Travel game "summer fairy tale". NI Board game summer fairy tale

"Summer Tale". Board game plus 60 teaching cards plus the game "Labyrinth" "The game was developed by the staff of the children's interactive nature museum "Living Key" A brief excerpt from the rules: The game includes a playing field, chips (4 pcs.), a cube, task cards (60 pcs. ), "Wise Owl" icons (12 pcs.), instructions (1 pc.). The order of players' moves is determined using a counting bar or a dice roll. The number of moves on the field is determined by a dice throw. On the field there may be conditional icons for changing the course of the game (for example , skip a move, go back or forward a certain number of moves). The one who gets to the Molniya puppet theater first wins. The game "Summer Fairy Tale" will help children spend their educational free time. But they cannot do without the help of an adult. Used in the game the plots of the fairy tales “Pinocchio”, “Winnie the Pooh and that’s it, that’s it, that’s it”, “Koshey the Immortal”, “Masha and the Bear”, “The Wolf and the Seven Little Goats”, “The Three Little Pigs”, “Cinderella”, “Mikula Selyaninovich and Volga” ", "Chicken Ryaba", "Baba Yaga", "The Frog Princess", "Ilya Muromets", "Puss in Boots", "The Tale of the Fisherman and the Fish", "Ruslan and Lyudmila", "Sadko", "The Little Mermaid", “The Little Humpbacked Horse”, “The Tale of Tsar Saltan”, “The Malachite Box”, “The Flying Ship”, “Thumbelina”, “The Ugly Duckling”, “The Scarlet Flower”, “Aladdin’s Magic Lamp”, “Ali Baba and the Forty Thieves” ", "Old Man Hottabych", "Phaeton - the son of the Sun". If your child is not familiar with the plot of the fairy tale, tell him or invite him to read the book together. Help your child find all the heroes of fairy tales. Invite your child to answer the question why this or that situation on the map causes the speed to speed up or slow down. The main character of our game is summer nature. Help your child find signs of summer on the map and look for interesting and unusual natural phenomena. The weather in summer is good: the sun is shining (field A1), the sky is blue. Sometimes the sky is covered with rain clouds (B2-B3), but when the rain stops, the sky is decorated with a rainbow (B2, B1-2). Not only frogs splash in the warm water of the lake, but also beetles and insect larvae swim (Zh7-9). And in salty sea water you can see completely different creatures - octopuses, corals, starfish, sea fish (G1-2). In the summer, crops ripen in the gardens (I4), and wildflowers bloom in full bloom in the meadows (G5-6). The trees are all green, not just spruces (Z9-10). And if the tree is injured, the wound is immediately covered with resin (G5). If the resin falls into water, it can turn into amber (D5). But even in summer there is always snow at the North Pole. And from there large ice icebergs can float (B3). The game can be complicated by introducing additional “Wise Owl” icons onto the field. They can be located in any order, in cells free of turn change signs. It is best to place additional icons on moves whose plot is related to natural phenomena. A player who finds himself on the field with the “Wise Owl” icon must complete the task by taking a special card (description of questions and answers to the task cards in the appendix). A correct answer to a question gives you the right to move forward two moves, an incorrect answer takes you back two moves, and refusing to answer allows you to stay in place. Now let's try to go on a summer trip around the world around us, answering the questions of the "Wise Owl" with the help of our cards. In summer, nature is like an open book, generously ready to share its secrets with the inquisitive.

Summer camp event. Scenario

Scenario. Game-travel through the “Land of Fairy Tales”

Evseychik Inna Nikolaevna, teacher of Russian language and literature Stakhanov secondary school of I - III levels No. 32, Irmino.
Description: This development is intended for teachers and teacher-organizers for organizing summer leisure in school camps or recreation camps. Tasks of various types are offered, which contributes to the development of logic, attention, observation, and interest in literature. Children of all ages can take part in the game.
Target: organize leisure time for students, cultivate interest in literature.
Tasks:
- develop memory, observation, intelligence, and speech of students;
- teach children to act unitedly and in an organized manner;
- cultivate a sense of collectivism and camaraderie, interest in literature and reading in general.
Equipment: illustrations for fairy tales, illustrations with modes of transport, route sheets, costumes for the “owners” of destinations (fairy tale grandmother, postman, scientist, musician, art critic, Ole Lukoile).
Preliminary preparation: reading fairy tales, conversations on fairy tales, determining the location of the game (destination: library, museum - if there is one, office, on the site, etc.), preparing route sheets, appointing and training personnel for the game.
Conditions of the game: while moving from point to point, the guys in the squad hold hands.
Progress of the event
Leading. Dear Guys! Today is an unusual day for us - we will go on a journey through the “Land of Fairy Tales”. We will visit different countries, different authors, meet different heroes of famous fairy tales. Competitions, interesting questions, tasks and meetings await you. And now I want to introduce you to our guest of honor - Fairytale Grandmother.
(Enter "Grandma's Fairy Tale")
Grandmother is a fairy tale. Good afternoon, dear children, listeners and readers of fairy tales! How many of you have gathered here? I am very glad to see you all and gladly invite you to the “Land of Fairy Tales”. But first you have to choose what type of transport you would like to travel by (shows illustrations of transport). And, having chosen the transport, appoint a captain, crew commander, chief engineer, driver...


