Stalker fallen star honor mercenary location. Mod “Fallen Star: Mercenary's Honor. Ninth quest - Cross the perimeter

Modification Stalker: Fallen Star. Mercenary's Honor is a continuation of the "Apocalypse" plot. All events in this mod take place after the unexpected end of the series "Duty. Philosophy of War". The main character of the "fallen star" is a mercenary called John-Joe. He has enormous strength, is balanced, without humor or weaknesses, and can strangle a dozen enemies with his bare hands. He also has a love of money, adhering to the code of mercenaries.

It is worth noting that when passing the Stalker: Fallen Star mod. The honor of the mercenary, a large number of scenarios are possible, depending on what decisions are made. Starting the game, a video will start in which we will talk about a brief summary of the part of the Apocalypse: Search and Debt. Philosophy of war.

How to start a car?

Just open the settings and set the "Ignition" function. Then sit in the car and press the key. The transport will go. It is better not to fire near military personnel

You shouldn't go through their pockets, because it might end badly. When you find yourself in the Cordon location, head in the direction where the destroyed bridge is located. Then look at the empty factory on the left side. There is a stalker standing nearby, go up to him and talk. But I have time to notice that this is necessary to increase the level of adrenaline in the blood and that’s all. Then in the walkthrough Stalker: Fallen Star. Mercenary's Honor needs to be studied well in the dialogues. If you find yourself in a dead end, just keep in mind that there is always one fellow curator waiting for you at the bar. You can always come to him and chat. Then carefully monitor the messages that will arrive. If you want to go deeper into history, then go to the PDA and find everything there. Even if you find yourself in a hopeless situation, just look at your personal notes in the PDA to understand what you need to do next.

If you want to rest, call the “Inventory” context menu and select the “rest” buttons there - this way you will go to bed. If you click on the button in the “Inventory” called “Radio Scanner”, you can use it for its intended purpose. But it is worth noting that this button will become available when you find this structure.

You can also mark the card in the PDA. If you look at the top panel in the PDA, you will see two buttons there: setting and unchecking. And in the installation window itself you will see the stash: T - change language, cross - close the window, arrow - put a mark.

First quest - Partner

Start completing this quest in Stalker: Fallen Star. Mercenary's honor after watching two videos. Then you will find yourself in the location - Sorting. You need to now go down a little and meet the Bison. After talking with him, it turns out that he and his colleague sowed vodka. You now need to make a 180 degree turn and go to the bar. In order to get to it, you just need to walk along the road and then turn to the right, or just follow the mark. The moment you turn to the right, you will see lonely people, go towards them, and then turn to the left. When entering the bar, look at the sign "Prologue", and then get closer to the military man standing in uniform - this is Hugo. After talking with him, this quest will be considered completed.

Second quest - Guide for the Colonel

After you find the Bartender and chat, you need to quickly go to Sidych. To take a shortcut: first exit the bar onto the highway. Then turn to the right and go into the tunnel leading up. Then go and visit Sidych and take with you a bottle of vodka from the box. After you talk with him, you will learn that the colonel is looking for a guide. Quickly head towards him along the shortest path: after getting out of Sidych’s lair, turn to the right, and then turn left. Thus, you will find yourself close to the loners you need to pass by in the passage of Stalker: Fallen Star. It is the mercenary's honor to run up the hill. Then cross the bridge and run out onto the road to then follow the mark. Once near the entrance, state that you have an important conversation with the Colonel. But you won't be allowed to see him. But in order to be allowed in, go to the bartender and talk to him. Having finished the conversation with the colonel, the test will be considered completed, but it will be recorded in your table as failed.

Third quest - Rent a room

At this moment you will receive a message from Hugo. Then run to the bar, where you should find him and have a conversation. He will ask you to rent him a room. After talking with him, you can go to Sidorovich the same way. After talking with him, it will become known that his hands are tied by the gang of Kuzbas-Mandaras.

Fourth quest - Colt's Law

When you are home, throw all the awnings into a box, as they are no longer needed. Then go outside. There you will meet the chieftain of the gang. After shooting an arrow with him, go outside and move towards Sidych to increase your arsenal. But he will refuse you this. Continue the passage of Stalker: Fallen Star. Honor the mercenary by moving into the bar, because there Hugo will provide you with three throwing knives. On the way to the factory, be careful, because there are enemies on the right. Use a knife on them, and then pick up useful things. Then go into the factory building, climb to the third floor and throw a grenade there. Detonation guarantee -75%. When it booms, go to the bodies and examine them, and then stomp to Sidor, with whom you need to talk. On this note this stage ends.

Fifth and sixth quest - Two in the swamp

After talking with Sidych, it turns out that the fishermen do not communicate with each other. After talking with your friend, run to the puddle and find corpses there that need to be searched. You will have a specific task: to find what the grunts were looking for. But the thing they were hunting for was located near the excavator bucket. It is worth noting that it may not spawn immediately. However, after you talk with Sidor, head to the backpack, which lies where you need it. Now you will need to run through the walkthrough of Stalker: Fallen Star a little. Honor the mercenary, and then stand facing the bucket so that your back is to the excavator. Then use the camera scroll. Then take the xenoform out of your backpack and head to Sidorovich.
It is he who can tell what kind of xenoform it is. Then go to the cafe and tell Hugo about everything.

