Japanese 4 card fool in cards. Japanese fool: variations, number of cards, rules of the game and recommendations. Dealing and moves

Remind me the rules of the game of Japanese fool! Which card means what? and got the best answer

Answer from Dmitry Krutikov[expert]
The first dealer is determined by lot, then the player who lost deals. The deck is carefully shuffled, it is not necessary to remove it, and each player is dealt 6 cards. The remaining deck is placed in the center of the table. The trump suit is diamonds. It is also possible that before the start of the game, players pull out one card from the deck until someone has a card of the diamond suit, then this card is placed open in the center of the table, and the remaining deck of cards is placed on top of it distributions. In the first game, the player who has the lowest trump card goes first, if there is no trump card, then either by lot or determined by the lowest card, in the following games there are 2 options for the first move: under the fool, that is, the player who sits to the right of fool; from under the fool, the player who sits to the left of the fool goes first. The appropriate first move option is chosen by the players before the game. The first player can make the first move from any of his cards. The player moves the card to the player to his left and that player must return this card. In order to beat off, you need to put a card of the highest value of the same suit. Cards of the spades suit are countered only by cards of the spades suit; they cannot be countered with a trump card. If the card that needs to be repulsed is not a trump card and is not of the suit of spades, then it can be repelled with a trump card. If this card is a trump card, then it can be repulsed accordingly with a trump card of higher value. If a player hits this card, then other players can throw cards of the same value that are on the table. The right to toss first belongs to the player who made the first move, then the right to toss passes to other players in a clockwise direction. If the player who is fighting back beats off all the cards laid out, then the cards go to the fight back, are put aside in a closed pile and do not take part in the game. If the player who is fighting back does not return all the cards laid out, then he takes all these cards for himself. After that, all players who have fewer than six cards draw cards from the deck to six, the player who made the first move takes first, then all other players take clockwise. Thus, the game continues until one player remains with cards in his hands. This player is considered the loser and is called the "fool".
This game can also be played according to the rules of a simple and translated fool.

Answer from 2 answers[guru]

Hello! Here is a selection of topics with answers to your question: Remind me the rules of the game of Japanese fool! Which card means what?

Answer from 2 answers[guru]

The Russian name for the popular European game “Mau-Mau”, which became widespread in Russia in the middle of the 20th century. The game exists in many versions under different names: “English fool”, “Pharaoh”, “Pentagon”, differing in minor details.

A simple game. They play with a deck of cards of 36 cards. Cards are dealt one at a time, for a total of 5 to each player. The trump card is not revealed.

The deck is placed in the middle of the table.

In the first game, the first move belongs to the player whom the computer randomly selects, and then to the player who won the previous game. He can play from any card. The next player can place a card of the same suit or value on it.

If he does not have the required card, he must draw cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the stack of open cards and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player: · 6 – take 2 cards from the deck and skip a move, · 7 – take 1 card from the deck and skip a move, · Ace – skip a move, · Queen is a trump card.

It can be placed on any card.

The player who placed the queen can order any suit. The next player, in this case, can only place a card of the ordered suit or a queen (and order any suit). The goal of the game is to get rid of all the cards in your hand.

The first one to get rid of the cards in his hand wins. The loser counts the points on the cards remaining in his hand.

Points · 2 points – Jack, · 3 points – Queen, · 4 points – King, · 11 points – Ace, · The rest of the cards – according to their value. · The player left with one queen in his hands loses 20 points. Game options Option 1. If the required card is not available, the player takes only one card from the ticket, and if it does not allow him to make a move, then the player skips the move.

Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight requires one card. Option 3. Deal six cards. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that has priority, but the jack.

The one left with the jack loses immediately. Option 4. "English fool." The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace).

If the owner of an ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow him to make a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he places a card of the same suit as the Ace or another Ace on the Ace.

Option 5. "Pharaoh". 4 cards are dealt. If the player ends up with a queen, he deducts 30 from his points.

