Walkthrough “Stalker. The Path of Man: Return. S.T.A.L.K.E.R.: Shadow of Chernobyl - The Path of Man "Return" Cylinders to Father Leonid

Many people, looking back at the part of their life they have already lived, think about what they did right and what was a mistake. What was achieved and what remained a pipe dream. “Have I been doing my own thing all my previous life?” - the man asks himself. Did I make friends with those people, respect them, or love them? Am I happy, have I made my loved ones happy? Why did I come into this world?

These are age-old questions. People have been looking for answers to them at all times. And few people found it. There is no one answer to such questions that is the same for everyone. For each person, the answers can only be their own, individual, not similar to anyone else. But what if the soul still does not calm down and searches, does not find and searches again?

The answer is simple - the search must continue.

In order to facilitate such a search, transfer it from a philosophical plane to a practical one, suggest the most effective search methods and point out the most common mistakes and misconceptions, we have begun this series of publications under the general title “The Way of Man.”

So what is the human path? Where does it begin, where does it lead, how does it pass, what does it depend on? Can a person change something along this path? Philosophical answers to all these questions have long been given by many ancient teachings. We will not argue with the wisdom of the ancients, but we consider it quite appropriate and even necessary to take a fresh look at many of the fundamental concepts of these teachings, as if to “modernize” them.

The need for a new look at ancient wisdom was seen after attempts were made to apply ancient philosophy practically, to use it in our daily lives. Such attempts have shown that this philosophy not only does not work in practice, but sometimes even causes harm, introduces instability and unpredictability into the social aspects of a person’s life, and can lead to a decrease in income and the loss of previously acquired authority and influence in society. Simply put, the attempt to take the path to liberation using the philosophy of ancient teachings, in practice, led not to increased freedom, but to increased social coercion. And the longer the traveler persisted, the more he strove for liberation, the stronger the social pressure became. Willy-nilly, I had to think: “What kind of path to liberation is this, following which you come to increased coercion?”

The desire to find an answer to this question stimulated new searches and forced us to rethink everything that was previously known and about which there was no doubt. As a result of these searches, the practical method to determine All possible options for the development of events in the life of a particular person. But for the successful application of this method in practice, it is necessary to take into account three of its fundamental features.

  • The first feature is that the method is universal, but it gives individual recommendations that are true only for one specific person. Using the method by another person will give completely different recommendations.
  • The second feature is that the method gives All possible options for the development of the life line for a given person, but the task of choice one Of these, only the person himself can decide.
  • The third feature is that only a trained person with a worldview freed from many misconceptions inherent in the average member of society can effectively use the results of the method.

The article you are reading now is the first in the series of publications “The Path of Man.” The task of the entire cycle is prepare a worldview to use our method. If any of the articles causes you acute rejection or categorical disagreement, then this means that our method is not for you. But we do not claim that this method is suitable for everyone. Everyone has his own path.

"Stalker" is a computer game that surprised many. It's no secret that the Slavic gaming industry very rarely produces worthy projects. Neither Russia, nor Belarus, nor Ukraine can boast of a large number of masterpieces recognized throughout the world. But “Stalker” is one of the few exceptions, because this stealth shooter has captivated millions of players around the world. A total of three parts were released, each of which deserves special attention - the developers did not hack, did not try to cash in on the finished product, but made three full-fledged, high-quality games, one better than the other.

However, “Stalker: Shadows of Chernobyl” should be considered separately, since the Ukrainian developers succeeded better than others in this project. But this is not the only reason - it is also worth looking at because of the existence of the modification “The Way of Man”, based specifically on this part. This mod is incredibly successful and popular, but it does not contain a separate storyline or branch of an existing one. What is the modification “Stalker: The Human Path”, the passage of which, however, will take quite a long time? Why does it attract users so much?

The path of man - what is it?

If we are talking about the Path of Man, it is better to leave the walkthrough for last. After all, it is worth considering that this is still not a plot addition, so there is no separate campaign here. It is worth noting that the graphics have changed greatly for the better - this is exactly what they worked on first of all. But that’s not all - the locations were redesigned, a large number of new places, characters, items were added, of course, new opponents were added, and some of the existing ones were remade.

And the highlight of all this is the very essence of the modification. As mentioned earlier, it does not add a new plot, but it significantly extends the playing time. But how does this happen? Everything is very simple - this modification adds more than seventy non-plot quests to the game that you can complete. This is another ten, or even twenty hours of gameplay in this wonderful game, which is good news. You will cope with the tasks assigned to you as you progress through the main storyline, which was not touched. Therefore, you will not lose anything if you install this mod - you will only gain even more vivid impressions from the game.

