The purpose of the didactic game is who will be what. Animals. Didactic game "Why so named"


^ Didactic game "Finish the sentence"

(with a ball)

Lemons are sour and sugar is sweet

The dog barks, and the cat ... meows

It's dark at night, and during the day ... it's light

Cold in winter and hot in summer

You eat with your mouth, and you listen ... with your ears

You read with your eyes, but you write with your hand

In the morning we have breakfast, and in the afternoon ... we have lunch

During the day we have lunch, and in the evening ... we have dinner

The bird flies, and the snake ... crawls

The boat floats, and the car ... moves

A person has two legs, and a dog ... has four legs

Birds live in nests, and people ... in houses

It snows in winter, and in summer ... it rains

In Russia they speak Russian, and in England ... in English

They knit from wool, and from fabric ... they sew

The ballerina dances, and the pianist ... plays

Firewood is sawn, and nails ... are hammered

The singer sings, and the builder ... builds
^ Didactic game "The Fourth Extra"

(with a ball)

table, chair, bed, kettle

horse, cat, dog, pike

Christmas tree, strawberry, birch, oak,

cucumber, pumpkin, carrot, hare

notebook, briefcase, newspaper, notebook,

cucumber, watermelon, apple, ball

wolf, fox, bear, cat

violet, chamomile, carrot, cornflower,

doll, car, pyramid, book

sparrow, eagle, swallow, wasp

skis, skates, boat, sled

chair, hammer, saw, planer

snow, frost, heat, ice

snake, snail, butterfly, turtle

brushes, paints, kettle, album

hat, roof, door, window

milk, tea, lemonade, bread

Didactic game "Who will be who (what)?"

Egg ... chicken, crocodile, chick, scrambled eggs

Chicken ... chicken, rooster

Boy ... man, grandfather

Acorn ... oak

Egg ... fish, frog

Flour ... bread, pie, dough, roll

Iron ... with a saw, rails, pipe, machine

Brick ... house, fence

Girl ... a woman, an old woman, a grandmother

Board...desk, chair, closet, floor, house, booth

Bud ... leaf, flower

Wool…sweater, dress, jacket, carpet

Goat kid ... goat, goat

^ Didactic game "Who (what) was?"

Chicken….egg Boots…leather

Horse….foal House….brick

Cow….calf Master….apprentice

Oak…acorn Dog….puppy

Fish .... caviar Leaf .... kidney

Apple tree….seed Sweater….wool

Frog .... tadpole Fur coat ... fur

Butterfly…..caterpillar Bird….chick

Bread .... flour Goat .... goat

Wardrobe….board Sheep….lamb

Bicycle… iron Pig… piglet

Shirt….fabric Horse…foal

^ Stages of conducting didactic games for the speech development of children in the older group.

Preparatory stage

1. Games for the development of the phonetic and phonemic side of speech

"Japanese typewriter"

The game is aimed at reproducing a rhythmic pattern (rhythm) when clapping, tapping or making sound on any instrument (tambourine, rattle, xylophone).

"Let's play a fairy tale"

An adult invites the child to remember the fairy tale "Three Bears". Then, changing the pitch of his voice, he asks to guess who is speaking: Mikhailo Ivanovich (low voice), Nastasya Filippovna (medium-pitched voice) or Mishutka (high-pitched voice). The same remark is pronounced alternately in a voice of different pitch, in three versions:

Who was sitting in my chair?

Who ate from my cup?

Who slept in my bed?

Who was in our house? Etc.

« ^ Broken phone"
Purpose: to develop auditory attention in children.

Game rules. It is necessary to convey the word so that the children sitting next to them do not hear. Who incorrectly conveyed the word, i.e. ruined the phone, transplanted to the last chair.

Game action: whisper the word into the ear of the next sitting player.

Game progress. Children choose a leader with the help of a counting rhyme. Everyone sits on chairs lined up in a row. The leader quietly (in the ear) says a word to the person sitting next to him, he passes it on to the next one, etc. The word must reach the last child. The host asks the latter: “What word did you hear?” If he says the word proposed by the presenter, then the phone is working. If the word is not right, the driver asks everyone in turn (starting from the last one) what word they heard. So they will find out who messed up, "spoiled the phone." The offender takes the place of the last in the row.

"Traffic light"
The adult gives the child two circles - red and green and offers a game: if the child hears the correct name of the thing shown in the picture, he must raise the green circle, if the wrong one is red. Then he shows the picture and loudly, slowly, clearly pronounces sound combinations:

2. Games for the development of the lexical side of speech (the formation of a dictionary)

« ^ We're moving to a new apartment"
Purpose: to teach children to distinguish between objects that are similar in purpose and similar in appearance, to help remember their names; activate the appropriate vocabulary in the children's speech.

Game material:

1. Subject pictures (paired): a cup-glass, a mug-cup, a butter dish-sugar bowl, a teapot-coffee pot, a pan-frying pan, a scarf-kerchief, a hat-hat, a sundress, a sleeveless sweater, trousers-shorts, socks- golfs, stockings, socks, gloves, mittens, sandals, slippers, sandals, satchel-briefcase, chandelier-table lamp.

2. Boxes for folding pictures.

Game progress: 6 children play. The teacher gives each child 2-3 pairs of pictures, for example: a cup-glass, a scarf, a satchel. He says: “Children, we got a new apartment. We need to collect all the things and pack them for the move. First I will pack the dishes. You will help me. Give me only the thing that I name. Be careful - many things look similar. Do not confuse, for example, a mug with a cup, a teapot with a coffee pot. I will put the collected dishes in a blue box.

The teacher names one item from each pair, for example a coffee pot. If the child is mistaken (presents a teapot), the picture remains with him. By the end of the game, the children should not have a single picture left. The winner is the one with the remaining pictures. Then, in order to activate the corresponding dictionary in the speech of the children, the teacher offers one child to take out the collected pictures from the box and say what he got, and the rest to name the object paired with the presented one.

"Tops-roots"
Didactic task: Exercise children in the classification of vegetables (according to the principle: what is edible for them - the root or the fruit on the stem).

Game rules. You can answer with only two words: tops and roots. Whoever made a mistake pays a fant.

Game action. Playing phantoms.

Game progress. The teacher clarifies with the children what they will call tops and what - roots: "We will call the edible root of the vegetable roots, and the edible fruit on the stem - tops."

The teacher names some vegetable, and the children quickly answer what is edible in it: tops or roots. The one who makes a mistake pays a forfeit, which is redeemed at the end of the game.

The teacher may suggest another option; he says: "Tops - and the children remember vegetables that have edible tops."

"Fruits vegetables"
Purpose of the game: differentiation of similar concepts.

Game progress. At the beginning of the game, the facilitator reminds the children which plants we call fruits and which plants we call vegetables. For fruits, the picture "Garden" is selected, and for vegetables - "Garden". These pictures are laid out on different edges of the table. Object pictures depicting fruits and vegetables lie on the table in a pile depicted down. In turn, the children take one picture from the pile, name it, and also explain to which group it belongs. The explanation should be complete: "A tomato is a vegetable because it grows in the garden." If the child gave the wrong answer, the picture returns to its place, and if the child correctly named the picture and attributed it to the desired concept, he takes it for himself. The game ends when all the pictures are in the hands of the children. The one with the most pictures wins.

The game "Fruits-berries" is played in the same way, only before the game these concepts are clarified and other pictures-symbols are selected: a bush for berries and a tree for fruits.

"Housewarming"
Purpose: differentiation of the concepts of "clothes" and "shoes".

Game progress. The following game situation is created: “Katya’s doll has a housewarming party. She needs to pack her things for moving to a new apartment. Help her put her things in the right place so that it is easy for her to find all her dresses and shoes in a new place. We will put clothes in one box, and shoes in another. Then the child is given two sets of subject pictures and two boxes, each with its own symbol: a dress for clothes, boots for shoes.

Lotto "In the world of plants"

Purpose of the game: Consolidation of generalization words: flowers, trees, vegetables, fruits, berries; activation of the dictionary on these topics.

Description of the game. Lotto consists of six large cards, in the middle of which there is a plot picture depicting a given group of plants in nature. Along the edges are subject pictures related to any one generic concept, for example, flowers or trees. In addition to large cards, there are small cards with the same subject pictures.

