Outdoor games for children 7 years old. Fun outdoor games for children for a summer outdoor party. Outdoor games for preschoolers

"Owl"

Purpose: learn to stand still for a while, listen carefully.

Course of the game: The players are free to sit on the court. To the side (“in the hollow”) the “Owl” sits or stands. The teacher says: "The day comes - everything comes to life." All players move freely around the court, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Suddenly he says: "Night comes, everything freezes, the owl flies out." Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly walks past the players and inspects them vigilantly. Whoever moves or laughs, the "owl" sends him to the "hollow". After a while, the game stops, and it is calculated how many people the "owl" took to him. After that, a new "owl" is chosen from those who did not get to her. The "owl" wins, which has taken the largest number of players.

"Homeless hare"

Purpose: to run fast; navigate in space.

Course of the game: "Hunter" and "Homeless Hare" are selected. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the “hunter” has caught the “hare”, he himself becomes one, and the “hare” becomes a “hunter”.

« Fox in the chicken coop "

Purpose: to teach to jump gently, bending the knees; run without touching each other, dodge the catch.

Course of the game: A chicken coop is outlined on one side of the court. In it "chickens" are perched (on benches).

On the opposite side of the site is a fox hole. The rest of the place is a courtyard. One of the players is appointed "fox", the rest - "chickens". At the signal, the "chickens" jump from their perches, walk and run around the yard, peck grains, flap their wings. At the signal: "Fox!" - "chickens" run away into the chicken coop and climb to the roost, and the "fox" tries to drag off the "chicken" that did not have time to escape, and takes her into his hole. The rest of the chickens jump off their roost again, and the game resumes. The game ends when the fox catches two or three chickens.

"Run quietly"

Purpose: to teach to move silently.

Course of the game: Children are divided into groups of 4-5 people, divided into three groups and line up outside the line. They choose the driver, he sits in the middle of the site and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children step aside. If wrong, they return to their places. This is how all the groups run in turn. The group wins, which ran quietly and which the driver could not find.

"Aircraft"

Purpose: to teach ease of movement, to act after the signal.

The course of the game: Before the game, it is necessary to show all the game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines! " Children make rotational movements with their hands in front of the chest. After the signal "Fly!" spread their arms to the sides and scatter around the hall. At the signal "Landing!" the players go to their side of the court.

"Hares and the wolf"

Purpose: to teach to jump correctly on two legs; listen to the text and perform movements in accordance with the text.

Course of the game: One of the players is chosen as a "wolf". The rest are "hares". At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

Hares are jumping gallop, gallop, gallop,

On a green meadow.

They pinch the weed, eat it,

Listen carefully to see if the wolf is coming.

Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. The caught "hares" are taken by the "wolf" into a ravine.

"The Hunter and the Hares"

Purpose: to teach how to throw the ball at a moving target.

Course of the game: On one side there is a "hunter", on the other, in drawn circles, 2-3 "hares" each. "Hunter" goes around the site, as if looking for traces of "hares", then returns to himself. The teacher says: "The hares ran out into the clearing." "Hares" jump on two legs, moving forward. According to the word "hunter", "hares" stop, turn their backs to him, and he, without leaving his place, throws a ball at them. The "hare" that the "hunter" got into is considered to have been shot, and the "hunter" takes him to himself.

"Zhmurki"

Purpose: to teach to listen to the text attentively; develop coordination in space.

The course of the game: Zhmurka is selected using a counting rhyme. He is blindfolded, taken to the middle of the site, and turned several times around him. Conversation with him:

Cat, cat, what are you standing on?

On the bridge.

What's in your hands?

Catch the mice, not us!

The players scatter, and the blind man's buff catches them. The blind man's buff must recognize the caught player, call him by name, without removing the bandage. He becomes a blind man's buff.

"Fishing rod"

Purpose: to teach how to jump correctly: push off and pick up your legs.

Course of the game: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

"Who is most likely to the flag?"

Course of the game: Children are divided into several teams. Flags are placed at a distance of 3 m from the original line. At the signal of the educator, you need to jump on two legs to the flag, go around it and run back to the end of your column.

"Birds and a cat"

Purpose: to teach to move on a signal, to develop dexterity.

Course of the game: In a large circle sits a "cat", behind a circle - "birds". The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and begins to catch the "birds", and they run away behind the circle. The cat takes the caught "birds" to the middle of the circle. The teacher counts how many there are.

"Don't get caught!"

Purpose: to teach to jump correctly on two legs; develop agility.

Course of the game: The cord is laid in the form of a circle. All players stand behind him at a distance of half a step. The driver is selected. He becomes inside the circle. The rest of the children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops playing.

"Trap"

Purpose: to develop dexterity, speed.

The course of the game: A trap is selected with the help of a counting board. He becomes in the center. Children stand to one side. At the signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most agile.

"Run to the named tree"

Purpose: to train in quickly finding the named tree; fix the names of trees; develop fast running.

The course of the game: the driver is selected. He names a tree, all children should carefully listen to which tree is named, and in accordance with this, run from one tree to another. The driver closely monitors the children, who runs to the wrong tree, takes them to the penalty box.

"Find a leaf like on a tree"

Purpose: to teach to classify plants according to a certain characteristic; develop observation skills.

Course of the game: The teacher divides the group into several subgroups. Each offers a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The children begin their search. Members of each team, having completed the task, gather around the tree, the leaves of which they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

"Who will most likely collect?"

Purpose: to teach to group vegetables and fruits; to educate quickness of reaction to words, endurance and discipline.

Course of the game: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground lie dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket and is the winner.

"Bees"

Purpose: to teach to act on a verbal signal; develop quickness, dexterity; exercise in dialogical speech.

The course of the game: All children are bees, they run around the room, flap their wings, buzz: "W-w-w". A bear appears (chosen at will) and says:

The bear bear is walking

The honey will take away from the bees.

The bees answer:

This hive is our house.

Leave us, bear,

The bees flap their wings, buzz, chasing the bear away.

"Beetles"

Purpose: to develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

The course of the game: Children-beetles sit in their houses (on the bench) and say: "I am a beetle, I live here, buzz, buzz: w-w-w". At the signal of the teacher, the "beetles" fly into the clearing, bask in the sun and hum, at the signal "rain" they return to the houses.

« Find yourself a mate "

Purpose: to teach to run quickly without interfering with each other; fix color names.

Course of the game: The teacher distributes colored flags to the players. At the signal of the teacher, the children run, at the sound of the tambourine they find themselves a pair by the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He also leaves the game.

"Such a leaf - fly to me"

Purpose: to develop attention, observation; exercise in finding leaves by similarity; activate the dictionary.