Now that you have an idea of ​​what changes the “Stalker: The Human Path” modification makes to the game, you can look at the passage more deeply and carefully. Naturally, it is impossible to record the detailed passage of several dozen quests, but it is quite possible to indicate, for example, the location of certain key objects that are most difficult to find.

What is important in the new modification?

As you know, the Stalker series is a stealth shooter, which means you need to act silently if possible. But sometimes the main plot unfolds so quickly that you can barely keep up with it. At the same time, you need to approach each task very carefully in order to be able to complete it. In the quests added by the modification "Stalker: The Human Path", the passage is based precisely on this aspect - moreover, special emphasis is placed on it. You need to read all the notes and journals very carefully, study locations, search chests for clues. Only then will you have a chance to complete this or that quest. If you try to complete the game at speed, without stopping at locations, then there is a huge chance that this modification will go unnoticed by you. You will not be able to complete any of the started quests, and you will not even take many of them to complete. Therefore, if you want to get the most out of the gameplay, you need to take the tasks assigned to you seriously. It is then that completing the game “Stalker: The Human Path” will become a real holiday for you.

Initial quests

The first problem you may encounter is in the quest “A Watch for the Fist”. The passage of the game "Stalker: The Human Path", by the way, will become more and more difficult as the plot develops. Therefore, the quests will increase in complexity. For example, the above task is one of the simplest. You just need to go to the anomaly next to Sidor's bunker and find the iron box, which is located next to the large pipe - the clock you are looking for will be there. In the next quest that the Fan will give you, you will need to find a special herb, beautiful swampweed. Here everything is even simpler - you can find a swamp under the main bridge, as well as on both sides of it, so focus on this structure in this quest.

If you need to find a special artifact for Peps, called the Devil, you need to go to the landfill, or rather to its eastern part. There is a dead end where a tree grows, you need to climb it - and there you will find an artifact. Don't rush to leave the landfill, because there you will need to complete another quest - from Kuznetsov. He will ask you to find a cache, and it is located behind the easternmost pile of garbage. The heap is quite large, so you shouldn't have any problems searching for it. You need to find another cache according to Chirk’s instructions - to do this, go to Argoprom, find the barracks there and climb into the attic. By the way, at the landfill you will also need to find a Dill machine gun - Prapor will give you this order. The weapon is located south of Kuznetsov's hiding place, next to a fallen tree. Well, the most interesting quest at the initial stage is the search for a special Art, which is called the Gift of Life. Pestretsova gives him a tip, but Solomon sends you directly to the task itself. This is the walkthrough in “Stalker: The Human Path” - caches are scattered all over the world, you need to find them without missing a single centimeter of the map, paying attention to all the clues. And then success will await you.

Even more art and hiding places

If you are interested in what the passage of the game “Stalker: The Human Path” is like, there will be hiding places everywhere. You shouldn't expect anything unusual, exciting or dramatic, because that's all you need from the main storyline. At the same time, you should not think that all seventy quests are monotonous boring. This is not so - each task is logically justified, has its own backstory, its own characters and an interesting outcome. Therefore, it definitely makes sense to do them.

You will need to look for art for Sakhorov under x16 in an iron pipe, right at the dead end. Grandfather Kirill will give Natasha a tip about the Clinic, and you, naturally, will need to find it. It is located near a rock, you need to look under one of the stones. But, since there will be a lot of stones in the area, you need to focus on large concentrations of zombies.

Don’t think that the tasks have all become more complicated - there are also quite simple quests. For example, Fedka will ask you to bring him gasoline; you can easily find the necessary canister in a landfill under an abandoned UAZ car. Finding the notebook that the Mole asks you to bring to him will be more difficult, but you can do it without any problems. You just need to get to the cliff and search the pipe that leads to it. The flash drive for the Bullet can be found at the bandits’ base, but you’ll have to tinker with it. Pestretsova, already known to you, gave the tip to Skryag, and according to it you need to go to the southern part of the forest. There you will find two chimera wolves, after defeating them it will not be difficult to find the art.

For the game "Stalker" the mod "The Way of Man" was an excellent expansion that makes it much longer without making it more boring. Therefore, installing this mod is recommended for absolutely all fans of the series - it will force you to go through the game again, only to see it in a different light.

Quests become more difficult

If you decide to play Stalker: The Human Path, a guide can be very useful to you, because over time the tasks you will be given more and more complex ones. There are fewer and fewer clues, and the necessary items are hidden more and more secludedly. For example, you will need to find a black claw - you remember that at the beginning of the game you were already sent for grass. But then you just needed to go down under the bridge, and here you need to find a suitable location and go through it almost completely in order to find the necessary thickets on the edge behind the pipes. You need to look for the flask for Kruglov on Dikaya, but it will not be so easy - you will first need to find an unfinished house where mercenaries live. Next to it there will be a booth, behind which the desired item will be found. Another flask for Kruglov can be found on Yantar, in a pipe located in the northern part of the location. The main distinguishing element is the presence of a large number of kinks. The game "Stalker: The Human Path" is built in such a way as to give you as many clues as possible whenever possible. Your task is to decipher them and use them in action to achieve your goal.

