"Stalker Apocalypse": walkthrough. "Stalker Apocalypse": tips and secrets. Let's look at the walkthrough of "Stalker: Apocalypse" Stalker trilogy apocalypse search walkthrough

Today's article is dedicated to the story trilogy S.T.A.L.K.E.R.: Apocalypse. This modification appealed to many fans of this genre. And I would really like to see such successful mods come out more often. After all, not only the quality of the game, but also the storyline is at its best. The Stalker Apocalypse walkthrough will probably be remembered for a long time for the indescribable sensations during the game, because the style of presentation of the plot is significantly different from other mods.

Each of the trilogies has its own unique and twisted plot. And each is original in its style and genre, but still interconnected.
The entire trilogy takes place after the end of all the events of S.T.A.L.K.E.R.: Call of Pripyat. The passage of the game Stalker Apocalypse takes a little time and has three parts of the mod.

The passage begins with a quest to deliver food. Stalker trilogy apocalypse, the passage of the first part starts after the scientists arrive at the camp, where the military runs into an ambush. It is from here that the plot of the storyline starts, and the main character Strelok becomes an investigator and studies a very strange group for the presence of a secret installation capable of redirecting emissions and using energy for a secret powerful weapon. During negotiations on the events of the plot, Strelok unites the military and stalkers to storm the Chernobyl Nuclear Power Plant, the base of a secret group. During the operation, Strelok penetrates the monolith's control bunker, where he meets his clone. It defies explanation. And this is where the action of the first part of the trilogy ends, which gives us 100% grounds for continuation, since a lot of things are not revealed and not understood. Many began to search for the stalker apocalypse search for the passage of the second part.

And just six months later, the second part of the Apocalypse “Search” was released. Events take the player into the story two weeks ago after the storming of the Chernobyl nuclear power plant. Already here the hero goes in search of a radio transmitter. Friends are dead, and the main character is being hunted by a foreign military man. In the sarcophagus, the hero finds himself in a spatial anomaly and encounters the strange and incomprehensible. Even an attack by NATO soldiers was attributed to this. The hero’s entire group dies, but later it turns out that they have been dead for a long time. And the hero does not understand how this happened. Trying to understand what happened, the hero finds all the culprits of the disaster, and will find ways to solve the problem of returning in time to the moment of the death of his friends. Walkthrough of the game stalker apocalypse part 2 brings the hero back, but with side effects. Moreover, all the dead turn out to be alive, and they take on another task. This ends the second part.

Walkthrough of the game stalker apocalypse part 3 is also very interesting and exciting. The third part, “Philosophy of War,” brings to the fore a member of the group under the nickname German. In the Stalker Apocalypse Philosophy of War walkthrough, the group takes on the search for a missing person for money, but then turns back and the main character himself has to go through the thorny path of the zone. In the finale, the German chases the group in a truck and is rewarded with a container. This is what becomes of the Stalker Apocalypse finale walkthrough. Well, what’s in the container will be known in the next modification.

The modification undoubtedly gathered an army of fans. The trilogy is over, but it continues.

Complete walkthrough of the "Search (DIES IRAE)" mod:

We talk to the comrades, go down to the radio, talk again to our people.

We go to the Chernobyl Nuclear Power Plant, talk with Kuznetsov, Yaroslavkin

We go to the sarcophagus, search Charon’s corpse and take the PDA

We go to the control bunker, find vodka for Yaroslavkin

We go into the control room, the doors will be locked, we go around the room, looking for a flash drive on the floor.

We move on to Chernobyl NPP2, we find scientists (you can shoot, or you can not touch them). If you walk through the teleports, you can find a lot of interesting things. We find the parts and go back (before going up to Chernobyl NPP1, we throw out absolutely everything from the backpack)

We go up to Chernobyl NPP1, talk to Major Winter and immediately go back. We select what we dropped and if you need a knife, then we go again to the control room and in the very center we select Strelok’s knife.

