Goldfish artifact. S. Walkthrough of the game (3). Classification of artifacts S.T.A.L.K.E.R.: Call of Pripyat. Artifacts
The “Seeker” achievement in S.T.A.L.K.E.R.: Call of Pripyat unlocks after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ in appearance and the strength of their impact on the host’s body.
The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the protagonist’s body. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is offset by the positive properties of two Bubbles (radiation -8) and there is still room for an Eye (radiation +2). The number of simultaneously used artifacts in a suit is limited by special cells. You can add additional slots for artifacts at Skadovsk from a technician or at Yanov using modifications that require tools for fine work and calibration.
The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against the negative influence of the environment while scanning anomalies. The best detectors “Veles” and “Svarog” can be obtained during the passage of the main plot. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at “Skadovsk” in Zaton after receiving the “” achievement; you can also find the exoskeleton for sale from the Hawaiian in Yanov after receiving the “” or “” achievements.
Artifacts are the main source of income for stalkers. Beard from Skadovsk is the only artifact dealer in Zaton, the vicinity of Jupiter and Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact; it can reach 24,000 rubles per piece. If you take the order, but do not complete it, free stalkers Kuvalda and Greben will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids taking advantage of the opportunity and ransoming or taking away the found artifacts from the mercenaries, and then giving them to Beard for a reward.
Artifacts in "Stalker: Call of Pripyat":
Compass, Heart of the Oasis, Changed helm, Changed insulator, Anomalous plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to the scientists from the bunker in the Vicinity of Jupiter, the rare artifact will affect the ending of the game.
View | Name | Location | Effect | Price |
---|---|---|---|---|
Night star | Backwater Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +4 kg., Radiation +1 | 6000RU | |
Gravity | Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +8 kg., Radiation +2 | 12000RU | |
gold fish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Max. weight +12 kg., Radiation +3 | 18000RU | |
Mom's beads | Backwater Neighborhood of Jupiter: Cement factory. | Wound healing +2, Radiation +1 | 6000RU | |
Eye | Backwater: Burnt Farm, Anomaly “Cauldron”, Anomaly “Circus”; Neighborhood of Jupiter: Anomaly “Ashes”, Anomaly “Bitumen”. | Wound healing +4, Radiation +2 | 12000RU | |
Flame | Backwater: Anomaly "Circus"; Pripyat: Anomaly "Vulcan". | Wound healing +6, Radiation +3 | 18000RU | |
Soul | Backwater: Swamp, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department Store, Vine Anomaly. | Health recovery +2, Radiation +2 | 6000RU | |
Kolobok | Backwater: Swamp, Sosnodub Anomaly. | Health recovery +4, Radiation +2 | 12000RU | |
Firefly | Backwater: Swamp; Neighborhood of Jupiter: Anomaly "Floats"; Pripyat: In the courtyard of the building between the Department Store and the Dorm, Anomaly "Vine". | Health recovery +6, Radiation +3 | 18000RU | |
