The Witcher 3 eggs of Reginald walkthrough. People's hero. The quest is activated when visiting the estate of Durand de Savarin

We take the quest from the notice board at the Kurolisk tavern.

On the notice board near the Kurolisk tavern, Geralt comes across a strange advertisement inviting everyone to take the Test of Virtues on an island on Lake Selyavi.

We go to the lake northwest of the princely palace. We swim across to the island, it is better to do it from the north side, there are flat beaches. On the island beach you can read about the five virtues carved on huge boulders.

We move deeper into the island to the lake in the center. There, in the middle of the lake, on a small island sits the “magician and sorcerer” the hermit Hermit. I need to talk to him about the test. We swim to it, and... Oh! Miracle! We are walking on water! But the lake has a trick.

The hermit will tell you that the sword Ardonite is guarding, which is waiting for a worthy owner. To get the sword we need to complete five tests: wisdom, generosity, mercy, honor and valor. These challenges can be completed during both the main story and side missions.

Wisdom: counts if during the quest "" you remove the curse from the wight or reconcile the brothers in the quest " "
Generosity: give the messenger gold when receiving a letter from Yennefer (quest " ") or during any other quest, refuse the additional reward (for example, the quest "Balance in Nature")
Mercy: Spare Charley during the quest " "
Valor: Defeat opponents in fist fights, and at least one in an alternative way.
Honor: During the "People's Hero" quest, return a piece of the statue back to its owner

When all this is done, return to the hermit and fight.

If you played "Hearts of Stone", then this opponent will remind you of the Ophir magician. There are the same air currents and an attack with something like lightning. Defend with Quen and attack after his powerful attack. The fight will stop before the opponent's health reaches zero. After this, we watch a cutscene where the Lady of the Lake gives the witcher a beautiful sword.

The quest is completed.

Reward: UNIQUE SWORD ARONDITE [Silver.damage 981-1199]with special characteristics and properties.

Turn

This quest can be obtained in Beauclair, not far from the Pheasantry tavern. After passing, a new section in mechanics will be opened -.

In Beauclair, by the river near the ascent to the castle, a messenger boy will approach Geralt and hand him a letter from (the addressee may be if he had previously had an affair with her), where the sorceress talks about the research of a certain Professor Moreau in the field of witcher mutations.

Stage 1: Find Moreau's grave in the city cemetery
From the letter it became clear that the professor took all the secrets to his grave. Literally. You need to go to the city cemetery and find his resting place. The grave is located outside the city walls. Use the Nilfgaardian embassy as a guide, and from there go to the nearest gate out of the city. Immediately behind them are the graves.

The right place is right next to a big tree. Moreover, Moreau’s grave has already been destroyed, so it won’t be difficult to figure it out.

Stage 2: Using your Witcher Senses, find clues and discover Professor Moreau's laboratory
We examine the burial ground - nothing except Moro's skeleton. There are traces of robbers nearby, but they don’t lead anywhere. Therefore, we climb into the inventory, things for tasks, and look for the map “Old Map of Toussaint”, which Yennefer sent us.

Stage 3: Find the entrance to the laboratory in the flooded ruins of the Valley of the Nine
On the tombstone there are inscriptions Dol Nev "de or Valley of the Nine, and according to Yennefer's map, this was once the name of a part of the Sansretour valley, which is now under water. Make sure that you have replenished your Orca supplies and head to the right place - the southern bank of the river, a little east cemeteries of Mer Lachaise.



We dive into the water on the spot. The ruins will immediately catch your eye. We don't need a cave that will appear on the mini-map, but a portal under the ruins of a platform with steps. We swim under them and see a blue portal for us to go there.

Stage 4: Search the ruins
The Cat elixir will be useful here. Inside the ruins, we follow the road until we come across spikes in the floor. You can wait for the moment when several sections become free and quickly run, or go back a little and go around from below. In any case, you will have to go down, albeit in different ways. Along the way, I recommend collecting all sorts of ore components that will be useful for crafting grandmaster equipment.

Stage 5: Defeat the Panthers
The steps will take you down to a circular square where there are two panther statues. As soon as you step towards the center, they will come to life and attack. No special tactics are needed - defend with Quen, attack with Aard and oil against ghosts.

Stage 6: Find your way to the laboratory
After the “lair” of the panthers, continue going straight and find yourself in a corridor. You can go further and search it completely, but the further road to the laboratory passes through a hole in the floor, which is immediately at the entrance. We jump, at the fork to the left, and when we exit the cave again into the corridor to the right. Let's walk until we hit a boulder. We pick up a piece of the professor’s diary from the corpse, read it, and climb the stone. At the top, the panther guards are waiting for us again, we deal with them. We go into the passage to the door with four locks.

Stage 7: Go deeper into the ruins
The further path is blocked by a door closed with four bolts. From the fragment of the diary it becomes clear that pressing the four protruding buttons will open it. They are just in the hall with the door. We aim with a crossbow or shoot down with Aard.

We go through the opened door and come across a platform with gargoyles, in the middle of which there is a statue with an altar. We approach one of the gargoyles and inspect it, thereby activating it. Tactics: Quen, Yrden, oil against magical creatures. The whirlwind is very useful for a quick attack. We pick up the monster’s paw and place it on the altar.

Stage 8: Go through the portals
The paw activated three portals. We pass through the one to the left of the entrance to the room. Then we find ourselves in a hall with a bunch of teleporters. Pay attention to the statue in the center: it always indicates the desired passage. The next one is located directly from the place where the previous one was thrown.

We go down, and then up again along the stones. We pass through the portal and find ourselves even higher. We run along the left side, jumping over the cliffs. We focus on the statue and find the desired portal. We pass through it and we are finally in the laboratory.

Step 9: Using your Witcher Senses, search the laboratory
We go down and right next to the stairs there will be a megascope. Through it you can look at Moro's notes, but it is better to first find the two missing crystals to complete the picture. The first one will be near the distillation cubes and the cylinder with the corpse. The second one is on the table next to the empty cell. We return the crystals and look at the records.

From the memory crystals we learn the history of the professor and what prompted him to experiment with witcher mutations. A touching story, but most importantly we learn the key to change. Moreau used the eggs of mutated scolopendromorphs. He hatched them and the nest is nearby. Let's go there.

Stage 10: Obtain mutated scolopendromorph eggs
We pass through the passage at the other end of the cave and find ourselves right in the nest of white widows. They differ from ordinary scolopendromorphs in that they hit harder, but the tactics are still the same as with ordinary ones: Quen for defense, Cat for tracking underground movements, oil for attack against insectoids. In total we will meet three such creatures. Two nearby at the entrance and one near the egg laying.

We kill the monsters and take the fruit. We return back the same way, or through a gap in the wall (not far from the nest with eggs, we climb up the stones and break through the wall with Aard).

Stage 11: Go through a mutation
In the laboratory, we place the scolopendromorph protein into the installation, remove the weapons and armor, and climb inside. The witcher is closed, doused with green steam and released outside. There are no visual changes, but now you can improve your character with new skills - mutations. They act much like perks in other games.

To get out you need to charge the crystal, which is behind the mutation installation, with Aard and go through the portal. Be careful, you will end up in the water.

This completes the quest.

Home Sweet Home

We receive the quest automatically during the quest "The Beast of Toussaint"

After the heroic rescue of Guillaume in the tournament arena from Charley, Geralt is finally honored with a meeting with Princess Anna-Henrieta. During the conversation, Geralt learns that the princess will generously reward him for fulfilling the order for the Toussaint beast. As an advance, we are given a certificate of ownership of our own estate, Corvo Bianco.

Arriving at the place, we discover that along with the estate from the princess we received a bonus in the form of a butler named Barnabas-Bazil. After talking with him, you can ask him to tell you about the history of the estate and give a short tour of the sights of the estate. After this, you can begin repairs.

Stage one:

  • Major home renovation. 5,000 CZK and 3 days.

  • Installation of a workbench in the courtyard; 1,000 crowns and 1 day, and a sharpener; 1,000 CZK and 1 day.

Work is launched in parallel if you have money for everything at once.

After completing the first stage, you can start the second:

  • Tidy up the guest room. 2,000 CZK and 2 days.

  • Tidy up the stables. 2,000 CZK and 2 days.

  • Put in a new bed. 1,000 CZK and 1 day.

  • Tidy up the garden and greenhouse. 1,000 CZK and 1 day.


  • Place additional racks for armor; 500 CZK and 1 day, and additional sword stands; 500 CZK and 1 day.

In addition, Barnabas will inform Geralt that during the renovation, the workers discovered something strange in the wine cellar, and Our Grace would do well to take a look at it for ourselves. Having gone down to the cellar, we look around with the help of the witcher’s senses. The opposite wall from the descent into the cellar can be broken with Aard. Behind it, as it turns out, is a real alchemical laboratory.

After completing all the above work, Barnabas-Bazil will tell us that everything is now great, and this is worth noting. We watch an idyllic cut-scene.

The quest is completed.

Reward: Various bonuses from using the estate.

Bonuses.

  • Bookshelf in Geralt's room - 60 minutes of real time we get a 5% increase in experience gained in battle.

  • Alchemy laboratory- the side table gives an additional one bottle of elixir in a pack and one additional bomb in a pack. On the central table you can disassemble complex (named) mutagens into basic components.

  • Stable- 60 minutes of real time, Roach's energy doubles.
  • Relaxing on the bed(minimum 1 hour) - three of the above bonuses + 120 minutes of real time, Geralt’s maximum health increases by 1,000 units.

  • Garden- an abundance of different herbs in one place, after collection they grow within 24 hours.

Besides:

  • 5 racks for displaying armor,
  • 5 stands for displaying swords (3 double and 2 single),
  • in Geralt’s room there are 3 places for placing trophies (the “Golden Fist” prize for winning the “Fist Fights” quest, a prize for winning the Gwent tournament, a golden vase from Marlena’s dowry from the “Hunger Games” quest),
  • 7 places for paintings, incl. you can hang a picture of the Hierarch (from the quest "The Poet in Disgrace" from the main game), a picture from the quest "Beauclair Safari", a portrait of Geralt (from the quest "Portrait Painter"), heraldic shields (from the quests "Song of the Knight's Heart", "Reenactors") .
  • near the entrance to the wine cellar, you can place a smaller statue of Reginald from the quest “The People’s Hero” on a pedestal.

People's hero

The quest is taken from the notice board in Beauclair or from the customer, not far from the Pheasantry tavern.

Step 1: Talk to the exhibition curator
Maecenas is located near the central road of the city, on the way to the Pheasantry tavern. We learn that someone “robbed” the monument to Reginald de Aubray and we need to find the culprit. We go with him to the monument and find out the details - the genitals were stolen from the statue. It would seem, so what, but Reginald is a legendary fencer, musician, and most importantly a romantic, so in his business the economy must be in place.

As they say, “there is a statue in the yard, but the statue has no eyes.” We take an order purely out of curiosity or for the sake of a reward and explore the surroundings.

Stage 2: Using your Witcher Senses, examine the crime scene
Although the circumstances are different, this is still a witcher’s order. You can inspect everything within a radius of five meters, but the most important thing is on the stairs.



To the left of the front part of the monument there is a staircase with a grating. We go down to her and find a piece of cloak scented with cologne. We study and follow the smell. A couple of times we will encounter a fork where it is easy to get lost, so watch the indicator carefully. The trail will lead to the house, and there the culprit will be. Before entering, pay attention to the sounds coming. Is anyone in pain?

Stage 3: Get Reginald's eggs
As it turned out, the genitals were stolen by an elderly man named Juice. According to him, the eggs really work and now he has regained his former strength, as in his youth. Alas, he uses his power on other people’s wives, so meet a jealous husband.

The unlucky husband can be beaten up or enchanted with Axiem if the “Deception” ability is pumped up and activated. Then we return to the matter with the eggs and decide what to do.

Juice offers a bribe, saying, “You didn’t find anything,” and leave the eggs to him (3A), but you can just give it to him for a day or two (3B) or just take it right away (4).

Stage 3A
Juice kept the eggs. Let's return to the patron. He is very dissatisfied, the statue is damaged, the tournament is disrupted... In general, no reward, the quest is over.

Stage 3B
We leave Juice with the eggs for the day. You can complete other quests, or just meditate near the house. We return after a while and Juice happily gives away his genitals, saying that’s it, he’s played enough.

Step 4: Return the genitals to the customer
Eggs in hand and back to the patron, he is still there, near the statue. He is incredibly happy about the find, presents the award and immediately begins to repair it. He also invites us to visit the monument every other day for its re-opening and presents a small copy of the statue of Reginald, which can be placed in the courtyard of the estate on a pedestal near the entrance to the cellars. You can return at noon the next day, or another day. In any case, the quest is completed.

The customer is always right

The quest begins with a chance meeting between Geralt and a distillery owner. Location: courtyard behind the workshops of the armorer and blacksmith (not to be confused with the grandmaster).

The witcher helped this man when he was in Toussaint for the last time (the events of the book “The Lady of the Lake”). Then he could not thank us fully, so he is paying back the debt now. To receive the reward you need to visit the Cianfanelli bank.

Step 1: Talk to a bank teller about your account
We go to the bank and talk to the employee in the left window.

Unfortunately, no one will give the money back now since the account owner is considered dead. It happened, but a long time ago, the witcher is alive. To re-open an account you need an A38 certificate. Let's get down to business.

Stage 2: Go to window No. 1
This place is located on the right side of the entrance, behind the door. We go there and tell the worker what we need. According to her, this is not here, you need to ask around in the office - upstairs, or in the archive - downstairs. You don’t have to go to the archives, you won’t find anything there, but in the office...

Certificate A38 cannot be obtained without form 202, which is issued... in window No. 1. Let's go back. But the road is blocked by a citizen who was actually standing in line and is already tired of letting those who just ask through. In general, a conflict ensues that needs to be resolved like a man. But on the street.

We beat the lout, or let ourselves be beaten, and go back inside. Alas, not everything is so smooth.

Stage 3: Go to window No. 1 again
We return to the old place and find that the employee is not there. The smell and noise indicate that she is in the room with windows, where we approached at the very beginning. We knock.



As it turned out, the employees were on break, and you couldn’t argue against it. All that remains is to wait. We sit on a chair and spend time. Another client turns to us and, having learned what Geralt must collect, assures us that we are lucky. He suggests passing the time by playing Gwent, and then gives advice that these women lack attention and compliments. He advises giving flowers or perfume, and this may help.

Stage 4: Go to window No. 1 again
Who there loves a trinity? It doesn’t matter, the third trip to window No. 1 must be the last. Alas, they cannot issue Form 202 to us... because the account owner is considered deceased! And to refute this you need an A38 certificate, and to get it you need a 202 form... A vicious circle from which you can find a way out.

We choose flowers, perfume or a compliment, and please the employee, who promises to do everything in her power to help in a difficult situation. After a while, she brings to us Cianfanelli himself, the owner of the bank, with whom we now have to solve this problem.

After exchanging pleasantries, we outline the essence of the problem, but even here they refuse to help us without documents! Then we will have to use a secret weapon - the guarantee of Princess Anna-Henrietta, which we received during the quest "". Blat is the head of everything. The dwarf cannot cover the document with anything, so he asks to follow him to the vault where the money is.

Unfortunately, the cell is empty. We angrily demand our money. Cianfanelli offers a solution - come to him in a week, and he will give the money with interest. Or we demand money now, but then we’ll have to beat up the guards.

If you chose the first option, you will really have to wait seven days (it is best to do other quests or arrange Corvo Bianco). We return and take the money - 500 crowns. Hmmm. Cianfanelli will also give away his ancestral sword “Inspector” (in the GOG version “Accountant”).

Portraitist

We receive the quest on the festive square in Beauclair from the Painter, and only if you won the knightly tournament in the quest "Song of the Knight's Heart"

Walking through Beauclair and turning into the festive square, Geralt heard someone calling out to him. The painter invites Geralt to pose for the painting. Why not? We agree to meet around noon on the western side of the princely palace.

Stage 1. Find the Painter's missing accessories
Having met the artist at noon on the western side of the palace, we go with him on horseback to the nearest picturesque hill, where the artist has already prepared everything. On the hill a resting company of young people is found, but no drawing supplies. The vacationers know nothing and have not seen anything.

The artist will forgive Geralt to look for the loss. Well, just go for a walk. We use our witcher senses and find traces of paint on the ground and the smell. We follow the trail, which leads us to the cave through which we passed after the oriole in the quest “Song of a Knight’s Heart”.

In a cave, a gang of nekers is engaged in rock folk art. Showdowns with neckers are inevitable. Afterwards we admire the rock paintings, select art supplies and return to the artist.



Stage 2. Posing for the artist to paint a picture
A little upset by what happened, the artist does not lose his inspiration to paint our portrait and offers to go to another hill, because this one is already occupied. Let's go. On the spot we admire the views, are surprised that no one comes here and choose a pose from three options for posing (affects only the image in the picture).



Next, the artist gets to work. A few hours later... It turns out why no one comes to this hill. Griffin! We fight with the griffin. Since the light has already gone and is beginning to get dark, the artist will finish the painting in the studio. And in a day he invites us to check out the painting on the festive square.



Stage 3. Attend the presentation of the film
Connoisseurs have already gathered on the square, and... Oh-la-la! Geralt did not expect this. Well, creative individuals are characterized by increased expressiveness and unpredictability.

After a short conversation (the answer options do not affect the quest), the artist offers Geralt to buy the painting for 1000 crowns. Once purchased, you can hang it on the estate.

The quest is completed.

Reward: Portrait of Geralt.

More than a master

We take the quest from the notice board at the Kurolisk tavern.

A certain grandmaster gunsmith Lazar Lafargue advertised that he needed a companion. Well, a good relationship with a gunsmith is a mutually beneficial cooperation, especially for a witcher. Master Lafargue lives in Beauclair, in the Upper Town, next to the herbalist.

On the spot, it turns out that Lafargue was an apprentice to one elven blacksmith Tien "sael, an incredible skill in a gunsmith. But he died before Lafargue passed the exam for the title of grandmaster at the Gunsmiths Guild.

And to do this now, he must forge armor of a high level. Tien "sael even told him where to get the drawings of such armor. And now Lafargue needs someone who can find and bring these drawings. The job is just for a witcher.

We ask Lafargue about all five sets of witcher drawings, as well as where to start the search. We receive the quests "Witcher Antiquities: Grandmaster Armor of the Schools of Wolf, Cat, Griffin, Bear and Manticore." To complete this quest, it is enough and necessary to find and bring to Lafargue only one set of drawings, but a complete one, consisting of six items from one Witcher School.

The simplest and fastest is the Wolf School. All the drawings will be in one place, at the archaeological excavations of the elven palace of Termes.

The most fussy - Manticore Schools. We'll have to wander all over Toussaint.

Having collected all the drawings of one School (any), we return to Lafargue and let him make a copy. After this, Lafargue can make armor and SWORDS of the grandmaster level.

The appearance of the armor can be seen in “Treasure Hunt”, in the descriptions of the passages of the corresponding quests.

The quest is completed.

Reward: five quests to find drawings of witcher armor and weapons from five witcher Schools and a grandmaster artisan capable of doing all this.

Fist fight

We take the quest from the notice board in Beauclair

Stage 1. Defeat Mop in a fist fight
We go to the embankment near the Nilfgaardian Embassy. We place a bet and sign up to participate in the competition. And here an interesting point emerges. The mop begins to bully Geralt with poetry. You can interrupt the poet and continue the battle classically. Or you can answer and show that witchers are not fools either. We choose answers in poetic form and after three phrases the Mop gives up.



Stage 2. Defeat Silent Pool in a fist fight
We go to the alley of the Knights of Profit in Beauclair. Everything is as usual, we place a bet and take part in the battle. As usual, not really. Already during the battle, from the sighs and exclamations of the enemy, some vague feeling creeps in that we are fighting with a woman) And in fact it turns out that way, of course, if you win.



Stage 3. Reflect the blows of the Colossus at the right moment 3/3
We go to the largest square of the Lower City in Beauclair. We are contracting to take part in a battle against the Colossus, but the Colossus does not want to fight as usual, he is bored, and offers a special competition (you can, of course, choose a classic battle). Geralt needs to intercept and repulse three blows from the Colossus. At the same time, you cannot constantly stand in the block, you cannot hit yourself. This is the tactic. As soon as the Colossus swings and starts hitting, briefly press the Block button. If you're lucky, Geralt will parry the blow, and if not, then at least he'll have time to block and not take damage. But you can't hold the block all the time.



Defeating the Mop or the Colossus using a non-trivial method is necessary to complete the quest “Paths of Destination” - Trial of Valor.

The quest is completed.

Reward: participation in a championship fight for the title of Champion in the quest "Fist Fighting Champion".

Champion of fist fights

Champion of fist fights

We will receive the quest after defeating all opponents in the “Fist Fight” quest.

We leave for the Port Docks. Let's get involved in the battle against the Master, but... He's drunk! and moreover, he will not fight with an opponent unless he drinks with him. Well, there’s nothing to do, if we want to take part in the battle, we have to drink. Actually, we fight as usual, evade the attack, a couple of blows while the enemy is open, retreat. The only thing is that everything is blurry, like in a fog.



Having won, we receive a prize - "Golden Fist". You can put it in the estate, in Geralt’s room, in a place for trophies.

The quest is completed.

Reward: title of Champion and Golden Fist prize.

Brotherly love

The quest is taken on the notice board, or activated automatically when visiting the cave.

It all starts with cries for help coming from the cave, and then two men run out. According to them, they are brothers and they were attacked by a certain monster. Two got out, but the third remained inside. We take the order and go to the cave.

Stage 1: Find out what happened to the missing brother
We go inside and search the cave. The kikimores are waiting for us here. Quen, oil against intexoids. I do not recommend using elixirs, as their bites are poisonous and immediately increase intoxication. Although ideally it would be to not let them get there. Having dealt with the monsters, we move on, destroying their cocoons along the way.

Stage 2: Follow the trail
On the other edge of the cave we will find Hugo's sword, and then traces of blood. We follow them and find ourselves in a room with a hot spring. You can use Quen and jump into the water and get the distillation cube filter, it will come in handy. We move on until we find Hugo himself.

The third brother says that he came to this cave with his brothers to get a filter that their father had hidden in advance. A kind of test of friendship between sons. According to Hugo, the brothers decided to get rid of him, but the kikimors intervened, after which he was left alone. He asks to get him a filter (we’ve already done it, if it’s not there, we’ll run back) and escort him to the exit.

On the way out we discover that the brothers have brought armed men. Hugo asks to go out and kill them, because otherwise he himself will die. You can agree and fight (option A) or try to find out what’s wrong (option B).

If you chose option A, then a normal battle awaits you. After the fight, Hugo thanks us, gives us a reward and leaves.

If you chose option B, then we talk with the brothers and find out that these are not bandits, but hunters who themselves offered help. They realized that they had done Hugo wrong and were really worried about their brother. Relatives promise to improve and present a reward. Also, this choice will help you in the "test of wisdom" in the quest "".

The quest is over.

Song of the Knight's Heart

We receive the quest automatically after rescuing Guillaume from Charley in the tournament arena.

Ean 1. Visit Guillaume in the infirmary
We meet with Guillaume in the infirmary next to the tournament arena. Guillaume will tell you that he is in love with one of the princess's ladies-in-waiting, Vivienne, but she behaves extremely strangely. And Guillaume asks Geralt for help, he fears that some kind of curse hangs on Vivienne.

The catch is that Vivienna has been chosen as the patroness of this year’s Knight Tournament, and only a tournament participant can meet her in person. Therefore, Geralt will have to participate in the tournament.

Stage 2. Training (optional)
Some competitions are somewhat different from those we have seen before, so it would not be amiss to conduct a reconnaissance of upcoming heroic achievements.

Shooting. We shoot from a crossbow for a while at targets of our own color (red), hitting the opponent’s target (blue) - a point for the latter.

Horse racing. Here the opponent will be time itself. The route initially allocated for the passage is not sufficient a priori. To add time, you need to hit dummies with a sword and targets with a crossbow at a gallop.



Fight of foot knights. Knights fight only with a sword and are not very quick, but they often block and intercept your attacks. We are waiting for the enemy to attack, volte/pirouette and hit while he is open, but no more than 2...3 times, otherwise you risk getting hit in the nose.

Step 3. Go to the registration tent and sign up for the tournament


Let's go to the tent. To participate in the tournament, you need to choose a coat of arms, fortunately Geralt has two of them!

  • Geralt of Rivia(what a surprise), granted to him by the Queen of Lyria and Rivia Mevoy after the battle on the bridge over the Yaruga (events of the book "Baptism of Fire");
  • Ravex of Chertorog, under this title Geralt attended the fifteenth birthday of Princess Poveta, daughter of the Queen of Cintra, Calanthe (events of the story “A Question of Price” from the book “The Last Wish”).

Having chosen a coat of arms, we get a shield and tournament armor. Both will remain with us after the tournament, and they can be exhibited on the estate. You can also take a knight's oath.

Stage 4. Go to the shooting range
We meet Palmerin at the shooting range, and he kindly informs us that our competition time is such that the sun will be blinding to our eyes. For a piece of gwent, Palmerin is ready to swap places. You can agree or refuse.

Next we compete with Prince Ansi (the son of Queen Meve, by the way, the same one). This is the tactic for speed. You hold down the shoot button, aim, release and then press it again, after the shot you aim at the next target, and during this time Geralt will reload the crossbow. Shoot diagonally, the targets are placed in this order.

The reward for victory is a heraldic crossbow with very good characteristics.

Stage 5. Using your Witcher Senses, inspect Vivienna's tent
After the shooting, Guillaume suggests sneaking into Vivienne’s tent and searching there for anything unusual. We go to the tent, while Guillaume stands on guard, look around and study the evidence.

Step 6. Go to the entrance to the horse trail
After we were safely burned by Vivienna’s maid, we set off for the equestrian competition. We meet an old acquaintance, but not very pleasant.

And we start racing. There will be two forks on the route; we go on either side. Don't forget to hit the dummies with a sword and targets with a crossbow. You can skip no more than two, otherwise you won’t have time.

Reward: coat of arms knight's saddle.

Stage 7. Defeat Tilles and his henchmen
After the races there is a small festive feast. Geralt and Guillaume are sitting quietly, peacefully, chatting about this and that, and then that same old acquaintance speaks up. Tailles from the Order of the Flaming Rose (a reference to the story “The Voice of Reason” from the book “The Last Wish”) challenges Geralt; such rudeness cannot be tolerated. We satisfy the impudent man, fortunately Guillaume did not refuse to take part in the noble fight.



Stage 8. Oppose Vivienna
After the brawl, we go to Vivienna’s tent to talk to her, but she is not there. True, there is an oriole that seems to be calling us somewhere. We follow the oriole. Along the way you may come across wild boars and panthers, you can deal with them, you can run past.

At the hill, the oriole disappears, and in order to catch up with it, Geralt decides to go through a cave in the hill. A wight is waiting there, spitting barghests. Quen, anti-corpse-eater oil and Axiy will help you.



Having passed through the cave, we follow the oriole to the Inconspicuous Meadow near the Mirror Pond. This is where Vivienna awaits us in her true guise as an oriole girl. We have a nice conversation, explaining the reason for our interest in her. You can choose any remarks, the conversation flows linearly.

Only at the end, if you choose to return to the tournament with Vivienna, Geralt will see how she throws off the curse (not for long, though) by plunging into the waters of the Mirror Pool.

Stage 9. Defeat the enemy squad.

Returning to our tent, we speak with Guillaume.

  • She was struck by a strong curse. To the good ending Option A.
  • I promised her I wouldn't tell anyone. To a bad ending Option B.

Option A

We tell Guillaume everything we managed to find out. He, in turn, as a noble knight and head over heels in love, volunteers to take on Vivienna’s curse. When he asks if Geralt will help her, you need to choose - This is a powerful spell . And when he asks Geralt for advice which method is better, he needs to choose - We can try the water method.



Next you will have a choice: continue participating in the tournament or refuse. By choosing the second, you deprive yourself of the opportunity to receive the Crest Blade from the Master from Nazair, as well as participate in the “Portrait Painter” quest and, accordingly, receive a unique painting.

Having chosen the first, we take part in a team battle, five on five. The rules are as follows: you can use food and elixirs, you cannot use signs and bombs. Therefore, prepare in advance. On difficulty level "To Death!" your teammates will be eliminated from the competition almost immediately. So most likely Geralt will have to fight against five. We don’t get into the pile, they’ll kill us right away. Volts/pirouettes and rolls, we attack those who have strayed from the general heap. Don’t try to take down your enemy in one go, it won’t work.

Stage 10. Championship fight with the winner of last year - Grégoire de Gorgon
The battle will begin immediately after the end of the team battle (of course, if you win). Fortunately, the supply of elixirs will be replenished automatically. Grégoire de Gorgon looks more like a giant, he is very slow, but if he hits, he will not seem too bad. The battle tactics are appropriate - a tackle, a couple of blows, a rollback. Don't try to throw a long series of punches, you'll get hit in the nose.

Stage 11. Go to the clearing with Guillaume and Vivienne
After defeating Gregoire and the scene of awarding the Winner of the Tournament, Geralt comes to Vivienne’s tent. A little later, Guillaume appears and together with Geralt they persuade Vivienne. During the conversation, when Vivienna asks Geralt for advice, you need to choose - Worth a try.

Afterwards, the three of us go to the Invisible Glade near the Mirror Pond. A panther is playing tricks in the clearing, we fight with it. We watch the cut-scene of the ritual, and... Then Guillaume and Vivienne live happily ever after... Together.



Stage 12. Visit Vivienne and Guillaume.

The task is activated after completing the main story, after the quest "Ceremony".


After the award ceremony and gatherings at the cemetery with Regis, take a look at the palace. Vivienne and Guillaume will be on the northwestern observation deck. You can talk, find out about Guillaume’s well-being after the ritual of transferring the curse and... find out that it was not without consequences for Guillaume)

End!

Option B.

We keep everything a secret, which greatly irritates Guillaume. Further, as in the first case, there will be a choice to continue the tournament or refuse. If we refuse, then... “A little later...” we meet Vivienna in her tent. During the conversation, a little later Guillaume appears, but Vivienne drives him away. We go with Vivienna to the Invisible Glade near the Mirror Pond. We fight with the panther in the clearing. After which we watch a cut-scene of the ritual, and... Vivienna receives seven years of life without a curse and... without Guillaume.

We return to the tournament fields and talk with Guillaume. You can tell everything, you don’t have to tell it, it doesn’t matter anymore. Geralt and Guillaume do not part on friendly terms. After the "Ceremony" quest, you can stumble upon a drunken Guillaume not far from the "Pheasantry". Vivien can be found in Novigrad, and she will give us a feather.

The quest is completed.

Reward: depends on the decisions made.

Balance in nature

The quest is taken from the notice board or begins automatically upon arrival at the camp.

Stage 1: Using your Witcher Senses, inspect the camp area
As soon as you arrive at the customers' camp (or accidentally stumble upon it), you will find not a gathering of merchants, but mountains of destruction. Key clues: blood on the ground, a corpse, and notices warning of a mysterious White Horror.

Step 2: Find out more about the second victim
Count Boris di Salvares arrives at the site of the camp, who knows what kind of animal lives here. This is the territory of his possessions, and a white basilisk named Jocasta lives here - the last of its kind. She never enters foreign lands and attacks only in case of provocation. The owner learned that two merchants had chosen this route and hastened to warn them, but it was too late. But there is only one corpse, so we need to find a second one.

Pay attention to the traces of scales on the ground - from them we determine that the skin of such basilisks is less strong. Then follow the trail of saliva on the log - this species is more toxic than the others. Based on the broken barrels, we find out that Jocasta was attracted by tannin - the merchants' cargo.

Stage 3: Using your Witcher Senses, follow the basilisk
We follow the smell of tannin and poison. On the way, we listen to the count's story that some merchants deliberately damaged their goods in order to receive compensation from him.

Eventually the smell subsides as the beast takes off, but is immediately replaced by traces of blood. A few moments later, and the scent returns to the traces of blood. And then a second corpse appears.

The Rubails from Krinfird have already taken up the basilisk. True, not those whom Geralt has already met (the story “The Limit of the Possible” from the book “Sword of Destiny” and the prologue of the game “”). They say that the guild of coopers has already given an order for Jocasta, and they offer to work together, and therefore divide the reward among everyone. The Count offers double the price if the Rubails leave the basilisk. They are not against it, but only if we give the go-ahead.

  • If we choose battle, then the five of us wait for Jocasta to arrive. The fight is no different from the fight with other basilisks, only this one is faster and stronger, but at the same time its defense is weaker. Igni and oil are effective against draconians. Plus, Rubails are with us. After the battle we receive a reward and the quest is completed.
  • If we decide to take pity on Jocasta, we receive a reward from Rubail. When they leave, Boris showers us with gratitude and also offers us more money. If we refuse, it will count towards the generosity test in the quest "".

Eternal peace

We take the quest from the notice board in Beauclair.

Stage 1. Find Charles Lanzano in the "Fox-Heathrolis"
We go to "Orphans", the southern quarter of Beauclair. In the Lis-Khitrolis tavern, on the second floor, Lanzano sits. We talk and take the order. Lanzano is bothered by noise at night coming from the city cemetery (which is conveniently located across the street).



Stage 2. Go to the cemetery at night
In general, you can go during the day and examine the various evidence found, but they will not have anything to do with the case, so Geralt will still come to the conclusion that he needs to return at night.

Returning at night, we actually hear screams and screams from underground. We descend into the catacombs in the center of the cemetery. The sounds come from the left crypt immediately at the entrance.



Going inside, Geralt finds no one. Okay, let's go have a look around further. But as soon as Geralt leaves the crypt, he hears sounds again. We return to the crypt and hide behind the statue at the far wall.

Step 3: Remove Louie's urn or Margot's urn
Some time later, the cause of the noise is revealed - the husband and wife, buried in the same crypt, continue to quarrel even after death. We take part in the conversation, after which we make a decision about who to take out of the crypt.

  • Take Louie's urn out. Option A.
  • Take out Margot's urn. Option B.

Option A.

Stage 4. Take Louis's urn to the hall of the Beauclair Society of Gwent Fans
Take Louis's urn. Since we decided to take it out, Louis asks us to take it to the Hall of the Beauclair Society of Gwent Lovers. We go down deeper into the catacombs, pass a large hall, and upon entering the corridor we immediately turn right into the Society Hall. Cemetery thieves are digging around below. They are not happy about the appearance of an uninvited guest. "Battle! (C)." If you have pumped up Igni, you don’t have to take out the sword). We place Louis's urn on one of the tombs and return to Margot.

Stage 5. Find the house with the tree sign and find the way to the garden
In gratitude, Margo will tell you where she stole the cards of her husband, a regular Gwent player. Let's go to the Lower City. We find a house with a sign in the form of a tree not far from Bocharnye Vorota. The house is locked, we go around to the left to the gate into the garden, but it is also locked. We go up the stairs even further to the left and climb onto the roof. From there we get into the garden.



Using the witcher's senses, we inspect the garden. There will be a box buried under the rose bushes. But first, let’s deal with the arch-controversy.

The quest is completed.

Reward: a unique gwent card.

Option B.

Step 4: Take Margot's urn to her mother's grave
Take Margot's urn. Since we have decided to take her out, She asks us to take her to her mother’s grave in the Wall Cemetery under a spreading chestnut tree. We carry it. The chestnut tree is approximately at the far end of the cemetery. We read the tombstones around, find the grave and place Margot’s urn. We return to the crypt to Louis for the reward.

Stage 5. Take Louis's sword from Trentin
No one appears in the crypt and Louis does not appear. Okay, I decided to cheat. We approach Louis's urn and take it. Louis immediately materializes, admits that he does not know where Margot hid his cards, but can repay others. During his lifetime, the blacksmith Trentin lost a unique sword from his collection to him in gwent, but Louis never managed to pick it up.

Let's go to Trentin. At first, Trentin does not want to give up the sword, but Louis told him how to intimidate him. Our sword is Fireborn, a good piece of iron for its level. Trentin offers to give him a chance to recoup the gwent. You can agree or refuse.

We return to Lanzano, report success and receive a reward.

The quest is completed.

Reward: Fireborn sword.

The Hunger Games

The quest is activated automatically a day after you disenchanted Marlena the Wight and brought her to the Corvo Bianco estate in the Echo quest.

Stage 1: Visit Corvo Bianco and check how Marlena is feeling
We return to the estate and go to the kitchen, which is opposite the stairs to the second floor. We talk to the old lady, she feels much better.

Marlena doesn't know what to do next. She is afraid to return to people, because they are complete strangers, and all her relatives have died. If you politely but escort her out, then the quest will end. If you invite her to stay in the mansion, she will be very happy and take the position of cook, and in gratitude she will tell you about her dowry, hidden by her father in the Trastamara estate, in the basement.

Stage 2: Find Marlena's dowry, which is located in the Trastamara estate
We return to the house where we disenchanted the old woman. It's safe inside now, but there may be fogs or barghests outside. In the house we go to the basement, pass the room with the boiler and come to the cellar with barrels.

The barrel we need is to the right of the entrance to the cellar, on the rightmost shelf against the wall, on the left side on the counter. We knock and get the "Golden Joystick" trophy (a reference to the "Golden Joystick Awards"). It can be placed on a rack in Corvo Bianco.

The quest is completed.

Reenactors

The quest is activated when visiting the estate of Durand de Savarin.


Stage 1. Explore the de Savarin estate
Driving along the highway past the de Savarin estate, Geralt saw a terrible picture and came up to see what was the matter. On the road sat a wounded man in ancient, one might say, museum armor. A passing merchant tried to help him, but to no avail.

After talking with the eyewitness merchant, we go to the de Savarin estate, looking around with the help of a witcher’s sense. The gate to the estate is locked, but hacked from the inside, we knock it out with Aard.

In the courtyard of the estate there is a terrible pogrom and many people were killed. We look around, find the place of some kind of ritual and go up to the second floor of the courtyard. Following the smell of burning, we find the only survivor, Durand de Savarin himself. From him, Geralt learns what happened on the estate.

Stage 2. Conduct a reconstruction of ancient historical events
To prevent this from happening again, Geralt needs to repeat the historical scene, which was staged by the participants of the historical society, led by de Savarin. This requires at least three people.

How fitting that Gaston, that same merchant, tagged along with us. We wait for darkness and begin the action. We listen to Gaston as a narrator and perform all the actions during the story.

  • Light the lamps in the courtyard 6/6;
  • Take elven bread from the chest and make an offering into any ritual bowl;
  • Take the elven wine from the chest and make an offering into another ritual bowl;
  • Take the Ancient Elven sword and shield (lying to the right of Geralt), the sword must be inserted into the steel weapon slot, and the shield into the equipment slot. Pull the sword out of its sheath and the shield in front of you.
  • Kneel before "King Louis" performed by Durand.

At this moment, everyone will see the six elven statues in the courtyard begin to come to life.

Stage 3. Defeat the revived elves
Durand and Gaston will hide in a barn in the yard, and Geralt will have to fight the elves. Four elven spearmen are nonsense, but two elven sorceresses are serious. Not only do they throw fireballs, but they also hit with fiery whips, which are difficult to defend against.

We use the steel sword with the poison of the hanged man, Igni, the north wind against the sorceresses, the dancing star, the devil's mushroom, the dragon's dream (igniting it with Igni). In general, the entire arsenal. The easiest way is to climb to the second floor of the courtyard and shoot them with bombs and a crossbow (against sorceresses, a crossbow is useless, like Dwemerite bombs, the north wind is better, they have a shield like Quen). This way you can knock off a lot of their HP, you can even kill the spearmen, but you will have to finish off the sorceresses with a sword in close combat after first freezing them.

Having defeated the elves, we speak with Duran and Gaston and receive a reward.

The quest is completed.

Reward: Ancient Elven Sword and Ancient Elven Shield of King Devitaf. Can be hung on the estate.

Muse, sing the witcher's praises...

The quest will become available if you win the knight's tournament (quest " ").

Not far from the Nilfgaardian embassy, ​​the bard Le Papillon, who performed at the knightly tournament, will be waiting for us. He says he's working on a new ballad and has already found a theme for it.

According to him, the barber Jean Louis Louis has disappeared, and he wants the witcher to find the man. Let's talk about the reward and move on.

Stage 1: Using your Witcher Senses, find clues about the fate of Jean-Louis
We knock down the door with Aard. On the first and second floors, we pay attention to the empty jars of hair pomade. The bard says the lipstick recipe is proprietary, and only Jean-Louis uses it. On the second floor, on the table, we find a map with the territory marked. The story is this: Louis went to collect herbs for lipstick, but something happened. We'll have to leave the city and check out this area.

Stage 2: Follow Papillon
The bard leads us to the place. We leave the city, pass the walled cemetery and approach the first section. Jean-Louis is not there, but there is an arch-dispute. Quen, oil against intexoids, Igni. We go to another place, at the same time listening to sketches of a new ballad.

Stage 3. Explore the meadow
It was as if someone had recently visited another place and camped. We find an overturned basket and a blanket. But glavone - traces of feet and blood. Let's follow them.

The trail leads to a cave where Jean-Louis is located. As it turned out, he was kidnapped by a knight, whom he had recently given a bad haircut. And because of a bad haircut, he missed the tournament.

In any case, after the victory, the barber is saved. Alas, the bard has no money, but Jean-Louis is ready to pay for his salvation.

The quest is over.

Also, if we come to him the next day, he will be able to cut our hair, and he will have an exclusive haircut available.

About a knight and a beautiful lady

The quest is taken from the notice board at Castel Rovello, or starts automatically.

We speak with the woodcutter Jacob, who is busy studying an unusual tree. He says that he chopped it once and something like blood gushed out of the trunk, and a girl’s cry was heard in the rustling of the leaves. He is sure that this is young lady Daphne from Guerrera's collection. In this tale, knight Gareth went to beat the witch from Lynx Hill, but never returned. Daphne waited for him in this place, in longing and sadness, until one day she took root and became a tree.

Step 1: Using your Witcher Senses, examine the bleeding tree
We look around and try to find out if there really is a curse here. As soon as we press the sense button, we hear the girl crying. On the trunk we see streams of human blood, and the damage on the bark resembles overgrown scars and scars. There are also blood stains on the nearby boulder. It is worth noting that the area is full of stumps, but no one dared to cut down this particular tree. Also, the medallion trembles from the magic that comes from the tree. We talk to Jacob again.

Stage 2: Go to Lynx Rock
We agree on the reward and understand that it will be difficult to lift the curse without visiting the witch. We call Roach, or we run ourselves. I recommend staying on the road at all times.

Climbing the rock is only possible through a ledge guarded by a panther. But for some reason it doesn’t touch us yet. We go to the top and reach a hut on the rock. The door is open, let's look inside.

You can immediately remove this skin from the far wall of the house and explore everything that it hides, then the witch will appear, but I recommend spending a little time and studying all the notes.

Stage 3: Talk to the witch
She says that she will not be able to lift the curse, and that she is not responsible for it - all because of the power of love and longing. By asking more, you can find out that Gareth nevertheless came to her, but did not kill, but began to live with her. In the end, his conscience tormented him, and he decided to return to Daphne, but it didn’t work out.

We take the girl’s handkerchief, which she gave to Gareth as a farewell. Having learned enough, it’s time to decide how to remove the curse. Options "I I can disenchant the girl myself" And " I can make you break the curse" are approximately the same, so this is what happens if you choose one of them:

  • We leave the hut (before this we fight with the panther (if we decided to force it) and return to the tree.
  • We tell Jacob that we need to light fires on each side of the world
  • We set them on fire, and then the weeping tree, throw the girl’s scarf into this fire
  • If we ourselves have disenchanted, before the girl attacks us in the form of a spirit - battle. If forced, the spirit enters Jacob's dog and kills him - fight.

If Jacob survives, he is angry, but gives a reward. Both of these methods will remove the curse, but not in the best way.

Option " Please, break the girl's spell"will be available if you have thoroughly looked around the witch's house. We select it and ask her, on her knees, to remove the spell. The witch was surprised and pleased. She says that she will agree if Geralt gives her a strand of his hair to use for hiding from the witcher If you don’t agree, go back to the previous options.

If so, then the witch says that Daphne needs to bring the remains of Gareth, which are in a cave under the rock. Then do everything as in other methods.

We go there and fight with the kikimora warrior. Don't forget to dodge, use Quen and oil against insectoids.



We return to Jacob and tell him to prepare firewood for the fires. Now we throw not only the handkerchief, but also the remains of the knight into the fire with the tree.

This time Daphne appears as a kind spirit who speaks to us. She asks about Gareth, what happened to him. You don’t have to talk about the betrayal, she will believe it, or you can still tell the truth. Jacob will be able to calm her down, after which she will thank the heroes and call the woodcutter her true knight.

We take the reward and the quest is over.

Wine Wars

A series of quests, from the notice board at the Kurolisk tavern.

Belgaard.

In the next announcement, Geralt read a call for help from an official of the princely treasury and decided to respond. We go to Plegmund Bridge for the auction. The Belgaard winery is being sold at auction, for the ownership of which two winemakers - Liam de Coronata and Matilda de Vermentino - competed.

Having arrived at the place, we observe and listen to the conversation. A little later, Geralt joins the conversation. First with Liam. He asks him to help rid his winery of all sorts of misfortunes, which, he is sure, were sent to him by his rival, Matilda. We talk, take the order (subquest "Wine Wars: Coronata").

Then we talk to Matilda. Her winery is having the same problems, and oh god, she's also convinced that Liam is the source of her troubles. We take an order from her (subquest “Wine Wars: Vermentino”).

Coronata and Vermentino.

For each winery you need to travel through five places and clear them of monsters/bandits or rescue a person from trouble. It doesn’t matter at all in what order you will do this, whether sequentially or “in a checkerboard pattern.” The main thing is that to complete the quest, you need to clear all 10 places (5 for Coronat and 5 for Vermentino).



In one of five places for each winery, Geralt will find one letter, of which, after reading both, a suspicion will arise that a third person is behind the troubles of both wineries. It will also provide a clue in which direction to continue the investigation (subquest “Wine Wars: Dirty Game”).

Dirty game.


Having cleared all 10 places for both wineries, we go to an abandoned warehouse just east of the Tesham Mutna fortress (from the Echo quest). We go down to the basement and deal with the archespore.

In the far right corner in the chest we find the third letter, from which Geralt finds out that behind everything stands, or rather stood Count Crespi, who safely died from the claws of the Toussaint Bestie, and was also the owner of the Belgaard winery. Everything falls into place; he had a motive to quarrel with his competitors.

By the way, it wouldn’t hurt to burn archispore seedlings in wall niches. Igni will help you.

We go back to the auction and report what we have found out, and as proof we hand over Count Crespi’s letter to the auction manager. In light of the revealed events, Coronata and Vermentino reconcile, and the manager invites them both to take on the management of Belgaard together. They agree, and all four of us go to the new winery.

Belgaard.


The winery is plagued by the same problems as Coronata and Vermentino. Winemakers offer to sort out these problems, who do you think? Well, of course Geralt. Let's get down to business. The same as with other wineries.

We drive through five places, cutting down and burning out all sorts of, as the manager put it, unfavorable things. We return to Liam and Matilda, listen to gratitude and receive a generous reward.

In addition, Liam and Matilda have prepared a surprise for Geralt in gratitude for the help provided, and ask him to visit them in Belgaard in three days. We'll stop by in three days. Liam and Matilda have developed a new variety of wine and, wanting to name it in honor of Geralt, offer to choose a name:

  • Geralt of Rivia;
  • Butcher from Blaviken(from the story "The Lesser Evil" in the book "The Last Wish") ;
  • White Wolf.

We choose a name for the new wine, immediately receive a bottle, and then every five days Liam and Matilda will send us a bottle to the estate.

Visit Barnabas-Basil sometimes.

The quest is completed.

Reward: personal wine and about 2,600 crowns in total.

In the footsteps of Prophet Lebeda

We receive the quest from the quarry manager Ardaiso after completing the quest “Cow Patties” or automatically as we visit the groups’ locations.

We go to the Ardaiso quarry and talk with the manager about the problems that have arisen with the construction of the statue of the Prophet Lebeda on the western bank of the Sanxretura River near the Plegmunda Bridge. Geralt learns from the manager that several convoys with materials, tools, workers and an architect have disappeared. And the manager really asks us to find out what happened.

Visit the statue's construction site [optional].

Although this task is optional, if you visit the construction site first, then after completing each group task, Geralt will observe the construction of the statue from afar.

First group.

A convoy with an architect on a forest road was attacked by a gang of robbers. We help the men fight off the bandits.

Second group.