Game progress. The game is played according to the general rule of the lotto game. When all the small cards are distributed, each player must name in one word the entire group of his words - the names of plants.

"Flies, not a bird"
Purpose: differentiation of the concepts of "birds" and "insects".

Game progress. The host makes riddles about birds and insects, Children solve riddles and explain to which thematic group this animal belongs. If the answer is correct, the facilitator gives the child a chip or symbol of the animal. The one with the most chips wins. Before the game, the leader reminds the children of the identification signs of birds: they have feathers, beaks, claws, wings, build nests and hatch chicks, they can sing, they are big. Insects are small, have six legs, do not hatch chicks, they do not have feathers.

In a dark dungeon Red paws

Red girls. Pinch on the heels

No thread, no knitting needle (Goose)

Knit knitting.

(Bees in a hive)

Appeared in a yellow fur coat Black, agile,

Farewell, two shells. Screaming "crack"

(Chicken) Worms are the enemy. (Rook)

A bird flew, not a beast, not a bird,

Not feathered, not winged, But the nose is like a knitting needle.

Who will kill her, The flower was sleeping and suddenly woke up:

Human blood I didn't want to sleep anymore.

Shed. Moved, stirred

(Mosquito) Soared up and flew away. (Butterfly)

There are many masters of Vereshchanye, white-sided.

They cut down the hut without corners. And her name is... (magpie).

(Ants)

Little boy Zhu-zhu, zhu-zhu,

In a gray yarmyachishka I sit on a branch,

Sneaking around the yards, I keep repeating the letter J,

He collects crumbs, Knowing this letter firmly,

He spends the night in the field, I buzz in spring and summer.

Stealing hemp. (Bug)

(Sparrow)

In a clearing near the Christmas trees, On a pole a palace,

The house is built from needles. Singer in the palace

He is not visible behind the grass, But his name is ... (starling).

And it has a million residents. (Anthill.)

3. Games for the development of the grammatical structure of speech

"Blurred Letter"
Purpose: To exercise in the compilation of common exercises.

Material. Teddy bear.

Organization. Educator:

Teddy bear received a letter from his brother. But the rain blurred some of the words. We need to help him read the letter. Here is the letter: “Hello, Mishutka. I am writing to you from the zoo. Once I did not listen to my mother and climbed so far that ... I wandered through the forest for a long time and ... Coming out into the clearing, I fell ... I fell into a hole, because ... It was so deep that ... The hunters came and ... Now I I live in… We have a ground for… There are many in the ground for young animals… We play with… They are looked after… They love us because… Soon we will have a trainer from… I hope to get into… It’s great to be able to… Wait for the next letter from … Goodbye. Toptygin".

Reading the letter, the educator encourages the children to complete the sentences with intonation.

"Living Words"
Objective: To exercise in the preparation of proposals for the block diagram.

Organization. Each child draws a word. Educator: - Let Slava depict the word "bear cub"; Anya - the word "loves." What is the third word? (Honey) We read the sentence: "The little bear loves honey." Let's swap the second and third words. What happened? (The bear cub loves honey). Now let the first word be the last. What will happen? (Honey loves a teddy bear). Let's replace the word "honey" with another. Katya will now be the word "tumble". Read the sentence (The little bear loves to tumble). And now? (The bear loves to tumble).

Make up your own sentences with the word "bear cub". (Teddy bear cub, Teddy bear loves raspberries, Teddy bear sleeps...)

"Complete the offer"
Didactic task: To develop children's speech activity, speed of thinking.

Game rules. You need to find and say such a word to get a complete sentence. You only need to add one word.

Game actions. Throwing and catching the ball.

Game progress. The teacher says a few words of the sentence, and the children must complete it with new words to make a complete sentence, for example: “Mom bought ... - ... books, notebooks, a briefcase,” the children continue.

Copied from the site of the country of mothers to myself

Need:
Ball (optional)
Good mood

These games are good because you can play anywhere: in line, on the way home, etc. Children really like it, and at the same time we train speech.

I created a table in Word and entered each game in a separate column. I printed it out and cut it out, I got cards with games. So much more convenient. You don’t walk around with a pile of papers, not knowing which game to play, and it’s not realistic to remember everything. And here it is convenient to carry with you, it takes up little space in your purse. The child himself chooses a card - there is also a surprise moment, what kind of task is there))))

The game "What happens round?"

Throwing the ball to the children in various ways, the teacher asks a question, which the child who caught the ball must answer.
Teacher:
1. What is round?
2. What is long?
3. What is high?
4. What is green?
5. What is cold?
6. What is smooth?
7. What is sweet?
8. What happens in wool?
9. What is prickly?
10. What is spicy?
11. What is easy?
12. What is deep?

* The game "Who was who?"

The teacher, throwing the ball to one of the children, names an object or animal, and the child, returning the ball, answers the question of who (what) the previously named object was:
A chicken - an egg, a horse - a foal, a cow - a calf, an oak - an acorn, a fish - an egg, an apple tree - a seed, a frog - a tadpole, a butterfly - a caterpillar, bread - flour, a wardrobe - a board, a bicycle - iron, a shirt - cloth, shoes - skin, a house with a brick, a strong one with a weak one, etc.

*Game "Say kindly"

The teacher, throwing the ball to the child, calls the first word, and the child, returning the ball, calls the second.
Table - table, key - key.
Hat - hat, squirrel - squirrel.
A book is a booklet, a spoon is a spoon.
A head is a head, a picture is a picture.
Soap - soap, mirror - mirror.
Doll - chrysalis, beetroot - beetroot.
Spit - pigtail, water - water.
Beetle - bug, oak - oak.
Cherry - cherry, tower - tower.
Dress - a dress, an armchair, an armchair.
Feather - feather, glass - glass.
Watches are watches, mustaches are mustaches.

* The game "One - many", "Many - one"

The teacher, throwing the ball to the child, calls the word in the singular, and the child - in the plural (and vice versa). You can use nouns, adjectives, verbs.
House - houses Pencil cases - pencil case
Book - books Leaves - leaf
Tree - trees Cakes - cake
Table - tables Christmas trees - Christmas tree
Chair - chairs Dogs - dog
Window - windows Window - window
Strong - strong Trees - small tree
Phone - phones go - go

*Game "Add a word"

The teacher throws the ball to the child and asks him to add a word to the sentence, putting it in accordance with the genitive, dative, accusative, instrumental, prepositional case.
Natasha draws in green (pencil).
Squirrel jumps on branches (trees).
The boat floats on (river).
Near the school, Vitya saw (Anna).
Ira composed a fairy tale about (chanterelle).

* The game "Choose the word opposite in meaning"

The teacher, throwing the ball, asks to name the word opposite in meaning to the given one. You can use nouns, adjectives, verbs (singular and plural), adverbs (also on the material of phrases).
For example, day - night, laughs loudly - cries softly, lightly - hard, black dress - white dress, etc.

The game "Who moves how?"

The teacher, throwing the ball to the child, asks a question, and the child, returning the ball, must answer the question.
Teacher: Children:
Birds fly, butterflies, beetles, flies ...
Swim fish, dolphins, whales ...
Snakes, caterpillars, worms crawl...
Jumping Hares, grasshoppers, toads ... etc.

* The game "Who does what?"

Throwing the ball to the child, the teacher names the profession, and the child, returning the ball, must name the verb denoting what the person of the named profession does.
Teacher - student: builder - builds, cook - cooks, porter - wears, worker - works, artist - draws, photographer - photographs, seller - sells, hunter - hunts, hairdresser - cuts, painter - paints, doctor - heals, teacher - teaches, the laundress - erases, the pianist - plays, the shepherd - grazes, etc.

* Game "Hot - cold"

The teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. You can invite children to make sentences with words.

* Game "Animals and their cubs"

Throwing the ball to the child, the teacher names an animal, and the child, returning the ball to the teacher, names the cub of this animal.

A tiger has a cub a bear has a bear cub a cow has a calf
a lion has a lion cub a camel has a camel a horse has a foal
at the elephant - the baby elephant at the wolf - the wolf cub at the pig - the piglet
at a deer - a deer at a hare - a hare at a sheep - a lamb
at the moose - the calf at the rabbit - the rabbit at the chicken - the chicken
at the fox - the fox at the squirrel - the squirrel at the dog - the puppy

* The game "Who is talking"

The teacher alternately throws the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice.
Teacher: Children:
cow mooing
Tiger growls
The snake hisses
mosquito squeaks
dog barking
wolf howling
The duck quacks, etc.

