Skyrim alternative start. Skyrim: "Alternate Start". Skyrim: mods. Escape from the Cage

If you are tired of going through Helgen every time you start a new game, then this mod is for you. He lets you skip it. By installing this mod, you can play a role at the very beginning of the game: an assassin, a bandit, a thief, a hunter, a vampire, a necromancer, an ally, a soldier of the Empire or the Stormcloaks, a farmer, a drunkard in a tavern, watching Stendarr, etc. In addition, each role requires unique starting locations and a unique set of equipment, as well as unique characteristics. Moreover, unlike the original Skyrim, there is no clearly positive choice; each role has both its positive and negative traits. The mod will give you the opportunity to experience alternative starts of the game if you are tired of constantly going through Escape from Helgen. You will be given the opportunity to choose a race and start a new life for your character. Perhaps you want to become a wealthy homeowner, owner of an inn or farm, or maybe, on the contrary, you are tempted by the role of a guard of a Khajiit caravan or a sentinel of Stendarr?

Text translation: Russian
Voice acting of the statue of Mary: Russian from the creative studio Blue Broccoli Rec. (Alexander () Mikhalev - idea, working with the actor, mixing. Julia Melissa Bu Shoose - voice acting. , pet9948 help with the technical part)

Update:3.1.7
* Added Russian voice acting for dialogues for the statue of the goddess Mara, especially for the site from the creative studio Blue Broccoli Rec. (thanks to the guys who did the voice acting for the statue’s dialogue).
- Fixed an issue with starting the Thalmor Embassy Agent quest resulting in embassy triggers not being enabled properly for diplomatic immunity.
- The player's chest in the Druad Stronghold was in the wrong location. Fixed (Bug #22353).

Update: 3.1.6a
- The mod version number when tracking was not initialized correctly in the new game, causing false update warnings for jail cell saves.

Update:3.1.6
- The guard who repels attacks and attacks in Whiterun at the city gates is now a very important character, ultimately he cannot be accidentally killed if the main quest drags on for a significant period of time. If he is already dead and the control quest is still running, he will be resurrected as his role is crucial.
- The guard at the gate will also move to his place at the moment the quest is activated, because he leaves his place at the right moment. (Bug #21815)

Changelog:
- Read the readme in the archive for the entire list of changes in all versions.

Start of the main quest:
- The mod will offer you different options for starting the main quest, even if you complete the initial quest “Escape from Helgen”. Nobody forces you to complete the main quest after Helgen. The mod will provide a system that allows you to not complete the starting game quest and avoid meeting Alduin
- When you start the game, you will be asked to choose your path

Options for alternative starts

Dunmer Refugee (Windhelm)
- Morrowind is still very hostile and you decided to return to Skyrim. Upon arrival, it turned out that you were not in Windhelm
- Looks like it's time to let go of your expectations of an easy life and become an adventurer
- Note - the sleeping bag and bag will be nearby, these are your things. Bag for safe storage

Dunmer Refugee (Raven Rock)
- The mainland of Morrowind is still hostile. You are going to the island of Solstheim in Raven Rock
- After your arrival, you hoped for the best. All the residents treat you like a stranger. It seems that life will not be easy. Maybe it’s time to go on an adventure
- Please note that there are no safe storage chests in Raven Rock, so do not expect things to stay in the chests!!!

Agent of the Thalmor Embassy
- You are assigned to be an agent of the Thalmor Embassy. You are tasked with regulating various issues in Skyrim. Although Elenwen does not yet trust you with the task
- You start the game inside the Thalmor Embassy on the top floor, standing next to the bed. You will be a member of the Thalmor faction, so you can take what you want from the building at any time and can sleep in any bed
- Once you arrive in Helgen, you will be expelled from the faction and the embassy. The Thalmor may become hostile towards you due to the assumption that you have abandoned your post. It must be remembered that membership in the Thalmor faction may also make the Stormcloaks hostile towards to you!