(Teams choose transport for travel and a team captain)
Leading. Well, now the Fairy Tale Grandma will give each team a route sheet along which you will travel. It lists the destinations you should visit. But you need to follow only according to the route sheet. (The order of destinations for different units is changed so that there are no two units at the same point at the same time)


(The fairy tale grandmother hands the team captains route sheets)
Grandmother is a fairy tale. If a fairy tale knocks on the door,
Hurry up and let her in
Because a fairy tale is a bird:
If you scare me a little, you won’t be able to find it.
You follow her to the threshold,
And she’s not there...
Only thousands of roads
Scattered around the world.
Which way will she go?
Where will she show up?
Should she swim or walk?
Or rush from where,
Only where a fairy tale should be,
A miracle will happen there...
She has a supply of miracles
And always ready
Every time for all of us
Golden word! (Sergey Ostrovoy)
Leading. Guys! We wish you a successful journey and good achievements in it. And Grandma the Fairy Tale and I will be waiting for your return.
Grandmother is a fairy tale. Good luck, boys and girls!


(Teams are sent along the specified route)
Author's street.
Assessment conditions: For each correctly found match - 1 point. The maximum number is 16. (Sample answers: B – 1 – b)
Storyteller. Greetings to you, young readers and lovers of fairy tales on Avtorskaya Street. Wonderful authors from different countries live here. To continue the journey, you need to use arrows to establish the connection: author - portrait - fairy tale.


(Answers: G-1-b, A-2-c, B-3-a, B-4-e, Z-5-g, Z-6-g, E-7-d, D-8-h.)
(The team is given a card with a task - see the picture. The team completes the task and the Storyteller indicates the result in the route sheet).
Storyteller. Well done boys. You have completed the task and can continue on your way. Good luck!
Fairy mail
Assessment conditions: for a correctly named hero - 1 point, for the name of a fairy tale - 1 point. Maximum – 14 points.
Postman. Glad to see you, dear friends. I was waiting for helpers. We received many telegrams at our post office, but all of them were unsigned. I want you to help me determine who sent these telegrams.
(Gives the team a bag with telegrams and the guys read the telegram and name the hero of the fairy tale who sent it, and his address (fairy tale). Then the postman notes the result on the route sheet).
Telegram texts:
- “Sorry, I can’t come because I handed over my boots for repairs...” (Puss in Boots)
- “We can’t meet. An egg breaks - the grandfather cries and the woman cries. Must calm down..." (Rock hen)
- “I found myself in an unpleasant situation. I float on a water lily leaf along the river. I want to get rid of the nasty toad. I will be back later". (Thumbelina)
- “I can’t leave my post. You have to go right, left and guard the oak with fairy tales.” (Cat scientist)
- “So he shot an arrow that it flew away in an unknown direction. Busy looking for her." (Ivan Tsarevich)
- “I was in such a hurry to leave the ball that I lost my shoe. I’m waiting, maybe they’ll return it.” (Cinderella)

- “I offended my mother. I definitely have to find her and ask for forgiveness. When I find and earn forgiveness, I will arrive immediately.” (Boy Star)
Postman. You correctly named the heroes of fairy tales. I hope that we will wait for them. And I wish you an easy journey on your further journey.
Intellectual Quarter.
Assessment conditions: for each correct answer - 1 point, for each correct explanation - 1 point. The maximum number is 10 points.


Scientist. Hello guys!
I'm a scientist,
Your enthusiastic people have been waiting for you.
I have prepared tasks for you,
To test your logic and knowledge.
I think your mind can handle it
I can tell you what is superfluous and why.
Get to work quickly,
Decide everything together.
Exercise: find the odd one out and explain why.
1.A. S. Pushkin, S. Marshak, R. Kipling, K. Chukovsky. (R. Kipling is superfluous, since all writers are Russian, except R. Kipling).
2. “The Ugly Duckling”, “Cinderella”, “The Snow Queen”, “Wild Swans”. (The extra one is “Cinderella”, written by C. Perrault, and the rest of the fairy tales by H. H. Andersen)
3. Stepmother, mouse, swallow, mole. (The extra one is the stepmother. She is not the heroine of the fairy tale “Thumbelina”)
4. “Puss in Boots”, “Snow White and the Seven Dwarfs”, “Vasilisa the Beautiful”, “Axe Porridge”. (The extra one is “Porridge from an Axe,” since all fairy tales are fairy tales, but this one is everyday).
5. “Kolobok”, “The Tale of the Fisherman and the Fish”, “The Crane and the Heron”, “Ivan the Peasant Son and the Miracle Yudo”. (The extra one is “The Tale of the Fisherman and the Fish”, since this tale is the author’s, and the rest are folk)
Scientist. You guys are great -
We completed the task.
All ends were cut off
Demonstrating both logic and knowledge.
I wish you from the bottom of my heart,
So that you don’t know troubles along the way
And we won.
Good luck on your trip.
Art Gallery.
Assessment conditions: you need to put together four illustrations in 3 minutes and name which fairy tale they are for; for time – 4 points (if you did it in time), 5 points (if you did it earlier), 3 or less (if you didn’t invest in time); 1 point for each correctly assembled illustration and one point for the name of the fairy tale. The maximum number of points is 13.
Art critic. I am extremely glad to welcome you to our temple of art. But we had a problem - I can’t present you all the paintings, because recently robbers got into our gallery and cut the paintings into pieces. To find out what paintings were, you need to restore them.

