Passage of game prey 2 who are you december. Side quest "disgruntled employee". Where to find samples

The guide is under construction and will be updated.

First day at work

Before starting the game, you will be asked to choose the gender of the hero and the level of difficulty. You start at your apartment. Take a look around. There are a lot of items here that you can pick up. There are also notes to add to the journal and 3 letters on the computer. As soon as you are ready, put on a suit and leave the apartment. You can talk to Patricia on the way to the drop-off area, but this is optional. Use the elevator to get to the roof. Board the helicopter to be taken to the TransStar headquarters.

Once at the headquarters, take the elevator and go downstairs. There you will be met by Alex Yu and sent to the testing room. Here you need to pass 4 tests that cannot be failed, even if you do not follow all the instructions of the scientists.

In room A, press the button and then move the three boxes to the platforms. In room B, you will need to hide behind a chair when asked to do so. In room C, click on the first button, and then run to the second by jumping over the wall. In room D, sit on a chair to take the test. Any answers can be given. After the test, one of the scientists will be attacked by the Mimic and the prologue will be completed.

Department of neuromods

You can explore the apartment again (all the notes and items that you picked up in the prologue will disappear) or you can immediately put on the suit and leave the apartment. There will be a dead Patricia in the hallway. Be sure to pick up gas wrench... This will be your first weapon, and it can come in handy even at the end of the game. A little later you will find shotgun or gun.

For further passage, break the aquarium in the corridor or the window in the apartment. This brings you to the Neuromode Modeling Lab.

Important: I advise you to carefully examine the starting location. Since here you can find many useful items that will be useful to you at the initial stage. This is especially true for those playing at high difficulty.

Starting in the lab, you can focus on side tasks and explore, or go straight through the story. But I would recommend the first option. Keep in mind that now you will be constantly meeting with mimics. To continue the story, you must go up to the second floor of the simulation laboratory. You can climb the boxes or go through the room where the helicopter is. In the second case, you will find a staircase that will take you to the second floor after leaving the flight simulation room.

Follow the arrows and you will find yourself in the Lobby. As you approach the decontamination room, you will witness a mimic attack on a station worker. After the scene, go to the research and design office. The door we need is locked. You can:

  • Find key that will be on the desk in Bellam's office. Be very careful, as facial expressions disguise themselves as household items (mugs, chairs, etc.) and can attack you from behind.
  • You can use a ventilation shaft. The entrance to the mine will be to the right of the locked door.

After entering a new area, you will meet the first Ghost, but he will not fight with you, but will simply scare you. Go to the main corridor and pick up gel gun... A very useful weapon. You will be able to test this weapon after entering the Neuromod Section, where several Mimics attack you. Freeze them with a cannon, and then finish off with a key. Before leaving this location, you can take a side quest. After finishing all the business here, go to the door leading to the main lobby "Talos 1".

Talos 1

You will find yourself on the second level of the Talos 1 lobby and you will need to get to the main character's office, which is located on the third floor (this is a larger place on the map). Explore the first corridor well, because there will be shotgun... The shotgun is very useful against the ghosts you encounter while researching Talos 1.

Go down the stairs to the first level and head south, skirting the central part of the lobby (the landmark will be the broken elevator). Get to the stairs located in the southwest corner of the map and head up to the third floor.

Once on the third floor, head to the main character's office. The office will be closed, but January will contact you and dictate a password - 0451 ... Alternatively, you can find out the password by reading the email on Chang's computer (next to the door). You will see the password from the computer on a note attached to the monitor.

There will be many valuable items here ( 3 neuromod and silenced pistol on the table as well ammunition for the gel gun in the safe). There will also be installations for the disposal of unnecessary trash, the creation of weapons and other items. But you need to use a computer. On your computer, go to the Utilities tab and play the video. Watch the video ending at the very end. Listen to your brother and January's arguments. The mission ends there.

Hardware laboratory

You need to restore the video and watch it to the end. Move towards the equipment laboratory. The entrance to the laboratory is located in the northwest part of the Talos 1 lobby on the third floor. You can get to the laboratory in two ways:

  • Via the teleconference center on the west side of the third floor. In this case, you need to grab the pass from the desk in your office. A group of mimics will attack you in the center. Use the gel cannon and then finish them off with a wrench or pistol before they run away or attack the main character again.
  • The second way is a little more interesting. Break the glass you watched the video on. Continue on and jump to the north balcony. With this method, you will bypass the conference center and you will not have to fight with the Mimics. Further there will be debris. You can shoot the canister or use the wrench to destroy the obstacle.

One way or another, you will find yourself in the laboratory. Hostile operators await you here. Their main weapon is a flamethrower, so be careful. You can go behind them and destroy them with a key or a shotgun, or you can use EMP grenades (which you need to find first). After the hall, turn left (you can also visit the nearby security station and load yourself a map of this location) and you will be taken to the demo room. Here you will find the corpse of Sean Larsen and employee card that will come in handy for you. With the card, return to the security station and go through the large door. The card will help you with this.

There is an alternative way. There is a ventilation shaft in the room where you found Sean. Walk along it and you will immediately find yourself in the atrium. Dr. Calvino's workshop is located in the southwest corner of the atrium. On the way there, you can kill a phantom or just sneak through the ventilation shaft. Once you are there, you have another problem. To enter the workshop, you must find Calvino and receive an access card.

Two new targets will appear in your journal and one of them will be optional. You need to find the roster of crew members and find out where Calvino is (or rather his body). If you want to complete this task, then you need to return to the security station. Use your computer and registry to find a doctor. After that, you will have a marker on the minimap.

Follow the mark. There will be mimics and phantoms near the entrance to the laboratory. Once you reach the site, you will see that Calvino's corpse is hovering inside the destroyed room. Now you need to get out into space and fly to the doctor's corpse.

The next destination will be the engine room. The main entrance to the atrium was blocked by unstable electricity. You can get rid of this problem with a gel gun, or you can simply turn off the power by climbing into the ventilation shaft.

There will be hostile operators in the engine room. In the northern part of the room there will be a huge airlock that will help you get into outer space. Explore the terminal and January prompts you to find equipment that will be useful to you in space. The equipment will be nearby. Climb onto one of the buildings, and then jump over to the platform. There will be drawing and the necessary materials for manufacturing.

After building the equipment, go to the airlock, use the terminal and go out into outer space. If this mission is selected as current, then there will be a mark on Calvino's corpse. Fly to the destroyed laboratory, where will card-pass Dr. Calvino.

After receiving the map, you can explore the vastness of space (limited) or return to the airlock and go to Calvino's laboratory. Thanks to this card, you will be logged in without any problems.

Inside the laboratory, try to restore the video, but the system will give an error. No power. Follow the large cable and you will reach a place where the power supply can be restored. Go back to the console and start checking all servers. In my case, the problem was fixed after selecting the second entry, but this point is determined by randomness.

After everything is done, return to your office. But be aware that new monsters appear on that location. At the center of the teleconferencing will be a stronger adversary - "Etheric Phantom". If you find Q-beam then this is a good time to use it. Otherwise, just sneak past or try to hammer him down with stealth attacks. In addition to the ghost, you will find improved mimics. These are the same facial expressions, only healthier, and they also throw themselves in your face. The method of violence is the same as with ordinary facial expressions.

Once in the office, use your computer again and watch the rest of the recording. This is the end of the mission.

It turns out that January is not a person. This is a regular operator that was released in January. Talk to him. You will receive a new task and shared card, which will help you get to new stations and neuromods.

You can also kill the operator to get the achievement " Indirect suicide". The death of the operator does not affect anything. Examine the remains of the operator. There you will find further instructions, shared card and neuromod.

In both cases, you will receive a new mission.

PREY Is a first-person shooter made in the genre of a fantastic thriller. It is noteworthy that the game with this name has already made a splash in 2006. Therefore, the developers initially planned to make a logical continuation of the first part, but in the end they presented the gaming community with a fundamentally new project. So, if you type in the PREY game 2017 in the search engine and download the torrent, you will find yourself in the role of Morgan Yu, who became a participant in an experiment for the benefit of humanity, but something went wrong, and the hero found himself in splendid isolation aboard the Talos-1 space station "Where strange things happen.

PREY 2017 walkthrough

Let's make a small PREY 2017 review that will help players quickly get used to aboard a spaceship. Actually, the passage is reduced to destroying mysterious phantoms and revealing various secrets of the station. Despite the modest description, the gameplay of the toy is very dynamic and makes you cuddle for a long time to the computer monitor. We will not do a detailed walkthrough guide, at least not yet, but just give some useful tips. In particular:

  1. Use and collect everything that is not bolted to the floor. Gas cylinders explode perfectly, taking the lives of paranormal entities. Even a nondescript paperweight thrown by a skillful hand can finish off an enemy or open a door. However, remember that any noise can attract unwanted guests.
  2. Collect any rubbish and feed it to a recycler. This will help you get materials to improve your ammunition.
  3. GIPS cannon Is an indispensable friend and helper that will help you get into the premises through ventilation shafts and other high openings.
  4. Always read plot notes and listen to messages. Here you can find a lot of interesting information.
  5. Remember that passing the game PREY 2017 is about caution... If you recklessly run around the locations, you can quickly die. Enemies are endless here, so even in the cleared compartments, phantoms appear again.
  6. Psychoscope- a useful thing that allows you to study enemies in detail, identifying their vulnerabilities.
  7. Avoid the Nightmare... Such an epic name describes a huge typhon that will haunt you after exceeding the limit of implanted neuromods. The game notifies about the approach of the monster with an alarm signal. You will probably lose the first fight with the monster: the Nightmare knows the location of the hero, and a certain time is given to destroy the creature. Therefore, the best option is to hide in a nearby location.

PREY is a fairly flexible project that gives players maximum freedom of action. Therefore, do not hesitate to experiment, perhaps this very idea will help you get out of a hopeless situation.

Separately, you need to consider the PREY 2017 preservation. With the release of the last update, progress is stored in the root directory of the game. Therefore, to restore progress or delete old saves, you need to go to the game folder and find a file called SAVED GAMES / ARKANE STUDIOS / PREY.

