Wonderful cube lineage 2. On the cube - Quests - Articles catalog - Clan Arta. What will I get when using the Miraculous Cube

Cube Squeeze Quest (A Spercial Order)

It all started with a strange rumor. The old sinewy dwarf muttered a tray about everything that was going on around him, and what was left for him to do, in the trade. Orange herring of different sizes and strange fruits - yellow, green pimply and hedgehogs. He carefully shifted on his tray, showing the goods from the best side and taking care of the quality. A strange product, as it seemed to me. I understand that weapons or clothes or resources that are hard to get are sold there, but here fish and fruits ...
- And what is it for. - Unable to stand it, she asked, squatting down. The elf bowed, so low that a little more and her golden hair would touch the wet fish.
- This is a special snack, which is sometimes in demand from the local merchants, - He smacked his lips, chewing on the seeds, - but nowadays young people don’t care about this ...
- I don't understand you...
- It is necessary for merchants in this city, if you go and ask them for a task oni, - thoughtfully interrupted - Go to the bottle shop to the lovely lady Helwati and ask for a task for yourself. And you will see everything there.
Approaching Grocery, I was almost knocked down by some little boy ...

The shop was small, but quite cozy and everything was in its place. Various elixirs and scrolls are laid out on the shelves of the shop. A girl in a red dress filled out a magazine.
- Excuse me... can you give a task...
She tore her eyes from her writing, put down her pen and plunged into a deep shelf. Got two cubes.
- Look, if you pull out this cube - it turned golden - then you will fulfill the first condition, if the other is black, then something else. I will tell you first what is needed in 2 cases.

1. You will have to bring three types of yellow fish of each type of species, 10 pcs. (10 Fat Orange Fish, 10 Nimble Orange Fish, 10 Ugli Orange Fish) I want to cook fish soup for me and make a potion with its fat
2. You will have to bring fruits of three types, 40 pieces each. for old Geston, just don’t call him that, otherwise he’ll be offended, it’s for people that Dwarves seem .... well, you understand, but they are still so young ... And since you’re lucky, pull ...
I stretched my hands into the bag where the cubes lay. Clutching her hands with the treasure that will decide the fate of my assignment... She removed the pouch. The palm slowly unclenched and showed off on it, black as night, a cube. Helveti sighed and gave a note to Gesto. Which on paper worked in the city's central repository.

It was not difficult to find him; he stood, explaining to some nobleman the terms of the storage agreement. I waited for my turn and handed over the note. He did not study it for a long time, but immediately gave out a list of the fruits that he needed for some kind of syrup.
Golden, Thorn, Great Kobal all 40 each.

golden cobol 40
Thorn Cobol 40
Great Cobol 40

Remembering the dwarf who told me where to get the quest... Finding him in the crowd, already half asleep, he was smoking...
He politely poked his finger, as he no longer reacted to "khe" and the word "sorry". Startled, almost falling to the floor, he opened his eyes.
- How can I help...
- I would like 40 fruits, these and these and probably these ...
To which the Dwarf briskly packed her order into a bag and, having received Adena, sat down comfortably and fell asleep ... Without moving even three meters, an old acquaintance approached me, talking, I told about the task and the fruits, to which they told me that I paid in vain so expensive that you could buy seeds and grow them on mobs in the local catacombs, or on the surface. To do this, they need to beat the corresponding seeds consonant with the name of the fruit. Well, as they say century, live and learn, I already bought it. During the conversation, I did not notice how we had already approached the main repository of the city. He popped in for a minute, handed the fruits to Geston and in return received a vessel with syrup. Probably the girl in the store will make the potion, I thought and ran out into the street. But no one was waiting there, a message from a friend lit up on the bracelet. "Good luck with the cube." Having reached the store, I myself am not happy that I decided to complete this task. The jug was heavy and you can’t tilt it, otherwise everything will overflow and they won’t give me anything for it, except for a neck ...
Stretching out, barely holding, staggering on thin, slender legs, a vessel with a sticky liquid and a sweet aroma.
- Well done, I didn’t think that you were so quickly pitted ... here you are ...
And held out the bag. In his hand was a cube, iridescent with a slightly silvery and greenish color.
- Once a day, you can get pieces from it, they will be of different colors and different glows. They can be exchanged in the dwarven vault for enchant scrolls for clothing and weapons. But it may also be that nothing will come of you from the cube, so several times a day everything will not come out early to get it, if you are unlucky so unlucky, wait for the next day ...
I nodded and jumped out into the street and almost knocked down a warrior in red armor... Finding a secluded corner, I started to twist this cube in my hands and this way and that, and nothing came out, I already thought about the worst, pulled out the marriage, I squeezed it out of anger and with Some kind of squeeze of the type of crystal came out of it, golden with a red glow around.

Remember what she mentioned about the exchange. I'm new, rushed to the vault. I found out everything from the dwarfs, they even provided a catalog of what they are changing for, but it is clear that you need to pay a little extra.

