Outdoor game owl. Owls, awww! New board game. Outdoor game "Planes"

Bring the owls to the nest!

This is a children's team game that literally changes all children's ideas about teamwork. The story is this: the owls walked all night, and suddenly it began to get light. We need to bring them all home to the nest. You have a large field with colored circles - this is the way home.

How to win?

As in other team games, everyone must win at once. That is, the players do not compete, but try to all come to victory together. Once all the owls are in the nest at the end of the field, everyone wins!

How to walk like owls?

You have colored cards with circles. You can choose any owl on the field and play one of the cards. The owl will jump to the nearest circle of the color you played.

What's the point of teamwork?

And here is the most interesting part! The fact is that if there is already another owl in front of the mug of the color you need, yours will “jump over” it and fly further! If the length of a normal move is approximately from 1 to 5 steps, then the length of such a move through the owl will be up to 15 steps.

That is, you need to place the owls so that they can jump over them?

Yes, that's right. And this is the most difficult thing for children: on the one hand, it is clear that they will jump over them, and everyone will benefit and feel good... But on the other hand, other players will jump! That is, you must first help them, and then they will help you. And the result will be amazing. This is teamwork.

What kind of owl am I walking around with?

Anyone, and this is also part of the team spirit - there is no “your” owl, so you don’t have to strive to bring it to the nest first. Just take all those little birds home.

How do children play?

As a rule, they first choose “their” owl and try to bring it. When it becomes clear that it is much faster to jump over other birds, they begin to negotiate. After 3-5 games, they already understand exactly how to lead the owl to the nest the fastest. And at this moment it is necessary to increase the difficulty - fortunately the birds can start from different points of the field, there are marks there. The better the team works together, the longer the road to be covered.

How do you understand that you didn’t have time?

On the top of the field there is a dawn scale. Every time any player takes out a sun instead of a circle from a stack of unused cards, it becomes a little light. When the dawn scale is completely filled, the owls should already be in the nest.

Cool, what age is this game?

In Europe it is recommended from 4 years. However, if you want to find something for a three-year-old, it is also quite suitable. We don’t know about the oldest age, but once an adult guy from an NTV film crew played this game with us and was wildly happy. Although, of course, adults understand everything after 3-4 games, and leading the owls to the nest is no longer such a pleasure for them as it is for children.

Who is this game for?

  • Absolutely - in the family, to play with parents, so that the child learns to better understand them and communicate.
  • To recruit a child psychologist at school, kindergarten, children's club.
  • Adding to the “golden collection” of board games, we highly recommend this children’s board game.
  • For a children's party.
  • Visiting friends with children.
  • In the nursery in case guests come with children.
  • And, finally, of course, as a gift to caring parents.

What is in the box?

  • A large playing field on which the route to the nest is drawn (and the owl nest itself in the center of the field).
  • 6 owl chips - they will need to be moved across the field.
  • A sun token to determine how long until dawn.
  • 50 cards, of which 36 with colored circles for moves and 14 with the sun to tell the time.
  • Very simple and short with illustrations (you already know them).











About the board game Owls, AU!

Publishers:

Quote from an extract from a psychological study of the possibilities of using board games in the work of a school psychologist

“The game is great for reinforcing the names of colors, the relationship of colors on the field and cards.

The game develops strategic thinking skills. Promotes the development of visual-spatial perception (master the ability to highlight and visually trace the trajectory of movement on the playing field), the development of subtle hand movements. In addition, during the game, children develop the skills of voluntary self-regulation, perseverance, the ability to win gracefully and lose with dignity. Due to the fact that the game is collective, it develops cooperation skills. Teaches you to argue your proposal, convince and give in. Develops the ability to maintain a friendly attitude towards each other in a situation of conflict of interest, and in addition, develops mutual control and mutual assistance as the task progresses.”

L.B. Usacheva. Teacher psychologist. Municipal budgetary educational institution of the city of Sayanogorsk “Lyceum No. 7”

View in full.

— Susan, how did you get into game development?

I worked as a toy catalog maker. Once a year, the company's owners gathered new toy ideas throughout the company. I wanted to make my own toy so much that I came up with almost 200 different ideas. The founder of the company decided that I probably really wanted to become a developer and gave me the opportunity to work with a team that was designing and creating toys. There they showed me how to go from an idea to a finished result. I played board games a lot with my children and friends, so I started developing board games.

— How did “Owls, ah?” appear?

