How to play the T28 tank. Video guide World of Tanks American tank destroyer T28. What we see in the characteristics of the T28 Prototype

Hello, dear tankers! Today we continue to look at the US tank destroyer branch, and today we have one of the most incomprehensible and terrible Tier 8 vehicles. Terrible not only for the enemy, but also for the driver. This is a machine that does not forgive mistakes. A machine that, if used correctly, can bring panic and fear into the enemy’s formation. This is one of the most incomprehensible, creepiest, most unexpected cars in the game. Meet T28.

Well, the car is level 8. Despite its level, this vehicle does not find a place in companies, like many other tank vehicles. This machine is designed for terrible random bending, but you will have to try hard to bend everyone individually. Many drivers of this PT and the next one also pay with nerves, and many get a lot of fun. Therefore, if you do not like very slow and armored vehicles, then it is better to stop at the T25 AT. This car differs from its predecessor in all respects and in each individual respect. It’s worth trying to play on this machine, perhaps even on the OT (general test) right away in the top configuration, but if the machine is not for you, then it’s better not to torture yourself and the allied team - nerves are more expensive. It is also worth considering the fact that T95 is a truly terrifying continuation of T28 (in two senses of the word “terrifying”, for whom you decide). The value of this horror is 2,580,000 credits and 87,000 experience. The numbers are quite normal for level 8, so there is nothing scary or unattainable about them. From experience, this is even slightly less than the alternative T28 prototype. However, since the machine is quite demanding on the hands and does not forgive mistakes, we immediately need to install additional equipment, seat a good crew and apply camouflage. We'll talk about the equipment later, but now expect to spend at least 1,000,000 credits on its purchase, since the previous machine was light, and this is a heavy PT with completely different class modules. As for the crew, everything is quite simple, but with its own moments. I have already said more than once that the higher the level of the vehicle, the more strongly the crew influences its characteristics. Therefore, I highly recommend transferring the crew from the previous vehicle, since the specialties are completely the same. I advise you to transfer immediately with a 100% level of proficiency in your main specialty; this can be achieved in several ways:

  • The most convenient way is to retrain everyone for gold. The perks for us and our predecessors should match, so you don’t even have to reset them. It will cost you 200 * 5 = 1,000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, since we will be forced to reset the crew's skills and retrain them. Thus, part of the experience in the “plus” will cover the entire penalty amount, and in addition to this we will be able to choose new perks and skills. It will cost us 40,000 * 4 = 160,000 silver.

I also highly recommend applying camouflage to your car. We are a PT, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase... It will cost 80,000 * 3 = 240,000 credits for 30 days. For level 8 it's not that expensive.

Equipment

Here is the car's research tree

Of course, the already discovered pre-top gun and radio station cannot but rejoice. However, if you have already upgraded the alternative AT T28 prototype, then the gun and engine should already be open.

As usual, the choir room must be opened and installed immediately to increase the load-carrying capacity of the machine. We will also significantly increase the turning speed and maneuverability on different soils, which in turn is extremely important for a PT with our dynamics.

Both the top-end engine and the stock one do not achieve sufficient power to achieve more or less normal speed at our weight. Yes, a top engine is important, but on this tank the game is not based on dynamics, so a top gun will be more useful for us.

Well, we obviously won’t have enough of a stock radio station to play at our levels, so we definitely immediately install a top-end one, since it was opened a very long time ago and is quite light in weight. It will be quite enough for us.

This tank has a terrible, very terrible top gun. Of course, many will say that the BL-10 will be better, but this is not so. Firstly, accuracy is better here, and secondly, one-time damage does not always make the difference. There are many situations when it is more important to inflict 100 - 200 units. damage is faster than inflicting 700 - 800, but wait 15 seconds... We have more than enough penetration even with basic shells, so we won’t have problems with penetrating Mouses, Is-7s and Slippers. The damage is also quite good, and with a high rate of fire we can add more and more damage. As for the pre-top gun, it’s not enough for us, but be patient and gradually upgrade the top gun, in the end you’ll get what you wanted and the game will become much more enjoyable.

Leveling up

It is better to open and install modules in this order

  1. Radio station
  2. Chassis
  3. Top gun
  4. Engine

The last 2 points can be swapped if you find it too unbearable to drive with a stock engine.