If the queen is the only card left in the hand, 30 penalty points are recorded. Option 6. "Pentagon". Cards are placed only in suit.

You can only place a card of the same value if there is a six. After ordering a suit using a queen, the next player skips his turn. Points: Ace – 11, King – 4, Queen – 20, Jack – 2, 10 – 10.

No points are awarded for other cards.

Option 7. "Crocodile". The game follows the rules of the first option, to which the following rule is added - the king of hearts obliges the next player to skip a turn and take 5 cards from the deck.


The oldest of the games listed in this section is “simple fool”. This game, not recognized by high society, was extremely popular among the common people at the beginning of the 19th century. Nowadays, it has been supplanted by the more modern “fool of the making” and “fool of the transfer.” is extremely rare.
Players - from 2 to 5. There are 36 cards in the deck. Deal one to five to each player. The top card in the deck remaining after the deal is dealt is turned over and placed face down on the table. The suit of this card is a trump card. The remaining deck is placed face down across the trump card. The player next to the dealer begins his turn. You can play from any card, or from two cards of the same value, or from two cards of the same value and one more card. The person sitting on the left hand must cover all the cards with which the move was made. If at least one is not covered by him, then he is obliged to take all the cards with which the move was made. The next move belongs to the player sitting on the left hand of the one who took the cards. If all the cards are covered, then they are sent to the back, and the move belongs to the player who got out. After each turn, players take turns drawing up to five cards from the deck. Drawing stops when the last card indicating the trump suit is taken. Although a player may have more than five cards in his hand, a move is made with a maximum of five cards. A player who has less than five cards in his hands must warn the player about this. The move in this case corresponds to the number of cards that the opponent has. After the move has been made and the rebound has begun, cards cannot be tossed or replaced. The move is made once. Demolitions made during the game are not considered or touched by the players. Demolition cards do not participate in further play.
The first player left without cards when the cards in the deck run out wins. He who has cards in his hands loses.

This option differs from the previous one in that the opponent has the right to beat some of the cards matched to him and take the remaining ones. The beaten are sent to the retreat. If a player does not beat at least one card, then he is deprived of the right to move, which goes to the next player.

The player has the right to make a move in only three possible ways: with one card; two cards of the same value and one more card; two cards of the same value, two more cards of the same value and one card. There can be no other possible moves. In all other respects the game is similar to option A.

The game differs from “simple” in that you can only play with a paired card and only with two cards. If there is none, the move passes to the next player.

The most common type of card game at the moment is lights out. Originated in the 19th century from the “Common Fool”.
Players - from 2 to 6. There are 36 cards in the deck, dealt one at a time. Each player must have six cards. The top card in the deck remaining after the deal is dealt is turned over and placed face down on the table. The suit of this card is trump. Any trump card beats any non-trump card. The remaining deck is placed face down across the trump card. The player with the lowest trump goes first; in subsequent drawings - sitting behind the dealer (from under the “fool”). You can move either one card or two or more cards of the same value. The move is made for the player sitting on the left. You can throw cards of the same value as the cards with which the move was made, as well as with which the player fights back. Cards must be thrown in order: first the player who made the move, then the rest in a clockwise direction. In total, no more than six cards can be thrown; in the case when the batter has less than six in his hands - no more than this number. If all cards are covered, then they are put aside, and the move belongs to the one who fought back. If a player has not covered at least one card, then he takes all the cards thrown under him; in this case, the person sitting to the left of the one who took the card moves. Until the deck runs out, players draw cards from it so that everyone has at least six of them in their hands. The one who walked first gets there first, then the others clockwise; The one who escaped takes the last one. The draw is completed with the card revealed when dealt. The first one left without cards wins the game. A player who has cards in his hand when no one has any left is a loser. It is he who is declared a “fool.” If the last move under him was made by two sixes, then the loser is declared a “fool with shoulder straps.”

