Assassin's Creed 3 estate missions. A Complete Set. Lumberjack quests in the estate

« Quests in the estate appear immediately and are updated as the story progresses. They are marked on the map with a house icon; you need to look for them not only in Davenport, but also in Boston, New York and the Frontier. The levels of artisans begin to increase, or pump up, after the 9th sequence; skill is developed by producing and selling goods, completing tasks of artisans on the estate. The range of raw materials and goods in the ledger depends on the number and level of artisans attracted, improvements made, as well as the number of instructions found, which are stored in locked chests in cities.

Lumberjacks

Lumberjacks Godfrey and Terry

  • Rescue on the river (part 5) - save Terry, who fell into the icy water, from certain death at the very edge of the waterfall. Godfrey will come running to the estate to call for help after Connor returns from Boston.
  • Burglar in the estate (part 6) - catch a thief at the request of Catherine, who will try to get into the foresters' house. The quest becomes available on the main road, south of the sawmill, after Connor returns to the estate from Boston.
  • Fight (part 6) - separate the fighting Godfrey and Terry at the request of their children, who will be waiting for help behind the house of the carpenter Lance. We try not to let the yellow markers go beyond the letters/arrows and gradually move them towards the edges. The quest appears after killing the thief in the quest “Burglar in the Manor”.
  • Basics of the game of bowls (part 7) - win a game of bowls with Godfrey or Terry in the tavern courtyard, visiting them after the task “Norris in Love”. The winner is the one whose balls are as close as possible to the red ball.
Catherine and Diana
  • Carver's weapon (part 5) - save from troubles caused by British soldiers on the road south of the estate. The marker appears immediately after rescuing Terry in the mission "River Rescue".
  • Tools (Part 9) - meet with Lance in front of his house on the estate, which is west of the tavern, and discuss plans to return the tools that remained in Boston in his old workshop, and then go to the city together to get them. The task becomes available after building a church in the task “Flock for the Shepherd”.
  • The Thousand Pound Idea (Part 10) is to visit Lance in the courtyard of his house on the estate, east of the tavern, find out about the package and go to New York in search of three drawings. Returning back to the estate, you need to have an interactive conversation with Lance twice to get a chance to try out Leonardo Da Vinci's flying machine.
  • The Silent Hunter (Part 6) - deliver the wounded girl, waiting for help along the main road on the way to the loggers' houses, to the estate to Achilles, and then go in search of poachers to Miriam's hunting lodge in the northwest of the estate lands.
  • White trophy (part 6) - help Miriam catch a white puma. The quest becomes available in a clearing southwest of the farm after Connor returns to the estate from Boston.
  • Wedding (part 9) - meet Miriam in front of the church in the center of the estate and learn about the upcoming wedding, and a few days later go to Achilles’ house and listen to Norris’s concerns about the absence of his beloved. You can find traces of the runaway bride on the second floor of the estate, and the bride herself in the forest near the hunting lodge. The quest becomes available after escorting Ellen's husband from the estate in the quest "The Last Straw".

Farmers Warren and Prudence

  • Victims (Part 6) - saved from being beaten by British soldiers on a farm in Monmouth in the Frontier and invited to the estate.
  • Donkey Prudence (part 6) - at Warren’s request, find the lost Prudence and save her from the bear, and then talk to them in a calm environment near the farm. The quest becomes available at the farm after Connor returns to the estate from Boston.
  • Waiting (Part 7) - Congratulate the farmers on conceiving a child by visiting them after completing the quest “Norris in Love”, and then go in search of Dr. Lyle White in Boston.
  • Swineherd (part 7) - help pregnant Prudence herd the pigs into a pen on the farm after returning from Boston from the mission “Waiting.”
  • Brawl in the tavern (part 6) - help out of a fight with the militia in the backyard of the tavern in the northern part of Boston and invite you to the estate.
  • Norris in Love (part 7) - give advice and help find flowers for Miriam, and then deliver them from the farm to the toilet near Norris’s house. The quest becomes available on the river, next to the mine in the southwest of the lands, after completing Achilles' quest to find the assassin's costume in "Secrets of the Manor".
  • Another attempt by Norris (part 7) is to meet a desperate miner at his home near the mines in the southwest of the estate, and then go in search of the perfect gift for Miriam to her hunting lodge in the northwest of the estate. The quest becomes available after returning from Boston with Dr. Lyle White in the quest "Waiting".
  • Raw materials (part 8) - help the miner obtain special steel for Miriam's hunting dagger by going to his home for a conversation, in a house in the southwest of the estate, and then meeting him at the mine in Pakkanek in the Frontier. The task becomes available after the murder of Pitcairn in Boston, if you do not immediately leave for New York. Otherwise you will have to wait for chapter 9. Counterattacks will help kill the grenadiers.
  • An attempt is not torture... (Part 9) - meet Norris at Miriam’s hunting lodge and support him in presenting a gift - a hunting knife forged by the blacksmith Big Dave from special iron ore mined by the miner. And then kill a couple of wolves and save Miriam from a poacher. The quest becomes available after delivering a new hammer from New York for Dave in the quest “A Suitable Tool.”

