"Skyrim": codes for witchcraft spells, abilities. Black magic spells at home Magic level in Skyrim

Spell books in The Elder Scrolls V: Skyrim, as the name suggests, contain certain spells - spells. To learn a new spell, you just need to read the book, then it disappears, and a new magic appears in your list. Spell books can also be created using Ruined Books; they are found randomly in caves and closets of houses. You can also use burnt books. To create the Book of Spells, components are used in the Atronach Forge.

Spell Books can be purchased from magic merchants or found in dungeons and other places. These books usually drop randomly, so most of them don't have specific locations other than merchants and a few other places.

What Spell Books you can buy from a merchant depends entirely on your skill level. After leveling up several levels, new books usually appear.

Locations

Book of Spell Sparks - a spell for a beginner in the magic of Destruction.
Helgen. Finding the spell is part of learning how to pick locks. A successful hack will reveal a dead mage with a book.
Mzulft, next to Oculory there are two books. One contains the Frostbite spell, which is necessary to rotate the ceiling in the room. The second spell varies depending on the passage.

Candlelight at Fort Snowhawk.

Balance in the fissure of the Labyrinthian, in the room with the pentagram of souls.

Oak flesh in the Burial Fire Mound.

Clairvoyance in the Torch Mine.

Courage at the Tverskaya outpost.

Transmute at Halted Stream Camp.
The book with the spell Flames is located in the Labyrinth (Southeast of Mortal). The book always appears in this place because the spell is necessary to pass through the ice door.

Merchants

Drevis Neloren - spells of Illusion. Located in the College of Winterhold.
Faralda - spells of Destruction. Located in the College of Winterhold, guarding the bridge.
Tolfdir - spells of Change. There at the College of Winterhold. Teaches magic to novices.
Collette Marence - Restoration spells. College of Winterhold. Master level teacher.
Phinis Gestor - spells of Witchcraft. College of Winterhold. Expert in the field of witchcraft.
Farengar Secret-Fire - various books. Dragon's Reach in Whiterun.

Colselmo - various books. Understone fortress in Markarth.
Lucas Valerius - Riverwood. You can find it in his store, Riverwood Merchant.

Creation of Spell Books

As mentioned above, all this is done in the Atronach Forge. Located in Midden, under the College of Winterhold.

Book of Spell - Creation of the Fire Atronach
1 Broken book
1 Dragon Tongue
1 Fire Salt
1 Bear Skin

Book of Spell - Creation of the Ice Atronach
1 Ice salt
1 Broken book
1 Frosty Miriam
1 Ice Wolf Pelt

Book of Spell - Making a Storm Atronach
1 Void Salts
1 Broken book
1 Poison Bell
1 Mammoth Tusk

Book of Spell - Soul Trap
1 salt
1 Broken book
1 Thorax Firefly
1 Any Soul Stone

Cheat codes are console commands written below, only for PC. Not all codes are case sensitive, but it is best to type them as written.

In order to enter the console and enter cheat code commands, you need to press the tilde ~ key (on the Russian keyboard layout this is the letter E).

Basic commands

Description and instructions

tgm- god mode, you are invulnerable, the magic does not dry out, even with a big fall you remain alive and well.
tcl- you can go through walls, bars, and rise through the air, for example, if you have lost your way and want to quickly climb to the top.
unlock- open the lock. Open the console, click on the lock with the cursor and enter the code. After which the lock will be opened.
psb- adds all spells, shouts and talents.
caqs
tdetect- impunity mode, you become invisible and walk freely among enemies, and when you attack, they do not fight you.
showracemenu– character creation menu, where you can change: race, gender, appearance and name of the character. After changing your race, in early versions of the game, your character's level will become 1. This will also reset all your upgraded skills. In game version 1.3.10.0, after changing the race, the character level remains the same. Be sure to save your game before using this command command.
sexChange- change gender to the opposite. The head will remain the same.
player.setav invisibility 1 - turn on invisibility. After this, neither enemies nor friends will notice you. To disable invisibility, enter 0 instead of 1.
tmm 1- open the world map (all points on the map).
killall- kill everyone (friends/enemies) in this location.
tfc- free camera mode.
tcai- disables and enables artificial intelligence for everyone around you. After using the cheat code, everyone stops fighting.
set timescale to 0- stop time. Default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.
kill- kill the target marked by the cursor.
advlevel- raise the level. Does not add ability points.
player.modav carryweight 1000 - increase the maximum carrying capacity of the character by 1000 units.
player.setav speedmult X - set the movement speed to X%. Used after running with the key held down. Default: 100%.
player.setscale X- increase the growth of your character, where X: 1 - 100%, 2 -200%, etc.
player.additem 0000000F N - get N gold.
player.additem 0000000A N - get N master keys.
player.setav Health X- set max. number of lives in X units.
player.setav Magicka X - set max. amount of magic in X units.
player.setav Stamina X - set max. amount of strength reserve in X units. If you set the value to a high value, the character will not get tired while running.
player.setav attackdamagemult N - increase weapon damage by N times (added by Avenger).
player.setav leftweaponspeedmult N - increase the attack speed with a weapon in your left hand by N times.
player.setav weaponspeedmult N - increase the attack speed of weapons in the right hand and two-handed weapons by N times.
player.setav LeftitemCharge N - load the weapon in your left hand with N charges.
player.setav RightitemCharge N - load the weapon in your right hand with N charges.
player.placeatme 0010BF90 - Summon the Spectral Horse. Can be used indoors.
player.setcrimegold 0- cancel the reward on your head.
qqq- exit the game via the console.

Miscellaneous items

Description and instructions

Potions, Gems, Soul Stones, Arrows, ID Ingots, Leather, Ore
.
For example: player.additem 00039CF3 5- you will receive 5 potions to fully restore your strength.

Potions
00039BE5 - fully restores health
00039BE7 - fully restores magic
00039CF3 - fully restores strength
00073F34 - “Deadly poison” - 65 units. poison damage
00039D12 - "Enchanter's Elixir"
00039967 - “Blacksmith’s Elixir”

Arrows
00038341 - Falmer
00034182 - ancient Nordic
000236DD - dart (can only be obtained after completing the main storyline)
00020F02 - rusty iron
00020DDF - iron
000139C0 - Daedric
000139BF - ebonite
000139BE - glass
000139BD - elven
000139BC - Dwemer
000139BB - orcish
0001397F - steel

Soul stones
0002E4F4 - large (empty)
0002E4FB - big (Large)
0002E4FC - great (empty)
0002E4FF - great (Great)
0002E500 - black (blank)
0002E504 - black (Great)
00063B27 - Star of Azura (empty)
00063B29 - Azura's Black Star (empty)

Leather
000DB5D2 - Leather
000800E4 - Leather strips

Dragon ingredients
0003ADA3 - Dragon Scales
0003ADA4 - Dragon Bones

Ore
00071cf3 - Iron Ore
0005ACDB - Corundum Ore
0005ACDC - Ebony Ore
0005ACDE - Gold Ore
0005ACE1 - Malachite Ore
0005ACE0 - Moon Ore
0005ACDD - Orichalcum Ore
0005ACE2 - Mercury Ore
0005ACDF - Silver Ore

Stones
00063B47 - diamond
00063B43 - Emerald
00063B42 - Ruby
00063B44 - Sapphire
00063B46 - Amethyst
00063B45 - Garnet
0006851E - Flawless Amethyst
0006851F - Flawless Diamond
00068520 - Flawless Emerald
00068521 - Flawless Garnet
00068522 - Flawless Ruby
00068523 - Flawless Sapphire

Skins
0003ad52 - bearish
0003AD93 - horse
0003AD75 - snow wolf
000DB5D2 - leather
000800E4 - leather strips
0003AD8F - cow
0003AD90 - deer
0003AD8E - goat
0003AD74 - wolf

Ingots
0005AD93 - carundum
0005AD99 - orichalcum
0005AD9D - ebonite
0005AD9E - gold
0005ACE5 - steel
0005ACE4 - iron
0005ACE3 - silver
0005ADA0 - mercury
000DB8A2 - Dwemer metal
0005ADA1 - purified malachite
0005AD9F - purified moonstone

