Clothes, weapons and goodies. Equipment, weapons and goodies The best armor in Dragon Age beginning

In this article, I would like to note the very existence and location of unique armor sets in the game.

Kits

Ancient elven armor (+5 defense per set)

Armor in ruins in the Bressilian Forest. The armor itself is in the sarcophagus.

Helmet in the Eastern Bressilian Forest. In order to get it, you need to exchange it with the hermit. If you kill the hermit before this, you can forget about the helmet.

Gloves in the destroyed temple, following the quest with the urn.

Boots boots can be found in Lotheringa, but due to a bug, unfortunately, they may not exist.

Juggernaut Set (+3 Strength and Constitution per set)

The entire set is located in the Bressilian forest gloves, helmet and boots in the graves (when the grave is activated, undead crawl out of it). The armor is in ruins behind a closed door, which is opened through a ritual.

Armor

Helmet

Gloves

Boots

Diligence Set (+5 willpower per set)

Armor in the temple of Andraste, according to the quest with the urn. Found on the corpse of the knight in the right passage.

Gloves in Orzammar, in the Guardians' library, in a closed chest.

Boots bought in Redcliffe from a blacksmith after saving his daughter.

Legion of the Dead Set (+3 damage and constitution per set)

In dead ditches on deep paths. The helmet is on the pedestal, in the same place as the key. The remaining parts lie in sarcophagi throughout the location.

Armor

Helmet

Gloves

Boots

Effort Set (-10% fatigue per set)

Armor according to the quest in the Deep Paths, it is removed from the Uterus.

Helmet in order to find this helmet, you need to go to Teig Educan with the dog. After talking to her and sending her on a quest, she will bring back the “winged helmet of the crusader.”

Gloves quest of free prospectors. Having collected all the stones, the location of their treasure will be marked on the map - in that chest there will be gloves.

Boots can be purchased in Dusty Town.

High Dragon Sets

After killing the High Dragon and receiving scales from its carcass, you can choose from Wade to make one of three types of kits:

Medium (-25% fatigue, +5 defense per set)

Armor

Gloves

Boots

Heavy (-20% fatigue, +5 defense per set)

Armor

Gloves

Boots

Massive (-15% fatigue, +5 defense per set)

Armor

Gloves

Boots

In addition, there is also a two-piece set that does not provide any bonus when worn at the same time. This:

Knight Commander Helmet it can be found in three copies: during the quest “Evil” in the Denerim Elvenage (in the last room of the shelter); in the Vault on the second floor of Redcliffe Castle; can be purchased from Cesar after completing all the Ravens' missions.

Knight Commander Armor can be bought from the marauder in front of Orzammar.

Incomplete armor

Body

Templar Armor drops from the enchanted templar in the Tower of the Circle of Magi.

Shadow of the Empire from a merchant in the Common Halls of Orzammar.

Armor of Divine Will can be purchased from Ruka in the Ortan taiga.

Villain's Attire in Wade's store (Denerim).

Avon the Great's Chainmail same with Wade.

Hasind Robe given for the quest “Hasinda Way Sign”. It could also be in the Dalish store.

Witch's Robe can be purchased from Curiosities of Thedas (Denerim).

Robe of the First Sorcerer After completing the quests, Ravens can be purchased from Cesar.

Lord Master's Robe Drops from the leader of the slave traders in Denerim Elvenage.

Mantle of Possession on Morrigan's quest.

Reaper Clothes in Curiosities of Thedas.

Head

Templar Helmet drops from the enchanted templar in the Tower of the Circle of Mages.

Thick Qunari Helm Dropped by a bandit leader in Lothering.

Red's Helmet given for saving Redcliffe from the undead, if no one from the militia died.

Farsightedness Dropped by a High Dragon.

Very tight helmet Sold by Varathorn.

Helmet for two-wire drops from Jarvia. Also found in Jammer's stash.

Damage Dropped by a Garlock General during the Siege of Denerim.

Flagbearer's Helm chest in Fort Drakkon on the first floor during the siege of Denerim.

Kamenaya's visor Sold by Gorim in Denerim.

