New tier 7 light tanks. Pumping and equipment

The second iteration of the general test has been released, the characteristics of the LT have not changed, and this is a reason to rejoice, because light tanks of the 7th level look very, very good thanks to this. Like at levels 5-6, WG gave the fireflies lower DPM and accuracy, but… this time, the penetration of the fireflies is suddenly even better than many medium tanks of level 7. (author Konstantin Marataev)

Like at lower levels, Murazor gave all light tanks the same mobility scores. However, this pan has a clear tendency to create exactly the same cars at medium levels, pushing unique gameplay to high levels, where a premium account is required for a comfortable game.

But, let's go to the machines))

(USSR) - the ugliest tank in the game)) Quasimodo, the hunchback, Frankenstein, the wart - the gods, this tank was created to invent insulting chants for him))) The freak will have the best disguise among LTs at the level, and not just the best , but beyond the best, so this machine will be Mr. Best Light.
LTG - will have the lowest armor penetration among the LT-7, however, this armor penetration will be at the level of many medium tanks of the 7th level (!). The developers compensated for the lack of penetration with some armor and excellent DPM. Summarizing, the scarecrow has a great chance to get the status of imba, scary imba)


SPIC(Germany) - in the current realities of the random house, the best light tank of the 7th level. As in the case of other imbs (T37 or Elka), the potato decided to turn the car into a dull shit. Terrible damage per minute, poor stabilization, inconvenient turning speed, and disgustingly low projectile speed (sometimes it seems that instead of a cannon, the new spy has a medieval catapult)
Yes, someone will say that the bastard even now has shells of 600 m / s flight speed. But .. Now the tank has a drum. The main advantages of the car are visibility and camouflage, however, these parameters are not so good compared to competitors to leave the bacon in the hangar. If possible, go through it now, get a lot of fun, as the car will become just another passer.


T71(USA) - now America will have only one light tank at level 7, but which one is perhaps the best light tank of level 7, a vehicle that makes all tanks at its level unnecessary)) In any case, the rest of the fast vehicles without armor) ))
Impressive turning speed and excellent mobility, incredible flight speed of the base projectile, comfortable armor penetration for top fights, 900 damage from the drum, despite the fact that the drum recharges in 20 seconds.
Perhaps the tank has only 2 drawbacks - a very expensive gold, and you will need it, since some TT-8s will be difficult to penetrate even into the side without it. And also - mediocre stabilization, mediocre even by the standards of medium tanks of the 7th level. T71 is a potential imba that requires straight arms and a good crew
AMX 13 75(France) - The current outsider LT-7 is turning from an ugly duckling into just a "slightly worse than average" light tank. The machine, as now, will hardly survive a meeting with any one-level enemy, it will feel uncomfortable in any hilly terrain.
The developers gave the American drummer T71 the role of "oblique damage", and the Frenchman - the role of "comfortable damage". But, the problems of the amera are corrected by the crew, and there is nothing to fix the problems of the Frenchman. 540 damage from the drum and 14 seconds of drum reloading is not only certain death from any CT or TT at level 7, it is certain death even from the encountered LT-6 (!) In general, compared to 9.17, the Frenchman has become more comfortable, but in general , in comparison with other LT, he remained a cactus, perhaps, at 9.18 only a new fat will be worse than him.


WZ-131(China) - and again imba? 159 penetration and 200 damage, good accuracy and stabilization for the level - what else do you need?? And you need a svedenik and damage per minute - here these are disgusting indicators. 131 - from an excellent light tank it turns into a confident average tank, which, however, looks quite balanced. The tank will be comfortable in the game, but leaving it in the hangar makes no sense anymore, mainly because of the DPM, the base 7.5 seconds of reload time is very uncomfortable, even for an alpha of 200 units.


French AMX 13 57— remained, as it was, a controversial machine. Yes, it has a unique gameplay of a very long and fast drum, but you still need to be able to implement it. The car is not an outright cactus (as it is now), but for most of the players it is still an unbearable burden.