Course of the game: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he gives the children leaves from different trees on the site, and asks to listen to him carefully. Shows a leaf from a tree and says: "Whoever has the same leaf, run to me!"

"Wintering and migratory birds" (Russian folk)

Purpose: to develop motor skills; to consolidate the idea of ​​the behavior of birds in winter.

Course of the game: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in the caps of the Sun and Snowflakes. "Birds" run scatteringly with the words:

Birds fly, grains are harvested.

Little birds, small birds. "

After these words "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gets together faster, he won.

"The Bees and the Swallow" (Russian folk)

Purpose: to develop dexterity, speed of reaction.

Course of the game: The playing "bee" children are squatting. "Swallow" is in its nest. "Bees" (sitting in the meadow and singing):

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Swallow: - The swallow flies, it will catch the bees.

Flies out and catches "bees". Caught becomes a "swallow".

"Dragonfly Song"

Purpose: to develop coordination of movements; exercise in rhythmic, expressive speech.

Course of the game: Children stand in a circle, pronounce the words in chorus, accompanying them with movements:

I flew, I flew, I did not know when I was tired.

(Smoothly wave their hands.)

She sat down, sat down, flew again.

(They go down on one knee.)

I found friends for myself, we had fun.

(Smooth hand waves.)

The round dance led around, the sun was shining.

(They lead a round dance.)

"Cat on the Roof"

Purpose: to develop coordination of movements; develop rhythmic, expressive speech.

Course of the game: Children stand in a circle. In the center - "cat". The rest of the children are "mice". They quietly approach the "cat" and, shaking their fingers at each other, speak in chorus in an undertone:

Quieter than a mouse, quieter than a mouse ...

The cat is sitting on our roof.

Mouse, mouse, beware.

And don't get caught by the cat!

After these words, the "cat" chases the mice, they run away. It should be noted that the mouse house is a mink, where the "cat" has no right to run.

"Crane and frogs"

Purpose: to develop attention, dexterity; learn to navigate by a signal.

Course of the game: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from it, children-"frogs" are sitting on bumps. A crane is sitting in its nest behind the children. The "frogs" sit down on the bumps and begin their concert:

Here from the hatched rot

Frogs flopped into the water.

And, inflating like a bubble,

They began to croak out of the water:

"Kva, ke, ke,

Kwa, ke, ke.

It will rain on the river. "

As soon as the frogs utter the last words, the crane flies out of the nest and catches them. "Frogs" jump into the water, where the "crane" is not allowed to catch them. The caught "frog" remains on the hummock until the "crane" flies away and the "frogs" come out of the water.

"Hare hunting"

Purpose: to develop attention, agility, fast running.

Course of the game: All the guys are "hares" and 2-3 "hunters". The "hunters" are on the opposite side, where a house is drawn for them.

Educator: -

No one is on the lawn.

Come out, brothers-bunnies,

Jump, somersault! ..

Ride in the snow! ..

"Hunters" run out of the house and hunt hares. The hunters take the caught "hares" into their house, and the game repeats itself.

"Man's buff with a bell"

Purpose: to entertain children, to help create a good, joyful mood in them.

Course of the game: One of the children is given a bell. The other two children are blind man's buffs. They are blindfolded. The child with the bell runs away, and the blind man's buffs catch up with him. If one of the children succeeds in catching a child with a bell, then they change roles.

"Sparrows"

Purpose: to develop dexterity, attention.

Course of the game: Children (sparrows) sit on a bench (in nests) and sleep. To the teacher's words: “The sparrows live in the nest and everyone gets up early in the morning”, the children open their eyes, say loudly: “Chirik-chik-chik, chirik-chik-chik! They sing so merrily. " After these words, the children scatter around the site. To the teacher's words: "We flew to the nest!" - return to their places.

"Bunny"

Purpose: to develop agility, fast running.

Course of the game: 2 children are selected: "bunny" and "wolf". Children form a circle holding hands. Behind the circle - "bunny". In the circle "wolf". Children lead a round dance and recite a poem. And the "bunny" jumps around the circle:

A little bunny gallops near the blockage,

The bunny is galloping fast, you catch him!

The "wolf" tries to run out of the circle and catch the "bunny". When the bunny is caught, the game continues with other players.

"Chanterelle and Chickens"

Purpose: to develop fast running, agility.

Course of the game: At one end of the site there are chickens and roosters in the hen house. On the opposite side there is a chanterelle. Chickens and roosters (three to five players) walk around the site, pretending to peck at various insects, grains, etc. When a chanterelle sneaks up on them, the roosters shout: "Ku-ka-re-ku!" At this signal, everyone runs into the chicken coop, a chanterelle rushes after them, trying to stain any of the players.

If the driver fails to stain any of the players, then he drives again.

"Hares and Bears"

Purpose: to develop dexterity, the ability to transform.

Course of the game: The "bear" child is squatting and dozing. Children-"hares" jump around and tease him:

Brown bear, brown bear,

Why are you so gloomy?

The "bear" gets up and answers:

I didn’t treat myself to a medic

So he got angry with everyone.

1,2,3,4,5 - I'm starting to drive everyone!

After that, the "bear" catches the "hares".

"Where we were"

Purpose: to develop motor skills and abilities; develop observation, attention, quick wits, breathing.

Course of the game: The driver is chosen by the reader. He walks out of the veranda. The remaining children agree on what movements they will make. Then the driver is invited. He says: “Hello children! Where were you, what were you doing? " Children answer: "Where we were, we will not tell, but we will show what we did!" If the driver guessed the movement performed by the children, then a new driver is selected. If he could not guess, he drives again.

"At the Bear in the Forest"

Purpose: to teach to navigate in space; develop attention.

Course of the game: A line is drawn at one end of the court. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for the bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the playing as a bear (you can choose with a counting rhyme). The rest of the players are children, they are at home. The teacher says: "Go for a walk." Children go to the edge of the forest, pick mushrooms, berries, that is, they imitate the appropriate movements and say: “There is a bear in the forest,

I take mushrooms, berries, And the bear sits and growls at us. "

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the caught one to himself. The game resumes. After the bear catches 2-3 players, a new bear is appointed or selected. The game repeats itself.

"Flight of the birds"

Purpose: to teach to move in one direction, quickly run away after the signal.

The course of the game: Children stand in one corner of the site - they are birds. There are benches in the other corner. At the signal of the teacher: “The birds are flying away!”, The children, raising their hands, run around the playground. At the signal: "Storm!", They run to the benches and sit on them. At the signal from an adult: “The storm is over!”, The children get off the benches and continue running.