Battery | Backwater: Anomaly “Iron Forest”, Anomaly “Scar”; Neighborhood of Jupiter: Utility yard, Parking lot. | Recuperation +2, Radiation +1 | 6000RU | |
Dummy | Neighborhood of Jupiter: Parking; Pripyat: Old KBO. | Recuperation +4, Radiation +2 | 12000RU | |
Snowflake | Backwater: Anomaly "Iron Forest"; Pripyat: Roof of the Yubileiny KBO. | Regeneration +6, Radiation +3 | 18000RU | |
Jellyfish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Radiation -2 | 4000RU | |
Inversion | Backwater: Dredger, Claw Anomaly, Caves under the burnt out farm. | Radiation -3 | 8000RU | |
Bubble | Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Concrete Bath Anomaly; Pripyat: Department store. | Radiation -4 | 12000RU | |
Crystal | Backwater: Burnt out farm; Pripyat: Anomaly "Vulcan". | Thermal Protection +3, Radiation +1 | 2000RU | |
Fire ball | Backwater: Burnt out farm, Cave under the burnt out farm, Anomaly “Circus”; Neighborhood of Jupiter: Anomaly “Bitumen”, Anomaly “Ashes”. | Thermal Protection +6, Radiation +2 | 4000RU | |
Blood of Stone | Backwater: Swamp, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Plavni". | Chemical protection +3, Radiation +1 | 2000RU | |
Hunk of meat | Backwater: Caves under a burnt farm, Swamp, Anomaly “Sosnodub”; Pripyat: Department store. | Chemical protection +6, Radiation +2 | 4000RU | |
Stone Flower | Backwater: Caves under the burnt out farm, “Claw” Anomaly. | Psi Defense +3, Radiation +1 | 3000RU | |
Moonlight | Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking lot. | Psi Defense +6, Radiation +2 | 6000RU | |
Sparkler | Backwater: Iron Forest anomaly. | Electrical Defense +3, Radiation +1 | 2000RU | |
Flash | Backwater: Scar Anomaly, Iron Forest Anomaly; Pripyat: Roof of the Yubileiny KBO, Old KBO. | Electrical Defense +6, Radiation +2 | 4000RU | |
Compass | Backwater: Noah's old barge (the "Compass" task is given by Beard during the resolution of the conflict between and). | Thermal Defense +3, Chemical Defense +3, Psi Defense +3, Electrical Defense +3, Recuperation +2, Radiation +4 | 10000RU | |
Heart of the Oasis | Neighborhoods of Jupiter: Ventilation complex (given by Professor Ozersky from the scientists’ bunker). | Health recovery +2, Strength recovery +2, Wound healing +2, Saturation +1, Radiation +4 | 7000RU |
The influence of the Heart of Oasis on the ending of “Stalker: Call of Pripyat”
Stories about the Oasis ceased to be legends: more and more often in conversations of stalkers those who were able to find the way to this secret anomaly were mentioned. The flow of searchers does not dry out, which the bandits continue to take advantage of. Newcomers fall for the offer to show the way to the Oasis, but the matter usually ends in robbery somewhere away from the stalker paths.
Pistols
Photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | Weight | Price |
- | Mmm | 9x18 | 23 | 37 | 15 | 7 | 8 | 0,53 | 700 |
- | PB-1s | 9x18 | 29 | 38 | 14 | 6 | 8 | 0,73 | 730 |
- | Fora-12 | 9x18 | 26 | 37 | 16 | 7 | 12 | 0,88 | |
- | Volker-P9m | 9x19 | 31 | 39 | 17 | 8 | 16 | 0,77 | 1280 |
- | Martha | 9x19 | 24 | 35 | 17 | 7 | 15 | 1,07 | 1500 |
- | KhPSS-1m | 9x19 | 22 | 35 | 18 | 6 | 15 | 1,07 | 1600 |
- | Cora-919 | .45 ACP | 22 | 35 | 21 | 6 | 7 | 1,14 | 1600 |
- | SIP-tM200 | .45 ACP | 27 | 36 | 21 | 7 | 12 | 0,73 | 3500 |
- | UDP Compact | .45 ACP | 29 | 34 | 20 | 7 | 12 | 0,79 | 3400 |