("Cinderella")

("The beauty and the Beast")

("Alice in Wonderland")

("Aladdin's Lamp")
(Gives the team several envelopes with illustrations for fairy tales cut into pieces - the illustrations are offered below, and they can be cut arbitrarily. The guys must put the pictures together as quickly as possible and name the fairy tale. Time is taken into account when setting the result)
Art critic. Well done boys. You saved our gallery. Now other children will be able to see these pictures. Thanks for the help. I wish you success.
(Notes the result in the route sheet)
Music salon
Assessment conditions: for each correctly guessed melody - 1 point and for each performed excerpt from a song - 1 point. There are five melodies in total: the total number of points is 10.


Musician(musical director). Hello guys! Our music salon always welcomes guests, true connoisseurs of music and singing.
What is a song?
This is a true friend.
The song is joy
Loud laughter all around
A thousand melodies, voices in the surf...
There's nothing in the world
More wonderful music
Because music is always with you!
You love musical cartoons and films based on fairy tales. Many of the songs are probably familiar to you. Many have become favorites. And many of you even like to sing yourself. I suggest you play the game “Guess the melody”. I will play a few notes of the melody, and you must name what movie or cartoon this song is from and sing a few lines.
(Songs: Cinderella “Stand in a circle”, Princess Fun “But I don’t want, I don’t want by law...” from the cartoon “The Flying Ship”, the song of the Bremen Town Musicians, the song of Tortilla Turtle from “Pinocchio”, the song of the squirrel from “The Tale of Tsar Saltan” and other.
Note: the director can choose songs at his discretion; you can play them on a musical instrument or listen to them in an audio recording; there should be no more than five melodies.)

Musician. Hooray! On a narrow path
Occasionally meet
Poem with music
Like a couple in the spring...
And sometimes, dear ones,
Then they merge
They are in eternal understanding,
Like - air, bread, water.
They sing more wonderfully
They sound even brighter
And, becoming a good song -
They will make people happy! (Vadim Semernin)
Guys, live with music in your soul. Let her make you happy.
Boulevard of Secrets
Assessment conditions: for each correct answer - 1 point, if you put in the time; additional 2 points if completed faster; maximum number – 6 points.
Ole Lukoile. They say that there is no such thing as a fairy tale...
Don't believe it! Who told you that?
The one who has grown up completely forgets
As he once dreamed as a child.
They say that there are no miracles in the world.
They're lying! Believe me, miracles happen!
The main thing is to believe in them, like children,
And they will visit you immediately. (Marina Loksina)
Welcome to the Boulevard of Secrets.
(Takes out a large multi-colored envelope)
There's a secret hidden in this envelope,
Having declassified it, they must give an answer.
Your captain will help you with this:
Try to find out what it will show.
Your team leader will be a mime, and your answers will show how good he is. Having taken a picture out of the envelope, you need to use gestures and movements to show what is depicted on it. And the team must name the object. One picture – 30 seconds.
(Pictures in the envelope: 1)magic wand


2)magic mirror


3) sword-kladinets


4) walking boots


(Captains show, teams name the item. Then
Ole Lukoile notes the result on the route sheet.)

Ole Lukoile. The secret is out. Let the fairy tale continue for you.
(The teams gather where they started their journey to the “Land of Fairy Tales”. They give route sheets to the jury, who will sum up the results of the game-journey.)
Leading. All teams returned from the trip, hopefully with good results and a wonderful mood. While the jury is summing up the results, I invite everyone to watch the fairy tale (film or play).
(While the jury is summing up the results, the guys watch a fairy tale film or a theatrical production of a fairy tale.)
Leading. So, are you ready to hear the results of the journey? All points have been counted and the winner has been determined. Let's start with the awards. The jury's word.
(The jury announces the results of the game and awards teams.)
Leading. Our journey is over, but I want to say that
A fairy tale brings us joy,
He who knows will understand
The fairy tale has a lot of meaning,
And love walks close there.
There are many adventures in the fairy tale,
Very joyful excitement,
Good wins in her,
After all, it is stronger than evil.
The one who respects fairy tales
Surely grows
Transforming into a sage
He believes very much in miracles.
And a miracle comes to visit,
Doesn't pass by
The main thing is to believe in him,
And it's already with you.
A fairy tale is a wonderful piggy bank,
What you accumulate, you take,
And without a fairy tale in this life -
You will definitely disappear. (Elena Stepanova)
Thanks everyone for participating. Until next time.

The order of the players' moves is determined by a counting bar or a dice roll. The number of moves on the field is determined by rolling the dice. During the game, there are conditional icons for changing the course of the game (for example, skip a move, go backwards or forwards for a certain number of moves). The winner is the one who reaches the Molniya puppet theater first. The game “Summer Tale” will help children spend their free time in an educational way. But they can’t do it without the help of an adult!