PREY 2017 codes

PREY 2017 PC is not only a shooter, but also an arcade game where you have to hack many coded safes and doors. You will have to look for the codes for hacking, and the developers have tried to hide them well. To make things easier, here's a list of useful codes. For example:

  • Safe room for neuromods - 5150.
  • Morgan's Rooms - 0451.
  • Security safe - 0526.
  • Department of IT-technologies - 0913.
  • Containment rooms - 1129.
  • The safes of Doctors Devries and Thornstein are 7324 and 9954, respectively.
  • The weapon in the psychotronics division is 8714.
  • Reactor - 3845.
  • Doctor Calvino's safe - 0523.
  • Doctor Igwe's cargo box - 2312.


These security codes will save you tons of time getting through.

PREY 2017 system requirements

A bright picture and surprisingly colorful interface make the game very demanding on computer resources. To take part in an exciting space adventure, the "hardware" must meet the following parameters:

  1. Operating system: Windows 7 and older with a 64-bit system.
  2. CPU: CORE i5 2,400 / AMD FX 8320.
  3. RAM: at least 8 GB.
  4. Video adapter: GTX 660 / AMD RADEON 7850 with 2 GB memory.
  5. Free space - 20 GB.

Download PREY 2017

The best option is to download PREY 2017 via torrent. To do this, go to the official TORRENT-NET portal. COM, install the UTORRENT utility on your computer. Then we find the game and open it with the installed application. Now all that remains is to wait for the installer to complete the work and plunge into the exciting atmosphere of a sci-fi thriller.

Torrent PREY 2017

Note that the game is surprisingly well optimized, so it works as correctly as possible if it meets the minimum system requirements. Any errors can be caused by a mismatch of PC resources, therefore, they are usually solved by updating the software to the latest version.

After a long eleven years, a new game from the Prey series has finally appeared on store shelves, however, instead of continuing, the fans received a complete restart, which has almost nothing to do with the original, except that you will again have to fight the vile aliens in space. In addition, the new game has acquired a sophisticated role-playing system that allows you to create a real killing machine out of the main character.

The project is developing on a huge space station, many locations of which are open for research from the very beginning, so you can easily get lost in it. It is for this reason that we wrote the Prey (2017) walkthrough, in which we are going to tell you about solving all the puzzles and the most optimal paths of the path.

First day at work

Put on your Transstar suit and get on the helicopter

As soon as Morgan wakes up in his apartment, his older brother, Alex, will call him. He will ask the protagonist to put on a suit and get into a helicopter to fly to a new job at TranStar, involving participation in a secret project at the Talos I space station.

We advise you not to immediately follow your brother's instructions, but first look around your cute apartment. You can search the compartments of your nightstand, read various books lying around (they will be saved in the "Data" section, so you can check them later), check your e-mail on your computer, and even grab some food with you in the kitchen.

When you're ready to leave, put on your suit and head outside. To do this, you need to go into the corridor and turn left (all other doors will be closed). Do not forget to talk to Patrice Verma, the support worker on the way.

Head to the elevator and press the button pointing to the roof to go upstairs. Exit the building and interact with the helicopter. Next, you will be able to enjoy a beautiful scene of a flight over the city of the future.

Report to the test center

Exit the helicopter and go inside the building to find the TransStar robot explorer. Talk to him for a bit and then head to the elevator where Alex Yu will meet you. In a few minutes you will be allowed to enter the test chamber by the far door.

Inside, you will find yourself in a small room with one button and a red circle on the floor near the window, behind which are three scientists. First of all, they will ask you to press the button, after which three blocks will rise from the red circle. Then lift them up and out of the red area.

The next test turns out to be a little odd. You will be asked to press the red button again and then hide. Naturally, there will be no place to hide in this room. You can try sitting behind a chair in the middle of the room though. In general, do whatever you think is necessary, and then take on the next test. It will turn out to be more straightforward. A wall will appear at the top, which will separate you from the other button. You need to press the red button to light the blue one and quickly lower the bottom wall in order to click on the blue button. Simple, isn't it?

The final test room contains only a chair and a computer terminal. When you sit on the chair, you will be asked several questions, to which you can give any answer you like. After that, the scientist will offer to take a test with ink stains. We advise you to pay attention to the researcher and his coffee, as something strange will begin to happen to them. When the "test" is over, everything will be covered in black.

Crash

The main character will wake up again in his apartment. Take a look at the calendar - it will show March 15 again (hello to Groundhog Day). Something strange is going on here. Inspect your home. You will probably notice that all your notes and inventory are gone, but a lot of emails have appeared on your computer. Put on your costume and get out of the apartment for the second time.

However, now it will not be possible to talk to Patricia, since someone killed her and disfigured the corpse. Examine the body and bring a wrench with you just in case. With it, you can bludgeon enemies and destroy some objects. In a few seconds you will be contacted by someone named January, who sent you all the letters on your PC. He will tell you to find the exit from the building, as the main corridor will be blocked.

In the main hall, the doors will be closed. Return to the apartment and break the glass panel to access the courtyard. A big surprise awaits you here, because the whole environment will turn out to be an ordinary phony (now hello to "The Truman Show"). January will advise you to escape the simulation camera.

Once on the other side, study the work table, which is nearby. There is an interesting note on the table. If you look at the closed window, you can see the rooms in which Morgan previously performed strange tests. Find the safe on the right side and try to open the terminal of Marco Simmons (the required password is right on the table; it is generated randomly, so we will not write it for you here). In it, you will find a letter about a poor-quality installation, which will reveal the oddities that occurred during the tests with the buttons.

Leave the room and find a secret passage leading to your apartment, and a door with which you can get to the elevators. However, the first thing we advise you to do is check the warehouse area in the opposite direction. Here you can find many useful items, including wine bottles that restore the hero's life scale. The warehouse has doors leading back to the hall. You should pay attention to this detail and to the fact that one of the supports looks extremely strange. Remember what happened to the fake scientist's cup? In general, a mimic is hiding somewhere here, which will immediately attack you if you get close to him.

It is necessary to find two supports that are identical to each other and begin to whirr right and left. The Mimic will take off his camouflage and flee to Morgan's apartment. Run after him and kill. Next, go around the hall and find the door that leads past the linden elevator. You can try to send the elevator up and then the projection of the hallway will restart.

Go to the roof - it also turns out to be a fiction. After destroying the entire illusion, some of the walls will turn into regular glass panels. Smash them and find useful things in the rubble. Then go to the TransTar building, along the way inspecting the toolbox. Hack Demetri Bowser's terminal, grab the first aid kit and head to the testing area. Here another mimic will attack you. Crush the glass and destroy the monster.

Examine Jiao-Long Heng's computer, which will contain two emails, and listen to the audiologist recorded by Marco Simmons - you will find it on the table. Get out through the destroyed door and climb the ladder that will lead you to the simulation room. Two monsters are hiding in the control room at once. Here you can also find the body of Greta Mikkelsen with some pretty good things. On her computer, you can reload the simulations and play with the backgrounds. We advise you to break the glass panel on the right side of the desktop in order to find useful items.

Return to the lobby, thus getting into Decontamination. You will be shown how the mimic deals with Jovan Gravilovich. January will give advice not to go to the front lines, but to act as carefully as possible. Take the first aid kit from the terminal and continue forward. In the offices located at the back, you can find Jovan's workstation with several letters. In one of them, you can find a clue that says that Dr. Bellamy has a key card. So you can get the additional mission "Disappearing corpse".

Walk forward until you reach the offices where the closed door is located. There are several solutions to this problem: you can open the ventilation hole on the right side or find the right key. Caution, this location is inhabited by 3 evil facial expressions. Did you see two chairs at the same table? So one of the chairs is a mimic. We advise you to definitely look at Ellis Aiken's terminal and read her letters. If you do not want to leave here through the ventilation (use the service hatch located on top of the closet), then you should return to Bellamy's office (stand with your back to the closed door and walk forward, keeping to the left wall) and take a look at the notes on the table. Here you will find a key card from the simulation laboratory.

Foyer

After leaving the simulation laboratory, you will come across a new type of aliens - Phantoms. One of his representatives will be standing outside the window. January will recommend you go ahead. On the right side is a locked door leading to the skill analyzer. Walk past and follow the bloody footprints. As a result, you will get to the body of Veer Singh. A mimic will immediately attack you - deal with him. On the left you can find a broken console that cannot be repaired yet. Go along the corridor to the next corpse in order to take the GIPS cannon. She shoots out a special substance capable of immobilizing various objects. You can also use it to solve a variety of tasks, for example, extinguish fires, stop electrical barriers and create platforms.

Do not forget to search Singh's body to find a first aid kit and ammunition. Go forward, looking around, and check the corpse of Natasha Nikova, which hangs next to the air duct above the security office. Take some useful things.

As soon as you get to the lobby, a lot of mimics immediately wake up, which will be distributed throughout the location, thereby hiding from you. This is where you will need the previously found cannon. With it, you cannot damage the mimics, but you will be able to freeze them and kill them with a wrench. You won't be able to get into the security room, so turn left and enter the conference room, where you can stumble upon facial expressions. It also contains the body of Robert Gage and a transcript (audio recording).

Here, January will contact you again and tell you about the neuromod, which is hidden in the opposite side of the foyer. Deal with all the mimics in the room and examine their bodies. Neuromods are special items that make it possible to discover new and develop old skills. The character has three branches of skills for development: a guard, an engineer and a scientist, thanks to which you can learn how to hack complex systems and quickly restore your health.

Your choice will allow you to approach the solution of certain problems in different ways. For example, if you have the Lever System neuromod, then you will be able to get rid of the barricade and go to the bathroom, where the mimic is hiding and Hang's corpse lies. You can also use the Neuromod Repair Tool and repair the Engraving Roll located at the back of the Security Room.

In the latter case, you will be able to activate the freight elevator on the second level, but this can only be done in that situation if you have the necessary amount of spare parts for repairs. If they are absent, you can use the GIPS cannon and create your way to the wall to the balcony of the 2nd level, which contains spare parts, a volunteer's corpse with ammunition and weapons.

It is also worth going back a bit and looking for Caleb Heletorn's additional terminal located in the research room. Hack it to obtain a blueprint for making the Huntress Dart. Then you can go to the main hall.

During a trip to a new location, we receive a strange message from January near the body. We select cartridges, first-aid kits and a shotgun from the corpse. Be sure to take out a couple of neuromods from the bag. We go to the main hall in order to understand exactly where we got to.