Advantages and disadvantages of the car in the top configuration

pros

  • Low silhouette
  • Excellent armor in the frontal projection
  • Great weapon
  • Good shooting accuracy on the move

Minuses

  • Poor side and stern armor
  • Weak dynamics
  • No tower

Balance weight

We find ourselves in battles of levels 8 - 10. In principle, we don’t care who we punch holes in, but we don’t care what kind of artillery we catch blanks from. However, we feel comfortable anywhere if the ultimate machine is about you and you know how to play it.

Profitability

A successful game with PA will bring us a small farm. All this is thanks to the vehicle’s good survivability and the ability to inflict high damage on any opponents. However, this is all when using ordinary shells and consumables; with premium ones you will be at a disadvantage. The game without PA will also be little different from the last option.

Tactics

Well, get used to the fact that you are a mobile pillbox. We have extremely weak dynamics, so we need to very carefully choose the direction where to go from the very beginning. We are unlikely to be able to return to base, not to mention changing the flank. It’s also worth noting that our body is quite long, which means that it won’t be difficult to punch you into the side projection, and it won’t be difficult to hit you either. We should be wary of artillery because cardboard sides and sterns and splashes will go through just fine. Also, due to the low speed, we simply will not be able to quickly change position. Our worst enemy is ST at short distances, they can simply get in from the side and hurt us. Shoot down the tracks with them, crit the engine, do whatever you want, but don’t let them in your area. Well, this PT is probably all about its features. I will only say that you need to think carefully before every action, turn, shot. The game on this PT is built with the help of brains, not hands and experience, which is also important.

Optional equipment

Everything is standard here, but with some features

  • Rammer
  • Drives
  • Fan/lining/optics/mesh - depending on the playing style. Personally, I would put a liner, we don’t have dynamics anyway, so we won’t lose anything, but the art will have to try harder when dealing damage. With such a lining, even a direct hit can only be an injection.

Equipment

Also standard

  • Repair kit
  • First aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth Sense
  2. Disguise
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Sniper
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War
  1. Disguise
  2. Radio interception
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammunition rack
  3. The Brotherhood of War

Vulnerabilities of the machine

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammunition rack
Blue- driver mechanic.

And finally, a few videos of the car

Today's article was supposed to be V Archer, which is now in the promotional thread, but somehow it didn’t work out. Because PT is still an amateur class. The Archer itself is a normal machine, with its own feature, but whatever one may say, the class still forces you to play in third roles, shoot from the red line, etc. Not the best choice when you want to be at the forefront of the attack and make the play. In general, the melancholy is mortal.

And it would seem, well, it’s voluntary, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, they still give too many goodies, including super useful female crew members, and you don’t want to give them up. And here the T110e4 branch comes to the author’s aid, which only formally relates to PT. And in particular the hero of this article, the author’s favorite PT - VIII T28 Prototype.

So, let's move straight to the performance characteristics. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breaking through BB/BP 3002; 400; BB 248 /BP 297
Strength 1150
Accuracy/Convergence 0.32; 1.85 s
Scatter coefficients 0.18 / 0.18 / 0.13
Power density 11.65
Rotation (On soil; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was downright unplayable. Doesn't travel, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, it was in vain.

After researching the T28 Prototype to its top configuration, it definitely became my favorite tank in the World of Tanks tank destroyer class.

What we see in the characteristics of the T28 Prototype:

Protven is a typical heavyweight in terms of playing style, so it would be correct to compare him with them. Most TT8 damage per minute is 2200. Here we have - motherfucker 3000 ! And all this with excellent penetration both in the BB and in gold. Let's multiply all this by good accuracy.

By gun definitely 2 heads higher than its closest competitors, that is, TT. I would even say 3 heads higher, but the tank is still a nominal AT and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage in comparison with TT is low safety factor. TT 8 have a safety margin of 1400 (500 100/emil) and up to 1780 (KV-5), but we have 1150. You catch a few shells unsuccessfully - and that’s it, you’re half a corpse, which can easily be taken from a landmine.


As for reservations. It’s excellent, the main thing is not to forget to turn it just a little bit. At first glance, this is typical T26e4 armor, that is, a strong forehead, full of holes. But in practice it tanks much better. The location of the armor, in general, allows you to trade the trusted VLD due to some sloping hill. The same super pershing makes its way with any six into its bucket on the tower, which is also easy to target and almost never gives ricochets.

The proto has a stronger turret, lower in profile + catches ricochets. In general, it is 10 times more difficult to penetrate proto turrets than the same super perch. All of the above is, of course, true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank does not tank anything, this is an iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “holey” turret cheeks, which break through almost consistently when penetrating 250+. That is, any ten can already saw you at the BB, if the driver of the ten certainly knows where to shoot.