Caught trying to cross the border illegally
- For those who prefer the standard start of the game through Helgen, this option will speed up the process by skipping the race selection dialogue before the execution itself. Most tutorial tips will also be removed.

Moved to Skyrim
- You will arrive by ship at the port of Solitude, Dawnstar or Windhelm. You will have with you some supplies, middle class clothes and a modest amount of money to start a new life.

Property owner
- You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
- You will be dressed according to the status of your home, and you will have some remaining amount of money. And in the bedroom chest you can find a set of weapons typical for this city.
- If owning a house in the city is not interesting, or you want to have access to all the quests here, then you can become the owner of a farmhouse instead. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Recruit
- You will become a recruit to one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
- After choosing the Thieves Guild, you will find yourself in the Ragged Flask, next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
- By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath shelter. Talk to Astrid to join the guild.
- Having selected the College of Mages, you will appear next to the entrance to the Hall of Elements. The first stage of joining the guild will already be completed.
- After choosing Companions, you will find yourself inside Jorrvaskr and will begin at the stage of a training match with Vilkas.
The College of Bards will be added later if Bethesda finalizes this guild. At the moment, it is just a formal guild, not worthy of attention.

Guest in a tavern
- You can choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not so much. For example, the Night Gate tavern is isolated in the mountains, making it more dangerous than most others. Be careful.

Criminal on the loose
- You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You'll start out in standard bandit gear. The bandits in the starting location will be friendly to you until you anger them. But be careful, because you will be rewarded with 500 gold, in the possession that the game chooses. - The guards will not kindly stand by and watch you rush through populated areas unless you are willing to pay a fine.

Soldier in the army
- You will start the game as a recruit of the Stormcloaks or the Imperial Legion. Your starting outfit will depend on your choice of side. The test before joining the ranks of one or the other, which is little more than entirely a “go and kill” task, will already be completed.

Your camp in the forest
- You are a lone hunter camped in the forest. You have the appropriate low-level equipment, a fire, a pot, a sleeping bag and a tent. The camp is located in the forest/hills near Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Shipwrecked
- Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, not forgetting to grab some useful things along the way, and then get to the nearest ice floe. From there you can determine how far from the shore you are.
- Be careful if you use survival mods, especially hypothermia mods. You can quickly freeze to death!

Attacked and left for dead
- Bandits robbed you and left you to die in some wilderness. They left you nothing but old, torn rags. Will you be able to survive in this wilderness and get to safety?

Vampire in a secluded lair
- The Eye of Mary pond has always been your home, as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
- Keep in mind that you will start the game at stage 4 of vampirism. From the moment you leave the safety of your lair, everyone you meet will try to kill you. If you are going to remain undetected among the townspeople, then you first need to quench your bloodlust.

Necromancer in a secret laboratory
- The laboratory you discovered in the Black Reach is starting to run out of supplies. It looks like you will have to leave it and replenish your food supplies, and at the same time see what is happening in the world now.
- I warn you right away that behind the door you will encounter a Dwemer sphere. You need to have a plan of action in mind before going out.

Stendarr's Watcher
- You were accepted into the Watch of Stendarr and were given a room in the Watch Hall, which is located south of Dawnstar.
- There is a chest in your room in which you can safely store your things.

Life in an Orc Fortress
- You will start the game in the orc fortress Dushnik-Yal. Even though you have been living there for quite some time, the local orcs still call you an outsider. And now you are thirsty for adventure again.
- Some people may see this feature as unbalancing, since you start out with a full set of Orcish armor and a great two-handed ax to boot. But you are still level 1, so even a weak enemy can easily kill you.

Khajiit Caravan Guard
- You accompanied the caravan for a long time and finally the leader hired a new guard. It's time for new adventures, but you will still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Rogue Tribe Warrior
- Being the true masters of the Reach, your fellow tribesmen and relatives are forced to eke out a miserable existence in the middle of the rocky mountains, far from a comfortable life. It's time to leave home and go in search of your own adventures. Available only to Bretons.
- Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian worker at the docks
- You have worked at these docks for many months, and maybe even longer. The local Nords have not become any friendlier to you, and therefore it is time to change something. A life of adventure and glory is what you need now.
- Remember, the first nightstand on the side of the door, with a stand for soul stones on top, belongs to you and can be used as storage. It is safe for storing things.