Free Scout Helm dropped from Taoran in the final quest of the Blackstone Volunteers.

Griffin Helmet Gray Warden vault in Denerim.

Freedom Fighter Hood corpse on the 4th floor of the Circle of Mages Tower.

Hood with cameo drops during the quest “Five Pages Four Magicians.”

Sorcerer's Hood in a chest on the lower level of the ruins (Bressilian Forest).


Armor:

Kits

(when wearing all items from the set, the character receives a permanent bonus):


1.Templar Commander Set:


Unfortunately, the developers deprived us of the opportunity to see the full
kit and, accordingly, bonuses for it. The only thing we need
it is known - the armor of the templar commander is an improved version
Templar set (also incomplete).

Can be found in the Elfinage when completing the quest “Evil” (taken from the blind templar Ser Otto). Lies in the shelter, in the room with the main demon (in the last room).

Also found in the vault on the second floor of Eamon's castle in
Redcliffe, also sold by Cesar after completing the Trial quest
Raven (ask him about special goods). Can also be found during
completing the content "Return to Ostagar".

Before Orzammar, you can buy this armor from a marauder.

2.Ancient Elven Set:


Set bonuses: +5 to defense


Traded with a hermit in East Bressilian.

In the abandoned Temple in the Bressilian Forest, in one of the sarcophagi.

In the Ruined Temple on the quest with Andraste's urn.

In Lothering (due to a bug there may be no boots. Download the fix "Ancient_Boots_Fix.dazip").

3.Diligence Set:


Set Bonuses: +5 Willpower

Found in the Andraste Temple in the mountains, removed from the body of a dead knight in
the first turn to the right (there will then be a transition to the top of the mountain with
dragon).

Found in the Orzammar library in a locked chest.

Bought for 2 gold from the blacksmith in Redcliffe after saving his daughter.


4.Juggernaut Set.

Bonuses for the set: +3 to strength, +3 to constitution.


The pieces are found in the Brecilian forest in graves. The armor itself is in ruins, you need to perform a ritual to open the door.

5.Effort Kit:


Teig Educan. We go there with the dog, talk to her and send her to look for what she needs, she will bring the winged helmet of a crusader - this is the helmet of duty.

Removed from the uterus in the deep paths.

Crossroads Caridina. Quest of free prospectors (collect stones), in the chest with their treasure there are gloves.

Sold in Dusty City by a dealer.

6.Legion of the Dead Set.

Set Bonuses: +3 Damage, +3 Constitution


All parts, except the helmet, lie in sarcophagi in the Dead Ditch, and the helmet is on the legion pedestal along with the key.

7.Wade's armor(shop in Denerim Marketplace):


light armor (bring three pieces of dragon scales to Wade, you can get them during the quest “Urn of Sacred Ashes”):

Set bonuses: -10% fatigue


second version of light armor (three more pieces of dragon scales and 10 gold):


Set bonuses: -10% to fatigue, +5 to defense

From a piece of high dragon scale (which you can also defeat in
during the quest "Urna of Sacred Ashes"), a choice of medium, hard
or massive armor (I cite excellent armor - only made
if you paid for lungs at least once, if you are greedy, then bonuses
will be like the very first light armor).


average:

Set bonuses: -25% to fatigue, +5 to defense



heavy:

Set bonuses: -20% to fatigue, +5 to defense


massive:

Set bonuses: -15% to fatigue, +5 to defense

Armor and robes:


* - an entry about these things appears in the code.

1. . Can be removed from the enchanted templar in the Tower of the Circle of Mages.

2. . Sold by Legnar in the Commons of Orzamar.

3. . Made in the Dalish elf camp at Mater Varathorn from the bark of the iron tree.

4. . Sold by Ruk in the Ortan taiga.

5. . Sold in Wade's shop in Denerim.

6. . Sold by Wade.

7. . In the Wild Lands for the quest Hasinda waymark. Can also be purchased at the Dalish elf camp.

8. . Can be removed from a blood mage in the mage tower.

9. . Can be purchased at Thedas Curiosities in Denerim.

