Expeditions viking how to treat wounds. Review (Review) of the game Expeditions: Viking – “The harsh life of a Viking. Cheats for items and adding unique properties in Expeditions: Viking

Expeditions: Viking is a fairly complex game. and in some cases you can’t do without cheats. In this article I will publish a list of cheats and codes for Expeditions: Viking.

How to open the console in Expeditions: Viking

To open the console for entering cheats, open the menu with the world map and press the “-” key located next to the number “0”. Then enter one of the following console commands and click on the Enter button.

Cheats to increase morale, herbs, resources in Expeditions: Viking

If you see parentheses, then you need to write the required number or item in them (no need to enter parentheses), for example: setmorale Player 100– give the main character 100 morality units, or give party Meat 100– add 100 meat to the group.

  • setmorale Player [n] – increases the morale of the main character
  • give party Herbs [n] – add more herbs to the group (the number is not necessary to enter)
  • give party [resource name] [n] – add to a group of n-resources

Names of resources for entering cheat codes in Expeditions: Viking

List of resources that need to be entered in the cheat give party [resource name] [n]:

  • Meat - meat
  • Medicine - medicines
  • Metal - metal
  • Oil - oil
  • Rations - rations (food)
  • Rope - ropes
  • Valuables - precious materials
  • Wood - wood

Increased morale for party characters in Expeditions: Viking

To add morality for any character from the group, you need to enter a cheat setmorale (hero name) [n]. Each hero has his own name to enter the cheat, here is the list:

  • Nephia - Followers/ShieldMaiden
  • Ketill — Followers/Wolf
  • Asleifr – Followers/VanquishedFoe
  • Roskva – Followers/Witch
  • Gunnarr – Followers/Berserk
  • Eidis – Followers/Valkyrie

For example, if you want to add 50 morale for Ketill, then you need to enter the code: setmorale Followers/Wolf 50

Cheats for items and adding unique properties in Expeditions: Viking

giveitem [character name] [item type] [item level] [special property] – give an item of a certain level to the specified character;

Explanation of brackets:

  • [item type] – this means the type of thing you need, you can specify: ax (axe), bow (ker), daneaxe (Danish axe), knife (knife), spear (spear), sling (sling), shield (shield), sword (sword), talisman (talisman), armor (armor), helmet (helmet) and hat (cap).
  • [item level] – each item has a level from 0 to 5 (chain mail is the 5th level);
  • [special property] – gives the item a special property (optional), you can specify true (there is an additional property) or false (there is no additional quality).

For example, if you want to add an Eydis ax of the fifth level with a unique property, then you need to enter the code: giveitem Followers/Valkyrie ax 5 true


Giving an item certain properties in Expeditions: Viking

imbue [character name] [slot] [property]– endow a specific armor of a specified character with a unique property.

Explanation of brackets:

  • [character name] – we are talking about the hero’s identification number, that is, the above names (Followers/Wolf, Followers/ShieldMaiden, and so on), it can also be replaced with party (the item is given to the group);
  • [slot] – you can specify a helmet, talisman, armor, shield or weapon: bow, knife, spear, daneaxe, sling, sword.
  • [property] - a unique quality that you need: Agile (agility), Lucky (lucky), Keen (shrewd), Robust (strong) and so on. When used on armor, you can also choose: ArmorOil (+mobility), ArmorWebbing (+consumables), HardenedLeather (fire resistant), ArmourPadding (poison resistance) and ArmourOintment (health regeneration). You can only specify one property at a time, so if you want to give armor fire resistance and health regeneration, you will need to enter two separate commands.

List of all other cheats/codes for Expeditions: Viking

  • give [character name] xp [n] – give yourself more experience points (even though it talks about XP, but in fact we are talking about skill points. Works both with specific characters and with the entire group - use party).
  • give party [scheme name] [n] – give armor schemes to the group (the names of item schemes are the same as in the imbue command: AmourOil, ArmorWebbing, HardenedLeather, ArmourPadding or ArmourOintment).
  • weather [type] – weather change, you can specify: Clear (clear), Sunny (sunny), Rainy (rain), Snowy (snow), Overcast (cloudy), Thunderstorm (thunderstorm), Blizzard (blizzard).
  • giveallskills [character name] – unlock all skills.
  • pimp – instant update of the estate.
  • upgrade – instant upgrade of the estate.
  • upgradeall – maximum estate.
  • setpower [n] – gives Gives Power (just enter a number).
  • setprosperity [n] – gives well-being.
  • advancetime [n] – time control (so you can change the current time to the number of specified hours). You can use negative values, that is, if you specify advancetime -24, then yesterday will come. Change the time carefully, otherwise you may cause famine in your tribe.
  • spawn character – character spawn.
  • spawn party – group spawn.