The game becomes more complicated when additional “Wise Owl” signs are introduced onto the field. They can be located in any order or in cells free of turn change signs. It is better to put additional icons on moves whose plot is related to natural phenomena. The participant who lands on the field with the “Wise Owl” icon completes the task by taking a special card. If the player answers the question correctly, he moves forward two moves; if incorrectly, he goes back two moves; refusing to answer allows him to remain in place.

During the game, the baby will explore summer nature, expanding his horizons. Help your child find signs of the hottest time of the year in the field. The child himself will come up with a fascinating story, looking at the pictures and using his imagination.

What fairy tale heroes will the game participants meet?

“Pinocchio”, “Winnie the Pooh and everything, everything, everything”, “Koschei the Immortal”, “Masha and the Bear”, “The Wolf and the Seven Little Goats”, “The Three Little Pigs”, “Cinderella”, “Mikula Selyaninovich and Volga”, “Chicken Ryaba”, “Baba Yaga”, “The Frog Princess”, “Ilya Muromets”, “Puss in Boots”, “The Tale of the Fisherman and the Fish”, “Ruslan and Lyudmila”, “Sadko”, “The Little Mermaid”, “The Little Horse” -The Little Hunchback”, “The Tale of Tsar Saltan”, “The Malachite Box”, “The Flying Ship”, “Thumbelina”, “The Ugly Duckling”, “The Scarlet Flower”, “Aladdin’s Magic Lamp”, “Ali Baba and the Forty Thieves”, “Old Man Hottabych”, “Phaeton - Son of the Sun”.

If your child is not familiar with the plot of the fairy tale, tell him or invite him to read the book together. Help your child find all the heroes of fairy tales.

Equipment:

  • playing field;
  • 4 chips;
  • cube;
  • 60 task cards;
  • 12 Wise Owl pins;
  • rules of the game.

Summer holiday for children 7-11 years old. Scenario

Summer playground "Tale after tale"

Vacations in the lives of children are a period of accumulation of new strength, health, and new knowledge not constrained by the school curriculum. And here a lot depends on the smart leadership of adults. They are the ones who think through a program of action, constructive joint activities that will help children self-realize and self-empower.
A playground is a bright moment in children’s lives, helping them take a fresh look at the world, at the people around them, feel a taste for creativity, show their abilities, and unite with everyone in joy. It is aimed at creating a good mood in children. But for a good mood, you need interesting things to do and so that no one humiliates or offends children. Therefore, when organizing playgrounds, we make sure that they are creative, unique, so that children feel good, comfortable, and interesting, so that the content of the holiday enriches the mind and soul, so that the holidays unite children and adults into a single team.
Each playground is not just a random kaleidoscope of exciting activities, it is subordinated to a specific idea that organizes the games. The playful, festive atmosphere of the site creates a positive emotional background and stimulates the creativity of children, since they live in a joyful and optimistic rhythm.
The summer playground "Tale after Tale" is dedicated to Russian folk tales. A fairy tale is a fertile and irreplaceable source of instilling love for the Motherland. The patriotic idea of ​​a fairy tale lies in the depth of its content; Fairy-tale images created by the people, living for millennia, bring to the heart and mind of a child the powerful creative spirit of the Russian people, their views on life, ideals, and aspirations. A fairy tale fosters love for one’s native land simply because it is the creation of the people. When we look at the marvelous frescoes of the Kyiv Sofia, we perceive them as a part of the life of the people, the creation of their mighty talent, and a sense of pride in their creative spirit, thought, and skill awakens in our soul. The impact of a folk tale on a child’s soul is similar. It seems that the fairy tale is built on a purely everyday plot, but every word of this fairy tale is like the finest stroke on an immortal fresco, in every word, in every image - a play of the creative forces of the folk spirit.
Unfortunately, at present, children know few Russian fairy tales. We conducted a survey among primary school students and found out that the most recognizable are the heroes of foreign fairy tales (Cinderella, Snow White, Alice, the Smurfs, cartoon characters Madagascar, Shrek, etc.). The percentage of recognition of the heroes of Russian folk tales is low, mainly children recognize popular heroes (Kashchei the Immortal, Vasilisa the Wise, etc.), and heroes of modern cartoons “Ivan Tsarevich and the Gray Wolf”, “Alyosha Popovich and Tugarin the Serpent”, etc. . Many students consider Cinderella, Little Red Riding Hood, and the Snow Queen to be the heroes of Russian folk tales. 47% of students like to read Russian folk tales, 72% prefer foreign fairy tales. Only 25% of children read Russian folk tales that are not included in the school curriculum (Appendix 5, graph 10). An analysis of various scenarios for conducting fairy-tale quizzes and events showed that 85% of the scenarios contain questions and riddles only about famous fairy-tale heroes, 93% of the scenarios do not distinguish between the heroes of Russian folk and foreign fairy tales, 95% of the scenarios do not involve the study of new fairy tales, but are based on children’s knowledge of popular fairy tales (Appendix 5, graph 11).
Based on this, we can conclude that at present Russian folk tales are not used in full, but only partially and only the most famous ones. The role of fairy tales is very significant in the patriotic education of the younger generation; they reflect the life of the Russian people, moral standards of life, spiritual culture, everything that Russian people now lack. Therefore, we began to borrow the norms and rules of life of those peoples who preserve them, and often forget about our original traditions. Fairy tales are the spiritual riches of folk culture, by learning which a child comes to know his native people with his heart.
Therefore, participants in the summer playground “Tale after Tale” will be asked to remember Russian folk tales and everything connected with them.
Goal: to create conditions for patriotic education and creative self-realization of children through gaming activities.
To achieve this goal, the following tasks are set:
1. To develop students’ knowledge of the folklore traditions of the Russian people.
2. Develop and realize the creative, cognitive potential of each child, communication abilities, promote interaction and creative growth during the game.
3. Cultivate interest in Russian folk tales, a sense of patriotism, and pride in the heritage of their ancestors.
The playground consists of three interconnected parts. The first part is the “Magic Ball” relay race, the second is the travel game “Enchanted Forest” and the third is the “Fairy Tale Fair” quiz.
The location of the playground is Victory Park.
The playground is intended for school camps with daytime stays for children and is designed for children of different ages. It is carried out according to schedule, on the days of school camps, its duration: 1 - 1.5 hours.
As a result of the program implementation it is expected:
1. Development of leadership and organizational qualities, acquisition of new knowledge, development of creative abilities, children's independence.
2. Gaining skills and abilities for participants in the playground for individual and collective creative activity and social activity.
3. Improving the psychological microclimate, creating an atmosphere of comfort for each child.
4. Personal growth of participants.
5. Development of the level of children's gaming culture.