Gems
00063B46 - amethyst
00063B47 - diamond
00063B45 - garnet
00063B43 - emerald
00063B42 - ruby
00063B44 - sapphire
0006851E - flawless amethyst
0006851F - flawless diamond
00068521 - flawless garnet
00068520 - flawless emerald
00068522 - flawless ruby
00068523 - flawless sapphire

Miscellaneous
0003AD5B - Daedra heart
0003ADA3 - dragon scales
0003ADA4 - dragon bones
000E7ED0 - hawk feathers
0003AD60 - Salt of the Void

Treasure Chests

Each chest contains all the items of its class.

player.placeatme

Example: player.placeatme000C2CDF- get a chest with all enchanted weapons

000C2CDF - enchanted weapon
000C2CD7 - enchanted armor, jewelry, clothing for a mage and robber
000C2CE0 - standard weapon
000C2CD6 - standard armor
000C2CDE - staves
000C2CD8 - armor and jewelry, clothing for a mage and robber
0010D9FF - skill books
000C2CD9 - spell books
000C2D3B - regular books
000C2CD4 - arrows
000C2CDA - ingredients
000C2CDB - keys
000C2CE1 - scrolls with spells
000C2CE2 - potions, elixirs and tinctures

Attention

After opening some chests (with weapons enchanted by armor), the Skyrim game may freeze for 30-60 seconds. (depends on the power of your PC). Wait a while and everything will be fine.

If, after opening a chest with enchanted weapons/armor, instead of just one item, you press the [R] key (take all), then the duration of the freeze will be reduced by 2-5 times.

The chests contain all items of their own class - there are a lot of them and only 1 copy of each item. If you want to make a lot of such items (ingredients), find out the ID of the item and create the required quantity of these things using the cheat player.additem ID quantity.

Weapons, armor

player.additem [weapon_code] [quantity](without parentheses).
Example: player.additem 000139B4 1- get 1 ax

Daedric weapons
000139B5 - bow
000139B4 - ax
0001DDFB - inferno ax - +30 units. fire damage; sets the target on fire.
0001DFCB - thunderstorm ax - +30 units. electrical damage; takes away 15 units. of magic.
0001DFEF - petrification bow - Chance to paralyze the target for 6 sec.
0001DFE6 - inferno bow - +30 units. fire damage; sets the target on fire.
0001DFE9 - winter bow - +30 units. cold damage; takes away 30 units. reserve of strength.
0001DFF2 - bow of thunder - +30 units. electrical damage; takes away 15 units. of magic.
0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 sec.
000139B9 - sword
000139B3 - battle ax
000139BA - war hammer
000139B6 - dagger
000139B7 - two-handed sword
000139B8 - mace

Unique weapons with bonuses.
000F1AC1 - “Dragon Scourge” - +40 units. damage to dragons and +10 units. Electric damage against everyone. (added by zalex2004)
000F5D2D - “Pale Blade” - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and people take flight for 30 seconds.
000956B5 - "Wuthrad" - Especially deadly against elves.
000B3DFA - "Chalk's Eye" - Fiery explosion deals 40 damage. damage within a 4.5 m radius and sets targets on fire.
00035369 - “Staff of Magnus” - Absorbs 20 units. magic per second, if the enemy has no magic, it absorbs his health.
0010076D - “Staff of Hevnorak” - For 30 sec. deals 50 damage. damage per second from lightning. Apply to the surface.
000AB704 - “Holdir’s Staff” - Calms weak enemies for 60 sec. or captures their souls if they die.
000E5F43 - “Staff of Yurik Goldurson” - deals 25 damage. damage and takes away 50 units. of magic.
000A4DCE - “Bloody Spike” - Fills the soul stone if the enemy dies within 3 sec.
00053379 - “Fierce” - +15 units. cold damage; takes away 15 units. the enemy's reserve of strength.
000F8317 - “Cooler” - +30 units. cold damage; Chance to paralyze the target for 2 seconds.
0001C4E6 - “Axe of Sorrow” - Takes away 20 units. the enemy's reserve of strength.
00094A2B - “Phantom Blade” - +3 units. additional damage, ignoring armor.
000AB703 - “Curse of the Red Eagle” - Sets undead level 13 and below on fire and causes them to flee for 30 sec.
0009FD50 - “Red Eagle’s Fury” - +5 units. fire damage and sets the target on fire.
000B994E - “Valdar’s Lucky Dagger” - +25% critical strike chance.
0006A093 - “Staff of Tandil” (staff) - Creatures and people of level 12 and below do not fight for 60 sec.








Armor



Miscellaneous
0002AC60 - “Ring of Hircine” - Additional transformation for werewolves.

0001A332 - “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
Smithing, Blocking, Shooting, One-Handed, Two-Handed, Heavy Armor;
Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
Illusion, Conjuration, Destruction, Restoration, Enchantment, Alteration.


0003A070 - “Skeleton Key” - Infinite master key.

player.placeatme- install the item.
Example: player.placeatme000BAD0C- install an alchemical laboratory

000BAD0D - pentagram of souls (large).
000D5501 - pentagram of souls (small).
000BAD0C - alchemical laboratory (large).
000BF9E1 - forge (large).
000BBCF1 - sky forge (very large).
0001A2AD – anvil.
000D54FF - alchemical laboratory (small).
000727A1 - tanning machine for leather processing.
0006E9C2 - whetstone.
0009C6CE - smelter.
000D932F – workbench.
00089A85 – mannequin.
CC16A, CC163 - single door.
CC164 - double door.

B2456 - dragon head.
3FA65 - elk antlers.
D9285 - crab.
D9276 - goat head.
3858F - fish.
DD9E0, DD9E1, CF264 - elk head.
D928F, D928D - the head of a “big cat”.
D9289, D9288 - wolf head.
D9287, D927D - head of the beast.
D8282, D9281, D927F - bear's head.
93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5 – square carpets.
95498, 954A3, 954A4, 954A5 - carpets (round).
5C015, 5C016, 5C017 - animal skins.
5AD5B - ceiling lamp.
FFF46, FFF48 - blue light source.
7EA42 - wall burning candles.
1F24A - table candle.

tai- disable/enable artificial intelligence of the selected character (mannequin). The character (mannequin) will freeze and will not move.
OpenActorContainer 1- open the mannequin's inventory.
ResetReference- clear the inventory (remove all items) of the mannequin/NPC and set the initial stance. It is recommended that you apply tai to this object before using this command.