We rise and punish Winter and company. Then we go to Kuznetsov (if you exit the gate and go to the right of the rails past the burning building).

We go to the base in Pripyat. There's a note waiting for us. We go to kindergarten and gather PDA comrades.

We go to Radar and receive a message that help is needed in the Radar bunker.

Let's go to the Bar. Before we get there we receive a message that we need to turn right.

IMPORTANT!!! To the collection point with Debt, we must walk along the asphalt.

We speak with Ivantsov and return to Ermol.

We go to the Dark Valley to the new Duty base in X-18.

We speak with Ivantsov, then in x-18 we speak with Petrenko and Vovan the mechanic.

We receive the task of interrogating prisoners from freedom.

IMPORTANT!!! As soon as we get out of X-18, we will definitely talk to Ivantsov again, otherwise freedom will be enemies.

We talk with Max, on the way to the basement near the gun store we talk with Vovchik Yesin, we go down to the basement and talk with the prisoners, they ask for vodka, etc. (we take down the first one, the second one immediately starts talking). We return to Max.

Again to Petrenko, from him to the mechanic, he talks about Sidorich’s stunner and bunker.

Let's go to the Cordon. (Before the transition you can shoot five hunters on an abandoned farm)

As soon as we move to the Cordon, we immediately bring down 2 helicopters into the hands of the RPG, on the ATP armored personnel carrier, on the bridge of the armored personnel carrier.

In the village of newcomers we talk with Old Man Kovtsur and learn about the Wolf.

We take the PDA from the Wolf and receive the task of finding Charon's PDA.

We head to Pripyat to visit Kuznetsov, on the way we take a task from Ermol to clear the path (you’ll shoot yourself to your heart’s content).

From a conversation with Kuznetsov we learn that we need to find a fallen helicopter.

We hand over the task to Ermol to clear the path, he informs us that a person is waiting for us in the back room, we go and communicate.

We go to Agroprom along a new passage. We take down Snark and make our way into the dungeon.

We get out of the dungeon and go to the swamp where the deserter used to sit. We find a helicopter near the trailer, take Charon’s PDA, and, having nothing better to do, break the boxes (Klondike).

Ermol reports that it was necessary to take down No. 8 and Doberman.

Let's go to the Cordon checkpoint. We find Doberman (you can first sell him everything that is unnecessary in the backpack), talk, and then screw him to hell.

We go to Sidorich's bunker and take the stunner.

We go to Agroprom and take down No. 8.

To Bar to Ermol, from him again to Agroprom, pick up the PDA.

We receive a message from Senya the King. Senya has a task to kill four brigadiers. Having eliminated three, we go to the Bar, hand over the PDA and find out that this is a setup.

In the Wild Territory we meet with Lieutenant Anikeev.

WE DO NOT TOUCH ZOMBAKS.

We move to Yantar and quickly to X-16.

We talk to Doc, we get the task of killing the colonel.

We go to the point, if we wait, we will see the show. We take the PDA from the Colonel. We return to Doc. We hand over the PDA to the Hacker. We go hunting with Pinochet. We return only with Pinochet, talk to the Doctor. A message comes that you can return to the Bar. Before leaving we talk to everyone.

"Stalker" is a game that is incredibly popular not only here, but all over the world. Made in many places almost on the knee, it captivated gamers with an interesting and solid plot (relatively speaking), as well as an incredible atmosphere reigning in an abandoned and inhospitable Zone.

Be that as it may, we are no longer destined to wait for its continuation. Well, today we can look at another walkthrough. "Stalker" ("Apocalypse") is a very interesting game, but some of the subtleties of the plot need clarification.

Cordon and Yantar

We arrive at Cordon, talk to all the main NPCs, look for Nimble. We receive the task, clear the Cordon, and march to Yantar. The first serious skirmish awaits us there.

