Rules of the outdoor game “Sparrows and Crows. Outdoor games. Topic “Birds Outdoor game sparrows and crows rules of the game

Participants are divided into two teams. One team will be the “sparrows”, the other will be the “ravens”. Teams are placed opposite each other at a distance of 2-3 meters.

At the command of the driver (adult) “Sparrows!” the sparrow team must rush to catch up with the crow team, and at the command “Crows!” - vice versa. The game continues until the chasing team catches all the players of the escaping team.

Now you can start the game. The trick is that the driver pronounces the commands slowly, syllable by syllable: “Voooo - rooooo - ... NY!” or “Voooo - rooooo - ... WHIP!”, so until the very last moment the players do not know whether to catch up or run away. By the way, a cunning driver can also say completely different words: “Voooo - roooo - ... TA!”, “Voooo - roooo - ... ZhBA!”, “Voooo - rooooo - ... VKA!”, which adds to the game more fun. Also, to make the game more difficult, you can line up teams with their backs to each other. Then it will be easy to run away, but difficult to catch up with.

Watch the video game “Sparrows and Crows”:

Option 2

Also a game for two teams, only now you will need two types of different objects, such as balls and cubes. Items are placed on opposite sides of the teams. Players, at the commands of an adult driver, perform simple tasks (squat, bend, raise an arm or leg). The driver may unexpectedly say the word “sparrows” (then everyone should run and grab a ball) or “crows” (then everyone should grab a cube). For each correct item brought, the team receives a point. The team that earns the most points after several rounds wins.

Rules for the sitting game “Sparrows and Crows”

Option 1

Participants are explained two movements on command, for example, when they say “sparrows,” they need to raise their right hand, and when they say “crows,” they need to spread their arms to the sides. Or, when you hear the word “sparrows,” tilt your head to the right, and when you hear the word “crows,” clap your hands. After this, the driver says one of the words: “sparrows” or “crows.” Here the driver is also cunning in order to confuse the players and pronounces the last syllable as unexpectedly as possible. Those who performed the wrong movement are eliminated from the game, and the rest continue. In the next step, you can specify other movements. The game continues until there is only one winner left.

Option 2

Two players sit opposite each other (possibly across the table) and extend one hand to each other. In this case, the hands should not touch. The driver, as in previous versions of the game, randomly calls the words “sparrows” or “crows”. The one whose word is called must have time to grab the opponent’s hand, and his opponent must have time to pull it back.

At a distance of 1-1.5 meters, two parallel lines are drawn. Another 4-5 meters are measured from them, and another line is drawn. The first two lines are the starting lines, the second are the “houses”. Teams line up with their backs to each other near the first lines, i.e. at a distance of 1-1.5 meters. There are two teams, one of them is called “sparrows”, and the second is called “crows”. The presenter stands between the teams and names the words: sparrows or crows. If the leader said: “crows,” then the crows catch up with the sparrows, which are trying to escape behind the second line, i.e. hide in the "house". All caught sparrows become crows. If the leader says “sparrows,” then the sparrows run and catch the crows. The game can continue until there are no players left on one team. Or the game is played a certain number of times, and then the team with the most players wins.

Two parallel lines are drawn on the ground three steps from one another. Having retreated 20-25 steps from them in both directions, two more lines are drawn. The players are divided into two teams: one of them is called “crows”, the other “sparrows”. They stand in two ranks on the middle lines, facing in opposite directions. During the game, the leader loudly says “crows” or “sparrows”, pronouncing the last syllable abruptly, pausing before it. The named team runs to the far line in front of it, and the other team, turning, pursues the enemy. It is necessary to stain the runner before he reaches the line. Having counted those who were stained, the teams take their starting position and the game is repeated four to six times. The team that stains the most “opponents” wins.

The participants of the game line up in a column one at a time (one step from each other) in the middle of the court and count on first or second. The first numbers are one team, the second numbers are another. On both sides of the players there are objects laid out: on the right are little towns (“crows”), on the left are tennis balls (“sparrows”). There are half as many items as there are participants in the game. The players, as directed by the leader, perform various simple movements on the spot (arms to the sides, up, sit down, stand up, march in place, etc.). Then the driver pronounces one of the words syllable by syllable. If this word is “vo-ro-ny”, then on the syllable “ny” all players rush to the towns, but if “vo-ro-by”, then when the last syllable is pronounced all the players run to the balls, trying to grab one object at a time. Since there are fewer items than there are players, only the most attentive and fastest ones get them, for which the team is awarded winning points. The game is played 7-9 times, after which the number of successful starts of each team is counted and the score is announced accordingly.

We offer two versions of the rules for the outdoor game "Sparrows and Crows". Both options are suitable for playing on the playground, at a children's party or in the classroom.