Summer playground plan
"Tale after tale."

Participants in the game are divided into eight to ten teams (depending on the number of participants). Each team should have approximately the same number of people. The game consists of three parts. In the first part, participants create a travel route through the Enchanted Forest. The second part is a journey where participants, solving riddles, look for magical objects. In the third part, a quiz game “Fairy Tales Fair” is held.

Part I - “The Magic Ball”

Each team receives a magic ball of a certain color. The participants' task, running in relay order, is to collect 10 magic balls of the same color. Each ball has its serial number and a riddle written on it. The participants’ task is to put the balls in order and guess the proposed riddles. After this, the second part of the game begins.

Riddles about fairy-tale characters (for glomeruli)
Dragon
I am beautiful, strong, powerful,
I am more menacing than menacing clouds,
And smarter than everyone else, there are no words, -
I have a lot of goals.

Vasilisa the Wise
She knew how to work beautifully and deftly,
Showing skill in any matter.
I baked bread and wove tablecloths,
I sewed a shirt, embroidered a pattern,
She swam like a white swan...
Who was this craftswoman?

Baba Yaga
I don’t know how old I am.
I fly in a mortar with a broom.
My teremok is so good,
Looks like me in every way
In this mansion of mine
The stove burns brightly with fire.
Teremok on chicken legs!
Waiting for guests there...

Koschei the Deathless
This is a fairy tale, not a joke,
What was such a duck,
There's an egg in it, a needle in the egg,
Death is at its end.
And without these things
The old man couldn't live...

Emelya
At the first frost,
According to the first snowball
Who's riding on the stove?
Lying on your side?
Gobbling up rolls,
A guy is riding on a stove.
Goes straight to the palace
Who is this fellow?

gold fish
Will give you a new trough
And a new house, and servants to boot...
But if she's angry,
Luck will float away with her!
Everything will disappear, and the sea is unsteady
The golden one will melt...

Nightingale the Robber
He is a robber, he is a villain,
He scared people with his whistle

Water
There is water inside it
They don't want to hang out with him
And all his girlfriends -
Leeches and frogs!

Brownie
Who's playing pranks in the old apartment?
Who's strumming the guitar again?
Who is naughty all day long?
And then he sighs in the corner

cat Baiyun
The cat has a terrible uncle,
Also a cat, but the passion is serious
And he is afraid, old and young,
What will come to them...

Example of a glomerulus

Part II - Enchanted Forest

By solving the riddles written on the balls, the teams create a route map. Under each riddle hides the hero of Russian fairy tales (Vasilisa the Wise, Serpent Gorynych, Koschey the Immortal, Baba Yaga, Cat Bayun, Emelya, Brownie Kuzya, Vodyanoy, Golden Fish, Nightingale the Robber). Participants are given a map of a fairy-tale country and figurines of heroes (among them there are those about whom there are no riddles); the correctly guessed heroes must be pasted under the corresponding magic ball and number. Participants receive their own maps of the enchanted forest.
Example map:

According to the map, participants, in a limited area, among trees and bushes, find fairy-tale heroes who guard enchanted magical objects. Each team has its own map. To disenchant an object, you need to guess the riddle (rebus, cryptogram, encryption) located under the image of the hero, write down the answer on a special sheet, and so on in order.
How it was with us: we made encryption, cryptograms, puzzles, riddles about magical objects on sheets made of fiberboard, and placed an image of a fairy-tale hero on top. Children, in the order determined by the card, looked for the hero and wrote down the answer on a special sheet, returned to the leader of the game, he checked the answers and distributed the disenchanted objects from the “chest”.
Participants are given 30 minutes to complete the task. The time is counted down, for this purpose a sun with removable rays is prepared, the ray is removed every 5 minutes. Upon returning, the team receives as many points as the number of rays left in the sun. After the participants have cast their spell on the magic items, the third part of the game begins.