Innkeepers

Innkeepers Oliver and Corinne

  • Is there room in the tavern? (Part 7) - meet Oliver and Corinne in an impromptu open-air tavern near the road, west of the carpenter Lance's house. Trade will help you complete the task of building a tavern; you need to send a caravan with animal skins to the nearest city or go to any merchant yourself and sell goods worth 1000 pounds.
  • A flock for a shepherd (part 9) - discuss the proposal to build a church on the estate with Father Timothy, who will look into the tavern in search of food and lodging. The quest becomes available after delivering a new hammer from New York for Dave in the quest “A Suitable Tool.” Trade will help you build a church; you need to send a caravan with animal skins to the nearest city or go to any merchant yourself and sell goods worth 1000 pounds.
  • Broken Ties (Part 9) - Help a young girl and her mother cope with her drunken father, and then offer to move into the estate. Daughter Ellen can be found in East New York, at the intersection east of the mixed goods store.
  • Finding Silk (Part 9) - Visit Ellen in front of her house on the estate, south of the tavern, and listen to a request for the delivery of silk that she left in an old house in New York. The quest becomes available after she is invited to the estate in "Broken Ties". The desired target is marked on the map of New York with a green circle marker.
  • The last straw (part 9) - meet a group of alarmed artisans at the tavern and go to rescue Ellen at her house. The quest becomes available after Hunter is born in the quest “Doctors, urgently!”

The A Complete Set achievement in Assassin's Creed 3 is unlocked by spawning a blacksmith, doctor, farmers, huntress, innkeepers, lumberjacks, miner, tailor, carpenter, and priest in Davenport. Connor meets Achilles, and then the first settlers arrive on the estate. The restoration of the estate begins a little later, after Connor's initiation into assassins and. Craftsmen appear in Davenport gradually, as you progress through the main plot of the game and complete quests for the estate. All residents actively participate in the life of the Community: many new goods go on sale that can be transported to nearby cities and sold for decent money.

Artisan levels in AC3 increase after completing personal tasks, which are marked on the map with icons depicting houses. Personal quests for artisans appear not only on the estate, but also in Boston, New York and the Frontier, so some residents may suddenly disappear. It will be possible to fully upgrade all residents and develop the estate after , when artisans will have new instructions for the production of goods, resources and building materials. The leveling is stretched over several chapters. It is advisable to complete the artisan tasks in parallel with the main plot, so that they do not disappear at the end.

Lumberjacks Godfrey and Terry

  • Lumberjack marks on the map: Godfrey and Terry, Catherine and Diana.
  • Lumberjack goods in ledger: oak, spruce, maple, walnut, rosewood, pecan, pine, ash, oak bark.

Lumberjack quests in the estate

  • Exercise " River Rescue"(Part 5): Godfrey will come running to the mansion and ask you to save Terry, who fell into the icy river.
  • Exercise " Burglar in the estate"(Part 6): on the main road, between the mansion and the bridge near the sawmill, Katherine will appear and ask you to catch a thief trying to break into the lumberjacks' houses.
  • Exercise " Fight"(Part 6): children of lumberjacks will appear near Lance's workshop and ask to break up the fighting Godfrey and Terry.
  • Exercise " Bowling Basics"(Part 7): after the task "Norris in Love", lumberjacks will appear on the playground next to the tavern and offer to play a game of bowls.

Carpenter Lance

  • Carpenter's mark on the map: Lance.

Carpenter quests in the estate

  • Task “The Carver’s Weapon” (part 5): after the task “Rescue on the River” we go to the southern mountain road on the border of the Frontier, kill a detachment of deserters who will mock Lance. After rescue, a carpenter will appear on the estate and will be able to make wooden products, such as boxes and barrels.
  • Quest “Tools of Labor” (part 9): after building a church on the estate in the quest “A Shepherd’s Shepherd”, the carpenter in the workshop yard will ask Connor to accompany him to Boston to pick up the tools he left behind.
  • Task “A Thousand Pound Idea” (Part 10): when you meet in the workshop yard, Lance will ask you to go to New York for a package. After returning, we have a couple of interactive conversations with the carpenter to get the opportunity to test Leonardo Da Vinci's flying machine.