"Cucumber ... cucumber ..."

Purpose: to form the ability to jump on two legs in a forward direction; run without bumping into each other; perform game actions in accordance with the text.

Course of the game: At one end of the hall there is a teacher, at the other end there is children. They approach the trap by jumping on two legs. The teacher says: Cucumber, cucumber do not go to that end, There the mouse lives, it will bite off your tail. " After the end of the chant, the children run away to their home. the teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the children have mastered the game, the role of the mouse can be assigned to the most active children.

"Trap, take the tape!"

Purpose: to develop dexterity, to bring up honesty, fairness in assessing behavior in the game.

Course of the game: The players stand in a circle, choose a trap. Everyone, except for the trap, takes a colored tape and puts it in the back by the belt or by the collar. The trap stands in the center of the circle. At the signal of the teacher "Run!" children scatter around the playground. Trap catches up with them, trying to pull someone's ribbon. The one who has lost the ribbon temporarily moves aside. At the signal of the teacher "" One, two, three. Run into the circle quickly! " the children gather in a circle, the trap counts the number of ribbons and returns them to the children, the game resumes with a new trap.

Oksana Rudneva
Outdoor games for older preschool children in the fresh air in summer

Outdoor games for older preschool children in the fresh air in summer

Work description: Psychologists, teachers, doctors note a general tendency for children's institutions - a decrease in physical activity children, and for preschooler loss in movement is a loss in health, development, knowledge. It is no coincidence that in the education and training program children in preschool in institutions, the issue of health comes first. If we take into account that physical activity is also a condition that stimulates the development of intellectual, emotional and other spheres, then the relevance of this issue becomes obvious.

Play is recognized as the child's leading activity - preschooler... It causes the active work of thought, promotes the expansion of horizons, clarification of ideas about the world around us, and the improvement of all mental processes.

Older preschoolers are distinguished by high motor activity, have a sufficient supply of motor skills and abilities; they are better at movements that require speed and flexibility, and their strength and endurance are still small. The child has developed basic motor qualities (agility, flexibility, speed and strength).

Target: to form the skills of a healthy lifestyle, increase social activity, develop speed and dexterity in children over preschool age within the framework of the Federal State Educational Standard.

In accordance with this goal, the following tasks are solved:

Educational:

1. Acquisition of knowledge, skills and abilities prior to playing activities.

2. Development of motivation to play activities.

3. Cultivate interest in games on fresh air;

Developing:

1. To develop attention, logical thinking, dexterity, quickness, coordination of movements;

2. Enhance creativity.

3. Improve communication skills and abilities.

Upbringing:

1. To form a culture of communication with each other.

2. To bring up accuracy, honesty, politeness.

3. Form u children the need for a healthy lifestyle

Material description: the material will be useful for educational psychologists and educators when organizing summer leisure with children senior preschool age... It is recommended to spend on a summer terrace at the beginning of summer.

Equipment: ball, chalk, rolling pin, hoop, small rubber balls, string (ribbon, rope, blindfold, broom, chairs, mops, etc.)

It is not difficult to organize almost any children's game, if:

1) explain to the children the rules of the chosen games;

2) remind of safety and consideration for each other;

3) choose a host for the first games - and you can start.

Summer it is very convenient to organize various mobile games and exercises for fresh air... Exercise in nature is extremely beneficial for improving many movements. children, development of their motor qualities. The wide space allows you to move actively, freely, naturally, which contributes to the development of the child's dexterity, dexterity, endurance.

The game "Find"

Target: development of attention.

Stroke games: find where the red shovel stands here? Can you find the blue bucket? Where do the mushrooms grow? Find a black bird? And so on. These simple tasks develop the child's attention well. You can start with simple tasks, and gradually complicate the description of objects, to find:

The game "Snake"

Target: development of coordination of movements.

Stroke games: children take each other's hands, forming a chain. One of the extreme in the chain is chosen as the leader. He runs, dragging all participants with him games,on the run describes a variety of shapes: in a circle, around trees, making sharp turns, jumping over obstacles; drives the chain with a snake, twisting it around the extreme player, then spins it. The snake stops, then twists around the leader.

The game "Jumping with the ball"

Target: the development of the muscles of the legs and the development of coordination of movements.

Stroke games: the child jumps along the line with the ball clamped between the legs in different directions, moving forward with the help of jumps to the end of the measured distance. In this case, the ball must remain between the legs and not fall out, then take the ball in hand and run back to start.

The game "Jumping rope"- a fun children's game with a rope for endurance and coordination of movements.

Target

Stroke games: An adult holds the rope in his hands and slowly turns 180 ° around its axis. When the rope approaches, the child must (ropes) bounce so that it does not touch his feet. If the child does not have time to jump, he should start playing over again.

The game "At the Bear in the Forest"

Target: development of speed and dexterity.

Stroke games: on one side of the site - a bear den (circle, on the other (behind the line)- House children... They leave the house and go to the den, sentencing:

The bear in the forest

I take mushrooms, berries,

And the bear does not sleep

And growls at us!

With the last word, the bear runs out of the den and catches the players. Children run away to their home. ( Children imitate movement: pick mushrooms and berries (bend, straighten, step over thorny bushes (raise their legs high, crawl under the roots of trees (crawl sideways, pick apples (stand on tiptoes and raise their hand up).

The game "Hunters and Hares" - movable, a fun game for a large group children.

Target: removal of psycho-emotional stress.

Stroke games: with the help of a counting, two "hunters" are selected, who each take a small rubber ball in their hands. The rest of the children are "hares", they sit in the "mink" - on the opposite side of the site behind the drawn line. Hunters walk around the site, pretending to be looking for prey, then hide behind two chairs or simply crouch in a corner of the site.

On the words of the educator, "Bunny jump-jump into the green forest", the hares run out to the middle of the site, start jumping. To the signal "Hunters!" hares run away to their shelters, and hunters hunt them - aiming balls at their feet. Whoever they hit - those children become hunters. (It is necessary to make sure that the hunters throw the ball with both their right and left hands and only at the feet of the hares).

The game "In the meadow"- dynamic ball game.

Target: development of coordination of movements, orientation in one's own body.

Stroke games: A hoop is placed at a distance of 3 m from the baby.

The child is throwing balls trying to hit the target(on the hoop)... A point is scored on a hit. The distance can be changed depending on the success of the child.

The game "Chickens in the garden"

Target: development of coordination of movements; increased activity.