Refugee from Morrowind
- Morrowind is still a very hostile place, and therefore you decided to try your luck in Skyrim. However, upon arrival at the place, you saw that Windhelm was not at all what you expected and hoped. It looks like it's time to give up dreams of a carefree life and embark on the road of adventure.
Note:
You own the sleeping bag and mesh next to which you appear. You can safely store your belongings in the bag.

Alik'r warrior
- Having experienced disappointment from life in Hammerfell, you joined the Alik'rs and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that the time has come to find your own path. In any case, no one at home is talking about this finds out. Available only to Redguards.

surprise me
- The game itself will randomly select one of the above options, except for the standard start through Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for his character.

Requirements:
Skyrim LE 1.9.32.0.8 and higher (mod version 3.1.7)
Skyrim LE 1.8.151.0.7 / 1.9.32.0.8 (mod version 2.3.0 via additional link)
- DLC Dawnguard
- Dragonborn DLC
- DLC Hearthfire
- Unofficial patches USLEEP (for new versions of the mod) or USKP (for the old version of the mod 2.3.0) are highly recommended!
- - so that the mouth and lips of unvoiced NPCs move

Important:
You need to turn on subtitles to see the text when talking to the statue in the starting location.

Compatibility:
Compatible with Open Cities Skyrim, tested.
Incompatible with any mods that remove "essential" flags from characters in Helgen.

Known Issues:
You will not be offered to immediately become a thane in the city if, having started a new life, you have taken possession of a house there.
When you start the game as a Companion, you will need to watch the battle before Vilkas starts training you.
Having chosen one of the sides in the Civil War, it is recommended to watch the scene with the Jagged Crown, otherwise the quest may not start and the entire line associated with the Civil War may be ruined.
There may be some other unfound dialogues that mention Helgen. If you come across any of these before activating the burnt corpse, please report this to the author of the mod.

Installation: (can be done manually or via NMM manager)
Place the files Alternate Start - Live Another Life.esp, Alternate Start - Live Another Life.bsа, Alternate Start - Live Another Life.ini into the Data folder in the game and activate the mod in the launcher

Removal:
- Before deleting the mod, you need to make sure that the main quest of the game has been started. The "Live Another Life" quest must be marked as completed, and the "Before the Storm" quest must be in your list of current tasks, otherwise deleting the mod will disrupt the main quest and the civil war chain.
- If you chose to start the game in a farmhouse, then before deleting the mod you need to pick up all your things from there, otherwise you will lose them
- After that, you can delete the mod in any convenient way. The .esp and .bsa files must be completely deleted

Loading order:
The mod should load as low as possible. Many other mods change Helgen and the character generation menu. Loading this mod at the bottom of the launcher should help in case of problems. It is recommended to follow the order specified by BOSS (if installed)

Questions and solutions
Nothing changed. I started a new game, but found myself back in Helgen
Make sure the mod is actually activated. Even if the mod is activated in your mod manager, check if it is activated in Skyrim Launcher

I tried to use the bed but nothing happened
This can happen if you have not yet removed the old version of the mod, which uses free files and not the BSA archive

The quest "Live a different life" has not been completed and remains in the list of current quests in my journal
That's how it should be. The quest remains ongoing until you find an adventurer and begin the main quest.
The quest will only end when you save one of the guys in the cave, or immediately go to Jarl Balgruuf to report the attack on Helgen.

General Tullius and Ulfric Stormcloak are missing
I didn't do anything like that. You must start the main quest before they become available again. It's a shame, but this means you won't be able to take part in the civil war until the main quest begins. Don't blame me. Bethesda has messed things up so much that there's no way to sort through the whole mess without breaking a whole bunch of stuff.
If you want to have some fun, you can always use the player.moveto console command to move to their location. You have to admit it :P But don't do this if you are playing seriously, otherwise it might hurt something.