Rules of the game "Sparrows and Crows" - option No. 1

  1. Participants are divided into two teams. One team will be the “sparrows”, the other will be the “ravens”. Teams are placed opposite each other at a distance of 2-3 meters.
  2. At the command of the driver (adult) “Sparrows!” the team of sparrows must rush to catch up with the team of crows, and at the command “Crows!” - vice versa. The game continues until the chasing team catches all the players of the escaping team.
  3. The trick is that the driver pronounces the commands slowly, syllable by syllable: “Voooo - rooooo - ... NY!” or “Woooo - rooooo - ... BEAT!”, so until the very last moment the players do not know whether to catch up or run away. By the way, a cunning driver can also say completely different words: “Voooo - roooo - ... TA!”, “Voooo - roooo - ... ZhBA!”, “Voooo - rooooo - ... VKA!”, which adds to the game more fun. Also, to make the game more difficult, you can line up teams with their backs to each other. Then it will be easy to run away, but difficult to catch up with.

Rules of the game "Crows and Sparrows" - option No. 2

The second version of the game also requires two teams, only now you will need two types of different objects - for example, balls and cubes. Items are placed on opposite sides of the teams. Players, at the commands of an adult driver, perform simple tasks (squat, bend, raise an arm or leg). The driver may unexpectedly say the word “sparrows” (then everyone should run and grab a ball) or “crows” (then everyone should grab a cube). For each correct item brought, the team receives a point. The team that earns the most points after several rounds wins.

SVETLANA ZHAMANOVA

In a group with children we play finger games, round dancing, didactic, games with verbal description and of course movable. Played"sun and rain"“Run everyone to me,” “I’ll catch up with you.” We learned a new one outdoor game» Crows». A game appropriate for age, if in others games the children all ran and ran away together, then in this game they need to find their "house" It's still hard for them. Game by season,Can play on the asphalt. If in winter we fed the birds in feeders, now we can throw crumbs.

A game passes through regions:physical, music can be turned on, communication (they know the name of the bird, chicks - crows, onomatopoeia kar-kar, repetition of text, cognition (birds fly, peck grains, etc., socialization (run carefully, do not bump into each other).

Outdoor game« CROWS»

Task:Improve running. Develop attention and the ability to imitate. Learn to act in accordance with the text. Create a feeling of joy from joint actions.

Material: emblems with images blacken,toy dog.

Progress of the game:The teacher shows where the nests are (circles drawn) by the number of children in which crows live, sit down and "sleeping".The teacher reads the text. " The crows are fast asleep,

Everyone is sitting in their nests,

And they will wake up at dawn,

They will croak in the yard."

According to the text, children crows perform. At the last words of the text they wake up and pronounce: "kar-kar-kar" and flew off. An adult accompanies their actions words: “Let's fly, fly

,The crows flew:

Aunt came out onto the path,

Scatters crumbs to the crows.

The crows have arrived,

They pecked every last crumb:

Knock-knock-knock, knock-knock-knock-

Their beaks were chattering."

Children - crows squat down and tap their fingers on the floor, pronouncing:Knock-Knock. An adult takes a toy dog ​​and speaks:

"Tuzik was walking around the yard,

Scared the little crows:

aw-aw, aw-aw!”

The dog is catching up, and crows fly off to their nests. You can play this game play in junior and middle groups, only with complication: You can change the houses and put in hoops. The image of a dog can be a child, wear a dog mask. The text can be read by a child.

Publications on the topic:

We came up with this active game together with students of grade 4 "b" during a physical education lesson. Children's poem by A. Usachev “Teddy Bear.

Outdoor game "Droplets"(with musical accompaniment) The game is played to a melody that imitates the murmur of a stream, river or the sound of the sea. Educator: Children, imagine.

Goal: development of creative and communication abilities, imagination, erudition, attention, resourcefulness, memory. Progress of the game: children stand in a circle.

Outdoor game "Kolobok" The game came to mind spontaneously, during an ordinary ordinary musical GCD. It is more suitable for toddlers and younger children.

Outdoor game "Cat and Mice" Outdoor game: “Cat and Mice” Author: Kireeva E.V., teacher of the first category of children. garden No. 43, Shakhty, Rostov region Ave. content.

Outdoor game “Fox in the chicken coop” Outline of the outdoor game “Fox in the Chicken Coop” Venue: on the street. Dosage: 4 times. Objectives: to promote skill development.

Card index of outdoor games for the project

"Fairytale Bird"

"The Kite and the Mother Hen"

Purpose of the game: teaching basic types of movement in a playful way, developing dexterity.

Game description : 8-12 children take part in the game, from which two are chosen: “kite” and “hen”. The rest of the children are “chickens”.

A circle with a diameter of 1.5-2 m is drawn on the side of the playground. This is the “nest” of the “kite”. He goes to his nest, and the “mother hen” takes the “chicks” for a walk on the playground. They walk in a chain: holding each other (by the hands or by the belt).

At the teacher’s signal, a “kite” flies out of the nest and tries to grab the last “chick” in the chain. The “mother hen,” with her arms spread out, does not allow the “kite” to approach the “chicks.”

Rules of the game: neither the “kite” nor the “hen” use force. The “kite” must try, by running around, to deceive the “hen”, grab and carry the caught “chicken” to his house. If the “kite” grabs the “chicken”, then he must follow him.

"OWL" (preparatory group)

Tasks : teach children to act on a signal, run, scatteredly imitating birds, and maintain a motionless posture. Develop balance.

Game description : all the birds are playing, one child is an owl, which is located on the side of the playground. At the signal “day,” the birds fly away, flap their wings, and peck grains. At the signal “night” everyone stops and stands motionless. An owl flies out, looks out for those who move and takes them into the nest. The “day” signal is given again, the owl flies to the nest, and the children - birds fly around the playground.

Options: two owls are selected. Take interesting poses.

"THE FROG AND THE HERON"(preparatory group)

Tasks : teach children to jump in place from a deep squat, jump over a rope located at a height of 15 cm, in different ways: with two legs, with one, from a run, trying not to be caught by a heron. Develop agility and speed of movement.

Game description: a swamp is marked in the middle of the site, pegs are driven in with a height of -15 cm. They hang a rope with weights on them so that it does not sag. To the side of the swamp is a heron. Frogs jump in the swamp, catching mosquitoes. At the signal “Heron!” - She steps over the rope and begins to catch frogs. They can jump out of the swamp in any way: pushing off with two legs, one leg, or running. The caught frogs go to the heron's nest.

Rules: Anyone who steps over the rope is considered caught; you can only jump over.

Options: introduce a second heron, raise the rope to a height of 20 cm.

"GRAY DUCK"

Target : teach children to move in a circle, at a signal to run from one circle to another, trying not to be caught by the hunter. Develop agility, speed of movement, attention.

Game description: one of the children is a hunter, another is a duck, several children are ducklings, the rest, holding hands, form a circle - a pond. In which a duck and ducklings swim. Children walk in a circle and say:

Here a gray duck swam on the water,

She called the little children to her,

You ducklings beware

Don't go too far.

At this time, the duck and ducklings are inside the circle, the hunter is behind the circle. At the last words, the duck stands in front of the ducklings, they follow her in single file. Children lead a round dance in the other direction:

A dog barked in the reeds,

Is there a hunter sitting there in the bushes?

He will catch little children,

Small babies - ducklings.

The circle breaks up into several small ones (3-5 children each) - these are bushes in which ducklings are hiding (one or several in each). The hunter counts loudly: “One, two, three!” After this, the ducklings must run from one bush to another. During the dash, the hunter tries to catch them. The duck protects the ducklings: he spreads his arms to the sides, as if flapping his wings, blocking the hunter's path. The hunter catches only the ducklings; the duckling caught by the hunter stands in a circle representing a bush; after the hunter counts the ducklings They should not stay in the bush where they were hiding, they must definitely run to another one.

Game "Sparrows and Crows"

Rules of the game "Sparrows and Crows"

Option 1

Game description: Two teams of players are formed. The first is “sparrows”, the second is “crows”. Teams are located facing each other. The distance between them should be 2-3 meters. A driver is selected from among the children who will lead the entire process. When he gives the command “Sparrows!”, the corresponding team tries to catch up with the crows. When the command “Crows!” is given - vice versa. The game ends when one team has caught all of the opponent's players.

Option 2

Game description: Two teams are also participating. But in this version you will need several items of two types. For example, cubes and balls. Place items on different sides of the teams. At the command of the leader, children will have to perform simple tasks - squat, raise their arms or legs, etc. When the driver says, for example, “Sparrows,” a team of sparrows grabs a ball. When saying "Crows", the team of crows accordingly runs for the cubes. Each correct item brought brings the team one point. Victory is awarded to the team that earns the most points.

Option 3

Game description: Unlike previous versions, this version of the game does not require division into teams and children can play while sitting. This time, the control words are assigned a specific action. For example, upon hearing the word “crows,” all participants are required to raise their hands up and cross their legs when they hear the word “sparrows.” There are countless options for such actions. Those players who do not have time to perform the correct movement are eliminated from the game. The game continues until the last participant remains who has completed all tasks.

Option 4

Game Description: This version of the game requires only two participants. They must sit opposite each other with their arm extended towards their opponent. Hands should not touch each other. The presenter, as in all previous versions, pronounces the code words “sparrows” or “crows”. The participant who hears his word tries to grab the opponent’s hand, and he, in turn, must try to pull it back in time.


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