- | Black Hawk | .45 ACP | 30 | 32 | 24 | 6 | 8 | 1,75 | 3400 |
Shotguns
Photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | Weight | Price |
- | Sawed-off shotgun | 12x76 | 4 | 30 | 24 | 37 | 2 | 1,99 | |
- | Shotgun | 12x76 | 28 | 18 | 25 | 37 | 2 | 3,19 | |
- | Chaser 13 | 12x76 | 18 | 21 | 25 | 3 | 7 | 3,32 | 3000 |
- | SPSA 14 | 12x76 | 18 | 19 | 25 | 5 | 8 | 4,76 | 10000 |
- | Bumper | 12x76 | 24 | 17 | 25 | 6 | 12 | 3,54 | 9000 |
Slot machines
Photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | Weight | Price |
- | Viper 5 | 9x19 | 16 | 31 | 17 | 23 | 30 | 2,64 | 6000 |
- | AKM-74/2U | 5.45x39 | 13 | 26 | 14 | 22 | 30 | 2,86 | 4000 |
- | AKM-74/2 | 5.45x39 | 15 | 24 | 15 | 21 | 30 | 3,44 | 4000 |
- | AS-96/2 | 5.45x39 | 19 | 21 | 15 | 21 | 30 | 4,16 | 15000 |
- | IL 86 | 5.56x45 | 18 | 23 | 15 | 23 | 30 | 4,16 | |
- | TRs-301 | 5.56x45 | 23 | 27 | 14 | 26 | 30 | 2,87 | |
- | SGI-5k | 5.56x45 | 25 | 19 | 16 | 22 | 30 | 4,66 | 8000 |
- | Grom-S14 | 9x39 | 21 | 21 | 19 | 22 | 20 | 3,67 | 20000 |
- | GP-37 | 5.56x45 | 24 | 25 | 15 | 24 | 30 | 3,76 | 20000 |
- | SA "Avalanche" | 9x39 | 28 | 26 | 20 | 22 | 20 | 2,50 | 9500 |
- | FT-200M | 5.56x45 | 28 | 23 | 15 | 25 | 30 | 4,76 | 18400 |
Sniper rifles
Photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | Weight | Price |
- | Vintar-VS | 9x39 | 31 | 24 | 21 | 22 | 10 | 3,43 | 18000 |
- | SVDm-2 | 7.62x54 | 38 | 12 | 38 | 2 | 10 | 5,13 | 20000 |
- | SVUMk-2 | 7.62x54 | 33 | 24 | 25 | 3 | 10 | 4,63 | 15000 |
- | Gauss gun | ACC | 43 | 28 | 43 | 1 | 10 | 6,00 | 30000 |
Grenade launchers, machine guns
Photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | Weight | Price | |
- | Mask | 0 | 0 | 11 | 2 | 9 | 0 | 0 | 4,00 | |
- | Steel helmet | 0 | 0 | 0 | 0 | 17 | 0 | 13 | 4,00 | |
- | Tactical helmet | 0 | 0 | 5 | 2 | 17 | 0 | 26 | 4,00 | |
- | "Sphere M12" | 0 | 0 | 5 | 2 | 22 | 0 | 28 | 4,00 | |
- | Helmet "Barrier" | 0 | 0 | 11 | 4 | 26 | 0 | 7 | 4,00 |
Photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | Weight | Price | |
- | Leather coat | 6 | 0 | 3 | 0 | 0 | 9 | 2 | 4,00 | 500 |
- | Jumpsuit "Zarya" | 14 | 11 | 7 | 5 | 0 | 13 | 3 | 5,00 | 5000 |
- | Jumpsuit "Wind of Freedom" | 15 | 14 | 8 | 5 | 0 | 19 | 3 | 4,00 | 6500 |
- | PS5-M "Universal protection" | 11 | 11 | 7 | 4 | 0 | 22 | 5 | 7,00 | 6500 |
- | Armored suit "Beryl-5M" | 11 | 6 | 6 | 2 | 0 | 26 | 9 | 9,00 | 12500 |
- | Jumpsuit "Guardian of Freedom" | 18 | 19 | 13 | 9 | 0 | 26 | 9 | 8,00 | 18500 |
- | PS3-9d "Armor of Debt" | 11 | 11 | 7 | 3 | 0 | 33 | 18 | 15,00 | 25000 |
- | Armored suit "Bulat" | 16 | 11 | 7 | 5 | 0 | 30 | 18 | 12,00 | 25000 |
- | Armored suit "Bulat" | 19 | 22 | 24 | 12 | 26 | 19 | 5 | 10,00 | 25000 |
- | Body armor ChN-3a | 17 | 16 | 9 | 7 | 0 | 27 | 9 | 40000 | |
- | Exoskeleton | 16 | 16 | 16 | 6 | 22 | 34 | 19 | 60000 |
Artifacts
Artifact Hunt
Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.
Single instances of artifacts can be found in secret caches, but most artifacts are found in anomalies. Moreover, if you extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.
Artifacts are invisible to the human eye at a great distance; they appear only at a distance of one or two steps. Therefore, to search for artifacts it is necessary to use special detectors. You can remove or hide the detector by pressing the “O” key.