Spell Tomes

0009CD51 - Flame
0009CD52 - Frostbite
0009CD53 - Sparks
0009CD54 - Soul Capture
0009E2A7 - Candle Light
0009E2A8 - Oak Flesh
0009E2A9 - Summoned Sword
0009E2AA - Raise a Zombie
0009E2AB - Summon Pet
0009E2AC - Fury
0009E2AD - Courage
0009E2AE - Small amulet
0009E2AF - Treatment
000A26E2 - Magic light
000A26E3 - Stone Flesh
000A26E4 - Iron Flesh
000A26E5 - Telekinesis
000A26E6 - Water breathing
000A26E7 - Life Detection
000A26E8 - Paralysis
000A26E9 - Ebony Flesh
000A26EA - Undead Detection
000A26EB - Reviving a corpse
000A26EC - Summon Flame Atronach
000A26ED - Summoned Ax
000A26EE - Banishing the Daedra
000A26EF - Summon Ice Atronach
000A26F0 - Summon Storm Atronach
000A26F1 - Summoned Bow
000A26F2 - Ghost
000A26F6 - Prikah Daedra
000A26F7 - Horrible Zombie
000A26F8 - Expulsion of the Daedra
000A26F9 - Dead Thrall
000A26FA - Fire Thrall
000A26FB - Ice Thrall
000A26FC - Thunder Thrall
000A26FD - Fire Arrow
000A26FE - Ice Spike
000A26FF - Lightning
000A2700 - Fire Rune
000A2701 - Frost Rune
000A2702 - Storm Rune
000A2703 - Fire Cloak
000A2704 - Frost cloak
000A2705 - Lightning Cloak
000A2706 - Lightning Cloak
000A2706 - Fireball
000A2707 - Ice Storm
000A2708 - Chain Lightning
000A2709 - Wall of Flame
000A270A - Wall of Frost
000A270B - Storm Wall
000A270C - Firestorm
000A270D - Buran
000A270E - Thunderstorm with lightning
000A270F - Mute footsteps
000A2711 - Calm
000A2712 - Fear
000A2713 - Encouragement
000A2714 - Rabies
000A2715 - Invisibility
000A2717 - Peace
000A2718 - Raut
000A2719 - Katavasia
000A271A - Harmony
000A271B - Call to Arms
000A271C - Hysteria
000A271D - Quick treatment
000A271E - Healing Hands
000A271F - Scare away lesser undead
000A2720 - Steady amulet
000A2721 - Scare away the undead
000A2722 - Large amulet
000A2725 - Repulse lesser undead
000A2726 - Repulse Undead
000A2727 - Treatment of neighbors
000A2728 - Circle of protection
000A2729 - Scare away lesser undead
000D2B4E - The dragon's hideout needs to be checked
000DD643 - Great Treatment Needs to be checked
000DD646 - Mass paralysis
000DD647 - Scourge of the Dead
000FDE7B - Circle of protection
000FF7D1 - Clairvoyance
00109112 - Ore transmutation
0010F7F3 - Ice spear
0010F7F4 - Incinerate
0010F7F5 - Lightning discharge
0010FD60 - Summon Dremora Lord

Artifacts

player.additem [amount].
For example: player.additem 00045F96 1- receive 1 “Spell Breaker” shield.

Armor
00045F96 - “Spell Breaker” (shield) - After blocking, absorbs up to 50 units. spell damage.
0002AC61 - “Skin of the Savior” (light armor) - +50% resistance to poisons and +15% magic.
00052794 - "Ebony Chainmail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.
000D2846 - “Mask of Clavicus Vile” (heavy helmet) - +10 to eloquence. Magicka recovery speed +5%. Favorable prices +20%.

Weapon
000240D2 - “Razor of Mehrunes” (dagger) - Chance to kill the enemy when dealing damage.
000233E3 - “Mace of Molag Bala” (mace) - Takes away 25 units. reserve of strength and magic. Fills a soul gem if an enemy dies within 3 seconds.
0004E4EE - “Radiance of Dawn” (sword) - +10 units. damage When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.
0002AC6F - "Wabbajack" (staff) - Random effect with each use.
0001CB36 - “Rose of Sanguine” (staff) - Summons Dremora for 60 sec.
00035066 - “Skull of Corruption” (staff) - +20 units. damage Dreams collected from sleeping people increase damage to 50 units.
000EA29C - “Ebony Blade” (two-handed sword) - The target does not perceive a weapon attack as an attack.
0001C4E6 - “Axe of Sorrow” (two-handed axe) - Takes away 20 units. the enemy's reserve of strength.
0002ACD2 - “Volendrung” (two-handed hammer) - Takes away 50 units. reserve of strength.

Miscellaneous
0002C37B - “Ring of Namira” - +50 units. reserve of strength. By devouring corpses, you increase your health level and recovery rate.
00063B27 - “Star of Azura” - Infinite soul stone.
00063B29 - “Black Star” - Soul Stone.
0002AC60 - “Ring of Hircine” - Additional transformation for revolfs.
0001A332- “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):

  • Smithing, Blocking, Shooting, One-Handed, Two-Handed, Heavy Armor;
  • Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
  • Illusion, Conjuration, Destruction, Restoration, Enchantment, Alteration.

0003A070 - “Skeleton Key” - Infinite master key

caqs- complete all stages of quests.
getstage- find out the stage of the quest.
movetoqt- teleportation to the key point (the last unfinished stage) of the specified task.
player.placeatme- calling a specific object.
player.resetquest 0- remove the activated quest.
player.completequest- complete the activated quest.
player.setstage [level]- receive a special quest.
resetquest- remove Quest.
saq- start of all quests.
setstage [stage number]- sets the stage of the specified quest (usually 1 - beginning, 255 - ending) - helps in treating quests that are “frozen” due to script errors.
showfullquestlog- show all quest texts.
showquestlog- show the quest text.
showquesttargets- show quest targets.
showquestlog 0- show the text of the current quest.
showquestlog 1- show completed quest texts.
sqs- show the stages of quests.

Satellites

To make a character your companion, partner. To do this, do the following:
approach the required character;
open the console and click on the character;
enter setrelationshiprank player 3
then enter addfac 0005C84D 1

After which this character will have a dialogue: “Follow me. I need your help."

set playerfollowercount to 0 - adds dialogue for taking on new partners. After entering this command, the old partners will continue to follow the player, but you can take another partner. As soon as you take someone else as your partner, the old partner stops following you. If no one is following you, no companions, then this command is useless. The maximum number of partners is 1. There is no point in introducing something else instead of him - it will not give any effect.

stopcombat- stop the fight with the specified friendly character.

Before using this command, apply player.setcrimegold 0
If there are several enemy NPCs near you, then to stop the battle you need to apply this cheat for all of them at once, without closing the console.

If at least one NPC attacks you (you did not apply this code to him), then all the others will begin to attack.

If all else fails, take the attackers out of the city (before doing this, it is recommended to turn on the invulnerability mode tgm) - apply the command tcai(so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console, apply the command to everyone in turn stopcombat. After the command has been applied to all characters, enter again tcai And tgm(if these modes were enabled).

All characters hostile to you are shown as red dots on the compass at the top, and until these dots disappear they will attack you.

This command does not work on permanent enemies (monsters and story NPCs), those who always attack you.

psb- all spells, dragon cries and talents.
player.teachword- learn a certain cry.
For example: player.teachword 6029A - learn the first word of the “Thunderstorm Call” shout.

The order of studying the calls: first the first, only then the second, and the third. Otherwise it won't work.

6029A / 6029B / 6029C - Storm Call
20E17 / 20E18 / 20E19 - Fire Breath
48ACA / 48ACB / 48ACC - Time dilation
2F7BB / 2F7BC / 2F7BD - Swift Charge
46B89 / 46B8A / 46B8B - Call of the Dragon
13E22 / 13E23 / 13E24 - Ruthless Force
602A3 / 602A4 / 602A5 - Ice form
60291 / 60292 / 60293 - Friendship with animals
3291D / 3291E / 3291F - Elemental Fury
32917 / 32918 / 32919 - Ethereality
5D16C / 5D16D / 5D16E - Frost Breath
44251 / 44252 / 44253 - Dragon Slayer
60297 / 60298 / 60299 - Death sentence
60294 / 60295 / 60296 - Whisper of aura
6029D / 6029E / 6029F - Kin World
3291A / 3291B / 3291C - Fright
602A0 / 602A1 / 602A2 - Voice cast
5FB95 / 5FB96 / 5FB97 - Disarmament
3CD31 / 3DC32 / 3CD33 - Clear Sky
51960 / 51961 / 51962 - Call of Valor

To use dragon screams, you first need to activate them using the souls of dragons. That is, kill the dragon or add the required amount using the cheat:

player.modav dragonsouls N - get N souls of dragons. This cheat sets the total number of dragon souls absorbed, rather than adding N pieces.

To activate dragon screams, press - Magic - Shouts - select the required scream that you want to activate - press [R] - Ok. Now you can use this shout.

player.setav shoutrecoverymult 0 - dragon screams have no cooldown or cooldown for reuse. If you entered this code after using a shout, you will need to wait until it is restored, after which you can use this shout all the time without waiting for it to be restored.

These cheat codes will help you quickly upgrade all your skills and get all the perks.
advskill N X- raise skill N by X experience units. The main team for leveling up all skills and perks.
player.setav N X- set X skill level N. This cheat does not add “ability points”, but is necessary when your skill level reaches 100.
player.setlevel N- set character level N (1-255). Can be used to lower a character's level after using a cheat advskill .
List of all skill names for commands advskill And player.setav

Usage example:
player.setav Block 50- set level 50 of the “Block” skill.
advskill Destruction 100 - raise “Destruction” by 100 experience (not levels).