Part III - Quiz “Fairy Tales Fair”:

After passing through the Enchanted Forest, the teams approach the game leader with a list of the fabulous items they have found (treasure sword, invisibility hat, running boots, flying carpet, pouring apple, self-assembled tablecloth, samogud harp, living water, magic ball, two from the casket). For each item found, the team receives its image. After all the teams have gathered in the clearing, the quiz begins.
Participants are placed on mats, in front of them is a board with categories of questions, each category of a certain color. The game is played in three rounds.
Rules of the game:
The presenter approaches each team in turn with a bag containing multi-colored barrels, in accordance with the color of the question categories. They also have scores written on them. Participants take out a keg and answer the corresponding question. Kegs taken out of the bag during the round are not returned back, but in the next round they are put back into the bag and mixed
When answering, participants can use bonuses, that is, those magical items that they found in the Enchanted Forest. If a participant takes advantage of the bonus, he gives the corresponding picture to the presenter. Bonuses remain throughout the game, but are not renewed in each round.

Bonus table (it is displayed on a large poster (banner) so that teams can see it during the game):

Treasure Sword - The right to make mistakes (the participant can answer the question again)
Invisibility Cap - The right to reveal any three letters
Magic carpet - The right to save half of the points for an incorrect answer.
Running Boots - Passing a question to another team
Bulk apple - Help from an adult
Self-assembled tablecloth - The right to open the second half of the word
Gusli-samoguda - Song instead of answer
Living Water - The right to save points if you answer incorrectly
Magic Ball - Right to one clue
Two from the casket - Double points

First round question categories:
Fairytale transport - questions about means of transportation in Russian folk tales (flying carpet, stupa, flying ship, etc.)

1. Which fairy-tale hero had a sleigh that drove itself? (Emelya)
2. What did Emelya use to go to the Tsar’s palace? (stove)
3. What did the merchant ride to the city, and the peasant to the forest, in the Russian folk tale “Two Frosts”? (on a sleigh)
4. Who was the fox riding on, saying “a beat never fails”? (wolf)
5. Fairytale heroine, owner of the world's first flying machine? (Baba Yaga)
6. What vehicle appears when the owner whistles in an open field? (Sivka-Burka)
7. What did Tsarevich Ivan fly in the fairy tale after the rain on Thursday? (Magic carpet)
Fairytale cooking – questions about fairytale food (iron bread, loaf, etc.)
1. Which Russian folk tale contains a recipe for preparing an outlandish, unique dish from carpentry tools? (Porridge from an ax)
2. What dish was offered by the fairy-tale fox that the crane could not eat? (gruel)
3. What does the storyteller usually drink at a fairy-tale feast? (honey)
4. Which of the heroes of Russian folk tales was a bakery product? (Kolobok)
5. What did Baba Yaga feed her pets in the fairy tale “Morozko”? (for your pussy - a bowl of sour cream, and you (pig) are great - get jellied meat)
6. What kind of poultry dish did the man share for the master? (Goose)
7. What flour products were produced by the magic millstones? (pies, pancakes, cheesecakes)
Fairy-tale helpers - questions about fairy-tale characters who helped the main characters of Russian fairy tales (gray wolf, oven, apple tree, cow, etc.)
1. What is the name of the fairy-tale tree that helped the sister and brother hide from the swan geese? (Apple tree)
2. Which fairy-tale hero helps Ivan get the firebird? (Sivka-burka)
3. What did Ivan put on the princess’s hand so that she would wake up from the witchcraft of Koshchei? (Magic Ring)
4. Which animal helped little Khavroshechka carry out the orders of her evil stepmother? (cow)
5. The device on which Baba Yaga flew? (mortar or broom)
6. With the help of what thing did Ivan penetrate into the kingdom of Koshchei, remaining invisible? (Invisible hat)
7. What fish helped Emelya? (pike)
Fairy-tale animals – questions about animals found in Russian fairy tales (fox, wolf, hare, black grouse, etc.)
1. There was a legend about this beast that he was sent from the Siberian forests and was the mayor himself, were all the inhabitants of the forest afraid of this beast except his wife Lizaveta Ivanovna? (cat Baiyun)
2. The bear allowed the cunning beast to live with him, but did not know about her pranks; every night she pretended to be a midwife, and at that time she ate honey until the barrel ran out. Who is this glutton? (Fox)
3. Who drove the fox out of the bast hut, which was occupied by it illegally? (Rooster)
4. Who did the fox treat with semolina porridge, but never feed? (Crane)
5. Who did the fox persuade to go down to the grass, convincing that now a decree has been declared about peace throughout the entire earth and that animals do not touch each other now? (grouse)
6. Who did the Fox teach fishing? (Wolf)
7. This small animal has unique qualities that other animals lack; is it the first to move into the house, breaks an egg, helps to pull out a vegetable that five people cannot handle? (mouse)
Fairytale trials - questions about the trials that the main characters of Russian fairy tales went through (fire, water and copper pipes, the battle with the Serpent Gorynych, the search for Koshchei’s death, etc.)
1. What did the Tsar Father order his daughters-in-law to do to test their skills (bake bread, weave a carpet, sew a shirt)
2. What trials did Alyonushka encounter on her way as she saved her brother Ivanushka in the fairy tale “Geese and Swans”? (shake apples, take pies out of the oven, eat jelly)
3. In which fairy tale did the hero have to jump into boiling milk to gain youth? (The Little Humpbacked Horse)
4. What tests did the tsars subject their sons to in Russian folk tales? (they sent for rejuvenating apples, the firebird)
5. What did Ivan the chimney sweep have to do to marry the princess of fun? (Flying ship)
6. What three trials did Ivan encounter on his way to the kingdom of Koshcheevo, for Vasilisa the Beautiful? (destroy 3 pairs of iron boots, eat 5 iron loaves)
7. How did the wise daughter complete the king’s tasks “not on foot, not on horseback, not dressed or undressed, not with a gift, not without a gift” in order to save her father? (gave a bird that flew away, put on a fishing net, and arrived on a pig)