Note that here a whole crowd of enemies is falling on the GG. To survive, you need to run as far as possible from the helicopter, since they are firing RPGs right at it. After descending to the Laboratory and talking with the Ghost, you need to return to Yantar. Having searched the corpses and left Kontrik (but you can also throw grenades), we return to the Ghost.

Bar and Freedom

We go to the Bar, receive a task from “Search” and talk to the Bartender again. We receive the task, go to Freedom. After talking with Lukash, we see an SMS from Voronin, we stomp to the Bar again. Here you can take not only a task from Voronin on the X-18, but also a bunch of side quests that pay quite well. In general, the good thing about going through “Stalker” (“Apocalypse”) is that the GG rarely has financial problems.

On the territory of the Dark Valley you need to find several control points, searching them along the way. You need to return to the Bar again and talk in detail with the Informant. Then go to Agroprom, talk to Mole and return to the Bar to the Informant.

Cordon again

From him, we finally get information about the keys. We get what we need from the laboratory and talk to all the customers. We turn to Cordon, talk to Sidorovich, take on a new task.

Radar and a trip to X10 are waiting for us. We take the required box, go to the Cordon, give it to the Wolf. Again you need to go to the Bar, talk with Voronin and go in search of the Doctor. In general, the game “Stalker” (“Apocalypse”-1), the passage of which we are analyzing, involves a lot of running around locations.

We follow him down into the dungeons at Agroprom, simultaneously clearing out the cache and pulling out decoders from there. We bring them to Voronin. We are looking for money to unite the groups and are searching for Behemoth.

Case and other tasks...

Further passage of "Stalker" ("Apocalypse") leads us to Behemoth, but he has nothing necessary. We go to the Cordon, negotiate with the military and veterans.

The case is still found, after which it must be given to the Fan. After this, you need to find Lukash, talk to him and go to Pripyat. There you need to find Charon. If it doesn’t work out, you’ll have to save up money to buy Daggers. This is especially true when you go through Stalker: Apocalypse 2. Passing this part requires accurate completion of all tasks.

Having agreed with Charon and the Doctor, we go to the Cordon again. We talk to the commander, get into the helicopter and take off to the Chernobyl nuclear power plant.

Chernobyl Nuclear Power Plant

We break into the Sarcophagus and talk to Charon. We meet Strelok, we act together with him. After leaving the station you need to talk to Slaven.

An SMS arrives from Voronin, we stomp into the bar and admire the executed. Be sure to find Ivantsov and talk to him!

Find and destroy all APS. Go to Agroprom again and talk to the Doctor. After this, you can return to the Cordon and leave the Zone. This is the walkthrough of "Stalker: Apocalypse"!

The Stalker trilogy of stealth shooters has received incredible recognition all over the world, although it was developed by a Ukrainian company. Here you get the opportunity to play as a stalker in a post-apocalyptic world, fighting both other people and numerous monsters. You have to go through the storylines of each of the games, as well as solve a lot of side quests - all this can take you a lot of time, but many gamers cannot be satisfied even with this - “Stalkers” are so good. And here the fact that “Stalker” is open source comes to the rescue - this means that any gamer can rewrite it and create their own full-fledged modification, which can either change a couple of little things in the gameplay or add entire locations and new characters and even storylines. This article will describe the walkthrough of "Stalker: Apocalypse" - one of the most popular story mods.

Beginning of the game

The passage of "Stalker: Apocalypse" begins at a checkpoint, where you will learn the history of your character, as well as what awaits you ahead. For now, you don’t need to take any special actions - you need to look around and collect all possible items, and most importantly, talk to all the people who will be available there. When this is finished, go to the Newcomer Village and repeat the same steps there - first look around and collect what is bad, and then start negotiations with all the characters who want to communicate with you. Now you will know a little more about the plot, and most importantly, you will receive several tasks at once - from this moment the full passage of “Stalker: Apocalypse” will begin.