Dynamics. In terms of numbers in the hangar, it’s terrible, but it turned out to be generally tolerable and playable. It’s extremely boring at the beginning of the battle. By the time you get to the enemy’s position, you can fall asleep, but then there’s enough dynamics for fighting. Apparently the normal resistance of soils, especially hard ones, has an effect.

The saddest dynamics manifest themselves at the finishing stage, when you are clearly winning and there are only a few living opponents left to kill. Here Prot is clearly out of work.

Disguise. We are far from ST or other PTs in this parameter, but in comparison with heavy weights we have excellent parameters. This can and should be used.

World of Tanks video guide from JMR about the American tier 8 tank destroyer T28. We will learn all the secrets and subtleties of playing this bird, discuss the performance characteristics and compare with classmates.

At the end of 1943, the United States was fully planning its direct participation in the liberation of Europe from the German invaders, who were losing the war. In particular, it was planned to use a well-armored self-propelled gun to overcome previously fortified defensive lines. This is exactly how the story of T28 and T95 began. The characteristic features of the designed tank were to be the new T5E1 cannon, which had a high initial projectile speed and could effectively hit concrete fortifications, as well as excellent frontal armor.

Since the new self-propelled gun had to fight against stationary fortifications, and not against enemy tanks, it was not required to have either high speed or good dynamics. The propulsion system of the tank destroyer was almost identical to that installed on the M26 Pershing tank, although it was twice as light. The speed of the new car should not exceed 10 kilometers per hour. Looking ahead, let's say that this amazing mobility was successfully achieved by the designers, and by the World Of Tanks developers it was quite believably conveyed in the game. In the end, it was decided to abandon the production of T28 and T95 due to the decision of the Department of Military Policy to stop all work in the class of hundred-ton vehicles, which does not prevent us from fully enjoying playing on their tanks.

So, after an active game on the very mobile T25AT, we get a PT, the bio of which can hardly even be called passive - T28. However, despite the huge contrast compared to its predecessor, American designers and Belarusian programmers managed to take another big step in the same direction and create the T95. It’s not difficult to call the battles on it, let alone passive... however, about that in due time.

You can immediately install an already researched pretop gun on a newly purchased tank. 200 millimeters of penetration by an armor-piercing projectile at the eighth level is of course very little, but this is not the catastrophic 170 millimeters of a stock gun. In addition, you will most likely already have researched a top-end walkie-talkie, which is very popular among American equipment. After researching the second suspension or installing reinforced springs, you begin to collect experience for the top gun and engine. The first will allow us to confidently deal damage to any enemies we encounter, and the second will at least slightly improve our dismal mobility. In principle, you can't go wrong if you spend all your free experience on bringing T28 to the top. Playing on it is unlikely to seem easy enough to complicate your life with battles in stock condition.

TTX T28 comparison with classmates

Let's compare this PT with her classmates. Its gun has a quite average level of penetration by armor-piercing shells - 248 millimeters, a good amount of damage at once - 400 units, a rate of fire of 6.5 rounds per minute and is average among DPM classmates. At the same time, it has very mediocre accuracy, good aiming speed, and the ammunition load consists of forty shells. Despite its decent weight, the T28 cannot boast of a large reserve of health; it has the worst specific engine power, maximum speed, and turning speed. It can tilt the gun down a little better than the SU101, but it can shoot high up. What else does she have average? Oh yes! Horizontal angles and visibility. At first glance, we have before us an average vehicle in almost all its characteristics, and those indicators that make it stand out are significantly worse than all other tanks of the eighth level, unless, of course, we take into account the unique ability of its kind to shoot at sparrows. To some extent, these numbers are offset by invisibility. All other things being equal, this BT will be discovered much later than its classmates, except for the Soviet SU101. In any case, the performance characteristics of this PT create a very depressing impression. How is the set of these shortcomings on tracks compensated? Of course, armor.