Categories of second round questions:
Fairy-tale geography - questions about fairy-tale places where heroes travel (Buyan Island, Far Far Away, Deep Forest, etc.)

1. In which kingdom-state did many fairy-tale heroes live? (In Far Away)
2. Where did the king send the heroes? (Go there, I don’t know where)
3. Where did Ivanushka and the soldier go in search of Marya the mistress? (in the Underwater Kingdom of Vodokruta 13)
4. What was the name of the magical island in Russian fairy tales? (Buyan Island)
5. Which animal played the role of the island in the fairy tale “The Little Humpbacked Horse”? (Miracle Yudo - whale fish)
6. Where did Koschey hide the basket with the craftsmen in the fairy tale “They sat on the golden porch”? (in the mountain there is hole after hole, hole after hole you go into a cave)
Fairytale plants - questions about plants that have magical powers in fairy tales (fern flower, flowers on a dry stump, rejuvenating apples, etc.)
1. What grew in my grandfather and grandmother’s garden, round, very round, big, very big (turnip)
2. Why did Nastenka water the dry stump, and what grew on it? (flowers)
3. What flowers did the stepmother send her stepdaughter to look for in the forest in winter? (snowdrops)
4. Which plant gave the old man and the old woman magic millstones? (Peas)
5. What kind of plant did the cockerel choke on? (bean)
6. What tree grew from the seeds of the mottled cow in the fairy tale “Khavroshechka”? (Apple tree)
7. What plants did the “Man and the Bear” share? (wheat and turnip)
8. On what tree was Koshcheev’s death kept? (oak)
Fairytale villains - questions about the negative heroes of Russian fairy tales (stepmother, Koschey the Immortal, Miracle Yudo, etc.)
1. Was this villain's death at the end of the needle? (Koschei the Deathless)
2. Can this villain eat 6 or 7 kids at once? (Wolf)
3. This villain lives in a swamp and intrigues fairy-tale heroes? (Kikimora)
4. Which fairytale villain has one eye? (Dashingly one-eyed)
5. Does this fairy-tale hero live in a dense forest and lead travelers astray? (Nightingale the Robber)
6. Who said: “If we rob, we won’t rob, if we devour, we won’t devour, if we rob, we will be beaten”? (Robbers)
7. The owner of a hut on chicken legs? (Baba Yaga)

Fairytale dangers - questions about the dangers that the heroes encountered on their way (freezing staff, magic comb, poisoned apple, etc.)
1. What danger awaited the bunny who let the fox into his hut? (the fox kicked him out)
2. What danger awaited Ivanushka when he drank from the hoof? (became a little goat)
3. What was supposed to happen to those who touched Morozko’s staff? (Whoever touches my staff will never wake up)
4. What took the strength from the hero Finist? (crest)
5. What danger awaited King Yeremey in the well in the fairy tale “Barbara’s beauty is a long braid”? (Sea monster)
6. What danger did the bear pose to the inhabitants of the tower? (destroyed the tower)
7. What dangers does the stone at the fork in the road warn the hero about?

Third round question categories:
The Magnificent Seven - name seven: fairy-tale objects, tales of Baba Yaga, etc.

.1. Name seven fairy tales whose main characters are animals
2. Name seven magical objects
3. Name seven fairy tale helpers
4. Name seven fairy-tale beauties
5. Name seven tales about the merman
6. Name seven fairy tales about Baba Yaga
7. Name seven fairy tales with the participation of Koshchei the Immortal

Continue - continue the famous fairy tale expression (Wouldn't you be ignorant..., A fairy tale is a lie.... etc.)
1. Soon the fairy tale will tell... (... but it won’t be done soon)
2. I was there, drinking beer with honey... (... it flowed down my mustache, but it didn’t get into my mouth)
3. The fairy tale is a lie and there is a hint in it... (a lesson to good fellows)
4. If you weren’t ignorant... (...you wouldn’t walk around with a bear’s face)
5. The bit is not broken... (... lucky)
6. Sivka-burka prophetic Kaurka, stand in front of me... (... like a leaf in front of the grass)
7. Stand with your back to the forest... (...towards me)
8. And well-fed... (...and not well-mannered)
My light is a mirror - questions about fairy-tale beauties (Alyonushka, Marya-Morevna, Vasilisa the Wise, etc.)
1. What was the name of the princess who was made laugh by the man on the stove? (Nesmeyana)
2. What was the name of the girl whose brother drank water from his hoof? (Alyonushka)
3. What was the name of the beauty - the daughter of the lawless miracle-yuda of the swamp? (Varvara)
4. Remember the name of the heroine, who waves her left sleeve, a lake will appear, and wave her right - white swans will swim? (Vasilisa)
5. In one fairy tale, Ivan Tsarevich went after the firebird, he returned home with a horse, the firebird and a beautiful bride, remember her name? (Elena the beautiful)
6. Which beauty jumped over the fire and turned into a thin cloud? (Snow Maiden)
7. What was the name of the beauty whom Morozko gave royal gifts? (Nastenka)