Hunter Miriam

  • Hunter's mark on the map: Miriam.
  • Hunter's goods in ledger: wolf skin, hare skin, fox skin, bear skin, beaver skin, hare skin, deer skin.

Huntress quests at the estate

  • Mission “The Silent Hunter” (Part 6): A wounded hunter waits for help on the main road on the way to Godfrey and Terry’s sawmill. We bring Miriam to Achilles’s mansion and go look for poachers at the hunting lodge in the northwestern part of the location.
  • Task “White Trophy” (part 6): we help the hunter catch a white puma. The hunt begins in a clearing southwest of Warren and Prudence's farm after returning from Boston.
  • Task “Wedding” (part 9): we meet Miriam at the church and learn from the girl about the upcoming wedding. A few days later we come to Achilles’ mansion and listen to Norris, who will report the disappearance of the bride. Traces of the fugitive are in a room on the second floor of the mansion, and the bride herself is hiding in her hunting camp in the northwestern part of the location. Preparations for the wedding begin after meeting Ellen’s husband in the quest “The Last Straw.”

Farmers Warren and Prudence

  • Farmers' markers on the map: Warren and Prudence.
  • Farmers' goods in ledger: wax, cow hide, flax, honey, milk, poultry, vegetables, wheat, rye, fresh water, pork, wool, apples, eggs, barley.

Farmer's quests in the estate

  • Mission “Victims” (6 part): we save farmers from the bullying of British soldiers on a farm in Monmouth, north of the port point of movement in the southern part of the Frontier, and send them to the estate.
  • Task “Prudence the Donkey Tree” (6th part): after returning from Boston, we help Warren save the missing Prudence from the bear, who went to collect the donkey tree in the forest southwest of the farm.
  • Task “Waiting” (part 7): after the task “Norris in Love” we visit Warren and Prudence at the farm, congratulate them on the conception of a child and go in search of Dr. Lyle White, located southwest of the eastern fort in Boston.
  • Task “The Swineherd” (part 7): after returning from Boston from the task “Waiting”, we come to Prudence’s farm, help the pregnant woman catch and drive the pigs into a pen.

Miner Norris

  • Miner's mark on the map: Norris.
  • Miner's goods in ledger: clay, iron ore, gold ore, limestone, rock salt, copper ore, sand, lead ore, sulfur, silver ore.

Miner's quests in the estate

  • Tasks “Fight in a tavern” (part 6): we save from the militia in the backyard of a tavern in the northern area of ​​Boston and send to the estate.
  • Task “Norris in Love” (part 7): after delivering the assassin suit to Achilles in the task “Secrets of the Estate”, we go to Norris’s mine in the southwestern part of the location. We listen to the miner and help him find flowers for Miriam. Flowers grow on the rock where the Trinket for One Leg lies in the northwestern part of the Davenport lands. You can climb to the top along rock ledges. The ascent begins with a large rock lying to the side of the goal.
  • The task “Another attempt by Norris” (part 7): after arriving from Boston, together with Dr. Lyle in the task “Waiting”, we return to Norris, go with the miner to Miriam’s hunting camp to find the perfect gift for the huntress.
  • Task “Raw Materials” (Part 8): after the murder of Pitcairn in Boston, if you do not leave immediately for New York, we once again come to Norris’s home and, together with the miner, go to the mine in Pakkanek in the Frontier for special steel for Miriam’s hunting dagger.
  • The task “Trying is not torture...” (part 9): after delivering a new hammer from New York for Dave in the task “A Suitable Tool”, we meet with Norris at Miriam’s hunting lodge and watch the presentation of a gift - a hunting knife made of special iron ore.

Innkeepers Oliver and Corinne

  • Innkeepers' marks on the map: Oliver and Corinne.

Innkeeper quests in the estate

  • Quest “Is there room in the tavern?” (Part 7): The innkeepers arrive in Davenport after completing several errands for the lumberjacks, the huntress, and the farmers. An open-air tavern is located west of Lance's workshop. You can collect money to build a tavern through trade.
  • Quest “Flock for the Shepherd” (part 9): talk to Father Timati in Oliver and Corinne’s tavern about opening a church on the estate. The quest becomes available after delivering a new hammer from New York for Dave in the quest “A Suitable Tool.” Trade will help raise money for the construction of the church.

Dr. Lyle

  • Doctor's mark on the map: Lyle.
  • Doctor's goods in ledger: St. John's wort, hoofed clove, catnip, madder, rosemary.