Catalog

As a result, I received 1 clothing sharpening. =) fun.....

In the morning, having gathered for a workout, it occurred to me to buy seeds and see if I could have been stupid. On the central square, I stumbled, in the truest sense of the word, into the wagon of the Monor.

Remembering the names, I bought a little and a sickle. I twisted all this in my hands, thinking how I would do it. A familiar voice came from behind.
- Irens you decided to monorit?
An old friend, Dormer, whom I met yesterday was taking out huge sacks of some kind of fruit, sometimes red, sometimes yellow, sometimes oblong. Having told his idea, to which he laughed a little, but nodded approvingly. He just lacked support. During the day, we disappeared into different rooms of the dungeon, cheerful fireworks sparkling over the monsters. Their surprised eyes lit up with anger, for which I often received. A firm hand and a broad back covered me in my undertakings. Having exhausted all the seeds, I sat in a corner and chewed on a sandwich that Dormer stuck to me. He, too, was already finishing his mockery of the mobs. When we returned to the city it was already getting dark, the street lights were already on. Drunken voices and cheerful music, ringing laughter and bass stories were heard from different corners of the pubs...
Dormer partly passed, partly left in his arms, said that he would rather wait for better prices ... The dwarf pulled my pigtail.
- Ir, they want to buy, sell yours ...

I showed the goods and said my price, they were all raked up so that I was happy as a boa constrictor. A friend only vanished when he saw a very pleased blurry face. Offering a lemon to make his face simpler... He thought for a few minutes, asked me to wait for him here, and he disappeared in an unknown direction. After 10 minutes, he was already running packed, with some kind of hooks and bottles. Dragging me to the bridge, he laid out bait and bottles. "We fish" and gladly drank an orange bottle, put on the bait and waited. One by one, he began to get orange fish. "These can be sold by clicking on, and this is to open, maybe something useful will be." Until late at night, we talked, periodically interrupted by killing the sea creature, which strove to eavesdrop on our spiritual conversation. I didn't even notice that I fell asleep. When I woke up, I was on Dormer's shoulder in his other hand, he was dragging a string bag with fish and shells ... In the bottle room, he found an old acquaintance

and a fishing mentor, exchanged shells, fangs and bottles for tickets. He said that he needed them for something, but I was not too interested. A clan approached us and explained something for a long time, it turned out she needed a fish to get a cube. The dwarf chuckled and gave her the required amount. "I knew it would come in handy." She spoke with the Helwati Girl in a long discussion she drew a die. The dwarf showed a slight movement to surrender. What she had in her hands was green with a blue glow.

Lucky.
I was persuaded to dine with them, and we retired towards the inn...

Summon Storm Cube.
Summons a cube that attacks enemies with a magic attack. Profession - Sorcerer, Knight of Eve.

Summon skill itself
.

Summons a storm cube.
The summon costs 11 Spirit Ore.
Magic skill.
The call cost is (14+55) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

without sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds a die must take to complete the die's requirements is 30 seconds.
Trigger conditions - you need combat mode.
The chance of triggering in one tick (once per second) is 12%.
The rollback of the skill of the cube after triggering is 10 seconds.
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.
Dice Skill Power - 2399 M. Def. Atk.
The skill level of the die is 74.
There is no rollback skill.
Skill inability to shoot down.
Physical skill.
The skill has no limits on range and number of targets.
The formula for calculating the damage of a die skill is:
Damage = 91 * (Die Skill Power) / (Mag. Def. target).

Sharpening Cube 1~4:
Dice Skill Power - 2459 M. Def. Atk.
The skill level of the die is 76.

Sharpening Dice 5~8:
Dice Skill Power - 2542 M. Def. Atk.
The skill level of the die is 78.

Sharpening die 9~12:
Dice Skill Power - 2626 M. Def. Atk.
The skill level of the die is 80.

Die sharpened 13~16:
Dice Skill Power - 2710 M. Def. Atk.
The skill level of the die is 81.

Sharpening die 17~21:
Dice Skill Power - 2794 M. Def. Atk.
The skill level of the die is 82.

22~25 Sharpened Die:
Dice Skill Power - 2878 M. Def. Atk.
The skill level of the die is 83.

Sharpened Die 26~29:
Dice Skill Power - 2961 M. Def. Atk.
The skill level of the die is 84.

Sharpened Dice 30:
Dice Skill Power - 3044 M. Def. Atk.
The skill level of the die is 85.

Summon Vampiric Cube.
Summons a cube that attacks enemies with a magic attack, restoring its own HP. Profession - Knight Shilen.

Summon skill itself.

Summons a Vampiric Cube.
The summon costs 11 Spirit Ore.
Magic skill.

The base cast time is 6.

Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:



The chance of triggering per tick (once per second) is 8%.
The rollback of the skill of the cube after triggering is 15 seconds.

Dice Skill Power - 2262 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 72.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.