Scoring system throughout the game:
For correctly completed tasks, teams receive tokens.
Magic ball:
teams receive 1 token for each correctly found ball.
If a team takes a ball that is not theirs, then it does not receive a token; the team that collected the balls of this color receives it.
Enchanted forest.
After completing the game, teams receive one token:
For each hero correctly guessed and placed on the card
For each correctly found magic item
For every ray of sunshine left
Quiz "Fairy Tale Fair"
For the correct answer to a question, participants receive as many tokens as the number of points written on the barrel.
If the team answers incorrectly, then it gives away the number of tokens corresponding to the points on the barrel.
At the end of the game, a winner is identified and all participants are awarded prizes.
Bibliography:
1. Besova M. Fun games for a friendly squad - Yaroslavl: "Academy of Development", 2004.
2. Games for every day / author: A.A. Danilkov, N.S. Danilkova – Novosibirsk: Siberian University Publishing House, 2004
3. Games, excursions and hikes in a summer camp / author: Rudenko V.I. – Rostov-on-Don: “Phoenix”, 2002.
4. Kogan M.S. With play all year round at school and on vacation - Novosibirsk: Siberian University Publishing House, 2004
5. Kulachenko M.P. A textbook for a counselor - Rostov-on-Don: Phoenix, 2008.
6. Scenarios for holidays, competitions, games / author: Rudenko V.I. – Rostov-on-Don: “Phoenix”, 2002.

Age 5+

"Summer Tale". Board game plus 60 teaching cards plus the game "Labyrinth"
"The game was developed by the staff of the children's interactive nature museum "Living Key"

A short excerpt from the rules:
The game includes a playing field, chips (4 pcs.), dice, task cards (60 pcs.), “Wise Owl” badges (12 pcs.), instructions (1 pc.).
The order of the players' moves is determined by a counting bar or a dice roll. The number of moves on the field is determined by rolling the dice. On the field there may be conditional icons for changing the course of the game (for example, skip a move, go backwards or forwards for a certain number of moves). The winner is the one who reaches the Molniya puppet theater first. The game “Summer Tale” will help children spend their free time educationally. But they can’t do it without the help of an adult.
The game uses the plots of the fairy tales “Pinocchio”, “Winnie the Pooh and Everything, Everything, Everything”, “Koschei the Immortal”, “Masha and the Bear”, “The Wolf and the Seven Little Goats”, “The Three Little Pigs”, “Cinderella”, “Mikula” Selyaninovich and Volga", "Chicken Ryaba", "Baba Yaga", "The Frog Princess", "Ilya Muromets", "Puss in Boots", "The Tale of the Fisherman and the Fish", "Ruslan and Lyudmila", "Sadko", " The Little Mermaid", "The Little Humpbacked Horse", "The Tale of Tsar Saltan", "The Malachite Box", "The Flying Ship", "Thumbelina", "The Ugly Duckling", "The Scarlet Flower", "Aladdin's Magic Lamp", "Ali Baba" and forty robbers", "Old Man Hottabych", "Phaeton - the son of the Sun". If your child is not familiar with the plot of the fairy tale, tell him or invite him to read the book together. Help your child find all the heroes of fairy tales. Invite your child to answer the question why this or that situation on the map causes the speed to speed up or slow down.
The main character of our game is summer nature. Help your child find signs of summer on the map and look for interesting and unusual natural phenomena. The weather in summer is good: the sun is shining (field A1), the sky is blue. Sometimes the sky is covered with rain clouds (B2-B3), but when the rain stops, the sky is decorated with a rainbow (B2, B1-2). Not only frogs splash in the warm water of the lake, but also beetles and insect larvae swim (Zh7-9). And in salty sea water you can see completely different creatures - octopuses, corals, starfish, sea fish (G1-2). In the summer, crops ripen in the gardens (I4), and wildflowers bloom in full bloom in the meadows (G5-6). The trees are all green, not just spruces (Z9-10). And if the tree is injured, the wound is immediately covered with resin (G5). If the resin falls into water, it can turn into amber (D5). But even in summer there is always snow at the North Pole. And from there large ice icebergs can float (B3).
The game can be complicated by introducing additional “Wise Owl” icons onto the field. They can be located in any order, in cells free of turn change signs. It is best to place additional icons on moves whose plot is related to natural phenomena. A player who finds himself on the field with the “Wise Owl” icon must complete the task by taking a special card (description of questions and answers to the task cards in the appendix). A correct answer to a question gives you the right to move forward two moves, an incorrect answer takes you back two moves, and refusing to answer allows you to stay in place. Now let's try to go on a summer trip around the world around us, answering the questions of the "Wise Owl" with the help of our cards. In summer, nature is like an open book, generously ready to share its secrets with the inquisitive.

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