Class stronghold of paladins how to get there. Class strongholds in WoW Legion. Where to get Class Order Resources

You may have noticed that there is now some confusion in the forces of the Alliance and the Horde - disorder in the ranks of the leadership. In World of Warcraft: Legion, you will have to take responsibility and find a way to unite your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will go to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Every class needs a home: a safe haven where heroes can find support, and a military meeting room where battle plans can be drawn up. In the Legion expansion, this home will become your stronghold - a stronghold unique to each class, where, together with you, the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that have invaded the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Fortress, was once a necropolis of the Scourge. Now every death knight will find in it what he needs: a forge, a runeforge and a Crucible of Souls.

Where is: soars over the Broken Shore
How to get there: using the Death Gate
Notable Death Knights: Lord Thorval, Commander of the Dreadlords Talanor, Banshee Xioxy

Demon Hunters: Fel Hammer

Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the game's introductory portion of Mardum.

Where is: Mardum
How to get there: using teleportation
Famous Demon Hunters: Allari the Souleater, Altruis the Sufferer, Kain Sunfury

Druids: Grove of Dreams

Opposite the Black Rook Fortress lies a dense forest where the Grove of Dreams is hidden. Here the Druids discover the Emerald Path of Dreams, with the help of which they are able to move between various areas of interest to them.

Where is: Val" ball
How to get there: After opening a class stronghold, use the Dreamwalker ability to teleport to the Grove of Dreams
Famous Druids: Guardian Remulus, Lunara, Malfurion Stormrage

Hunters: Strelka's Shelter

A network of air trails opens from Strelka's Shelter, which can only be used by hunters. Here you will join wanderers, rangers and dark rangers so that together you can overcome extremely difficult challenges. Only hunters who have completed survival school and have deep knowledge of wild nature can count on success.

Where is: Highmountain
How to get there: after opening the class stronghold, summon an eagle who will take you to Strelka's Shelter
Famous Hunters: Heming Earnestway, Vereesa Windrunner, Rexxar

Mages: Bulwark of the Guardian

The Keep of the Guardian is a tower in which magicians of all stripes have gathered together to revive the Order of the Guardians of Tirisfal in a difficult time for Azeroth.

Where is: Dalaran
How to get there: using teleportation
Known inhabitants: Edria, High Sorcerer Andromath, Meryl Felstorm, Marud

Monks: Hall of Seasons

The Hall of Seasons, home to the Temple of Five Dawns and Mandori Village, serves as a haven for monks of all races.

Where is: Wandering Island
How to get there: with the help of "Spiritual Journey"
Famous monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger

Paladins: Abode of Light

The Abode of Light is the place where the Order of the Knights of the Silver Hand was revived, uniting the servants of the sun, the Hand of Argus, the knights of the blood and many others.

Where is: under Light's Hope Chapel in Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or using a special paladin ability that allows you to teleport to the Abode of Light
Known paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Where is: Sewer of Dalaran
How to get there: enter a gate open only to robbers
Famous robbers: Vanessa van Cleef, Garona Halforc, Valira Sanguinar

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Class stronghold is an innovation that appeared in the game with the release of Legion. A class stronghold is a zone in which members of a class can perform various actions.

For example:

  • return points invested in properties;
  • change the appearance of the artifact;
  • Complete the class hall mission with hired champions and units;
  • delve into history and artifacts by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Receive a reward for completing a dungeon on Advanced Mythic difficulty.

Initially, class strongholds were often compared to garrisons, but now the differences have become obvious. Below we will talk about how to get into a class hall when you first appear on the Broken Isles and how to manage champions and units.

1. How to open a stronghold of your class?

Each player can get into the stronghold of their class immediately after the expansion is released.

When you first arrive in new Dalaran, you will be approached by a representative from your class. He will give you a quest that will allow you to obtain artifact weapons for the chosen specialization. After completing the chain, you can get into the class stronghold. These missions cannot be missed as they are integral to progressing in the new expansion.

2. How to return to the stronghold of your class?

Once you have access to the stronghold, you can enter it through a portal located in Dalaran or using a teleportation spell. In particular:

  • Death Knight: Gate of Death.
  • Demon Hunter: Go to Kras's Playground, jump off the edge of the platform and glide through the air to a small floating island. There is a portal on this island.
  • Druid: Teleport to the class stronghold using the Dreamwalker.
  • Hunter: Go to Kras's Playground and find Talua. She will send you to the class stronghold riding an eagle.
  • Mage: Teleport to the class hall using Teleportation: Hall of the Guardian.
  • Monk: Teleport to a class stronghold using Spiritual Travel.
  • Paladin:
  • Priest: Go to your faction's Sanctum (Sunreaver Sanctuary for the Horde and the Argent Enclave for the Alliance), there is a portal to the class stronghold.
  • Rogue: Visit the Glorious Goods store in Dalaran. To the left of the entrance there will be a secret passage that allows you to get into the class stronghold.
  • Shaman: Go to Kras's Playground. On the right side of the site you will find a portal to the class stronghold.
  • Warlock: Go down to the Drains and find the portal located at the base of the stairs.
  • Warrior: Go to Krasus's Playground and find Val'kira. Walk into the beam of light next to her. An additional action button will appear on the screen. Press the button and you will be taken to the class stronghold.

3. Where are the class strongholds?

Each class stronghold is located in a place that is significant from the point of view of class history. In particular:

  • Death Knight: Arkerus: The Ebon Hold has moved to the Broken Isles
  • Demon Hunter: Fel Hammer, a former Burning Legion stronghold located in Mardum
  • Druid: Grove of Dreams, Val'shara
  • Hunter: Strelka Shelter, Highmountain
  • Mage: Hall of the Guardian, Dalaran
  • Monk: Temple of Five Dawns, Wandering Isle
  • Paladin: The Abode of Light, located beneath Light's Hope Chapel in the Eastern Plaguelands
  • Priest: Netherlight Temple, part of Karabor (a city in Shadowmoon Valley)
  • Rogue: Chamber of Shadows, located in the Cloaca of Dalaran
  • Shaman: The Heart of Azeroth, located above the Maelstrom
  • Warlock: The Dread Scar Rift is located on one of the Legion worlds
  • Warrior: Sky Citadel, Stormheim

4. Artifacts and class strongholds

In Legion, each class has access to a special weapon called an artifact. This weapon does not require replacement for the duration of the expansion. An artifact can be improved using the power of the artifact by investing it in features (analogous to talents for characters).