The formula for calculating the damage of a die skill is:
Damage = 91 * (Die Skill Power) / (Mag. Def. target).

Sharpening Cube 1~4:
Dice Skill Power - 2425 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 76.

Sharpening Dice 5~8:
Dice Skill Power - 2524 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 78.

Sharpening die 9~12:
Dice Skill Power - 2632 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 80.

Die sharpened 13~16:
Dice Skill Power - 2722 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 81.

Sharpening die 17~21:
Dice Skill Power - 2812 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 82.

22~25 Sharpened Die:
Dice Skill Power - 2898 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 83.

Sharpened Die 26~29:
Dice Skill Power - 2986 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 84.

Sharpened Dice 30:
Dice Skill Power - 3062 M. Def. Atk, 40% of the damage dealt is transferred as HP.
The skill level of the die is 85.

Summon Life Cube.
Summons a cube that restores its own HP and the HP of party members. Professions - Follower of the Elements, Knight of Eve.

Summon skill itself.
Skill level - 7, sharpening 0~30:
Summons a Revitalizing Cube.
The summon costs 11 Spirit Ore.
Magic skill.
The call cost is (14+53) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds a die must take to complete the die's requirements is 20 seconds.
The chances of triggering depend on the fulfillment of the following conditions:

Target health level 0~30% HP:
The chance of triggering in one tick (once per second) is 53%.

Target health level 30~60% HP:
The chance of triggering in one tick (once per second) is 33%.

Target health level 60~90% HP:
The chance of triggering per tick (once per second) is 13%.

Target health level 90~100% HP:
The chance of triggering per tick (once per second) is 0%.

The rollback of the skill of the cube after the operation (regardless of the transition to the next level of HP) - 13 seconds.
The skill power of the cube is 382 HP.
The skill level of the die is 72.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.

Sharpening Cube 1~4:
The skill power of the cube is 398 HP.
The skill level of the die is 76.

Sharpening Dice 5~8:
The skill power of the cube is 405 HP.
The skill level of the die is 78.

Sharpening die 9~12:
The cube's skill power is 413 HP.
The skill level of the die is 80.

Die sharpened 13~16:
The skill power of the cube is 418 HP.
The skill level of the die is 81.

Sharpening die 17~21:
The skill power of the cube is 422 HP.
The skill level of the die is 82.

22~25 Sharpened Die:
The skill power of the cube is 426 HP.
The skill level of the die is 83.

Sharpened Die 26~29:
The skill power of the cube is 430 HP.
The skill level of the die is 84.

Sharpened Dice 30:
The skill power of the cube is 434 HP.
The skill level of the die is 85.

Summon Serpent Cube.
Summons a cube that poisons enemies. Profession - Knight Shilen.

Summon skill itself.
Skill level - 6, sharpening 0~30:
Summons a snake cube.
The summon costs 5 Spirit Ore.
Magic skill.
The call cost is (14+53) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds a die must take to complete the die's requirements is 15 seconds.
Trigger conditions - combat mode is required.
The chance of triggering in one tick (once per second) is 20%.
The rollback of the skill of the cube after triggering is 20 seconds.
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.
Dice Skill Power - Poison, Level 8, 63 HP per second, HP is taken in ticks every few seconds.
The base duration is 30 seconds.
The base pass chance is 70.
Dependence on the main attribute - CON.
The skill level of the die is 72.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.
The skill has no limits on range and number of targets.

Sharpening Cube 1~4:

The skill level of the die is 76.

Sharpening Dice 5~8:
Poison, Level 8, 63 HP per second.
The skill level of the die is 78.

Sharpening die 9~12:

The skill level of the die is 80.

Die sharpened 13~16:
Poison, Level 8, 66 HP per second.
The skill level of the die is 81.

Sharpening die 17~21:
Poison, Level 8, 66 HP per second.
The skill level of the die is 82.

22~25 Sharpened Die:
Poison, Level 8, 66 HP per second.
The skill level of the die is 83.

Sharpened Die 26~29:
Poison, Level 8, 66 HP per second.
The skill level of the die is 84.

Sharpened Dice 30:
Poison, Level 8, 66 HP per second.
The skill level of the die is 85.

Summon Ghost Cube.
Summons a die that lowers P. Def. Atk., P. Def. Def. and Speed. Atk. enemy. Professions - Knight Shilen, Follower of Darkness.

Summon skill itself.
Skill level - 8, sharpening 0~30:
Summons a ghost cube.
The summon costs 6 Spirit Ore.
Magic skill.

The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds in which the die must work to fulfill the requirements of the die is 30 seconds.
Trigger conditions - combat mode is required.
The rollback of the skill of the cube after triggering (after using any skill there is a rollback) - 8 seconds.
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.
The die contains three skills.


The chance of choosing Skill-1 is 33%.
The chance of choosing Skill-2 is 33%.
The chance of choosing Skill-3 is 33%.