We go down to the lower level. Here you can find many routes along which we can go, however, some of them can be unlocked only with the help of special upgrades, while others will be available only after completing certain main or secondary tasks.

Cabinet with a great view

We watch the explosion and then listen to the message sent by January. He will inform us that you need to go to Morgan's office to watch a certain video. Please note that the lobby of the space station is a kind of central hub, leading to several locations at once. Many of them will be closed due to the plot and other reasons. These zones include:

  • Arboretum - located directly above the hall and can only be accessed using the main elevator.
  • Department of neuromods - located on the second level (we came from it).
  • Shuttle Compartment - Located on the ground floor next to the main lift.
  • Hardware Lab - Located on the upper level right next to the Neuromods Department.
  • Life support - located under the main lobby and you can get here only with the help of the main elevator.

How to get into your office?

So, in the main hall there are many offices and rooms, including our personal office. Here you will also have to face a large number of mimics, so we move carefully, carefully watching the repeating objects. Before going to the office, we examine the first level.

We approach the main elevator, with the help of which you can get into the life support compartment and the arboretum. We notice the turret, which attacks everything that seems to it infected with typhons, for example, in mimics. We can take this weapon turret with us to use against a large number of enemies, luring them directly into the fire of the turret. We examine the long table near the tower, on which there are first-aid kits and a key card that opens the door to the emergency room.

To the left of the main elevator, we find a closed area - a psychotronic laboratory, which requires a general-purpose access card or ingenuity to open it (you will need the Huntress dart launcher, discussed below). We go into the staff room (on the left, if you stand facing the elevator), where facial expressions are awaited for you. Do not forget that we can walk with a portable turret.

The door, located in the opposite part of the hall, can lead us to a bag with a first-aid kit, and a route that is blocked by boards and leads to the psychotronics laboratory. There is also a road to the main ladder and toilets. It will be difficult to get into the women's room, as it is covered with debris. In it we find the body of Martin Giraud and the GIPS-gun. In the men's one there is a first aid kit and a couple of mimics.

There is an entrance to the shuttle area near the main lobby counter, but it will be closed. We find several corpses nearby. We go to the opposite ladder, guarded by mimics, in order to pass into the premises of the security service. We use a GIPS cannon or a mobile turret.

Security Office

The door that leads to the security office will not open without a key card, but we can get around without it. To do this, go up the pipe near the steps (use a coiled fire hose hanging on the wall) and find a passage at the top. We jump down and find a shotgun with cartridges. We examine Sarah Elazar's computer and read her letters.

There is a note here indicating the code combination for the interrogation room door. If we talk about the safe, then there is a level 3 lock on it. We remember it (you can write down the location of the repository somewhere), in order to come here again and open it. The safe contains an EM grenade and a blueprint for making shotgun cartridges. In the waiting room we find the corpse of Demetri Bowser. Do not forget to pick up the note from the table in order to start the side mission "Stolen Neuromods".

Before leaving, we check the table. In the corner we find a kit for improving weapons and a lot of useless files. The security station computer contains a lot of different information, including a list of all crew members present on Talos-1. It also lists their current status and location. We can start tracking them - just choose one person and start looking for him. After finding it, a check mark will appear in the terminal next to the name of the survivor. Be sure to download the map of the main hall from this terminal.

We leave the office of the security service and inspect the exhibition near the stairs. Find a neuromod and a first aid kit. We deal with the phantom (do not forget about using the turret).

We go up the left ladder to the 2nd level and go out to the balcony, and then use the GIPS cannon and create a platform to reach the upper balcony. We can go the other way: we go to the right and go up to the 3rd floor, since the doors to the living room and the emergency room will be blocked.

Directors offices

We go up the ladder and watch how a garbage barrel rolls on top of us. We are not afraid, since this is not a mimic. The alien lurked upstairs. We kill him and examine the corpse of Laura McAvoy, putting all the found items in the inventory. Then we pass into the door on the right side, where another weapon turret is located. Before heading to the office, we check all the other rooms. We go into the office of Bianca Goodwin and examine her computer. We take away the key card from the emergency room (there will be two of them in this zone: one is here, and the second is below). Bianchi's terminal also has a code for a door located in the neuromod section. In Bellamy's office we find a note and a workstation.

The entrance to Morgan's office will be closed, but our secretary - Jason Chung - has a password for the door. To do this, check the assistant's computer. Taking the combination from the terminal, we go to our office.

Once inside, we collect all the useful things and go to the computer. We log in and start the video. We turn to the monitor behind us and watch it.

Note: we recognize the room where the video was recorded - this is a room for analyzing simulations, where a safe and a board with an erased code are located. If you look at the left corner of the room while playing the video, you will notice the required code: 5150.

Then everything will be cut out. It is unknown why, but Alex does not want us to understand what is happening here. Dr. Calvino created the aforementioned illusion panels, and therefore January will invite us to go to his workshop.

Through the dim glass

How to get to Dr. Calvino's workshop

From this moment we have a little time to study the surroundings more thoroughly. We take the pistol from the table and the key card. The note on the computer says about the safe - it can be seen on the left side. We take out from there a drawing for crafting a GIPS cannon and an upgrade for a weapon.

We should also carry out an inspection of Morgan's workshop, where the utilizer is located. With the help of this equipment, we can recycle all the garbage we pick up into some useful materials suitable for crafting forgiving things in the fabricator (diagrams will be needed). We take spare parts and other garbage lying in the room, not forgetting about the drawing intended for the production of a wrench. Next, we take the key card to the teleconference center. In principle, we can destroy the illusory walls, as we did in our apartments. This will create a way out for us. We go into the corridor leading to the service area, but it will be closed - here you will need a general level access card.

When leaving the office, we study a couple of things before heading to the laboratory, passing the conference room. Were we able to make the Huntress dart launcher? Then we head to the first level to the blocked doorway to the psychotronic laboratory. We break the glass on the right side and find the nearest workstation that has a door opening system. We shoot at the inscription "Open" from the crossbow, thereby unlocking the door. By the way, it is the unlocking of doors that is the main option of our new weapon.

Inside we find the workstation of Elias Black and the locked safe of the 2nd level, where we take four neuromods and an upgrade for the weapon at once. However, the second door will be closed with a basic access card.

Staff lounge - secondary area

We return to the 2nd level, where there are two doors - one of them is able to lead us to the living room of the staff. We can climb over the fence and walk along a small path to the balcony in the middle. Here we break open the door of the 1st level. There are a couple of phantoms walking in the IT Security room. Be careful, as enemies can move behind us or throw deadly yellow balls. We slow them down with plaster, and then we deal with them using a shotgun.

We find in one of the corners a locked door, opened with a key card. In another corner there is a study surrounded by glass. We look for spare parts in it. On the wall, by the way, there is a cabinet in which we find a neuromod and a stealth chip. We check the nearest table and take a key card on it, which opens access to the security office (however, we have already visited it before). After we examine the glass ceiling in the central part of the room. We go up to the top along the objects standing under the ceiling surface and destroy the glass panel, thereby penetrating into the service room. Here we destroy a couple of mimics and take spare parts.

A couple of mimics hid in the living room of the staff. We destroy all the aliens, and then we search the corpse of Randolph Hutchinson. We collect garbage from cabinets and use a recycler. We carefully examine the location to find the body of Octavia Figgs - it lies behind the counter. We find a useful little thing with her.

Trauma center - secondary area

If you have one of the two key cards from the emergency room, we go to this area. She is on the second level. Inside we find the corpse of Anna Goldcrest. There is a workstation nearby and a tracking bracelet belonging to Dr. Bellamy. We read a letter in the computer indicating that the scientist has moved from this location to the psychotronics laboratory. load the map of the area.

Here we stumble upon Garfield Langley's phantom and a fiery phantom capable of inflicting enormous damage on us by setting fire to it. He will constantly cause fiery explosions under our feet, and therefore, when fighting with him, you need to constantly move. We try to fight the phantoms one at a time, luring them one by one to another location. We advise you to shoot at flammable objects when opponents pass near them. The fiery veil is an extremely difficult enemy, and therefore we save ourselves before fighting with him. After killing him, we use the station in the corner to call an operator who can heal us.

After clearing the center, we examine the new territory. On the table we find a drawing for creating first-aid kits, lying not far from the locked computer of Regina Seller (3rd level of protection). On the operating table we find the body of Luther Glass, from which we take spare parts, a neuromod and an EM grenade.

There are several rooms here that we can visit. We find the key card in the office of Hnedrik Devris. Next, we head to the Khol office, where the body of April McGuire lies. The computer has a couple of emails in which we read the password to the quarantine door. It also features audio recordings of several scientists.

We head to Chris Wade's office and find a non-working operator who needs repairs. We find a lot of spare parts and see a quarantine chamber, from which screams are heard. We check the cabinets, and then we go in search of Jason Young, who is controlled by the typhons. We cannot help yet, so here we have a choice - to open the door and deal with him right now, or leave him and come to his rescue later. We have chosen the second option. Inside his room, a combination from a safe in Devris's office hangs on the wall. To distinguish the code, you need to approach the window on the right side.

Teleconference center

Having prepared well, we leave the main hall and go to the teleconference center, located next to the directors' offices. We use the key card to open the passage. We recommend equipping yourself with a turret, since when the passage opens we are immediately attacked by several mimics. We slow them down and retreat to the weapon turret.

We pass further and find the corpse of Elias Black, from which you can find a pistol, a drawing for crafting pistol cartridges, a set for repairing a suit and cartridges. We leave the room and find ourselves in the hardware laboratory, which someone tried to close using the GIPS gun. We check the tables with spare parts and a broken waste heat exchanger that needs to be repaired.

Hardware laboratory

First floor

We head forward and deal with the infected machine. On the left side we see Ellis Hope's computer. The girl's corpse lies nearby. A little ahead on the same side is the entrance to Director Thorstein's office. Those with a level 2 burglary skill should try to break the door. However, we will be able to find the code from it a little further in the "personnel entrance" room, in which the gravitational elevators are located.

