to ask one. For example: "What do you have in this place?" (pointing to the nose).
The reaction is not hard to imagine. Whoever made a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will have no one to continue the game with. Here are some questions to ask:
- What did you have for lunch today?
- What would you like to eat for dinner?
- And who is late and is now entering the hall?
- What did your mother bring you as a gift?
- What do you dream about at night?
- What is the name of your favorite dog? … etc.
The winners - the most attentive children - will receive a comic prize at the end of the game - a potato.

Truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child's height) are tied to the cars. On command, you need to quickly "transport the load" from start to finish, trying not to splash the water. The winner is the one who came to the finish line the fastest and did not splash the water. There are two prizes for speed and accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever was able to do it first is the winner.

Nimble janitor

For the game you need to prepare a broom, "leaves" (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." The janitor is selected. The "janitor" with a broom stands in a circle. At the signal from the presenter, the rest of the participants represent the "wind", that is, they throw pieces of paper in a circle, the "janitor" sweeps out the rubbish. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

On a sheet of Whatman paper or cardboard, two slots are made for the hands. Participants take each of their sheets, passing their hands through the slots, paint a portrait with a brush without looking. Whoever has a better “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and say a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds or words. When the word is guessed, the commands are reversed.
Depending on the age of the participants, the difficulty of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. on a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below, so that they stay in the air for as long as possible. The most agile wins.

Dry land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jump forward, at the word "water" - backward. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word "water", for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the last player - the most attentive, becomes the winner.

Draw a portrait

Participants try to paint a portrait of any of those sitting opposite. Then the leaves start up in a circle. Everyone on the back will try to write who he recognized in this portrait. When the leaves, passing in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch and open the lock as soon as possible. You can hang a lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from the heap of matches one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it becomes a sniper. Then everyone opens their eyes, the day begins. The sniper can kill the player by looking into his eyes and winking. The “killed” one leaves the game and loses the right to vote.
If one of the players witnesses a "murder", he has the right to speak loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are still witnesses. If not, the game continues, and if there is, the angry gamers lynch the suspect, taking the match away from him and thus finding out if they were mistaken. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he has shot everyone.

Chinese football

The players stand in a circle, facing outward, with their feet shoulder-width apart, so that each leg is close to the symmetrical leg of the neighbor. Inside the circle there is a ball that the players are trying to score into each other's goal (that is, roll the ball between their legs with their hands). The one between the legs of whom the ball rolls, removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with a driver in the center. The players clap their hands rhythmically and say in chorus the following words: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And again! And two! And three! ”, At this time the driver, closing his eyes and pointing his hands forward, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to him also goes to the center, where they stand back to back. Then all the others clap their hands again, saying in chorus: “And again! And two! And three!". On the count of three, those in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who came out, if in one - they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game, in which for the representatives of the stronger sex, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This, this, this, this, and the beloved is this one! ”, Although in general it does not matter.
When playing the game at a young age, it makes sense to replace kisses with scary faces, which the two in the center wriggle at each other.

I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who stands to the right of the empty seat says loudly "And I'm on my way!" and goes to it. The next one (that is, the one who is now to the right of the empty space) says loudly "And me too!" and goes to it, the next one says "And I am a hare!" and also takes place on the right. The next one, passing, says "And I am with ...", and calls someone from those standing in the circle. The task of the one who was named is to run over to an empty seat. In this game, you can add a driver who will wedge himself into an empty space when someone thinks too long.

Flashlights game

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. Pass the balls (fire) with raised hands and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who will collect the coins faster"

The competition is attended by 2 people (as many as possible). Play coins made of thick paper are scattered on the site. The task of the participants is to collect money blindfolded. The winner is the one who collects more coins faster and more. This competition can be repeated 2-3 times.

Rain

The players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped,” all movements cease, the participants in the game seem to freeze. The presenter, passing by them, notices the one who has moved. He leaves the game. The most varied movements can be used, but always standing still. At the end of the game, the presenter also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

The rope is pulled across the room to which they are tied with strings
various small prizes. Children take turns blindfolded, given
scissors and they with closed eyes cut off the prize for themselves. (Be
be careful, do not leave children alone during this game!).