Seventh quest - Bratva

When you want to leave the Bar, your path will be blocked by a bandit who will say that the chieftain is eager to see you. You can go to Leha along a short path: first leave the bar, then turn right, and then drive until the bridge is in front of you. Get out and walk along it to the gorge, and then jump into it. Now we have a conversation with Lesha.

Eighth quest - Sniper

Now in the walkthrough of the Stalker: Fallen Star mod. With the honor of a mercenary, you will receive a contract in which it is about taking down the Sniper. After Lekha gives out the xenoform, head to Sidorovich. Only he can, in exchange for the xenoform, issue an SVD with two cartridge belts. Then go to the puddle. In order for the arrow to be activated, you need to find a document. Head to the shore and take a good look at everything there, find the bottle, and he will be lying next to it. After the document is in your hands, you can destroy the sniper who is holed up in the factory by the window at the very end on the right. Then go to the corpse, search it, and then report everything to Lesha.

Ninth quest - Cross the perimeter

After you enter the bar and find Hugo, go up and talk to him, because he can tell you information about the hiding places. Then head to the Bartender and, after talking with him, get the equipment at your disposal. Then find and talk to Kostya, who will issue you a pass to the ChEZ. After everything, head to the checkpoint. There in the walkthrough Stalker: Fallen Star. For the mercenary's honor, you need to hide the weapon in your inventory. Then put the pass in the pistol slot and move on without communicating with anyone. Then exit to Cordon.

Tenth quest - Chasing the Sniper

Now you need to go to the bunker where Sidor is holed up. After you rummage through the hiding place, you will realize that the Greek managed to visit it before you and cleaned everything out. After you exit it, watch the scene of the first hit in the PM. You don't have to shoot much at the TD if the Guide meets you at the Cordon. It can be found next to the fire, which is located near the Diesel Locomotive, which is near the tunnel. When you get close to him, kill the vampire your mentor turned into. Then you can read the PDA. Then take the transport to the factory. Before you reach the bridge, talk to the Svobodovite, and then watch what happens to him. Now you can get away from this terrible place and run across the bridge, trying not to run into a mine. And then go to the Landfill and cross it.

It is worth noting that in the further passage of Stalker: Fallen Star. Mercenary's honor, you can kill individual controllers up close, because the psionic strike is only active at a distance. Along the way, go to the checkpoint and talk to the Greek there. He will tell you that the mercenaries went to the TD. You need to go there too, go. Then you need to go around the Svoboda people near the bridge, which is near the bandits’ lair. I advise you not to go too close there.

Dark Valley and x18

Head to where X-18 is. Along the way you will see snorkels and jerboas. There is no need to kill anyone yet, in order to save ammunition supplies. And why, if you need to go out along a different route? Then you will be greeted by another mercenary, whose name is Arnold. After communication, kill everyone from behind. Then go to Arnold's body and take three pieces of paper and a weapon from him. Then go into the room, going up to the second tier. There, go under the pipe. Then go to the Landfill. And after it, run to the Sorting, where Lech is waiting. So he needs to pass this task.

Eleventh quest - Helicopter from Hell

During the passage of Stalker: Fallen Star. Honor of the mercenary, you need to go to the colonel and start a conversation with him about helicopters. He will talk about you going through and getting equipment for the contract. Then this equipment will be given to you on the floor below. Now you can return to the colonel and take the pass from his hands.

Quest 12 - Father Vitaly

Once in this place, head to where Hugo is now and talk. After the conversation, go to Sidor. It is worth noting that as soon as you step on the threshold, you will receive a message from Leha. After talking with Sidor, receive a photo. Then go to Lesha, because he will offer you a job. Of course, it’s worth taking it, and then heading past the stuffed vampire and opening the doors. Then walk a little through the tunnel, and then climb the stairs to the second tier. Having risen, go in search of Gena, talk to him. After the conversation, move to the Cordon.

Cordon

Once in this location, you need to go to the southern checkpoint to meet the conductor. Then go to the second floor to the military checkpoint, where “Satan” will be waiting for you. He will be your guide to the swamps. Follow him.

Swamp

When passing through this territory in Stalker: Fallen Star. Honor of a mercenary, you need to drive to the church, and then go up one flight of stairs, where Father Anufriy is already waiting for you. After talking, you learn that Father Vitaly has suddenly disappeared. Then go to Satan the Guide, who is marked in blue in the PDA. Having spoken, you should immediately go to the base. Once there, you will notice a bandit warming himself near the fire, go up and talk to him. He will tell you that Pope Vitaly went on foot to the swamp. By the way, it is worth noting that the bandos will want to become your guide to this lost place. Take advantage of his services, and once at your destination, rush in search of Father Vitaly, who has holed up in a house located in these swamps. After meeting him, do not rush to leave, but rather talk. You should listen to his long story, it will be very interesting. Then wound him.