We rise on one of them and take the transcriptor and find on the table a computer with 3 e-mails at once (one of these letters contains the required combination). At the top level, we will have to deal with the director's phantom. We deal with the alien and examine the elevator on the left side. A note is attached nearby that gives a hint: Ex + Xe. These letters designate elements from the periodic table. If you connect their serial numbers, you get the sequence 9954. We enter it and take out several utilizing grenades, ammunition for a pistol and an injector.

We approach the body of the phantom and take the key card that opens access to the cabin of Jorgen Thorstein. We get down and go deep into the level. We deal with a phantom and another infected robot. However, the alien may not be here, since he came to us from the 2nd level. On the right side we see a locked door. A glass-fenced security office is located in front. We bend down and go inside. In the left cabinet we find an upgrade for the weapon. We approach the computer and open the door of the closet, standing nearby.

We go through this door and take away all the things. We can jump onto the pipes and climb to the next level (if we failed to open the door to Thorstein's office earlier). However, we are in no hurry to do this. The passage in front will be blocked, as we need a key card for the entrance for the staff. We go along the remaining path and get to the cinema. We search the body of Sean, lying on the chairs and find the necessary map. We go down and jump down. Open the hatch and shoot from the GIPS cannon into the hole on the pipe. Then we shoot at a puddle, which is under voltage. Go ahead and examine another body.

We go back and open the door on the left side with the previously received card. We deal with the phantom and approach the door. It will be closed. Examine the room and go back to the security office. Inside we look through the names of the entire crew. We find Lorenzo Calvino in the hardware laboratory and start tracking him.

Second floor

With the help of the gravity lift we go upstairs and search the body. We pass into the next room with offices (do not look at the marker), in which there is a terminal, where there is a password from the director's office. There is also a workstation with a password for the pantry (we find the combination to the terminal itself in a note that is lying on the floor very close by) of the machine shop. We head through the passage with plaster and find the body of the girl. Here we also select a set for upgrading weapons.

We follow to the indicated point and find out that Lorenzo's body "lies" in the room in which a gap has appeared (the sealing is broken). To get into this room, you need to go to the machine shop. We turn around and go to the door on the right. We fall into the medical compartment. We open the hatch and crawl through the ventilation hole to another hatch, having dealt with the mimics along the way. As a result, we find ourselves in the right place.

We go through the pipes to the right side and jump down on large objects. In the left room we find the terminal and use it to move the cargo platform and distract opponents. However, it is best to destroy them. We deal with several mimics and three robots, and then we examine the remote control. Click on it to open the gateway.

Before getting out of the station, we create the "Artax" propulsion system. Below we find the door leading to the pantry. We found the code for it on the second floor. Although this door can be opened (hack of the 1st level) or go up to its roof and use the hole on it.

Next, we approach the airlock and face it. On the left side we see white bales. We jump on them and make our way to the workstation, where there is a drawing of "Artax". We take it and make a rocket launcher using a fabricator. Fortunately, you don't need a lot of materials for this. We jump over to the cargo platform with the body to check the installation. We hold the "Space" button to float in the air. Now we leave through the airlock into open space.

Station casing

To move around the skin, we use the standard navigation keys. To speed up the movement, hold down the Shift button. For a quick stop, you need to simultaneously hold down the E and Q keys. We get to the corpse of Calvino and search it. We take away the pass, a couple of neuromods and transcriptors. We leave outside and return to the airlock.

Atrium

We are again examining the hardware laboratory. We pass through the doorway into the room with gravitational elevators. We stumble upon a sparkling console near the exit - we neutralize it for a while with the help of the GIPS cannon. By the way, on the left side there is a hatch, behind which there is a control panel for the supply of electricity. With the Repair skill level 2, we could shut down the power supply and repair the console.

We see a light in the corner, turn right and find a passage. We go there and notice on the right the ballistics laboratory, to enter which you will need a pass. However, it is quite easy to find it. Using the GIPS gun, close the pipe with a spark and search the girl's body. We find the necessary key card, a set for repairing armor and several other useful things.

We pass into the laboratory and take everything that is not bolted to the floor. On the right side we find a computer with important messages and a safe with 1st level protection. We can hack, but we used the code (3100), which was written on a piece of paper hidden behind a couple of black boxes and a door near the left wall next to the capsule. We pass to the end of the room and find another workstation. First of all, we select the inscription "Launching a utilizing grenade", and then open the capsule (we figured out the mimics a little earlier) and pick up the materials. We bend down and go under the platform on which the terminal is located. We find a few more materials.

We go to the atrium, located on the 1st floor and find a passage where there is a sign that says "Demonstration Scene". We go down and take out the neuromod from the portfolio. We rise along the trail made of plaster and search the body. After opening the hatch, we crawl into the ventilation hole, where we find ammunition for the pistol and spare parts.

At the lower level, we kill the phantom and, if necessary, use the utilizer. We head back to the last area, having dealt with another phantom along the way.

Return to the main hall

We head to Morgan's office, destroying all encountered mimics and phantoms. Opponents, by the way, will be stronger than before. Don't forget to use the freeze gun if necessary. We watch the video, and then we talk with the operator named January. We take away the key-card of the general access, which opens access to many new locations. When playing the video, pay attention to the board on the left side of the main character, on which the password is 5150. Using this code, do not forget to unlock the safe, which is in the very first area.

We take the neuromod thrown by January, break the glass panel on which we watched the video. This will allow us to see another illusory wall.

Bypass route

We will receive a mission, according to which it is necessary to go to the morgue located in the laboratory of psychotronics. When approaching the desired door, another operator named December will contact us. He will note that we have left special instructions for him to help him get out of the station.

Who are you, "December"?

We go to the department of neuromods (first location), deal with opponents and begin a thorough examination of this area. Earlier we managed to find the code for the volunteers' cabin. She is on the 2nd level of this location. There are two routes that we could take to get up. You should either go to the point, near the corpse of which we found the GIPS-gun, and find a couple of elevators, or go to the security office, fenced with glass, and hack the 2nd level console. In the first case, we will need to fix the control panel by spending a few spare parts, and in the second we will be able to load the map of this zone and open the entrance to the ability testing room.

We chose the second option, thanks to which you can unlock two passes at once. The door next to the passage to the main hall can lead us to the lower level. Here we find several useful things, examine a couple of dead bodies and study the computer. Then we head to the elevators and go a little to the left. There is a second door here. We follow through it and under the ladder we find a body with a neuromod. Then we go upstairs and find ourselves on the second level.

After climbing the ladder, we notice a large door on the left side. We are in no hurry to go to the balcony, where a phantom is waiting for us - first we go through the test rooms, kill the facial expressions, and then deal with the electric phantom and a couple of facial expressions. Do not forget that the electric enemy is capable of damaging the GIPS cannon and attacking us, simply by being on metal products.

Having dealt with everyone in the room with an armchair, we find a couple of neuromods and a lot of good things. In the medical compartment, by the way, there are three first-aid kits.

We leave on the balcony and examine the body near the hatch. We deal with the mimicry and crawl into the tunnel. We jump up and go along the beams, in the lower part of which is the main hall of the department of neuromods. Here we begin the search for a new corpse.

We go back and approach the door leading to the volunteers' cabin. Don't know the code yet? Take advantage of this: 6861. We get inside and begin to wander in the dark. We move a little forward and turn right, dealing with all the aliens. We pass through the shower and climb into the hatch. We activate the power supply by interacting with the console. However, the shower floor will be electrified. We get out of the hole and climb the ladder on the right side as quickly as possible. We go through the door in the back of the room and inspect the cabins, collecting various things and searching the bodies. We go to the exit and we pass through the right door.

By the way, we could also get to this room through the ventilation duct - the corresponding hatch is located at the back of the table. On the table we find the drawing of the stunner shocker.

Now we will not be able to get into the last zone of the region - production - as this requires a special code. Hacking the panel is almost impossible, since this requires a 4th level skill.

Therefore, we continue to complete the main quest. We go to the place marked with a marker and deal with several enemies. We find ourselves in the briefing room with a safe. We open it using the previously found code (5150). If we talk about the pass, then we climb onto the electrical cabinet and find a note stating that Alex has the key card. In the suitcase we find various things, including a stun gun.

We are heading to the foyer of the neuromods department, where we will advise you to come in December. Once in the right place, we see how January destroys him, noting that he is a defective model. We examine the remains of the operator to find a note where the code to access the safe, which is in Alex's office, located in the arboretum, is indicated. We will go to this location a little later.

Psychotronic laboratory

We head to the main hall of the station and go down. We kill the electric phantom and unblock the passage leading to the laboratory of psychotronics, thereby moving to the next area.

We move forward and notice the security room on the right side. We can open the code panel (2nd level) or destroy the glass panel, and then use the crossbow to get into the terminal to open the door. Inside we find a lot of useful things. We also load the map of the region from the computer.

We go along the only road leading forward, that is, we turn left. We deal with all opponents and try to move forward a little more. However, we will receive a message that, without a psychoscope in our hands, we will not be able to go further.

We turn around and head to the showers located on the left side - we have not been here yet. Examine the body near the hole in the floor and jump down. We deal with all the mimics and move along the corridor to its very end. We find another dead scientist. We find a psychoscope with him.

Thanks to this device, we will now be able to scan mimics. The more aliens we can scan, the sooner we will discover new psychotropic skills. We add that the helmet also has slots for improvement chips. One of them, by the way, we find right on the corpse of the above researcher. With the help of it, it will be possible to more easily recognize the disguised aliens.

We go back and begin to follow the marker. We rise on the elevator and listen to Alex's message. We scan the typhons located in the capsule on the right side (there are 4 of them, but only one will be open). As a result, we get the first alien ability - Kinetic Blast. In addition, the "Bypass" mission will be completed.

Dr. Keilstrup's neuromods

Alex will tell us the password for the safe, which is in the office of Director Keilstrup. It is worth heading to this office. We break the gypsum in the nearest window and we pass next to the utilizer. Next, he opens the hatch, bend down and go forward. We find the console of the power supply and cut it down. Then we approach the body and search it - we find 2 new key cards. Open the director's storage and take from there the drawing of the neuromod and 1 ready-made neuromod. We reactivate the power supply using the GIPS gun on the broken panel and open access to the conference room by selecting the appropriate function on the terminal.