Doctor's quests at the estate

  • Quest “Doctors, urgently!” (Part 9): after building the church on the estate, in the task “Flock for the Shepherd” we find Prudence on the main road not far from the mansion, we quickly follow Dr. Lyle and Warren.
  • Task “Slander” (part 9): after the task “Wedding”, we meet with the doctor at his home next to the tavern, listen to the request and go to the southern area of ​​​​Boston in search of the messenger and slanderers.
  • Task “Queue” (part 12): we help the doctor look after the wounded in the Battle of the Chesapeake. Lyle appears next to Oneleg in Davenport Harbor with the Jackdaw docked.

Blacksmith Big Dave

Big Dave can craft metal objects such as plows and ammunition.

  • Blacksmith's mark on the map: Big Dave.

Blacksmith quests in the estate

  • Task “Deserter” (part 9): after helping Norris find special steel in the task “Raw Materials”, we save the blacksmith from execution in a military camp in the south of Johnstown in the Frontier and send him to the estate.
  • Task “A Suitable Tool” (part 9): immediately after saving ourselves from execution, we come to the forge, south of Lance’s workshop, and listen to Dave’s request for the delivery of blacksmith tools from New York. Both parts of Dave's new hammer are sold at any (Buy > Citizen Quest Items > Ebony Hammer Handle and Tempered Steel Hammer Head). Shops are marked on the map with a pound sterling icon. The task is convenient to complete together with the task “Broken Ties” to save the dressmaker Ellen.
  • Task “Keep your eyes open” (part 9): after the task “Wedding” we come to the tavern, interrogate the scouts, stop the second scout with a pistol shot. One well-aimed shot is enough for him to fall off his horse.
  • Mission “Return” (part 10): we meet with Dave and a group of artisans near the forge, we deal with the British troops sent to pick up the deserter.

Tailor Ellen

  • Dressmaker's mark on the map: Ellen.

Tailor quests in the estate

  • Task “Broken Ties” (part 9): we arrive in the eastern district of New York, at the crossroads, east of the central mixed goods store, help Ellen and her daughter fight off the drunkard and send them to the estate.
  • Task “Search for Silk” (part 9): immediately after the dressmaker arrives in Davenport, we visit Ellen in the sewing shop in the south of the location, listen to the request and go to New York for the left silk. The desired target is marked on the map of New York with a green circle marker.
  • Task “The Last Straw” (part 9): after Hunter’s birth in the task “Doctors, urgently!”, we meet with the villagers near the tavern and together we go to the dressmaker’s sewing shop to save Ellen from her husband.


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The economic system of Assassin's Creed 3 is significantly different from those in previous games in the series. However, earning enough money in the third part of the series is not difficult, just use the tips below.

Chests The fastest and most reliable way to get rich is to collect all Treasure Chests. Each such chest contains various items and money. Some of them contain recipes (which will be useful in making items to complete courier and other missions), others contain a decent amount of money ranging from £1,500 to £10,000. Estate Missions Completing Connor's Manor missions is very important for getting more income from the production and sale of better quality goods. Complete them as soon as they become available. By completing each mission, you invite new characters to your Estate or increase the skill level of the artisans already working for you. Residents of the Estate will help you in the production of goods. Forts Forts in Assassin's Creed 3 perform several functions at once, but as for their connection with the economic system - the more forts are under the influence of the Templars, the higher the taxes on the goods you sell. Liberate all the forts as quickly as possible (sequence 6 - Boston and Frontier and 9th sequence - New York), and get more profit from sales. Hunting A very good way to easily and simply earn some money from the very beginning of the game is to mine, buy and sell beaver and bear skins. Beavers in Assassin's Creed 3 have one of the most expensive and valuable skins, so take into account that there is a point in the game their constant appearance. As soon as you find yourself in the territory of the Manor from the Frontier, go straight until you come across a pond in which there are 4 beavers that do not run fast, so catching them will not be difficult (use the hidden blade to kill). A bear skin costs an average of £160. Fast travel to the Frontier on the road that leads to Connor's Manor. Head in the opposite direction and turn left towards the water as quickly as possible. From the cliff you can spot two bears that are quite easy to catch. kill to collect their skins, claws and fat.