I found your burned body and clicked on it, but nothing happened
AHA! This is not my body at all. This is some other body. If you find mine, you won't be able to examine it in the usual way. You need to activate it, after which the diary will be automatically added to your inventory.
At this point you should also see Alduin flying overhead. If you didn't see it, then something went wrong.
Read the diary to continue or go straight to the Jarl of Whiterun. The main quest will begin immediately after you do all this.

I did everything, went into the cave, but there was nothing there
The quest marker does not have GPS accuracy. You need to find two poor unfortunate souls who are lying on the ground, bent over in pain. This is Hadvar and Ralof. Go up and talk to one of them.
If these guys are NOT here, then you have another mod installed that changed the AI ​​priority and caused them to move somewhere else. There's nothing I can do about it except increase the priority on my quest scripts. The order in which mods are loaded will not solve the problem.

No you did not understand! A whole piece disappeared from Helgen's cave. What have you done?
It's not me!
No, really. It's not me. There is a bug that is becoming more noticeable as different mods are released that make changes to the same locations. It is not yet known what exactly is causing this bug. This issue has been widely reported in a number of different mods. As a rule, it is impossible to determine exactly where this bug will appear.
I believe that this is due to mods created with the help of unofficial editors that were used before the advent of CK. Unfortunately, there is no reliable way to detect such a mod. If, when using Wrye Bash, you see a message that one or more mods have bad version headers, then you should disable such mods first.
Usually such mods can be fixed by loading them into CK and then immediately saving them without changes. But this method does not guarantee results.

I walked up to a farmhouse and crashed out of the game.
Most likely the problem is related to navmeshes. Make sure your game version is at least 1.5.24. Changed navmeshes in this version cause crashes to the desktop. Only version 1.9.32.0.8 and higher is supported

Please note that due to the complex nature of the plugin, it should be placed as low as possible in the list of downloadable mods. The author strongly recommends using the BOSS utility to sort your mods. This utility is now fully compatible with Skyrim's new mod loading order system.

HOW TO START THE MAIN QUEST:
For most starts, a message about the quest "Live a Different Life" will appear. You won't have active quests telling you where to go. When you are ready to go on the main quest, talk to the tavern owner and ask him about the rumors. You will receive a message about Helgen and you will be told to go there. You can also travel to Helgen on your own.

The main quest will also begin if you join one of the sides in the civil war and complete two missions for the chosen side, after which you will be sent to Whiterun. Once you arrive there, the gate will be closed. If you bribe or convince the guards, the next guard you meet will tell you about the dragon attack on Helgen. If you ask him, he will send you to Helgen.

If you somehow manage to avoid all the guards and enter Dragonsreach without any news about Helgen, the main quest will begin automatically upon entering the main hall. This is a precaution so as not to “break” your game and progress.

COMPATIBILITY:

  • Tested and works with Open Cities Skyrim.
  • Incompatible with any mod that removes the "immortal" flag from any NPC in Helgen.
  • Song of Ice and Skyrim crashes the game when loading the prison cell, regardless of loading order.
  • Descent Into Madness crashes the game when loading a prison cell, regardless of load order.
  • The Oblivion Racial Bonuses - module from Occupy Skyrim is not compatible, since OCS OSR.esp changes the MQ101 quest.
  • Sellswords is not compatible as it changes the MQ101 quest
  • The Forsworn Legacy - use "Savegame Version" and delete Data\Scripts\QF_MQ101_0003372B.pex after installation. DO NOT USE THE "new game" VERSION - it will not work!
  • Helgen Reborn - fully compatible with version 105.3
  • Return to Helgen (by Giskard) - partially compatible. If you want to use them together, you must trigger the Helgen events BEFORE going to Solitude. If you go to Solitude before Helgen, this will break the chain of events and the main quest will not start, and the civil war will also stop.
  • Morskom Estate - Fully compatible with Morskom version 1.3.
  • Shlongs of Skyrim - enable this mod only after riding the wagon
  • Become High King of Skyrim - edits MQ101, but it's a dirty edit. Either clear the mod via TES5Edit or load it BEFORE Live Another Life, otherwise the main menu may freeze.
  • Better Vampires - Should be compatible without any problems
  • Pirates of the Pacific - There have been reports of the player spawning outside the map
  • Buy_Whiterun3 - The optional "Fresh Start" is completely incompatible. Just don't install the optional file.
  • Requiem - conflicts, but can work together if it is higher in the load list.
  • Mods that change the abandoned prison (cell 00021594) need to be patched, as the navmeshes have been changed
Mods that change the following quests will not be compatible without compatibility patches:

MQ101 - Unbound
MQ102 - Before the Storm
DialogueWhiterunGuardGateStop - a guard who stops you at the gates of Whiterun
WERoad01 - Refugee farmers after dragon attack

Mods that edit the following scripts will not be compatible without a patch:

DunPostHelgenEnableScript
QF_MQ101_0003372B
QF_MQ102_0004E50D
QF_DialogueWhiterunGuardGateS_000D1984
TIF__0005A6A6
TIF__0005A6B1
TIF__000D50CA
TIF__000D50DB
TIF__000D50E0
TIF__000D197B
TIF__000D660D
TIF__000E2D03

VERSION HISTORY:
4.0.1
Fixed "Water bug"

ACKNOWLEDGMENTS:
Chesko - for the script
Nikkita - for voicing the statue of Mara
Dwip - new meshes for the mod

Everyone has known about the game Skyrim for a long time. The possibilities of this fairy-tale world are almost limitless. But, like any game, Skyrim starts the same way. A long execution, a dragon, tasks, escape... Many people get tired of this process, especially if a person has been playing through the toy for the first time. Then the Skyrim “Alternate Start” mod comes to the rescue.

What it is

As we have already said, many people are simply “frozen” by the long and monotonous start of the Skyrim game. In order to diversify a toy that has already been worn far and wide, it is customary to make additions. They change the game and add new flavors to it. Mods are very important for Skyrim. The “naked” game is quite short (if we talk about the main quest chain), and sometimes the side quests are such that they make your eyes pop out of your head, not to mention the state of your nerves.

Today we will talk about a new beginning of the game. Everyone understands that in a fairy-tale world you can create characters of different races. However, the toy will start out exactly the same. The Alternate Start mod for Skyrim will allow you to choose a new start for your character, which will affect the development of the game as a whole. Be careful in your choice! We'll talk about what options are possible a little later.

A little about mods

As we already said, mods are quite important components for Skyrim. So, for example, with their help you can not only diversify the game and expand the map, but also get something new. For example, in Skyrim, spells and magical effects will be significantly replenished after installing some mods.

You can also find new things, armor, weapons and characters. For example, although useless for the game, a mod for obtaining a certain companion is still interesting. An ally of a certain race and with a certain name will run next to you. Usually such mods are made for fun.

There are also useful modifications. Thus, you can run into a mod that changes the appearance of many taverns. It will make the game more atmospheric. But the most useful modification is still fast movement between points on the map. Anyone who has ever played Skyrim knows how difficult and unpleasant it is to crawl from one side of the map to the other. But, let's return to our topic: "Skyrim. "Alternate start."

How to start

After you have installed the alternative start modification for the game Skyrim, you can try it out. To do this, create a new character. At the very beginning, no changes will be noticeable. After the "Person" is created, the fun begins.