We needed a team children's game. I was really excited about the idea of ​​making one for the mass market. I really wanted to create a game so that each of the children felt that they had done something important and significant for a common goal. “Owls” became just what we needed. In truth, at first there were ladybugs, but we decided to make owls - because children are often afraid of the dark, and the game reminds us that the night is not so scary.

— How did the tests go, no surprises?

Kids didn't always make the best moves (in the game you need to lead the owls to the nest, and, as a rule, the main choice is to move one owl close and give other players the opportunity to make a better move, or to fly a lot with “your” owl, but interfere with others - editor's note). They preferred to move an owl of a certain color, for example, even if it meant that the other owls would get lost and left far behind. When we realized this, we added the ability to win, even if not all players move optimally - we made an easy mode so that even the little ones would have fun. We also added hoots and calls when the owls fly over each other. The children really enjoyed hooting, and they tried to do it more often - and the constant “jumping” of the owls most often leads to victory.

— How difficult is it to teach children to play?

It was funny to see how eagerly the children wanted to bring the owls to the nest, and how upset they were when they took out the sunrise cards. Some seriously calculated the longest flights of owls. Some were very worried about the sun. But what surprised me most was that many children were happy with everything that happened in the game. “Bad” and “good” events were just a kind of fairy tale for them, and they rejoiced at every turn.

— What other team games do you like?

— What would you like to convey to the parents in Russia who will play your games?

The main thing is thank you for playing our games with your children. And secondly, please don’t forget to hoot and scream yourself while playing - children really like this, and it changes the strategy. And remember that for some children there is not much difference between a game and a fairy tale, and therefore they are interested in everything in the story - not only whether the owls will manage to make it to the nest. Adults often focus on the outcome, while children enjoy the process.

Owl and mice

Target: Improve coordination of movements (running in all directions with obstacles); to cultivate respect for the culture of the peoples of the north, a feeling of love for the native land; develop interest in the life of animals and birds of the tundra; develop children's speech, curiosity, enrich vocabulary, develop auditory and visual attention.

Activation of words in speech: squeaks, hummock, hide, mouse, mouse hole, night, hill, owl.

Preliminary work: Conversation on the topic “Animals and birds of our region”; looking at paintings about the north.

Equipment: Owl mask; hoops

The teacher draws as many circles on the snow or sand as there are players. The diameter of the circle is 25 - 30 cm, the distance from each other is 20 - 30 cm. In summer you can use hummocks.

The teacher explains to the children the conditions of the game:

Now let's play. We choose an owl. The rest will be mice. At night, mice squeak, run, and play. An owl sits on a hill and listens. He hears the squeak of mice and flies to catch them. When I say: “The owl is flying,” you must run to your holes. The owl takes the caught mouse home.

A new exciting team board game is already waiting for you!!

It can be played by 2 to 4 players simultaneously. The time of one game is about 15 minutes.

The rules are explained in 2 minutes.

The most important thing about this game is that it is a team game. In it, either everyone wins or everyone loses.

There is a version of the game where everyone plays for themselves. I'll write about it at the very bottom.

For the game we will need:

Playing field;

6 chips with the image of owls;


1 chip with the image of the sun:


14 cards with the image of the sun;


36 cards with images of multi-colored circles.

Rules of the game:

On the playing field in the center there is a nest of owls.

A path of colored circles leads to it.

At night, the owls scattered throughout the forest. They must be returned home to the nest before dawn.

There is an area at the top of the playing field that reflects the rise of the sun.

There are 6 owl tokens in the game, but you don't have to use them all to begin with. You can take 3, 4, 5, and 6 owls.

We install the owls at the very beginning of the path in front of the first colored circle.


All 50 cards (14 with the image of the sun and 36 with colored circles) are thoroughly mixed. We distribute 3 cards to each player. Place the rest in a stack face down. This is a bank.

The first thing everyone looks at is the cards. If someone has a card with a picture of the sun, they start the game.

If several players have cards with the image of the sun, the youngest player starts the game.

If none of the players have a “sun”, everyone takes one card from the bank.

This continues until someone has a “sun” card in their hands.

After this, a chip with the image of the sun is placed at the beginning of the path (on the picture of the month).

The player puts the card with the sun aside.

Selects a card with any color and sends one of the owls to the nearest circle of the same color. The card goes away and the player takes a new one from the bank.

The turn passes to the next player.

If a player also has a sun card in his hands, he must move the sun chip to the next field. (Time moves towards dawn).

After that, send the card with the sun to bed and take a new one.