Crafts

Producing and selling various items is really the only way to make a lot of money in Assassin's Creed 3. To create an item, you must first get its recipe from Treasure Chests or after completing missions. To create an item, activate the Ledger, which can be found in the Manor Connor or any store. The ledger consists of three sections: Supplies, Crafts and Trade. Supplies are the section in which you can buy all the resources necessary for production, which are obtained for you by the inhabitants of the Estate. You can simultaneously buy a maximum of 10 copies of one or more. other resource, then it will take some time to restore them. Craft is a section in which you can use all your mined and acquired resources and other already produced materials. Here is a list of recipes, each of which consists of the requirements necessary to create an item. , including information on what level of skill is required from your artisans. The first two times you commission an artisan to create an item, you spend £25. For each subsequent time, the price for services provided will increase by £25. If an item requires two or more artisans to create it, then the price for their joint services will be averaged. Wait 7 minutes for the price to drop back to £25. You can only create 10 copies of each item before your inventory is completely filled with it. Trade - the section where you send items for sale. Initially, you only have access to land caravans, but then you will be able to send goods by sea. In both cases, the trading process is the same: select the item you want to sell, then the merchant you want to sell the item to. To ensure that sent caravans reach their destination safely, reduce the risk by liberating Templar-occupied territories, forts, and completing Naval Missions. In the Trade menu, you can at any time view the content, income and arrival time of each caravan you sent.

Caravans

By sending sea caravans on their way, you can earn a decent amount of money. As soon as you max out the level of the Huntress in the estate, you will be able to purchase bear skins from her. And after completing all the tasks of the Estate, you get access to selling goods by sea. By completing Naval missions, you “clear the way” for caravans and reduce the risk of them being captured by pirates. By loading one ship to St. Augustine with bear skins, you can earn up to £23,000 at a time! We invite you to familiarize yourself with the list of the most profitable goods for shipping by sea:

    Good Clothes (Virgin Islands) - £1922 per item Good Clothes (Louisburg) - £1861 each item Bear Pendant (St Augustine) - £1690 each item Blankets (Virgin Islands) - £1670 each item .Blankets (Louisburg) - £1617 each.
Keep in mind that a sea convoy takes 32 minutes to reach its destination. In Assassin's Creed 3, it's not just the player who sends caravans. While traveling around the Frontier, you may accidentally stumble upon one of the enemy convoys. Attack it to get some money. If one of your caravans is attacked, you will receive a notification about this. You can quickly travel to your destination to protect the goods from the raiders. And if you are currently busy, send your recruits to deal with the situation.

Davenport Estate- Connor’s patrimony, where he will often return throughout the plot to recuperate and develop plans for an attack on the Templars, but it will not become such right away. After listening to the parting words of Mother Rod and leaving his native land in the Frontier, the yellow-haired youth will fly out of the nest and go in search of a mentor. Fate will quickly bring Connor together with Achilles (fifth sequence), who will take him under his wing. The natural result of the tests will be acceptance into the Order and initiation into assassins. As soon as this happens, Achilles will finally retire and put all his worries on the shoulders of the recruit. The revival of the once powerful Colonial Brotherhood will begin with the estate, which quickly fell into disrepair due to idleness: there was no one left in the area except. The villagers left their homes long ago in search of a better life. Search for artisans and new residents will have to be in cities and surrounding lands, performing various tasks and assignments. The necessary people will appear gradually, and eventually the community will grow to a decent size, where everyone will stand by each other like a mountain, despite adversity and difficulties. Find artisans in Assassin’s Creed 3 - not a problem, you just need to complete numerous tasks on time, the main one of which is “”. The second step towards the former greatness of the Brotherhood will be. New blood will certainly help in the fight against the Templars.

“Manor Quests” appear immediately and are updated as the story progresses. On the map they are marked with a house icon (you can find out exactly what it looks like from the legend by clicking +), you need to look for them not only in Davenport, but also in Boston, New York and the Frontier. The levels of artisans begin to increase, or pump up, after the 9th sequence; skill is developed by producing and selling goods, completing tasks of artisans on the estate. The range of raw materials and goods depends on the number and level of artisans involved, improvements made, as well as the number of items found, which are stored in locked chests in cities.

Estate quests to attract artisans in Assassin's Creed 3:

  1. Lumberjacks(Godfrey and Terry, Catherine and Diana):
    • River Rescue(Part 5) - save Terry, who fell into the icy water, from imminent death at the very edge of the waterfall. Godfrey will come running to the estate to call for help after Connor returns from Boston.
    • Burglar in the estate(Part 6) - catch a thief at Katherine’s request, who will try to get into the foresters’ house. The quest becomes available on the main road, south of the sawmill, after Connor returns to the estate from Boston.
    • Fight(Part 6) - separate the fighting Godfrey and Terry at the request of their children, who will be waiting for help behind the house of the carpenter Lance. We try not to let the yellow aggression markers go beyond the letters/arrows and gradually move them in opposite directions. As soon as the markers turn green and touch the white cutoffs at the ends of the scale, the fight between the lumberjacks will stop. The task appears after killing the thief in the task “Burglar in the Manor” (video).
    • Bowling Basics(Part 7) - win a game of bowls with Godfrey or Terry in the tavern courtyard, visiting them after the task “Norris in Love”. The winner is the one whose balls are as close as possible to the red ball.
  2. A carpenter(Lance):
    • Carver's Weapon(part 5) - save from troubles caused by British soldiers on the road south of the estate. The marker appears immediately after rescuing Terry in the mission "River Rescue".
    • Tools(Part 9) - meet with Lance in front of his house on the estate, which is west of the tavern, and discuss plans to return the tools that remained in Boston in his old workshop, and then go to the city together to get them. The task becomes available after building a church in the task “Flock for the Shepherd”.
    • Thousand pound idea(Part 10) - visit Lance in the courtyard of his house on the estate, east of the tavern, find out about the parcel and go to New York in search of three drawings. Returning back to the estate, you need to spend two times with Lance to get a chance to try out Leonardo Da Vinci's flying machine.
  3. Hunter(Miriam):
    • Silent Hunter(Part 6) - deliver the wounded girl, waiting for help along the main road on the way to the loggers' houses, to the estate to Achilles, and then go in search of poachers to Miriam's hunting lodge in the north-west of the estate lands.
    • White trophy(Part 6) - help Miriam catch a white puma. The quest becomes available in a clearing southwest of the farm after Connor returns to the estate from Boston.
    • Wedding(Part 9) - meet Miriam in front of the church in the center of the estate and find out about the upcoming wedding, and a few days later go to Achilles’ house and listen to Norris’s worries about the absence of his beloved. You can find traces of the runaway bride on the second floor of the estate, and the bride herself in the forest near the hunting lodge. The quest becomes available after escorting Ellen's husband from the estate in the quest "The Last Straw".
  4. Farmers(Warren and Prudence):
    • Victims(Part 6) - rescued from being beaten by British soldiers on a farm in Monmouth, north of the fast travel point at the harbor captain in Frontier, and invited to the estate.
    • Oslinnik Prudence(Part 6) - at Warren’s request, find the lost Prudence and save her from the bear, and then talk to them in a calm environment near the farm. The quest becomes available at the farm after Connor returns to the estate from Boston.
    • Pending(Part 7) - congratulate the farmers on conceiving a child by visiting them after completing the quest “Norris in Love”, and then go in search of Dr. Lyle White in Boston (the quest marker appears southwest of the eastern fort).
    • Swineherd(Part 7) - help pregnant Prudence herd the pigs into a pen on the farm after returning from Boston from the mission “Waiting” (video).
  5. Miner(Norris):
    • Brawl in a tavern(Part 6) - help out of a fight with the militia in the backyard of a tavern in the northern area of ​​Boston and invite him to the estate.
    • Norris in Love(Part 7) - give advice and help find flowers for Miriam, and then deliver them from the farm to the toilet near Norris’s house. Flowers grow on the same cliff. The quest becomes available on the river, next to the mine in the southwest of the lands, after completing Achilles' quest to find the assassin's costume in "Secrets of the Manor".
    • Another try from Norris(Part 7) - meet the desperate miner at his home near the mines in the southwest of the estate, and then go in search of the perfect gift for Miriam to her hunting lodge in the northwest of the estate. The quest becomes available after returning from Boston with Dr. Lyle White in the quest "Waiting".