Expeditions Viking Pier Skjern, Denmark, February 789
Thegns of all neighboring clans came to the funeral to show their respect to you.
Sit next to your mother. (Additionally)
Talk to the thegns (3/3)
Fight Erling's sons in the courtyard. Take the weapon from the rack by the door.
Expeditions Viking Something to prove Skjern, Denmark, February 789
Asleif challenged you to a duel to challenge your right to be the than of the clan.
(Optional) Ask Hulda for poison to weaken Asleif before the fight.
Finish the feast and rest before tomorrow's duel.
(Optional) Talk to the witch's apprentice again.
You must meet in a duel with Asleif on the island of Holmgang.
Discuss your next steps with Astrid. Come home.
(Optional) Ask the huntress Sigrid to set a trap for Asleif.
Defeat Asleif in a duel.
(Optional) Ask the old witch in the swamp for advice.
(Optional) Talk to the blacksmith Kveldulf about quality equipment for the duel.
Expeditions Viking Skjern Glade House, Denmark, February 789
The sons of Erling Thorgilson attacked you during their father's funeral. His family poses a serious threat to your rule.
Deal with Erling Thorgilson and his family.
It is done.
It's time to return to the village.
Go to Erling Thorgilson's farm.
Expeditions Viking Old Debts Erling Farm, Denmark, February 789
One of Erling's thralls was once a robber. He told you where he hid his things before he was caught, in the hopes that you would bring him a bear claw amulet that once belonged to his wife.
Search the well next to the dilapidated house in Skjern Forest.
Return the bear claw to the thrall at Erling's farm.
Expeditions Viking Northern Attack Skjern, Denmark, February 789
At night, a ship lands on the shore, and your village is attacked by robbers.
Visit Astrid and Rurik.
Help Asleif defend the northern gate.
Defeat Gunnar in front of your house.
Find your housecarls in the confusion.
Help Nefya defend the bridge to the south.
Expeditions Viking Intrigue thickens Skjern, Denmark, February 789
It's time to get answers. Who were these robbers and why did they choose your village?
Interrogate Gunnar, the leader of the robbers.
Return home and tell your mother what you have learned.
Discuss the information received from Gunnar with your housecarls.
Expeditions Viking Uninvited Guests Skjern, Denmark, February 789
The huntress Sigrid has discovered a group of companions camped in the forest near your village.
Find a forest camp and make a decision on what to do with the travelers.
Expeditions Viking Preparations: ship Skjern, Denmark, February 789
You must equip an expedition to Britain to find riches or allies and prove your strength in the Althing. First of all, you will need a new ship.
Talk to Torfin and choose a tree to build a new ship.
Return to Torfin and choose a name for the ship.
Talk to Torfin about building a new ship. Find at least three different trees in Skjern Forest.
(Optional) Find all useful trees in Skjern Forest. (6/6)
Expeditions Viking Preparations: mixed hird. Skjern, Denmark, February 789
The ship's crew must consist of at least 10 people. Gather all the clan fighters who agree to join you, then go to Ribe and find some mercenaries to recruit enough people.
(Optional) Try offering Gunnar a place in your hird.
Go to Ribe and hire some mercenaries.
Help the city of Ribe make the swamps safe for travelers again.
Find at least nine Hirdmanns for your expedition.
Expeditions Viking Preparations: Tomb Raiders. Skjern, Denmark, February 789
A ship and crew are a good start, but you'll also need supplies, and you'll have to pay for supplies in silver. Eydis once told you about the grave of an ancient king, filled with treasures.
Find your way to the mound.
(Optional) Visit a village.
Go to the village to the east and look for an ancient tomb.
(Optional) You should meet the godi's son at the watchtower north of the village.
You calmly leave with your loot.
Ask Eidis about the grave she was talking about.