"LTG"- Soviet light tank of the seventh level. You can have a different attitude to the Kuhlman fantasies of developers. Sometimes they get really hentai projects, but at least sometimes they look interesting and at least intriguing. But who, God forgive me, guessed to pull this monster out of Cthulhu's dreams? Already by the nicknames that were given to this car, you can see the attitude of the community - “Hunchback”, “Hump”, etc. Of course, they will tell you that playing tanks is about performance characteristics. Don't trust them. The tank must be beautiful, this is half of its success. The grace of forms and lines, combined with the power of the engine and the long barrel - this alone causes an erection in men! And then ... However, we will not distribute diagnoses in absentia and start this guide already.

History reference

Gavalov's light tank was already talked about in the 1930s, when a young self-taught engineer conducted a series of full-scale experiments at the Gorky Automobile Plant. Actually, it was an attempt to create a fast platform for a powerful gun, in the context of self-propelled guns, but the potential of the project was fully revealed only in 1944. By that time, all serious projects for machines below 30 tons had already been curtailed, but design developments continued. The creative team decided to combine the concept of a light tank with the armament of a medium tank. The pluses of the model included the fact that it was possible to make an angular and simple design in the most unpretentious conditions.

Considering that GAZ focused on the production of light self-propelled guns, the development of this vehicle continued after the war. More and more new solutions appeared that made it possible to reduce the cost of development, as well as the weight of the tank. Many were used for the first time, for example - the height of the hull was reduced by placing the driver's observation device on the roof of the tower, synchronizing with its rotation. But all these tricks remained a flight of thought, since the time of light tanks had finally passed and all forces were thrown into MBT. But a number of design problems were not in vain, being realized in BMP projects.

Game characteristics

In "LTG" he did not find an unambiguous place for himself, becoming under-ST, over-LT. Consider the characteristics of this machine in the context of the game:

Protection

Unlike other light tanks, we have armor, although not everywhere. The forehead of the tower has a 110 mm steel sheet, which, although located at a right angle, can still "tank" in some cases. The sides of the tower are nothing of themselves - 80 mm. The body and generally consists of vertical sheets of 40 mm. Their only advantage is that they are small compared to the tower. The tank itself has a low silhouette, but spoils everything with a hump. Who even designed this angular tower design? We have a standard amount of durability points for this type of vehicle - 880 hit points.

Firepower

We have two guns to choose from, but the top gun is essentially an improved stock gun, so it only makes sense to consider it - 85 mm D-5T-85BMU. The barrel is familiar to us from , a good example of the Soviet “mid-level”: armor penetration with a 144 mm base projectile (194 mm sub-caliber), one-time damage 180 HP, rate of fire 10 rounds per minute. DPM hovering around 1800 HP.

The disadvantages include all the flaws of the Soviet guns: the aiming time is 2.3 seconds, the spread is 0.40 per hundred meters, the UVN is minus five degrees. Ammunition for 38 pieces of shells is usually enough, but it's better not to put it into milk. As you can see, it's quite a standard gun, with good damage and rate of fire, but with low accuracy. On the other hand, we can note the increased stabilization since the time of the T-34-85, which adds to the comfort of the game.

Dynamics

Speed ​​is our best defense. Top engine GAZ-OU gives out 650 liters. s., which, with our full load of 30 tons, accelerates the unit to 63 km / h and 20 km / h in reverse. For LT, the indicators are quite normal, but in terms of mass, we are rather ST. The top-end tracks increase the payload capacity by five tons and increase the turn by two degrees per second. The only tower rotates at a speed of 48 deg / s, which coincides with the maneuverability of the chassis. Spinning this tank is almost impossible.

Discovery and communication

Communication for a light tank is not only a way to detect targets for others, but also independent shooting at "light". radio station R-113 allows you to communicate at 730 meters, which is quite good at this level. But our review suffers - only 360 meters. Engaging in intelligence with such a continuous crime. Therefore, take the equipment for optics and play from the passive "light". Redeems all stealth - 34.6% in motion and motionless, as well as 44.6% with a maskset. If you add camouflage for 150 golds, it will only get better.

Pumping and equipment

What is the best way to study LTG? Its predecessor is MT-25, but this is a completely different car, from which we will only get a top-end radio station. The rest will have to download yourself. You buy tracks for free experience and install a new motor almost immediately, since a light tank without speed is a dead weight. After that, you already calmly study the top gun and go to the "LTTB".