10. . Can be purchased from the merchant Cesar at the Denerim market after completing all the quests of the Brotherhood of Ravens.

11. .

1) Can be removed from magicians in Elfinage.

2) You can also buy it at Curiosities of Thedas in Denerim.

3) Can also be obtained by completing the Dalish Elf backstory,
your temporary ally Merrill walks around in these clothes, with whom he and
we're filming.

12. . Drops from the mage leader of the slave traders in Elfinage.

13. . In Flemeth's hut (you must receive the corresponding quest from Morrigan).

14. . Purchased from Thedas Curiosities in Denerim.




Helmets:


1. Can be removed from the enchanted templar in the Tower of the Circle of Mages.

2. . Take it from the robbers killed on the quest from the preacher's board in Lothering.

3. . Gives bann to Tegan for saving Redcliffe from the invasion of the undead, provided that no one from the militia died.

4. . Dropped by the high dragon on the mountaintop in front of the temple containing Andraste's ashes.

5. . Sold by Varathorn in the Dalish camp.

6. . Sold by Legnar in the Commons of Orzamar.

7. . Drops from Jarvia. The same helmet is found in Jammer's cache in the charter's lair.

8. . Removed during the siege of Denerim in the trading area from Garlock General.

9. . Found in a chest in Fort Drakkon during the final battle, on the first floor.

10. . Sold in Denerim by Gorim.

eleven. . Drops from Taoran Hawkwind - the son of the commander of the Blackstone Volunteers (the last task for the volunteers).

12. . From the Gray Warden vault in Denerim.


Mage Hoods:


1. . Taken from a corpse on the fourth floor of the magician's tower, in the room next to the hall with the demon of idleness.

Armor:

Kits
(when wearing all items from the set, the character receives a permanent bonus):


1.Templar Commander Set:

Unfortunately, the developers deprived us of the opportunity to see the full set and, accordingly, bonuses for it. The only thing we know is that the Templar Commander armor is an improved version of the Templar set (also incomplete).

3.Diligence Set:

Set Bonuses: +5 Willpower


5.Effort Kit:


7.Wade's armor(shop in Denerim Marketplace):

Light armor (bring three pieces of dragon scales to Wade, you can get them during the quest “Urn of Sacred Ashes”):

Set bonuses: -10% fatigue


second version of light armor (three more pieces of dragon scales and 10 gold):

Set bonuses: -10% to fatigue, +5 to defense


From a piece of the scales of a high dragon (which you can also defeat during the quest “Urn of Sacred Ashes”), you can make a choice of medium, heavy or massive armor (I’ll give excellent armor - they are made only if you have paid at least once for light ones, if you are greedy, then bonuses will be the same as the very first light armor).


Set bonuses: -25% to fatigue, +5 to defense

Superior Dragon Leather Armor

Set bonuses: -20% to fatigue, +5 to defense

Superior Dragonscale Armor

massive:

Set bonuses: -15% to fatigue, +5 to defense

Superior Dragonbone Armor

Armor and robes:

* - an entry about these things appears in the code.

1) Can be removed from magicians in Elfinage.

2) You can also buy it at Curiosities of Thedas in Denerim.

3) You can also get it when going through the background of the Dalish elf; your temporary ally Merrill wears these clothes, with whom we remove them.

12. Lord Master's Robe. Drops from the mage leader of the slave traders in Elfinage.

13. Robes of Possession (for Morrigan). In Flemeth's hut (you must receive the corresponding quest from Morrigan).

14. Reaper's clothes. Purchased from Thedas Curiosities in Denerim.


Helmets:


1. Templar helmet. Can be removed from the enchanted templar in the Tower of the Circle of Mages.

2. Thick Qunari helmet. Take it from the robbers killed on the quest from the preacher's board in Lothering.

3. Red's helmet. Gives bann to Tegan for saving Redcliffe from the invasion of the undead, provided that no one from the militia died.

4. Helmet Farsightedness

5. Very tight helmet. Sold by Varathorn in the Dalish camp.

6. . Sold by Legnar in the Commons of Orzamar.