Detector Response The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we get closer to the artifact, the signal sounds more often; if we move further away, the signal fades out. Cost: 500 rubles. |
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Detector Bear A circular detector showing which side the artifact is located on. By sound you can determine the distance to the artifact. Cost: 1,000 rubles. |
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Detector Veles A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, it is possible to find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles. |
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Detector Svarog Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, avoiding all traps. The only negative is that it is difficult to see artifacts on the screen; it is better to look for them with Veles. Cost: 12,500 rubles. |
Found artifacts can be sold to other stalkers or to the buyer Borod (a merchant at the Skladovsk base). If you complete all of Beard's tasks, his reward for the artifacts will be much higher than the market value of the artifacts.
Artifacts can be used to strengthen your hero. Some types of armor have slots into which artifacts can be inserted. You can also improve the armor of technicians to make more connectors in them.
Inserted artifacts provide a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.
Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts
Photo | Name | In what anomaly | Property | Glad. | Price |
Claw (Zaton) | -2 radiation | -2 | 4000 | ||
In the caves under the Burnt Farm (Zaton) | -3 radiation | -3 | 6000 | ||
Soda, Sosnodub, Plavni | -4 radiation | -4 | 12000 | ||
Cauldron, Frying, Ashes, Bitumen | +2 healing | +1 | 6000 | ||
Frying | +4 healing | +2 | 12000 | ||
Frying, Cauldron, Circus, Bitumen | +6 healing | +3 | 18000 | ||
Soda, Plavni | +4 health | +2 | 12000 | ||
Concrete bath, Slough, Vine, Soda, Pine oak | +6 health | +3 | 18000 | ||
Sosnodub, Soda, Plavni | +2 recovery strength | +2 | 6000 | ||
Iron Forest, Elektra | +2 recovery strength | +1 | 6000 | ||
Scar | +4 recovery strength | +2 | 12000 | ||
Tripe, Electra | +6 recovery strength | +3 | 18000 | ||
Springboard behind the Dredger (Zaton) | +4 kg max. weight | +1 | 6000 | ||
Bitumen | +8 kg max. weight | +2 | 12000 | ||
Springboard, Funnel | +12 kg max. weight | +3 | 18000 | ||
Sosnodub, Funnel, Soda | +3 chemical protection | +1 | 2000 | ||
Soda | +6 chemical protection | +2 | 4000 | ||
Iron Forest, Tripe, Electra | +3 el. protection | +1 | 2000 | ||
Iron Forest, Tripe, Electra | +6 el. protection | +2 | 4000 | ||
Frying, Cauldron | +3 thermal protection | +1 | 2000 | ||
Circus | +6 thermal protection | +2 | 4000 | ||
Funnel, Carousel, Springboard, Claw | +3 psi defense | +1 | 3000 | ||
Iron Forest, Elektra | +6 psi defense | +2 | 6000 | ||
Jupiter, Dredger (exercise |
Artifacts in S.T.A.L.K.E.R.: Call of Pripyat- these are mysterious formations with unique properties that randomly appear in anomalies after radioactive emissions. Anomalies, found in abundance throughout the Zone, pose a direct danger to life. Despite this, they have become the main source of enrichment for stalkers, as they generate various artifacts. Artifacts have a mixed effect on the human body - some of the effects they cause are beneficial, but the flip side of this in most cases is the danger of radiation exposure. Artifacts should be selected in such a way that the resulting negative effect is neutralized and does not cause damage to health.
The game “Stalker: Call of Pripyat” presents a scattering of artifacts of 25 pieces. They are all unique. Most of them are mined in anomalies. To search for artifacts. The number of anomalies studied and the power of the detector determine which artifacts will appear more often on the path of the main character. At first, you shouldn’t count on rare artifacts, but over time the chances will increase. After collecting all types of artifacts, the achievement "Seeker", which will increase respect for the main character from stalkers and bandits.
Artifacts and places of probable appearance in S.T.A.L.K.E.R.: Call of Pripyat:
- Backwater. Dredger: jellyfish, night star, twist, gold fish.
- Backwater. Burnt out farm: crystal, mom's beads, fire ball, eye.
- Backwater. Caves under the burnt out farm: twist, fire ball, piece of meat, bubble, stone Flower.
- Backwater. Old barge. Noah: compass.