When playing “two on two” or “three on three”, the players are seated in such a way that the opponent sits between two partners. Only his opponents throw cards at the player. After one of the players has left the game, his partner plays simultaneously in his and his place.
For example, there are four players: Z, S, V, Yu, Z and V, S and Yu are, respectively, partners. Yu dropped out of the game. Instead of Y, S goes under W, in case of a rebound, Z goes under S, etc.
The team that has all its players left without cards wins when any of the players on the other team has cards. In cases where, after one player’s move, the opponent fights back and both have no cards left, a draw is recognized. The loser surrenders. When playing as a team, any of the losers deals.

In the middle of the 20th century, a modification emerged from the “switching fool” - “transferable fool”. This game has now gained significant popularity. option A

This option differs from the “fool toss” in one addition. The player has the right (but is not obligated), by placing his card of the same value next to the one similar to him, to “transfer” the move to the next player.
For example: the move for the player was from seven. Having placed his own next to him, the player passes the move to the next player, who can, in turn, put a seven, move the move further. Transfer is possible only when the player has not started to fight back. If at least one card is covered, then all the others must be repulsed and cannot be transferred. If the player under whom the transfer could be made has fewer cards than the transfer, then the transfer is prohibited, and the player is obliged to return the cards matched to him. The draw of cards begins with the player sitting on the right hand of the opponent. There are companies in which the first move is made “for a fool”; in this case, it is impossible to transfer the cards of the first move.

In this option, there is a right of “refusal”. Despite the fact that after the last move the player has no cards left for the only remaining opponent, the opponent has the right to “refuse”, i.e. transfer cards back. The cards translated in this way are taken and the game continues.

This game, which appeared quite recently, has extremely little distribution. The game is played according to all the rules of the “toss” or “transfer fool”, but the cards dealt are not looked at, but are held by the players face down, i.e. facing the other players. Players should not look at their cards either after dealing or when drawing from the deck. The player who incorrectly covered, transferred or tossed a card takes away all the turn cards, which he again holds face down. The loser surrenders.

This option differs from the “fool toss” in that the trump cards are always diamonds, spades are fought only with spades.

There are also variants in which trump cards are opened in a similar way to the “throwing fool” or assigned before the game. If a card of the spades suit is revealed, it is removed to the middle of the deck and the next card is revealed. In some companies, in this case, the usual "fool of the fool" drawing is performed.

This modification of the “simple fool” arose earlier than the “translated fool”, but was not widely used.

Players - from 2 to 6. There are 36 sheets in the deck. One card up to three is dealt to each player. The top card in the deck remaining after the deal is dealt is revealed and placed face down on the table - this is the trump card. The rest of the deck is placed face down on the trump card. The player with the lowest trump moves from any card to the neighbor on the left. The opponent must cover this card and go under the next one with his own. Cards covered by players remain in the center and are not discarded. The player who does not cover the card laid out under him takes all those lying in the center. The move is passed on to the next player. After the move and hang up, players draw cards from the deck. The draw (up to 3) stops when the last card indicating the trump card is taken. The first player left without cards wins. He who has cards in his hands loses. And in the “fool heaped”, the loser surrenders.

The game differs from option A in that the player, without covering the card of the non-trump suit, takes the top three of those lying in the center, and without covering the card of the trump suit, takes five cards.

This is a more modern modification of the “fool piled up”.
Played by 2 to 6 people. There are 36 sheets in the deck. All cards are dealt one at a time. The last card is revealed. This is a trump card and, after presentation, is taken by the dealer. The one next to him begins his turn. You can move from any card to the player sitting on the left. The player under whom the move was made must beat the card played under him. The next player must beat the top card, i.e. the one that beat the first one, etc. until the number of cards in the center of the table is equal to the number of players. After this, the cards are sent to the end. The player who cannot beat the card that was matched to him takes the bottom one. In this case, the person sitting to his left must beat the top card. If all the drawn cards are dealt with, the next turn begins after the one who took the last card. If he can beat the previous player's card - i.e. if his card is of the same suit of higher value or a trump card, then he places it in the center, then reveals the next one and also places it in the center of the table. This card must be beaten by the next player. If he cannot beat it, then he takes both this card and the one he drew from the deck, then, after drawing the next one, he places it under the next player. If a player has cards in his hands, then he can not draw from the deck, but use the ones he has and move with them. When all the cards are dealt and the last one is in the center, the player who cannot beat it takes the top three cards from the middle. The next player must beat the card that ends up on top. The first one to discard all the cards wins.