* Game "Whose house?"

Throwing the ball to each child in turn, the teacher asks a question, and the child, returning the ball, answers.
Teacher:
Who lives in a hollow? Who lives in a birdhouse? Who lives in the nest? Who lives in a booth? Who lives in the hive? Who lives in a hole? Who lives in the lair? Who lives in a den?

* Game "Sound chain"

Teacher: We will connect a chain of words. The ball will not give a point.
The teacher says the first word and passes the ball to the child. The ball is then passed from child to child. The final sound of the previous word is the beginning of the next.
For example: spring-bus-elephant…

* The game "Syllable and syllable - and there will be a word - we will play the game again"

Option 1. The teacher says to the children: I will say the first part of the word, and you will say the second:
sa-har, sa-ni. Then the teacher alternately throws the ball to the children and says the first
syllable, children catch and throw back, naming the whole word.

* Game "Throw the ball and name the animals"

Depending on the theme of the game, options are possible: name fruits, vegetables, berries, etc.
Option 1.
The teacher names a generalized concept and throws the ball to each child in turn. The child, returning the ball to the teacher, must name the objects related to this generalizing concept.
General concepts: vegetables, fruits, berries, trees, domestic animals, wild animals, migratory birds, wintering birds, furniture, dishes, clothes, shoes, toys, tools, transport.
Option 2.
The teacher calls specific concepts, and the children - generalizing words.
Teacher: cucumber, onion, turnip, and children - vegetables.

Game "Catch the word"

An adult calls the child words. The child must
clap your hands if you hear a word that is different from the rest.

House, house, house, treasure, house.
Mouth, mouth, sandwich, mouth, mouth.
Winter, winter, summer, winter, winter.
Snow, snow, snowfall, snow, snow.
Bunny, bunny, bunny, bunny,
wolf cub.

Antonyms

Day Night;
big small;
black White;
good bad;
heavy - light;
cheerful - sad;
bitter - sweet;
hot Cold;
dirty - clean;
healthy - sick;
short - long;
speak - be silent;
remember - forget

Antonyms

Wet - dry;
new - old;
sharp - blunt;
smart - stupid;
wide narrow;
close - distant;
fast - slow;
high Low;
full - empty;
thin - thick;
open close
loud quiet;
many - small;
right left; difficult - easy

Game "Catch the word"

Leaf, leaf, leaf, whistle, leaf.
Sea, sea, sea, grief, sea.
Face, face, egg, face, face.

Frame, frame, lama, frame, frame, Roma.
Fluff, fluff, cock, fluff, fluff, fluff, fluff.
Bump, bump, bear, bump.

Spit, braid, goat, braid.
Bangs, bangs, lye, bangs.

Silk, silk, silk, silk.
Stock, stock, stock, stack, stock, stock.

ANTONYMS

Brother - sister;
boy - girl;
mother, father;
man Woman;
grandfather grandmother
enter exit
sorrow - happiness
city ​​- village
good evil
joy - sadness
above under
start - end
smile - tears
youth - old age
true False
straight - curved
deep - shallow
useful - harmful

ANTONYMS

Weak - strong
bold - cowardly
throw - catch
take - give
lie down - get up
to freeze - to warm up
buy - sell
help - hinder
lose - find
break - build
laugh - laugh
inside Outside
in front - behind
top - bottom
affectionately - rudely
early late

ANTONYMS

Winter summer
spring - autumn
friend - enemy
heat - cold
breakfast - dinner
peace is war
son daughter
morning evening
descent-ascent
same - different
full - hungry

ANTONYMS

child - adult
east - west
North South
Sunrise Sunset
light - darkness
meeting - parting
exit - entry
lazy - industrious
neat - slovenly
dexterous - clumsy

ANTONYMS

Rough - smooth
bright - dim
warm - cool
move away - approach
raise - lower
cloudy - clear
first - last
fresh - salty
ugly - beautiful
fragile - strong
frequent - rare

Say the opposite

Take a lot - give a little;
Cheerful grandfather - sad grandmother;
The younger brother is the elder sister;
early morning - late evening;
noisy city - quiet village

Game "One - many"

House - houses, chair - chairs,
brother - brothers
son - sons
stack - stack,
place - places
sea ​​- seas
forest - forests,
meadow - meadows,
eye - eyes
stake - stakes,
friend - friends

Game "One - many"

Bunny - bunnies
Teddy bear - cubs,
chicken - chickens
Duckling - ducklings,
Piglet - piglets,
Lamb - lambs
Foal - foals
Calf - calves

Game "One - many"

Nest - nests,
letter, letters
Ring - rings,
Day - days
Stump - stump
Resident - residents
Messenger - messengers
Cucumber - cucumbers
Ear - ears
Metro, metro
Cocoa, cocoa

Game "One - many"

coat - coat,
cockatoo - cockatoo
Coffee - coffee,
Piano - piano,
Trousers - trousers,
Jeans - jeans,
Scissors - scissors,
flakes - flakes
Eskimo - Eskimo
Cafe - cafe,
Necklace - necklace

Game "Many-One"

Can also play reverse game: adult
calls the plural, and the child - the singular.
It is very useful for a child to train parenting education.
plural case: “We had one hare, but there were many -
... hares", "We had one popsicle, there were a lot - ... popsicles", etc.

The game "He, she, it, they"

Rules of the game: the driver throws the ball to the child, naming the word

Sun
- House..
- He.
- Cat.
- She is.
- It.
- Cars.
- They are. Rules of the game: the driver throws the ball to the child, naming the word
(noun), the child returns the ball, naming the pronoun,
suitable for this word: he, she, it, they.

Dog
running.
- He
running.
- Cherry sings.
- She'll sing.
- The egg is rolling.
- It rolls
The chairs are standing.
- They are standing.

"Say kindly"

Daughter, daughter, daughter
Son, son, son
daddy, daddy, daddy
Grandfather - grandfather, grandfather
Grandmother - grandmother
Sister - sister
grandson - granddaughter
Granddaughter - granddaughter
Brother - brother

"Say kindly"

Game progress: ask the child to complete the sentences with the word that makes sense.

Start the phrase, and the child will finish.
The plate is clean, and the plate is ... (clean).
The teapot is beautiful, and the teapot is ... (pretty).
The pan is round, and the pan is ... (round).
The knife is sharp, and the knife is ... (sharp).
The soup is delicious, and the soup is ... (delicious).
Fish salad is delicious, and potato salad is ... (tastier).
The tomato soup is spicy, and the gravy is ... (spicier).
The plate is beautiful, and the dish is ... (more beautiful).

Game "Give me a word"

The magpie has white sides, so it is called ... white-sided.
The titmouse has a yellow breast, ... yellow-breasted.
The woodpecker has a long beak, ... a long beak.
The bullfinch has a red chest, ... red-breasted.
The sparrow has thin paws, ... thin-pawed.

Game "Give me a word"

There is only one answer
Some know, some don't
Salt is in (salt shaker)
The bread is in (breadbasket)
Sugar is in (sugar bowl)
The oil is in the (butter dish)
Salad lies in (salad bowl)
The herring lies in (the herring)
And in the dining room, and in the kitchen, in the restaurant - and everywhere:
If boiled - then in a saucepan, fried - on ... (frying pan).

The game "What are they for?"

Spoon - to eat soup;
Knife - …
Plate - …
Frying pan - …
Fork - …
A cup - …
Pot - …
Kettle - …

Didactic game "What, what?"

Purpose: to learn to form adjectives from nouns.
Material: ball.
Garden and apple. Apple orchard.
Garden and pear. Pear garden.
Pear and jam. Pear jam.
Peach and juice. Peach juice.
Pomegranate and juice. Pomegranate juice.
Apple and pie. Apple pie.
Apple and puree. Applesauce.
Pineapple and jelly. Pineapple jelly.

Didactic game "Find out by description"

Purpose: to learn to make descriptive riddles about berries, fruits.
Ask the children to independently compose a descriptive riddle about berries or fruits: “Oval, hard, yellow, sour, put in tea” (Lemon).