Skill-1 - decrease P. Def. Atk.
Skill-2 - Reduce P. Def. Def.
Skill-3 - Decrease Atk. Atk.

The chance of triggering Skill-1 is 30% (only counts if this particular skill was chosen).
The chance of triggering Skill-2 is 30% (only counts if this particular skill was chosen).
The chance of triggering Skill-3 is 30% (only counts if this particular skill was chosen).

Skill Power-1 Dice:
-23% P. Def. Atk.
Skill-1 is magical.
The base duration of Skill-1 is 120 seconds.
The base chance of passing Skill-1 is 80.
Dependence of Skill-1 on the main attribute - MEN.
Skill-1 has no limits on the range and number of targets.
Skill-1 has no cooldown.

Skill Level-1 - 74.

Skill Power - 2 dice:
-23% P. Def. Def.
Skill-2 - magical.
The base duration of Skill-2 is 120 seconds.
The base chance of passing Skill-2 is 80.
Dependence of Skill-2 on the main attribute - MEN.
Skill-2 has no limits on the range and number of targets.
Skill-2 has no cooldown.
Skill-2 inability to shoot down.
Skill Level-2 - 74.

Skill Power - 3 dice:
-23% Speed Atk.
Skill-3 is magical.
The base duration of Skill-3 is 120 seconds.
The base chance of passing Skill-3 is 80.


Skill-3 has no cooldown.

Skill Level-3 - 74.

Sharpening Cube 1~4:
The skill level of the die is 76.

Sharpening Dice 5~8:
The skill level of the die is 78.

Sharpening die 9~12:
The skill level of the cube is 80.

Die sharpened 13~16:
The skill level of the cube is 81.

Sharpening die 17~21:
The skill level of the die is 82.

22~25 Sharpened Die:
The skill level of the die is 83.

Sharpened Die 26~29:
The skill level of the die is 84.

Sharpened Dice 30:
The skill level of the cube is 85.

Summon Binding Cube.
Summons a cube that paralyzes enemies. Profession - Sorcerer.

Summon skill itself.

Summons a binding cube.
The summon costs 11 Spirit Ore.
Magic skill.
The call cost is (14+53) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.

Trigger conditions - combat mode is required.


The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.

Dice Skill Power:
-50% Speed.
-50% Speed Atk.
-50% Speed Cast.
Magic skill, type - paralysis.
The base duration is 15 seconds.
The base pass chance is 40.

The skill level of the die is 72.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.
The skill has no limits on range and number of targets.

At the end of this negative effect, the skill is called:
Paralysis.
Magic skill.
The base duration is 10 seconds.

Sharpening Cube 1~4:
The skill level of the die is 76.

Sharpening Dice 5~8:
The skill level of the die is 78.

Sharpening die 9~12:
The skill level of the die is 80.

Die sharpened 13~16:
The skill level of the die is 81.

Sharpening die 17~21:
The skill level of the die is 82.

22~25 Sharpened Die:
The skill level of the die is 83.

Sharpened Die 26~29:
The skill level of the die is 84.

Sharpened Dice 30:
The skill level of the die is 85.


Summon Water Cube.
Summons a die that applies a debuff that periodically drains HP from enemies. Profession - Follower of the Elements.

Summon skill itself.
Skill level - 9, sharpening 0~30:
Summons a water cube.
The summon costs 6 Spirit Ore.
Magic skill.
The call cost is (14+55) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds that a die must take to complete the die's requirements is 10 seconds.
Trigger conditions - combat mode is required.
The chance of triggering in one tick (once per second) is 30%.
The rollback of the skill of the cube after triggering is 30 seconds.
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.
Dice Skill Power - Drains 157 HP per second.
The base duration is 15 seconds.
The base pass chance is 70.
Dependence on the main attribute - MEN.
The skill level of the die is 74.
Skill Attribute - Water, 20.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.
The skill has no limits on range and number of targets.

Sharpening Cube 1~4:

The skill level of the die is 76.

Sharpening Dice 5~8:
Poison, Level 8, 157 HP per second.
The skill level of the die is 78.

Sharpening die 9~12:

The skill level of the die is 80.

Die sharpened 13~16:
Poison, Level 8, 164 HP per second.
The skill level of the die is 81.

Sharpening die 17~21:
Poison, Level 8, 164 HP per second.
The skill level of the die is 82.

22~25 Sharpened Die:
Poison, Level 8, 164 HP per second.
The skill level of the die is 83.

Sharpened Die 26~29:
Poison, Level 8, 164 HP per second.
The skill level of the die is 84.

Sharpened Dice 30:
Poison, Level 8, 164 HP per second.
The skill level of the die is 85.

P cast the Sparkling Cube.
Summons a cube that stuns enemies. Profession - Follower of Darkness.

Summon skill itself.
Skill level - 9, sharpening 0~30:
Summons a sparkling cube.
The summon costs 11 Spirit Ore.
Magic skill.
The call cost is (14+53) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds that a die must take to complete the die's requirements is 10 seconds.