How to penetrate a US T28 tank destroyer - armor tests

By the way, this is one of the very few vehicles that, when fired from the front, does not have weak zones for shells with a penetration of 112 millimeters. Despite the fact that this will penetrate the fireflies encountered, in fact, this will mean that at medium and long distances very many guns will have difficulty dealing damage to this vehicle accurately in front and in a diamond. By the way, about the rhombus. The armor of the upper part of the hull is much worse than that of the lower part, so in a diamond shape and from the side it is better to shoot at the part of this tank that is not protected by the tracks. From behind, the T28 is defenseless. Even a slightly inclined housing cover can protect against shells of the smallest calibers; its thickness is only 25 millimeters, and for guns with a caliber greater than 75 millimeters it will not be able to cause ricochets. For shells with a penetration of 170 millimeters, 2 hatches on the roof of the hull become available. True, it is very difficult to target them from afar, and being close to a gun capable of delivering 400 damage every 8-9 seconds is not the best idea. It is much more profitable to bypass T28. Even in a small diamond shape, the upper part of the body takes damage well.

And although the gold shells of classmates and the armor-piercing top guns have the ability to inflict T28 damage head-on, even here the American AT can present surprises in the form of ricochets or non-penetration. Especially if the shell hit the completely invulnerable gun mantlet.

Let's look at an approximate breakdown scheme. 200 millimeters of frontal armor, cast into a complexly shaped surface, provide an excellent opportunity to take out damage with a chopping block. Even despite the invariably low mobility, there is always a possibility that a projectile fired into the front part of the wheelhouse will not do any harm to the T8.

The hull consists of flat armor plates, making it somewhat easier to penetrate. Thus, the reduced armor of the upper frontal part when fired from the front for armor-piercing projectiles is approximately 225 millimeters. This is the average penetration of heavy tanks of the eighth level. And all the space behind the VLD is occupied by the transmission. In the game, this is the part of the engine that has a chance to catch fire every fifth hit. In the diamond shape, the very thin sides of this PT are revealed almost immediately. The thickness of the lower part of the case is 100, and the upper part is 50 millimeters, so breaking them at an angle, and especially from the side, does not present any difficulties.

I’ll just show you the diagram for breaking through the stern. There is nothing to comment here.

As for the T28 gun, as with all other ATs, it’s a sin to complain about it. 258 millimeters of penetration, quite good accuracy, plus a very severe DPM will not allow even top tanks to ignore this BT, at least ignore it for a long time. Where penetration is lacking, the T28 may well be accurate. It is enough to get into small penetration zones at medium distances, if, of course, you know them.

T28 combat tactics

At the beginning of the battle, don’t rush to go somewhere, you won’t get there in time anyway. Try not to make a mistake in choosing a direction, because you are unlikely to be able to go back. Wait for the allies to leave. T28 is preferable to guard a weakened flank near the base. In general, the further you are from the enemy, the less opportunity the enemy has to deal damage to you, even if you are detected. Firstly, it will be more difficult to target you, and secondly, armor-piercing sabot shells lose armor penetration from a distance, which also plays into your hands. Plan routes that will allow you to take advantage of the tank's undoubted strengths - camouflage or excellent frontal armor - and will not give the enemy the opportunity to shoot at you from different angles. When there are several enemies in front of you, always kill the faster attacking opponents first; if you give the opportunity to support you, then, most likely, this will be the end of your participation in the battle. As we already said, the T28 has very good camouflage, take advantage of it. Keep in mind that camouflage is an extra way to reduce the visibility of a tank without taking up an equipment slot and crew skills. If you have the opportunity to purchase it while pumping, it’s worth doing. Don't forget about artillery. Any PT is an important target for art. And especially something as slow and clumsy as the T28. Be prepared for the fact that the enemy’s artillery, having discovered your tank being shot through, will drop everything they’re doing and focus on you.

Now let's move on to the configuration. The T28 crew primarily studies sixth sense, repair, and camouflage. As individual skills, the following skills are perfect: for the commander - radio interception, it increases the viewing radius by 3%; We make the gunner a sniper - this way we can inflict critical damage more often; we initiate the driver mechanic into a virtuoso; and the charger is desperate.

Taking into account the possibility of engine damage and fires if hit head-on, we leave the equipment standard: a fire extinguisher, a repair kit and a first aid kit.

It is also worth taking the classic equipment for long-range anti-tank guns: a gun launcher, a camouflage net and a stereo tube. Thus, we will see the enemy much earlier than he can detect us, even when shooting. In principle, this tank would also be well suited for ventilation, which can be installed instead of a pipe or mesh - it will slightly improve all the characteristics of the tank, including its terrible mobility. Once you get comfortable with this tank, you may well like it - it's still quite fun to see how almost all the tanks in the game, when they first catch sight of us, stop and try to hide behind cover. With the T28 DPM, aiming at her when her gun is facing you is an activity for people either with very strong nerves or who “play for fun.”

And with this we finished the video review of World of Tanks about the US T28 tank destroyer. We hope you found out everything you were looking for.

The Soviet T 28 cannot be called the strongest or one of the best tanks in World of tanks at the fourth level. This is more of an average guy, capable of performing certain combat missions, but at the same time possessing both strong qualities and weaknesses. We hope that guide to the T 28 tank in World of tanks will help you better utilize the strengths of this ST.

    pros
  • high power density
  • Good acceleration dynamics
  • Capable of maintaining a speed of 45km/h
  • Accurate gun
  • High DPM
  • Good armor penetration
    Minuses
  • Weak armor
  • Large dimensions
  • Mediocre review

On the one hand, there are not many disadvantages, but unfortunately they overlap each other, not only is the body pierced by all and sundry, and besides, it is also huge. So on the T-28 we are a large and light target, which also shines far away due to its size, but we ourselves are able to see enemies only at a distance of 340 meters.

Strong qualities T 28 in World of tanks not a little. They can be summarized and say that the tank has good mobility and an excellent weapon for its level. Many players consider these qualities to be the main qualities for a medium tank in the game, and they will certainly succeed by choosing the T-28.

T-28 tank modules in WoT

Equipment

If you prefer to operate from afar, or in the PT style, then install it on the T-28 stereo tube, reinforced aiming drives, camouflage net or send.

If the role of a mobile CT is closer to you, then an improved one would be a good choice ventilation, forwarding, reinforced aiming drives.

Upgrading the T-28 tank in WoT

First of all, you should open the ZiS-4 gun. By installing it on T-28 in WoT, you can significantly increase the damage done, which means you can earn more experience and silver needed to replace other modules. After the gun, we pump up the engine, chassis and turret, then the radio.

Crew Perks

For the T-28 crew, camouflage would be a good choice. This will make your tall tank a little less noticeable. The sixth sense is a good skill for a commander, useful on almost all tanks, this is mentioned in most guides for WOrld of tasnks. Given the high rate of fire, the Sniper perk will be useful.

Eagle eye and radio interception will help increase your visibility, which will not allow enemies to shoot your combat vehicle with impunity.

Tactics of action on the T-28 in World of tanks

One in the field is not a warrior - this phrase is perfect for the T-28; if you remain in the open space, you will become an easy target for enemies, whom you may not even see, but they will hit your outstanding hull with fair consistency. The Soviet ST has a good weapon with a high DPM, which means it can cause huge problems for the enemy team. In World of tanks it is not worth driving forward in a T-28, it is better to act as support, dealing damage from the second line.

Operating from the depths, the T-28 is able to reveal itself to its fullest potential. Allies will highlight enemies and take part of the damage themselves, and you will be able to realize the capabilities of an excellent weapon - the ZIS-4.

The T-28 can successfully operate in the style of an anti-tank self-propelled gun, setting up ambushes in the bushes. If you prefer this style of play, install a stereo pipe and a camouflage net.

Beware of land mines hitting your tank, because the T-28's armor is weak and you can take huge damage.

24-09-2016, 10:16

Good day to all lovers of slow technology, welcome to the site! Friends, now we will talk about a car that gives an excellent idea of ​​what awaits you as you continue through the selected branch. We are talking about an American tank destroyer of the eighth level - this is the T28 guide.

Indeed, in terms of gameplay, this unit is in many ways similar to the next tank in this development branch - the T95. But let's refrain from spoilers, look at the T28 characteristics in detail, and you yourself will understand what we are talking about.

TTX PT-SAU T28

To better understand what this unit is capable of, first of all, it is worth saying that we have at our disposal a good margin of safety by the standards of our classmates, but the basic viewing range of 370 meters is a let down, this will not be enough.

If we consider the T28 performance characteristics of the reservation, this is a very controversial point. The strongest part of our vehicle is the forehead; the wheelhouse and hull are armored really well, but only by the standards of the eighth level. As soon as your opponent charges golda, or if level 9-10 tanks shoot at you, the armor immediately turns into mediocre.

Regarding the sides, they are cardboard; the T28 tank can easily penetrate any firefly. The same applies to a thin roof and an even thinner stern; you only need to face the enemy with your forehead. By the way, there are also various hatches on the roof, it’s also very easy to get through here, you just need to get in.

The good news in terms of survivability is the fact that we have a rather squat silhouette, thanks to this good camouflage is achieved and it is not so easy to detect this unit while you are standing.