(Optional) Sacrifice a free man or free woman - or three thralls.
Find the treasure.
(Optional) Show the guards at the mound Oddkel's medallion.
Expeditions Viking Teeth and Tails Skjern Forest, Denmark, February 789
Your uncle Grimulf has a problem with wolves - he has already lost four animals and wants to put an end to it.
Kill the wolves when they take the bait.
You need to meet Grimulf in the clearing and tie the pig to a tree - it will become bait.
Expeditions Viking Warden's Duty Ribe, Denmark, February 789
Challenge the housecarls at Ranghilda's house.
Challenge Sigmund. Challenge Nukki.
Expeditions Viking Serve cold Ribe, Denmark, February 789
The surviving robbers showed up in Ribe. This is your chance to get revenge - if that's what you want.
(Optional) Ask around the market - maybe someone will buy the robber ship.
(Optional) Find someone on the market who will agree to dismantle the ship for timber.
Destroy the surviving Norwegian robbers. Decide what to do with the invaders' ship.
Expeditions Viking Last Drink of Ribe, Denmark, February 789
Ingimar has invited you to drink in memory of your father.
Reminisce over the horn of mead. Defeat Ingimar.
Go to Ingi Maru's house.
Expeditions Viking Killers! Ribe, Denmark, February 789
A group of villains dressed in rags attacked you on the streets of Ribe. One of them had an unusual medallion with him.
Ask the townspeople about the medallion.
Expeditions Viking Kill rats. Ribe, Denmark, February 789
Merchant Yardar recently arrived in Ribe and discovered that his new home was infested with rats. You agreed to help him get rid of the rats so he could move into the house.
Return to Yardar. Examine Yardar's house.
Figure out how to drive the Rats out of Yardar's house.
Expeditions Viking A fury in hell is nothing... Ribe, Denmark, February 789
Bran in Ribe wants you to track down her husband and punish him for starting a fire that burned down part of the city.
Tell Bran about Wrang's fate.
Find Wrang in the swamp.
Expeditions Viking Monsters in the swamp. Ribe, Denmark, February 789
Due to mysterious disappearances in the swamps, there are rumors about giants and ghosts. Ranghilda has offered you a reward for conducting an investigation and eliminating the threat to travelers traveling to and from Ribe.
Go to the swamp and find out why people disappear.
Return to Earl Ranghilda and inform her that the swamps are safe again.
Expeditions Viking Eliminate three rogue brothers in the swamp.
Hunters in the swamp. Swamp, Denmark, February 789
In a swamp near Ribe, a group of hunters set up camp. If you want to pass, you will have to negotiate with them.
Talk to the hunters.

“Pretty hardcore PVP...” - I don’t know how much I’ve been playing, but I haven’t seen PVP, I think I missed something in the game)) That is, the game, according to the author, is online, and there’s hardcore PVP in it?

Barmaley


damn, seriously? guide? Yes, you figure it out on the fly, and it sucks. Wasn’t it an option to spend a day to figure it out, and then cut it out? about stats - finally a shame, screwed up Persian.

Andrey Ukrainchuk


You need to understand the issue before making “guides”. Disgusting

Sergey Vyard


I was looking for a guide, started watching this video, saw the stats of the main character, closed the video.

Vladislav Rybtsev


Normal video. I don't understand why there are so many dislikes.

Alexander Alexandrov


My 5 cents:
Ting -> market ->..->lvl 3 = merchant Ava Blind, trades at a loss, as a result of which, if desired, you can rob her, a kind of test of morality). I ruined it for the skins, but didn’t touch the rest, as for me it was the most valuable. Wood, debris, potions, skins, valuables.

Ivan Selivanov


what kind of guide? Ppt.. throwing a stone (3 points in total) .. gives a debuff, and there’s a backstabber, or whatever it’s called (gives +50% damage to the one who has the debuff).. and since throwing a stone is free, here you go imba. Then, when you sail to another continent, create an archer with imba stats of 10 insight and the rest in endurance and agility. without a stone - nowhere. Without forging, there’s absolutely nowhere, the loot that is there is crap. Top ones can only be crafted

Yuri Makarov


Is there a difference in the ships? Which one is best to build? and does the appearance of the ship change?

Alexey Vorobiev


My main character is a shield warrior and a second shield warrior, then a spearman +2 archers + a witch for healing, you can plug into any hole

Konstantin Antipin


Hello everyone, I don’t understand something, I fucked off some ghosts in a cave, and the next day the game (in the camp) ended, what is this?

Alexander Zboev


I don't agree! You need to master blacksmithing! The best weapons in the game are forged especially during the campaign against Britain, because... everything that happens in the game at this level is many times worse. Even on average difficulty, the archers of the heroes are not bad at clicking, 1st turn is enough. There are those that I agree with, 3 shield warriors, 1 with a pike, 1 archer, 1 healer with a sling, sleep.

Alexander Zembelstolts


I didn't notice... Did you complete the quest with the rats? If it passed, how? And dual weapons rule... There are two counters against shield fighters: “hook” and “take away the shield”. I go with two with dual weapons, one with a shield, two bowmen, one healer. The doctor practically does not fight...

Dungeon Keeper


I have Reske running around with a knife, when the opportunity arises to stun her with impunity and let her down, he makes a very good finishing blow. Does anyone know how to complete Nefya’s quest *spoilers* the part where she had a bad dream, well, that’s why we rushed from Europe back home and there her sister got sick and sent us to the witch, and the witch’s translator broke down and she told us something, and what we didn’t understand was because we were often hit on the head. Where should I go? Whom to beat?

1. The game has a fairly high barrier to entry, so it is very important to create a character that suits you. Yes, you will fill your shortcomings by choosing appropriate companions, but you cannot always count on them; Also, some skills are only affected by the main character.

2. There is no classic experience gain in the game; instead, the only thing you will receive are skill points, which are used before gaining new skills or improving old ones.

3. The game offers different development options. You can be an aggressive, warlike Viking. You can also become a peaceful trader who is looking for new allies and trade routes. But nothing prevents you from mixing these two styles, it all depends on you.

4. There are 9 types of raw materials. At the top are valuables (jewelry), a type of game currency, which includes money, precious stones and jewelry, being the basis for exchange. In addition, you can get wood, which is necessary to expand the village. Recycled items and leather are used not only to develop the village, but also to create and repair weapons and armor. Meat is eaten, but it spoils quite quickly. You can create food rations in camps or purchase them in cities. Medicines and herbs are used to treat your wounded comrades. The last “raw materials” are slaves. They are a very valuable commodity and are used to speed up construction work in your settlement. In addition, you will find items such as clothes, sticks, vials, etc. They are used to produce additional items such as torches, traps, or more.

5. You can search boxes, barrels and other items. Sometimes they are the only materials for creating additional items, but there are also jewelry and raw materials. If you see a red icon when selecting these items, you will have to steal them. In case of failure, the consequences will not keep you waiting. To track items, hold ALT, which will highlight all the items, doors and numbers.

6. You cannot lose story missions. There will always be a solution in the game and the story will continue. The outcome will determine what you gain or lose, and how the situation affects your reputation with the party, residents or other characters.

7. Solutions. In almost every conversation you are faced with a choice. If you come across a portrait of a character other than a dark silhouette, you can be sure that it is an important character. After making some choices during a conversation, you can see in the upper right corner the effect on your companions. Your decisions will affect your relationships with your team (even members who are in camp). In addition, neutral characters may be your enemies or friends, and local residents may begin to fear or sympathize with you.

8. When you train your warrior in the weapons department, try to level up to the maximum before moving on to other skills. Thanks to this, your hero will deal much more damage without having to change weapons. The only exception is upgrading a shield or other weapon for an archer.

9. During the battle, kill enemies one by one, do not fight all of them at the same time. A warrior with 1 hit point continues to be a dangerous enemy, and over time you will encounter a group larger than yours. Make sure you have good equipment. Use tactical skills depending on the situation, and narrow passages to fight only one enemy at a time. Attack from the flanks, this deals more damage. Make sure that some of your warriors are armed with long weapons (spears, two-handed axes); Archers and medics wouldn't hurt either. Remember that tired and hungry subordinates fight worse.

10. Your main character and companions cannot be killed during battle, but they will receive the "incapacitated" status. The more they are in this state, the more damage they will receive. If you defeat the enemy quickly, you will have no casualties, even if half of your team is on the ground. On the other hand, if someone is injured, you must heal them in the camp using the skills of your companions. The wound may be contagious, leading to the death of the companion.

11. Relax in nature, as this is a very important aspect of the game. Your squad will have the opportunity to rest, eat and heal wounds only in camps. You can do this in a camp or places like a city or town. They are scattered all over the map (tent icon), a kind of shelter. Sometimes they are captured by bandits. Then a random duel will await you, after which you can benefit from such a place.

12. There should be at least one good doctor (or two weaker ones) in your squad. You must have someone who creates herbal medicines, a character with the ability to do magic and witchcraft. Also bring a good hunter and someone to cook the food. If you want to create weapons, recruit a blacksmith in Ribe with high crafting and repair stats.

Melee characters
Heavy Tank Warrior

This build is all about max damage that combines strength and toughness to charge into the fight and land combos.

Force: 10
Endurance: 10
Agility: 1
Perception: 1
Feeling: 7

Weapon Skills: Danish ax +3
Attack Skills: Charge +1, Throw +1 (+Interrupt)
Support Skills:(+Tactical move)
Useful skills: No
Passive Skills: Traitor, Lone Wolf

Balanced attacker/leader


This is a well-planned hybrid melee/ranged warrior that will do whatever it takes to help your team as a whole.

Force: 8
Endurance: 8
Agility: 1
Perception: 5
Feeling: 7

Weapon Skills: Bow +1, Shield +1, Sword +2
Attack Skills:(Interrupt)
Support Skills: Galder +1, Leadership +1 (+Tactical move)
Useful skills: Diplomacy +1
Passive Skills: No

Danish monk


The Monk build is always a unique class. In the case of Epxeditions: Viking, you should definitely take three important passive skills that strengthen your attacks and give you two new ways to attack enemies.

Force: 10
Endurance: 8
Agility: 3
Perception: 1
Feeling: 7

Weapon Skills: Unarmed +3
Attack Skills: Rebuke (+Interrupt)
Support Skills: Galder +1 (+Tactical move)
Useful skills: No
Passive Skills: Opportunist, Slam, Stone Fist

Viking Assassin


The heavy class always comes with risks, but there's nothing more satisfying than sneaking up on an enemy and sliding your dagger between the shoulder blades for a nice critical hit.

Force: 9
Endurance: 3
Agility: 10
Perception: 1
Feeling: 6

Weapon Skills: Knives +2
Attack Skills: Dual Weapon +2, Throw +1 (+Interrupt)
Support Skills:(Tactical move)
Useful skills: No
Passive Skills: Traitor, Luck, Sneak Attack

Ranged characters

Viking sniper


Perhaps the best class for a Viking is the sniper. This is a game where you'll often be at a fairly decent distance from enemies, so archers will definitely come in handy.

Force: 1
Endurance: 3
Agility: 10
Perception: 10
Feeling: 5

Weapon Skills: Bow +2
Attack Skills:(Interrupt)
Support Skills:(Tactical move)
Useful skills: No
Passive Skills: Traitor, Sharp Eye, Point Blank Shot, Walk

Support characters

War Witch/Negotiator


Take advantage of this build to create a character with useful spells; precise, if not brutal, ranged attacks; and almost any type of conversation.

Force: 3
Endurance: 1
Agility: 5
Perception: 10
Feeling: 10

Weapon Skills: Sling +1
Attack Skills:(Interrupt)
Support Skills: Galder +1, Sorcery +3 (+Tactical move)
Useful skills: Diplomacy +1, Repair +1 (or other)
Passive Skills: Restraint

Healer


This build won't deal lethal blows, but it is a staple for your party. Built around the Healing and Affliction abilities, this character has enough stamina to stay alive and enough agility to occasionally deal good damage, but is primarily designed to heal other warriors and protect against dangerous magic spells.

Force: 1
Endurance: 4
Agility: 4
Perception: 10
Feeling: 10

Weapon Skills: Sling +1
Offensive Skills:(Interrupt)
Support Skills: Healing +2, Spellcraft +2 (+tactical move)
Useful skills: No (Option: Take points from Sling and Good Patient and invest in the Tough Sleeper skill)
Passive Skills: Good Patient (optional, compensates for lower stamina), Restraint

Abilities that are not needed in the early stages
As with all games, not all game features are created equal. Avoid these abilities in the beginning, and if you want to level them up later, it's best to give them to support characters rather than the main character.

— Cooking
- Feint
— Point traps
— Security
- Night owl
— Sexist

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