The chance of triggering in one tick (once per second) is 12%.
The rollback of the skill of the cube after triggering is 30 seconds.
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the allowable HP level is 33% or more.
The power of the die skill is Stun.
Magic skill.
The base duration is 9 seconds.
The base pass chance is 80.
Dependence on the main attribute - CON.
The skill level of the die is 72.
There is no rollback skill.
Skill inability to shoot down.
Magic skill.
The skill has no limits on range and number of targets.

Sharpening Cube 1~4:
The skill level of the die is 76.

Sharpening Dice 5~8:
The skill level of the die is 78.

Sharpening die 9~12:
The skill level of the die is 80.

Die sharpened 13~16:
The skill level of the die is 81.

Sharpening die 17~21:
The skill level of the die is 82.

22~25 Sharpened Die:
The skill level of the die is 83.

Sharpened Die 26~29:
The skill level of the die is 84.

Sharpened Dice 30:
The skill level of the die is 85.

P cast the Enticing Cube.
Summons a die that taunts enemies to attack you and places a hold on them. Profession - Knight of Eve.
Summon skill itself.
Skill level - 4, sharpening 0~30:
Summons a luring cube.
The summon costs 11 Spirit Ore.
Magic skill.
The call cost is (14+55) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube of the maximum level of pumpingwithout sharpening:
The duration of the die is 900 seconds.
The maximum number of seconds a die must take to complete the die's requirements is 300 seconds.
Trigger conditions - combat mode is required.

The rollback of the skill of the cube after the operation (of any of the skills) is 8 seconds.
The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 33%.
The chance of choosing Skill-2 is 33%.
The chance of choosing Skill-3 is 33%.

Skill-1 - Hatred.
Skill-2 - Hatred.
Skill-3 - Hold.

The chance of triggering Skill-1 is 50% (only counts if this particular skill was chosen).
The chance of triggering Skill-2 is 50% (only counts if this particular skill was chosen).
The chance of triggering Skill-3 is 50% (only counts if this particular skill was chosen).

Skill Power-1 Dice:
Provokes enemies to attack you.
The chance of skill is 80 (the skill "Vengeance" has 40).
Skill-1 is physical.
Skill-1 has no cooldown.
Skill-1 inability to shoot down.
Skill Level-1 - 74.

Skill Power - 2 dice:
Fully matches Skill-1.

Skill Power - 3 dice:
Places Hold on the target and increases Hold Resistance by 100.
Skill-3 - magic, type - magic hold.
The base duration of Skill-3 is 30 seconds.
The base chance of passing Skill-3 is 70.
Dependence of Skill-3 on the main attribute - MEN.
Skill-3 has no limits on the range and number of targets.
Skill-3 has no cooldown.
Skill-3 inability to shoot down.
Skill Level-3 - 74.

Sharpening Cube 1~4:
The skill level of the die is 76.

Sharpening Dice 5~8:
The skill level of the die is 78.

Sharpening die 9~12:
The skill level of the cube is 80.

Die sharpened 13~16:
The skill level of the cube is 81.

Sharpening die 17~21:
The skill level of the die is 82.

22~25 Sharpened Die:
The skill level of the die is 83.

Sharpened Die 26~29:
The skill level of the die is 84.

Sharpened Dice 30:
The skill level of the cube is 85.

P rip the Smart Cube.
Summons a die that taunts enemies to attack you and places a hold on them. Professions - Lord of Shadows, Master of the Elements, Templar of Eva, Templar Shilen, Warlock.
Summon skill itself.
Skill level - 1:
Summons a Smart Cube.
The summon costs 38 Spirit Ore.
Magic skill.
The call cost is (15+58) MP.
The base cast time is 6.
The base time for which the cast of the skill can be knocked down is 0.5.
Rollback - 5 seconds.

Cube Skills:
The duration of the die is 900 seconds.

Eva Templar :
The cooldown after any of the dice skills is 10 seconds.
The maximum number of seconds in which the die must work to fulfill the requirements of the die is 50 seconds.

The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 25%.
The chance of choosing Skill-2 is 25%.
The chance of choosing Skill-3 is 50%.

Skill-1 - Water Cube.
Skill-2 - Reduce P. Def. Atk.
Skill-3 - Cleansing.



Skill-1 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:

Combat mode.

Skill-3 Requirements:

Skill Power-1 Dice:
It is completely similar to the Water Cube skill without sharpening (that is, the maximum level of pumping).

Skill Power - 2 dice:
Completely the same as Ghost Cube Skill-1 without enchanting.

Skill Power - 3 dice:
Removes the debuff if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

Templar Shilen :
The cooldown after any of the dice skills is 10 seconds.

The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 40%.
The chance of choosing Skill-2 is 15%.
The chance of choosing Skill-3 is 45%.