A very extraordinary and memorable mod, which we also recommend playing. The level of modification has increased greatly since the Apocalypse trilogy, the authors of the mod have made a big step forward in terms of the storyline and the overall stability of the mod. "Fallen Star: Mercenary's Honor" can be praised for a long time for its gorgeous plot, atmosphere of mystery, unpredictable plot twists and skillfully developed characters. Just look at the main antagonist of the game - the Face Changer! But we won’t sing praises, let’s say that the mod is quite unique and original, not like all other mods. The authors managed to cram pure science fiction into Stalker, please accept our applause! For this it is worth downloading and going through this mod.

From the first frames of the game, we are struck by the picture of a descending flying saucer in the sight lens. According to the plot, a truck with a mysterious cargo arrives in the zone. After a while, the zone is covered by a transparent cap - a force field that traps about 500 stalkers. Our hero has to deal with what happened and rescue people from the trap, who receives a contract to solve this problem from the leader of a local group of stalkers.

Main characteristics of the mod:

  • New locations, 36 locations in total.
  • Interesting side quests gradually appear.
  • New exciting story - more than 80 tasks.
  • Many different additional tasks - more than 100 pieces.
  • Alternative endings - 5 endings.
  • Improved graphics.
  • Reworked artifact system.
  • New balance in trade and game economy.
  • Lots of dialogues explaining what is happening in the zone.
  • Incredible fantastic discoveries in gameplay.

You can download the modification here: repack from the developers - download and play.

Mod "Fallen Star: Mercenary's Honor" on Yandex disk.

To successfully complete the mod, so that you can understand where to go next and what to do, carefully read the characters’ dialogues. The mod is quite easy to complete if you pay attention to the dialogues.

Review of the modification "Fallen Star: Mercenary's Honor" on YouTube:

Walkthroughs Stalker Shadow of Chernobyl: Walkthrough mod Fallen Star Mercenary's Honor

Preface.

Modification Fallen Star. Mercenary's Honor is a continuation of the storyline of the Apocalypse trilogy. Events unfold after the unexpected ending of "Duty. Philosophy of War", which entailed many questions. The hero of "Fallen Star" is a mercenary named John-Joe, a man with almost no weaknesses, taciturn, balanced, without a sense of humor, capable of dealing with dozens of opponents practically with his bare hands. Almost without weaknesses - this is because he unselfishly loves money and religiously adheres to the unwritten code of mercenaries. And the player will have to really follow the concepts of honor of a mercenary.

Many decisions made and unexpected encounters in the mod lead to different plot twists and different endings to the mod.
- When starting a new game, a video is played telling the player a brief summary of the modifications Apocalypse, Search and Duty. Philosophy of war.
- Mercenary JJ appears in the Sorting location. You need to meet with a partner named Hugo. An entry in the PDA also reminds us of this; there is also a Journal section in the PDA, where the hero’s personal notes are entered.

DON'T NEGLECT VIEWING THE MAGAZINE!
- It contains information that helps to understand what is happening in the Zone!
- The hero only has a throwing knife in his pistol slot. A small nuance when throwing a knife. The knife hits a little to the right of the place where we are aiming, take this into account when throwing.
ATTENTION! We don’t throw away or lose the knife!
- How to start the car? In the main menu, go to “Options” - “Control” and assign a key to the “Ignition” function. Or - write in the console (to open the console in the game, press the key: ~/е):
bind turn_engine k... instead of the ellipsis, put a key that is convenient for you and press Enter. That is, if you enter, for example, bind turn_engine kz in the console, then the engine will be started with the Z key.
- By the way, when JJ becomes a master in statistics, he sees what is in random caches.
- Quest - “The Domino Principle” is completed under the condition of killing all stalkers “shifters” in locations up to the barrier! 120 "dominoes" must be destroyed when completing this quest. So you'll have to run in circles around the locks.
The Changer of Faces will enlighten JJ in more detail about the task “The Domino Principle” - in one of the endings.

Where can I get SEVU?

1. Sidorovich has it at Sorting - it occasionally jumps out in trade - as well as other different suits.

2. Dropped by a werewolf in the Dark Valley - near the transition to the Cordon

Where can I get PSZ-9Md Universal protection (Duty suit)?

1. In laboratory X-10 (transition from Radar, lower floor, (first door is decoy) behind the second code door (code -1)

2. Sidorovich has it at Sorting - it occasionally jumps out in trade - as well as other different suits.

3. PseudoBartender has his first time in the Bar - randomly

Tip from filoret on hiding places:

When JJ reaches the "master" level, there is a good opportunity to open caches. At the AC location there are a lot of NPCs Debt (corpses) of the “master” level, we run around them, opening caches just keeps pouring in (with some good swag). We leave the location and return back to the AC, organize a search again - it’s cool. The Red Forest and Limansk locations generally pleased us with swag.

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