Next, we take the side task "Copy Protection". Although we are writing about secondary missions in another article, we nevertheless decided to consider this one here, since it is partially related to the main storyline. So, to get this quest, we create 7-8 neuromods according to the previously found drawing. After that, the system will automatically prohibit us from making more of these items. Then Alex will get in touch with us and inform you that you need to get to Holden Graves' office, which is located in the department of neuromods.

Copy protection

We run to our first location and take the elevator to the 2nd level. We are trying to get into a closed room - "Production". We can do this in three ways: find the access code, open the 4th level console, or go through the mine.

We pass into the cabins of the volunteers and go into the room on the left side. Here we find the hatch. By the way, do not forget to use a flashlight for orientation in the dark (the "V" button). We open it and jump to the top of the mine using the GIPS cannon. As a result, we find ourselves in the required compartment.

Here we will be met by a powerful enemy - Technopat. First of all, we deal with all the mimics, and then we deal with the boss. We use recycling grenades and a shocker for this. The Graves' room is located on the upper level, but to get into it, the first thing to do is to find a dead body with a pass. We build a path from plaster to the ventilation hole leading to the roof of Graves' office. Then we climb inside.

In the office, we deal with mimicry and use the terminal to renew the license for the development of neuromods. We examine the body of Graves and do not forget to open all the doors using the workstation. We go down and find a glass room, in which we find many useful things. We return to the main hall and go to the psychotronics laboratory.

We pass into the director's office and go down the stairs behind the door. We break the glass panel and collect all the important items. A phantom will appear - we deal with it and go back upstairs. We head to another area of ​​the laboratory and climb the ladder on the right side. This wing has several rooms. We search them all and find a dead body and a couple of neuromods.

There will be even more enemies in the new zone, but we will not find anything useful here. We study the corpses and take a side mission called "Truth-lover". For the last action, we find a room with two bodies - a girl lies on the table. Here we also stumble upon several mimics. We search the scientist and take away the Analyzes transcriptor. We listen to it and get the quest.

There is a second airlock between these wings, which is also worth opening. We go down to the lower level and follow the marker. Behind the glass panel, we scan a new alien - the Weaver.

We turn left and go forward, destroying mimics and overcoming fire with the help of the GIPS cannon. After that we head left again towards the arsenal. From this side, we will not be able to open it. We pass into a spacious room for processing raw materials and talk with a bald man. Let's release it and find out the code from the arsenal. We can launch an alien to him, but then we will not see the password as our ears. Although it is possible to get into this room without it by breaking into the access panel.

We go back and turn in the other direction. As a result, we find ourselves in a room enclosed by glass. Here we find the corpse. To complete the test, we use the computer and open access to the Weaver. He will make a phantom out of the corpse. We destroy the aliens and search the dead body.

SAGITTA

Bypass route (continued)

We move with the help of gravity forward, flying through the tunnels and avoiding meeting with aliens. One of the doors we met will be locked - we can find the code or break it (2nd level of protection).

At the end we come across a door, which can only be opened with a pass. We fly away from it and begin to climb upward - we notice a magnetic field. We pass through it into the zone with normal gravity.

We got to the magnetosphere control station. We go through the doorway on the right side. We examine the girl's body and take the transcriptor. We listen to the recording and find a computer with letters in the corner. As a result, the new task "Project Blackbox" is activated. At the workstation, be sure to load the map of the area.

Project "Blackbox"

The main task is to find the body of Josh Dalton. We carry it out after finding a pass that opens access to the service tunnel.

We go upstairs and deal with all the nests. We wait until the release occurs, and then we enter the gravitational field and find the corpse of a dead man dressed in an orange suit. We find the required key card from him.

We go back, destroying the infected robots along the way, and we pass through the tunnel into the cargo compartment. It is here that we find Dalton's body. In addition, from here we can now get into the arboretum, having found the appropriate entrance.

Arboretum

We deal with mimicry and, if necessary, use a fabricator and a utilizer. We examine the man's corpse and listen to the audio recording. As a result, we get a secondary task "Dissatisfied employee", for which we will need to go to the data warehouse somehow.

We go up the ladder and stumble upon a typhon outside the door. We pass a little forward and crawl into the mine, from which another body will hang. Being inside we receive news from January, which will give us another mission - "Problems with the elevator." Although it is secondary, it is connected with the plot, since after its completion we will be able to use the elevator and easily move from the main hall to other locations of the station.

Elevator problems

We get out in the foyer and go towards the main elevator. We go to it and get to the intermediate location. Here we deal with the terrible Technopath. We use electromagnetic charges in order to neutralize it, since after using them, it will not be able to throw ball lightning. You can inflict damage on him with the help of a shotgun (turn on the rage mode) and utilizing grenades.

After defeating the enemy, we complete the task - from now on we will be able to quickly move on this elevator to three main locations: life support, arboretum and the main hall.

Note: Don't forget to search Devris' body. At him we can find a key card that opens access to his office. After listening to the recording on the transcriptor, a new additional mission "Do no harm!" Will appear in the journal.

Next, we go up to the storage. Next to the descent into the vault is another gravity lift leading to Alex's office. However, before going there, we will need to turn on the elevator. We can either find a suitable code, or we can open the 4th level of protection console.

Although there is a third way - we go back and go down the slope. On the right side we notice a waterfall (it is an illusion). To the left of the waterfall there are steps directly on the mountain. We take away those that are available. The next ledge will be very high, so it will not be possible to jump. We use the GIPS gun and create additional steps for ourselves. As a result, we get to the top and find ourselves in Alex's office.

Being in Alex's office, we move the drawer (2nd level) - we can't do without it - open the safe (using the code received from December) and see what's inside. We find the key card from Alex's cabin, located in the living compartment. We will need to go to it very soon. In the meantime, we return to the data warehouse and go downstairs. We study the door and find out that it needs confirmation by voice.

Collecting voices

We search the corpse nearby and find the transcriptor. From it we learn that others have already tried to fake Shaw's voice. We also take the pass to the residential section from the body.

We return to the point from where we arrived here - we pass through the ventilation hole (hatch on the floor). On the right side there is a watering device with a red button. It has a note on it. We read it to receive the secondary assignment "Tips for gardening." Next, we head to the living compartment.

Living section

It's time to visit a new area. We leave the arboretum and pass next to the security office, and then we go downstairs. We open the door and go to another location. Here we deal with several infected, go a little ahead and listen to the chef's monologue. The side quest "Coca's Request" starts.

We head to the room on the right side, to the recreation center. Here we deal with the mimic and the Poltergeist. We can climb higher, but we will not do this for now. We go back and stand with our backs to the starting area. We see a ladder on the left. We pass a little to the right of it, move the boxes and find ourselves in the medical compartment.

We collect all the important things, and then climb the previously found ladder. On the left we see the room. We go inside and stumble upon a phantom - Regina Sellers. We kill the enemy and search his body. As a result, we find a key card that opens the entrance to a place called "Drugs with limited access", which is located in the department of neuromods. In the current room on the left, you can find a weapon upgrade and an access code to the gravity elevators located in the directors' offices.

Coca's request

Since this quest can be completed during the course of the plot, we will describe its implementation. We follow the marker and deal with Technopath. We kill the remaining enemies and go to the blinds in order to talk with the cook. He will give us a key card to his cabin and ask us to find a reward.

We go to the indicated point and stop near the water on the floor, since there is an electric phantom in front. We lure the monster without stepping on the water, and then we kill him. We go into Mitchell's apartment and listen to the audio recording, which is on the table. This will allow us to process 10 percent of Shaw's voice, which is needed to complete the Collecting Voices quest.

We examine the computer, where there is a password to the directors' offices (you can get on the elevator). We take away the award given to the best chef and located on the bedside table, and then we return to the quest giver. We give him the object and go inside when he unlocks the side door. We talk to him and get a new mission. He'll tell us to fix the water tap. The necessary spare part is located in the arboretum, in the greenhouse. We go there and deal with Technopath. Before that, we hack a workstation with a low level of protection.

We go back and replace the spare part, putting it in the place that the marker will point to. We are waiting for Mitchell to unlock the refrigerator and go inside. After a few seconds, he realizes that we are trapped.

Waking up, we are trying to get out of the trap. We examine the side freezers to find new weapons, neuromods and other interesting things. We open the refrigerator on the left and search the corpse. We study the audio recording and process Shaw's voice up to 30 percent, plus the Danielle Shaw quest will begin.

Remove ice blocks (Level 2 Lever) if we can. Otherwise, just shoot into the pipe from the left side so that the fire will melt the ice. You can even throw a recycling grenade into the obstacle. Then we crawl through the ventilation hole and get into the kitchen, thereby completing the mission.

Lover of truth

We follow the marker to the living quarters for workers and search the body of a girl who worked in the station's security service. We listen to the audio recording from the transcriptor lying nearby.

We are heading to the beginning of the area. On the side of the broken elevator in the corner, we notice the concierge desk, which is the security point of this location. Load the area map and listen to the recording from a special mechanism. Then we study the report.

Collecting Voices (continued)

Now we follow the marker and head to Danielle's apartment. We inspect the cabins and listen to the audio recording on the transcriptor. Do not forget to also look through the mail on the terminal. A new side task "Treasure Hunt" is starting. We continue to search for Shaw's recordings in other points of the location.

We rise to the second level and find a cinema. We go inside and on the left we see a couple of cinemas. We go into the farthest of them and on the second row under the seats we find the transcriptor. We listen to it to get a new voice sample.

On this floor we find the Yellow Tulip bar, where the electricity will be cut off. In the far corner on the right we find a hatch that leads to the ventilation hole. We use the console to activate the power supply. We return to the bar and we pass into a small room on the left side of the scene. We listen to the recording of the song performed by Danielle. We wait for the expiration of the timer and deal with all opponents. You need to find 2 more notes: one of them is in the Sky capsule, and the other is in the recreation center.

First, we go to the center and rise to the second level. On the table we find a key card from Abigail Foy's apartments. We follow the marker and unlock the cabin. We look through the terminal and select the lower letter. So we find out where to look for the next sample - it is from Emmy Beatty. Do not forget to listen to the local recording, collecting 90 percent of the voice.

In the living quarters for the crew there are several beds at once. Pay attention to the upper ones. We jump on them and find on the shelf a transcriptor belonging to Lawrence Baxter. We listen to the recording to get the side quest "A Gift of the Beloved."