Skill-1 - Hatred.
Skill-2 - Storm Cube.
Skill-3 - Cleansing.

The chance of triggering Skill-1 is 84% ​​(only counts if this particular skill was chosen).

The chance of Skill-3 triggering is 99% (only counts if this particular skill was chosen).

Skill-1 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill.

Skill Power-1 Dice:
Completely similar to Skill-1 of the Attracting Cube without enchanting.

Skill Power - 2 dice:

Skill Power - 3 dice:

Chance - 100.
Magic skill.

Warlock :

The maximum number of seconds in which the die must work to fulfill the requirements of the die is 50 seconds.

The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 20%.
The chance of choosing Skill-2 is 30%.
The chance of choosing Skill-3 is 50%.

Skill-1 - Water Cube.
Skill-2 - Healing Cube.
Skill-3 - Cleansing.

The chance of triggering Skill-1 is 30% (only counts if this particular skill was chosen).
The chance of triggering Skill-2 is 30% (only counts if this particular skill was chosen).
The chance of Skill-3 triggering is 99% (only counts if this particular skill was chosen).

Skill-1 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
HP level over 80% or HP level over 3000 HP.

Skill-3 Requirements:
You have a negative skill.

Skill Power-1 Dice:
Completely similar to the Water Cube skill without enchanting.

Elemental Master :
The cooldown after any of the dice skills is 13 seconds.
The maximum number of seconds in which the die must work to fulfill the requirements of the die is 50 seconds.

The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 25%.
The chance of choosing Skill-2 is 25%.
The chance of choosing Skill-3 is 50%.

Skill-1 - Storm Cube.
Skill-2 - Sparkling Cube.
Skill-3 - Cleansing.

The chance of triggering Skill-1 is 40% (only counts if this particular skill was chosen).
The chance of triggering Skill-2 is 40% (only counts if this particular skill was chosen).
The chance of Skill-3 triggering is 99% (only counts if this particular skill was chosen).

Skill-1 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill.

Skill Power-1 Dice:
Completely similar to the Storm Cube skill without enchanting.

Skill Power - 2 dice:
Completely similar to the Sparkling Cube skill without enchanting.

Skill Power - 3 dice:
Removes the debuff if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

Lord of Shadows :
The cooldown after any of the dice skills is 13 seconds.
The maximum number of seconds in which the die must work to fulfill the requirements of the die is 50 seconds.

The die contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of choosing Skill-1 is 30%.
The chance of choosing Skill-2 is 20%.
The chance of choosing Skill-3 is 50%.

Skill-1 - Storm Cube.
Skill-2 - Snake Cube.
Skill-3 - Cleansing.

The chance of triggering Skill-1 is 33% (only counts if this particular skill was chosen).
The chance of triggering Skill-2 is 45% (only counts if this particular skill was chosen).
The chance of Skill-3 triggering is 99% (only counts if this particular skill was chosen).

Skill-1 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The adversary's allowed HP level for the dice to trigger is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the allowable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill.

Skill Power-1 Dice:
Completely similar to the Storm Cube skill without enchanting.

Skill Power - 2 dice:
Completely similar to the Snake Cube skill without enchanting.

Skill Power - 3 dice:
Removes the debuff if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

conclusions :
1.) All dice skills that work on enemies have their limitations. The minimum HP level is usually 1000 HP. That is, when the enemy has 800 HP, the die will never work. It is very important to use this at the Olympiad, having previously exchanged HP and won in damage from TK, without getting a deduction.

2.) All dice skills have a cooldown. Somewhere it's 8 seconds, somewhere it's 30 seconds. Smart Cube has a 10 second cooldown for tanks and 13 seconds for summoners.

3.) When there are several skills in the die, one of them is generated every second. And if the choice fell on him (and it worked, there is one more check), then the rollback on all skills begins to go at once.

4.) From the 2nd and 3rd points it follows that at the Olympiad, after the smart cube has been triggered, there are 10-13 seconds to guarantee a debuff (fir, disarm), which will not be removed. At the same time, do not forget that the generation of healing for the cube comes with a 50% chance (for some reason, the CC has only 45%), that is, the left skill can generally work if its requirements are met. Therefore, you should throw fake debuffs, breed a dice for bullshit, and only then shove an evil summoner or tank up to the very tonsils.

The Miraculous Cube is a special item that can be used once per day. It can be used to obtain Armor and Weapon Enchant Scrolls.

Where can I get a wonderful cube?

To get a wonderful cube, you must complete a special quest - (available from level 40).

What to do with a wonderful cube?

You can use Miraculous Cube once per day. Updated at 6.30 am. To use it, click on it 2 times with the mouse. After that, you will be given pieces to exchange for Armor and Weapon Enchant Scrolls.

Where to put the pieces from the wonderful cube?