Cockroach racing

For this game, you will need 4 matchboxes and 2 strings (for two participants). The thread is tied at the front of the belt, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between their legs, the participants should push the boxes lying on the floor. Whoever goes faster than the predetermined distance is the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a bottle cork into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very exciting and exciting for the guys.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each seat on the chair and one chair must be empty. The player behind him must discreetly wink at any of those sitting in the circle. All seated competitors must look at the player with an empty chair. A seated participant, seeing that they blinked at him, should quickly take an empty seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" has not released the "fugitive", they change places.

One - knee, two - knee

They all sit down again on chairs in a tight circle. Then each should place a hand on the right knee of the neighbor on the left. Did they put it down? So, and now, starting with the counselor, in a clockwise direction, a light clap with the hand should go through all the knees in turn. First - the right hand of the counselor, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first circle is held so that the guys understand how to act. After that, the game begins. Anyone who made a mistake during the game removes the hand that either lingered with its clap, or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the bill faster and faster, under which cotton should be produced. The last three players win. and get a certificate for attestation?

Let's talk today about how a question-and-answer game for children can improve family communication. You will read the questions that parents have come up with for their children. Among them there are interesting, funny, and also on serious topics. At the same time, these issues take into account the interests of young children, adolescents and youth. It is a game that can be played during dinner, lunch or while on a trip when traveling or going on vacation.

The goal of this game is to help build communication between parents and children by starting to be genuinely interested in each other. Having received the child's answer to the question asked, always try to understand what is behind his answer, additionally asking him: why?

Believe me, over time, the questions of parents and the answers of children will not cause mutual feelings of awkwardness, moreover, you will understand what is in the hearts of your children.

  • Which of your friends do teachers like the most?
  • In what subject do you dislike a teacher the most?
  • Afraid of flying an airplane?
  • How would you like to decorate, decorate your room, if you are allowed to do it according to your taste or imagination?
  • What is your favorite childhood toy?
  • What do you like most of your photographs - teenage or childhood?
  • Would you like to have an unusual pet? Why yes or no?
  • Have you imitated anything you've seen in the movies? What exactly and why?
  • What is the most enjoyable thing you and your parents have done in the past three years?
  • What two things would you like to do with your parents this weekend?
  • What was the most pleasant, good thing for you your friend did?
  • Were you really afraid of anything?
  • Can you describe the most beautiful place you have ever visited? Why did it attract you so much?
  • Tell us about your two favorite films. Why did you like them so much?
  • How do you like to relax more: playing computer games or playing with friends in the yard?
  • What would you like to spend the accumulated money, allowance, bonus, inheritance on?
  • Your parents drink, what is your attitude to this?
  • What personal successes in academia or sports are you proud of?
  • Do you love your grandmothers, grandfathers, relatives? How often would you like to meet with them, on what occasions?
  • Do you think housemates are good people or not?
  • When do you like or, on the contrary, do not like to communicate with your parents?