Didactic game "My favorite fruit (berry)"
Purpose: to teach to compose descriptive stories about berries, fruits.
Invite the children to make descriptive stories about fruits and berries according to the plan:
What's this?
Where does it grow?
Appearance.
What does it taste like?
What is prepared from it?

Material: the text of the poem.
Somehow early at times it suddenly started to rain ... mushroom.
And from the house at the same moment went to the forest ... a mushroom picker.
To bring the catch, I took a basket for ... mushrooms.
For a long time he walked into the wilderness of the forest - he was looking for a clearing there ... mushroom.
Suddenly, under the Christmas tree on a hummock, he sees a small ... mushroom.
And our lucky ... mushroom picker was delighted in an instant.
How can he not have fun if here in the ground ... mycelium!
He began to look under the trees, under the birches and oaks,
Collect all edible ... mushrooms in your basket.
And when he collected a lot of them, he went home,
And he dreamed all the way how he would cook soup ... mushroom.
He collected a lot of mushrooms, and mushrooms, and fungi,
And for those who search for a long time, they will come across ... a mushroom!
(T. Kulakova)

Didactic game "Whose, whose, whose?"

Purpose: to form the ability to form possessive adjectives.
Footprint (whose?) - fox, wolf ....
Ears (whose?) - fox, wolf ....
Head (whose?) - fox, wolf ....

Didactic game "Who was who"

Purpose: to expand and activate vocabulary. Learn to form the form of the instrumental case of nouns. Fix the name of the baby animals.
Material: subject pictures depicting adult domestic animals and their cubs.
- Who was the bull? - The bull was a calf.
- Who was the dog? - The dog was a puppy.
- Who was the goat? - The goat was a kid
Etc.

Didactic game "Guess who it is?"

Purpose: to teach to select an object for action.
(The adult makes a riddle, and the child guesses it.)

Guards, gnaws, barks? - ....
Grunts, digs? - ....
Neighing, running, jumping? - ....
Meows, laps, scratches? - ....
Mooing, chewing, walking? - ....
(Then the child makes similar riddles.)

Material: subject pictures of migratory birds, ball. The adult throws the ball and says the word.
Singing Singing
Twitter Twitter
Flies away
Feeding Nursing
Floating Floating
screaming screaming
starving starving

Material: ball.
Birch. Birch, birch, birch, boletus.
Aspen. Aspen, aspen, boletus.
Oak. Oak, oak, oak, club.
Rowan. Rowan, mountain ash, mountain ash.
Maple. Maple, maple.
Pine. Pine, pine, pine.
Spruce. Christmas tree, Christmas tree, spruce forest, spruce.

Didactic game "Related words"


Forest (what?) - spruce, pine, cedar ....
Cone (what?) - spruce ....
Needles (what?) - spruce ....

Didactic game "Name what"

The wardrobe is made of wood, which means it is wooden.
The bed is made of iron, ....
The sofa is made of leather, ....
The chair is made of plastic, ....
Rubber boots - rubber boots.
Wool hat - wool hat.
Leather gloves - leather ....

Didactic game "What is this dish?"

Which soup of ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?
What kind of porridge from ... (millet, oatmeal, semolina ...)?
What jam from ... (apples, plums, apricots, raspberries ...)?
What juice from ... (carrot, pear, orange ...)?
What kind of dishes can be ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is she called that? (Glass - made of glass.)

Didactic game "Pick up related words"

Purpose: to exercise in the formation of related words.
Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...
Winter - winter, winter, winter, winter hut ....
Frost - frosty, freeze, freeze ....
Ice - icebreaker, ice floe, ice, glacier, ice ....

Didactic game "Form words"

Material: ball.
Iron nail. Iron nail.
Wooden board. Wooden plank.
Metal scissors. Metal scissors.
Rubber boots. Rubber boots.
Leather gloves. Leather gloves.
Paper napkin. Paper napkin.
Clay pot. Clay pot.
Glass glass. Glass cup.
Plastic bottle. Plastic bottle.

Didactic game "Finish the sentence"

Purpose: to consolidate the ability of children to make sentences using the union in order to. Develop imagination.
Material: plot picture "Christmas tree holiday", ball.
Mom took out a box of Christmas decorations in order to ... (dress the Christmas tree, decorate the room).
We decorated the Christmas tree for...
Santa Claus came to the holiday in order to ...
The girls put on snowflake costumes in order to ...
The Snowman came to our holiday in order to ...

Didactic game "Name the toy"

Purpose: to exercise in the formation of relative adjectives.
Wooden toy (what?) - wooden (matryoshka, pipe)
Clay toy (what?) - clay (whistle)
Ceramic toy (what?) - ceramic (doll)

Didactic game "Who needs what"

Purpose: to exercise in the use of the dative case of nouns.
Hockey player needs a stick
Skates are needed - ... for a skater
Sledges are needed - ... to the luger
Skis are needed - ... for a skier
The puck is needed - .... hockey player

Didactic game "Say one word"

Material: ball.
The magpie has white sides, so it is called ... (white-sided).
The titmouse has a yellow chest, so it is called ... (yellow-breasted).
The bullfinch has a red chest, so it is called ... (...).
The woodpecker has a red head, so it is called ... (...).
The crow has black wings, so it is called ... (...).
The woodpecker has a sharp beak, so it is called ... (...).
The owl has a big head, so it is called ... (...).
The waxwing has a sonorous voice, so it is called ... (...).
The woodpecker has a long beak, so it is called ... (...).
The magpie has a long tail, so it is called ... (...).
The owl has large wings, so it is called ... (...).

Didactic game "Add a word - enemy"

Purpose: to exercise children in the use of antonyms. Promote understanding and memorization of proverbs.
Material: ball.
The native side is the mother, and the alien side ... (stepmother).
It breathes warmth from the Motherland, and from a foreign land ... (cold).
The dog barks at the brave, but bites ... (cowardly).
A bad world is better than a good one ... (quarrels).
Peace builds, and war ... (destroys).
A person gets sick from laziness, but from work ... (gets healthy).

Didactic game "Form words"

Material: ball.
A soldier loves his country. Loving soldier.
The border guard guards the border. Protective border guard.
A sailor fights at sea. Fighting sailor.
An infantryman fights for the Motherland. Fighting infantryman.
The tanker wins the battle. Winning tanker.
Citizens live in Russia. living citizens.

Didactic game "Finish the sentence"

Material: ball.
Wool jacket. He (what?) - Woolen.
Silk dress. It …
Jersey T-shirt. She is …
Leather jacket. She is …
Fur coat. She is …
Grandma coat. It …
Clothes for the street. She is…
Rubber boots. They are …
Chintz scarf. She is …
Sundress for summer. He …
Cloak for spring. He …
T-shirt for children. She is …
Pants for Men. They are…

Didactic game "Whose, whose, whose, whose?"

Head (whose?) - lion
Tail (whose?) - lion
Torso (whose?) - lion
Ears (whose?) - lion's.

Didactic game "Count the animals"

One walrus, two walruses, ... five walruses.
One seal, ... five seals.
One dolphin, two dolphins… five dolphins, etc.

Didactic game "Form words"

Material: ball.
Field of cornflowers. - Cornflower field.
The smell of the meadow. - Meadow smell.
Rose oil. - Rose oil.
Poppy seeds. - Poppy seeds.
Aroma of flowers. - Floral scent.
Bouquet of lilies of the valley. - Lily of the valley bouquet.

"Who has.."

Who has paws? - A dog, a cat.
Who has hooves? - A cow, a pig, a goat, a horse.
Who has horns? Who has wool? Who has a mane?
Who has a piglet? Who has an udder?

"Suggest the word"

The children have cheerful faces, they are now (how?) ... (fun).
They have loud voices, they talk (how?) ... (loudly).
Katya has a ringing laugh, she laughs (how?) ... (loudly).
Masha has fast legs, she runs (how?) ... (quickly).
The sled is heavy, to carry them (how?) ... (hard).
Boots are warm, walk in them (how?) ... (warm).

Card file

"Didactic games and exercises for the development of speech

for preschool children"

educator

Kumargalieva I.E.

Theme "Toys"

Target:

Doll (what?) - ..., ball (what?) - ....

Target: learn to form words using diminutive suffixes.

Ball - ball, doll - ...; bear - …; matryoshka - ...; Parsley - … .

^

Target: exercise in agreeing nouns with numerals 1-2-5.

One ball, two balls, five balls, two dolls….

^ Didactic exercise "What?"

Target: exercise in the formation of a sign from an object.

Toy - toy, doll - puppet, table - desktop, mirror - ....

Theme "Garden, vegetables"

Didactic game "Potato"

Target: learn to make sentences with a specific verb. To consolidate children's knowledge about the work of adults in gardens and fields.

Children are invited to remember the work of vegetable growers. Then come up with a sentence with a given word - action.

Dig ^ In the spring they dig the ground for planting potatoes.

Look after In order for a good harvest to grow, plantings must be looked after.

Watering In summer, the sun is very hot, so you need to water

plants.

pull out Weeds must be pulled out so that they do not interfere with growth

potatoes.

Dig

Prepare

^ Didactic game "My favorite vegetable"

Target: reinforce children's knowledge about vegetables. Develop connected speech.

Material: dummies of vegetables or pictures depicting vegetables, a plan - a diagram for compiling descriptive stories.

^ The teacher offers each child to choose any vegetable and tell about it according to the scheme.

Legend:

Question mark - what is it?

Bed - where does it grow?

Color, shape.

Value.

Salt shaker - taste.

Man - how to use.

^ Didactic game "What?"

Target: learn to form relative adjectives on the topic "Vegetables".

Material: ball.

Vegetable soup - vegetable, carrot salad - carrot ....

Theme "Garden, fruits"

Didactic game "What, what?"

Target: learn to form adjectives from nouns.

Material: ball.

Garden and apple. Apple orchard.

Garden and pear. Pear garden.

Pear and jam. Pear jam.

Peach and juice. Peach juice.

Pomegranate and juice. Pomegranate juice.

Apple and pie. Apple pie.

Apple and puree. Applesauce.

Pineapple and jelly. Pineapple jelly.

^

Target: learn to make descriptive riddles about berries, fruits.

Ask the children to independently compose a descriptive riddle about berries or fruits: “Oval, hard, yellow, sour, put in tea” (Lemon).

^ Didactic game "My favorite fruit (berry)"

Target: learn to write descriptive stories about berries, fruits.

Invite the children to make descriptive stories about fruits and berries according to the plan:

Where does it grow?

Appearance.

What does it taste like?

What is prepared from it?

^ Didactic game "Compare"

Target: learn how to make comparisons.

Invite the children to make comparative stories about cranberries and raspberries, about apples and lemons, about cucumbers and tomatoes.

Theme “Gifts of the forest. Mushrooms"

Didactic game "Find out by description"

Target: learn to write descriptive stories about mushrooms.

Material: mushroom pictures.

Option 1. An adult lays out pictures in front of the children, describes their appearance, and the children should name them: “They grow near stumps on long legs with brown hats.” (Honey mushrooms)

Option 2. The child himself describes the appearance of the mushroom and invites the children to recognize it.

^

Target: to form the ability to select related words formed from the word mushroom according to the meaning of the poem.

Material: the text of the poem.

Somehow early at times it suddenly began to rain ... mushroom.

And from the house at the same moment went to the forest ... mushroomer.

To bring the catch, I took a basket for ... mushrooms.

For a long time he walked into the wilderness of the forest, looking for a clearing there ... mushroom.

Suddenly, under the Christmas tree on a hummock, he sees a small ... mushroom.

And instantly our lucky one rejoiced ... mushroomer.

How can he not have fun, if here in the earth ... mycelium!

I began to look under the trees, under the birches and oaks,

Collect in your basket all edible ... mushrooms.

And when he collected a lot of them, he went home,

And he dreamed all the way how he would cook the soup ... mushroom.

He collected a lot of mushrooms, and mushrooms, and fungi,

And the one who searches for a long time will come across and ... mushroom!

(T. Kulakova)

Didactic game "Divide into groups"

^ Purpose: to consolidate the ability to use possessive pronouns and divide words according to generic characteristics.

Material: cards with pictures of mushrooms; two baskets.

The teacher offers the children from the bank of subject pictures to choose mushrooms, about each of which you can say "he's mine" and put in one basket. In the other - put pictures with mushrooms, about each of which you can say "She is mine".

^ Didactic game "Count"

Target: exercise in agreeing nouns with numerals

Theme "Autumn"

Didactic game: "Close words"

Target: to form the ability to select synonyms for words. Develop the accuracy of expressing thoughts in the preparation of sentences.

Material: Chips.

Cloudy days in autumn... grey, dull...

In autumn, the weather is often cold,… windy, rainy...

In autumn, the mood is sad, ... sad, sad...

In autumn it rains a lot... cold, pouring...

The sky is covered with gray clouds, ... dark, rainy ...

At the beginning of autumn there are clear days, ... cloudless, light...

It's cold outside in late autumn... cloudy, windy...

^ Didactic exercise "Pick up objects to signs"

Target: learn to agree adjectives with nouns.

Autumn day...

Autumn weather,… .

Autumn - the sky, ....

Autumn - rains, ....

Theme "Wild Animals"

Didactic game "Whose, whose, whose?"

Target::

Trail (whose?) - fox, wolf ....

Ears (whose?) - fox, wolf ....

Head (whose?) - fox, wolf ....

^ Didactic game "Whose tail?"

Target: develop the ability to form possessive adjectives.

One morning, the forest animals woke up and saw that everyone’s tails were mixed up: the hare has the tail of a wolf, the wolf has the tail of a fox, the fox has the tail of a bear .... The animals were upset. Is the tail of a wolf suitable for a hare? Help the animals find their tails by answering the question "Whose tail is this?" Here is the tail of the wolf. What is it? (gray, long). Whose tail is this? - Wolf. And whose tail is this - small, fluffy, white? - a hare ... etc. Now all the animals have found their tails.

^ Didactic exercise "Words-relatives"

Target: exercise in the selection of single-root words.

Bear - bear, bear cub, bear, bear (wolf, fox ...).

^ Didactic game "Who lives where?"

Target: exercise in the use of the prepositional case of a noun.

The fox lives in a hole. The bear hibernates in…. The wolf lives in…. The squirrel lives in ... . The hedgehog lives in ... .

^ Didactic game "Count"

Target:

First hare, second hare... fifth hare.

One hare, two hares... five hares.

Theme "Pets"

Target: to consolidate children's knowledge about domestic animals and their cubs.

He is a cat, she is a cat, cub(s) is a kitten(s).

He is a horse, she is a horse, cub(s) is a foal(foals).

^ Didactic game "Who was who"

Target: expand and activate vocabulary. Learn to form the form of the instrumental case of nouns. Fix the name of the baby animals.

Material: subject pictures depicting adult domestic animals and their cubs.

Who was the bull? - The bull was a calf.

Who was the dog? - The dog was a puppy.

^ Didactic game "Guess who it is?"

Target: learn to select an object for action.

(The adult makes a riddle, and the child guesses it.)

Guards, gnaws, barks? - ... .

Grunts, digs? - ... .

Neighing, running, jumping? - ... .

Meows, laps, scratches? - ... .

Mooing, chewing, walking? - ... .

(Then the child makes similar riddles.)

Theme "Migratory birds"

Didactic game "Whose nest?"

Target: learn to form possessive adjectives from nouns.

Material: subject pictures of migratory birds and bird nests.

Children look at pictures and name migratory birds.

Then the teacher shows pictures of the nest and the bird, asks the question: “Whose nest?” The children answer.

Swan nest.

Crane nest.

^

Target: expand and activate vocabulary. Exercise in the formation of real participles of the present tense.

Material: subject pictures of migratory birds, ball.

sings ^ Singing

Twitter Chirping

Flies away flying away

feeds lactating

floats floating

screaming Screaming

starving Starving

Didactic game "Birds flew away"

Target: exercise in inflection: the use of the genitive case of nouns in the singular and plural.

No (who?) - no swan, duck ....

No (who?) - no swans, ducks ....

Theme "Forest. Trees"

Target: develop in children the concept of related words.

Material: ball.

Birch. Birch, birch, birch, boletus.

Aspen. ^ Aspen, aspen, boletus.

Oak. Oak, oak, oak, club.

Rowan. Rowan, mountain ash, mountain ash.

Maple. Maple, maple.

Pine. Pine, pine, pine.

Spruce. ^ Christmas tree, Christmas tree, spruce forest, spruce.

Didactic game "Related words"

Target:

Forest (what?) - spruce, pine, cedar ....

Cone (what?) - spruce ....

Needles (what?) - spruce ....

Theme "Headwear"

Didactic game "Fix the mistake"

Target: learn to understand the meaning of possessive pronouns.

My boots, my hat, my gloves, my scarf... .

^ Didactic game "Name what"

Target: exercise in the formation of relative adjectives.

Rubber boots - rubber boots.

Wool hat - wool hat.

Leather gloves - leather ... .

Theme “House and its parts. Furniture"

Didactic game "Name what house"

Target: exercise in the formation of complex words.

The house is one-story, three-story ... multi-story.

Didactic game "Change the word"

Target: exercise in case and prepositional agreement.

Change the word "window" in the context of the sentence.

The house has a big... There is no … in the house. I approached…. I dream big... I have flowers growing under ... .

^

Target: exercise in the formation of relative adjectives.

The wardrobe is made of wood, which means it is wooden.

The bed is made of iron, ... .

The sofa is made of leather, ... .

The chair is made of plastic, ... .

Theme "Professions"

Didactic game "Name what"

Target: exercise in the use of dative, accusative, genitive cases of yen nouns.

The postman brought a letter (to whom?) - to mother, sister ....

What did we find in the mailbox? newspaper, postcard...

What's missing in the mailbox? Newspapers, magazines….

^ Didactic game "Who will you be?"

Target: practice using future tense verbs.

I will be a builder, I will build a house.

I will … .

^ Didactic game "Answer the question"

Target: practice using a preposition in.

Where will mother go if a doctor is needed?

Where do you go if you need to make a dress?

Where should I go to buy medicine? bread?

Theme "Dishes, food"

Didactic game "What is this dish?"

Target: exercise in the formation of relative adjectives.

Which soup of ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?

What kind of porridge from ... (millet, oatmeal, semolina ...)?

What jam from ... (apples, plums, apricots, raspberries ...)?

What juice from ... (carrot, pear, orange ...)?

What kind of dishes can be ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is she called that? (Glass - made of glass.)

^ Didactic game "Magic Train"

Target: expand and enrich the vocabulary. Strengthen the skills of education and the correct use of nouns with the help of a suffix prostrate with a container value.

Material: a large picture depicting a train, 9 medium cards - wagons, 9 small pictures (sugar, cracker, bread, soup, sweets, herring, salad, napkin, pepper). for products". Children choose any picture they want and make up a sentence.

I bought bread. I bought candy.

The teacher reminds that each product has its own dishes: for bread - a bread box, for sweets - a candy box. And with the help of intonation highlights part of the word prostrate , emphasizing that with its help a new word is formed.

Then the teacher offers to ride on the “Magic Train”, where a magic particle rides in trailers prostrate . It is necessary to put the purchased products into trailers and guess what new word will turn out (sugar bowl, sugar bowl, bread box, soup bowl, candy bowl, herring bowl, salad bowl, napkin bowl, pepper bowl).

^ Didactic game "Be careful"

Target: develop verbal attention. To consolidate the ability to use prepositions to indicate the spatial arrangement of objects.

Material: a set of dishes (cup, saucer, spoon) according to the number of children.

The teacher gives instructions. Children do them.

Put down the cup on the / under saucer ; between spoon and saucer; to the left of the spoon, etc.

Then the teacher manipulates the dishes, and the children comment on where and what he puts.

Theme "Winter"

Didactic game "Pick up related words"

Target: exercise in the formation of related words.

Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...

Winter - winter, winter, winter, winter hut ....

Frost - frosty, freeze, freeze ....

Ice - icebreaker, ice floe, ice, glacier, ice ....

^ Didactic game "Pick a sign to the subject"

Target: learn to agree adjectives with nouns.

The sun (what?) - ...

Ice (what?) - ...

Frost (what?) - ....

^ Didactic game "Pick the object to the sign"

Target: learn to agree adjectives with nouns.

Snowball, …

Snowy -…

Snow - drifts, ...

Snowy - field, ....

Theme "What is made of what"

Didactic game "Form words"

Target: exercise in the formation of adjectives from nouns. Learn to agree adjectives with nouns.

Material: ball.

Iron nail. Iron nail.

Wooden board. Wooden plank.

Metal scissors. Metal scissors.

Rubber boots. Rubber boots.

Leather gloves. Leather gloves.

Paper napkin. Paper napkin.

Clay pot. Clay pot.

Glass glass. Glass cup.

Plastic bottle. Plastic bottle.

Theme “Road safety. Transport"

Didactic game "Pick up a sign"

Target:

Car (what?) - ...

Aircraft (what?) - ....

^ Didactic game "Say the opposite"

Target: learn to choose antonyms for words.

Take-off landing

take off - land

Arrive -…

Sailing - ... .

^ Didactic game "Tell me differently"

Target: learn to find synonyms for words.

Ride - ..., rush - ..., rush - ..., drive - ..., drag - ..., move - ....

Theme "New Year"

Didactic game "Pick up a sign"

Target: Practice matching adjectives with nouns.

Christmas tree (what?) - ...

Holiday (what?) - ...

Christmas decorations (what?) - ...

Santa Claus (what?) - ...

Snow Maiden (what?) - ...

Guys (what?) - ...

Gifts (what?) - ... .

^ Didactic game "Decorate the Christmas tree"

Target: Encourage children to use prepositions.

An elegant Christmas tree stands ... in the hall.

Beautiful toys hang ... on a Christmas tree.

The gnomes hid ... with a Christmas tree.

They ran out ... Christmas trees.

Gifts for the guys are hidden ... by a Christmas tree.

Santa Claus got gifts ... Christmas trees.

Children lead a round dance ... Christmas trees.

Everyone came up to the tree.

^ Didactic game "Finish the sentence"

Target: to consolidate the ability of children to make sentences using the union to . Develop imagination.

Material: plot picture "Christmas tree holiday", ball.

Mom took out a box of Christmas decorations in order to ... (dress up the Christmas tree, decorate the room).

We decorated the Christmas tree for...

Santa Claus came to the holiday in order to ...

The girls put on snowflake costumes in order to ...

The Snowman came to our holiday in order to ...

Theme "Christmas. Farewell to the tree"

Didactic game "What is superfluous and why?"

Target: activate and introduce generalizing concepts into speech.

Children name an extra word and explain their choice.

Autumn winter, Christmas , Spring

Skis , winter , sledges, skates

Winter spring, December , summer

Sledges, skis, ice floes , skates

Didactic exercise "How I decorated the Christmas tree"

Target: practice writing a story from personal experience.

Invite the children to write a story on the topic.

Theme "Russian folk toy"

Didactic game "Name the toy"

Target: exercise in the formation of relative adjectives.

Wooden toy (what?) - wooden (matryoshka, pipe)

Clay toy (what?) - clay (whistle)

Ceramic toy (what?) - ceramic (doll)

^ Didactic game "Count"

Target: exercise to correctly coordinate the numeral with the noun.

One nesting doll, two nesting dolls, ... five nesting dolls.

One whistle, ... five whistles.

^ Theme "Winter Fun"

Didactic game "Why so named"

Target: exercise in the formation of complex words.

Skater - ice skating

sleigh ride - sledding

Skier - ...

Hockey player - …

Skater - ... .

^

Target: exercise in the use of the dative case of nouns.

Hockey player needs a stick

Skates are needed...

Sledges are needed...

Skis needed...

The washer is needed - ....

Theme "Transport"

Didactic game "Why is it called so"

Target: exercise in word formation, including compound words.

Airplane - it flies

All-terrain vehicle - ...

Steam locomotive - ...

Steamboat - ...

Dump truck - …

Kick scooter - … .

^ Didactic game "Modes of transport"

Target: learn to classify modes of transport. Practice making sentences with a specific word.

Material: pictures depicting different modes of transport. Schemes encoding modes of transport (wave, road, railroad, cloud).

An airplane is air transport. The plane flies above the clouds.

Automobile - … .

^ Didactic game "Who controls what"

Target: expand and activate vocabulary.

Material: illustration depicting people of transport professions, the ball.

Children look at illustrations and name the professions of people working in transport.

What it manages:

Machinist - ...

driver - …

motorcyclist...

driver - ...

cyclist...

pilot - ...

captain - ... .

Theme "Wintering Birds"

Didactic game "Curious Magpie"

Target: improve children's ability to use prepositions in speech.

Material: plot picture of the forest, planar image of a magpie, schemes of prepositions.

The teacher invites the children to perform certain actions with the magpie, focusing on the schemes: place near the pine, between spruce and aspen, hide behind the feeder; come up with and tell where else the curious magpie has visited.

^ Didactic game "Fly away - do not fly away"

Target: to consolidate the knowledge of wintering and migratory birds. Develop visual and auditory attention.

Material: subject pictures of migratory and wintering birds.

Object pictures are laid out in the center of the circle (image down).

Children run in a circle on their toes and wave their hands (“fly”). On command "Stop!" children pick up and turn over the pictures. Those children who have pictures of wintering birds squat, and those children who have migratory birds in the pictures wave their hands.

^ Didactic game "Say one word"

Target: exercise in the formation of complex adjectives.

Material: ball.

The magpie has white sides, so it is called ... (white-sided).

The titmouse has a yellow chest, so it is called ... (yellow-breasted).

The bullfinch has a red chest, so it is called ... (...).

The woodpecker has a red head, so it is called ... (...).

The crow has black wings, so it is called ... (...).

The woodpecker has a sharp beak, so it is called ... (...).

The owl has a big head, so it is called ... (...).

The woodpecker has a long beak, so it is called ... (...).

The magpie has a long tail, so it is called ... (...).

The owl has large wings, so it is called ... (...).

Theme "My Country"

Didactic game "Add a word - enemy"

Target: to exercise children in the use of words-antonyms. Promote understanding and memorization of proverbs.

Material: ball.

native side - mother, and someone else ... ( stepmother).

Blows from the motherland warmth, but from a foreign land ... ( cold).

The dog barks at bold, but bites ... ( cowardly).

Thin world better good...( quarreling).

World builds, and the war ... ( destroys).

Man of laziness sick, but from labor ... ( getting healthier).

Theme “Defenders of the Fatherland. Military professions"

Didactic game "Form words"

Target: exercise in the formation of real participles of the present tense. Expand and activate vocabulary.

Material: ball.

A soldier loves his country. ^ Loving Soldier.

The border guard guards the border. Protective border guard.

A sailor fights at sea. Fighting sailor.

An infantryman fights for the Motherland. Fighting infantryman.

The tanker wins the battle. ^ The winning tanker .

Citizens live in Russia. Living citizens.

Didactic game "Who serves in the Army"

Target: learn to form nouns with suffixes -chik, -ist.

-chik: rocket launcher, mortar, pilot, anti-aircraft gunner;

-ist: signalman, tanker, artilleryman.

^ Didactic game "Count"

Target: exercise in agreeing numerals with nouns.

One tank, two tanks... five tanks.

Theme "Clothes"

Didactic game "Finish the sentence"

Target: exercise in the formation of adjectives from nouns. Expand and activate vocabulary.

Material: ball.

Wool jacket. He (what?) - Woolen.

Silk dress. It …

Jersey T-shirt. She is …

Leather jacket. She is …

Fur coat. She is …

Grandma coat. It …

Clothes for the street. She is…

Rubber boots. They are …

Chintz scarf. She is …

Sundress for summer. He …

Cloak for spring. He …

T-shirt for children. She is …

Pants for Men. They are…

^ Didactic game "Tell me what clothes"

Target: to teach children to make a descriptive story about various items of clothing based on a diagram.

Material: schemes for compiling a story, pictures depicting various items of clothing.

Children choose pictures of clothes and make up descriptive stories based on the diagram.

Theme “Women's professions. Studio"

Didactic game "Who needs what"

Target: exercise in the use of the accusative case and the dative case of nouns.

To the cook - a ladle

Seller - ...

Scissors - dressmaker

Bandage - ....

^ Didactic game "It happens - it doesn't happen"

Target: comprehension of lexical and grammatical constructions.

The cook is making soup. The chef cooks the soup. The cook cooks the soup. The soup is cooked by the chef.

Soup is cooked by the cook. The cook cooked soup. Soup is cooked by a cook.

^ Didactic game "Name the female profession"

Target: practice vocabulary.

Cook - cook

teacher - teacher

Educator -…

Painter - …

Singer - ...

Violinist - ...

Pianist - ...

Salesman - …

Theme "Sea animals"

Didactic game "Find a house"

Target: to consolidate children's knowledge about marine life, freshwater and aquarium fish.

Material: diagrams depicting an aquarium, a pond and the sea, subject pictures of the animal world.

On the easel e are placed diagrams of a pond, sea, aquarium. Then, from the bank of subject pictures, you need to select those that depict marine, aquarium, freshwater inhabitants, and place them under the desired scheme. Children complete the task and explain their actions.

^ Didactic game "Which word does not fit?"

Target: to form the ability to distinguish words in meaning and in sound, to find the superfluous in the chain of related words.

Fisherman , market, fish, angler.

water, underwater, seaweed , drive.

Nautical, sea, wrinkle, sailor.

^ Theme "Animals of hot countries"

Didactic game "Whose, whose, whose, whose?"

Target: exercise in agreeing possessive adjectives with nouns.

Head (whose?) - lion

Tail (whose?) - lion

Torso (whose?) - lion

Ears (whose?) - lion's.

^ Didactic game "Name the family"

Target: practice vocabulary. Expand and activate vocabulary.

Material: subject pictures of adult animals of hot countries and their cubs.

Children are invited to look at the pictures, "gather" the animal family together and name all its members.

Dad is an elephant, mom is an elephant, cub (s) is an elephant calf (elephant calf).

Father - lion, mother - ..., cub (s) - ....

Theme "Animals of cold countries"

Didactic game "Count the animals"

Target: learn to match nouns with nouns.

One walrus, two walruses, ... five walruses.

One seal, ... five seals.

^ Didactic game "Compare"

Target: exercise in the preparation of compound sentences with the union a.

The brown bear lives in our forest, and the white one ... .

The brown bear has brown hair, while the white one has ... .

The brown bear eats raspberries, honey, fish, and the white one ....

A brown bear sleeps in a den, and a white one ....

Theme "Birds"

Didactic game "Call it affectionately"

Target: learn to form words using diminutive suffixes.

Nightingale - nightingale

Crane - ...

Swan - …

Starling - ...

^ Didactic game "Who - who"

Target: practice vocabulary.

At the rook - rooks, at the starling - ....

The rook has a rook, the crane has ....

Theme "Spring"

Didactic game "Signs of Spring"

Target: to consolidate children's knowledge about the signs of spring, the ability to make sentences using conjunctions therefore, because. Learn to establish cause and effect relationships.

^ Union that's why Union because

In the spring it warms the warm Icicles melt because it warms

gentle sun, warm sun.

so the icicles melt.

The snow melts and turns

into the water, so the streams ran. Turns into water.

^ Didactic game "Name it in one word"

Target: expand and activate vocabulary. Strengthen the skills of word formation of nouns.

A flower that blooms immediately after the snow melts. - Snowdrop.

The place where the snow melted and the earth opened up. - thawed

Warm weather with melting snow and ice. - Thaw.

The first flower to appear in early spring. - Primrose.

Falling drops of thawed snow. - Drops.

Theme "Cosmonautics Day"

Didactic game "Space travel"

Target: reinforce the use of prepositions on, under to indicate the spatial arrangement of objects, develop phrasal speech.

Material: graphic diagrams of prepositions on, under A series of pictures on the theme "Space".

The teacher puts a series of pictures and graphic schemes of prepositions on a magnetic board. Invites children to go on a space trip and make sentences using pictures and diagrams.

rocket flies in space. Lunokhod stands on the Moon.

Didactic game "Pick up a sign"

Target: expand the vocabulary of children at the expense of words - signs. Exercise in coordinating adjectives with nouns in gender, number, case.

There are many planets in space. What planets? - Big, beautiful, distant ...

The astronaut arrived at the station. What station? - Orbital, space, distant ...

You can see the sky through a telescope. What sky? Starry, clear, dark...

Theme “Tools of labor. Professions»

Didactic game "Name your profession"

Target: practice forming nouns with a suffix -schik.

Who is carrying the luggage? - Porter.

Who welds pipes? - Welder.

Who puts in the glass? - ...

Who works on the crane? - ...

Who is laying the stones? - ...

Who fixes the clock? - ...

Who sharpens knives? - ...

Who cuts the dress? - ...

^ Didactic game "Help Desk"

Target: to consolidate children's ideas about the professions of people and the place of their work. Practice using the preposition in .

Where does the clown work? - At the circus.

Where does the teacher work? - At school.

Where does the chef work? - ...

Where does the seller work? - ...

Where does the doctor work? - ...

Where does the artist work? - ...

Where does the teacher work?

Theme "Flowers"

Didactic game "Form words"

Target: expand and activate vocabulary. Learn to form adjectives from nouns.

Material: ball.

Field of cornflowers. - Cornflower field.

The smell of the meadow. - Meadow smell.

Rose oil. - Rose oil.

Poppy seeds. - Poppy seeds.

Aroma of flowers. - Floral scent. Bouquet of lilies of the valley. - Lily of the valley bouquet.

Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress : The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress : The teacher says the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Game progress: The teacher explains the rules of the game:

    I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress : The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress : The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunts; listen to birdsong; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress : The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel -redhead, nimble, big, small, beautiful.....

Coat- warm, winter, new, old ... ..

Mother- kind, affectionate, gentle, beloved, dear ...

House- wooden, stone, new, panel ...

    Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning, develop attention.

Game progress : The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

    Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress : On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant develop memory, attention.

Game progress : The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things, develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech:behind, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress : On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions, develop memory, attention.

Game progress : The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

    • What can you do with flowers?(tear, sniff, watch, water, give, plant)

      What does a janitor do?(sweeps, cleans, waters, cleans the paths from snow)

    16. Didactic game "What happens?"

    Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

    Game progress: Tell what happens:

    Green -cucumber, crocodile, leaf, apple, dress, tree ….

    Wide - river, road, tape, street ...

    The one with the most words wins.

    17. Didactic game "What kind of bird is this?"

    Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features; develop memory; cultivate a caring attitude towards birds.

    Game progress : Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

    18. Didactic game "Guess, we will guess"

    Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description, develop attention.

    Game progress : Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

    19. Didactic game "It happens - it doesn't happen" (with a ball)

    Goals: develop memory, attention, thinking, speed of reaction.

    Game progress : The teacher pronounces phrases and throws the ball, and the children must quickly answer.

    Snow in winter ... (occurs) Frost in summer ... (does not happen)

    Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

    20. Didactic game "Third extra" (plants)

    Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

    Game progress : The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

    ( Maple, linden - trees, lilac - shrub)

    21. Didactic game "Riddle game"

    Goals: expand the stock of nouns in the active dictionary.

    Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

    22. Didactic game "Do you know ..."

    Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

    Game progress : You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

    23. Didactic game "When does it happen?"

    Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

    Game progress : The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

    24. Didactic game "And then what?"

    Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

    Game progress : Children sit in a semicircle. The teacher explains the rules of the game:

      • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

    You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

    The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

    The game continues until the children name the last one - going home.

    Note . It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

    25. Didactic game "When do you do it?"

    Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

    Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

    26. Didactic game "Select the word"

    Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

    Game progress : The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song).(Bunny, mouse, cat, castle, goat, car, book, call )

    The teacher should pronounce the words slowly, pause after each word so that the children can think.

    27. Didactic game "Tree, shrub, flower"

    Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

    Game progress : The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

    28. Didactic game "Where what grows?"

    Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

    Game progress : The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

    Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

    If the children did well, you can enumerate the trees faster:

    plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

    At the end of the game, a result is summed up who knows the trees the most.

    29. Didactic game "Who will be who (what)?"

    Target: develop speech activity, thinking.

    Game progress : Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

    Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

    30. Didactic game "Summer or autumn"

    Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

    Game progress :

    The teacher and children stand in a circle.

    caregiver . If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

    Educator. If the birds fly away - this is ... .. Etc.

    31. Didactic game "Be attentive"

    Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

    Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

    32. Didactic game "Take - do not take"

    Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

    Game progress : Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

    Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

    33. Didactic game "What is planted in the garden?"

    Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
    auditory attention.

    Game progress : Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

      • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

    34. Didactic game "Who will collect sooner?"

    Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

    Game progress : Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

    35. Didactic game "Who needs what?"

    Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

    Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

    The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

      Didactic game "Do not make a mistake"

    Target: consolidate children's knowledge about different sports, develop resourcefulness, quick wit, attention; cultivate a desire to play sports.

    Game progress : The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

    According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

    37. Didactic game "Guess it!"

    Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

    Game progress : At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

    38. Didactic game "Finish the sentence"

    Target:

    Game progress

    Sugar is sweet, and pepper is ....(bitter)

    (yellow )

    narrow )

    The ice is thin, and the trunk is ... (thick )

    39. Didactic game "Where is what lies?"

    Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

    Game progress : The teacher names the item and invites the children to answer where it can be put. For example:

    - “Mom brought bread and put it in ...(bread box ).

      Masha poured sugar ... Where to? (Into the sugar bowl )

      Vova washed his hands and put the soap...Where? (Into the soap dish )

    40. Didactic game "Catch up with your shadow"

    Target: introduce the concept of light and shadow; develop speech.

    Game progress : Educator: Who will guess the riddle?

    I go - she goes

    I stand - she stands,

    Run, she runs.Shadow

    On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

    41. Didactic game "Finish the sentence"

    Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

    Game progress : The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

    Sugar is sweet, and pepper is ....(bitter)

    Leaves are green in summer and green in autumn...(yellow )

    The road is wide and the path is... (narrow )

    The ice is thin, and the trunk is ... (thick )

    42. Didactic game "Who has what color?"

    Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech, attention.

    Game progress : The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

    43. Didactic game "What subject"

    Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

    Game progress : Children sit in a circle. The teacher says:

      • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

    In the hands of the teacher is a pebble. He gives it to the child who has to answer.

      Long, - the teacher says and passes the pebble to the neighbor.

      A dress, a rope, a day, a fur coat, - the children recall.

      Wide, - the teacher offers the next word.

    Children call: road, street, river, tape, etc.

    The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

      • Red.

    Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

    Round (ball, sun, apple, wheel, etc. )

    44. Didactic game "What can animals do?"

    Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

    Game progress : Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

      • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.

        I am a dog, cat, bear, fish, etc.

    45. Didactic game "Think of another word"

    Target: Expand words knowledge; develop attention.

    Game progress : The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries(cranberry jelly) ; vegetable soup (vegetable soup ); mashed potatoes (mashed potatoes ).

    46. ​​Didactic game "Pick up similar words"

    Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

    Game progress : The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon (cat, leg, window ), a gun (fly, drying, cuckoo ), bunny (boy, finger ) etc.

    47. Didactic game "Who will remember more?"

    Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

    Game progress : Carlson asks to look at the pictures and tell what they do, what else they can do.

    Blizzard -sweeps, vyuzhit, purzhit.

    Rain -pours, drizzles, drips, drips, starts, gushing,

    Crow-flies, croaks, sits, eats, sits down, drinks, viet, etc.

    48. Didactic game "What else are they talking about?"

    Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

    Game progress : Tell Carlson what else can be said like this:

    It's raining: it's rainingsnow, winter, boy, dog, smoke.

    Playing -girl, radio , …

    Bitter -pepper, medicine , .. etc.

    49. Didactic game "Think up yourself"

    Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

    Game progress : The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

    50. Didactic game "Who hears what?"

    Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

    Game progress : There are various objects on the teacher's table, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

    One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

    This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

Julia Gavryukova

To reveal the creative potential of each child, in my work I am guided by techniques and TRIZ technologies. This versatile tool use as in game as well as in educational activities. Children learn to identify conflicting properties items phenomena, as well as to resolve these contradictions. This is the key to educating a creative person, prepared to solve complex problems in various fields of activity. Application TRIZ technology is helping to nurture a generation of explorers and inventors.

Dear colleagues, I bring to your attention a visual aid for the game "Who is who will be?"


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