The mobility of the T28 World of Tanks tank destroyer is very poor, this is exactly the factor that prepares you for playing the T95. Our maximum speed is very low, we move backwards completely disgustingly, the dynamics are terrible. As for maneuverability, this parameter is no better; even a more or less mobile rod can easily spin us around.

gun

As you can see, the general characteristics of our American leave much to be desired, but do not despair, the situation with weapons here is better.

The T28 gun is far from the largest at the alphastrike level, but we were given a good rate of fire, due to which we can deal approximately 2650 units of damage per minute, this DPM is one of the best at the level.

Regarding the armor penetration parameters of the T28 WoT, everything is also quite good, the basic shells are enough to penetrate even level ten armored vehicles into vulnerable places, but it’s worth carrying about 20-30% of gold cartridges with you if the enemy is standing too well.

If we talk about accuracy, the tank has quite good accuracy. Yes, the spread is large, but the stabilization is tolerable, and the T28 World of Tanks settles down quickly. But I want to warn you that it will not be comfortable to shoot at a distance of over 350 meters.

The last thing I want to say in terms of weapons is that we have fairly comfortable horizontal aiming angles; you can rotate the gun 10 degrees to the left and 11 to the right. But the UVN of the T28 PT-SAU was greatly let down; the gun goes down only 5 degrees and this will often not be enough.

Advantages and disadvantages

Well, we’ve looked at all the most important characteristics of our guest today, so it’s time to summarize all of the above, and to make it easier for you to navigate the variety of different parameters, let’s break down the strengths and weaknesses of the T28 tank destroyer point by point.
Pros:
Good forehead armor;
Excellent damage per minute;
High stealth factor;
Good armor penetration parameters;
Decent accuracy;
Comfortable horizontal aiming angles.
Minuses:
Cardboard sides and roof;
Very poor mobility;
Uncomfortable vertical aiming angles;
Long body, which makes it more difficult to hide;
Poor review.

Equipment for T28

Properly equipping this anti-tank self-propelled gun with additional modules is quite easy. It’s enough just to look at our main shortcomings, understand that there is practically nothing to fix here, and switch to enhancing the advantages of the tank. Thus, for T28 we select equipment as follows:
1. – given that our DPM is already good, raising it would be the right decision.
2. – despite the comfortable UGN, you still have to rotate the body, and in order to spend less time on information, this option will be very useful.
3. – this module improves the viewing range well and perfectly suits the playing style of T28.

There is a good alternative to the third point -. With its help, we will become more dangerous in terms of fire potential, but we will deprive ourselves of visibility, which makes us rely on team members who do not always live up to expectations.

Crew training

Regarding the choice of skills for the crew, everything is also extremely simple, a classic set for a tank destroyer is suitable here, but we will have to slightly sacrifice accuracy in favor of improving our terrible mobility, so on T28 we download the perks in the following sequence:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Equipment for T28

When choosing consumables, as usual, you can stick to two configuration options. In the first case, it will be a democratic set of , , . But, there is one more nuance that we did not talk about earlier - if we shoot through the forehead of the hull, there is a high chance of the engine being damaged. Knowing this, and simply for the purpose of increasing survivability, it is better to carry equipment in the form of , , . You can also bet, but at your own peril and risk, the reason is clear.

T28 Tactics

Of course, in order to play this tank well, it is very important to understand its strengths and weaknesses, as well as to be able to use this knowledge. However, in the case of the T28, battle tactics are based on the fact that this unit is very slow and clumsy, for this reason we will almost always use an ambush style of combat and fire at long distances.

The first thing we need to take care of is occupying the most advantageous position from which a good shot will open in the chosen direction, to which we will not have to travel too long in the T28 World of Tanks and from which it will be difficult for enemy artillery to shoot at us.

After this, we activate the horns, or wait for the allies to light up. A fairly accurate gun allows us to shoot at long distances, but as mentioned earlier, the T28 tank begins to suffer greatly if the distance to the target exceeds 350 meters. Playing from disguise, we can very well implement our powerful DPM, the main thing is that the opponents come across in the direction we have chosen.

If you want to be a hero, the T28 WoT tank destroyer can also play with armor, but this only applies to those situations when we got into battle at the top of the list. In this case, you can go to the first line, play from the armor, but you need to turn the body quite a bit, always dancing between shots.

Otherwise, under no circumstances should we allow the enemy on board, since the American T28 tank destroyer can even be twisted by a moving rod. It is better if there are always several allies nearby who, if necessary, will cover the rear.

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