We go back to the recreation center and go up to the upper level. We find the transcriptor on the table and listen to the audio recording. As a result, we get a complete sample of Shaw's voice.

Who are you, "December"? (continuation)

In this location, we can also continue the implementation of this additional quest, which is directly related to the plot. To get into Alex's cabin, enter the password for the gravity elevator located on the first level in the foyer. We go upstairs and we pass into the brother's apartment. We hit the globe standing on the bedside table and find the key card to the escape capsule.

Next, we can go to the arboretum and climb into the escape pod located at the top of the location. When we leave the station, a false ending will be shown and we will have to start from the last save. Therefore, we just take useful things from the capsule and leave it, continuing the passage of Prey (2017). In the finale, we will be able to use this capsule to leave Talos I, but that will be a bad ending.

Collecting Voices (Final)

Having in hand the code to the training room, we head to this area and deal with all the enemies near the pool in it. Next, we go to the window and wait until Shaw appears. She will inform us that the chef is impersonating someone else. The quest will be completed and the Danielle Shaw mission will be updated. Now you should go to the data warehouse.

Data store

We pass through the arboretum to the passage leading to the data warehouse. We play the previously received voice recording and go forward. We receive a message from our brother, who will inform us that he closed us here.

Restoring from a backup

We deal with all the opponents ahead. We break the glass panel around the corner of the left building and shoot from the crossbow into the button next to the door. As a result, we find ourselves inside the structure. Here we activate the computer and open the large door. We continue to walk forward and reach a room that does not have gravity. We follow the marker to the hard drive, pick it up and lift it to the console that controls the server. During the convergence, the hard drive will automatically connect to the panel.

We go back and jump upstairs, using racks for this, and then we make our way into the room with the desired console. We examine the panel after killing the enemy.

We open the hatch to reset the modules and go to the marker. To get into the desired room, we will need to move the cabinet (Lever of the 3rd level). We open the door and move the hatch. Then we click on the button and watch the cut-scene. By the way, you can also get into this room through the ceiling or by using a recycling grenade.

Dr. Igwe

We wake up and press the button to open the gate. We fly for the marker to the cargo hold. Sarah and Dr. Igwe will contact us here.

The doctor was captured - he is in a container and very soon he will run out of oxygen. We fly to the required container and look at the dial - its number is 2312. We can unlock it right now, but then Igwe will die. We decided to save the scientist, so we flew to the cargo hold.

As soon as Sarah reports that the compartment is closed, a new marker will appear nearby, pointing to the computer. We use it and enter the container number (2312). Click on the dock and wait. The doctor will be saved, and we will receive our portion of the praise. Next, we open the container and fly to it to enter the cargo hold.

Cargo compartment

Receiving and sending

The main mission will be updated. We kill the enemies outside and approach the large door. The fabricator and the waste heat exchanger are in a disconnected state, since they are not supplied with electricity. We go upstairs on the gravity elevator and talk with Igwe to complete an additional task and receive a reward. After we speak with Sarah.

We go after the marker, which indicates the distribution board. We find a door nearby, which can only be opened by brute force (by the way, we will not find this in the game anymore). We turn on the shield for the supply of electricity. From now on we can use a fabricator and a recycler.

We get out through the previously docked container and fly to the pointer. We deal with the Weaver and take the drawing of the turrets from the safe (we received the code for it earlier).

However, it is not necessary to create these weapon turrets, because they can be found. We will need to place 3 turrets in front of the passage leading to the cargo bay B - the required area is marked with a square on the floor. The first turret can be found near the entrance to the camp of the survivors. The second is hidden inside the side cage - we open the computer on the first level and open all the cells (or remove the cargo on the second level above the desired cage and use the hatch in the floor). We leave the camp and look to the right.

We notice a container on the upper conveyor. In it we find an upgrade for a weapon and a third turret. These turrets will be enough to protect the compartment. Next, we are waiting for the issuance of the code, open the door and kill all the enemies. This completes the task.

Truth-lover (continued)

We go forward and find ourselves in a room with many containers. We can try to open all of them, but we will not find the required item. We pass through the nearest door and get into the loading bay. We see a box in front with a digital lock of the 2nd degree of protection. We hack it and find the desired body. We take the flash drive and end the mission.

Life support

We leave the cargo hold and get into life support. We deal with the ethereal phantom ahead and receive a message from Catherine, in which the girl will offer us her support.

Reboot

We rise along the right stairs and turn right to get into the medical compartment. For this we push a heavy locker (Lever of the 3rd level is required).

We leave and find the entrance to the restroom opposite the medical section, which is closed with stones. We break them all and collect useful items. On the girl's body we find a piece of paper, which says that a secret is located near the life capsules. We get out and repair the turret in the corridor. We search all the bodies and find out the code from the safe, but it will not work to get into the security office without the appropriate key card.

We go down and shoot at the broken console from the GIPS cannon (we can just repair it). Next, we go into the gravity elevator. We go in the direction of the pointer directly to the reactor.

We look around, we can, if possible, open the door leading to the pantry and having the 3rd level of protection. In it we find a turret, 3 neuromods and several other valuable things. We go along the corridor and we pass behind the elevator (we follow the marker). We deal with the enemy and we pass into the room with capsules. In the middle of the capsules on the left side, we find the girl's body and find her audio recording. We listen to her, thereby activating the side task "Sobering up".

We return and go forward. Being at the fork, we turn right and we pass into a new area - the power plant.

Power station

We continue to walk forward, and then we go down. At the end of the path we stumble upon a door locked with a digital lock. The pass to it is located nearby - take a closer look at the light on the left side. A dead body lies behind him. We extinguish the fire with the help of the GIPS cannon, we approach the corpse and find the key card. We break open the door and talk with Ekaterina. We can help her in solving her problem or leave the girl to the mercy of fate. We decided to lend a helping hand to the young lady.

We return to the cargo hold and get out into space. We go around the ship and approach the control point. There we find a break in the room. Next, we take out the desired drug from the bedside table. We go back to the girl and give her the medicine, while feeling like a knight on a white horse.

Then we go down on the gravity lift and head to the reactor. The room for controlling the reactor is located deep below, and therefore we boldly jump and stop the fall with the help of our rocket engine. After landing, we climb onto the roof of the room and move the door open (Lever of the 2nd level). We can also try to pick the lock (Hack of the 4th level). In the room we hack into the computer and begin the procedure. When switching levers, we carry out the following combination: 3 left from left to right, and then 3 right from right to left.

We go to the reactor and make sure that it is faulty. We reach any element or fix a broken part (Repair of the 3rd level). Then we continue to restart the installation.

Then we get out of the room. We try to destroy all opponents using the turrets located in the neighboring warehouse. After that we save and start climbing. We make our way up the ladder located on the building with the reactor. We jump to the roof and climb the panels near the windows and curved pipes. Next, we move on to the blue pipes. In the end, we find ourselves at the very top.

It is strictly forbidden to open fire in the new location, otherwise the explosion cannot be avoided. Therefore, we destroy the aliens with the monkey wrench. We get to the elevator and head to the arboretum.

Key to paradise

We go to the elevator - Alex will give us the password to it. We go upstairs, and then we enter the brother's terminal and launch a video about the "Mirror".

Alex will ask us for one more favor. We agree, we take the chip and install it into the psychoscope. We leave outside and follow the pointer. Getting ready for battle. By the way, we advise you to collect as many ammunition and first-aid kits as possible at this stage. We scan the Coral node using the helmet, and then we return to the office and download the data to Alex's workstation.

Space for the shuttle

After downloading information about Coral, Alex will inform us that he will not be released until we have dealt with Dahl and his crew members. You will need to go to Dahl's shuttle and ask him why he flew to the station.

Follow the marker to a new area. We get down and kill several enemies along the way. We see that the shuttle is closed, since the entrance is located at the top, but there is no bridge connected to it. To get on the ship, we go to the lower level, located under the general hall and in one of the rooms we find a dead body (we find it on the seats). We search the corpse and take the pass from him.

This key card opens the door at the bottom of the area. We unlock the door and engage in battle with the electric phantom. We destroy the rest of the enemies and find the terminal, with the help of which we turn on the gravitational elevators. Using one of them, we rise higher. We run up and jump over to the doors of the room, where the bridge control panel is located (it is located above the rest). Inside we find the computer and activate it to extend the bridge. We climb into the shuttle and find a file on its workstation that can be downloaded.

Where can I find Dahl's technique?

Finding this character will not be so easy, because the game will not mark him with a marker, so we had to fly around almost the entire station. We will tell you exactly where it is located. We fly to the arboretum sluice. Next to it there is a control point "Breaking through the living compartment". Near the airlock right in the metal debris (not opposite the hatch, but behind it), we find a robot named Kaspar. Outwardly, it is similar to other operators. With him, then we will have to deal with.

Next, we help Sarah Elazar and other people in the life support compartment, without sending Dahl to the next world. As soon as we find ourselves in space to search for a technician, Dahl and Sarah will contact us. It turns out that the shuttle pilot has decided to cut off the oxygen supply to the cargo hold, so we will have no more than 12 minutes to save Sarah and her people.

We can save the staff of the station or throw them to death, since this task is of a side nature. However, having passed it, we can influence the final if we deal with Dahl.

We decided to help Elazar. We pass into the gateway of the power plant and go to the life support compartment. Here we will have to face a large number of opponents. We follow the pointer and find ourselves in the room for controlling the oxygen supply. Dahl is also standing here. If we decide to kill him, we will thereby fail Igwe's mission to neutralize the pilot and will not be able to get out of the station, because only Dal is able to fly the shuttle.

Therefore, we bend down and pass Dahl to the right side of the room. Here we pick up the fallen element and insert it into the console from above. Everyone - we saved all the people in the cargo hold.

Key to Paradise (continued)

We return to the arboretum and head to Alex's office. Here my brother will contact us. Around the corner we notice Dahl trying to open the door.

We have two ways:

  1. We deal with Dal, that is, we kill him simply and without sophistication.
  2. We neutralize Dahl. To do this, we use either the Typhon skill "Electrostatic explosion", or the stun gun (it may not work).

Then we interact with the checkpoint and talk to Alex. We take from him a drawing of a zero-wave device and watch with horror the appearance of Alpha Typhon.