Stroke games: with lace (skipping ropes, chalk) limited space. This "garden"... A chair is placed not far from him - "booth" watchman. Role "Watchman" first performed by the educator. Children - "Chickens"... Once "Watchman" sits on a chair "Chickens" sneak into "garden" and begin to run, peck, cluck there. "Watchman" notices "Chickens" and drives them out of the garden - claps their hands, sentencing: “Shoo! Shoot! ". "Chickens" run away. "Watchman" bypasses "garden" and sits down again. The game resumes.

The game "Zhmurki"- a dynamic game that develops well hearing, attentiveness, coordination and reaction of the leading player and agility and reaction of the rest of the players.

Target: develop attention and logical thinking.

Stroke games: Choose the driver. Put a blindfold on him. He has to catch the rest children, which move as quietly as possible, and let the driver know about their location with claps, voice or other signals. If the chaser caught someone, he must, without removing the bandage, try to guess, who is this. If he has not guessed correctly, he continues to drive. And if he guessed correctly, the caught one becomes a persecutor.

The game "Dancers"- an active game for the development of dexterity, emancipation, coordination of movements for children over preschool age.

Target: development of coordination of movements; increased activity.

Stroke games: for different melodies you can ask childrendance in different ways: holding the ball (Apple) between the foreheads; riding on brooms; with chairs; with mops, etc.

The game "Relay in pairs"- dynamic, fun game.

Target: promote team building.

Stroke games: Children stand in 2 columns in pairs per line on one side of the site, the number of pairs in the columns must be the same. On the opposite side of the site (at a distance of 6 - 8 m.) any items delivered (cubes, wooden blocks)... At the signal of an adult, the first couples, holding hands, run to the cubes, run around them and return to the end of their column. Once they cross the line start, the second pairs run away, and so on until all the pairs run.

That column wins, the players of which will complete the task faster and will not separate their hands while running.

Conclusion: Summer- this is a wonderful time when children spend almost all their time on the street. At the same time, in order to summer has become for children really fun and interesting at times, it is important to properly organize their leisure time, to find those games for children in summer that they really like. As a result of targeted pedagogical impact the child's health is strengthened, the physiological functions of the body are being trained, movements, motor skills and physical qualities necessary for the all-round harmonious development of the personality are intensively developed. Purposeful, methodically thought-out leadership mobile significantly improves the game, activates the activity children... In this way, mobile play can be called the most important educational institution. A substantiated choice of the content and methods of developing physical qualities is an important aspect of increasing the effectiveness of physical education.

When a children's company gathers in a dacha or in a private house, on a forest clearing or on the bank of a river, or, perhaps, on a summer terrace of a cafe, adults will surely face a problem: what is the fun and exciting way to keep the kids torn from their usual gadgets? Especially if we are talking not just about friendly communication, but about a children's holiday, for example, a birthday or graduation from elementary school.

With the help of years-tested, as well as modernized outdoor activities, you can so captivate children with a joint pastime that they will remember this holiday for a long time and passionately ask for a repetition!

We bring to your attention outdoor games and contests for children for a holiday outdoors in summer or spring. Depending on the diversity of the children's company, the characteristics and interests of the little guests, the organizers can combine contests from different groups.

Turn on your imagination! Many contests can be adapted to the theme of your holiday. For example, games based on catch-up do not have to be called "cat and mouse": maybe it is a team of puppies chasing KOTOstrofa, a shark chasing little fish, or a witch chasing princesses!

For a number of games, simple props are needed, most of which are always at hand, but it is better to worry about them in advance:

  • rope;
  • skittles or plastic bottles weighted with water, beans or peas;
  • ball (balls);
  • Balloons;
  • a piece of fabric, tulle, long scarf;
  • pebbles;
  • chestnuts;
  • vegetables and fruits;
  • water pistols.

Don't forget to take care of the prizes and souvenirs for the young winners of the contests!

Combat games

These contests are based on winning a specific duel. And even if the battle is joking, victory is always a victory, and it should be encouraged by a prize.

  1. "Roosters"... Children are divided into pairs. A balloon is tied to each child's ankle. Task: burst the enemy's ball by stepping on it, while not allowing your own to burst. During the game, you definitely need to turn on funny music.
  2. "King of the Hill"... Various variations of this popular game are possible. You can try to knock the "king" off the log with a long balloon or pillow. And if you do not shoot down, but try to take off a huge crown and put it on yourself? Or compete, who will keep the balance longer, standing on the ball? Or holding a balloon on the tip of your finger?
  3. Tournament... This noisy and fun game will give kids a lot of fun (and usually terrifies adults!) Give the kids pillowcases with a handful of feathers each, inflated balloons, paper water bombs and challenge the opposing team! You can arrange water "Cossacks-robbers": if you hit the hand, you can no longer shoot with this hand; An arbiter is needed here. But you can carry out a remarkably fun battle between two armies! Let the children have fun, and the adults with them.
  4. "Paparazzi"... The game is based on the fact that modern children very often have mobile phones with a built-in camera with them. Have a couple of participants take up arms. A "secret sign" is attached to everyone's back - some bright picture, for example, a flower, an animal, a rainbow. The task is to photograph the opponent's sign faster than he will photograph yours while the music is playing. Can you imagine what a cheerful "dance" others will see? And the winner will be easy to determine by the resulting pictures.

Games - Runners and Jumpers

1. Relay races.

Children are very fond of taking turns running after various objects and performing intricate actions. Depending on the theme of the holiday and the availability of props, you can offer a variety of relay scenarios, beating them creatively and dividing the children into two or three teams:

  • run the chain around the pins or bottles on the track and return;
  • feed the bunny (hedgehog, dog ...) with a carrot (apple, bone, etc.): there is a toy at the finish line, which must be worn one at a time;
  • running with a stick, on which you have to string a piece of paper at the finish line and return, and the next one will continue the common "kebab";
  • joint running in different interesting variations: putting a hand on the shoulder of the one in front, holding the bent leg of the one standing behind, or simply "locomotive", joining one at a time;
  • place children from different teams along the route, and the run begins with the transfer of a baton, ball or toy: the main thing is not to pass the baton to an opponent from the other team!

2. Various tags.

Any variation based on catch-up. You can catch someone who is not wearing clothes of a certain color ("colored napkins"). You can attach the caught player to yourself and then catch it together, lengthening the chain.

And if you give two drivers a long scarf or string, then it will be interesting to catch the rest, driving them into a "loop".

Snail tags can be funny - you will have to catch up with the crawling participants covered with cardboard boxes. Or "one-legged tag" - both the catching and the fleeing ones jump on one leg!

3. "Aircraft".