Alchemy - alchemy
Alteration - change
Block - block
Conjuration - witchcraft
Destruction - destruction
Enchanting - enchantment
HeavyArmor - heavy armor
Illusion - illusion
LightArmor - light armor
Lockpicking - hack
Marksman - shooting
Onehanded - one-handed weapon
Pickpocket - pick pocketing
Restoration - restoration
Smithing - blacksmithing
Sneak - stealth
Speechcraft - eloquence
Twohanded - two-handed weapon

To change the amount of magic, lives and stamina, use the following cheats:

player.setav Stamina X - set max. quantity of stock in X units.
player.setav Health X- set max. number of lives in X units
player.setav Magicka X - set max. amount of magic in X units

Skill Boost
All of the codes below enhance a particular skill by (base value * N%). That is, if your base weapon damage is 15 units, and you entered 200 as the value, then the base damage will be (15 + 15 * 2) = 45 units. To disable the modifier, enter 0 as a value. The exact same formula is used to calculate the duration of spells.

Example: player.setav DestructionPowerMod 100 - increase damage from all spells from the school of destruction by 100%

OneHandedPowerMod - one-handed weapon
TwoHandedPowerMod - two-handed weapon
MarksmanPowerMod - bows
BlockPowerMod - shield
SmithingPowerMod - blacksmithing
HeavyArmorPowerMod - heavy armor
LightArmorPowerMod - light armor
PickPocketPowerMod - pickpocket
LockpickingPowerMod - hack
SneakPowerMod - stealth
AlchemyPowerMod - alchemy
SpeechcraftPowerMod - eloquence
AlterationPowerMod - change
ConjurationPowerMod - witchcraft
DestructionPowerMod - destruction
IllusionPowerMod - illusion
RestorationPowerMod - restoration
EnchantingPowerMod - enchantment
Note: Changes to these modifiers are reflected in the weapon and spell descriptions.

Controlling other characters

Control of any character or monster is as follows (do everything strictly in the specified sequence) :

1. switch to “third person view” with the button F;
2. approach the required character or monster;
3. open the console, click on the character with the mouse and enter the code:
TFC
player.TC
TC
TFC

close the console.
To return to normal play and gain control of your main character, enter in the console: TC And player.TC. After gaining control of an NPC, you will only be able to move with it and will not be able to attack.

killall- kill everyone (friends/enemies) in sight.
kill- kill the selected character/animal.
resurrect 1- resurrect.
stopcombat- stop the fight with the specified friendly character. Before using this command, apply tcai (so that everyone stops and does not move, do not forget to turn it back on after stopkombat) or type player.setcrimegold 0 .
openactorcontainer 1- open the inventory of the selected creature. You can exchange items.
removeallitems- clear the inventory of the specified character.
equipitem Item ID- equip the selected character with the specified item (see item IDs below). With this cheat you can dress any character, give him a weapon and put armor on him.
inv- show the contents of the inventory (list) of the selected object.
duplicate allitems player - copy all items from the inventory of the specified NPC or object to your inventory.
resetinventory- reset inventory contents. Dress the selected character in the default, initial equipment.
setownership- obtain ownership rights to the specified item. (added by Robin)
disable- hide the specified object.
enable- show an object that was hidden using the disable cheat.

Construction materials

In the Hearthfire expansion, you will need materials to build. For the lazy, here is their list:

To add straw 10 pcs. you need to enter:

player.additem 03005a68 10

Where 03 005a68 10 - 03 because in the Hearthfire launcher it is third in the queue for downloading add-ons. If the cheat code does not work, enter the first numbers 04. Or 02, or 01 instead of XX (if the add-on is loaded 4th, 2nd or first).

Purchased/found materials
Clay XX003043
Glass XX005a69
Goat horns XX00303f
Mined stone XX00306c
Sawn log XX00300e
Straw XX005a68

Crafted Items
Door hinge XX003011
Iron parts XX003035
Lock XX003012
Nails XX00300f

Miscellaneous
Children's doll XX00c1de
Wooden sword XX004d91
Amulet of Akatosh 000C8911
Amulet of Julianos 000c8917
Amulet of Dibella 000C8915
Amulet of Talos 000CC846
Amulet of Arkay 000CC848
Amulet of Mary 000c891b
Amulet of Zenithar 000878BB
Amulet of Kynareth 000C8919
Amulet of Stendarr 000CC844
Iron ingot 0005ACE4
Big horns 0006BC0A
Saber fang 0006BC04

Ingredients

Ingredients in Skyrim they are found almost everywhere. They are needed for making various poisons and potions, as well as for alchemical experiments..

To add 10 origma eggs to your character's inventory.

Enter the command in the console Player.AddItem 0007E8C8 10 and press Enter - the cheat code is activated.

For ingredient IDs starting with XX

Comment! For DLC items whose ID starts with XX. For the code to work you need XX replace with numbers, similar to the serial number of the DLC installation. For example, if you installed the Dragonborn DLC first, then instead of XX you must put 01 .

Base ID EditorID Ingredient name
00106E1B CritterPondFish02Ingredient Abecean perch
000B701A NirnrootRed Scarlet Nirnroot
0004DA22 Mushroom03 Belyanka
0004DA23 Mushroom04 Demon mushroom
00106E1A CritterPondFish03Ingredient Betta fish
0007E8B7 SwampFungalPod01 Swamp Pod
0006BC0A AntlersLarge Big horns
00057F91 Hanging Moss bearded moss
0003AD61 BriarHeart Heather Heart
000134AA Thistle01 Thistle branch
0006AC4A JazBay Jazzbi grapes
0007E8C1 GiantLichen Giant lichen
0006BC07 SabrecatEyeball Saber eye
0004DA24 Mushroom05 Namira's Rot
00077E1C MountainFlower01Blue Blue Mountain Flower
000F11C0 DwarvenOil Dwarven oil
00052695 CharredSkeeverHide Roasted Skeever Skin
000854FE Pearl Pearl
00063B5F SprigganSap Spriggan sap
0003AD72 TrollFat Troll fat
0003AD6A IceWraithTeeth Ice Ghost Teeth
0007E8C5 SlaughterfishEgg01 Killer fish roe
0006BC00 MudcrabChitin Mud Crab Claw
0006BC04 SabrecatTooth Saber Fang
000E7EBC HawkBeak Hawk beak
0006B689 HagravenClaw Sorcerer's Claw
0001BCBC DBJarrinRoot Root fryer
00059B86 Nirnroot Nirnroot
00034CDD BoneMeal Bone flour
00077E1D MountainFlower01Red Red Mountain Flower
0004DA20 Mushroom02 Bloody Crown
000727DF MothWingLuna Moon Moth Wing
000727E0 MothWingMonarch Monarch Wing
000727DE MothWingBlue Blue butterfly wing
00023D77 BirdEgg03 Egg
00045C28 Lavender Lavender
00077E1E MountainFlower01Purple Purple Mountain Flower
000D8E3F MoonSugar moon sugar
0004DA25 Mushroom06 Fierce mushroom
00085500 PearlSmall Little pearl
0006BC0B AntlersSmall small horns
0006BC02 BearClaws Bear claws
000B08C5 BeeHoneyComb Honeycomb
000EC870 MoraTapinellaBits Mora tapinella
00034D32 FrostMirriam Frosty Miriam
0003AD5F FrostSalts frosty salt
0007EDF5 Nordic Barnacles sea ​​acorn
0004DA00 Mushroom01 fly agaric
0003AD5E FireSalts Fire salt
000BB956 DragonflyOrange Orange dragonfly
0003AD64 GiantToes Giant's finger
0002F44C Nightshade Nightshade
0009151B SpiderEgg Spider egg
0006BC0E WispWrappings Veil of haze
0003AD66 HagravenFeathers Feathers of the fortune teller
000E7ED0 HawkFeathers Hawk feathers
000B2183 CreepClusterRoot creeping vine
000705B7 FavorThadgeirAshes Ashes of Berit
0003AD76 vampireDust Vampire Ashes
0003F7F8 Tundra Cotton Cotton grass
000A9195 CritterBeeIngredient Bee
000A9191 BeeHiveHusk Bee's nest
0004B0BA Wheat Wheat
0003AD73 glowDust Glow Dust
0007EE01 GlowingMushroom Glowing mushroom
0003AD5B DaedraHeart Daedra Heart
00106E1C CritterPondFish01Ingredient Silver perch
000E4F0C DragonflyBlue blue dragonfly
00106E19 CritterPondFish04Ingredient Cyrodiil Spadetail
0001B3BD snowberry snow berries
0006ABCB CanisRoot01 Dog root
00034CDF SaltPile Salt
00074A19 MS03BlackBriarSecretIngredient Salt
0003AD60 VoidSalts Salt of the Void
0003AD71 Taproot Taproot
0006BC10 PowderedMammothTusk Pounded mammoth ivory
0004DA73 FireflyThorax Firefly Thorax
00083E64 SpikyGrass01 herbal pod
0003AD5D FalmerEar Falmer's ear
0003AD6F SkeeverTail Skeever tail
00106E18 CritterPondFish05Ingredient Histkarp
000B18CD HumanHeart Human heart
001016B3 HumanFlesh Human meat
00034D22 Garlic Garlic
0006F950 ScalyPholiotaBits Scaly
0003AD70 SlaughterfishScales Killer fish scales
0003AD63 Ectoplasm Ectoplasm
00034D31 ElvesEar Elven ear
0005076E Juniper Berries Juniper berries
000516C8 deathBell Poison bell
000889A2 DragonsTongue Dragon tongue
0003AD56 ChaurusEggs Chaurus Egg
0007E8C8 BirdEgg01 Origma Egg
00023D6F BirdEgg02 Pine Thrush Egg