Questions for children

  1. Could you tell your parents that you are sad, stressed? Where do you see the help of parents, how can they help?
  2. How would you describe your parents to other people what they like the most, what they need to get rid of?
  3. Do your friends lie to their parents? When, for what reason, do they do it?
  4. Who do you consider to be the three greatest musicians in the world?
  5. What do you think the ideal teacher should be?
  6. Do you feel like being alone? How often, what time of day, why?
  7. What do you feel like eating when you're sad? What dish can cheer you up?
  8. Can you name your best 5 qualities?
  9. If you find out that your friend has stolen something, what will you do? Will you tell your parents about this?
  10. Do you like watching violent movies: action movies, horror movies? Should you watch them?
  11. What kind of sport would you like to do? Do you want to be an athlete?
  12. Do you need to be honest today? Do you want to be treated honestly at all times? What should parents do to keep their kids honest with them?
  13. Are you proud of your friends and why?
  14. When you're scared, how do you calm yourself down?
  15. How would you describe your parents' friends?
  16. Do you consider yourself smarter, more capable than your friends? Would you like to always be better than them?
  17. Are you jealous of those who are better at something, superior to you?
  18. What's the best way?
  19. At what age are children allowed to watch any films, programs: 16 years - early; 16 years old - late; Is 16 years old okay? And how long can you watch?
  20. Do you consider your area where you live dangerous or safe? How is it dangerous or safe?
  21. Your attitude to music, rap songs, hard rock, metal: are they good or bad?
  22. When you're not in the mood, can you offend others because of it? This has happened to you before, what feelings did you experience after that?
  23. Can you apologize if you are not right, ask for an apology? Can you forgive others?
  24. Let's take historical figures: who do you want to be like, to be like, and why?
  25. Can you remember, tell the three most pleasant memories of kindergarten, primary school?
  26. What type of girl / boy do you like best and why?
  27. What is the earliest memory of your childhood?
  28. Have you had the same dream several times? Could you explain this phenomenon?
  1. Should parents hug, kiss their children, even teenagers? Do you personally like it?
  2. Why do young people like piercings?
  3. Do you like the way your parents dress? Doesn't their appearance bother if friends see you and your parents on the street?
  4. Do you want your parents to come home early from work for you? What would you like to do together with them?
  5. Is it good or bad if parents pay money to help children around the house? If well, how much do you think such help should cost? Is it right or wrong to pay money to children?
  6. Would you like to be friends with those who are in common with some kind of criminal group? What do you do when you see that "skinheads, ultras, titushki" are coming towards you?
  7. Your opinion: how do your parents drive? How would you rate each of them individually for compliance with the traffic rules?
  8. How often do your parents lose control of themselves? Do they show irascibility, aggression? What do you feel, feel at such moments?
  9. Is it possible for children from the age of twelve to fall in love or date a boy? What is the best age for this?
  10. Do you think your parents' religion is correct or not?
  11. What qualities should a true friend have? What qualities do you like best?
  12. Which of the following options do you think would be best and why: a family dinner while watching TV? 2). A hearty dinner with a wide variety of foods? 3). A simple family dinner with good communication, funny jokes without watching TV?
  13. What do you think is in space outside the stars?
  14. Imagine that you can change three things in your appearance or character to choose?
  15. Which of your parents' friends do you consider the most cheerful, reliable, good friend?
  16. In your opinion, what makes a person truly beautiful: qualities, appearance or money?
  17. What children in your class are considered the most popular, authoritative? What makes them so popular?
  18. What family rules, traditions do you dislike and annoy most of all, or, on the contrary, do you like?
  19. On a five-point system, tell me how your parents fulfill their responsibilities towards you? How much would they get?
  20. What would you like to do if you had the opportunity to become an invisible person for one day?
  21. Have you been offered to try cigarettes, drugs, smoking mixtures? What to do if you are offered, should you refuse?

Questions for teens

  1. Who would your parents like to see you: a politician, famous sportsman, movie star, missionary or famous scientist?
  2. Do you know what sexting is? What should you do when faced with this?
  3. What is your point of view on gay relationships? What will you do if one of your friends, acquaintances turns out to be such a person?
  4. Is it right or wrong for children to receive sex education from a young age? At what age and why?
  5. Is the school curriculum sufficient for sex education of children, or is it primarily the responsibility of the parents?
  6. Could you be able to talk openly with your parents about sex education, sex? Yes / no / why?
  7. Do you know what a pedophile is and what are his tricks? What is the right way for children to behave when faced with a pedophile? Why is it worth telling parents about such people if the children encountered them?
  8. What do you mean by the word "date, date"? Perhaps dating without an intimate relationship? Why not rush to this?
  9. What does the word "success" and mean to you?
  10. Suppose you were promised to fulfill one desire in order to choose: 1) to be the most beautiful and attractive; 2) become a genius; 3) free of charge, volunteering to help people of different countries in the elimination of natural disasters?
  11. Do you think children suffer from parental divorce? To tell their parents, would they wish to divorce?
  12. Do children need to play sports, at what age?
  13. What punishments from your parents do you consider truly unfair or undeserved?
  14. Do you believe in God? Should parents devote time to religious education of their children?
  15. What kind of disability is easier to bear, to come to terms with it: blindness, deafness, inability to walk or do something with your own hands?
  16. When, in your opinion, is the best time for a girl or boy to get married?
  17. Would you be able to sacrifice your life for another person, for example, saving him?
  18. Can a guy with a girl he likes be just friends?
  19. What should be the ruler of your country?
  20. At what age should a child be punished in prison for a crime?
  21. Why do some people dislike animals and others dislike children?
  22. Do you think men and women are equally smart? Who is smarter?
  23. Should a girl wear makeup or not, what kind of girls do you like?