Here we can do 2 side missions at once: to save Dahl (if not dealt with him) and Alex. To save the brother, simply drag him into the bunker, and then close the door. Dahl will have to tinker a lot to keep him alive. We take his body and drag it to the transition to the location "Hall Talos-1". On the right side, in front of the door, we see the entrance leading to the medical compartment. If we have not previously repaired the broken panel, then you should not carry Dahl next to it, otherwise he will die from an electric shock.

For this reason, we first fix the console (using the GIPS gun), and only then we drag Dahl into the room. Move it around the room until the mission goes to the completed section. Further passage of Prey (2017) is associated with obtaining one of the two endings. You can read about it in our

We know that Prey walkthrough can drag on for a huge number of hours. Not all players are ready to sacrifice their time, so we have written for you a walkthrough of this interesting and unusual game in this series. This walkthrough includes a specific list from the list of tips that will tell you how to go through the storyline without any particular difficulties and obstacles, you can also get acquainted with optional secondary quests prepared by the developers. You no longer need to arrange a painful running around the stations in order to find some exceptional item necessary for further passage.

Recently, the genre of the game immersive sim (a simulator of full immersion in the game) gives us the opportunity to find ourselves in the moments of this game, making decisions on which the fate of some other characters in the game depends in the future, here we are given the opportunity not only to shoot.

The game gives more opportunities to experiment, survive, explore the player's environment and the ability to get from point A to point B using non-classical, non-trivial methods, to a small extent to show the possibility of self-expression in this game. You may notice that already released games, such as Dishonored 2, Deus Ex: Mankind Divided, but when considering these games, it immediately becomes clear that the developers did not offer anything very outstanding (which would be remembered), except that they slightly modified a few tricks from the previous parts of the series. Here, the game Prey can blow the roof off the player, recalling what the original felt like. Deus Ex, and System Shock.

Level 1. Morning is never good ... or we go to work on the first day

The character for which we have to play - Morgan Y. Morgan just woke up and is in his own apartment. With this character, we have to go to a location called the laboratory of the Transtar corporation, which is headed by his (or her, depending on the starting choice of the character's gender) brother. Brother's name is Alex Yu.

We start the game with, as it was said earlier, that we need to choose the gender of our player and then wake up in our own apartment, being in our bed. Today is the date 03/15/2032. Here our brother Alex Yu will call us, who will ask our character to quickly get to the Transtar office.

In order to leave this room, you must first put on our overalls, then you need to leave the door, on the one that the overalls were previously hanging on. We will not find anything remarkable in our apartments, except for a couple of skeins of wire. Then we pass through the corridor, at the end of it there is an elevator, we go inside, we go to the roof, at this time we are met there by a helicopter. As the flight begins, you will be able to contemplate the stylish titles that will appear on the screen.

When you arrive at the place, you need to talk with your brother Alex Yu, then proceed to small tests. The test will take place in rooms. Do whatever Dr. Bellamy tells you to do as you run the tests.

Room number A. It is necessary Press the button, move 3 objects out of the circle. Room B. The task is to hide behind an armchair, sit down. Room number C. It is necessary to press the button, jump over, then press this button again. Room D. Problem - you need to sit at the computer located in the room, take the test on it. A short video will appear next. We watch it.

As usual, suddenly something went wrong. Again 03/15/2032, again our character wakes up in his apartment, as if nothing had happened. Groundhog day. You put on the same uniform again and also head through the corridor again. But notice, something is wrong here ... We discover that there are significant changes compared to the previous time. The corridor has become kind of dark, we see the plumbing, she lies dead on the floor. It is necessary to search her corpse, here we find a monkey wrench. At the same time we are contacted by someone under the strange name "January".

It is necessary to run away from this place. The task is to go back to your apartment and there to break the window from the balcony with the key. After that, we are given to understand that everything that has happened now is a simulation. Head towards the Simulation Lab, trying to figure out what happened. We are heading towards the office of Dr. Bellamy, we take away the magnetic card on the table, then we open the door, which gives access to the next location.

As soon as you find yourself in the next room, you need to take a weapon - a plaster cannon. With its help, we are given the opportunity to freeze mimics, then the ability to finish them off, with the help of charged electric shocks with an adjustable wrench.

After you find yourself in a large room, in its central part, find and use the 1st neuromod. Look around carefully, looking wherever possible. Please note that our character has the ability to get to the second floor by climbing there using the stairs. The staircase can be built with plaster, but so far there is no point in getting there. The time has not yet come to go there. We head to the Hall.

Level 2. Office with a great view

Having reached the Hall, we are given to understand that our character is now on Talos-1 - this is a station whose location is the orbit of the moon. We are shown our planet Earth, saying that we can see it by looking through the window. Further, "January" tells us that it would be nice now to get to your office, while looking at the records there on your computer.

Here our character is given the opportunity to look into the Museum of Cosmonautics, where he has already fought with a certain of the phantoms, having taken from him the second of the neuromods. But you don't have to go there by going directly to your office, which is located on the third level.

When entering, use the given of the codes. Code: 0451. We enter the room, we are located there. Look at the table, there is a pass to the location of the Teleconference Center, there are also 3 neuromods on the table. Not far away is a small safe, which contains useful resources for us, here we are also given the opportunity to find a fabricator along with a utilizer. Remember: your study is your own fortress. Here you can take a break from what happened, chat with some of the plot characters, apply various craft to weapons and items. Enemies have no access to this room, so you can relax.

Next, you need to use a work computer, where you can watch the video. Suddenly the viewing will be interrupted at the most interesting place. Your brother Alex Yu will do this, so that you cannot immediately find out absolutely all the most terrible true story about yourself, how you got here. And the thing turns out to be this: our character lost his memory again when he removed the neuromods. Up to this point, our character was under the influence of simulations, having previously agreed to tests. Unknown "January" is a bot-operator that you previously designed, and which is ready to help you find out the real truth of what is happening here. He will also make you an offer to establish contact with Lorenzo Calvino, doctor of the Apparatus Laboratory.

Level 3. Through the dim glass

As soon as you finish your business in the office, you must go to the premises of the Hardware Laboratory.

Our character needs to open the door, which is opposite from the current location, using a card from the premises of the Teleconference Center. Here we find a lurking mimic who managed to disguise himself as a pistol. A fight ensues. Then we find an object that is a real pistol, as well as drawings of cartridges for it. We also notice that the gate leading to the Hardware Lab is sealed with plaster. We need to break through and enter this room.

In the case of passing in a version of the game that only provides you with a demo hour of the game, the road will be closed further, the developers have provided for such an unexpected end of the game for the demo version.

If you don't have a demo, then let's continue. Next, our character needs to get to Calvino's office, passing through the Atrium, on the way, there is an opportunity to explore the Ballistics Laboratory and watch a demo short video. At the beginning of your journey, head forward a little, then make your way to the guard point, which is glazed. Once inside, it is necessary to study the personnel lists. There you need to find Lorenzo Calvino on the list and put a beacon on Lorenzo. Also, our character is given the opportunity to track absolutely any of the station employees using this terminal, but at the same time it is given the opportunity to mark only one of the characters of interest to us

Once inside, we find this scientist floating in weightlessness in his study. This office is located at the entrance to the main laboratory. Our character needs to go to this room. To do this, you need to find a drawing, then use it to assemble the installation of the "Artax" engine. The nearest fabricator is located on one of the floors of the building called the Mechanical Workshop. The exact location of the fabricator is on the second floor of the room. After you manage to assemble the installation, you need to open the airlock and go to the Talos-1 Plating.

There you have to make flights, or rather, very, very many flights, remember this in your future journey. Flying through space, you will soon find a dead doctor. It is necessary to pick up from him the pass leading to Calvino's Workshop. We are heading to this Workshop, where we restore the initially correct actions with the Mirror. There will also be an opportunity to contemplate some funny 3D videos about the fact that, being alive, he was very rude to his subordinates.

Then we return to our shelter - the study, where we watch the full video, which was previously only available in the short version. From this video we will be able to learn that the only way to get rid of Typhons is to blow up the Talos-1 station, together with the station you will destroy yourself. No words, classic plot development.

After the cutscene, talk to "January", who will give our character a pass that will open many different areas and rooms that were closed before this period of time. Do not forget to also take with you the three neuromods located on the table.

Level 4. Workaround

Further, we are given to understand that the ability to detonate Talos-1 is with the help of the Deep Vault. But not everything turns out to be as simple as we would like. After all, it is not for nothing that this level calls itself "Bypass". Note that the elevator road leading directly to the store is not accessible. To get into this storage, our character has to go around with a hook, completely bypassing the premises of the stations.

From the hall, we are directed by the character into the premises of the Psychotronics Laboratory, to get there, you need to go down to the first floor, then find a large door on the right, which turns out to be closed. Be careful, this door is guarded by an enemy phantom. We destroy the glass, then we see the button located on the terminal, press it. Now you need to open the door that leads to the Psychotronics room. We open this door, using the pass with the General access. As soon as we entered the laboratory, we head to the shower room, which is located on the left. In it we go through and look into another shower room, which is already on the right. As we find ourselves there, we jump inside the hole that is on the floor. Then we have to fight and defeat the Mimics. As soon as you do this, discover the psychoscope.

This article will discuss all the actions that need to be taken to complete all additional missions in Prey (2017). Some of the simpler tasks were described in separate articles devoted to the search for the crew.

THE DISAPPEARING CORPSE SIDE QUEST

Where to get it: the department of neuromods.

To start this task, go to the offices after you see the mimic that is killing Gavrilovich (search the corpse of Jovan Gavrilovich) in the department of neuromods. There is a terminal at the first table on the left - read the letter called "Urgent!" You will learn about a certain body, so an additional task will be tied up. We will immediately describe its passage, but note that in order to bypass the mission, you will have to visit other locations.

Go to the location "Hall Talos-1" and pass to the emergency room (the key card is below, on the counter in front of the corridor leading to the shuttle compartment). Take the beacon bracelet from the table marked with a marker, and also read the letter "Injured on the way". The task will be updated.

The next target is the psychotronic laboratory. When you are at the glass chamber with a body, which the Weaver will turn into a phantom, then go down on the gravilift and in the distant part you will see a morgue. Wait for the operator to fly inside, or break the glass and shoot the dart at the button near the door. Search Dr. Sylvain Bellamy's corpse to obtain Bellamy's Cabin Keycard. When you are in the living section, then simply look into the doctor's cabin to complete the quest. Inside you will find 3 Neuromods.