Round "landing pads" are drawn on the path with chalk or lined with ropes, there are 1 fewer of them than the players. One of the participants is a dispatcher. He leads a chain of "planes", setting the route, commanding to wave the right or left wing, commenting on what is directly on the course.

With the command "The weather is not flying!" you need to quickly take the landing site. The dispatcher also tries to do this. Those who do not have time will become a dispatcher instead of the driver.

4. Modernized "rubber bands".

Remember the childhood games of our mothers, when two stood holding a long elastic band on their ankles or knees, and the third jumped, observing a certain "program"?

If you come up with interesting modern names for different ways of jumping, for example, "louboutins", "robocars", etc., you can try to captivate a small company with this game, especially a girlish one. Whoever passed the program farthest without stepping on an elastic band gets a prize.

5. "Olympics".

This game can be played using the same rubber bands as in the previous competition. Two participants hold a bow-like structure by the edges (an elastic band, the ends of which are tied in a circle, crosses over).

With an exclamation of "Olympics!" the holding ones give the structure a certain position, and the rest of the participants must cross it without touching the elastic band. You can try to jump over the top or crawl into the resulting hole. Whoever touched the gum - takes the place of one of the holding.

The winner of the "Olympiad" (the one who was able to climb the most times in a row, setting a new record) is entitled to a medal!

6. "Vyshenozhka".

A variant of catch-up, in which you cannot catch someone who stands on some kind of hill with one or both feet. If the escaper is hung on the horizontal bar, he is also out of the game!

In advance, you need to take care of the presence on the site of benches, hemp, inverted buckets, etc.

7. "Treasured place".

Another game for those who do not want to let their mobile phones out of their hands. The game starts like an ordinary hide and seek.

Equip a "cherished place": for example, a bench under a lilac bush, where the driver counts until the players hide. Then he goes to look for everyone, and the players must try to sneak into the "cherished place" and take a selfie there.

If the driver managed to find them earlier or have time to photograph them in the “coveted place”, he won! And the frames will remain as a keepsake.

Dexterity games

These competition games are based on the ability to make some difficult, uncomfortable and at the same time funny manipulations with various objects. The winner is the one who does it better and faster than others. It is more fun when a large number of children participate in such games, but some can be carried out with two or three participants.

1.Hold it? Tell your neighbor.

In various ways, you can transfer to each other, standing in a row, certain objects, for example:

  • a ball under the chin;
  • a cardboard thermometer in the armpit;
  • stick in the teeth;
  • a soft toy with your knees;
  • in pair - to transfer the ball, sandwiched between the backs or between the foreheads.

2. "Hands off!"

Prepare small items, vegetables and fruits, just make sure they are clean. These can be apples, oranges, carrots, cucumbers, as well as balls, chestnuts, pencils, small toys and even leaves.

Spread them out on a table. The task of the children is to transfer objects, each to its own basket, located at some distance. You can wear it in any way, except using your fingers! Elbows, teeth, chin will be used ... Dropped - 1 item in your basket will be less ... The one who has the most items in the basket at the end of the game will win.

3. "Porridge for the chanterelle".

You can beat this competition with any convenient scenario, for little fans of Kolobok the following is suitable: so that Fox does not eat Kolobok, you need to feed her with porridge!

The porridge pots are already on the stump, and the groats need to be poured into them with a spoon, which the young "koloboks" will keep in their teeth. Scooped up the cereal from the common bag - and carry it to your pot! The prize will go to the one whose chanterelle is the most well-fed.

4. "Flamingo".

The clearing will be a surface of water, and the barefoot children walking on the grass will be flamingos. To make it more interesting, you can distribute fake beaks or pink capes. Chestnuts are scattered across the clearing - these will be fish.

Flamingos should catch them - naturally, with bare feet! - and then carry them and put them in the center of the clearing, where there will be a "nest".

5. Flight "Instrument".

This game is for older kids. Prepare an "obstacle course": a rope that you need to cross, skittles to get around them, a bench that you need to climb, etc.

In turn, each player is blindfolded, and he goes "on the instrument", that is, following the instructions of the others. You can admit a cheerful hubbub when everyone will advise at the same time. Or add a touch of order by guiding the first player on your own and then announcing that everyone who has just crossed the lane becomes a dispatcher.

And if you discreetly remove some of the obstacles, and the player diligently overcomes the free path, it will be even funnier!

6. "Inconvenient delicacy".

Everyone knows how difficult it is to eat an apple hanging by a string. Try to get a candy from a bowl of flour with your teeth or drink water from a plastic cup without using your hands!

Games in one place

When everyone has run over and jumped, you can play something just as fun, but does not require significant movement. Such games will calm children down a bit and at the same time add additional variety.

  1. Exhibition of monsters... Invite the children, while the music is playing (choose a track for 5 minutes), from everything they can find on the site, build a monster and give it a name. Of course, you need to have dry branches, strings, empty buckets, saucepans, hemp and other similar props nearby. And then have each creator present their monster to an interested public.
  2. "Edible gift"... This game is not suitable for toddlers. If children are having fun in the garden, where various fruits are already ripening, you can invite them to build an "edible gift". To do this, you need to find and combine different types of edible plants. For example, cut a hole in an apple and hide a cherry there. Or wrap the strawberries in a sorrel leaf. The recipient must determine what components are included in the gift, and eat at least a piece from each.
    A strict rule - no inedible components (therefore, the game is for conscious kids). Who will give a gift to whom is determined by drawing lots or simply by the wishes of the children.
  3. "Noise Orchestra"... It's great when you can make noise without worrying about disturbing your neighbors. Children do it so rarely! Let them build an "orchestra" from scrap materials. You can invite them to choose from your options (drum, tambourine, whistle, musical hammer, etc.) or get creative (a saucepan with a lid, an old battery and a stick, fence posts, pumpkin instead of a drum). To make the children better fit into the image of the orchestra, put on each paper bow tie, choose a conductor, armed with, for example, a cucumber or carrot as a stick. To perform, choose a song that everyone knows, and, of course, do not forget to photograph the full orchestra!
  4. "The locomotive is leaving!" Divide the children into pairs and place them at a distance of 70-80 cm from each other (for example, on opposite sides of the walkway). One of them "leaves by train", and the other "sees off" him. The walkway is the platform separating them, and the glass of the "carriage" is soundproof. You explain the rules: the person seeing off remembered that before the train leaves, you need to tell the departing person an important thing (he will read it on the card). But no sounds can be made, the dialogue will have to be done with gestures ... But here's the bad luck - the train will leave in three minutes!
    When the leader announces “The train is leaving!”, It will be possible to find out what the first player wanted to convey and what the second understood. The tasks on the cards can be as follows: “Bring medicine for grandmother,” “You still have my apartment keys,” “You forgot your wallet,” “Don't worry, I'll walk with your dog,” etc.
  5. "Watermelon constructor"... If a watermelon was present in the treat, do not rush to immediately throw away the crusts - they can be used for another very interesting competition. Children who know how to handle sharp objects are given toothpicks and a task: to collect from watermelon peels ... Well, who do you want? Crocodile, ship, plane? An exhibition of handicrafts and prizes for the best "engineers of green peels" is obligatory.