In the class stronghold you can:

  • change the features of an artifact;
  • get an artifact for the second specialization;
  • change the appearance of an artifact.

4.1. How to reset artifact points?

As characters spend time on the Broken Isles, they gain more and more artifact power points. Points can be invested in features that provide advantages in battle. In some cases, players make the wrong choice and want to redistribute the points invested into features.

This can be done in the class stronghold, at the weapon forge. The Forge appears the moment you gain access to the class hall, and it is not difficult to find. To change the characteristics of an artifact, simply talk to the character who is standing next to the forge.

It should be noted that the cost of reallocation increases depending on the number of points available. For example, if you have 11 spent points and want to reallocate them, the cost of reallocating them will be equal to the cost of adding 12 points. A detailed table of redistribution costs is presented below.

Number of pointsCost of redistribution
1 300
2 325
3 350
4 375
5 400
6 425
7 450
8 525
9 625
10 750
11 875
12 1,000
13 6,840
14 8,830
15 11,280
16 14,400
17 18,620
18 24,000
19 30,600
20 39,520
21 50,880

Of course, you can redistribute more points, but we strongly recommend not to do this, because... the effect of redistribution will not justify the number of points spent. Sooner or later you will be able to discover all the features of the artifact.

In any case, it would be better to spend points not on redistribution, but on a new feature.

4.2. How to get an artifact for the second specialization?

While traveling through the Broken Isles, you may want to change your specialization and get a different artifact. In this case, you will need to level up your character to level 102.

Return to the class hall and take the task, exactly the same as for the first artifact. The third and fourth (for druids) artifacts are obtained in the same way.

4.2.1. How to add features for a second specialization

Once you receive an artifact for your second specialization, you will be able to invest points in its features in the same way as for the first artifact. The cost of features remains the same, regardless of how many points were invested in the first artifact.

Artifacts for different specializations do not depend on each other, but the power reserve of the artifact is the same for all. When you receive additional units of artifact power, you will have to decide which of the existing artifacts you plan to improve. The choice depends entirely on personal needs and preferences.

4.3. How to change the appearance of an artifact?

In the past, players eagerly awaited new expansions to get new weapons that were different from the previous ones. Each artifact has a unique set of appearances, so players can change the appearance of the weapon at their discretion.

To change the appearance of an artifact, you need to go to the forge in the class stronghold and open the Appearance tab. In it you can view all possible appearances, including those that have not yet been opened.

There are 5 main ways to get new skins (4 colors in total):

  • the basic appearance obtained by completing simple tasks from the class stronghold only changes the color of the weapon;
  • improved appearance obtained by completing simple tasks related to the class stronghold and artifact;
  • appearance for merits in PvP;
  • appearance for merits in PvE;
  • hidden appearance, method of obtaining is still unknown.

4.3.1. Hidden Artifact Appearances

This section will be updated as more information becomes available.

5. Class Hall Resources and Improvements (Legion 7.0.3)

Like the garrison on Draenor, the class stronghold needs improvements to allow it to effectively fight the Legion's forces. The more resources you manage to accumulate, the better! Class Hall resources are used for:

  • hiring units;
  • completing tasks;
  • research for improvement;
  • fulfillment of orders.

5.1. How to get class hall resources

The developers did not try to force players to collect Class Order Resources in any particular way, so you can choose the one that suits you. Below is a complete list of resource sources.

  • Class Hall Campaigns: When a player begins a campaign, he receives Class Hall Resources in the amount necessary to complete the campaign. By completing story missions, he continues to receive additional resources.
  • World quests: This is not the most reliable source of Class Hall Resources, but there are quite a few quests with resource rewards. Once you reach level 110, you can complete world quests in the Broken Isles. Details can be read here.
  • Emissary Chests: There are daily emissary quests in the game, which involve completing 4 world quests associated with a specific faction of the Broken Isles. Upon reaching the goal, you can receive a chest, the contents of which depend on the faction to which the emissary belongs. The chest contains a decent amount of Class Order Resources.
  • Hidden treasures: Similar to Draenor, the Broken Isles contain hidden treasures that may contain Class Order Resources. You can buy treasure maps, which will mark the location of all the chests, but before that you will have to level up your reputation with the corresponding faction (up to Respect). The map can be purchased from the quartermaster.
  • Killing rare monsters: This method of obtaining resources has also been known since the time of Draenor. When you kill a rare monster, you receive a certain amount of Class Order Resources.
  • Additional goals: Additional objectives are one-time missions in different locations of the Broken Isles. You just need to come to the right place and achieve the specified goal. The work requires resources from the class stronghold.
  • Combat satellites: Champions with this trait can accompany you on your travels and help you in battle. If you have a corresponding Stronghold improvement, completing a local quest together with a companion can provide you with additional Class Stronghold Resources. The amount of resources depends on the champion’s equipment level. Details about equipment can be found in the Champions section.

5.2. What is the Class Hall upgrade?

The Class Hall upgrade system allows you to conduct research and receive bonuses in exchange for Class Hall Resources. Upgrading a stronghold follows the same pattern as upgrading an artifact.

When starting your research, be prepared to spend a lot of Class Hall Resources and time (at least at the start of the expansion). Each tier allows you to choose from a selection of options, with different classes having access to different options. Below are all the options available to the different classes, along with the cost and duration of the study.

5.3. Improvement options

5.3.1. Level 1 upgrades

These upgrades are pretty basic and choosing one is easy. You choose between a bonus to the likelihood of successfully completing class hall quests and a bonus to the likelihood of receiving an improved item as a reward for story quests.

To improve it you will need to spend 50 Class Order Resources, research takes 2 hours. If you want to change your choice, you will have to spend 500 resources and 1 day.

ClassOption #1 Option #2
Death KnightDeathsBoonSwarm
Demon Hunter Well Prepared The Hunt
DruidElune's Favor Roots
HunterRugged Upgrades Long Range
MageArcane Provenance Frost Nova
MonkAuspicious Fortune Lucky Envelope
PaladinLight's Favor Blessings of Kings
PriestDivine Fate Daily Prayers
RobberLucky Streak Sneak Attack
ShamanThe Spirit's Call Bloodlust
WarlockDark Bargain Summon Doomguard
WarriorOdyn's Favor Rallying Cry

5.3.2. Level 2 upgrades

At the second level, the player is given a more tangible bonus, which affects the tasks of the stronghold or the player himself and the loot he receives.