The rules of playing the fool are very simple. At the same time, from two to six people can take part in the card game toss-up fool. There are thirty-six cards in the playing deck. Playing cards by seniority: ace, king, queen, jack, ten, nine, eight, seven, six.

At the beginning of the game, each person participating in the game is dealt exactly six cards. After the cards are distributed to all participants, a trump card is announced, that is, the suit whose cards have the ability to beat a card of any other suit and any value.

The first move is made by the player who has the trump card with the lowest value in his hands. The player who flips the cards is the leader. These are the initial and simple rules of the fool. and so on.

The leading player has the right to start his turn with absolutely any card he has in his hand. In the further course of the game, players can throw in cards whose values ​​are already laid out on the playing table. Those cards that are tossed can be of absolutely any suit (the rules of the fool imply both playing the toss and not the tossing fool). At the very beginning of the game, the first thing you need to do is get rid of cards with the lowest value and simply unnecessary cards. The opponent, who sits to the left of the player leading the game, needs to beat the cards he was approached with. A kicker is the name of such a player. The opponent must beat the cards that the leader has entered to him with any cards of high value or trump cards. Trump cards can beat absolutely any cards, of absolutely any suit, except for trump cards with the highest value - these are the basic rules of playing the fool. All participating players, except the one who is fighting back, of course, have the opportunity to throw up cards of the same value as those already laid out on the table, or bet cards with the same value that have already participated in the entry. The player who is fighting back must also beat such cards. If the leading player has no desire to throw any more cards, then he says the word Bito. This means that he transfers the ability to toss cards to the player who sits next clockwise after him. This option is present if more than two players take part in the game, otherwise after the word beat the move is considered beaten. If the player who is fighting back has no desire to hit the cards, or does not have the opportunity to do so, then he is obliged to take them for himself. Moreover, if in the overall standings he was given less than six cards, then any of the other players has the right to additionally throw him cards, but in total no more than six cards can be thrown (no more and no less than the standard ones in the player’s hands). The cards that are thrown must match the value of the cards that the player picks up. After the participating players have played a turn, that is, cards have either been taken into someone’s hands or repelled, all those players who have less than six cards in their hands draw the required number of cards from the deck. Further during the game process, the turn is passed clockwise to the next person, with the exception of the player who took the cards, such a player misses the turn. When a player has beaten all the cards that he was offered to beat, or has beaten exactly six cards, then these cards are moved to the end, that is, they leave the game completely. Absolutely all players must draw cards from the deck up to six cards. The leading player draws cards from the deck first, and after him all the other players take turns clockwise. The last player to draw cards from the deck is the one who fought back in the last move.

When the cards in the deck come to an end, the player who was the first to have no cards in his hand leaves the game. This player is awarded a fair victory. The game ends only when all players, except one, do not have a single card in their hands. And the player who remains at the end of the game with cards in his hands is the loser, that is, the fool. Defeat is awarded to him. Sometimes there is a draw, that is, in the case when the last two people participating in the game do not have a single card left in their hands, there is no loser. As you can see, the rules of playing the fool are quite simple and you can figure them out in 20-30 minutes. Have a good game!

Rules for playing the fool

It is most likely that the game of translated fool arose in some kind of closed space in which people needed to somehow entertain themselves with an endless game. Playing a transferable fool is significantly different from playing a tricky fool. In a transferable fool, it is possible not to beat the cards yourself, but to transfer this debt to another person participating in the game, which opens up a new opportunity to win for the player who has very bad cards in his hands. The main element of playing the fool is surprise, which is why this type of playing the fool is very popular among card game fans. At the same time, from two to six people can take part in the card game toss-up fool.