Quests for children

Games based on the step-by-step passage of tasks or the search for hidden treasures are becoming more and more popular. Such a competition, of course, requires preliminary preparation, but it allows children to be occupied for a long time, and besides, it is easy to tie it to any theme of the holiday. The different variations depend on the age and capabilities of the children, as well as your organizing talent.

  1. "Magic lottery"... Hide "lottery balls" (kinder surprise boxes, colorful balls, wooden eggs, chestnuts with numbers written with a marker) in a variety of places where children can find them: under the porch, to the thickets of raspberries, in the hollow or between the roots of an old tree. Announce the search, and then play the resulting numbers, for each awarding an interesting prize.
  2. "Treasure hunters"... Make a "pirate map", following which the children can find the hidden "treasure". The map can be one or two different for team competition. Provide a difficult route with intermediate points in which you will need to do something in order to move on. For example, “ten steps north of the gazebo” - how can you determine where is north? Put a compass on the table in the gazebo, let them guess to use it. Or tell them after solving the riddle. In the finale, the "treasure" can be dug up (take care of the shoulder blades) or taken out in the chest from some hiding place. Souvenirs or sweets for all guests will serve as a "treasure".
  3. "Pathfinders"... Here the preparation will be more substantiated. The search route must be determined on the terrain itself: arrows laid out from branches, inverted and shifted pebbles, indications on tree trunks ... You can do a little easier: paint the pebbles with white paint, draw an arrow on each pebble, and hide these pebbles along the entire route ... Let the children look for where to move on! Run the risk of complicating the path with deceptive arrows.
  4. "Unravel and move on"... The path of the quest will be marked with riddles, each of which encrypts a specific quest point. It all depends on what kind of riddles you can find or come up with: this or that place should serve as a solution, for example, a tree stump, a garden figurine of a gnome or a mushroom, a porch, a gate, an apple tree, a doghouse, etc. For a senior company, you can offer additional contests at each point: to get the next riddle, you need, for example, to guess a rebus, make something, sing a song, etc.
  5. "From photographs"... You can give the children numbered photographs, each with a specific location. Of course, the pictures should be fragmentary so that the guys have to think, and from which tree, for example, is this branch, under which the next clue is hidden?
  6. "Encrypted finish"... By completing assignments at various objects, children receive a code letter. At the end of the received letters, a word is assembled - the final point of the search.
  7. "Collect from the list"... The task of the children is to bring all the items from the list that you will draw up in advance. The list should look like a riddle: "Something green, something with the letter K, something in two parts." Or it is possible for the children to draw 5-7 letters from the bag each and bring objects for each letter. You can search for items on the playground, in the garden, on the birthday table ...

In any combination, the proposed contests will definitely be popular with children. And the organizer of all this splendor will earn the love and gratitude of the kids and their parents, as well as a great desire to come back to visit you for an interesting children's holiday. Indeed, for children, the opportunity to have fun is much more valuable than treats and even gifts!

- a long-known fun for children. All traditional folk games can be divided into two groups: 1) winter games - indoor games, in a hut, 2) spring and summer games - outdoor games. All these games belong to the group of games with rules. And they are very important both for the health of the child and for his preparation for school. After all, it is in playing with the rules that the child learns to control his behavior, to be guided by the rules in his activities, and this is the development of arbitrary behavior - the most important condition for the success of schooling.

Many of these ancient outdoor games are now forgotten. I want to tell you a little about them. In this article you will find both outdoor games that can be played by two, as well as games for a large campaign of children - for a children's group or a child-parent group.

Outdoor games: play with children on a walk

Outdoor games: ball games.

I know.

This outdoor game develops children's memory and attention. You can even play it together - a mother with one child.

Variant of the game number 1.

We hit the ball, bouncing it off the ground or off the asphalt. For each beat, say a new name, repeating the previous one. For instance:

I know one girl Alena.

I know two girls - Alena and Olya.

I know three girls - Alena, Olya and Vera.

I know four girls - Alena, Olya, Vera, Sveta ...

The main thing is not to lose count and correctly repeat the entire sequence, without confusing the names in their order.

If a player goes astray, he passes the ball to the next player. If he could never go astray - then he is the winner!

Trees, cities, flowers, vegetables, fruits, minerals and any other names can be called similarly.

Variant of the game number 2.

This variation of the game is much more difficult, as it requires a shift in attention. And you also need not to get lost and repeat the names in the selected sequence.

Two parallel rows of names are lined up. For instance.

I know one girl Alena. I know one boy, Petya.

I know two girls - Alena and Olya. I know two boys - Petya and Vova.

I know three girls - Alena, Olya and Vera. I know three boys -

Petya, Vova and Yura.

I know four girls - Alena, Olya, Vera and Masha. I know four boys - Petya, Vova, Yura and Seryozha, and so on.

Such games are very useful for developing a child's memory and attention, preparing him for school, developing the ability to quickly switch, concentrate.

Big ball.

To play, you need a large ball that can be kicked. All players face in a circle and join hands. The driver stands in the center of the circle and tries to roll the ball out of the circle with his feet. The players don't let him do it. If one of the players missed the ball, he becomes the driver. But the second round of the game is different. Players now stand with their faces out of the circle and join hands. The driver's task is to roll the ball back into the circle. If this succeeds, then the player who conceded the ball becomes the driver.

Again, the children face in a circle and the game is repeated.

The rule of the game is that the ball cannot be handled, you can only roll it with your feet.

This game can be played even by three. Then a pair of players face the driver and form a collar. Their task is not to let the ball into the goal, that is, between themselves.

Ball up

  1. Everyone is in a circle. The driver throws the ball up with the words: "The ball is up!" (in some versions, in this game, fictitious words are pronounced, which are not in Russian, such a word - you can come up with a signal together with the children and shout it out in this game). At this time, all players run away from the driver as far as possible.
  2. The driver catches his ball and shouts at this time: "Stop." All players who have run away farther must stop and freeze in place.
  3. The driver's task is to throw the ball and touch it - to stain one of the players with it. If he managed to stain a player, then this player becomes the driver in the next game. If it was not possible to stain the player, then the same driver will have to drive again.