The game gives you the opportunity to choose your own start for the race. Depending on which path you choose, your game will develop. This way, you can get to know Skyrim better and feel like not only a defender of a fairy-tale world, but also a simple resident of one of the cities. Now you can see yourself in the role of an ordinary person, looking for adventure with your friend, a prisoner of magicians, a Thalmor agent, a new recruit among the Companions, or, say, a real farmer. We will not reveal all our cards - let the mod itself show what it is capable of.

surprise me

We think it’s clear from the name that a surprise awaits the player if he chooses the “Surprise Me” beginning. Of course, where would we be without pleasant (or not so pleasant) surprises. This mode will help those who could not decide what kind of story they want to start. If the player selects "Surprise me", the game will automatically select the beginning. Of course, the “old version” is not taken into account.

A unique origin will be found for each race. This is what will serve as an excellent gift for those who are tired of being executed in Helgen and watching Alduin begin his attacks. Try to find your place in the world of Skyrim!

What about quests?

Naturally, it is quite logical to ask how quests in Skyrim will now begin. An alternative start will not allow you to immediately begin the main quest chain, in which you have to find and fight the evil Alduin. Instead, you will be presented with new tasks that correspond to one or another picture of the beginning of the Skyrim game. Spells and things are not added in this case; separate additions are made for them.

What about the main chain? There's no need to worry about her. After you choose an alternative start, the game will wait patiently until you decide to start the main quests yourself. Therefore, if you are not particularly eager to fight Alduin again, simply do not start the chain.

If you are tired of playing in an alternative scenario, you can try yourself again in the role of a great warrior. To do this, talk with residents of any cities about the military operations that took place near Helgen. After some time, your character will see Alduin. After this, you can warn the residents of Riverwood about the danger or go in search of Hadvar or Ralof. They are both located in the cave from which you came out when starting the game according to the standard scenario. Since the player wanted to meet both, the game is designed in such a way that both men lie wounded in the cave. In addition, you can choose which of them to help by giving a healing potion. If you want, you can leave them both to die. In this case, you will have to go alone to Riverwood. So it's better to save someone.

Russian or English

It seems that everything is going very well - there is a mod, there are alternative beginnings too, but there are several versions of the game. Not long ago, "Alternate Start" only worked on English versions. But with the advent of Steam, the mod became available for Skyrim in Russian. It, like all developing computer toys, is regularly updated.

Unfortunately, the Russian version of the mod has a number of problems and bugs. They are being worked on, but it is impossible to eliminate everything at once. So, for example, if you start a game in which you initially already have a house, you will not immediately be offered to become a thane in the city. Or you'll still have to watch Alduin's first attack before you begin your training as a member of the Companions.

The Jagged Crown scene, which is available when choosing sides in the Civil War, is a must-see. This is a known bug that makes the entire civil war chain fail, that is, if you skip this video, then most likely you can forget about the “Civil War” line.

Thus, we got acquainted with the Skyrim mod "Alternate Start". Play, develop and try yourself in a new role in the world of Skyrim! Find your path to glory!

The Elder Scrolls V: Skyrim is a popular RPG released in 2011 by Bethesda. The player, playing as the chosen one, the “Dragonborn,” will have to stop the invasion of his world by dragons and defeat the powerful Alduin.
One of the problems of starting a new game for advanced players has always been the monotonous start, which takes a lot of time. Many have wondered whether it is possible to diversify the beginning of the game Skyrim; the alternative start mod adds a choice of the beginning of the game instead of the boring option in Helgen.

Now, when starting a new game, the player finds himself in a room with a statue of Mara and a bed. When you press the action key near the statue of Mara, a window will appear to select alternative options for starting the game. To confirm your choice, you need to lie down on the bed.

In order to start the main quest, you will need to come to Helgen and ask the local residents. After meeting with Alduin, you can go to Whiterun, then you will be able to complete the main quest.

List of alternative start options:

Stendarr's Watcher

You become a Watcher of Stendarr and are given a room in the Watch Hall near Dawnstar. You have a personal chest for storing things.

Victim of robbers

You were robbed and almost killed, with only rags. You need to try to survive and get to the nearest settlement.

Dunmer refugee in Windhelm

You fled from Morrowind to Skyrim, near the city of Windhelm. You have a sleeping bag and a bag for storing things.