Dawnguard DLC Ingredients

Hearthfire DLC Ingredients

Code Ingredient name
XX003545 Salmon caviar
XX00F1CC Hawk Egg

Dragonborn DLC Ingredients

Quest related ingredients

Spell codes in Skyrim help you quickly learn these vital defenses in a harsh world where a killer lurks or a magical trap is set in every dark corner. This will be discussed in the article.

Path of the Magician

"Skyrim" is populated by all kinds of elves, trolls, orcs, as well as dragons and sorcerers. In such a world, magic is not only a way of self-development, but also a means of defense.

For some, a couple of spells are enough to successfully make their way. Usually these are warriors. But for magicians, spells are key tools in mastering the world around them and in the fight against the enemy.

For example, a warrior just needs to summon a pet or illuminate a dark room with one or two magic words. An inveterate magician will not take a step without using a spell.

Accordingly, there are three ways to obtain the desired knowledge:

  • buy a book from a merchant;
  • receive as a reward for completing a quest;
  • equip yourself with an item that can cast a spell;
  • use cheats.

The spells available in the game are divided into the following types:

  • Damaging - reduce the target's main characteristics (health, strength and magic level).
  • Absorbers - gradually or temporarily reduce the main indicators and transfer them to the caster.
  • Resistance spells - these include those skills that increase resistance to various elements (cold, fire, electricity), as well as magic, conventional weapons, or the likelihood of receiving negative spells.
  • Restoring - replenishes basic characteristics to the standard level.
  • Amplifiers - temporarily increase performance.
  • Reflective - transfers any damage received by the caster to the enemy.
  • Illusion spells - depending on the type of spell, you can put an opponent to flight, inspire an ally (will not be subject to fear for a certain time), or instill a friendly attitude in the enemy.
  • Manipulation - this type includes spells for summoning entities of Oblivion, paralyzing the victim, transforming some objects into others, as well as telekinesis.

Spell Mechanics in The Elder Scrolls 5

Codes for spells in Skyrim work on the principle of assigning an ID. Each spell (and even item in the game) corresponds to a specific code. It is enough to enter the console command player.addspell - and the protagonist will instantly receive the necessary knowledge.

Casting a spell requires a certain number of magic points. The higher the level, the more. In addition, spells in Skyrim have their own unique mechanics:

  • Long-range magic (such as Firebolt) requires concentration for 1-2 seconds and gains momentum from the direction the caster moves. That is, when moving forward, the “projectile” will fly at a higher speed than when moving backward or at rest. In addition, if the player moves to the side, the energy flow will move at an angle.
  • Summoning weapons, enchanting cloaks, quickly restoring health and armor, as well as summoning runes and creatures require concentration in any position.
  • The master level of Firestorm or Protective Circle also requires immobility.

Magic schools

Conventionally, all magical “goodies” are divided into several schools, each of which has its own book, reading which ensures that the protagonist receives the necessary knowledge. A mastered spell immediately becomes an element of the combat arsenal of a novice or advanced sorcerer.

Reading the textbook again does not bring any effect. A tome that increases your mastery of magical arts can be purchased from a merchant, but to increase the rank of the spell you must reach a certain level:

  • student - 15;
  • adept - 40;
  • expert - 65;
  • master - volumes for this level can only be obtained as rewards in quests upon reaching level 90-100.

Illusion

The spells of this school are distinguished by the principle of playing with the mind of an enemy or ally. An experienced wizard is able to sow fear in the ranks of the enemy or force them to attack each other. When influencing an ally, it can inspire a heroic deed or completely slow down the pace of battle.

Skill level Name

Spell/Book ID

Effect
Newbie Courage Applies to an ally. Inspires a character who will not run away in fear for the next 60 seconds. In addition, it increases strength and health
Fury People and creatures below level 6 (inclusive) attack everything they see for 30 seconds
Clairvoyance Shows the hero the “path” to the goal
Tenth eye vision

(there is no book to study this spell)

The protagonist sees objects that are inaccessible to others
Student Calm Grants peace to all people and creatures who have reached level 9 inclusive. Spell targets don't attack anyone for 30 seconds
Quiet walking Muffles the hero's steps for 3 minutes
Fear Enemies up to level 9 take flight within the next 30 seconds. Works on people and creatures
Adept Rabies Evolution of the "Fury" spell. Targets below level 14 attack for the next minute
Encouragement Advanced version of "Courage". The difference is that there is now not one goal, but several. The effect is the same: health and strength increase for 60 seconds, and the object will not run away from the battlefield in fear
Expert Escape Upgrade "Fear". Can now route enemies up to level 20 for 30 seconds
Invisibility The protagonist becomes invisible for 30 seconds unless he attacks someone or performs an action with any object (for example, opening a door)
Pacification Advanced Calm: People and creatures up to level 20 do not fight for a minute
Master Hysterics The "escape" has moved on. Now people and creatures up to level 25 run away in panic within a minute
Confusion People and creatures that reach level 25 will attack everyone they see for the next minute
Call to Arms The objects affected by the spell increase their combat skills, health and strength for 10 minutes
Harmony The same “Pacification”, but of a higher order. Targets up to and including level 25 are completely calm for the next 60 seconds

The Tenth Eye Vision spell cannot be learned by reading the corresponding book. This knowledge is acquired by the player only after completing the quest “Ritual Spell of Illusion” from the College of Winterhold.

Therefore, you can either execute or write the appropriate console command. For example, the code for the invisibility spell in Skyrim looks like this: player.addspell 00027EB6. After entering, the desired skill will appear in your arsenal.

To get a book, you need to write a command to add an item: player.additem X, where id is the system-assigned codes for spell volumes in Skyrim, and X is the number of items that need to be added to the inventory.

Witchcraft

The skill allows you to create ghostly weapons, summon an entity from Oblivion, revive the dead and capture the souls of defeated opponents.

Codes for witchcraft spells in Skyrim are also activated using the player.addspell command, and book volumes are added using player.additem X. You just need to have the IDs of spells and tomes on hand to properly regulate character development.