Rules of the game:

  1. The driver throws the ball up as high as possible.
  2. The driver catches the ball either from the air or from one bounce off the ground.
  3. If the player did not stop at the "Stop" signal, then he needs to take three large steps towards the driver.
  4. Players should not hide behind objects, trees.

Outdoor games: play on a swing.

Game "Popinukha" with a patchwork ball.

Earlier, on Easter days, they made a large swing, on which a lot of people could fit, and not only kids, but also adults rocked on such a swing.

Now in our yards the swing is designed for only one child. What if there are a lot of people who want to swing on the swing and an eternal dispute arises: who is the first? The traditional “give in to the little one” or “give in to the girl” is usually perceived with resentment: “Why should I give in again, because I also really want to swing, even though I’m a boy and only a year older”. Of course, you can choose the order of counting or drawing lots so that no one is offended.

But there is another way - very funny and interesting. This is a traditional Russian swing game "Popinukha" - a fun game so that no one lingers on the swing for too long and everyone can ride it. Previously, this game was played by both children and teenagers. The game develops coordination of movements and dexterity, ingenuity, and the ability to observe. After all, to win, you need to predict the trajectory of the ball and throw it correctly to the host. This is how this outdoor game is played.

What do you need to play on a swing?

Previously, girls for this game sewed a special ball - a "popinukha" with a diameter of up to 20 cm. The ball was stuffed with rags, tow, sawdust and decorated with ribbons and braid. Instead of a ball, they used a bunch of straw, a mitten, an old bast shoe or another item that was at hand.

Now it is easiest to make a kickball ball from unnecessary socks or colored children's tights.

1. Cut off the "pipe". On one side, pull off the hole with a strong thread.

2. Fill the resulting "bag" with padding polyester or rags (old unnecessary things, cut into small shreds). Out-of-use women's nylon tights are also well suited as stuffing - the ball will turn out to be elastic.

You can sew it differently: make a bag from a bright colored cotton fabric, fill it with a rag and tie it. It will also turn out a booby. You can use a worn-out potholder, stuffing it with rags and decorating it with buttons and bows. See what items you have in a different way, they will all fit in order to become a bummer in this game.

In the middle of the ball - kickers always put a sounding object. These days it can be a rustling flower package or a bell. You can fill a plastic kinder surprise box with peas. Or put small peas in walnut shells. In the folk tradition, a birch bark tube with peas inside was put inside the popinukha.

How to play "popinukha".

Variant of the game number 1.

  1. One child is swinging on a swing (we choose him by counting). Other children are facing the swing. The person swinging on the swing sings 1-2 verses of the song (this is agreed in advance).
  2. The players take turns throwing a kickball to the one sitting on the swing (they throw the kicker at the feet of the child swinging on the swing so that he can hit the ball, that is, kick it off). For the kick to be stronger, it is better to throw the ball when the swing moves in the direction of the thrower.
  3. After the kick, all players rush to catch the ball. The task is to grab the ball before it hits the ground.
  4. If the player managed to catch the ball, then he sits on the swing instead of the previous child and swings on them. He begins to sing his 1-2 verses, then they throw a boo-boo to him, he pushes her away from him, and so on as the game progresses.
  5. If the one swinging on the swing could not hit the ball from the knees or feet, he leaves the swing. Then the child who threw the ball sits on the swing.
  6. If the ball swinging on the swing hit the ball, but the players did not catch it, then it remains swinging on the swing.

Variant of the game number 2.

  1. One child sits on a swing (we will choose him by counting). All other children who also want to ride on a swing stand near the swing facing the swinging child.
  2. A baby swinging on a swing sings a song (they agree in advance how many verses he will sing). You can say poetry, sing ditties or count to 20 - any task will do. You will find several swinging ditties for this game below.
  3. After listening to the ditties (song, poem, counting, etc.), the players take turns throwing a ball-kicker sitting on a swing. If the child swinging on the swing was able to catch the ball, then he remains swinging. If not, then he gives way to the player who threw the bouncer.

Swing Poems

Swing chorus - "profits" for playing on a swing

Swing ditties

Outdoor games: outdoor games with a group of children.

Dawn-charger.

This is a round dance game. All children stand in a circle. And the Zarya Zarya stands behind the circle and holds a handkerchief in her hands. The round dance goes in one direction in a circle, and the Zarya-zarynitsa - in the other direction around the round dance.

Children sing or say:

"Zarya-zarynitsa" - to these words, the round dance and Zaryanitsa move in a circle in different directions.
Red maiden,
I walked across the field
I dropped the keys
The keys are golden
The ribbons are blue
Entwined rings. "

"One two Three,
Don't be crows!
Run like fire! "

At these words, Zaryanitsa and the child, on whose shoulder a scarf was put, run in different directions around the round dance and run a full circle. Whoever runs the round dance faster and gets into it, taking a place, will play in the round dance. The one who did not have time becomes Zaryanitsa and the game continues.

Burners.

How to play burners:

Children stand in pairs one after another in a column. In front of this column stands the driver, the "burner", facing the children.

Children sings the words:

“Burn, burn clearly,
So as not to go out!
Stop the hem
Look at the field.
The trumpeters are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
-Go-goo, I'll run away,
One, two,
Do not crow
Run like fire! "

At these last words, the children from the last couple in the column disengage their hands and run forward along the column to its beginning. Each player runs from their side. And the burner is trying to stain them.

If the players managed to run and stand as the first pair in the column, then the burner again drives and "burns". If the burner stains a player, then that player becomes the burner in the next horse of the game and the game is repeated.

Corners.

Children have played this game in the fresh air for many decades and centuries in different regions of Russia - Vyatka, Tobolsk, Astrakhan, Vladimir. It is also known that children in Europe played this game. For example, in France it existed under the name "Four Corners", and the driver in France instead of a mouse was called "a gaping" or "pot".

We used to play this game on a log house. Then - in my childhood - we also played this game, and we invented it ourselves, but instead of a log house we used a square sandbox with sides in our yard. Instead of a log house or a sandbox, you can simply draw a square on the ground or on the asphalt with a side of about 2.5 meters.

How to play corners?

You can play from 5 people or more. Four people stand in the corners, and the fifth player is the mouse. The mouse is in the center of the square.

The mouse says: "From corner to corner!"

On these words, the children change places. You need to run across and take a seat in another corner. The mouse also tries to occupy the vacant corner. Whoever is left without a corner becomes a mouse, stands in the middle of a sandbox or square and leads in a new game.