    • Raw materials(Part 8) - help the miner obtain special steel for Miriam’s hunting dagger by going to his home for a conversation, in a house in the southwest of the estate, and then meeting him at the mine in Pakkanek in the Frontier. The task becomes available after the murder of Pitcairn in Boston, if you do not immediately leave for New York. Otherwise you will have to wait for chapter 9. Counterattacks will help.
    • Trying is not torture...(Part 9) - meet Norris at Miriam’s hunting lodge and support him in presenting a gift - a hunting knife forged by the blacksmith Big Dave from special iron ore mined by the miner. And then kill a couple of wolves and save Miriam from a poacher. The quest becomes available after delivering a new hammer from New York for Dave in the quest “A Suitable Tool.”
  6. Innkeepers(Oliver and Corinne):
    • Is there room in the tavern?(Part 7) - meet Oliver and Corinne in an impromptu open-air tavern near the road, west of the carpenter Lance's house. To complete the task of building a tavern, you need to take animal skins to the nearest city or go to any merchant yourself and sell goods for 1000 pounds. Innkeepers appear after completing two or three tasks from lumberjacks, hunters and farmers.
    • A flock for a shepherd(Part 9) - discuss the proposal to build a church on the estate with Father Timothy, who will look into the tavern in search of food and lodging for the night. The quest becomes available after delivering a new hammer from New York for Dave in the quest “A Suitable Tool.” Trade will help you build a church; you need to send it to the nearest city or go to any merchant yourself and sell goods worth 1000 pounds.
  7. Doctor(Lyle):
    • Doctors, urgently!(Part 9) - go after Doctor Lyle and Warren at the request of Prudence, who will be caught off guard by labor pains right on the road west of Achilles' estate. The task becomes available after building a church in the task “Flock for the Shepherd”.
    • Slander(Part 9) - meet Lyle near his house north of the tavern, and then go to the southern part of Boston in search of the messenger and slanderers who are trying to harm the doctor's reputation. The task becomes available after the task “Wedding”.
    • Queue(Part 12) - help look after the wounded in the Battle of the Chesapeake. Dr. Lyle appears behind him, who is issuing a task to search for Captain Kidd's trinkets, on the pier at the Davenport estate.
  8. Blacksmith(Big Dave):
    • Deserter(Part 9) - save him from a show execution in a military camp in the south of Johnstown in the Frontier and invite him to his estate. The task becomes available after completing the “Raw Materials” task to find special steel together with Norris.
    • The right tool(Part 9) - meet the blacksmith in front of his house on the estate, which is south of Lance’s house, and listen to a request for the delivery of blacksmith tools from New York. The task becomes available immediately after the release of Big Dave from the military camp in the “Deserter” task. Both parts of Dave's new hammer are available at any New York City Trading Post (Buy > Citizen Quest Items > Ebony Hammer Handle and Tempered Steel Hammer Head). The task is convenient to complete together with the task “Broken Ties”.
    • Keep your eyes open(Part 9) - meet Big Dave and Oliver in the tavern courtyard to interrogate the captured scout, and then catch the second one, who will try to escape on a horse. The task becomes available after the task “Wedding”. In pursuit of the scout, bullets will help; as soon as he takes off, we shoot after him with a pistol. A well-aimed shot will kill him on the spot.
    • Return(Part 10) - Help deal with the British soldiers sent to capture the deserter by meeting with Big Dave and a group of artisans in front of his house on the estate southeast of the tavern.
  9. Tailor(Ellen):
    • Broken Ties(Part 9) - help a young girl and her mother cope with her drunken father, and then offer to move into the estate. Daughter Ellen can be found in the eastern district of New York, at the crossroads east of central.
    • Search for silk(Part 9) - visit Ellen in front of her house on the estate, south of the tavern, and listen to a request for the delivery of silk, which she left in an old house in New York. The quest becomes available after she is invited to the estate in "Broken Ties". The desired target is marked on the map of New York with a green circle marker.
    • The last straw(Part 9) - meet a group of alarmed artisans at the tavern and go to rescue Ellen at her house. The quest becomes available after Hunter is born in the quest “Doctors, urgently!”