If there is no sun card, the player must assess the situation, choose a card of some color and move any of the owls forward onto the field of the same color. (The card is cleared and the player takes a new one from the bank).

You can walk with any owl!

Team game. And all the owls must get into the nest before the sun chip reaches the sun image.

Here either everyone wins or everyone loses.

The game has a jump rule.

It reads:

If a player moves an owl onto a space that is already occupied by another owl, the owl "flies" over the top and "flies" to the next space of the same color.

Therefore, players must together look at the cards they have in their hands and as a team decide which color is best to play. After all, correctly placed owls allow one of them to fly almost across the entire playing field.

How to get into the nest?

If the owl is standing a few steps from the nest, it is time to send it to rest in the nest. To do this, you need to make a move with a card with a color that is not ahead.

In this situation, in order to send the owlet to the nest, you need to play either a green or a yellow card. since these are the flowers that are not ahead.


End of the game

If all the owls are in the nest before the sun chip reaches the sun image, you WIN!!!

If the chip with the sun is moved to the image of the sun, and at least one owl has not yet hidden in the nest, you lose.

Pros of the game

It would seem like a completely ordinary board game. There are a million of them! But no.

The game is designed to teach children team thinking, when everyone plays not for themselves, but for the success of the team.

The game develops such positive skills as the ability to solve problems together, listen to the opinions of game partners, and evaluate several proposed options at once to choose your own and the best.

For adults you can make the game more difficult. Everyone plays for themselves. The game can be played by 2 or 3 players. All the rules are the same, except that each player gets 2 owls and must be the first to hide them in the nest.

If the sun "rises" earlier, everyone loses.

Materials for downloading.

There are two options for the playing field in the archive:

One of the players - the “owl” - is in a small circle (in the “nest”). The rest run and jump freely, pretending to be bugs, butterflies, and frogs. At the adult’s signal: “Night is coming!” - everyone stops, and the owl flies out to hunt. All players freeze in place. Noticing the player moving, the owl takes him by the hand and leads him into the nest. When the players hear: “Day!” - everyone starts moving again. After two or three repetitions, a new owl is selected. The most dexterous and careful players are those who have never fallen into a nest.

Rules: 1)The owl does not have the right to watch the same player for a long time.

2) You can’t escape from the owl.

3) If the owl does not notice the players moving, and the “Day” signal sounds, then it flies to the nest alone, without prey.

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Trap with a bell

Children stand in a circle and choose a trap, which is given a bell. The trap is in the center of the circle. Children say:

"The guys here are funny

They love to run and jump. Try to catch up with them! Get ready, look

And call someone!”

At the last words, the children scatter and try to find any elevated place (bench, log, ladder, stump). The trap must have time to detain someone, ring the bell and hand the bell to the person caught. The trap brings the detainee to the center of the circle, after which all the players go down and form a circle again. The game continues with a new trap.

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Sardines

One player is chosen to go hide while everyone else closes their eyes and counts to 30. Then the players go to look for the person hiding. When the seeker discovers the one hiding, he joins him. The goal of the game is to find the hiding player as quickly as possible. The last player becomes the driver.

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Wolf and kids

Lines separate the “House of the Wolf” and the “House of the Little Goats.” Between these “houses” there is a “clearing”.

Children are divided into two teams: wolves and kids. The wolves go to bed, and the kids go out into the clearing for a walk. The kids ask: “Wolf, wolf, are you sleeping?” The wolf says: “I’m still sleeping.” This happens several times, then the wolves wake up and catch up with the kids. It must be unexpected.

The wolf may have one child.

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Be smart

Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At a signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. The greasy children leave the game. A new driver is chosen from those who were never touched by the previous driver.

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Whoever is named, catch it

Children walk, run, jump, etc. around the playground. An adult is among the children, he holds a large ball in his hand. Then he calls the name of one of the children and throws the ball up. The person named runs up, catches the ball and throws it up, calling one of the players by name, who in turn runs up, catches the ball, etc.

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Drive a piece of ice

A large circle is drawn on the snow with colored paint, from which there are 8-10 colored lines - rays - in different directions, their length is 2.5-3 m. At the end of these lines there are children. There is a piece of ice at the toe of each player’s right foot. At the signal, jumping on the right foot, everyone tries to quickly drive their piece of ice into the circle. Here you can stand on two legs while waiting for the other players. After that, everyone drives their piece of ice back, bouncing on their left leg and trying to stick to the drawn line, and passes the piece of ice to another player. The first person to arrive is noted.

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