- Backwater. Marsh: blood stone, soul, bun, piece of meat, firefly.
- Backwater. Anomaly "Cauldron": mom's beads, eye.
- Backwater. Anomaly "Sosnodub": soul, bun, blood stone, piece of meat.
- Backwater. Anomaly "Iron Forest": sparkler, battery, Moonlight, snowflake.
- Backwater. Anomaly "Circus": mom's beads, fire ball, eye, flame.
- Backwater. Anomaly "Claw": jellyfish, night star, stone Flower, gold fish, twist.
- Backwater. Anomaly "Scar": flash, battery.
- Neighborhoods of Jupiter. Cement factory: mom's beads.
- Neighborhoods of Jupiter. Parking: Moonlight, dummy.
- Neighborhoods of Jupiter. Career: bubble, soul.
- Neighborhoods of Jupiter. Ventilation complex: .
- Neighborhoods of Jupiter. Anomaly "Plavni": blood stone, firefly.
- Neighborhoods of Jupiter. Anomaly "Concrete bath": soul.
- Neighborhoods of Jupiter. Anomaly "Bitumen": gravity, fire ball.
- Neighborhoods of Jupiter. Anomaly "Ashes": eye, fire ball.
- Jupiter. Utility yard (): battery.
- Pripyat. Department store (): bubble, piece of meat, soul.
- Pripyat. Roof of the Yubileiny KBO: snowflake, flash.
- Pripyat. Old KBO: dummy, flash.
- Pripyat. In the courtyard of the building between the department store and the hostel, where the Strelok signal appears: firefly.
- Pripyat. School: jellyfish, gold fish.
- Pripyat. Anomaly "Vulcan": flame, crystal.
- Pripyat. Anomaly "Vine": firefly, soul.
Description and characteristics of artifacts in S.T.A.L.K.E.R.: Call of Pripyat:
- Battery(power recovery +2, radiation +1, cost 4800+ RU): it is known that this artifact contains electrostatic elements, but science does not yet know under what conditions it is formed. It is valued for its ability to have a tonic effect on the human body. If exposed for too long, it depletes the body.
- Sparkler(electrical protection +3, radiation +1, cost 1600+ RU): a representative of electrostatic artifacts, named for its brightness. It has the ability to smooth out differences in electric field strength.
- Flash(electrical protection +6, radiation +2, cost 3200+ RU): an artifact of an electrostatic nature. Demonstrates an amazing ability to absorb electrical charges and subsequently dissipate them. Able to protect the human body from the effects of high-power and high-voltage electric currents.
- Inversion(radiation -3, cost 6400+ RU): a strangely shaped artifact that appears in places of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. To varying degrees, it successfully protects its wearer both from the effects of induced radiation and from radioactive particles that have already entered the body.
- Eye(wound healing +4, radiation +2, cost 9600+ RU): the artifact actually resembles the organ of vision in appearance; in case of injury, it accelerates the metabolic process, which promotes rapid healing of wounds. In addition, among experienced stalkers there is a belief that the “Eye” can bring good luck.
- Gravity(thermal protection +6, radiation +2, cost 9600+ RU): an artifact is formed during prolonged gravitational exposure to metal-containing substances. Capable of maintaining a small anti-gravity field around himself. Many stalkers use it to significantly reduce the weight of their backpack.
- Soul(health recovery +2, radiation +2, cost 4800+ RU): organic artifact with unique properties. In a yet unknown way, it increases the overall speed of recovery of the body after injuries of any nature, without accelerating the accumulation of toxins. Due to its pleasant appearance, it is of particular interest to collectors.
- gold fish(maximum weight +12 kg, radiation +3, cost 14400+ RU): the artifact forms in places of multiple interactions of gravitational fields. Generates a sphere of directed gravitational field around itself. It reduces the weight of the contents of the wearer’s backpack much more effectively than other artifacts of this kind, and therefore is in great demand among stalkers.
- Stone Flower(psi protection +3, radiation +1, cost 2400+ RU): the artifact is a stone similar in its characteristics to granites. Occurs within gravitational fields of enormous intensity. Capable of fully or partially protecting the owner’s mind from psionic influence.