SIDE QUEST "WHO ARE YOU, DECEMBER?"

You activate this quest according to the plot. At the set moment of the game, "December" will contact you and say that you have left him a message - you need to leave "Talos-1". This is one of the alternate endings, after which there is a normal boot from the last checkpoint.

Go to the department of neuromods and chat with "December". In the briefing room vis-a-vis Morgan Yu's apartment (at the beginning of the game), a suitcase is lying on the closet on the left. Search it to make sure the Keycard is not there (if you haven't already). Step again to the meeting place with "December" and you will see that "January" destroyed it (if you searched the suitcase earlier, this will happen immediately upon returning to the neuromod department). Search the remains of the operator "December" and from the note you will learn the code for the safe in the office of Alex Yu.

When you find yourself at the location "Arboretum", then follow the same path that is described when taking the quest "Golden pistol". From here, find a point by which you can climb higher, to the office of Alex Y. Of course, you can hack the gravilift, but you need level 4 of the skill.

At the top, move the drawer (skill "Climb-II") and open the protective hatch to find the safe behind the wall. After entering the code, take the Alex Yu transcriptor and the key card from the Alex Yu apartment.

Finding yourself in the living quarters, activating the elevator and going upstairs to the directors' apartments, go to Alex's apartment and find the key card required for the quest under the globe on the bedside table.

Now return to the arboretum and go up to the office of Alex Yu. There is a terminal - if you hack it, the bridge will come out. The terminal asks for "Hack-IV". Later, Alexa will still give you the code. Go to the capsule (you can reach it, if you are sophisticated, you can fly without the bridge) and start the evacuation. Watch one of the endings. Next to the capsule is Alex Yu's beacon bracelet.

SIDE QUEST "Stolen NEUROMODES"

Location: A note from the interrogation room in the security office in the Talos 1 lobby.

There is a table with a scribble in the interrogation room of the security office. Read it to take the quest. To complete it, it is enough to rise to the center of teleconferences (you will get there along the storyline) and pass the bridge to the sales department. Under the desk of Yumi's office, there are 4 neuromods lying around at once. The quest is complete.

SIDE QUEST "BREAKER"

When you find yourself outside "Talos-1", having got out there from the equipment laboratory, then fly to the body of Dr. Calvino. Repair the sparkling panel to the left of the door and then return to the hardware lab. Rise on the gravity lift and go inside the wave lab. Quest completed!

There will be a terminal with information on the Blackbox project. This will begin the side quest "Project Blackbox".

SIDE QUEST "PROJECT BLACKBOX"

Where to get it: study these in the terminal of the wave physics laboratory at the location "Hardware laboratory".

To complete the task and at the same time break through the last door of the wave physics laboratory, you need to find the body of Josh Dalton. You will do this at the SAGITTA location (read the article on the SAGITTA location).

SIDE QUEST "Righteous lover"

Where to get it: at the "Psychotronics Laboratory" location, find the corpse of Annalisa Gallegos with a transcriptor. Listen to the recording to begin the mission.

This task is activated after you listen to one of the recordings on the transcriptor of Annalisa Gallegos in her office in the psychotronics laboratory. When you find yourself in the residential section, then follow the marker and pick up the transcriptor "Request for surveillance: Annalize Gallegos" from the corpse of Maria Fowles.

Walk to the terminal on the ground floor near the gravitational lift (concierge desk) and move the observation files. Further, when you find yourself in the cargo hold and go through the plot to the room with containers, do not look for the one you need here. The container in which Quinten Purvis wanted to escape is in the next spacious room directly opposite the door.

Container containing the body of Quinten Purvis.

After searching it, you will complete the quest.

SIDE QUEST "DISSATISFIED EMPLOYEE"

Where to get it: the next additional task is taken in the process of listening to the Jia Kyun-Ho transcriptor, whose body you will find immediately after the transition from SAGITTA to the arboretum.

You will continue it in the repository of these. When you are near the Danielle Shaw terminal at the top, then come to another terminal on the left and drive in the number of Grant Lockwood's bracelet beacon - 1129 (or something like that, shown in the task description). Activate his beacon, then at any terminal in the security office, select Grant Lockwood to track. Exit the Talos 1 and fly along the marker until you find the body of Grant Lockwood.

Corpse of Grant Lockwood.

SIDE QUEST "DO NOT HARM"

Where to get it: after listening to the recording from the Devris transcriptor (on his body near the main elevator, if you enter from the side of the arboretum).

To complete it, take the elevator down to the Talos-1 hall, go to the emergency room and use the key card to open the door of Devris' office. Download the decryption key from the terminal, open the inventory, go to the "Data" section and select the audio diary "Morgan: Hysteria". Press Enter to listen to it a second time.

You will hear some kind of code combination - A, C, B, A, C. Go to the next office of Matthias Raskakivaya and start the test from his terminal. Go to the terminal at the table on the left and answer the test questions in exactly the same order as it is written more recently - ACBAC. A safe will appear, from which you will be able to get 3 neuromods and a transcriptor of Matthias Splitting "Audio recording of the session: Morgan Yu".

Hidden safe in Matthias Splitting's office.

SIDE QUEST "SMUGGLERS ON TALOS"

Where to get it: After listening to the Lilly Morris transcript in the arboretum corridor leading to the main elevator.

Lilly Morris's corpse.

You need to find 6 points where the smugglers have hidden resources. They are all inside safes hidden behind scarlet fire alarms. To open them, you need to knock on them three times. But there are a lot of six alarms on Talos-1. Therefore, you need to recognize the ones behind which the smuggling is really hidden. And to do it simply - a red light is on above them. Here is the location of all loads:

1. On the wall exactly above the corpse of Lilly Morris in the arboretum, where the quest is taken.

Initial cache.

2. In the hall "Talos-1" on the first floor there is an exhibition hall - on the wall near one of the doorways.

Second cache.

3. In the hall "Talos-1" walk on the first floor to the restrooms, but in front of them turn into the corridor on the left. On the wall to the right, it grew.

4. In the hardware laboratory, go to the atrium with the gravilift and go upstairs. There is a circular bridge and at one of the walls there is a large sculpture on a stone pedestal. An alarm with a light bulb hangs on the wall.

5. In the living quarters, step into the fitness center and turn right down the hallway to notice a cache on the wall.

Fifth cache.

6. In the cargo hold, go upstairs on the gravilift and go up to the room with Dr. Igwe (if you saved him) and Alisa Musaeva, who is sitting on the floor. Search on the wall to the left.

The last hiding place.

Quest completed!

SIDE QUEST "KOKA's Plea"

Where to get it: when you find yourself at the "Living Section" location, you will hear the monologue of the cook. The quest will begin soon.

Cock Will Mitchell.

You need to put the telepath in the cafeteria and neutralize or kill the infected people. After that, come to the indicated window and talk to the cook. He will give you a keycard to Will Mitchell's cabin. Go to the cabin and open it. Find the reward for the best cook on the curbstone and give it to the quest giver.

Enter the kitchen through the side door. Kok will ask you to repair the water supply. If you have not yet picked up the necessary part, then return to the Arboretum location and find it in the greenhouse on one of the tables.

Greenhouse water pressure regulator.

Reinstall. The cook will open the freezer. Enter and you will be locked in it. Find a way out by moving the ice floes or melting them with a flame (shoot at the pipe from the side). In the refrigerator you will find two corpses behind the far right door and one corpse near the ice blocking the khaki hatch. You will also find a beacon. Get out of here to complete the quest.

TREASURE HUNT SIDE QUEST

Where to get it: Read the letter in the terminal of Danielle Shaw (in her cabin on the territory of the living section). There are four parts of the map to find:

1. The first one will be found on the corpse of Zechariah West at the "Arboretum" location at the point of transition to the storage of these.

Treasure map of Zechariah Vesta.

2. The second treasure map of Emma Beatty can be found on her body in the hallway of the fitness center, in the place where flames are coming down from the pipes.

3. Elias Black's treasure map is in the recreational middle, on a table on the second floor.

Elias Black's treasure map.

4. Danielle Shaw's map can be found in the "Data warehouse" location. Go up to the second floor and download the map from the terminal in the command middle.

Now you need to go to those places that are shown on any map and find four numbers.

- Map of Hordinbafla (Zachariah Vesta) shows a wastewater treatment plant in the life support sector. Go to the far left corner and find the number "3" on the wall. Part of the quest will be automatically counted when you are next to the number.

Number "3".

Location on the map.

“Rosalyn's map points to the cargo bay. In the cargo hold, step to the door leading to the life support department. Standing facing her, turn to the right and find the number "5" on the wall farther than the container.

Number "5".

- The Mechetyk map leads to the upper room with the utilizer in the residential section. Go to the front door to this location and climb the stairs to the right when looking at it. Turn into the room on the left and look at the number "6" exactly opposite the door.

Number "6".

- The last card will lead you to SAGITTA. Step to this location through the arboretum. It will be easier! Fly to the bottom of the mine where the fuel storage is located. Go inside and jump over the destroyed bridge. In front will be the entrance to the shuttle bay. On the right in the corner, on the wall of the vis-a-vis gravilifts, the number "1" is depicted. Look at it for the quest to count.

Number "1".

When all the numbers are found and the tasks are marked as completed, then go back to the residential section. Go to Abigail Foy's cabin and enter the code "1365" in the terminal. You will receive an Adventurer's Arsenal Blueprint as a reward. If you make this in a fabricator, you get a costume chip that offers several benefits. See screenshot for details. Quest completed!

Functions of the Adventurer's Arsenal chip.

SIDE QUEST "Gift of the BELOVED"

Where to get it: Listen to the audio recording on the Lawrence Baxter transcript in the living section (recite the article for this location).

Lounger where the transcriptor for the quest is located.

Go to the Arboretum location and go to the fountain. A little further than it lies the body of a woman - it was for her that Baxter was preparing a gift. The corpse lies under a tree with initials. Find a stone next to the tree that you can move. Under the stone you will find the key card for storage room A2. Go to the pantry to complete the quest. After killing the phantom, you can ransack the last corpse at the location of Lawrence Baxter.

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