There are thirty-six cards in the playing deck. Playing cards by seniority: ace, king, queen, jack, ten, nine, eight, seven, six.

At the beginning of the game, each person participating in the game is dealt exactly six cards. After the cards are distributed to all participants, a trump card is announced, that is, the suit whose cards have the ability to beat a card of any other suit and any value. The first move is made by the player who has the trump card with the lowest value in his hands. The player who flips the cards is the leader.

The leading player has the right to start his turn with absolutely any card he has in his hand. In the further course of the game, players can throw in cards whose values ​​are already laid out on the playing table. Those cards that are thrown can be of absolutely any suit. At the very beginning of the game, the first thing you need to do is get rid of cards with the lowest value and simply unnecessary cards. The opponent, who sits to the left of the player leading the game, needs to beat the cards with which he was approached, or transfer the turn to the next player, for this he needs to put on the playing table a card of the same value with which he was approached. A kicker is the name of such a player. The opponent must beat the cards that the leader has entered to him with any cards of high value or trump cards. Trumps can beat absolutely any cards, of absolutely any suit, except for trump cards with the highest value. All participating players, except the one who is fighting back, of course, have the opportunity to throw up cards of the same value as those already laid out on the table, or bet cards with the same value that have already participated in the entry. The player who is fighting back must also beat such cards. If the leading player has no desire to throw any more cards, then he says the word Bito. This means that he transfers the ability to toss cards to the player who sits next clockwise after him. This option is present if more than two players take part in the game, otherwise after the word beat the move is considered beaten. If the player who is fighting back has no desire to hit the cards, or does not have the opportunity to do so, then he is obliged to take them for himself. Moreover, if in the overall standings he was given less than six cards, then any of the other players has the right to additionally throw him cards, but in total no more than six cards can be thrown (no more and no less than the standard ones in the player’s hands). The cards that are thrown must match the value of the cards that the player picks up. After the participating players have played a turn, that is, cards have either been taken into someone’s hands or repelled, all those players who have less than six cards in their hands draw the required number of cards from the deck. Further during the game process, the turn is passed clockwise to the next person, with the exception of the player who took the cards, such a player misses the turn. When a player has beaten all the cards that he was offered to beat, or has beaten exactly six cards, then these cards are moved to the end, that is, they leave the game completely. Absolutely all players must draw cards from the deck up to six cards. The leading player draws cards from the deck first, and after him all the other players take turns clockwise. The last player to draw cards from the deck is the one who fought back in the last move.

When the cards in the deck come to an end, the player who was the first to have no cards in his hand leaves the game. This player is awarded a fair victory. The game ends only when all players, except one, do not have a single card in their hands. And the player who remains at the end of the game with cards in his hands is the loser, that is, the fool. Defeat is awarded to him. Sometimes there is a draw, that is, in the case when the last two people participating in the game do not have a single card left in their hands, there is no loser.