Dunmer Refugee at Raven Rock

You fled from Morrowind to the island of Soltsheim, to Raven Rock. You don't have a place to live, so there's nowhere to store your things.

Caught at the border

You were caught trying to cross the border illegally. The beginning differs from the usual only in the absence of the first missions (execution, etc.).

Relocation from abroad

You came from another province with little supplies to settle down here. Solitude, Dawnstar and Windhelm are available for arrival.

Thalmor agent

You are a Thalmor agent, the game begins at the Thalmor Embassy in your room. Any bed in the embassy is available for sleeping.
Attention: Helgen is a restricted area for you - upon entering you will be instantly expelled from the faction.

Homeowner

The game starts in one of four houses that can be purchased during the game. The house in Windhelm is not on the list because... there are special conditions for receiving it. The house will contain items that correspond to the city you find yourself in, including weapons. A separate house near the Dragon Bridge is also available for selection. If you choose it, you will also have two workers at your disposal.

Tavern Guest

Everything is simple here - choose the tavern in which you will appear.

Bandit

The game starts in a random place. You are a member of a gang of robbers, and a reward of 500 gold has been assigned for you. You have standard bandit equipment.

Guild Member

You appear near the recruitment site of the selected guild. The Bards Guild is not available for selection.

Soldier

You start the game as a soldier of one of two factions to choose from - the Imperial Legion or the Stormcloaks.

Hunter in the forest

You are a hunter who has pitched a tent near Helgen. You can return to the camp at any time; the bags there are safe for storing things.

Shipwreck

The game begins with a disaster - the ship you were on ran into an iceberg. We urgently need to get off the ship and try to find the shore.

A vampire

You appear at the Eye of Mara lake. You have the fourth stage of vampirism, so before appearing in public it is better to quench your thirst.

Outcast

You are a warrior of the Outcast tribe. At the starting location there is a chest in which you can store things.

Necromancer

You are a necromancer located in the Black Reach location in a secret laboratory.

Orc Fortress

You start the game in the Dushnik-Yal location with orc armor and an axe.

Former caravan guard

The owner hired another security guard, and sent you to all four directions. You are free to go wherever you want.

Argonian Docker

You are an Argonian working on the docks. A nightstand for storage is available.

Alik'r warrior

After you left Hammerfell, you decided to join the Alik'r and arrived in Skyrim on a mission. You don't like these people and you decide to break away from them.

The Skyrim alternate start mod also allows you to get a random start. It can be recommended to both experienced players and beginners who are just preparing to dive into the magical world of the Elder Scrolls.

If, when starting a new game, you are tired of making your way through the smoking Helgen to the coveted Skyrim every time, an alternative beginning mod is exactly what you need. The “Live a Different Life” plugin was created for lovers of the new and unexpected. You no longer need to watch a video with the execution of rebels over and over again, listen to pompous imperials and run away from Alduin, who is bursting with fire, along a painfully familiar route.

The modification presents a lot of options for the introductory quest to choose from.

Dunmer refugee option #1 - Windhelm

You did not find a quiet life in Morrowind and decided to go to Skyrim. The destination was Windhelm, but fate decreed otherwise. It seems that the Dunmer, thirsty for a peaceful life, willy-nilly will have to become an adventurer.

Important: next to the protagonist will be his bag and sleeping bag. You can get a good night's sleep and have a safe place to store your loot.

Moved to Skyrim

You have crossed the ocean and dropped anchor in one of the major ports of Skyrim. Time to go ashore! A handful of septims, some supplies and modest clothes are all that the soul of the future hero of the northern kingdom has.

Alik'r warrior

Life in Hammerfell has disappointed you. Having joined the ranks of the Aliks, you are heading off to a new mission in Skyrim. The future hero clearly does not share the interests of dark-skinned mercenaries.

The decision to leave your people and look for another path in life comes naturally.

Live a Different Life" is a proven, popular and perhaps the best mod for an alternative start for Skyrim.

Attention: some introductory quests only allow you to play as a specific race.

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