First tasks

The complete passage of "Stalker: Apocalypse" will not take you so much time, like any other mod. The fact is that modifications are created by fans at home, while the original game was developed by a large number of professionals, so you should not expect special scale from mods. Sometimes they can surprise you, but most of the time the storylines there only involve a few hours of gameplay. So, what kind of tasks are you asked to complete? The technician will give you the main story quest - to get out of the Zone. You can only complete it at the end of the game, so move on to other tasks. For example, Nemets and Yaroslavkin will send you to talk with Sidorovich, and from Tolik you will receive a task to search for an artifact that can be found in the village of bloodsuckers. The fox will ask you to find a lost safe, which is located in a hotel in Pripyat, in one of the rooms. From Shustroy you will receive a task to clear all enemies on the Cordon, and it is also worth noting that some characters will redirect you to talk with other heroes - for example, Sidorovich will send you to negotiate with all the quest heroes, and Kuznetsov will send you to Yaroslavkin. The game "Stalker: Apocalypse", as you may have already understood, involves a lot of conversations with characters, but it will also be diluted with more dynamic tasks, such as clearing the Cordon.

Hike to Yantar

In the game "Stalker: Apocalypse" part 2 begins from the moment you talk with Yaroslavkin. He is the commander of the Outpost where you started your game, and he sends you to Yantar with the task of delivering supplies. But everything will be much more fun there than you might think. First, you will have the opportunity to search the stalker Sakharov, who is suspicious, and then you will need to go to the laboratory to figure out what happened in Yantar. To do this, you will need to personally examine the corpses of people who have been zombified. Something wrong is happening in the world, and you need to understand what it threatens you with. Send in search of the necessary corpses, examine them and return with a report to the laboratory. Here your mission is over, so now you need to find a new activity - go to the Bar to collect even more information. For the game "Stalker" the "Apocalypse" mod is far from the first and not the only one, but it has such a clever plot that you should definitely pay attention to it.

In the bar

In the game "Stalker: Apocalypse" the Collector's hiding places will definitely attract your attention - you will learn about them in the Bar. However, it is worth noting that they have nothing to do with the storyline, so they will not be considered in this guide. But it is recommended to try to find them, as you can extract very useful items from them. What awaits you in the plot? You need to follow the old pattern - collect loot, and then communicate with all the characters. The bartender will tell you to bring Timokha to him - this can be done very quickly, because Timokha belongs to the “Search” group, which is now in the Bar. Talk to all the participants - none of them will be Timokha, but when you're done, he will appear and you can take him to the Bartender. In addition, Ermol and Gena will give you tasks related to the Landfill. The first one will send you there to search for a modified machine gun, and in return will give you the opportunity to purchase weapons, ammunition and equipment from him. And the second one will want to receive a laptop with information, for which he will give you the opportunity to change the group. In the game "Stalker: Apocalypse" Part 1 is a little simpler than the subsequent ones, so don't be surprised if you may have problems at this stage.

Nuclear Power Plant

In the game "Stalker: Apocalypse" part 2 takes you to the AC - after the Bartender talks to Timokha, he will send you there. Your task will be to negotiate with Lukash, the leader of the Svoboda group. At the AS, you will need to arrange a meeting with Lukash, but you will not be allowed to have a normal conversation with him - Voronin will appear and inform you that you urgently need to go to the laboratory, but not the one where you have already been, but another one. Only when you arrive there, it turns out that you need a secret code for the castle. The quest will require you to visit several locations where there may be a code, but all this will be pointless. However, you will have the opportunity to contact an informant who is ready to provide you with the code, but first wants to get a special artifact. Go to Agroprom, where you can find the character who keeps this artifact - Mole. In the subway you will find his corpse and you can calmly pick up the artifact and take it to the informant after receiving the code.

Laboratory

In the laboratory you will find a case with secret information - this is what they sent you for. Talk to several heroes about it, and then take it to Voronin. You will be sent to another laboratory to interrogate one character there - once you do this, you can return to Voronin. The time has come for decisive action - you need to unite factions to attack the Apocalypse together.