Pieces can be exchanged at any Warehouse Keeper, at the following rate:

Piece of Cube Scroll of Enchant cost in adena
Armor Cube Piece – D Scroll: Enchant Armor (D) 9,000 adena
Weapon Die Piece – D Scroll: Enchant Weapon (D) 75,000 adena
Blessed Scroll: Enchant Armor (D) 150,000 adena
Blessed Scroll: Enchant Weapon (D) 1,350,000 adena
Armor Cube Piece - C Scroll: Enchant Armor (C) 22,500 adena
Weapon Die Piece - C Scroll: Enchant Weapon (C) 165,000 adena
Blessed Scroll: Enchant Armor (C) 525,000 adena
Blessed Scroll: Enchant Weapon (C) 4,500,000 adena
Armor Cube Piece - B Scroll: Enchant Armor (B) 120,000 adena
Weapon Die Piece - B Scroll: Enchant Weapon (B) 750,000 adena
Blessed Scroll: Enchant Armor (B) 1,125,000 adena
Blessed Scroll: Enchant Weapon (B) 10,500,000 adena
Armor Cube Piece - A Scroll: Enchant Armor (A) 360,000 adena
Weapon Die Piece - A Scroll: Enchant Weapon (A) 2,700,000 adena
Blessed Scroll: Enchant Armor (A) 2,700,000 adena
Blessed Scroll: Enchant Weapon (A) 22,500,000 adena
Armor Cube Piece - S Scroll: Enchant Armor (S) 750,000 adena
Weapon Die Piece - S Scroll: Enchant Weapon (S) 7,500,000 adena
Blessed Scroll: Enchant Armor (S) 6,750,000 adena
Blessed Scroll: Enchant Weapon (S) 45,000,000 adena

Also, special one-time dice have been added to the exchange list - Cleaned Dice - one-time and Miraculous Dice - one-time, they can be exchanged for unnecessary pieces of the cube

Name Price (optional)
Cleaned Cube - Single Use Weapon Die Piece - D - 30 pcs.
Armor Cube Piece - D - 100 pcs.
Weapon Die Piece - C - 15 pcs.
Armor Cube Piece - C - 50 pcs.
Miraculous Cube - single use Weapon Die Piece - D - 10 pcs.
Armor Cube Piece - D - 30 pcs.

What will I get when using the Miracle Cube?

Miraculous Dice and Miraculous Die - one-time use:

Subject Description
Armor Cube Piece – D
(Rough Blue Cubic Piece)
Can be exchanged with the Warehouse Keeper for Scroll: Enchant Armor (D).
Armor Cube Piece - S
(Rough White Cubic Piece)
Can be exchanged with the Warehouse Keeper for Scroll: Enchant Armor (S).
Armor Cube Piece - A
(Rough Red Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Enchant Armor (A).
Armor Cube Piece - B
(Rough Green Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Enchant Armor (B).
Armor Cube Piece - C
(Rough Yellow Cubic Piece)
Can be exchanged with the Warehouse Keeper for the Scroll: Enchant Armor (C).
Weapon Die Piece – D
(Fine Blue Cubic Piece)
Can be exchanged with the Warehouse Keeper for Scroll: Enchant Weapon (D).
Weapon Die Piece - S
(Fine White Cubic Piece)
Can be exchanged with the Warehouse Keeper for Scroll: Enchant Weapon (S).
Weapon Die Piece - A
(Fine Red Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Enchant Weapon (A).
Weapon Die Piece - B
(Fine Green Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Enchant Weapon (B).
Weapon Die Piece - C
(Fine Yellow Cubic Piece)
Can be exchanged with the Warehouse Keeper for the Scroll: Enchant Weapon (C).
Gem Ziggo
()
Obtained from the Miraculous Cube, a bright, shining gem. It looks like you can get good money for it at the Trading Post.
Brilliant Armor Cube Piece – D
()
Can be exchanged with the Warehouse Keeper for Blessed Scroll: Enchant Armor (D).
Brilliant Armor Cube Piece - S
()
Can be exchanged with the Warehouse Keeper for Blessed Scroll: Enchant Armor (S).
Brilliant Armor Cube Piece - A
()
You can exchange it with the Warehouse Keeper for the Blessed Scroll: Enchant Armor (A).
Brilliant Armor Cube Piece - B
()
You can exchange it with the Warehouse Keeper for the Blessed Scroll: Enchant Armor (B).
Brilliant Armor Cube Piece - C
()
Can be exchanged with the Warehouse Keeper for the Blessed Scroll: Enchant Armor (C).
Brilliant Weapon Die Piece – D
()
Can be exchanged with the Warehouse Keeper for Blessed Scroll: Enchant Weapon (D).
Brilliant Weapon Die Piece - S
()
Can be exchanged with the Warehouse Keeper for Blessed Scroll: Enchant Weapon (S).
Brilliant Weapon Die Piece - A
()
Can be exchanged with the Warehouse Keeper for the Blessed Scroll: Enchant Weapon (A).
Brilliant Weapon Die Piece - B
()
Can be exchanged with the Warehouse Keeper for the Blessed Scroll: Enchant Weapon (B).
Brilliant Weapon Die Piece - C
()
Can be exchanged with the Warehouse Keeper for Blessed Scroll: Enchant Weapon (C).
Miraculous Cube - single use
()
Double click to create a Dice Piece that can be exchanged for Scroll: Enchant Weapon/Armor. Cannot be exchanged or dropped (disappears after use).

Cleaned Cube - one-time use:

Subject Description
Life Stone - Level 61
(Life Stone: level 61)
An ordinary mineral, petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 61 and above.
Life Stone - Level 64
(Life Stone: level 64)
An ordinary mineral, petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 64 and above.
Life Stone - Level 67
(Life Stone: level 67)
An ordinary mineral, petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 67 and above.
Life Stone - Level 70
(Life Stone: level 70)
An ordinary mineral, petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 70 and above.
Life Stone - Level 76
(Life Stone: level 76)
An ordinary mineral, petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 76 and above.
Life Stone - Level 80
(Life Stone: level 80)
An ordinary mineral, petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 80 and above.
Life Stone - Level 82
(Life Stone - level 82)
An ordinary mineral, petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 82 and above.
Life Stone - Level 84
(Life Stone - level 84)
A mineral that has been petrified by an unknown physical or magical force. A key component for enchanting the weapons of characters level 84 and above.
High Grade Life Stone - Level 61
(High Grade Life Stone: level 61)
A high quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 61 and above.
High Grade Life Stone - Level 64
(High Grade Life Stone: level 64)
A high quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 64 and above.
High Grade Life Stone - Level 67
(High Grade Life Stone: level 67)
A high quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 67 and above.
High Grade Life Stone - Level 70
(High Grade Life Stone: level 70)
A high quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 70 and above.
High Grade Life Stone - Level 76
(High Grade Life Stone: level 76)
A high quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 76 and above.
High Grade Life Stone - Level 80
(High Grade Life Stone: level 80)
A high quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 80 and above.
High Grade Life Stone - Level 82
(High Grade Life Stone - level 82)
A high quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 82 and above.
High Grade Life Stone - Level 84
(High Grade Life Stone - level 84)
A tall mineral that has been petrified by some unknown physical or magical force. A key component for enchanting the weapons of characters level 84 and above.
Top Grade Life Stone - Level 61
(Top Grade Life Stone: level 61)
A top-quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 61 and above.
Top Grade Life Stone - Level 64
(Top Grade Life Stone: level 64)
A top-quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 64 and above.
Top Grade Life Stone - Level 67
(Top Grade Life Stone: level 67)
A top-quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 67 and above.
Top Grade Life Stone - Level 70
(Top Grade Life Stone: level 70)
A top-quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 70 and above.
Top Grade Life Stone - Level 76
(Top Grade Life Stone: level 76)
A top-quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 76 and above.
Top Grade Life Stone - Level 80
(Top Grade Life Stone: level 80)
A top-quality mineral that has been petrified by someone's physical or magical powers. Key ingredient for weapon enchantment for characters level 80 and above.
Top Grade Life Stone - Level 82
(Top Grade Life Stone - level 82)
A top-quality mineral that has been petrified by someone's physical or magical powers. A key component for enchanting weapons for characters level 82 and above.
Top Grade Life Stone - Level 84
(Top Grade Life Stone - level 84)
A higher mineral that has been petrified by an unknown physical or magical force. A key component for enchanting the weapons of characters level 84 and above.
Mid Grade Life Stone - Level 61
(Mid-Grade Life Stone: level 61)
A medium quality mineral that has been petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 61 and above.
Mid Grade Life Stone - Level 64
(Mid-Grade Life Stone: level 64)
A medium quality mineral that has been petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 64 and above.
Mid Grade Life Stone - Level 67
(Mid-Grade Life Stone: level 67)
A medium quality mineral that has been petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 67 and above.
Mid Grade Life Stone - Level 70
(Mid-Grade Life Stone: level 70)
A medium quality mineral that has been petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 70 and above.
Mid Grade Life Stone - Level 76
(Mid-Grade Life Stone: level 76)
A medium quality mineral that has been petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 76 and above.
Mid Grade Life Stone - Level 80
(Mid-Grade Life Stone: level 80)
A medium quality mineral that has been petrified by someone's physical or magical power. Key ingredient for weapon enchantment for characters level 80 and above.
Mid Grade Life Stone - Level 82
(Mid-Grade Life Stone - level 82)
A medium quality mineral that has been petrified by someone's physical or magical power. A key component for enchanting weapons for characters level 82 and above.
Mid Grade Life Stone - Level 84
(Mid-Grade Life Stone - level 84)
A medium mineral that has been petrified by an unknown physical or magical force. A key component for enchanting the weapons of characters level 84 and above.
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