7. Helmet for two-wire. Drops from Jarvia. The same helmet is found in Jammer's cache in the charter's lair.

8. Helmet Damage. Removed during the siege of Denerim in the trading area from Garlock General.

9. Helmet of the flag bearer. Found in a chest in Fort Drakkon during the final battle, on the first floor.

10. Kamenai's visor. Sold in Denerim by Gorim.

11. Helmet of a free scout. Drops from Taoran Hawkwind - the son of the commander of the Blackstone Volunteers (the last task for the volunteers).

12. Griffin helmet. From the Gray Warden vault in Denerim.


Mage Hoods:


1. Freedom fighter's hood. Taken from a corpse on the fourth floor of the magician's tower, in the room next to the hall with the demon of idleness.

2. Hood with cameo. Removed from Beihi Jouma for the quest “Five Pages, Four Magicians” (the quest is taken in the tower of magicians).

3. Sorcerer's Hood. Found in a chest in the Brecilian Forest on the Lower Ruins.

4. Reinforced mage's hood. Sold in the mage tower.


Gloves:


1. Qunari siege gauntlets. Dropped by the high dragon on the mountaintop in front of the temple containing Andraste's ashes.

2. Deliverers. Drops from Jarvia.

3. Tricky gloves. Dropped by Taliesen (during the Raven attack in Denerim).

4. Left-handed. Sold by Alimar in the Dusty City of Orzammar.


Mage Gloves:


1. Stinging gloves with pockets

2. Storm claws. Dropped by the high dragon on the mountaintop in front of the temple containing Andraste's ashes.

3. Polar mittens. At the quartermaster's in the mage tower.

4. Electrified mitts. Drops from the Shadowbreaker summoned according to the “Science of Summoning” (third exercise).

5. Gauntlets of Ashes. Dropped from Uldred.

6. Black hand mittens. They are removed from the maleficar in eastern Brecilian according to the quest “Thy Brother's Killer” from the community of magicians.

Dragon Age: Origins has a fairly extensive array of weapons and armor. Among ordinary swords you can find unique ones, and among simple armor sets that ultimately give good bonuses. Hotel items themselves have their own features, but we'll talk about the bonus for everything together and where you can find it.

Dragon age: Origins light armor:

— Dalish leather armor. You can find it in the Dalish camp by purchasing it from Varathorn. By putting the set together you will receive +5 to defense;.
— Patchwork leather armor. The entire set is sold in Orzammar by two merchants - Legnar and Alimar. When fully assembled, you get +5 to armor;
— A set of leather armor. It can drop randomly anywhere and is sold by many merchants in the game. Gives you -5 to fatigue;
— Studded leather armor. They also drop out in any location in the game or can be bought from merchants. Add +1 to defense. In addition, you can buy it in a special coloring;
— Wade's dragon skin armor. Made by Master Wade on a quest if you bring him dragon scales. Can give you -10 fatigue;
- Wade's superb dragon skin armor. Can be obtained if you bring additional dragon scales when completing the above quest.

Now let's see what we can find from medium-heavy armor:

— Chain armor. The complete set can be found anywhere in the world or purchased from merchants. As a bonus, it gives you -2.5% to fatigue;
- Scale armor. You can find it or buy it in parts. Owen has the complete set in Redcliffe. Provides a 4.5 bonus to reflecting ranged attacks;
— Plate armor. In addition to the fact that they can be found in the world or bought in pieces, they can also be purchased from the Quartermaster at Ostagar or by visiting Wade in Denerim. Adds a total of +1 to armor;
- Dwarven armor. Armor can be picked up at locations in Orzammar and deep paths, or bought from Gorim in the districts of Denerim. Here, too, +1 armor;
- Ancient elven. You can pick up parts in Lothering, the Brecilian Forest and the ruined temple. In a compartment they give +5 to the protection indicator;
— Wade's dragon scale armor. Everything is not so simple here - if you pay Wade at least once for work on the armor, you will receive some armor, if you don’t pay, you will receive others, if you bring more scales, you will receive third ones. Some give -25% to fatigue, others also give 5 defense, and others -10% to fatigue and the same amount to defense.