Skill level Name

Spell/Book ID

Effect
Newbie Summon a pet Summons the spirit of a wolf for a minute to fight on the side of the hero
Summon Free Dremora

spell volume is missing

A dremora is summoned for 999 seconds, which attacks everyone (including the caster himself)
Summon Sword Arms the caster with a spectral witch sword that will disappear after 120 seconds
Summon Dagger Similar to the previous skill, creates a ghostly dagger for 120 seconds
Zombie Revival Raises the weak dead, obliging them to fight on the side of the caster for a minute
Student Summoned Ax Equips the caster with a magical battle ax for 3 minutes
Summon Flame Atronach Summons the Fire Atronach essence to the sorcerer's side for a minute
Soul Capture The spell allows you to fill the Soul Stone if the enemy dies within a minute after casting
Revive a corpse The evolution of "Zombie Reanimation", only now the dead man is more powerful. Time - also 60 seconds
Fire pet Upgrade to standard pet summon. The summoned wolf is fiery and deals flame damage to enemies. Does not live very long, as it immediately rushes into battle and explodes
Summon Arnel's Shadow

missing spell volume

Summons the ghost of Arnel Gein, the magician of the College of Winterhold, into battle for exactly a minute in a place chosen by the caster
Summon Arvak

no book

For 60 seconds, summons a ghostly horse from the Cairn of Souls.
Summon Bone Man Calling a skeleton for help for a minute from the Cairn of Souls
Phantom Arrow The indicated arrow deals 30 damage and also knocks the target off balance.
Adept Banishing the Daedra The opposite of a spell that summons a free Daedra. The skill allows you to banish the summoned entity back to Oblivion
Summon Frost Atronach Calls this entity to help the sorcerer for a minute
Calling the Misty Man Summons an entity in the form of a haze from the Cairn of Souls. After 60 seconds the assistant will disappear
Seeker's Call Summons the Seeker, a servant of Hermaeus Mora, to help the protagonist for exactly one minute
Summoned Bow A ghostly bow appears in the player's hands, which will disappear if the weapon is removed or after 3 minutes
Ghost The third stage of the line of spells from the school of witchcraft for the reanimation of the dead. At this level, the dead man is more powerful than in the case of the “Animate Corpse” skill, but the duration of existence is also limited to a minute
Expert Order of the Daedra Allows you to seize control of entities (atronachs and daedra) summoned by another mage. The basic effect allows you to subjugate creatures up to level 20, the maximum - up to 40
Expulsion of the Daedra Summoned powerful Daedra Lords are banished back to Oblivion
Furious Summon a furious man from the Cairn of Souls for 60 seconds
Horrible Zombie Allows you to resurrect a very strong dead person for 60 seconds
Storm Atronach Summons an electric atronach to serve, which will disappear after a minute
Dremora Lord Help this powerful entity for 60 seconds
Master Fire Thrall Evolution of the fire atronach summoning team. Now this essence serves the sorcerer without time limit
Ice Thrall

Ice atronach in permanent service

Storm Thrall Same with the thunder atronach. Will serve until he dies
Undead Thrall The dead man fights on the side of the sorcerer without a time limit. Only people can be resurrected

Spell codes in Skyrim are a convenient and quick way to learn the skills you want. Especially if you can’t buy the treasured volume. For example, “Summon the Free Dremora”, “Summon the Shadow of Arnel” and “Summon Arvak” are awarded only as a result of quests.

The "Phantom Arrow" spell was cut from the original game by the developers. Therefore, you can get it by entering a cheat code on the Skyrim spell book, by using a command on the spell itself, or by installing an unofficial mod.

Change

Followers of this school are able to regulate the life processes of the surrounding nature.

It should be understood that using spells outside the appropriate conditions does not upgrade the skill. If you use Underwater Breathing while on land, the level will not increase.

Skill level Name

Spell/Book ID

Effect
Newbie Equilibrium The sorcerer converts 25 units of his health into magic. You should not go too far, because the player may die
Oak Flesh +40 armor for a minute
Candle light A flying beam of light materializes in the air for 60 seconds
Student Stone Flesh +60 armor for a minute
Magic Light Upgrade of “Candle Light”, only the ball does not fly, but stands in the place where the caster calls. Duration - 1 minute
Adept Telekinesis Allows you to attract a distant object in order to further dispose of it at your discretion
Transmutation The ability to turn crude iron ore into silver or silver into gold. Of course, you need to have the specified materials in your backpack
Life Detection It illuminates all living beings through the walls. Does not affect undead, daedra and machines
Breathing underwater Allows you not to lose health while underwater for a minute
Iron Flesh +80 armor for a minute
Expert Paralysis For 10 seconds the enemy is completely disabled
Death Detection Highlights the dead nearby, behind walls and other objects. Especially useful in dungeons infested with Draugr
Ebony Flesh +100 armor for a minute
Master Mass paralysis The sorcerer is able to paralyze a crowd of enemies affected by such a curse for exactly 15 seconds
Dragon skin Physical resistance increases by 80% for half a minute

Destruction

Codes for spells in Skyrim work for all schools without exception. The direction is chosen by battle mages interested in quickly eliminating the enemy.

Skill level Name Spell/Book ID Effect
Newbie Flame A blast of fire similar to a dragon's breath deals 8 damage per second.
Frostbite Similar to “Flame”, only damage (8 units/sec) is dealt by the element of cold, and along with health, strength also goes away
Sparks Electric elemental damage 8 units/sec. Health and magical energy decreases
Arnel convection

book is missing

The target burns, losing 1 health unit every second
Student Arson Releases a fireball that deals 4 damage per second over 15 seconds to a burning enemy
Freezing

book is missing

Deals 20 cold damage, slows the target and reduces Strength for 15 seconds
Lightning Strikes the enemy with the elements of electricity. Takes away 25 health and 12.5 magic
Firebolt 25 fire damage. Burning enemies also deal damage
Ice Spike A similar effect, only from the cold. -25 units of target's health and stamina
Frost Rune An analogue of an anti-personnel mine with a freezing effect. Causes 50 damage
Storm Rune Similar to the previous one, but 50 damage from the element of electricity
Fire Rune Upon entering a trap, the enemy loses 50 health units
Adept Fire Cloak Enemies who come too close (arm's length) suffer 8 HP/sec from fire. Duration - 1 minute
Electric Cloak A similar action, but from the element of electricity. 8 units/sec for a minute, but the amount of enemy magical energy also decreases
Frost Cloak The same effect with the same numbers, but from cold and the damage extends to stamina
Chain lightning Deals 40 damage to the first target. damage to health, 20 damage to magic, and then jumps to a nearby enemy

Ice storm

A large whirlwind that deals 40 health and stamina damage per second to all enemies within the spell's area of ​​effect.
Fire ball Casting the spell produces an explosion that deals 40 damage to everyone within a 5 meter radius.
Expert thunder wall When applied to the ground, it creates a barrier that causes 50 damage. electrical damage per second
Wall of Flame Same thing with the same numbers, but fire damage
Wall of Frost Similar to the previous one, only cold damage
Ice spear Ice projectile that removes 60 health and stamina
Incineration The flash takes away 60 health from enemies.
Lightning discharge Lightning damage to health in the amount of 60 and to magic in the amount of 30
Master Buran Enemies suffer 20 health losses over 10 seconds and their stamina is also reduced.
Fire storm Explodes everything around the caster. The maximum possible damage is 150
Thunderstorm with Lightning 75 damage per second from electricity, 37.5 damage from magic

"Arnel's Convection" serves as a quest reward in Skyrim. The spell cheat code helps you gain the necessary knowledge. But it is useless to look for a book in the vastness of the province; it is not there.

To master Ignite and Freeze, the protagonist must equip Azidal's Ring of Magic. Prescribing a console code for Skyrim spells will eliminate the need to occupy an inventory slot, so you can replace it with an enchanted ring with a different effect.

Recovery

Adepts who choose this path are able to heal wounds, banish undead, and absorb various types of damage.

Cheat codes for Skyrim spell books, as well as for the skills themselves, are no different from the previous ones.