Completing difficult tasks

The complete passage of "Stalker: The Human Path" may take you a lot of time, because this modification is not a separate line. This means that you will need to go through the story itself, and at the same time you will have to complete additional tasks, so this can take more than a dozen hours. And if you save your time, you can use the tips from the guide to find the things you need faster. For example, when the Herbalist asks you to explore x18, you do not have to examine the entire location - pay attention to the far corner of the room, there you will find documents intended for the Bartender, and also do not forget to examine the large flasks - a cache will be hidden in one of them, which and interests the Herbalist. In addition to documents, the bartender will also be interested in PDA, but you will have to look for this item on Yantar. Concentrate on the bushes, as it is there that you can find what you need. It should be remembered that you need a bush growing next to the tree, which significantly narrows the search area. Keep in mind that completing the game "Stalker: The Human Path" is the finale, the passage of which will require a lot of effort and skill from you, but will ultimately lead to the last mission of the story campaign. And these quests do not affect her, so if you cannot find this or that item in the bushes, forests or among the pipes, you should not get hung up on it. Only the storyline is important, and the rest you do for your own pleasure.

Multitasking quests

Towards the end of the game, you will increasingly encounter quests in which you will need to find not just one item, but several at once. However, you should not expect that they will all be in the same room. The “Stalker: The Human Path” Final level, the completion of which will bring an end to your efforts, will be the last in the campaign, and you may feel that you need to complete all the remaining quests before completing it. But don’t rush - the fact is that this mod also adds a freeplay mode to the game, that is, after the end of the story campaign, you can freely travel around the world and complete those quests that you didn’t have time to do. However, it is better to complete tasks as the game progresses, even if they have several tasks in themselves. For example, Screw will ask you to find both a converter and a sledgehammer in the TD. The first item is located in a hiding place next to the stairs to the second floor, and the second is located near the pipe, which is already located on the second floor. The meta-positions of both items are not too far from each other, which makes the quest easier than others in the genre. Passing the mod "Stalker: The Human Path" can sometimes be quite difficult, so you should prepare yourself, and at the same time take a guide in case your independent search for this or that item does not lead to success.

The benefits of video walkthrough

There is an alternative option to help you in this difficult matter. You can watch the walkthrough of “Stalker: The Human Path” on specialized sites - many gamers record videos on how to solve this or that problem. On the one hand, this is a fairly useful method, since it immediately gives a visual representation of what you need to do in a given situation. But on the other hand, it completely deprives you of the pleasure of playing the game. If you just read the text, study it, and then try to find your way around the area yourself, then with a video walkthrough, everything is immediately chewed out to you and given to you in a ready-made form, which is much less exciting. So the best walkthrough for the game "Stalker: The Human Path" is a guide written by other gamers, but does not give you a visual picture that you would like to see during the game, and not on the Internet. Text walkthroughs have always been more valued among experienced gamers, but if the gameplay is not so important to you, then you can try video walkthroughs.

Some of the most difficult quests

As you progress through the storyline, the finale of the project “Stalker: The Path of Man” approaches, but before that you still have to complete many tasks. As mentioned earlier, towards the end of the game the quests become more and more complex, so you will have to work hard to solve them. For example, Voronin will give you the task of finding three caches at once, and each of them will not be very easy to find. And they will not be located very close to each other: one is in the bar, the other is on Dikaya, and the third is generally in x16 - there you will need to look into the room where the Ghost’s corpse is located. The player will also need to find three caches, one of which will be at the Freedom base, where you will need to climb to the roof of the main building, the other - on the roof of the bar, and the third - on the Wild. There you will need to make your way to the farthest platform, where you will find what you need. In general, towards the end of the game you will need to look for solid caches - only sometimes you will be given tasks to find special items. For example, an ecologist of German origin will ask you to find the videotape he needs - its location is in the tunnel, in the very corner where there is an abandoned car. You will also need to bring Screw a couple of drawings - you will find one of them in the Dark, and the other in the landfill.