Uniting factions

In total, you need to convince five factions to come together in the face of a common threat. The beginning will be quite simple, because the first group belongs to Voronin, and he himself is in charge of this whole movement. Then go to Lukash to join the Freedom group. Then you need to return to the Checkpoint to Yaroslavkin to get military support. There are only two groups left - “Veterans of the Zone”, as well as Charon’s wards. Only the latter will be available to you after completing the next task.

Prepare for a breakthrough

The passage of this modification is coming to an end. Now you will need to run around a little to gain the support of one of the most influential stalkers, Slaven, as well as his vast group. Firstly, this is incredible firepower, and secondly, Charon refuses to participate in the assault unless Slaven is with him. So if you can complete all of Slaven’s orders and join him in the overall forces, then you can move on to the final part of the game.

Storm

So, all the factions are assembled and ready to attack. Your goal is the Apocalypse group, which is preparing to destroy all life and seize power. So you have a very epic battle ahead, which makes this modification one of the most popular. First you need to storm the Chernobyl Nuclear Power Plant, where the leaders of the Apocalypse sit. There you will see Charon's suicide, which will not prevent you from gaining the upper hand in this battle. However, at the same time, the main forces of the Apocalypse leave the zone, which you cannot allow. You will need to pursue and destroy five groups that were part of the Apocalypse. Only after this will you be able to turn in the task to Voronin, talk to the German and leave the Zone, completing the passage.

The storyline of the “Apocalypse” add-on is partly based on the chronology of events in the books by V. Orekhov and A. Kalugin. One of the heroes of the mod is the famous and mysterious Swamp Doctor, Strelok’s assistant and a representative of the Zone Ghost class. While exploring anomalous territories, the main character comes to General Voronin, the leader of the “Duty” group, who asks to find the Swamp Doctor and get information from him about the “Apocalypse” group and methods of fighting it.

We are looking for a Doctor at Agroprom

Players familiar with the plot of the game S.T.A.L.K.E.R. Shadow of Chernobyl knows that the Doctor was Strelok's assistant and patron. Perhaps this is the only clue on the basis of which one can successfully find a doctor, although some managed to come to him purely by chance. It is typical that no information is given about the location of this NPC in the plot.

As you can recall from the events of the original game, the Doctor exchanged information with Strelok’s group through a cache located in the dungeons of Agroprom. The entrance to the location is through a sewer well, which is located 400 meters southeast of the base of the “Dolg” group, according to the “Shadow of Chernobyl” version, or from a complex of buildings in the southwest of the Agroprom territory.

Having descended into the dungeon, the player finds himself in a small corridor that leads to a communications room. Moving along the wall to the left of the entrance, you can get into a second corridor, similar to the first, but littered with all kinds of garbage. After passing through it, the player will enter a small collector room, and then into the main tunnel, which turns in an arc at a slight angle.

Almost at the very end of this tunnel, on the left wall there is a ventilation shaft with a fan turned outward: this is the entrance to Strelok’s hiding place, where the Swamp Doctor is located. He will talk about the need to unite groups in the face of a new danger.

Fixing a bug with the game crashing

Almost every player has difficulty getting into the “Dungeons of the Agroprom Scientific Research Institute” location. When moving to a new location, the game crashes with a critical error. This is a flaw of the mod developers, and it is quite easy to fix. You need to open the game directory and follow the path gamedata\textures\wpn. In the last folder there is a file "SUSAT-AMK-N.dds", which needs to be renamed to "SUSAT-AMK-T.dds"

Search bonuses

The player's efforts in finding the Swamp Doctor will be rewarded in the best possible way. In the shooter's cache there is a cache, which is hidden in the floor, opposite the wall with heating radiators. Finding the cache may take a few minutes, but the result will meet all expectations.
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