Dragon age: Origins heavy armor:

- Armor of zeal. Purchased from Owen in Redcliffe and also collected at the Ruined Temple and Orzammar Guardians locations. The full set gives +5 to willpower;
- Ceremonial armor. Can be purchased from cultists in Lake Calenhad. Will give you a +6 chance to repel attacks at a distance;
-Heavy dwarf armor. You can find them in Denerim from Gorim, or go to Orzammar and buy them at the Janar Weaponsmiths. Will add +1 to armor;
- Heavy chain mail armor. You can find them throughout the game or buy them in parts from different merchants. There is also a chance of falling from the Bandit Leader during the quest Bandits Everywhere. The last place where you can buy it is the merchant from Soldier's Peak. Gives -3 to fatigue;
- Wade's Dragonscale Armor. You can get it if you never pay Wade for two sets and bring the scales of a high dragon. Provides a -20% bonus to fatigue;
- Wade's superior dragon scale armor. If you pay for at least one set of the first two and then bring scales from a high dragon, you will receive this set.

These are all the armor sets that you can get in D ragon Age: Origins. We also suggest that you read the article in which you will find the game.

The choice of weapons and items in Dragon Age: Origins is very large, despite the lack of the usual crafting system. It is successfully replaced by ready-made sets of armor and one-piece weapons. Among ordinary things, sometimes there are unique ones, which most often have enhanced characteristics. Separate pages in the Code are devoted to the stories of their occurrence. Weapons and armor are sold from merchants in various parts of the world - Denerim, Orzammar, Lake Calenhad and Brecilian. The cost of things varies depending on the value. The most valuable specimens can cost several dozen gold coins, but all costs are more than recouped. High-quality weapons with special effects allow you to resist strong opponents.

Weapons can be stored in a chest on Soldier's Peak after installing and completing Guardian Fortress. Over time, an understanding comes of which weapons deserve attention and which are just ordinary trash that can be used for the time being, for lack of a better one. Each character in the squad is allowed to have two sets of weapons - the main one and the spare one. The set is selected by pressing the [/] key.

The best longswords in Dragon Age: Origins:

  • Oath Keeper(strength: 15; damage: 8.40; +1.5 to armor penetration, +10% to received healing effects, 1 slot for runes) - for completing all tasks from the notice board in Lothering.
  • Power of Asturian(damage: 8.40; +2 to damage, weakening of the creatures of darkness, +1 to armor penetration, 1 slot for runes) - Gray Guardians of Asturian.
  • Green Blade(strength: 19; damage: 9.10; +10 to resistance to the forces of nature, +6 to damage against animals, 1 slot for runes) - the key to the chest on the second floor is with Bevin (the boy from the closet in Caitlin’s house in Redcliffe ). High levels of the “Influence” skill will help convince.
  • Saw sword(strength: 19; damage: 9.10; +1 to damage, +1% to the chance of a critical strike in melee) - in the sarcophagus in front of the entrance to the hall of the Mistress of the Forest in the lair of werewolves in the ruins of Eastern Brecilian.
  • Duncan's sword(damage: 9.60, +3 to willpower, +3 to cunning, +2 to restore stamina in battle, +4 to damage against creatures of darkness, 2 slots for runes) - a rebel ogre on the battlefield from the “Return” add-on to Ostagar."
  • Maric's Blade(damage: 9.80, +0.75 to restore health and stamina in battle, +6 to damage against creatures of darkness, weakening of creatures of darkness, 2 slots for runes) - Kaylan’s chest in the royal enclave from the Return to Ostagar add-on.
  • Spellweaver(battle mage, damage: 10.50; +5 to magic, +1 to mana recovery in battle, +10% to the chance to reflect hostile magic, +3 damage from electricity, 2 slots for runes) - sectarian overseer in a large northern hall in the caves of the cultists on the way to the Sacred Urn of Andraste.
  • Imperial Blade(strength: 27, damage: 10.50; +2 to damage, +3% to the chance of a critical strike in melee, +6 to attack) - a small room in the Tevinter warehouse in the Elvenage after meeting with Denera.
  • Overlander's Honor(strength: 31; damage: 11.20; +20 to resistance to spirit magic, +6 to damage against the dead, 3 slots for runes) - on the Deep Paths.
  • Slashing Blade(strength: 31; damage: 11.20; +2 to armor penetration, +6 to attack, +3 cold damage, 3 slots for runes) - dead adventurers.
  • Starfang(strength: 31; damage: 11.90; +3 to agility, +3 to damage, +2.5 to armor penetration, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

Best Shields in Dragon Age: Origins:

  • Havard's Shield(strength: 22, defense: 4.00, fatigue: 3.36%, deflection of arrows and projectiles: 4.50%, +4% chance to reflect enemy magic, chance to dodge projectiles) - ogre on top of Ishala Tower .
  • Kaylan's Shield(strength: 32, defense: 4.00, +1 to armor, chance to dodge projectiles) - a garlock from the front line behind the kennel from the Return to Ostagar add-on.
  • Shield of Eamon(strength: 22; defense: 4.00; +6 to defense, +25 to endurance) - chest, storage on the top floor of Redcliffe Castle.
  • Shield of Redcliffe's Chosen Warriors(strength: 32; defense: 4.00; +1 to willpower, +3 to defense, +15 to electrical resistance, +2 to attack) - for saving Earl Eamon.
  • Shadow Wall(strength: 38; defense: 6.00; +3 to defense, +20% to received healing effects, +1 to recovery of stamina in battle, +25 to stamina) - after solving the mystery of the adventurers.
  • Shield of Hou(strength: 38; defense: 6.00; +12 to defense, +10 to resistance to fire and cold, -2 to willpower) - chest, treasury in the estate of Earl Denerim before descending into the dungeon.
  • Portable bastion(strength: 36; defense: 6.00; +1 to strength, agility and constitution) - Bodan Feddik in the main camp of the detachment.
  • Duncan's Shield(strength: 38; defense: 6.00; +3 to willpower; +6 to defense, +1 to recovery of stamina in battle) - a secret vault of the Gray Guardians inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.

Best greatswords/greatswords in Dragon Age: Origins:

  • Flat sword Hasind(strength: 20; damage: 12.10; +1% to melee critical strike chance, +1 to armor penetration) - chest, south central island with wolves behind the destroyed arches, on the side of the temple dome in the Korcari Wilds.
  • Stan's sword(strength: 22; damage: 13.20; +1 to willpower; +1.5 to armor penetration, +12 to attack, 1 slot for runes) - after completing.
  • Yusaris(strength: 34; damage: 16.50; +20 to fire resistance, +10 to damage against dragons, 2 slots for runes) - after defeating the Circle of Mages in the tower on Lake Calenhad.
  • Sword of Summer(strength: 34; damage: 16.50; +20 to physical resistance, chance to knock the target down, 2 slots for runes) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Assembly of Lands hall.
  • Ageless(strength: 34; damage: 16.50; +4 damage against darkspawn, +0.25 to stamina recovery in battle, weakening darkspawn, bloody mess, increased hostility and intimidation indicators) - solve the puzzle with the Throne of Orzammar in Orzammar royal palace. To do this, we approach the throne, activate it, a new entry “Locked in Stone” will appear in the Codex. We send two companions to the southwestern part of the room, stand on two tiles in the form of arrows near the wall, a characteristic sound (grinding) should be heard. We send the fourth companion into the hallway and stand on the round floor plate. Then we activate the throne with the main character. The satellites must remain in their places. Lightning will flash in the hall and a dragon will appear. We kill him and take the sword.
  • Starfang(strength: 38; damage: 18.70; +3 to strength, +2.5 to armor penetration, +8 to attack, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

The best hammers, axes, maces and axes in Dragon Age: Origins:

  • Clumsy verse(strength: 27; damage: 9.00; +2 to damage, happy, +10% to the chance of a critical hit or backstab, +4 to damage against dragons, 2 slots for runes) - pull out of a stump in the “Strange” location forest" during a chance encounter while moving across the global map to the Brecilian forest after eliminating D. by order of K. The advertisement is taken from an innkeeper with connections in "The Bitten Nobleman of Denerim."
  • Ax of Temperance(damage: 9.00; +1.5 to armor penetration, +15% to the chance of a critical hit or backstab, 2 slots for runes) - Earl Rendon Howe in the dungeon of Earl Denerim’s estate.
  • Wesiall(strength: 31; damage: 9.60; +2 to strength, +5% to the chance of a critical hit in melee, +1 to restore stamina in battle, +10% to the chance of a critical hit or backstab, + 2 damage from nature forces, 3 slots for runes) - Bodan Feddik in the main camp of the squad.
  • Forge Master's Hammer(strength: 32; damage: 12.60; +25 fire resistance, +6 attack, 2 slots for runes) - genlock master of the anvil in the Dead Moats.
  • Sacred Hammer(strength: 34; damage: 13.50; +2 to willpower, +10 to psychic resistance, +4 to damage against the dead, 2 slots for runes) - a vault in the southern wing of Banna Franderel’s estate in Denerim. .
  • Triana Hammer(strength: 34; damage: 13.50; +4 damage against creatures of darkness, 2 slots for runes) - Belen, for his support during the resolution of the issue of the throne of Orzammar.
  • Ax of Vaskhot(strength: 32; damage: 14.00; +1 to strength and damage, +2 to willpower, 2 slots for runes) - harlock general in the Trade Quarter of Denerim captured by the creatures of darkness.
  • Hasinda Crusher(strength: 38; damage: 14.40; +3% to the chance of a critical strike in melee, -5 to attack) - sold by Farin at Frosty Pass in front of the doors of Orzammar.
  • Great Hasindian Mace(strength: 38; damage: 14.40; +5 damage, +2.5 armor penetration, +0.5 stamina recovery in battle, +75 stamina, 3 slots for runes) - sold by Gorim from Denerim shopping district.

The best bows and crossbows in Dragon Age: Origins:

  • Fox bow(agility: 26; damage: 7.50; chance of dodging projectiles) - weapon rack, storage on the top floor of Redcliffe Castle.
  • New moon(agility: 30; damage: 8.00; +2 to willpower, +10 to resistance to the forces of nature, +1.5 to armor penetration) - Varathorn from the Dalish elf camp in the Brecilian forest.
  • Wolfboy(damage: 8.40; +4 damage against the dead, +8 damage against beasts) - Varathorn from the Dalish elf camp in the Brecilian forest after delivering the iron bark.
  • Spear thrower(agility: 30; damage: 9.00; fast aiming, +2.5 to armor penetration) - genlock master of the anvil in the Dead Moats.
  • Golden Sun Bow(agility: 30; damage: 9.00; +4 to attack) - elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the elfage of Denerim.
  • Falon'Dina's Grip(damage: 9.60, +2 damage, fast aiming) - dragon treasure, upper level of elven ruins in Eastern Brecilian.
  • Magician's Eye(agility: 34; damage: 9.60; +3% to the chance of a critical strike at a distance, +4 to attack) - chest, village shop in the village of Shelter.
  • Bow Marjolaine(agility: 34; damage: 9.60; +3 to cunning and damage, fast aiming) - chest, Marjolaine's house in the Denerim Trade Quarter after the start.
  • Antique Guardian Crossbow(strength: 14, damage: 9.60, armor penetration: 7.00, range: 44, +1 damage, fast aiming) - reconnaissance commander of the guards from Soldier's Peak from the Guardian Fortress add-on.
  • Crossbow with improved grip(strength: 26; damage: 12.00; +1.5 to armor penetration, +4 to attack) - for completing orders from the Ravens from Master Ignacio in the “Bitten Nobleman” tavern in the Trade Quarter of Denerim.

The best daggers in Dragon Age: Origins:

  • Olaf's Exceptional Cheese Knife(agility: 24; damage: 5.60; +1 to armor penetration, 2 slots for runes) - Olaf’s locked chest in the village of Honnlith, the key is on the corpse next to Sheila.
  • Duncan's dagger(agility: 24, damage: 5.60, +4 to agility, +10% to the chance of a critical hit or backstab, +10 to damage against dragons, 2 slots for runes) - a rebel ogre on the battlefield from the add-on “ Return to Ostagar."
  • Beastman Dagger(damage: 5.60; +10% to the chance of a critical hit or backstab, 2 slots for runes) - the fourth floor of the tower of the Circle of Mages.
  • Extinct Thaig Shanker(agility: 26; damage: 6.00; +5 to cunning, +0.5 to armor penetration, +6 to attack, interrupts spells, 2 slots for runes) - a broken chest on the site with the ogre leader in the Kadash taiga from additions "Stone Prisoner".
  • Thorn of the Dead Gods(agility: 26; damage: 6.00; +3 to damage and armor penetration, 2 slots for runes) - after being at the Caridin Crossroads.
  • Gift of the Grays(agility: 26; damage: 6.00; +5% to the chance of a critical strike in melee, 2 slots for runes) - Valendrian after rescuing the slave trader Caladrius from captivity in the elfage of Denerim.
  • Raven Dagger(agility: 30; damage: 6.40; +15% to the chance of a critical hit or backstab) - Godwin from the second floor of the Circle of Mages after delivering a parcel of lyrium from Rogek from the Dust City in Orzammar (you need to ask for the amount of 75 gold for the goods ).
  • rose thorn(agility: 30; damage: 6.40; +2 to agility, +1 to health recovery in combat, +3 to damage, +5% to the chance of a critical hit in melee, +30% to the chance of a critical hit or hit in back, 3 slots for runes) - sold by Garin from the Common Halls of Orzammar.

The best staves in Dragon Age: Origins:

  • Harrowmont's Staff(magic: 20; damage: 4.80; +1 to magic, +2 to constitution) - Harrowmont, for the support provided during the resolution of the issue of the throne of Orzammar.
  • Sylvan's Mercy(magic: 24; damage: 5.20; +5 to resistance to the forces of nature, +1 to magical power, +10% to damage from the forces of nature) - Bodan Feddik in the main camp of the detachment.
  • Vicious Staff(magic: 24; damage: 5.20; +1 to mana recovery in battle, +5 to magical power, -1 to willpower, +10% to damage from spiritual magic and electricity) - garlock general in captured by the creatures of darkness Elvenage Denerim.
  • Oak branch(damage: 5.20; +1 to magic, +2 to constitution, +10% to nature damage) - Great Oak from Western Brecilian for returning the acorn.
  • A piece of wood(magic: 24; damage: 5.20; +1 to constitution, +10 to resistance to the forces of nature) - Varathorn from the Dalish elf camp in the Brecilian forest. Give the order to the mabari to look for something useful.
  • The last argument(magic: 32; damage: 6.00; +3 damage, +10 magical power, +15% fire damage) - Bodan Feddik in the main camp of the squad.
  • Breath of winter(magic: 36; damage: 6.40; distance: 58, magic power: 7; +25 to cold resistance, +15% to cold damage) - a frantic demon from the second floor of the Guardians' fortress on Soldier's Peak.
  • Lord Magister's Staff(magic: 36; damage: 6.40; +6 to willpower and magical power, +2 to mana recovery in battle, +10% to damage from fire and spiritual magic) - sold by the quartermaster from the tower of the Circle of Mages on the lake Calenhad.

The best accessories in Dragon Age: Origins:

  • Belt " Blessing of Andruil"(+2 to all characteristics, +20 to resistance to the forces of nature, +1 to restoration of mana and stamina in battle, +10 to physical resistance) - sold by the quartermaster from the tower of the Circle of Mages on Lake Calenhad.
  • Ring " Zhivitel"(+10 to constitution, +3 to health restoration in combat and armor, +10 to health restoration outside of combat, +20% to received healing effects) - sold by Garin from the Common Halls of Orzammar.
  • Ring " Key to the city"(+2 to all characteristics, +4% to the chance to repel hostile magic, +10% to received healing effects) - Council in the Diamond Halls, after finding five Codex entries in the residential areas of Orzammar.
Best Armor Sets in Dragon Age: Origins: , .
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