Skill level Name Spell/Book ID Effect
Newbie Small amulet +40 armor and +40 spell damage resistance
Treatment +10 units health per second
Student Fire of the sun 25 units damage to undead enemies
Necromantic treatment Restores 10 units. health per second to the dead
Lasting amulet +60 armor, +60 spell damage resistance
Repelling Lesser Undead Dead people below level 6 run away in fear for 30 seconds
Fast treatment +50 health
Healing Hands Replenishes 10 units. target health per second
Adept Aura of Stendarr Undead that come within arm's reach receive 10 units. sun damage within a minute
Vampire Scourge Sunburst causing 40 damage to undead within a 15 meter radius
Repelling the Undead Undead units below level 13 run away in fear for 30 seconds
Treatment of Undead +75 undead health per second
Treatment of Neighbors +75 to target's health
Great Amulet +80 armor, +80 resistance to damage from magic skills
Healing Wounds +100 to caster's health
Expert Circle of Protection Undead below level 20 flee when caught in a circle
Supreme Treatment +200 health to everyone near the sorcerer
Repulse Undead Undead below level 16 flee. Action time - 30 seconds
Repelling Elder Undead

The effect is the same, only applies to undead up to level 21 inclusive

Master Protective Circle Undead up to level 35, once in a circle, run away. The magician inside the circle replenishes 20 health per second
Curse of the Undead Sets the dead on fire up to level 30, causing victims to run away in fear for 30 seconds

Lifehack

In order not to have to worry about searching for quests and merchants that help you obtain the necessary spells, you can write the code and learn all the spells in Skyrim. We are talking about the psb command, after which all the spells, shouts and talents appear in the magician’s arsenal.

Another option is the command player.additem 000C2CD9 1. Through this, the player receives a full chest of Skyrim spell books. The code for the scrolls looks the same, but has ID 000C2CE1. The difference between tomes is that books teach, while scrolls are intended for one-time use.

Conclusion

The Elder Scrolls V: Skyrim continues to be a very popular project, which is returned to by fans who have avoided these wonderful forests and mountains far and wide. Therefore, an already knowledgeable player is not afraid to introduce cheats, because the environment has long been familiar.

If a person has decided to immerse himself in the wonderful world of the project for the first time, it is not recommended to use codes for Skyrim spells.

Black magic spells have their roots in the pre-Christian era. A spell (spell, enchantment, slander) came to us from pagan times and, for the most part, bears the imprint of the culture of that time and those traditions.

Any spell, even love spells, is a program based on the power of human thought expressed in words, the energy of some entity or deity invoked during the ritual, and the emotional-volitional attitude of the operator. The entire set of these components is called a spell.

In those distant times, knowledge of magic was not something special, much less secret. It was only after many centuries that people began to emerge who were specifically involved in this and had a certain occult orientation.

These people are magicians, healers, sorcerers, sorcerers, wise men, witches, healers, and so on. Both white and black magic were in use - spells, damage, love spells. Not only magicians, but also most people living in that era had a clear understanding of all this.

At that archaic time, people mainly used spells based on the forces of nature. They turned to water, wind, fire, stars, sun, earth, moon and so on for help. Then, with the advent of Christianity, religiously strictly directed spells appeared, addressed to God, saints, apostles, the Mother of God and others.

What are the types of magic spells?

Since ancient times, a large number of different spells and incantations have been known. They can be classified according to a huge number of characteristics:

  • by type of force used,
  • on guidance technology,
  • by type of ritual,
  • by the nature of the content,
  • by method of influence and so on.

Let's look at some of the basic and most popular types of spells.

Simple Spells

This type includes fleeting curses, said casually and during strong emotional arousal. These are also different types of whispers that are whispered about an object, for example, a ticket for good luck, or about a person. Depending on the purpose, they can have different effects.

Nature Spells

These are spells using natural forces and phenomena. As a rule, they are based on the four natural elements. These are quite powerful spells that are used by experienced sorcerers and healers. So, for example, a black magic spell for death involves the use of dead water or earth from the cemetery.

Health Spells

This type includes spells for acquiring health or getting rid of various ailments. This is a vast body of knowledge that includes herbalism and witchcraft.

Black Spells

Black magic spells are always based on attracting dark forces.

The purpose of these rituals is to cause harm. They use the demonic pantheon in their work and attract elements of dark forces in the texts of spells. This type also includes all types of cemetery rituals.

Divine Spells

This type of spell is already called prayer. Unlike classical spells, where there is an order based on a contract with forces, in prayer there is a request or plea for grace or help.

Protective Spells

A very large group of spells based on temporary or permanent protection of a person from troubles, adversities, dangers, and failures. This type includes religious blessings, protective rites, herbal incantations, charged amulets, etc.

It is based on a human protection program based on a spell of some kind of power. It can be applied to the person himself or to an object that will subsequently need to be constantly carried with him.

This is not a complete list of all kinds of spells. In every culture and tradition you can find more than a dozen sacred texts of a magical nature.

The structure and content of the spell can be anything. First of all, it all depends on the purpose of the ritual. In simple spells, one or two words can be used, but more are simple and not necessary due to the context of the ritual itself.

In more complex ones, multi-page, logically sequential paragraphs of text are used, forming a holistic structure of the ritual program. Deviation from which even the slightest can cause a significant threat to the operator.

There are many special cases where the text of the spell will have a unique form and content. We will consider the general rule and sequence for creating any spell.

So, in order of compilation:

Introduction

This part is also called the “backlog”. Necessary to change the consciousness of the speaker. An altered state of consciousness is needed both for protection and for maximum concentration over the spell.

Opening the formula

It serves as the beginning of a ritual, and the text itself expresses the intention to do or do something.

“I’ll walk in a circle, wash my face with clean water, take some fresh earth, etc.”

These actions are clearly imagined in the head, or the operator actually carries them out in real life. If, for example, a black magic spell is being cast for wealth, then the ritual must be preceded by some kind of operations with real money or coins. This serves as an entrance or beginning.

At this stage, the author verbally expresses his wishes in a brief and understandable form.

The execution of which he would like to entrust to the magical powers involved. The text of an order, command or desire should not be ambiguous or ambiguous.

When composing this part, they try to express their intention as clearly and accurately as possible. An error or omission at this point can have disastrous consequences for the author.

Identification

All powerful spells necessarily have some kind of clearly expressed identity. For example,

“Just as a nail rots in the ground, so does (name)’s body decompose.
Just as the sun shines brightly, so (name)’s smile illuminates everyone and so on!”

Lock

The final stage of the spell has the character of a volitional consolidation of the result, irrevocable execution. The purpose is to show the force your determination to pay for the work done, as well as to strengthen faith in the execution of the ritual.

Farming

At this stage, the operator expresses gratitude to the force for its help and undertakes to pay for the work. In any case, we must remember that any black magic spell requires appropriate payment from the customer.

They read spells in any language convenient for the author. Of course, if the text itself was compiled in a language or symbol system that is foreign to you, then you need to read it in that language. In general, any book of black magic spells should contain detailed instructions on the rules for casting a specific spell.

Black magic | Neil Gaiman, Ted Williams, Eoin Colfer, Orson Scott Card

Each tradition describes its own way of reading prayers and spells.

In a hoarse and frightening tone of voice, they pronounce black magic spells, black spells for death and damage to loneliness. There is an irritating tone and anger in the voice.

Shamans claim that any ritual texts must be read using the “throat singing” method. The culture of shamanism says that this is the most effective tonality that divine forces perceive.

In the Orthodox tradition, it is customary to sing prayers, with emphasis placed on monotony and frequent repetition of the same texts.

Black magic spells in Latin

Magic spells written in Latin are especially powerful. They were written according to special rules that took into account a lot of currently unknown patterns.

Black magic spells in Latin must be read in a loud voice and clearly reading each syllable, although there are also many nuances here. For maximum comprehension, we recommend reading them in complete privacy. Let's look at the spells of water, ash and salt in Latin.