In another version of the game, it is not the mouse that speaks the words, but the players speak the mouse:

"Mouse, mouse,
Sell ​​the corner.
For the awl, for the soap,
For a white towel, for a mirror! "

and swap places.

Confusion.

This wonderful and very interesting folk old outdoor game is often used in modern psychological training for children and adults. It is very useful for bringing people together, removing barriers, and bringing in a joyful mood. This game can be played both indoors, in a gazebo, on a veranda, at a birthday party, with guests, in a park or in a forest, in a country house or in the yard. And everyone is playing this game together - adults and children.

How to play confusion.

Mom and daughter are selected from the players. Mom leaves. All players join hands with each other in a circle. My daughter confuses this round dance - you can crawl under your hand as if under the collar, step over your hands, turn around. The main condition is to do this without disengaging your hands. When the players are completely entangled with each other, they call their mother: “ Mom, untangle the thread!Just don't tear it! "

Mom is trying to unravel the confusion and return everyone to the circle in their place. The rule is the same - players should not disengage their hands when unraveling.

If the mother has resolved the confusion, then a new mother and daughter are selected. If not, then mom drives another round of the game.

If there are few participants in the game, then you can get entangled with a rope.

Mail.

Outdoor play, which liberates children, teaches them to focus on communication partners, to convey different actions and emotional states of people with gestures.

The host and the players are selected.

Host: "Ding-ding-ding!"
Players: "Who is there?"
Host: "Mail!"
Players: "Where from?"
Host: "From the city".
Players: "What are they doing there?"
The host here in response comes up with whatever he wants and says one thing invented by him - “laugh (or sing, repair, bake pies, pick mushrooms, grieve, rejoice, admire, wonder, sew, knit, and so on). And everyone is doing this move. Who hesitated or did not make a movement with everyone (for example, did not want to) - from that we take a fant (it can be a small thing or a piece of paper, a pebble, a stick).

Forfeits win back after the game like this:

The player who needs to win back the phantom becomes in the middle of all other players. He becomes a mirror. All players come up to him, “look in the mirror” and do whatever they want: comb their hair, braid their braids, straighten their collars, brush their clothes with a brush. And the "mirror" should synchronously repeat the player's actions.

After playing the forfeits, the game can be repeated.

These outdoor games can be used both at home and in kindergarten. Play with pleasure! Sunny joyful summer everyone!

If you have your favorite walking games - we will be glad if you share them in the comments to the article.

Outdoor games

for older preschool children

"Quickly to places"

The players line up in a column one at a time and stretch their arms forward, lightly touching the shoulders of the one in front of them. At the command of the educator (leader) “Run away!”, Everyone should scatter in different directions. On the command: "Quickly to places!", Everyone should line up in and. etc., putting your hands on the shoulders in front of the one standing. The one who took the place last loses.

Rules:

1. You can't push, but you need to quickly find your place.

2. Hands must be placed in front of the player standing.

"Stick-hands on the wall"

The driver is chosen, who stands in the middle. All others are in no particular order. A large area needs to be limited. The driver - "tag" - raises his hands and says loudly: "I am a tag!" After that, everyone scatters within the site, and the "tag" tries to catch up with one of the fleeing. A player who has been touched by the hand is considered salted and becomes a tag.

Rules:

1. The driver can catch only after he says “I’m a tag!”.

2. The new driver has no right to immediately catch the former driver.

3. You can’t grease someone who has time to put both palms on the wall.

"Animal Seller"

At one end of the site, the place for the house in which the buyer "lives" is designated. A place for the seller is indicated 14-20 steps from the house. The starting line is drawn even further, 3-5 steps from the seller's location. In front of it, players line up who take the names of animals, for example: dog, rooster, chicken, cat, cow, horse, sheep, goat, etc. The names are known to the seller, but unknown to the buyer who is in his house. The buyer approaches the seller and asks: "Can I buy a horse from you?" The seller replies: “Yes, you can. It costs 10 rubles. " With these words, a player called "horse" runs to the buyer's house, and from there back to the original place. The buyer pays the price for the "horse" according to this price by the number of blows to the seller's outstretched hand and then runs after his animal. If the buyer catches up, then the animal becomes him, if not, it returns to its original place and gets a new place (new name of the animal). After the buyer has captured all the animals, the game ends.

Rules:

1. You cannot set a price higher than 10 rubles.

2. If the player reaches the buyer's house before him, then the buyer must run to the house before he is allowed to catch the returning player.

"Team fishing rod"

The game requires a rope with a ribbon at the end or just a jump rope. The players are divided into 2 teams. All players stand in a circle, and the driver with a rope - in the middle of the circle. The driver, standing in the middle of the circle, rotates the rope so that the end of the rope (rope) slides under the feet of the jumping players. The participants in the game carefully monitor the movement of the rope and jump up at the moment when the rope is near their feet. The one who touched loses the rope loses a point. After each mistake, the score is announced loudly. The team that made the fewest mistakes wins, that is, with the fewest points.

Rules:

1.Caught is the one whose leg is touched by the rope no higher than the ankle.

2.When rotating the rope, it is not allowed to leave its place from it. If this rule is violated, the score is increased by 1 point.

"Relay of animals"

The players are divided into 2-4 teams of equal teams and line up in columns one by one, one parallel to the other. The players on the teams accept the names of the beasts. Let's say: 1-bears, 2-wolves, 3-foxes, etc. Everyone remembers what kind of animal he portrays. The leader calls out loudly any beast. Players bearing the name of this beast run forward, run around the object in front of them and return to their place. The one who runs back first wins a point for his team. The head of the beasts is broken down, on your own. Some may be summoned several times. The players who have come running fall into their places every time. The team that earns the most points wins.

Rules:

1. If both (all) players come running at the same time, no point will be awarded to anyone.

2. If the player does not reach the final destination, the point is earned by his partner from the other team.

"Jumping Sparrows"

A circle with a diameter of 4-6 meters is drawn on the floor (asphalt). The driver is chosen - "cat", which crouches or stands in the middle of the circle. The rest of the sparrows are outside the circle. At the signal from the head, the "sparrows" begin to jump in and out of the circle. The "cat" tries to catch the "sparrow" who did not have time to jump out of the circle. Caught crouches or sits down in the center of the circle. You can put those caught on a bench next to the circle. When the "cat" catches 3-4 "sparrows", a new "cat" is selected from the uncaught "sparrows". Caught, they become "sparrows" and come into play. The winner is the one who has never been caught.

Rules:

1. A cat can catch "sparrows" only in a circle.

2. A sparrow is considered caught if the cat touches with its hand at least one leg, which is in the circle. Anyone who has run through the circle is considered caught.


Related articles: