Characters from the game Super Meat Boy. Super Meat Boy – Ordinary sadism Super Meat Boy patches

The game consists of five main chapters, 20 levels each. At each level you need to bring the hero to the kidnapped girl. The player must complete at least 17 levels in order to gain access to the chapter boss. With ideal speed completion of a regular level ( Light World) opens access to an identical, but more complex level ( Dark World).
After completing the main chapters, the short sixth chapter “The End” opens, where the final boss is located - Dr. Fetus. After defeating him, the game is considered completed. Also, after this, access to the additional seventh chapter “The Cotton Alley” opens, where you can simply test your abilities in passing unrealistically difficult levels.

Control

All control of the main character consists of four buttons:
left, right, jump (space), acceleration (shift).
There are several subtle features in the behavior of Mitboy:
– when pushing off the walls, he jumps much further than when pushing off from the floor;
– jumping onto the wall at the beginning of the jump (that is, it has flown up and has not yet begun to fall down), the mitboy slides up a little, sticking to the wall;
– the height of the jump depends on the time you hold down the jump button at the beginning.

Gaming terms

(plaster) – a special thing found at levels. There are a total of 100 patches in the game. All of them are located in hard-to-reach places of varying degrees of difficulty. To collect the patch you need not only to touch it, but also to successfully complete the level after that. For every 10 patches, more and more game characters are unlocked.
(In this description, the word “Bandage” is replaced by an image: )

Light Worlds(light worlds) – standard levels with normal difficulty. Completing all standard levels unlocks the game's normal ending, "The END".

Dark Worlds(dark worlds) – more complex (hardcore) versions of standard levels. They open only after speed-passing the corresponding regular level (you need to get an “A+” rating, and to do this you need to complete it within the time indicated in the upper right corner of the screen). After returning to the map, a perfectly completed level will shine. Switching to the dark world is done on the level map by pressing the “shift” key. Completing all hardcore levels unlocks the seventh world and the path to an alternative ending.

Glitch Levels– levels stylized as games from old damaged cartridges. You can get to the Glitch level for the first time by finishing one of the levels at the moment when Bandage Girl begins to “glitch” (there was no more suitable word). After which the damaged level is constantly available on the map (yellow square before the very first normal level). In such levels, only the loading screen is “buggy”, everything else looks normal. The difficulty is off the charts - Glitch levels are much more difficult than most levels in the dark world.

– portals leading to other games. Each such zone consists of three separate levels, while everything around is stylized as old 8-bit games. In Super Meat Boy, the passage of the Warp Zone is complicated by the fact that only three lives are given to complete each of the three levels. Which is unusual after using endless attempts in the main game.
(In this description, the phrase “Warp Zone” is replaced by the image: )
In order to get into the WarpZone, you need to touch small colored swirls at standard levels. Only the very first WarpZones are in simple places, all subsequent ones are either in hard-to-reach places, or hidden and almost unnoticeable, or quickly disappear after the start of the level.
Zones are divided into 3 types based on color.

– zones with an 8-bit retro design, where we play with a standard hero. In every bright world there are two such zones hidden. You are given only three attempts to complete each level of the zone. There are always two bandages in the Blue Warp Zone.
– zones where you need to play as one of the “guest” characters. They also consist of three levels, but the number of attempts at each level is infinite. After completion, the character becomes available for play at regular levels. One such zone is hidden in every bright world.
Black Warp Zone– zones found only in the dark world. They have an even more simplified design, called by the authors “4-bit style”. Otherwise everything is the same as in Blue Warp Zone.

Characters

The main characters of the game Super Meat Boy


The main character of the game is a never-dull square piece of meat. It has inhuman speed of movement, jumps high, when it comes into contact with walls, it sticks to them, and begins to slowly slide down.

The main character's girlfriend, who has to be constantly saved.
In fact, it is the finish line for each level.

Doctor Germ is the main villain of the game. Endowed with high intelligence, but uses it only to create new traps and means of destroying the mitboy.

“Guest” characters from popular indie games

Characters in Warp Zones


From the game Bit.Trip.RUNNER(2010 indie game)
Unlocks after completing 1-12
Ability: Can temporarily fly straight horizontally.
Jill
From the game Mighty Jill Off(indie game from 2008), in turn based on the old game “Bomb Jack”
Unlocks after completing 2-8
Ability: Can slow down its fall.
Ogmo
From the game Jumper(2004 indie game, creator: Matt Thorson)
Unlocks after completing 3-16
Ability: Can double jump, cannot run.

From the game (2007 indie game, creator: messhof)
Unlocks after completing 4-18
Ability: Can make a triple jump, difficult to control on walls.

From the game I Want to be the Guy(2007 indie game, creator: Michael “Kayin” O’Reilly) – the most difficult game in the world
Unlocks after completing 5-7
Ability: Double jump, while running and sliding up walls.

Characters only available in the Xbox 360 version of the game

Gish
From the game Gish(indie game 2004, creator: Edmund McMillen) - one of the previous works of the main creator of “Super Meat Boy”
Unlocks after collecting 10

From the game (2004 indie game, creators: Tom Fulp, John Baez, Dan Paladin)
Unlocks after collecting 30
Ability: Can fly slightly in the air from its downward shots.
Tim
From the game Braid(2008 indie game, creator: Jonathan Blow)
Unlocks after collecting 50
Ability: Can rewind time.

From the game (2009 indie game, creator: Derek Yu)
Unlocks after collecting 70
Ability: Accelerates your jumping movement using explosions

From the game Castle Crashers(2008 indie game, creator: Tom Fulp)
Unlocks after collecting 90
Ability: Increases your running speed and jump height.

From the game N+(2008 indie game, creators: Raigan Burns and Mare Sheppard)
Unlocks after collecting 100
Ability: Better control in the air, accelerates quickly on the ground.

Characters available only in the PC version of the game


From the game Half-Life(1999 game)
Unlocks after collecting 10
Ability: Slowly slides down walls.

From the game World of Goo(2008 indie game, creators: Kyle Gabler, Ron Carmel)
Opens after collecting 10 (you need to enter a code)
Ability: Slowly slides down walls.
Josef
From the game Machinarium(2009 indie game, creator: Jakub Dvorsky)
Unlocks after collecting 30
Ability: Can fly a little higher when jumping, very heavy.
Naija
From the game Aquaria(2007 indie game, creator: Derek Yu)
Unlocks after collecting 50
Ability: rapid dash in any direction (sometimes you can even jump through thin walls).

From the game RunMan: Race Around the World(2009 indie game)
Unlocks after collecting 70
Ability: Temporary acceleration.

From the game VVVVVV(2010 indie game, creator: Terry Cavanagh)
Unlocks after collecting 90
Ability: Can walk on floors and ceilings.
From the game Minecraft(2011 indie game, creator: Markus Persson)
Unlocks after collecting 100
Ability: Can remove or place additional platforms.

Simplified list of guest characters

Condition Game version on PC Game version on XBox 360
1-12 (BIT.TRIP RUNNER) flight
2-8 Jill(Mighty Jill-Off) fall slowing
3-16 Ogmo(Jumper) double jump
4-18 (Flywrench) triple jump
5-7 (I Want to be the Guy) double jump + run
10 (Half-Life) slow creep
20 (World of Goo) slow slide Gish(Gish)
30 Joseph(Machinarium) take-off when jumping
40
50 Naiji(Aquaria) fast dash Tim(Braid)
60
70 (RunMan) temporary acceleration
80 4Color Meat Boy
90 Captain Veridian(VVVVVV) change in gravity (Castle Crashers)
100 (Minecraft) adding platforms (N+)
100% Meat Ninja teleportation instead of death

Below is very important information for 100% completion - the location of secret patches (or) and portals (or) by level.

Chapter 1: Forest (CH1: The Forest)

Street Fighter II: The World Warrior” (1991).
Obstacles in the levels: circular saws, abysses, collapsing platforms and fire.

Light World
-1 |> ‘-‘ |>
1-1 Hello World
1-2 Upward
1-3 The Gap
1-4 Nutshell The patch lies to the right of the three columns
1-5 Holy Mountain The warp zone is inside a wooden structure (exists for the first 16 seconds of the level)
Sky Pup (1) The patch is on the small island at the bottom left
Sky Pup (2) Plaster in the small room above the lower central platform
Sky Pup (3)
1-6 Bladecatcher
1-7 Diverge Plaster over top saw. To get it you just need to run along the roof to the left side
1-8 The Bit
1-9 Safety Third The patch is on the second floor to the right of the right sand wall. To take the patch, it is better to double jump while playing as Ogmo.
1-10 The Levee
1-11 Fired Plaster in the air to the right of the top right sand wall
1-12 Revolve The Warp Zone (The Commander character) is located in the upper left corner of the level
1-13 Tommy's Cabin Plaster to the left of the lower saw
1-14 Blood Mountain
1-15 Cactus Jumper
1-16 Sidewinder
1-17 Morningstar
1-18 Altamont The patch is to the right of the lower right platform. It's better to go down to the patch when the saws are on the left, and then jump to the opposite earthen wall, and climb up it
1-19 Intermission The warp zone is in the cave above. You can enter by climbing the wall near two pairs of saws above and below
Hand Held Hack (1)
Hand Held Hack (2) Plaster on the sandy floor in the center. You need to quickly get out of the maze, and then you can take the patch
Hand Held Hack (3) Plaster top right of center
1-20 The Test The patch is in the upper left corner. You need to jump from the right ledge to the left wall and, by inertia, slide to the very top
Boss Slugger
Dark World
1-1x Oh Hello
1-2x Onward
1-3x BZZZZZ Plaster directly above the top saw in the center
1-4x Plum Rain
1-5x Creamsoda The patch is located at the bottom, under the topmost saw. To take it: under it we jump onto the right wall, roll up to the top, jump over to the left, roll up, collect the patch, roll down, go to the right in the air and land
1-6x I am the Night
1-7x Two Roads
1-8x Big Red
1-9x So Close
1-10x Walls Plaster on top, between sandy walls
1-11x Doused
1-12x Fireal
1-13x Tommy's Condo Warp zone in the upper left corner of the level, near the wooden wall
Space Boy (1)
Space Boy (2) The patch is in the air to the right of the top right platform
Space Boy (3) Band-Aid on a small platform, right above the platform with the Band-Aid girl
1-14x Mystery Spot Plaster on the right wall of the building. To return to the top after taking the patch, you need to jump harder from the wall to the side
1-15x Kick Machine Plaster to the left of the girl
1-16x Night Game
1-17x The Clock The patch is on the wall on the right, directly above the saw. You need to climb to the top, carefully slide down the right wall, take the patch, and climb back up the same wall, jumping harder at the end to climb onto the ledge
1-18x Whitewash
1-19x The Queen Plaster over the first platform with the rotating saw. We jump onto the platform by jumping from the left wall, then we jump on the platform itself
1-20x A Perfect End


Chapter 2: Hospital (CH2: The Hospital)

The initial video screensaver is a reference to the game “ Castlevania” (1987).
New obstacles appear at the levels: powerful fans; doors that can only be opened with keys; shapeless mountains of thorns; slow-moving but deadly slugs.

Light World
-2 |> ‘-‘ |>
2-1 Biohazard
2-2 One Down Plaster near the top right platform with spikes
2-3 Memories
2-4 Blew
2-5 Big Empty The patch is in the lower right corner of the level
2-6 The Grain
2-7 Hush
2-8 The Sabbath The Warp Zone (The Bootlicker) is located at the top of the screen, inside the top right building. Entrance from the left side
2-9 Blood Swamp
2-10 Johnny's Cage The patch is on the left wall. You need to carefully fly up to it from the propeller
2-11 Ghost Key
2-12 Above Warp zone in the lower platform in the center. You need to take the key on the right, and then run to catch the key falling into the abyss to the left of the central platform
Castle Crushers (1) Plaster over the right gear
Castle Crushers (2) The patch is in the air to the left of the platforms
Castle Crushers (3)
2-13 Ulcer Pop The patch is on the right behind the wall. You need to go upstairs to get the key, then go back down to the patch
2-14 Aunt Flo
2-15 Gallbladder The warp zone is upstairs in a building with windows, on the first floor in the fourth window. Entrance to the building is on the left
The Blood Shed (1) The patch is on the left behind the wall. You need to take the key in the building, then go up and go down the left wall
The Blood Shed (2)
The Blood Shed (3) The patch is in the air to the right of the lower right platform. You need to jump off this platform
2-16 SYNJ The patch is in the upper left corner of the level, on the left wall of the collapsed building
2-17 Worm Food
2-18 Destructoid The patch is in the central room. You need to take the key, return to the safe platform near the girl, wait for the lasers to turn off for a couple of seconds, and quickly jump into the open window in the wall on the right
2-19 Six Feet
2-20 Day Breaker The patch is in a separate room on the right. You need to fall down to the right of the fan
Boss C.H.A.D.
Dark World
2-1x Black Track
2-2x Pinkeye Falls
2-3x Buzzzzcut
2-4x Blown The patch is in the air on the second floor on the left. You need to jump far to the left, and then take the patch while falling to the right
2-5x Agent Orange The warp zone is on the second floor on the left. You need to jump far to the left from the second fan on the right wall, while falling, stay close to the left wall of the level
1977 (1) Plaster at the top, to the right of the disappearing wall
1977 (2)
1977 (3) Plaster on the lower left ledge
2-6x Cher Noble Plaster in the hole under the last top fan
2-7x The Moon The patch is at the very bottom, on the small platform on the left.
2-8x Grape Soda
2-9x Centipede
2-10x The Kraken The patch is under the small platform on the left. Need to jump away from the fan
2-11x Spineless
2-12x Gray Matter The patch is in the lower left corner of the screen. Will open when all keys are collected
2-13x Dust Bunnies
2-14x Crawl Space
2-15x Insurance? The patch is at the top, hidden under the locking blocks. You need to jump off the left wall of the lock blocks before they disappear
2-16x P.S.Y. The patch is at the end of the level, below the girl
2-17x Nels Box
2-18x Electrolysis
2-19x Tenebrae
2-20x Solemnity


Chapter 3: The Salt Factory (CH3: The Salt Factory)

The initial video screensaver is a reference to the game “ The Adventures of Lolo” (1989).
At levels, obstacles are added: salt mountains and streams; moving platforms; guns with homing missiles.

Light World
-3 |> ‘-‘ |>
3-1 Pit Stop Plaster on the roof of a building. It's better to get it from below with a double jump while playing as Ogmo
3-2 The Salt Lick Plaster at the very bottom of the level
3-3 Push
3-4 Transmissions The patch is in the abyss in the middle of the central corridor. To take it and return to the top, you need a double jump from the Ogmo character
3-5 Uptown The warp zone is inside the building on the right. To get inside, you need to catch the key falling into the abyss on the left at the very beginning of the level
Cartridge Dump (1) The patch is in the air in the center. To jump, you need to push off from the side wall of a tiny platform
Cartridge Dump (2)
Cartridge Dump (3) The patch is in the air in the center. To jump, you need to push off from the side wall of the upper platform
3-6 The Shaft
3-7 Mind the Gap Warp zone under the central platform. To enter it, you need to use horizontal flight while playing as a Commander Video character
Tunnel Vision (1) Plaster in the air on the left
Tunnel Vision (2)
Tunnel Vision (3) Plaster in the air on the right
3-8 Boomtown
3-9 Shotzie!
3-10 Breakdown Plaster near the lower cannon
3-11 Box Tripper The patch moves behind the wall of saws. To get around the saws, you need to slide down the wall of the building at the very beginning, stay at the very bottom, and when the saws approach, jump to the opposite wall
3-12 The Dumper
3-13 The Bend
3-14 Gurdy
3-15 Vertigo
3-16 Mono Warp zone (Ogmo) at the very beginning. You need to jump over to the first small building, stop and wait
3-17 Rustic
3-18 The Grundle Plaster on the roof in the center. You need to take the key, and then go up the outer wall near the girl
3-19 Dig
3-20 White Noise The patch is in the central building behind the door. You need to take the key lying behind the girl to open the passage to the patch
Boss Brownie
Dark World
3-1x Step One
3-2x Salt+Wound
3-3x The Red Room Plaster at the beginning under the sand floor
3-4x Assembly
3-5x Wasp Plaster over the second pair of saws. You just need to jump to the left from the next platform
3-6x Not You Again The patch is at the very top. To jump to it, you need to push off from the tiny wall on the left
3-7x Pluck Plaster on the central platform between the saws. You need to fly up from the side conveyor belt, from about 1/3 of the height
3-8x Salt Crown Warp zone in a closed room. The key to it lies on the roof in a recess. You need to run very fast
Contra (1)
Contra (2) Plaster in a separate room on the right
Contra (3) The patch is at the top center, hidden behind the lock blocks
3-9x Goliath
3-10x Exploder
3-11x The Salt Man
3-12x Hellevator
3-13x Black Circle
3-14x Salmon The patch is at the end of the level. You need to play as Ogmo to use double jump after taking the patch
3-15x Vertebreaker
3-16x The Chaser The patch is on the top right side of the level.
3-17x Ashes
3-18x Bile Duct
3-19x El Topo The patch is in the attic on the left. To get to it, you need to take the key on the roof on the right
3-20x Sweet Pea


Chapter 4: Hell (CH4: The Hell)

The initial video screensaver is a reference to the game “ Ninja Gaiden” (1988).
New obstacles appear at the levels: rivers of lava; laser guns in the form of eyes; black hellhounds flying in eight directions when they die; laser installations; portals; fireballs.

Light World
-4 |> ‘-‘ |>
4-1 Boilermaker
4-2 Brindle Plaster on top of moving saw
4-3 Heck Hole
4-4 Hex
4-5 Pyro
4-6 Leviathan Plaster on the right behind the moving saw
4-7 Rickets
4-8 Weibe Warp zone in the upper right corner. From above, only a sand block is visible. You need to destroy it and jump up
Brimstone (1)
Brimstone (2) Plaster on the left wall in the center
Brimstone (3) The patch is on the small platform on the left
4-9 Deceiver Plaster on the left wall
4-10 Ball n Chain
4-11 Oracle
4-12 Big Brother
4-13 Lazy The patch is on the left, behind the sandy wall. You need to climb up to get the keys, while breaking the two sand blocks in front of the patch, then return to the patch by jumping from the upper platform
4-14 Adversary The warp zone is on top, above the upper eye. The entrance to the top is near the ledge, to the right of the eye
The Key Master (1)
The Key Master (2) The patch is in the center left. You need to push harder off the wall
The Key Master (3) The patch is in the center, hidden behind the sand blocks
4-15 Abbaddon
4-16 Bow The patch is to the left behind the wall from the starting point. You need to press the button at the top and then go back to the beginning
4-17 Lost Highway The patch is in the air on the left. Need a character with double jump
4-18 Boris The Warp Zone (The Fly Guy!) is in the wall to the right of the black demon portal
4-19 The Hive
4-20 Babylon The patch is in the last room, against the wall on the left
Boss Little Horn
Dark World
4-1x Gretel
4-2x Golgotha
4-3x Char Plaster in a depression with lava. You need to quickly run away from the rising lava so that there is an extra second left and you can slide down the wall to the patch
4-4x Altered Plaster near the lava flow on the right
4-5x Wicked One
4-6x The Gnashing
4-7x Thistle The warp zone is below between the saws. To get into it, you need to use horizontal flight while playing as a Commander Video character
MMMMMM (1)
MMMMMM (2) Plaster at the top, above the electrical platform
MMMMMM (3) Plaster in the safe room in the center
4-8x Billy Boy The patch is in the room between the moving saws behind the bars. Entrance bottom right
4-9x Glut
4-10x Gallow The patch is in the room at the end of the level. You must play as Ogmo to be able to use the double jump
4-11x Surrender
4-12x Beholder
4-13x Oblivion
4-14x Old Scratch Plaster around the second eye
4-15x Bone Yard
4-16x Starless
4-17x Invocation
4-18x Sag Chamber Plaster at the beginning of the level
4-19x Long Goodbye The patch is on the left, hidden behind the sand wall
4-20x Imperial


Chapter 5: Rapture (CH5: The Rapture)

The initial video screensaver is a reference to the game “ Mega Man 2” (1988).
New obstacles appear at the levels: gravitational repelling balls; meat zombies; alternating temporarily appearing platforms.

Light World
-5 |> ‘-‘ |>
5-1 The Witness Warp zone on the top floor of the second building
The Skyscraper (1)
The Skyscraper (2) The patch is at the beginning of the level behind the wall. Entrance at the top, through the tunnel to the right of the key
The Skyscraper (3) Shepherd at the end of the level
5-2 Evangel
5-3 Ripe Decay Plaster at the entrance to the second building, behind the saw
5-4 Rise
5-5 Panic Switch Plaster in the air between buildings. First, you don’t need to press the third button, you need to get to the second building, push off from the wall towards the patch
5-6 Left Behind
5-7 The Fallen Warp zone (The Guy!) at the right end of the level, behind the wall. Entrance top right
5-8 Descent
5-9 Abomination The patch is upstairs in the first building, between the saws
5-10 Grinding Mill
5-11 Heretic
5-12 10 Horns The patch is at the end of the level, on the left wall at the bottom of the abyss. You need to use a character with a double jump
The warp zone is at the beginning of the level at the top. You need to immediately jump up the left wall
Sunshine Island (1) Plaster over the first gear
Sunshine Island (2)
Sunshine Island (3) Plaster on the wall on the right
5-13 The Lamb
5-14 King Carrion
5-15 The Flood
5-16 Rotgut The patch behind the two emitters. You need to take it from the right side, jumping quickly from the right platform
5-17 The Kingdom
5-18 Gate of Ludd Plaster in the air above the key. It's better to play as Jill, push off from the wall next to the cannon, and then slowly fall down the center
5-19 Wrath
5-20 Judgment The patch is at the end, in the pit with the monsters. You need to cross the pit, but not touch the girl, then jump into the pit, pick up the patch, and quickly return up the left wall
Boss Larries Lament
Dark World
5-1x The Clot
5-2x Loomer
5-3x Spank
5-4x Alabaster Plaster on the building on the left, on its right wall
5-5x Nix The patch is at the beginning of the level. You need to press a button, go downstairs to get a band-aid, and have time to return upstairs
5-6x Ripcord
5-7x Downpour
5-8x Downer Plaster in the middle of the level in the center
5-9x Swine
5-10x Pulp Factory The patch is on the top right. Need to catch all the keys
5-11x Blight The patch is at the end of the level in a separate room. The entrance is to the right of the girl, before this you need to press the button on the ground in front of the emitter
5-12x Canker
5-13x Halo of Flies
5-14x Necrosis
5-15x Choke
5-16x Coil
5-17x Millennium The patch is at the beginning of the underground level. It is necessary to break the earthen blocks with a rocket
5-18x Stain The patch is on the left wall, slowly rising up along with the saws
5-19x Magog
5-20x Quietus Warp zone in the middle of the level behind the wall. First you need to get up, go into the room behind the sand wall, press the button, quickly run through all the saws and go up to the warp
Meat is Death (1) Plaster under the saw in the center
Meat is Death (2) Plaster under the ceiling in the center
Meat is Death (3)


Chapter 6: The End (CH6: The End)

The goal is always the same - to get to the protagonist's girlfriend, who is always being taken away right from under her nose. And this, damn it, is not easy - one touch of a saw, a spike or a monster’s fangs will tear our protagonist into many bloody pixels (which will stain the walls around and remain a sad reminder of your mistake), and there are more than enough such dangerous things here: the creators of the game turned on their imagination to the fullest and created many levels, each of which is different from the other.

To jump, pushing off walls dozens of times and accurately calculating your path, you need really good character control. The developers understood this perfectly: like , it is very pleasant to the touch. Even a novice player will quickly feel the “weight” of the protagonist and will be able to control him quite tolerably, even before reaching the levels that require it.

Following the traditions of “those” platformers, this is an incredibly difficult game. The slightest mistake, and you will have to repeat the level from the very beginning, there are no checkpoints in sight. You can easily die over a hundred times before you get to the kidnapped girl again (to watch her get whistled again, of course). The game, as if mocking, keeps the number of your deaths in statistics.
On the other hand, the number of attempts is not limited (although it would definitely be worth adding such a game mode, then without hesitation it would be possible to call it the most difficult game in history), and most repetitions last no more than a minute if you already roughly know what to do. Well, it’s definitely worth completing the level, if only to see dozens of meat cubes merrily flying into pieces under the teeth of the saws. So, by the way, you can notice what exactly caused you the most problems.
In addition, the difficulty increases from level to level very smoothly (of course, if you do not immediately try to complete the secret stages with maximum points. The dark world should also be left alone until you finish the entire light one), so it is unlikely that you will really for a long time you'll get stuck somewhere.

There is no multiplayer, but it can be played (and is very fun!) with friends: just give way to the next player after the next death. It is unlikely that someone will not have time to play enough.

For the first time, you'll probably be more concerned with just beating the damn game, and not with any secrets. There are plenty of secrets here that are worth hunting for a second time - for example, portals leading to hidden warp zones. After passing the next test there, you may well find a new game character: Commander Video from Bit.Trip, a guy from, even a headcrab - they are all here, and they all have special chips that can be a great help in difficult places (all levels are passable with a standard cube meat, however). In addition to portals, there are many hidden patches that can be used to unlock even more characters. Yes, you are not alone in this... World.

It's obvious what the developers were inspired by - just look at the cutscenes, filled with references to everything from Ninja Gaiden to Adventures of Lolo and Mega Man 2. The level "inspired by Donkey Kong" is called "Weibe" (Steve Wiebe is a two-time world champion in this game). Just an awesome chiptune soundtrack - the best thing I've heard since Scott Pilgrim vs. The World: The Game. Warp zones become grainier and more pixelated, reminiscent of the Game Boy or Atari 2600. It celebrates classic platformers while taking its place alongside the best of them.

The cutscenes I mentioned are a lot of fun, but aren't nearly as polished as everything else in the game. These are the scenes where you can tell it was made by just two guys.
Their sense of humor, by the way, although a little strange, is generally not bad. I mean, we have a main character made of raw meat who's in love with a girl made of Band-Aids who's been kidnapped by a fetus in a tuxedo (how, how did a fetus even get a PhD?!).
If that's not enough to make you smile, I don't know if you smile at all.

Conclusion

Definitely one of the best modern platformers. It's annoying, challenging, and likely to make you want to throw your controller at a wall, but it's also delightful, addictive, and just downright fun. Old games were much simpler than modern ones in terms of graphics, physics and other tinsel, but at the same time much more complex and exciting in terms of gameplay - a quality that is wonderfully conveyed here.

Finally, a good track dedicated to an evil fetus

I would like to introduce to your attention everyone Super Meat Boy characters.
In total in the game, as I already wrote in, 15 characters, and so I opened them all and present them to your attention.

So, characters are unlocked by collecting a certain number of patches, and some after passing special warp zones. We are given the opportunity to go through such a zone with exactly the character that we will eventually open.
Each character is good in its own way and each has its own “trick”.

Meat boy

Our main character is a meat kid who leaves a trail of blood when he runs. Skill - fast running.

Commander video

To open this character, you need to go through the warp zone in the first chapter (chapter1), light world, level 12. This character is quite slow; when he jumps, he floats (flies horizontally) in the air, leaving a trail of rainbows behind him.

Headcrab

To unlock this character, you need to collect 10 patches. The character is taken from the game Half-Life.
Headcrab is very slow, jumps close, but can move (after jumping) along the ceiling, and is also capable of sticking to walls.

Jill

The character is unlocked after passing the warp zone in the second chapter (chapter2), light world, level 8.
The character is taken from the game "Mighty Jill Off". Jill runs fast and is inferior to the meat boy in jumping, but not by much. His special ability is when he jumps; when he presses the “jump” button often, he practically hangs in the air. A very useful character who will come in handy in the future.

Josef

The character is unlocked after collecting 30 patches. It was taken from the game "Machinarium". Runs slowly, does not jump high. A special skill is that when jumping, by rotating your arms, you gain a little more height. If jumping from a hard surface, it can perform a mid-air jump.

8 bit Meat boy

Unlocks when you have 40 patches. The same meat boy, only 8 bit picture. Why he does it is not clear.

Ogmo

To open it, you need to go through the warp zone in the third chapter (chapter3), light world, level 16.
This character, again, looks like a meat kid, jumps low and also slowly, but can do a double jump (somersault), due to which the length of the jump increases. Also, when falling, it can do a somersault, thereby moving sideways in the air.

Naija

The character is unlocked after collecting 50 patches. It is taken from the game "Jumper".
A very interesting character. It runs quite fast, leaving behind a trail of water, and jumps low. When you press the skill button while jumping, the naija slows down its fall, and when released, it flies forward very quickly.

Flywrench

To open it, you need to go through the warp zone in the fourth chapter (chapter4), the light world, level 18. The character is taken from the game "Flywrench". Able to climb (slide) along a vertical surface. Can do a triple jump.

4 bit Meat boy

Unlocks when you have 60 patches. The same meat boy, only 4 bit picture. Why he does it is also not clear.

Runman

To unlock a character, you need to collect 70 patches. Taken from the game "Runman".
He runs fast, jumps high, but not far to the side (from the wall). He was given a skill - acceleration. It can be used both when running and jumping, thereby increasing the length and speed of the horizontal jump.

2 bit Meat boy

Unlocks when you have 80 patches. The same meat boy, only a 2 bit picture, and his color has changed to gray. The trail he leaves behind has also turned grey. Why he does it is again not clear.

Captain Viridian

To open it, you need to collect 90 patches. The character runs and jumps slowly, but he has an interesting ability - to change gravity. I didn’t use it for passing, but it’s fun to play around with.

The Kid

To unlock this character, you need to go through warp zone level 7 in the light world, chapter 5. A very difficult zone, I’ll tell you about it separately. The character's ability is a double jump, up.

Steve

To open, you need to collect 100 patches, i.e. all patches in the game. Taken from the game - Minecraft. When I saw his ability, I was surprised. He can remove and build pieces of walls and floors. It's a shame that he appears almost at the end of the game; I think it would be easier to go through some levels with him.

MeatNinja

It turned out that there were 16 characters, suddenly after beating the game a meat ninja opened up. He looks like an ordinary red meat boy, but with a black mask on his face. He runs and jumps very quickly, like an ordinary meat kid with his ability turned on. And when activating the ninja’s ability in front of an obstacle, he teleports behind it, although it does not carry him through several saws.

Almost everyone Super Meat Boy characters their interesting abilities (some are stupid).
For whom to pass this or that level - for whom it is more convenient.

And then this day came, I finally completed this unusual game 100%, took all the patches and opened all the characters. Completing Super Meat Boy took approximately one month. During this time, over 9000 kilotons of my nerve cells were killed, a wagonload of cigarettes was smoked, 4 keyboard buttons were stained and clanked to death, especially the space bar.

Super Meat Boy - statistics

When I looked at the statistics, I was surprised, because it says 106% completed, although the light world and the dark world are 100% complete. Most likely this is a glitch, because the game was stolen and translated by enthusiasts.

Of course there are a lot of deaths. This is not strange, because there is no “start again” button, and when you needed to start again you had to die. This would especially not hurt when collecting plasters, and of course there were a lot of real deaths at that moment. I remember when I went into the statistics after completing Chapter 3, there were a little more than 2 thousand deaths, but then the levels became more difficult, and patches were placed everywhere.

I consider the most difficult level to be Chapter 5. Abduction. (chapter 5. The Rapture.) Warp zone of the 7th level, the light world, which must be completed to open the character. Since this is a warp zone, there are actually 3 levels and all of them are very heavy. I killed about 4 hours of time on them and added about 2 thousand deaths. I described this warp zone in more detail in.

Chapters

In total, there are 7 chapters in the Super Meat Boy game - 5 main ones, and 2 something like bonus ones, they are marked not with squares, like the first 5, but with circles.

When passing through, I thought that there were only 8 levels, because there was another circle drawn in front of the first main one. After completing all 7 chapters, this level still did not open. I looked through all the chapters again, everything was completed, what's the matter? Having searched the Internet, I still haven’t found anything about this chapter. Everywhere it is written that there are only 7 chapters. Perhaps, again, the problem is in the pirated version, perhaps this level is only for consoles, and perhaps some kind of addition will be released soon. The main thing is that the game is 100% completed and all characters are unlocked.

From the first to the third chapters, the levels are quite easy, but again, this seems to be after beating the game. When I first started playing, it was, of course, also a difficult test. The heaviest chapters 4 and 5 of the dark world. In general, the dark world is everywhere more complex than the light one.

Characters

There are 16 characters in the game, the last one is revealed only after completing the entire game. You can look at them. I played through the game, mainly as the main character – meat boy. Only in some levels, when I couldn’t complete it for a long time, I tried to do it for other characters. For a meat kid, it’s still better, since you get used to him, to his controls and physics, and he jumps and runs higher and faster than anyone else. In addition, the levels are made in such a way that when playing as a meat boy, you can complete all levels at “A”, but at the same time you need to play without the slightest delay and without errors, which is not easy, especially in very difficult levels.

You can follow the path of my playthrough of the game and see reviews of all chapters in previous articles. The screenshots there are old, and not all the patches were taken from them, and not all warp zones were completed, but I passed the usual levels all at once with “A”. But not all patches and warp zones were given at once, but there were a few of them; when I reached the 4th chapter, I decided that I needed to go through everything that I hadn’t passed, and I did! And then, I immediately went through everything and took all the patches.

Conclusion

The game is great! I advise everyone, but get ready to kill your nerves. The understanding that the game is wonderful only comes when you beat it, because during the game, when something didn’t work out, I cursed everything I could, the developers, the game, and...

Despite the fact that this is a mini game, it is very well made, thought out, drawn, physics, etc. To keep things interesting, a warp zone, patches, various characters, bosses, and many different obstacles have been added. And most importantly, even a small plot, albeit unfinished. It is clear that the meat boy saved his girlfriend, the girl patch, but in the last video the doctor fetus steals the meat boy, and, playing as the girl patch, we, so to speak, try to save the meat boy, the game ends, no videos are shown to us. I think this is a hint for a sequel, because the game has become very popular!

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