Water spell in Latin

“Fiat firmamentum in medio aquanim et separet aquas ab aquis, quae superius sicut quae inferius et quae iuferius sicut quae superius ad perpetranda miracula rei unius. Sol ejus pater est, luna mater et ventus hanc gestavit in utero suo, ascendit a terra ad coelum in terram descendit. Exorciso te creatura aqua, ut sis mihi speculum Dei vivi in ​​operibus ejus et fons vitae et ablutio peccatonim. Amen!

Translation of the spell to water

“Let there be a firmament in the midst of the waters, and let it separate the waters from the waters: those that are above from those that are below; and those who are lower will be like those who are higher. The sun is her father, the moon is her mother, and the wind carried her in her womb, reaching from earth to heaven and again descending from heaven to earth. I conjure you, creature of water, to be salt and ash for me, the mirror of the living God in His creations and the source of life and the washing away of sins. Amen!".

Ash spell in Latin

“Revertatur cinis ad fontem aquarum viventium, et fiat terra fructificans, et germinit arborem vita per tria nomina, quae sunt NETSAH, HOD et IESOD in principio et in fine, per alpha et omega sunt in spiritu AZOTH. Amen!

Translation of this spell

“Let the ashes return to the source of living waters, and let the earth become fertile, and let life produce the tree through the three names, which are Netzah, Hod and Jezod, in the beginning and in the end through Alpha and Omega, which are contained in the spirit of Azoth. Amen!".

This ash is stored in a bottle with a wide neck, carefully sealed. It is placed in a closet where it is stored.

Salt spell in Latin

The salt must be sea salt, the purest, consecrated by a breath, just like water, and then the next spell is pronounced.

“In isto sale sit sapientia et ab omni corruptione sicut mentes nostras et corpora nostra, per HOCHMAEL et in virtute ROUACH HOCHMAEL, recedant ab fsto fantasmata hulae, ut sit sal coelistis, subterrae salis, ut nutrietur bos triturans et addat spei nostrae cornua tauri volentis . Amen!

Translation of the spell

“Let there be wisdom in this salt! Yes, he will. she is from all corruption, both our minds and bodies, for the sake of Khoshmael and in the name of the virtues of Ruach, Khoshmael. Let the monsters of matter leave her, so that the salt of heaven may be like the salt under the earth and on the earth; to feed the threshing bull and give our hope to the horns of the spinning bull. Amen!".

The salt, thus consecrated, is preserved in a crystal vessel on the altar, protected from all unclean things. The remaining ash from the incense is carefully collected and blessed by reciting the following spell.

Black magic spells in Latin with translation and transcription can be found in modern textbooks on magic. But you shouldn’t immediately start performing rituals with their help. These ancient spells must be cast with extreme caution. After all, without knowing all the rules and nuances of conducting such rituals, you can incur very serious consequences.

There are a lot of spell volumes in Skyrim. We will list here those that are less popular among players; for volumes that are more in demand, there will be an individual approach - a separate mini-article for each. So, let's go.

Fast healing (in the original - Spell Tome: Fast Healing) - is available from a number of merchants - Colselmo in the Understone Fortress, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress. Among other things, this volume can be easily found - it is located in the Lair in the Kronvangr location.

Whirlwind Cloak (originally Spell Tome: Whirlwind Cloak) - available for sale from the merchant Talvas Fathrion in Tel Mithryn. You must first complete the “Wind and Sand” quest.

Expulsion of the Daedra (in the original - Spell Tome: Expel Daedra) is available for sale from Finis Gestor at the College of Winterhold.

The Thunder Rune (originally Spell Tome: Lightning Rune) is available from the merchants Colcelmo in the Understone Fortress, Entir in the College of Winterhold, Falion in Morthal, Faralda in the College of Winterhold, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, and also at Wylandria in the Mistvale Fortress.

Oakflesh (originally Spell Tome: Oakflesh) can be found for sale at a number of merchants: Colcelmo in Understone Keep, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Tolfdir in the College Winterhold, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress, Nelasar in the Frozen Hearth Tavern, Finis Hestor in the College of Winterhold, Lucan Valery in the Riverwood Merchant. In addition to the abundance of options to buy this volume, you can also find it for free in the Burial Fire Mound location.

Healing Wounds (in the original - Spell Tome: Close Wounds) is available only from one merchant - Colette Marens at the College of Winterhold.

Hysteria (in the original - Spell Tome: Hysteria) is available for sale from Drevis Neloren at the College of Winterhold. Before attempting to purchase the tome, make sure you have completed the Ritual Spell of Illusion quest.

Courage (in the original - Spell Tome: Courage) is available from the sellers Colcelmo in the Understone Fortress, Drevis Neloren in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace, Vaylandria in Mistvale Fortress and Nelasar in the Frozen Hearth Tavern. In addition to buying it for money, the volume can be obtained in another way, simply by finding it in the Trevskaya Outpost location.

Encouragement (originally Spell Tome: Rally) is available from two merchants: Drevis Neloren in the College of Winterhold and Sibylla Stentor in the Blue Palace. In addition, you can get the volume for free if you are in the Burial Fire Mound location - there will be a door locked to the master level, and the chest where the book lies behind that door is completely locked to the expert level.

Reanimate Corpse (originally Spell Tome: Reanimate Corpse) is available from many merchants. Their list: Colselmo in the Understone Fortress, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Finis Hestor in the College of Winterhold, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Vaylandrya in Mistvale Fortress.

Repelling Lesser Undead (originally Spell Tome: Turn Lesser Undead) is available from a number of merchants. Their list is attached: Colselmo in the Understone Fortress, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace , Wylandria in Mistvale Fortress.

Stoneflesh (originally Spell Tome: Stoneflesh) also refers to the widespread spell tomes in Skyrim. Judge for yourself by the list of merchants - Colselmo in the Understone Fortress, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Tolfdir in the College of Winterhold, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress.

Katavasia (in the original - Spell Tome: Mayhem) can only be obtained as a reward for completing the quest "Ritual Spell of Illusion".

Repelling the Undead (in the original - Spell Tome: Turn Undead) is a rather rare tome of spells, it is sold only from Colette Marens at the College of Winterhold. True, in the process of completing the quest “Awakening of the Wolf Queen” you can also get it.

Scaring away the elder undead (in the original - Spell Tome: Turn Greater Undead) is a rare volume, available only from Colette Marens at the College of Winterhold.

Repulsion of lesser undead (in the original - Spell Tome: Repel Lesser Undead) - like the previous volume of spells, is also very rare and can also be bought only from Coletta Marens at the College of Winterhold.

Repel Undead (originally Spell Tome: Repel Undead) is sold only by one merchant - Colette Marens at the College of Winterhold.

The Lightning Cloak (originally Spell Tome: Lightning Cloak) is available from several merchants. The list is attached: Enthir in the College of Winterhold, Faralda in the College of Winterhold, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Wunferth the Unliving in the Royal Palace.

The Wall of Flames (in the original - Spell Tome: Wall of Flames) is available for sale from Entir in the College of Winterhold and Farald in the same College of Winterhold.

The Wall of Frost (originally Spell Tome: Wall of Frost) is also sold by Enthir at the College of Winterhold and Farald at the College of Winterhold.

Fear (originally Spell Tome: Fear) is a much more common tome of spells. It is available for sale from a number of merchants, their list: Colcelmo in the Understone Fortress, Drevis Neloren in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Vaylandrya in Mistvale Fortress.

Dread Zombie (originally Spell Tome: Dread Zombie) is a very rare tome, sold only by Finis Gestor at the College of Winterhold.

Pacification (originally Spell Tome: Pacify) is also a rare volume, available only from Drevis Neloren at the College of Winterhold.

Steadfast Ward (Spell Tome: Steadfast Ward) is one of the most commonly found spell tomes in Skyrim. Judging by the list of merchants who have it: Colselmo in Understone Keep, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth Tavern, Sibylla Stentor in the Blue Palace , Wunferth the Unliving in the Royal Palace, Vaylandria in Mistvale Fortress. In addition to the impressive list of merchants, the volume can be obtained in another way - by finding it in the Labyrinthian location.

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