To improve it you will need to spend 500 Class Order Resources, research takes 4 hours. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption #1 Option #2
Death KnightDark Horsemen Death's Advance
Demon HunterTwisting Nether Vengeful Retreat
DruidEvergreen Travel Form
HunterEagle Ally Disengage
MageTeleportation Nexus Blink
MonkBrewhouse Enlightenment
PaladinArgent Steed Righteous Blessing
PriestAltars of Blessing Pain Suppression
RobberThe Vault Assassination
ShamanElemental Binding Reincarnation
WarlockDemonic Offering Ritual of Summoning
WarriorFor Honor and Glory Forced March

5.3.3. Level 3 upgrades

The first option is common to all classes, it increases the maximum number of small and large units by 1. The second option affects the speed of obtaining equipment for champions.

To improve it, you will need to spend 1,000 Class Order Resources, research takes 7 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightCall of the Grave Brothers in Arms
Demon HunterTraining Grounds Fel Armaments
DruidHibernation Reclamation
HunterSturdy Tents Fletchery
MageArcane Library Arcane Armaments
MonkLiving Quarters Pilgrimage
PaladinArgent Call Plowshares to Swords
PriestCommunal Living Armaments of Light
RobberPrizefights Weapons Smuggler
ShamanTraining Grounds Ancestral Gift
WarlockTraining Grounds Shadow Pact
WarriorAbundant Valor Heavenly Forge

5.3.4. Level 4 upgrades

The upgrades at this level are the same for all classes. You can improve the rank of large units, giving them an additional ability and increasing the chance of successfully completing a task by an average of 15%, or improve the rank of small units, increasing the chance of successfully completing a task by 5%.

It will be necessary to spend 10,000 Class Stronghold Resources on improvement; research takes 10 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightConstruct Quarter Live by the Sword
Demon HunterNaga Myrmidons Demonic Power
DruidLaughing Sisters Force of the Forest
HunterKeen Eye Wild Calling
MageElemental Power Higher Learning
MonkPath of the Ox Path of the Tiger
PaladinAs One Templar of the Silver Hand
PriestInquisition
RobberDefiant Legacy Crimson Sails
ShamanElemental Knowledge Whispers of the Earth
WarlockGrimoire of Servitude Dark Mastery
WarriorTrial by Fire Ascension

5.3.5. Level 5 upgrades

The choice of improvement in this tier depends on the player’s personal goals. You can hire a reinforced unit, gain the ability to automatically complete standard world quests, earn additional Class Hall Resources, or take a free seal for an extra roll.

To improve it, you will need to spend 12,500 Class Order Resources, research takes 12 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightFrost Wyrm Reanimation
Demon HunterFel Hammer's Wrath Focused War Effort
DruidElune's Chosen Ancient of War
HunterUnseen Path Foraging
MageMight of Dalaran Arcane Divination
MonkOne with Destiny Celestial Favor
PaladinGrand Crusade Holy Purpose
PriestBlessed Seals Tithe
RobberPlunder Under the Table
ShamanSpirit Walk Rise!
WarlockUnleash Infernal Grim Harvest
WarriorVal"kyr Call Spoils of War

5.3.6. Level 6 upgrades

In the last tier, only one improvement is available, common to all. It allows you to equip two legendary items at the same time.

It will be necessary to spend 15,000 Class Stronghold Resources on improvement; research takes 14 days.

ClassOption
Death KnightLegends from the Grave
Demon HunterDemonic Fate
DruidNatural Legend
HunterLegends of the Wild
MageLegends of the Tirisgarde
MonkFists of Legend
PaladinLegends of the Righteous
PriestArmed by Faith
RobberArmed to the Teeth
ShamanAncestral Legends
WarlockLegends of the Fel
WarriorLegends of Ragnarok

5.4. Optimal ways to improve

In this section, we will look at the optimal ways to improve, which depend on the character's game progress. It must be remembered that in most cases the choice is made based on the player’s personal preferences. Of course, we will give some recommendations, but we want to warn you not to follow them thoughtlessly.

5.4.1. Level 1

When leveling up, representatives of all classes will benefit from a bonus to the likelihood of receiving an improved reward for completing story missions.

At level 110, when there are no story quests left, you can switch to the second upgrade (bonus to the likelihood of successfully completing stronghold quests).

5.4.2. Level 2

In this tier, the choice depends on the character's class.

  • Death Knight or Paladin: Currently, the first option seems to be the most valuable. The second option is useful for those who constantly fail stronghold missions due to the fact that the champions cannot repel all threats.
  • Demon Hunter or Warlock: The first bonus will be more useful in the short term, that is, when leveling up to get better equipment. When raids open, you can switch to the second bonus.
  • Druid: An improvement that allows you to receive additional items will be useful at the start of the expansion. When you get good equipment, pay attention to the improvement that reduces the time it takes to complete tasks.
  • Hunter or mage: The first improvement is an analogue of the Tower of Mages and the Abode of Spirits on Draenor and allows you to travel around the Broken Isles. Once flying is introduced, you will be able to use the second upgrade.
  • Monk, priest or shaman: When leveling up, it is recommended to use a character bonus. At level 110, the bonus for units will be of great benefit.
  • Robber: The Storage Voucher option will come in handy.
  • Warrior: Additional loot will be useful at the beginning of the game, and the reduction in quest completion time will be useful after the release of raid content.

5.4.3. Level 3

If you're just starting to dress champions, take the bonus that allows you to place orders for equipment or receive it for completing tasks.

By equipping champions, increase the maximum number of units.

5.4.4. Level 4

Upgrading large units is very rewarding (assuming they have to fight bosses).

5.4.5. Level 5

Death Knights, Druids, Monks and Shamans should always choose the third unit type. Other improvements cannot be compared with this option.

Demon Hunters, Mages and Paladins may choose to improve based on personal preference, depending on available resources. Choose an additional seal or a bonus for completing local quests. Both options leave much to be desired.

Hunter, priest, rogue, warlock or warrior At the initial stage, a bonus will be useful, allowing you to receive additional Resources from the class stronghold when completing local tasks with a combat companion. As soon as you no longer need resources, switch to another bonus.

5.4.6. Level 6

There is only one upgrade available at this level.

6. Class Hall Quests (Legion 7.0.3)

6.1. How to access class hall quests?

Once you complete the quest to obtain an artifact that matches your specialty, you will see a map and be able to select a zone from which to begin your journey through the Broken Isles.

Level up as usual until you reach 325 units. artifact powers. After this, return to Dalaran to contact the class representative who issued the quest to obtain the artifact. The class representative will ask you to return to the stronghold and complete simple tasks. As a result you will get:

  1. first champions;
  2. First squad;
  3. access to the class stronghold improvement system;
  4. access to class hall quests.

6.2. Class Hall Quests

Just like in Draenor, you can give your champions and units quests. To do this, you need to use the card in the class stronghold.

6.2.1. Jobs interface

The stronghold quest interface is practically no different from the garrison quest interface. By selecting the desired tab, you will see all available tasks, as well as those tasks that are already running. In addition, here you can assign a combat companion.

The Companions tab displays all champions and units. Here you can level up your champions' equipment, view their abilities and unit states, and restore those who have been fired.

6.2.2. How to start a task?

If you want to complete the Class Hall quest, follow a simple algorithm:

  1. open the stronghold quest interface;
  2. select the task you want to complete;
  3. assess the threat each adversary poses;
  4. select champions and units to repel the maximum number of threats;
  5. Click the Start task button.

6.2.3. Threats

When choosing units and champions, it is necessary to take into account the existing threats. There are 5 types of threats, and their combinations influence the final choice.

Types of threats:

  • Force: These opponents reduce the likelihood of successfully completing the task.
  • Slowdown: This threat will double the mission completion time if not neutralized.
  • A curse: This threat makes it impossible to obtain additional loot if it is not neutralized.
  • Disorientation: This threat doubles the resource cost of completing a mission if it is not neutralized.
  • Death: This threat will kill all units, regardless of their survivability, if not neutralized.

6.2.4. Additional loot

By entrusting a task to your teammates, you can form a team so that the probability of successful completion will exceed 100%. In this case, you will have some chance of receiving additional loot. The chance of receiving additional loot is calculated as follows:

  • If the success rate of a task is 150%, you are guaranteed to complete it and receive additional loot with a 50% chance.
  • If the success rate of a task is 200%, you are guaranteed to complete it and are guaranteed to receive additional loot.

The type of additional loot depends on the type of the main reward. Below is a table with all possible types of additional production.

Main reward Additional loot
Artifact PowerSeal of Victory or Seal of Leadership
GoldGold
Blood of SargerasBlood of Sargeras
Badge for leveling up your reputationGift of the Broken Isles
Champion ExperienceGrimoire of Knowledge
Equipment for the championDefender Equipment Box
Weapons for the ChampionHeavy armor set
Item that allows you to receive a dungeon questBadge for leveling up reputation (50 or 250 points of reputation with the faction associated with the dungeon)
An item that allows you to receive a mission to complete a raidPrint for an extra roll in the same week

6.2.5. Types of tasks

There are currently four types of quests that can be completed in the Class Hall.

  • General tasks: These are the most common tasks, for which special rewards are rarely given. The reward is usually gold, experience and artifact power.
  • Quests related to the Stronghold campaign: These tasks are directly related to class campaigns and are an integral part of them, i.e. they must be completed in order to move on to the next stage of the campaign. There is practically no reward given for them, with the exception of the power of the artifact.
  • Quests related to treasure hunting: Raising Champion Item Levels to 800 (Dungeon) or 820 (Raid) will unlock special quests that reward character gear. In addition, you can get Blood of Sargeras for them.
  • Quests related to obtaining decorative items: These are very rare tasks, and you can get toys or pets as a reward for completing them.

7. Class Hall Champions (Legion 7.0.3)

Champions are significant historical figures who can be recruited during campaigns. Champions can:

  • complete tasks in the class stronghold;
  • accompany the player as combat companions on travels across the Broken Isles.

Each class has its own champions that reveal its history. At any given time you may have 5 out of 8 champions. As in the case of companions from the garrisons of Draenor, excess champions will have to be fired. Otherwise, you will not be able to start the task. If you want to rehire a fired champion, you will have to pay 250 gold (no more than once a day).

7.1. How to recruit champions?

All champions can be recruited during the Class Hall Campaign. The first campaign can be started by accumulating 325 units. artifact powers. This will allow you to recruit your first champions.

Once you reach level 103, you will be able to return to your class hall, complete a second campaign, and recruit two more champions.

The remaining champions appear in the stronghold in a similar way.

Below are lists of all champions for each class.

7.1.1. Death Knight

Champion Level
Nazgrim (Battle Companion)100
Thassarian100
Koltira Deathweaver (Bodyguard)103
Thoras Trollboy103
High Inquisitor Whitemane109
Rotfang (Combat Companion)109
Amal"tazad110

7.1.2. Demon Hunter

Champion Level
Asha Crow's Song100
Altruis the Sufferer OR Kayn Sunfury (Battle Companion)100
Kor"vas Bloody Thorn103
Akama OR Akama's Shadow (Bodyguard)103
Belat Dawnblade (Bodyguard)109
Supreme Mother Malice (Battle Companion)109
Allari the Soul Eater110
Jace Darkweaver110

7.1.3. Druid

Champion Level
Naralex (Combat Satellite)100
Zen"tabra100
Sylendra Glade's Song103
Broll Bearskin (Bodyguard)103
Svetik109
Archdruid Hamuul Runetotem109
Miluna110
Guardian Remulus (Combat Companion)110

7.1.4. Hunter

ChampionClass
Emmarel Shadow Guardian (Battle Companion)100
Lauren Stormhoof100
Rexxar (Bodyguard)103
Beastmaster Hilair103
Addie Shipotopchik (Bodyguard)109
Heming Earnestway (Combat Satellite)109
Trapper Blake110
Halduron Brightwing110

7.1.5. Mage

Champion Class
Archmage Kalec (Battle Companion)100
Archmage Modera (Bodyguard)100
Ezara Verinda103
Ravandvir103
Arcane Destroyer109
Millhouse Manastorm (Bodyguard)109
Archmage Vargoth (Battle Companion)110
Meryl Felstorm110

7.1.6. Monk

Champion Class
Chen Stormstout (Bodyguard)100
Li Li Stormstout (Battle Companion)100
Taran Zhu (Battle Satellite)103
(Combat Companion) (Combat Companion) Dvalen Iron Rune (Bodyguard)109
King Ymiron109
Hodir (Battle Companion)110
Torim (Battle Companion)110

7.2. How to dress champions?

Like Garrison teammates, champions gain the ability to use weapons and equipment as they level up (the first slot opens when leveling up to Rare quality, the second slot when leveling up to Epic quality).

When preparing for battle, it is necessary to find decent equipment for the champion. Equipment can be obtained using:

  • class stronghold tasks;
  • treasures;
  • local tasks;
  • tasks from emissaries;
  • class hall improvements.

All equipment available to champions can be divided into several categories depending on the impact on the process of completing tasks.

7.2.1. Chance of completing tasks

  • equipment that increases the likelihood of successfully completing tasks by a certain percentage;
  • equipment that increases the likelihood of successfully completing missions lasting less than 4 hours;
  • equipment that increases the likelihood of successfully completing missions lasting more than 8 hours.

7. 2.2. Duration of tasks

7.2.3. Champion's Affiliation

Equipment that provides interaction between champions falls into this category. You can give a champion an item that will increase the chance of completing a quest if they are grouped with a certain type of champion. Each class has access to unique sets of similar items. Types in this category:

  • equipment that increases the likelihood of successfully completing a mission, provided that the champion is accompanied by a small squad;
  • equipment that increases the likelihood of successfully completing a mission, provided that the champion is accompanied by a large squad.

7.2.4. Combat satellites

This category contains items intended for champions with the trait Combat satellite. Detailed information about combat satellites is contained in the next section. Equipment from this category allows you to receive more valuable rewards for local missions completed in the presence of a combat satellite. Types in this category:

  • equipment that allows you to receive additional resources from your class stronghold when completing world quests;
  • equipment that allows you to receive additional gold when completing local quests.

7.2.5. Consumable Items

The game contains consumable items that can be used to strengthen champions and units in preparation for missions. You can apply one of three effects to a champion, depending on their class:

  • death knights, monks, paladins and rogues: equipment increases the likelihood of successfully completing the next task by 20%;
  • demon hunter, druid, mage, priest, shaman, warlock: equipment replenishes 1 unit. survival rate for one squad;
  • Warrior: Equip summons the Valarjar to aid your champion.

7.2.6. Legendary equipment

Legendary equipment differs from regular equipment in that it is very difficult to obtain. Additionally, it provides the champion with a powerful effect (a combination of the two above). Types of legendary equipment:

  • Increases the chance of successfully completing a task by 15% and
  • Reduces task completion time by 15% and
    • gives 25 additional Class Hall Resources for completing a world quest together with a combat companion or
    • gives 15 additional gold for completing a world quest together with a combat companion.
  • Grants 100 additional Class Hall Resources for completing a world quest together with a combat companion and
    • increases the chance of successfully completing a task by 5% or
    • reduces task completion time by 5% or
    • gives 15 additional gold for completing a world quest together with a combat companion.
  • Gives 50 additional gold for completing a world quest along with a combat companion and
    • increases the chance of successfully completing a task by 5% or
    • reduces task completion time by 5% or
    • gives 25 additional Class Order Resources for completing a local quest together with a combat companion.

7.3. Why are combat satellites needed?

As you recruit champions, you will notice that some of them have an ability that allows them to accompany you on your journeys across the Broken Isles. Like the Bodyguards on Draenor, these champions help fight monsters in the open world. However, they cannot be led into the dungeon. There are three types of combat satellites:

  • A companion that follows you everywhere engages your opponents and uses its abilities to kill them as quickly as possible. As the character's equipment level increases, the strength of the combat companion increases. Such a companion may die, but he is resurrected very quickly (unlike bodyguards).
  • The companion casts one of two types of special spells on you:
    • an effect that triggers when certain requirements are met (for example, hitting an enemy or receiving a certain amount of damage);
    • additional action button with cooldown.

7.3.1. How to get combat companions?

To get a combat companion, you need to find a champion with the required ability (Battle companion). The table above shows which champions can serve as a bodyguard or combat companion. Having hired the desired champion, go to the map to issue tasks. Open the Combat Satellite tab. Assign the desired champion as your companion (this action costs 50 Class Order Resources).

A combat companion cannot complete stronghold missions or equip equipment, but he gains experience for completing local missions together.

8. Class Hall Units (Legion 7.0.3)

Champions are significant historical figures who are respected by members of their class. Members of the squads are ordinary soldiers called upon to help them. Units have a special consumable resource - survivability. Survivability allows units to participate in missions. As soon as survivability ends, the squad dies. Units have no equipment or levels, they act as cannon fodder while the champion does his job.

Units cannot go on missions alone. They definitely need a commander - a champion. On the other hand, sending units to help the champion is not necessary, but it increases the likelihood of successfully completing tasks (by 15% for small units and 30% for large units).

8.2.5. How to form a squad?

The process of recruiting ordinary squad members is extremely simple. Find a character in the stronghold who accepts orders. Recruiting a squad takes 30 minutes and costs 20 (for small squads) or 85 (for large squads) Class Order Resources. You can form a large or small squad, depending on your needs.

Units of the third type are available only to death knights, druids, monks and magicians. Recruitment into a special squad takes 12 hours, but such fighters have great potential (+30% to the probability of successfully completing a task and an additional ability that reflects the threat). As soon as the recruitment is completed, the squad will be ready for battle.

You can hire units endlessly, but the number of units active at any given time is limited (3 small and 2 large). The above classes can only use one special unit. The maximum number of active units can be increased by upgrading the class stronghold (level 3).

8.2.5. What is survivability?

When you look at the Stronghold quest interface, you will probably notice hearts next to the unit icons. They indicate the survivability of fighters. Small units have a survivability reserve of 2 units, large units - 3 units. When completing a task, the squad loses 1 unit. survivability. For special units, the survivability reserve is 1 unit. When survivability ends, the unit dies and disappears from the list.

Remember that the Death threat kills units regardless of their survivability. If you cannot neutralize this threat, all your units will die.

9. Class Hall Equipment Sets

Each class has access to a special set of equipment, which can be obtained in the stronghold. Each set contains 8 pieces, reminiscent of the transmog set that was a reward for completing Pandaria's dungeons in Challenge Mode.

9.1. How to get class hall equipment?

Equipment is sold from the quartermaster for a symbolic amount, but before purchasing it is necessary to fulfill certain requirements, in particular:

  • Helmet(level 810): complete the stronghold task, which is issued upon reaching level 110.
  • Shoulders(level 850): increase reputation with (Exalted).
  • Bib(level 830): Complete the Stronghold campaign.
  • Bracers(level 810): Recruit 6 champions.
  • Gloves(level 820): level up your reputation with (Respect).
  • Druid: Garb of the Grove of Dreams
  • Hunter: Robe of the Invisible Path
  • Mage: Tirisfal Guardian Robe
  • Monk: Decoration of the Grand Master
  • Paladin: Battle armor of the Order of the Silver Hand
  • Priest: High Priest's Regalia
  • Rogue: Armor of the Uncrowned
  • Shaman: Robe of the Soothsayer
  • Warlock:

Class Hall is a new addition to the game with the release of Legion. A class stronghold is a zone in which members of a class can perform various actions.

For example:

  • return points invested in the properties of the artifact;
  • change the appearance of the artifact;
  • Complete the class hall mission with hired champions and units;
  • delve into the history of the class and artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Receive a reward for completing a dungeon on Advanced Mythic difficulty.

Initially, class strongholds were often compared to garrisons, but now the differences have become obvious. Below we will talk about how to get into a class hall when you first appear on the Broken Isles and how to manage champions and units.

Most classes can get to their stronghold through portals located in different parts of Dalaran. Moreover, for each class there is a separate portal, which cannot be used by characters of another class:

Where are the portals located:

  • For and: in the Alliance / Horde hall;
  • For: on the airfield;
  • use Gliding to get to one of the islands near Dalaran;
  • can get to their stronghold through secret passages that exist in some buildings in Dalaran;
  • : portal near Cloaca;
  • : through a special network of flights on a griffin;
  • , and can create portals themselves.
  • Sky Citadel, Stormheim

Video - comparison of the class strongholds of the Legion and the garrisons of Draenor:

Strongholds of each class

Each class stronghold will have some unique features.

For example:

  • Rogues have an additional NPC to access the Black Market Auction.
  • Druids in the stronghold have portals to the main natural locations.
  • Warriors can duel in a special arena.

How to unlock class hall missions

Accessing class hall quests/missions is easy:

  1. Once in Dalaran, complete the quest to obtain an artifact and access to the class stronghold.
  2. On the commander's table, select the location where you plan to level up to level 110.
  3. Just level up until you reach 325 Artifact Power.
  4. Return to Dalaran - receive a short chain of tasks, similar to the quest to obtain an artifact.

After completing this chain you will have access to four things:

  • To several champions (companions)
  • To your first squad
  • Class Hall Upgrade System
  • Class Hall Mission Interface

Further access can only be gained at level 103 - upon returning to the class stronghold, you will again be given a task, after which you will unlock a second type of squad and 2 more champions.

By the way, completing this chain unlocks the appearance of an artifact weapon for the achievement Fight in Style: Classic Look.

Completing the Class Hall Campaign

To complete the class stronghold campaign, you need to reach level 110.

During the campaign you will receive many nice things:

  • Stronghold Resources and Artifact Power
  • Level 810 Bracers from the Class Hall set (for 6 champions)
  • Level 830 chest from the Stronghold set (for completing the campaign)
  • The title associated with your class (for example % Shadow Blade for rogi)
  • Third slot for relics in your artifact
  • Another artifact skin for the Battleforged achievement.

Class Hall Resources

In Legion, the garrison has been replaced by a stronghold, in which players of the same class will work together to resist the invasion of demons. The development of the stronghold will take place through a new currency - class stronghold resources, which will be used to recruit units, complete missions and orders, improve your stronghold.

You can get them for regular and world quests, completing a class stronghold campaign, searching for treasures, and killing rare monsters.

It will always be useful to have 1000-2000 resources in reserve for rare missions and artifact research. The remaining portion can be spent on improving your stronghold or class equipment.

Note: Unlike the garrison, in the Legion you do not receive Stronghold Resources for completing missions!

Where to get Class Order Resources

1. Class Stronghold Campaign (100-5000 resources)

For completing some tasks in the class stronghold campaign, the player will receive garrison resources. Basically, their number will not be more than a couple of hundred, but after reaching level 110, tasks for both 1500 and 5000 resources will appear.

2. Local quests (350-1000 resources)

Once a week, the player will be able to complete a task to kill world bosses, the reward will be 1000 Class Stronghold Resources. The rest of the world quests will bring 350-450.

Class Hall research, such as Church Tithe, will help increase the effectiveness of quests - you will receive more Class Hall Resources from them.

3. Quests to complete 4 local tasks (600 resources)

Sometimes quests appear to complete 4 world quests. For example, let's take the Court of Farondis, the reward for which will be the Safe of Farondis. There is a high chance that the safe will drop 700-950 resources.

4. One-time bonus tasks (200 resources)

As in Draenor, bonus tasks sometimes appear on the map - they are indicated by two crossed swords. However, they are only available during character leveling and disappear after level 110.

5. Rare mobs and local quests to kill them (70 resources)

Rewards for killing rare mobs can only be received once. For killing mobs while completing local quests from the “WANTED” category, the player will also receive 70 resources.

6. Treasure chests (35-225 resources)

In the process of Legion locations, Small Treasure Chest and Treasure Chest, which can contain 35-225 Class Order Resources. The larger the chest, the more resources it contains.

From each of the Legion factions you can purchase maps that indicate the location of treasures in a specific location of the Broken Isles:

Court of FarondisAzsuna
Tribes of HighmountainHighmountain
Dream WeaversValshara
ValarjarStormheim
NightfallenSuramar

You will also find treasure maps in our articles on Legion locations (right column from the table above)

Video about the bonus for receiving Class Stronghold Resources:

What to spend class stronghold resources on?

In this section, we will tell you how and where you can spend Class Order Resources.

1. Research on improvements to the class stronghold (total 39050 resources)

The figures given are calculated per month.

Class Hall upgrades provide the player with various bonuses or buffs while completing quests in the Broken Isles. For example, the Armed with Faith upgrade will allow you to use more legendary items on your character.

The duration of the research increases in proportion to the cost:

  • Research for 1000 stronghold resources will last 7 days
  • 10 days will take 10,000
  • 12 days – 12500
  • 14 days – 15000.

Carefully consider your choice, because you will need to pay additional Class Stronghold Resources for the shift.

2. Artifact research (12500 resources)

In order to raise the Artifact Power to the maximum, 25 Artifact Data research is required, each of which costs 500 resources.

3. Improving class stronghold equipment (29,000 resources)

Class set items can be upgraded to level 840. For example, to improve the High Priest's Regalia you will need:

You shouldn't invest as much as possible in equipment until you've upgraded your class stronghold.

4. Completing class stronghold tasks (50-1000 each)

Rare dungeon and raid missions reward a Chest of Nightmare Treasures, each such mission costs 500-1000 Class Order Resources. Some missions are tied to the stronghold campaign, they will cost less - 50 Resources.

In addition, there are missions for which the player receives gold, artifact power, experience, or equipment or experience for the champion. They cost 100-200 Class Order Resources.

5. Hiring troops (20-85 each).

In a class stronghold, the player will have the opportunity to hire troops to go on missions. This way you can perform multiple missions at the same time.

Troops run out over time - one group can only be used 2-3 times, then you need to hire a new one.

Small squad:

  • Cost: 20 resources
  • Mission success rate: +15%
  • Can be used: 2 times.

Large group:

  • Cost: 30 resources
  • Mission success rate: +30%
  • Can be used: 3 times

Leveling up your class stronghold in the Legion

The upgrade system allows you to spend Stronghold Resources on researching improvements to your class Stronghold.

The system is very similar to leveling up artifact talents, where the Stronghold Resources are the Power of the Artifact, and the Class Stronghold is the Artifact.

At the start of the Legion, improvements to the stronghold require a large amount of resources and take a lot of time.

A total of 6 levels (tiers) of improvements are available; at each level you can choose from two options, with the options varying for different classes.

Table with cost and research time, choice changes and level requirements (RO = Stronghold Resources):

Improvement LevelLeveling upChanging SelectionNeed a level
Tier 150 RO / 2 hours500 RO / 1 day100
Tier 2500 RO / 4 hours2000 RO / 3 days105
Tier 31000 RO / 7 days110
Tier 410000 RO / 10 days
Tier 512500 RO / 12 days
Tier 615000 RO / 14 days

What upgrades to choose for your class stronghold

In this section of the guide you will find tips on choosing upgrades at each class hall level.

Level 1

During leveling up, for all classes it is better to choose an increase in the chance of receiving an item of a cooler quality as a reward for tasks.

After reaching level 110 and completing most of the missions that could give good equipment, it is better to choose the increased probability of mission success.

Level 2

The choice of upgrades depends on the class:

Death Knights and PaladinsIt is better to take the option with a mount. The second option is worth taking only if you do not have enough champions to neutralize threats on missions.
Demon Hunters and WarlocksAt the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to the raids you can choose anything
DruidsAdditional items - at the start of the Legion, reduction of mission time - later.
Hunters and MagesBefore the introduction of flights in the Legion, the option of moving around the Broken Isles looks preferable; then - depending on the situation.
Monks, Priests, ShamansFor the duration of pumping - option with a buff; at level 110 – improvement of units.
RobbersA storage voucher is always better.
WarriorsAdditional loot - at the beginning of the Legion, reduction of mission time - later

Level 3

If you have just started dressing your champions, choose the option that allows you to complete work orders for equipment or receive it from missions.

When the champions are dressed in good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units provides the greatest benefit - as only then will it be possible to neutralize the threat of a boss without champions.

Level 5

Level 6

At the last level of improvement, you don’t have to choose anything, since there is only one option available - the ability to wear 2 legendary items on your character at the same time.

Class Hall Champions

Champions are notable members of your class who can be recruited throughout your class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat comrades to help you in the Legion

Each class has its own set of unique champions related to the game's history. There are 8 champions for each class hall, but only 5 of them can be active at a time.

If you have more than 5 champions, some of them need to be “deactivated”. To return him to work later, you will need to pay 250 gold.

How to get champions in WOW Legion

All champions are unlocked as you progress through the Stronghold campaign. As soon as you complete the first quest chain after receiving 325 units of Artifact Power, you will receive your first champions.

At level 103, you can complete another chain of quests and unlock 2 more champions.

The remaining champions will be unlocked as you progress through the class hall campaign.

Useful video on class stronghold comrades:

How to dress champions in WOW

New equipment slots for champions open up as their level increases and their quality improves (as with the garrison followers in Draenor).

The first equipment slot opens when the champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare a champion for battle, you need to find him some equipment. It can be obtained in the following ways:

  • Missions in the class stronghold
  • World quests
  • hidden treasures
  • Rewards for faction envoy quests
  • Leveling up your class stronghold

Champion items can be broken down into 6 categories.

1. Increase the likelihood of success

  • Increases by a certain amount for all missions
  • Increases only for missions shorter than 4 hours
  • Boosts only for missions longer than 8 hours

2. Reduced execution time

3. Comparability of comrades

Equipment that provides certain bonuses if certain types of followers are sent with the champion on a mission. Each class has its own set of third category items, which depends on the class stronghold.

There are two types of such items available:

  • Increases the chance of success when certain small units are present
  • Increases the chance of success with certain large units

4. Equipment of a combat comrade

These items are only useful for combat companions: they improve the player's rewards when completing world quests with the champion.

Two types of such equipment:

  • Increase in Class Order Resources received
  • Increase in gold received

5. Consumable

Allows you to give certain beneficial effects to champions and units before battle.

Depending on your class, there are three types of such items:

6. Legendary equipment

Legendary gear for followers is different from other items because they are not easy to obtain.

Such equipment is much more powerful and often combines two of the effects mentioned above.

Legendary equipment for champions is as follows:

  • Increases the success of all missions by 15% + one thing:
    • Reduces duration by 5%
    • 15 gold for local quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%
    • 15 gold for world quests with a follower
    • 25 RP when completing world quests with a follower
  • Gives 100 RP for completing world quests with the champion + one thing:
    • Increases success by 5%
    • Reduces duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold for local quests with the champion + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Stronghold Resources for world quests with a follower

Leveling and quality of champions

The starting level of champions depends on what stage of the class hall campaign the player recruited them at, but their default quality will be normal.

Regardless of the champion's starting level, be it 103 or 110, he will still gain experience when completing quests.

Once a champion reaches level 110, he begins to increase his quality up to epic. The following types of champions exist:

  • Ordinary
  • Uncommon – Unlocks the champion's second ability.
  • Rare – the first equipment slot opens
  • Epic – a second equipment slot opens
LevelRequired amount of experienceTotal experience gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Quality of champions/followers and required experience:

Unusual8 000 21 950
Rare20 000 41 950
Epic100 000 141 950

Champion Equipment Level

Upon reaching level 110, the champion will be equipped with ilvl 760, and the player will be able to begin improving his ward’s equipment. The higher the level of the item, the more difficult the tasks the champion will be able to complete. The maximum item level is 850.

There are the following champion equipment upgrades:

  • Heavy armor set: +5 ilvl
  • Fortified armor set: +10 ilvl
  • Set of impenetrable armor: +15 ilvl

Improvements to champion equipment can be obtained by completing class stronghold tasks from the table, or by improving the stronghold itself in tier 3. When assigning champions to missions, be sure to match the level of the mission and the champion. The closer they are in level, the more experience the champion will receive.

Champion Abilities

All champions have pre-assigned abilities. The first is available immediately, and the second opens upon achieving Unusual quality.

Abilities are designed to cover one or another threat that arises during the execution of stronghold tasks from the table. During the quest, a boss threat and a secondary threat arise. If they are not taken into account, the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Combat satellites

Some champions have the ability - combat satellite. Thanks to this, the chosen champion with this trait will help you during your journey through the Broken Isles. Some follower abilities are proc, and some are active, meaning they can be summoned on demand. It is worth noting that in dungeons, on battlefields and in most scenarios they will not follow the player.

  • Proc Abilities

Such abilities are triggered under certain conditions. For example, if a player starts a battle or takes damage. There is also an internal timer for them.

  • Active Abilities

Some champion abilities add an additional button to the character's panel, pressing which the player will be able to summon a champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • Bodyguards

Among the other champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions who can be assigned to the place of a combat ally, as well as at least one Bodyguard.

Combat Companion/Fellow Assignment

A combat ally can be assigned on the task table in the stronghold. On the quests tab there will be an empty slot in which you can insert a champion icon, this will cost 50 stronghold resources. You can remove a champion from this slot for free, and there is no CD for reassigning a combat ally.

As soon as a player has appointed a champion to the position of a combat ally, he becomes unavailable for completing tasks through the table in the stronghold. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, the combat ally will receive 150 experience. This way they pump up faster.

Updated: at the beginning of September, Blizzard talked about a new mobile application for the stronghold - WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade class stronghold improvements and change them;
  • Deal with equipment for teammates and equip them;
  • Start and complete missions (rewards will be in the character’s bags when entering the game);
  • See on the map the local quests available for the character.

Stronghold Units

In addition to champions, a significant role in the stronghold of the class is played by Units.

Each unit has different indicators - for example, survivability. You can send troops on missions, but when their survivability runs out, they will die and you will need to recruit new troops.

The units have no equipment, no levels, and no experience - they are just food to distract the monsters while your champions complete the mission.

Squads cannot complete stronghold missions alone - a champion must always accompany them. Adding squads to missions is optional, and only affects the probability of mission success (+15% for a small squad and +30% for a large squad).

How to hire a squad

To hire a squad, you simply need to find a special NPC in your class stronghold and create a work order with him. This will cost a certain amount of stronghold resources (20 RP for a small squad, 85 RP for a large one) and will take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of unit. It takes 12 hours to create, but this unit is stronger than others: it gives +30% chance of mission success and additionally resists certain boss abilities.

To pick up a recruited unit, simply use the item that appears next to the NPC you recruited them from.

Limitations on the number of units

There is no limit on the number of units you can recruit, but there is a limit on the number of active and live units at one time. The standard troop size is 3 small squads and 2 large squads. The limit for special teams is no more than one at a time.

The only way to increase the size of your troops is to upgrade your stronghold at level 3 (+1 troop).

Unit Vitality

In the mission interface, you can see heart icons next to the squad icon - these hearts show the squad’s survivability.

Initial values:

  • Small squad – 2 hearts
  • Large squad – 3 hearts
  • Special squad – 1 heart

Each time a squad completes a stronghold mission, they lose one heart (regardless of the outcome of the mission). When all the hearts of a squad run out, it will die and be removed from your troops.

Some classes have abilities that allow you to restore vitality, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note: for regular missions, the squad loses only one heart, but there are missions in the “Lethal” category - for them you must find a squad or champion who will counter the lethal threat. If you don’t find it, the squad will lose all its survivability and die.

Class Order Missions

Just like in Draenor, you can send champions and squads to complete missions. To begin the mission, go to the command table in the class stronghold.

Mission Interface

The interface remains the same as in the garrison: there is a tab with all available missions, and there is a tab with missions already in progress. Here you can hire a champion who will run with you around the Broken Isles.

On the “Comrades” tab, you can view all your units and all champions, improve their equipment, see their abilities, etc.

How to start a mission in a stronghold

To start a mission in a class hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each opponent poses
  4. Select champions and units that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission threats

There are 5 types of threats that you can encounter during missions:

Each mission can have from 1 to 3 threats - and you can usually neutralize them all.

Additional rewards

Regardless of which stronghold companions you send to complete the mission, the chance of success can be almost doubled. If you do this, you can receive additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the probability of mission success is 150%, this is a 100% chance of successfully completing the mission and a 50% chance of receiving additional loot.
  • If the success rate is 200%, this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main reward for the mission:

Token for +50/250 reputation Item for quest (raid)Seal of Broken Fate

Mission types

There are 4 types of missions available in the class hall in Legion:

  • Regular: the most common type of missions; rarely give anything other than gold, artifact power and experience.
  • Quests: related to the class hall campaign, they must be completed if you want to develop the class hall. Usually they only give the power of the artifact as a reward.
  • Treasure: Available when your champions reach gear level 800 (for dungeons) and 820 (for raids). As a reward for such missions you can receive equipment and weapons for champions, as well as the Blood of Sargeras.
  • Cosmetic: very rare missions that reward you with fun items, such as pets or toys.

List of pets and toys as rewards for class hall missions:

unknownunknownBattle of the Black Rook Fortress

Class Hall Achievements

All achievements can be found in the Class Hall > Missions menu.

Overall, there are few achievements and almost all of them can be completed simply by playing through the class stronghold campaign, completing missions and recruiting units.

There are no special rewards for achievements in the class stronghold.

Class Hall Armor Sets

Each class has unique 8-piece armor sets that can only be purchased at the class stronghold. These sets are similar in appearance to the sets for completing the Mists of Pandaria challenge mode, but there are slight changes.

Each part of the kit is obtained in a different way:

  • Helmet - for a quest in a class stronghold
  • Bracers - for recruiting 6 followers for a class hall
  • Gloves - Respect with the Nightfallen faction required
  • Pants - Requires Revered with three Broken Isles factions
  • Feet - you need to kill the last boss in all Legion dungeons
  • Chest - for completing a campaign in a class stronghold
  • Belt – Earn 50,000 Artifact Power points
  • Shoulders – Exalted with the Nightfallen faction

At the same time, different parts of the set have different levels of items. To increase the level of an item, you need to buy a token, which has certain requirements:

  • Upgrade to level 810 – Respect with the Nightfallen;
  • Upgrade to level 825 – required to kill the last boss in all Legion dungeons (on any difficulty);
  • Upgrade to level 840 – Exalted with the Nightfallen.

We hope this guide to class halls, champions and missions in WOW Legion will help you understand all the intricacies of class halls.

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