Comic, funny questions for children

  1. What two vegetables would you be sorry to give to other children?
  2. What will you leave for yourself (one thing is necessary) - a long nose, big ears, hair in the ears, obesity, hair under the armpits?
  3. Suppose you were allowed to become a cheerful designer of your parents' house, apartment, what would it look like?
  4. Who do you want to be like: clown, showman, comedian, comedian?
  5. How much money could you spend a week buying and eating carrots, beets and other vegetables?
  6. What movie scenes can make you laugh?
  7. Is it normal if a boy cries while watching a comedy and laughs at a tragedy? What is your attitude towards such a boy?
  8. What to choose for yourself: wings, paws or a tail?
  9. You smeared someone with toothpaste in a dream, and who would you like to smear?
  10. Imagine that you met a lion in the forest, how would you run away from it?
  11. What kind of animal would you agree to become for one day: a hare, a hippo, a mole, or a skunk?

Game rules question answer for children

  • It is obligatory to answer the question. You can make grimaces, roll your eyes, thinking how to answer. It makes you laugh.
  • Additional leading questions can be asked to the main question. If you wish, you can ask questions strictly on topics or alternate from different topics.
  • Avoid questions that embarrass others. For example, about breaking off someone's relationship.
  • Ask no more than 2-5 questions per game. It's better than bored with a torrent of questions. At the request and consent of others, you can increase the number.

Warning!

Children don't like interrogation questions. Such questions are unsafe territory for them. They don't know where they will take them. The child thinks: "Either they interrogate me or they will give a lecture."

Children shy away from answering because: 1) they are afraid of trouble; 2) they are not interested in questions; 3) they do not see the sincere interest of the parents because of the standard questions; 4) too complex questions for their perception to give a sincere answer. What result? Monosyllabic answers, short conversation and poor communication. This is the standard set for many families.

What if…

  1. ... my parents will criticize, what do I say? Agree not to criticize. Criticism chokes the conversation. Everyone has the right to their opinion, their choice. In the game, the question is the answer, everyone must respect this right. It may be necessary to reconsider the question or answer, but this is a personal choice and your answer.
  2. … I can't think of an answer? This is extremely rare. But you can always ask the next question and answer this next time.
  3. ... don't want to answer the question? Remember, everyone can only skip 2 questions without explaining why. Just say, "next question, please." There is no need to put pressure on someone who does not want to answer a sensitive question for him.
  4. … I would like to answer someone else's question? You will have such an opportunity after the person who was asked has answered it.

Conclusion

What do you think, when communication is viewed as a game as a question and answer for children, can it improve relationships with children? What other questions or games help you create a good family environment?

Best regards, Andronic Anna / Elena!

Victoria Baranova
A selection of fun games for preschoolers

"Man's buff with a bell"!

Material: bell, eye patch.

Game progress:

Two children are blindfolded, they are blindfolded. Another child is given a bell, he runs away, and "blind man's buff" catches up with him. When one of the children succeeds in catching the child with the bell, they switch roles. They switch roles.

"Don't miss the animal!"

Material: black mark, chips.

Game progress:

The players sit in a circle, the leader is in the center of the circle, he calls various words. The players listen carefully, and as soon as the presenter names an animal, they knock twice on the floor. (just not very loud) The presenter continues to call the words, if the player listens, he is given a black mark. At the end of the game, for each mark, the player performs the task of the leader.

"Hunters and Ducks"

Material: small ball.

Game progress:

At a distance of 8-10 m. From each other there are two players - they are hunters. In the middle between them, the rest of the playing Ducks are built in. (at least three)... Hunters try to knock out the ducks by throwing a ball at them one by one. The task of the ducks is to dodge the ball. If the ball hits the duck, it is out of play.

"Earth-sky-water"

Game progress:

Children stand in a semicircle (at arm's length). The presenter quickly names the items. If it is a flying object or a celestial body, the players raise their hands up. If it is something moving on the ground, the players either squat or slap themselves on the knees. If it moves on water or lives in water, the players spread their arms to the sides. Whoever makes a mistake is out of the game. The winner becomes the presenter.

"Faster than ironing"

Material: sheets of paper.

Game progress:

A crumpled piece of paper is placed in front of each player. At the signal from the presenter, you need to smooth out this sheet with your hands as quickly as possible, without leaving bent edges. The speed and quality of work is assessed.

Possible variants of this games:

A) Players smoothes the paper while blindfolded.

B) Smooths with one hand.

"Dog"

Material: ball.

Game progress:

The leader is chosen, who stands in the center of the circle, he is a dog. The players throw the ball to each other, and the dog must intercept it. If she succeeds, she becomes in a circle, and the player from whose serve the ball was caught becomes the new dog and the game continues.

Material: any small item.

Game progress:

This game can be played on site or indoors. A treasure hunter is selected, he leaves and waits until he is called. The rest of the children hide some object in a separate corner of the site, call the treasure hunter and give him something like this exercise: "You go straight, you reach a hemp, turn right from it, reach the fence, then turn left, walk three steps straight and start looking, there is a treasure in that place." The treasure hunter begins to search, if necessary, the description of the route is repeated for him. When he finds a treasure, everyone congratulates him, a new treasure hunter is selected and the game repeats.

"Frog and Heron".

Material: chalk.

Game progress:

Circles-houses are drawn on the site (by the number of players).Choose a heron, which is hiding to the side. The rest are playing frogs. They are in their houses-circles. With words:

"We sat in the mud for a long time, did not go out for a walk,

Get out of the pond, get out all over here "-

imitating the movement of the frogs, children jump out of their "houses" and having fun... Suddenly a heron runs out with words:

"Who's croaking kwa-kwa here?"

Run who where! "-

and begins to catch frogs. Frog cubs can hide from the heron in their houses.

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All kids love candy, but they are used to unwrapping it. In this competition, the opposite is true, sweets will need to be wrapped in candy wrappers. The guys are divided into teams of about 4 people. For each team, the same number of piles of sweets and candy wrappers are prepared. At the start command, the guys start wrapping the candies in candy wrappers. The team that completes the task faster will win.

Anthill

Children are divided into teams of the same number of people. There are piles of sticks at a certain distance from the teams. The presenter gives the command "start" and marks the time, for example, 5 minutes, and the team members, one by one, run to their pile of sticks using the relay method, one participant takes one stick and runs with it to his team. The team folds the sticks into a pyramid-anthill. Whoever gets a bigger anthill will be declared the winner.

Line up, one, two

The guys are divided into 2 teams with the same number of people. The leader gives commands, and the guys line up accordingly, for example, Line up in a circle! Line up in a triangle! Shape your heart! Line up in a square! Line up in a semicircle! Line up in two straight lines! Etc. The team that will be faster and more agile to cope with the formation will receive a prize.

Alphabetically

Children are divided into two teams with the same number of people. In each team, captains are selected, who, upon the “start” command, begin to arrange the children of their team in alphabetical order, for example, Anna, Borya, Vitya, Olya, Sergey, Tanya, Yasha, and so on. The team whose captain will complete the task faster and, most importantly, correctly, will win.

Squat racing

Children are divided into 2-3 teams with the same number of people. The guys of each team are in a squatting position, holding each other with one hand in a “little train” pattern. There is a chair at the same distance from each team. At the command "start" the teams begin the race: the guys must get to the chair, run around it and return to their starting position, while not throwing their hands away from each other or getting up. The team that crouches the fastest will overcome the distance wins.

Crab Run

Children are divided into teams with the same number of pairs. Cutted flower petals lie at a certain distance from the teams. Each pair is in a back-to-back position while holding each other's hands in the lock. At the command of the leader, the first pair of "crabs", that is, they run sideways, gets to their petals, grabs one and back, then the second pair starts the race, and so on. The team in which the guys collect a whole flower from petals faster than others will win.

Name the profession

For this competition, you need to prepare the corresponding pictures in advance. The presenter takes turns showing a certain combination of pictures, and the guys guess the profession from these pictures. Whoever guessed - raises his hand and is responsible, for the correct answer - a point, and whoever has more points in the end, he gets a prize. And examples of pictures can be absolutely any: brick, concrete mixer and trowel (builder); microphone and stage (singer); stethoscope and white coat (doctor); handcuffs and a police cap (policeman); broom and urn (janitor); scissors and hair (hairdresser); pots and a white cap (cook) and so on.

Chupa Chups

Don't cheat or gnaw. Each participant receives a Chupa-Chups and, upon the “start” command, begins to dissolve it. The participant who dissolves the candy faster than the others and shows an empty stick from under the Chupa Chups will win.

Fruit for speed

The guys are divided into 2 teams. The game is played on the basis of a relay race. At a certain distance from the teams, there are plates with fruit cut into equal slices (according to the number of participants), for example, an apple or a pear. Each participant runs up to the plate, eats a piece and runs back, then the second participant runs and so on until the last one. The team that finishes the relay faster and eats its fruit will win.

Frogs

Each child is a frog, which must catch as many mosquitoes as possible - balloons. A lot of inflated balloons are launched into the hall, poured out, and who of the guys can collect the most balloons and hold them in their hands, in their bosom, in their legs, he will win.

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