Latest quests

As mentioned earlier, by the end of the game the modification quests will reach their maximum level of difficulty, and you will have to put in a lot of effort to complete them. Of course, this does not mean that they will be practically impassable, but if you compare them with those that you received at the beginning of the game, the result will surprise you. If in the first missions you needed to bring some item from a nearby location without any difficulties on the way or problems with detection, then in the latter these will already be multi-level tasks, to solve which you will need to overcome the resistance of opponents, very carefully understand notes and hints, as well as carefully comb the area to find the desired item. But, as you already understand, you shouldn’t expect anything supernatural from these tasks. All of them are built on the same principle - a non-player character gives you a task to find a particular item, you collect clues that point you to its location, find it and bring it to the right character.

The Path of Man Return is a plot modification that is essentially a continuation of the line of mods The Path of Man, and in particular the last part called Deja Vu. Like the previous part of the mod, Return is built on the platform of the game Stalker PM, the basis for which was AMK 1.4.1 and the Alternative project. In this part, in addition to the main storyline, the player will be treated to completely new quest branches and a lot of secondary tasks, despite the fact that almost all of the old characters will be replaced by new ones, however, among the old acquaintances, in addition to Bartender and Sidorovich, some will still be lucky enough to meet. It is worth noting that one of the main features of this part is the lack of an original plot of Shadows of Chernobyl.

The plot of the mod will begin in the Prezonye location, where the main character of the mod will actually begin his long and thorny journey. The main theme of the storyline, as before, is the noble mission of helping people, where Marked One will have to find, outside the perimeter, a vital medicine for one little girl who is the granddaughter of a retired, elderly colonel.

MAIN CHANGES

  • A new plot, with branches into separate plot stories.
  • New story quests.
  • New characters.
  • A large number of interesting secondary tasks.
  • New and old mutants, when meeting some of them you should be as careful as possible. One of these mutants will be a rather dangerous and fast individual called Splinter, more like a mutated plant.
  • New locations have been added.


The list of changes and innovations made is not complete and will be further adjusted; you can learn more about all the changes directly when going through the Path of Man Return mod.

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INFORMATION:
Year of manufacture: 2016
Genre: Action / Shooter / 3D / 1st Person
Developer: GSC Game World
Publisher: Hemul36rus
Edition type: Repack
Game version: 1.0006
Interface language: Russian
Voice language: Russian
Tablet: Sewn in

SYSTEM REQUIREMENTS:
✔ Operating system: tested on Windows 7 (Windows XP / Vista)
✔ Processor: Intel® Core™2
✔ RAM: 2 (static) GB / 4 GB and above (dynamic)
✔ Video card: 512 Mb - 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 14 GB

DESCRIPTION:
The Path of Man “Return” is a kind of continuation of the P.Ch. "Deja vu". In it you really won’t meet characters from the first parts, except maybe Sidorovich and Bartender. Although I’m lying, you will meet someone.) The plot of the mod will begin with the Forezone, the theme of the plot is an unchanging part of the Human Path - helping people. One elderly colonel will ask GG to get medicine for his dying granddaughter. Don’t rush to criticize me for this. I will try to make it as difficult as possible. Naturally, there will be many side stories and quest chains around this main quest. Well, for starters, something like this.

Installation:"
01. Run exe.file
02. Install following the instructions
03. Play

"Important information about the mod:"
. At the Landfill, complete Rovny's quest immediately, since in the future this character may die!
. If the enemies don't shoot at you, then you can talk to them.
. On Zaton "Renegades" have their own quests, quite a lot.
. Zaton: mercenaries, there are also quests.
. Quest in the Dark Valley, destruction of Mamon. If you want to talk to him before execution, do not use grenades so as not to accidentally hit him with a shrapnel.
. Transitions to locations are almost all open immediately, but this does not mean that you need to immediately run to them. During the passage you will visit everywhere, the main thing is not to rush and read the dialogues.
. GG is talking now, listen to what he says, sometimes there are clues in the replica.
. When you are in Pripyat (ZP), be sure to destroy all the Monoliths in the river port, otherwise you may be kicked out after taking the quest item.
. For those who like to look into secluded places on locations, free hiding places are hidden. Locations where there are such caches: Prezonye, ​​Cordon, Landfill, Old Landfill, Zaton, Jupiter, Agro Underground (CHN), Bar, Swamp, Warehouses, Old Swamp.
. During the passage, the GG will receive the Crow's Eye artifact as a reward, do not sell it under any circumstances, it is a quest item.
. Don't forget that the fashion uses a full GG squat.
. For the Swamps, collect buckshot and grenades, they will be useful to you there.
. The game starts in Prezonye.
. The quest to visit a friend’s grave does not just mean walking up and immediately leaving, you need to stand near it, as it happens in life. You can, even need to, drink a hundred or two hundred rubles for the remembrance of your soul.

This may seem strange to some, but this is how I wanted it, and I did it.
If you feel that the mod is not for you, then simply delete it and forget it.
There is no need to write on the forum that this is nonsense and a sick imagination.

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