Rules for playing the Japanese fool

The game uses a deck of thirty-six or fifty-two cards. The number of players should range from two to six. Cards in ascending order of seniority: two, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace. The player who will be the first to deal cards is determined by throwing lots; in the future, the loser will deal. The deck is carefully shuffled, you can remove it, but not necessarily, and each of the people participating in the game is given exactly six cards. The remaining cards in the deck are placed in the center of the table. The suit that plays the role of trump card is always the diamond. An option is possible in which all people participating in the game draw a card from the deck until someone draws a diamond. This card of the diamond suit is placed in the center of the table, and the remaining cards in the deck after the deal are placed on top. The first player to enter is the one who has the lowest trump card in his hands. The first player has the opportunity to enter with any of the cards in his hand. The player to whom the move is addressed must return the card offered to him, with a card of higher value, or with a trump card. Cards of the suit of spades are beaten only by cards of a similar suit that are higher in value; spades cannot be beaten with trump cards. All participating players, except the one who is fighting back, of course, have the opportunity to throw up cards of the same value as those already laid out on the table, or bet cards with the same value that have already participated in the entry. The player who is fighting back must also beat such cards. If the leading player has no desire to throw any more cards, then he says the word Bito. This means that he transfers the ability to toss cards to the player who sits next clockwise after him. This option is present if more than two players take part in the game, otherwise after the word beat the move is considered beaten. If the player who is fighting back has no desire to hit the cards, or does not have the opportunity to do so, then he is obliged to take them for himself. Moreover, if in the overall standings he was given less than six cards, then any of the other players has the right to additionally throw him cards, but in total no more than six cards can be thrown (no more and no less than the standard ones in the player’s hands). The cards that are thrown must match the value of the cards that the player picks up. After the participating players have played a turn, that is, cards have either been taken into someone’s hands or repelled, all those players who have less than six cards in their hands draw the required number of cards from the deck. Further during the game process, the turn is passed clockwise to the next person, with the exception of the player who took the cards, such a player misses the turn. When a player has beaten all the cards that he was offered to beat, or has beaten exactly six cards, then these cards are moved to the end, that is, they leave the game completely. Absolutely all players must draw cards from the deck up to six cards. The leading player draws cards from the deck first, and after him all the other players take turns clockwise. The last player to draw cards from the deck is the one who fought back in the last move. When the cards in the deck come to an end, the player who was the first to have no cards in his hand leaves the game. This player is awarded a fair victory. The game ends only when all players, except one, do not have a single card in their hands. And the player who remains at the end of the game with cards in his hands is the loser, that is, the fool. Defeat is awarded to him. Sometimes there is a draw, that is, in the case when the last two people participating in the game do not have a single card left in their hands, there is no loser.

Japanese fool

Number of decks: 1
Number of cards in the deck: 36 or 52
Number of players: 2 - 6
Card seniority:2, 3, 4, 5, 6, 7, 8, 9, 10, V, D, K, T.
Purpose of the game: get rid of all your cards.
Rules of the game. The first dealer is determined by lot; in the next game, the player who lost in the previous game deals. The deck is carefully shuffled, it is not necessary to remove it, and each player is dealt 6 cards. The remaining deck is placed in the center of the table. The trump suit is diamonds. It is also possible that before the start of the game, players pull out one card from the deck until someone has a card of the diamond suit, then this card is placed open in the center of the table, and the remaining deck of cards is placed on top of it distributions. In the first game, the player who has the lowest trump card goes first, if there is no trump card, then either by lot or determined by the lowest card, in the following games there are 2 options for the first move: under the fool, that is, the player who sits to the right of fool; from under the fool, the player who sits to the left of the fool goes first. The appropriate first move option is chosen by the players before the game. The first player can make the first move from any of his cards. The player moves the card to the player to his left and that player must return this card. In order to beat off, you need to put a card of the highest value of the same suit. Cards of the spades suit are countered only by cards of the spades suit; they cannot be countered with a trump card. If the card that needs to be repulsed is not a trump card and is not of the suit of spades, then it can be repelled with a trump card. If this card is a trump card, then it can be repulsed accordingly with a trump card of higher value. If a player hits this card, then other players can throw cards of the same value that are on the table. The right to toss first belongs to the player who made the first move, then the right to toss passes to other players in a clockwise direction. If the player who is fighting back beats off all the cards laid out, then the cards go to the fight back, are put aside in a closed pile and do not take part in the game. If the player who is fighting back does not return all the cards laid out, then he takes all these cards for himself. After that, all players who have fewer than six cards draw cards from the deck to six, the player who made the first move takes first, then all other players take clockwise. Thus, the game continues until one player remains with cards in his hands. This player is considered the loser and is called the "fool".
This game can also be played according to the rules

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