- Kolobok(health recovery +4, radiation +2, cost 9600+ RU): a rather rare artifact that forms in areas of heavy chemical pollution. It is highly valued for its ability to “stimulate” the body so that it recovers in a matter of minutes from injuries of any severity. Scientists disseminate information about the artifact's effect on the owner's genetic material; however, there is no confirmation of this yet.
- (thermal protection, chemical protection, psi protection, electrical protection +3, strength restoration +2, radiation +4): a rare artifact that has the ability to show breaks in anomalous fields. They say that with its help you can pass by the most complex anomalies without the slightest risk, but few people know how to handle it.
- Crystal(thermal protection +3, radiation +1, cost 1600+ RU): the artifact appears in anomalous zones under the influence of high temperatures. Actively absorbs excess heat from the space around it, while remaining cool to the touch.
- Blood of Stone(chemical protection +3, radiation +1, cost 1600+ RU): is a reddish formation of compressed and petrified remains of animals. It has the ability to partially neutralize chemicals harmful to humans.
- Hunk of meat(chemical protection +6, radiation +2, cost 3200+ RU): an artifact of organic nature. Consists of deformed tissues of animal origin. When it enters an area of chemical contamination, it begins to “pull” chemicals from the air, converting them into a thick viscous mass.
- Moonlight(psi defense +6, radiation +2, cost 4800+ RU): This artifact of an electrostatic nature demonstrates the ability to resonate when exposed to psi waves. Over time, stalkers learned to adjust the “Moonlight” in such a way that it resonated in phase with the main source of radiation, thereby completely or significantly neutralizing the psi influence.
- Mom's beads(wound healing +2, radiation +1, cost 4800+ RU): Much about this artifact remains a mystery. However, it has been reliably established that the radiation generated by the pulsation of the thickenings of “Mom’s Beads” causes the blood in open wounds to clot very quickly.
- Jellyfish(radiation -2, cost 3200+ RU): an artifact of gravitational nature that has the ability to actively attract and absorb radioactive particles, thereby reducing the body’s exposure to radiation. Widely distributed in the Zone; outside its borders it is widely, although unofficially, used in the treatment of acute radiation sickness.
- Night star(maximum weight +4 kg, radiation +1, cost 4800+ RU): a luminous artifact capable of generating a gravitational field around itself, which locally reduces the impact of gravity. Widely used by stalkers to reduce the weight of cargo carried in a backpack.
- Fire ball(thermal protection +6, radiation +2, cost 3200+ RU): despite the name, which reflects the nature of this artifact, the “Fireball” can easily be held in your hands without fear of burns. It is valued for its ability to maintain a constant temperature of about +24 degrees Celsius in a small radius around itself, regardless of environmental conditions.
- Flame(wound healing +6, radiation +3, cost 14400+ RU): the artifact is formed in areas of thermal activity. It is characterized by intense infrared radiation, under the influence of which the process of blood clotting in open wounds is accelerated. Due to the great rarity of this artifact, its cost is extremely high.
- Bubble(radiation -4, cost 9600+ RU): the artifact is several hollow formations of an organic nature connected to each other. Releases a gaseous substance that can neutralize radioactive particles in the human body; No harmful effects of this substance have been identified. Due to its high efficiency, it is in great demand.
- Dummy(recovery +4, radiation +2, cost 9600+ RU): previously considered junk, devoid of any useful properties. However, some time ago it turned out that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system.
- Firefly(health restoration +6, radiation +3, cost 14400+ RU): a rare artifact works with fields inaccessible to science, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. Capable of literally putting a seriously wounded person back on his feet before his eyes.
- (recovery of health and strength, healing of wounds +2, saturation +1, radiation +4): an artifact from the center of the legendary Oasis. Apparently, it is a crystallized plant that has adopted the properties inherent in Oasis to have a beneficial effect on the body as a whole. Extremely radioactive, unlike the Oasis itself.
- Snowflake(power recovery +6, radiation +3, cost 14400+ RU): externally, the artifact is similar to the “Kolobok”; There is an opinion that this is the “Kolobok”, caught in a powerful electric field. Capable of dramatically increasing the muscle tone of the wearer.