Only four tankers sit inside, a standard set for LT. First of all, "Combat Brotherhood". At the second level, everyone downloads Disguise, and the commander resets and puts on Sixth Sense. At the third level, everyone is "Repair". Such a versatile set for all occasions.

When choosing special equipment, we recommend the following option: “Coated optics”, “Vertical stabilizer”, “Improved ventilation”. After you pump the crew up to one hundred percent, you can take the Stereo Tube instead of the fan. There is also advanced special equipment, but it is available only for bonds. If you have bonds, then buy "Adjusted Optics" (12.5 percent to the radius of view), "Powder Gas Removal System" (plus 7.5 percent to all crew skills), or "Stabilization Equipment Complex" (minus 25% from dispersion when moving and turning the tower).

For the same currency, you can fill the “Place for pre-battle instructions” slot: “Purge air ducts” (plus 2.5% to all crew skills), “Lubrication of stabilizers” (minus 6.2% of dispersion when moving and turning the tower), “ Hiding on the ground" (increases the skill "Disguise"), "Calibration of optics" (plus 2.3 percent to the radius of view), as well as "Increased attention" (reinforces the skill "Sixth Sense").

We place the following consumables: "Manual fire extinguisher", "Small first aid kit", "Small repair kit". The engine does not burn at all (12%), so it is quite possible to replace the fire extinguisher with a Doppaek to significantly improve the crew's performance.

"LTG" is a very atypical "firefly" that can only shine in passive mode, from the bushes. Most often, he acts as a kind of analogue of a fast ST - to flank, go to the rear, develop an attack.

Of course, you can actively “highlight”, but you should do it at a very high speed and preferably along the crest of the hill, so that if something dives over the terrain. After that, it is quite possible to retreat to one of the positions of the passive "light", settle comfortably in the bushes and look around through the periscope. You can only shoot at distant targets, or through double bushes, so as not to unmask the stash. If it is not possible to arrange such a lafa on the front line, in the light of the activity of enemy LTs, then it is quite possible to retreat to the second line and play tank destroyers out of yourself.

And this is where your main work begins. Oddly enough, but "LTG" is the best "counterlight". Firstly, he can fire very well on the move, albeit not always accurately. And secondly, the car accelerates its mass of 30 tons to crazy speeds, which almost completely cuts out any LT when ramming with this armored train. Therefore, we sit, wait for someone to risk breaking through to the base, and rush in pursuit. The very sight of this ugly tank, which appeared like from hell for your soul, is terrifying and dumbfounded. The enemy starts to twitch and make mistakes.

To survive as long as possible, follow these guidelines. Try not to "shine" often. For "arta" you are not the first priority, but your flat and wide-topped body may well call a "suitcase" with lethal consequences. As soon as the “light bulb” flashed, immediately give gas and zigzag to the rear, then to return to the position. It is not worth getting up in the same place. If a direct firefight starts and it cannot be avoided, then hide the vulnerable body behind stones and other obstacles, trading in a strong tower. But you should not rely on it completely, swing back and forth in place to make it difficult to aim.

After all the light competitors have gone to the hangar, you can start the active process of pushing the flank. Feel free to make deep detours, since your low silhouette is not always noticeable at long distances. Appear on the flanks and communications of the advancing enemy grouping, make a couple of shots and hide in the fog of war. Even if they allocate a few CTs to the chase, this will already be a significant relief for your allies. But usually the herd rushes forward and does not even notice how they begin to dismantle it from behind.

After destroying the flank, it's worth a ride to the base to terrorize the "one-button" and eat AFK guys, but there is a better option - to visit the other end of the map. Usually by this time the situation there is terrible and the advanced units of the enemy are already approaching the base. To begin with, go through the rear and cut out the self-propelled guns in the bushes in order to deprive the “strands” of support. And you don’t even have to break into the allied base itself, it’s enough to troll opponents, disrupting the capture with shots from nowhere.

Outcome

Pros:

  • turret armor,
  • not the worst tool
  • good stem stabilization,
  • high dynamics,
  • low silhouette and good camouflage,
  • ram mass.

Minuses:

  • armor uneven,
  • low accuracy
  • ammunition is not always enough,
  • small UVN,
  • lack of aesthetics.