Ledger- the main book, helps manage the affairs of the Davenport estate (lies on the table on the first floor in the first room from the western entrance). In addition to the estate, the ledger is available for interaction in any . Achilles will begin to teach all the wisdom and subtleties of handling the book when Connor earns the trust of his mentor in the fifth sequence after meeting Robert Faulkner. The training will begin with the creation and departure of a caravan. A quick tour through the sections will give you an overview of the basics of estate management. The ledger in Assassin's Creed 3 is divided into three main sections: Reserves, Crafts, Trade. Each section contains several subsections. New subsections appear and existing subsections are updated as the plot develops and side quests are completed. The more and the more personal tasks they complete, the more opportunities available and the richer the assortment. also play an important role. By the end of the game, the ledger will contain complete information about the state of affairs in the estate and will make it possible to create huge quantities of various goods and items that can be used for your own benefit or exported by land or sea caravans to the nearest cities to your trading partners. This will allow you to have a stable flow of money that can be spent, for example, on.

Switching between ledger tabs is done using arrows: [←], , [↓], [→]. Confirmation - . Cancel action - or . Clear instructions - [Left CTRL]. Consent to create an item according to instructions - [Space].

Ledger sections and subsections in Assassin's Creed 3:

  • Reserves
    • Farm products(Warren and Prudence): wax, cow hide, flax, honey, milk, poultry, vegetables, wheat, rye, fresh water, pork, wool, apples, eggs, barley.
    • Forest(Godfrey and Terry): oak, spruce, maple, walnut, rosewood, pecan, pine, ash, oak bark, charcoal, wood chips.
    • Plants(Lyle): St. John's wort, hoofweed, catnip, madder, rosemary.
    • Hunting(Miriam): wolf skin, hare skin, fox skin, bear skin, beaver skin, hare skin, deer skin.
    • Materials(Lyle): disinfectant.
    • Minerals(Norris): clay, iron ore, gold ore, limestone, rock salt, copper ore, sand, lead ore, sulfur, silver ore.
  • Crafts
    • Consumable Items(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): smoke bombs, traps, booby traps, ammo, bait, arrows, shengbiao, poison darts.
    • (Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): Priestley's soda machine, kite and key, Leyden jar, solar system model, Watt's steam engine, Franklin furnace, peeper, glass harmonica, electrostatic generator.
    • Special Items(Big Dave, Lance, Ellen): English flintlock pistol, iron-tipped war club, Lincoln saber, battle tomahawk, large saddlebags, double holster, sailor's salvo pistol, Italian flintlock pistol, Quiver I, ship's axe, king's pistol, flintlock Royal Navy Pistol, Small Saddle Bags, Sea Caravan, Broken Blade Knife, Washington's War Sabre, Medium Saddle Bags, Trap Bag I, Ammo Bag I, Ammo Bag II, Ammo Bag III, Shambiao Bag I, Caravan Size Increase, Land Caravan, Sea Caravan Size Increase, Sea Caravan, Improved Smoke Bomb Bag I, Improved Poison Dart Bag I, French Pocket Pistol, Improved Booby Trap Bag I.
    • Materials(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): barrels, paper, nails, weapon blades, dyes, flints, flour, thread, disinfectant, gunpowder, belt buckles, buttons, weapon handles, candles, glass bottles, cloth, ink.
    • Alcohol(Oliver and Corinne): alcohol (spirit), beer, cider.
    • Cloth(Ellen, Lance): boots, coonskin cap, foxtail coat, moccasins, clothes, hats, wigs, belts, tool belts, boots, quilts, good shoes, good clothes, good hats.
    • Food(Oliver and Corinne): Deer Jerky, Smoked Wapiti Meat, Meat Pies, Deer Heart, Shepherd's Pie, Pucin, Hare Stew, Wapiti Corned Beef, Salt, Deer Marrow Soup, Bread, Tea.
    • Medicine(Big Dave, Lance, Ellen, Lyle, Oliver and Corinne): bandages, eye drops, stomach remedy, joint pain cure, cure for all diseases, hysteria cure, itchy skin cure, cold cure, medical instruments, medical records, soap, hair pomade, repellent, cough syrup, snakebite serum, stomach tonic, Duffy's elixir, poisons.
    • Metal products(Big Dave, Lance, Ellen): gold rings, woodworking tools, miner's tools, copper rings, plows, silver rings, lanterns.
    • Miscellaneous(Big Dave, Lance, Ellen, Oliver and Corinne): Rabbit's Foot Amulet, Water Drum, Wolf Pendant, Playing Cards, Brick, Dolls, Bear Skins, Bear Pendant, Beaver Tooth Knife, Blankets, Window Glass, Skin Pendant pumas, lynx skin pendant, hair decoration, reinforced wapiti horns.
    • Ammunition(Big Dave, Lance, Ellen): artillery, ammunition, ship's mast, firearms, weapons, officers' sabers, sails, horseshoes, saddles.
    • Wooden crafts(Big Dave, Lance): buckets, furniture, fishing rods, torches, good furniture, boxes.
  • Trade
    • . To trade, you need to visit as many merchant shops as possible in Boston, New York and the Frontier, and also complete all naval and privateering contracts.

Step-by-step creation of guns (artillery) through the ledger in Assassin’s Creed 3:

  1. Switch the arrows to the “Crafts” section, scroll down the list to the “Ammunition” subsection.
  2. Select the “Artillery” instruction by pressing the key. We look at the requirements for creating an item.
    • Artisans: Big Dave (4th level) and Lance (3rd level). Resources: iron ore, wood (oak), flints.
      • Iron Ore - Sold in the "Reserves" section of the "Minerals" subsection at Norris.
      • Wood (Oak) - Sold in the Supplies section of the Timber subsection at Godfrey and Terry.
      • Flints are not for sale, you need to make them yourself.
        • Artisans: Big Dave (2nd level). Resources: limestone, iron ore, lead ore.
          • Limestone, iron ore, lead ore - sold in the "Reserves" section of the "Minerals" subsection at Norris.
  3. If there are enough resources and the craftsman’s skill level allows you to start working, press the [Space] + key. The created item will appear in the inventory and become available for loading into the caravan on the “Trade” tab. begin to grow after sequence 9. hidden in locked chests that can be opened with keys or. Keys are awarded for completing story and secondary missions. You need to go through them with.
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