"LTG" is a rather ambiguous light tank, the purpose of whose presence on the battlefield is not clearly defined. Why is he there? Poor visibility prevents him from engaging in full-fledged reconnaissance, and low strength prevents him from playing back the prickly ST. "Counter" LT does not always work, maybe once every five fights. I do not argue that many will find it interesting enough in terms of new tactical stray. But it has always been a form of self-entertainment and in no way related to performance indicators. I do not recommend downloading and buying this tank, as there are much better candidates at the same level. Only if it really itches to study further the branch of Soviet light tanks.

/ Answer to the online game: / What is the best level 7 tank in World of Tanks?

What is the best tier 7 tank in World of Tanks?

24/05/2016

It is difficult to single out only one best Tier 7 tank in World of Tanks, because each class has its own unique specimens. Among heavy tanks, the T-29 is recognized as the best at level 7. This combat vehicle is equipped with a turret with thick armor, high armor penetration, accuracy and aiming speed. In addition, the T-29, despite its large dimensions, is distinguished by good maneuverability and power density.

Among light tanks, at tier 7, the Soviet LTTB is in the lead with good dynamics, excellent visibility and a gun with a high penetration rate. Also at tier 7, the American T-71, equipped with a drum cannon, was recognized as the best tank. This fast and maneuverable tank can quickly pass through absolutely all terrains, so it easily gets into the enemy rear and illuminates the tanks.

The best Tier 7 medium tank is the American T-20 with excellent dynamics and maneuverability, which allow it to move efficiently over any terrain. Also, the T-20 is equipped with a powerful gun with good vertical aiming angles. Among the tanks of the USSR, at level 7, the T-44 can be distinguished with a powerful rapid-fire cannon and a well-armored turret.

The seventh level is the level at which the average player can play consistently without losing silver. From the eighth, no matter what anyone says, it’s already more difficult to constantly play normal plus. Therefore, those who do not spend a penny on WoT at all prefer not to climb beyond the seventh levels. In this regard, as always, I will very briefly and reasonably choose and tell you about the best Tier 7 heavy tank. Pay attention.


8th place - AMX M4 mle. 45

We will start our level 7 top heavyweights with a Frenchman. Yes, yes, the one in the main picture is a little higher. He occupies an honorable last place with us. Why? Yes, because he is French. A cardboard shed, which only the MC-1 can penetrate, does not deserve to be called a heavy tank at all. Of the advantages, only good armor penetration of the top gun. But it does not save this lousy tank. Definitely in the trash.


7th place - Tiger (P)

In seventh place we have the Porsche Tiger, remarkable only for its perfectly armored forehead, but it can be stitched by absolutely any player who has hands, not crustacean claws. "Pygr" is perfect for beginners playing against beginners.


6th place - IS-2

Why this Chinese misunderstanding appeared in the game is only known to Potatoes. The IS-2 "Made in China" is an almost complete copy of the Soviet IS "and, and there was a little less than nothing to introduce it into the game. But since it is, although a copy, but a copy of a good tank, then the place for this Asian is not the last, but quite worthy - the sixth.


5th place - Black Prince

Oddly enough, but despite the picking stick, which the "Black Prince" calls the top gun, it's quite pleasant to play on this heavy. Yes, the cannon has a weak penetration of BB "shki, but who's to stop you from loading the gold if an armored basin rolls out on you? The rest of the opponents, thanks to excellent accuracy and rate of fire, can be disassembled once or twice. And crowds of noobs and not only will regularly fight against excellent all-round armor Of the minuses - well, very slow speed and sluggishness - a 1 on 1 meeting with a faster and smarter opponent is fatal.


4th place - IS

Probably the most popular tank lvl 7. Popular because he is Soviet. And because it comes after "Kvass". It has lousy armor, good dynamics and a top-end cannon with excellent one-time damage, as well as a hidden skill "virgin war", which allows you to regularly distribute damage from the turret. The tank is quite good both in skillful hands and in the claws of an inexperienced player.


3rd place - KV-3

A real heavy tank. Well armored, with a powerful gun, capable of tanking a lot of damage and blowing your opponents farts to shreds. For all this, he pays with his sluggishness and blindness. However, it doesn't make it any worse. Honored Bronze.


2nd place - Tiger I

The tank that all the "fathers" of World of Tanks idolize. If you want to be a "father" always say "Tigers" are divine tanks. And not only them. All German technology should become your favorite. And "scoops" on the contrary. Often tell everyone around you that only the bottoms play on councils and then your skill will definitely increase. As for the tank itself, it is very good. quite fast, with an accurate rapid-fire cannon and good visibility, but poor armor. In the hands of a straight-armed player, he kicks, but the Tiger is not the best lvl 7 heavyweight.


1st place - T 29

Tower. A strong, almost impenetrable tower with 279 mm in the forehead is what players love Cheburashka for. Bonus - top gun with good damage and penetration. If you know how to hide the hull and tank through the tower, then on this handsome man you will become almost invulnerable. Definitely the most fun and fit heavy lvl 7. 1 place. Applause, salutes, squeals of joy and the first place in the top of heavy tanks of level 7 rightfully go to the American T29. Hurrah, comrades!

Hello everyone, today I want to talk about the best tier 7 tanks of 2017 in World of Tanks (WoT). The topic is being discussed and you can write in the comments what do you think are the best tier 7 tanks of 2017.
I think it's appropriate to talk about tanks here:
Tank destroyer class, Heavy tanks tier 7, The best medium tanks tier 7 and Light tanks tier 7 .

Due to the large variety of tanks by nation, class and level, each vehicle has its own characteristics, in WoT 7 the level is very good, and which tank you choose will further give you a great advantage in battle.
Undoubtedly, everyone has their own opinion, and for this, write your favorite tanks in the comments, they can also be put up for a vote, and of course in the future we will find out which tanks are the best)). Which tank of 2017 is the best depends on you.

If you write in a comment that this tank is the best, this should be justified and a description about the tank should be written.

So, let's begin:

Light tanks tier 7
All we know for the features of light tanks is to provide clearance for opponents, as well as maneuverability, high speed, long-range visibility and being unnoticed.
Among the level 7 LTs, I would single out the Soviet LTTB tank. As you understand what I wrote above, it has good dynamics, good long-range visibility and also a good gun that pierces equipment.
The Americans can also be praised as a good American T-71 tank, I’ll explain why - good difficult terrain, which makes it possible to quickly bypass the enemy to the rear, as well as speed, maneuverability and its gun.

You can also note the American military equipment M41 Walker Bulldog, in addition to all the previous ones, it has an excellent viewing radius, remaining invisible to enemy vehicles.
These are, in our opinion, the best tier 7 tanks in WoT.


Best Tier 7 Medium Tanks
I'll start with the American tier 7 T-20 medium tank. The tank has very good parameters - good dynamics and maneuverability, which allows it to drive on all maps, an excellent gun with a good alpha strike, also vertical aiming angles, therefore, you can bang from anywhere on the map.

The USSR, of course, also boasts an excellent tier 7 T-44 tank. The tank has good mobility, good maneuverability, accurate, and a good rate of fire with good penetration, also a good hull and a strong armored turret.

German ST Panthers, its main advantages are the gun's rate of fire, good durability and good visibility, by the way, it feels pretty good both in close and long-range combat.

Heavy tanks tier 7
Well, here, of course, I am proud of the best tank in the world among the heavy ones, according to the players - this is the Soviet IS tank. The tank has good armor in all aspects, dynamics and a gun with a good depression angle of -6. Much can be said about its merits.

The American T-29 tank, a heavy one that destroys enemies and shows the full strength of American tank building.

Germany has the legendary tank Tiger 1, which has a top-end gun and good traverse -7, maneuverability, etc.


Tank destroyer class
The first car that I would note is the Soviet Fri SU-152, due to poor dynamics it is replaced by good armor, visibility and good damage if you put 122 mm.

SU122-44 next tank which can be distinguished, excellent dynamics, an accurate gun and can be played on all maps, since there are no complaints, if you put a high-explosive ML-20 there, it shoots like a nuclear missile, the damage of which is 1138 units. There are some downsides, but let's leave it at that.

AT7 is a British AT, has excellent armor, even tanks of a higher level will not easily penetrate its armor, one can also note its rate of fire and penetration by a cannon.

The German tank destroyer Jagdpanther has more than 100mm hull armor, a strong gun mantlet, good dynamics and maneuverability, good angles and good penetration of 200mm.

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