Having arrived at the place, we see that the workers had a good walk the day before and are sleeping without their hind legs right on the bank of the river. We need to wake them up 5/5. The fifth one is sleeping near the bridge behind the bushes.



Third group.

The Forest Grandfather attacked the convoy in the forest and caulked the workers in the hole. We examine the broken carts, find traces with the help of a witcher’s sense, and follow the traces to the hole where the Forest Grandfather walled up the workers. We fight the boletus and free the workers.



Fourth group.

The convoy at a halt was attacked by kikimors. We inspect the ruined camp using the witcher's senses, find traces of the kikimora and follow them into the swamps to their nest. We beat the kikimora, destroy the nest and examine the remains of the workers.



Fifth group.

A ship carrying materials and tools was attacked by pirates. We help the merchant fight off the pirates.

After all this, we return to the manager for a reward (not a small one) to the construction site of the finished statue of the Prophet Lebeda.

The quest is completed.

Gwent: big tournament in Beauclair

The quest begins after reading the invitation on one of the notice boards in Beauclair.

Step 1: Meet with the tournament organizer
The person responsible for the tournament, Count Monnier, can be found on the summer site of the Pheasanteria. From a conversation with him, it becomes clear that almost all the places in the tournament are already taken, and you can sign up only if you play for the " " faction. This is a new deck that was recently introduced in Beauclair and because of this you may not have enough cards if you come to the tournament without having explored Toussaint. We collect cards (who you can win cards from is indicated in the action log) and return later, or sign up immediately if you have everything in hand.

Stage 2: Win
The Count introduces us to the opponents and tells us who will play with which deck. The Ophir merchant Hamil al Danbali will play, Erik van Vrog for, Agnetta Skjold with a deck and, accordingly, Geralt of Rivia for Skellige. The winner of this four will play against the champion - Count Hinn with a deck. Well, the final battle will take place between the winner of the tournament and Count Monier himself and his Skellige deck.

Each of them has a powerful deck, so don’t forget to think through tactics and hope that they get worse cards.

Stage 2A: Defeat the Ofirian
Before the match, the overseas guest offers to increase the bet: he puts his best sword against the witcher’s silver sword. We agree or not and play. If you've played with top players with monster decks, you know what to expect. The Ophirian will bombard us with vampires and corpse specialists with the skills of doubles. It is useful to have the Frost card. We also beware of "Execution".

If you lose, now or later, see Stage 3.

If you win and agree to play for the sword, then accept congratulations from your opponent and the steel sword “Bluff” is one of the best in the game.

Agnetta defeated Eric, but an argument arose between them, causing both to drop out. Now we have to play with Count Hinn.

Stage 2B: Defeat the Nilfgaardian
There are no special bets, but the Count is a VERY difficult opponent. Especially if he has a lot of spies. It would be nice to have a few stuffed animals. But maybe you’ll be lucky and he won’t have a single spy, but the chances are slim. I also recommend using the leader card of Crach an Craite here.

Stage 3: Stop the dwarves
Whether you came here with a victory or a defeat, it doesn’t matter, conservative dwarfs who are against the new Gwent deck will burst into the hall. Attempts to calm the ears are futile, so we fight. Geralt cannot use weapons or signs, but they actively use sticks and clubs, so the battle is very difficult.

Beat them or be beaten, everything will come down to a conversation about Zoltan - the witcher's old friend, and, as it turned out, these conservatives. Therefore, the dwarves agreed to resolve the dispute by playing - the winner of the tournament would meet one of them. If you have never lost before, then Count Monier is waiting for us

Stage 4: Defeat the organizer
He uses a Skellige deck similar to you and half of Beauclair, so this is a playstyle you already know. If you lose, then the tournament is over, and if not, it’s time to fight the dwarf.

Stage 5: Defeat the dwarf
The opponent chose a deck of Scoiathaels, and his cards are not the strongest, and he himself is not the best player. Most often he folds in the first round, and in the second we try to squeeze more cards out of him. If you're lucky, you'll win there.

And so, if you went through the entire tournament without a single defeat, then receive a reward of 1000 crowns, the winner’s cup (can be displayed in Corvo Bianco) and personal gratitude from Count Monier for showing the new deck to its fullest.

Geese, geese, ha-ha-ha

The quest is only available during the passage of "" and is taken from the notice board in the village where the Little Match Girl is located.

Because a real witcher always takes orders, no matter where, in the north, in Nilfgaard or the Land of Fairy Tales. From the announcement it follows that Guska, who lays golden eggs, thinks that she is being watched. We go to her house to check.



Stage 1: Use your Witcher Senses to find the goose
We go to the house, where we immediately find a pile of feathers. They are folded as if someone left them like bread crumbs. Let's follow them. On the way, we are attacked by gnomes, who cause trouble almost the entire time that the witcher is in the Land of Fairy Tales.

Stage 2: Defeat Rumtsays and his bandits
Rumcais is a hero of Czech fairy tales, a kind of Robin Hood, here presented as a dwarf. Here, too, there is no shame in taking someone else’s property, which is why he kidnapped Guska. He has two accomplices with him. They are armed with heavy weapons, and the leader himself likes to stand to the side with a crossbow. If you attack him head-on, he will also take an axe.

After the fight, we search Rumtsays and take the key to the cage.

The goose is grateful for the rescue and lays a golden egg for the witcher. If you eat this egg, as well as the magical acorn from Bald Mountain, you will receive an additional skill point.

One of the pride of Beauclair art critics, statue of Reginald de Oubray, is an object of pilgrimage for men who are not endowed with powerful potency, because according to legend, the libido of a person who touches the genitals of the statue increases several times.

What will happen if Geralt rubs Reginald's balls?

Although the book Geralt of Rivia sometimes has fiascoes due to the intake of a large number of elixirs, which Yennefer corrects in a second with sleight of hand and magic, the game witcher is stronger than anyone else, and can easily take over the entire city brothel in one visit. Nevertheless, it is useful for him to use Reginald’s power from time to time, which gives an unusual buff: Having bashfully rubbed the statue's genitals, Geralt gets inexhaustible energy for an hour real (not game!) time. Apart from placing signs on the enemy, no other actions waste energy, and the witcher can run, somersault and swing his sword for 60 minutes without a break (tested several times).

Options for completing the quest "People's Hero"

On one of the boards in Beauclair, Geralt tears down an advertisement that a sophisticated specialist in supernatural forces is needed. Arriving at the address, the witcher discovers an angry crowd of pilgrims, to whom the upset curator tries to explain that the statue of Reginald will not be on display today.

Geralt learns that “Beauclair’s greatest treasure” has disappeared, and takes up the investigation, examining it especially carefully. staircase with bars next to the statue. The deductive method and excellent instincts lead him to a house, the owner of which, judging by the sounds, did not let Reginald’s eggs out of his hands for several hours, and is now using the accumulated energy for its intended purpose.

In the quest the player is given a choice:

  • pick up the sawn-off part of the statue
  • leave the kidnapper for one more day
  • don't pick up at all

If you don't take it Reginald's eggs:

  • receive recognition of the virtue "compassion", necessary to complete the quest "Paths of Destination"
  • the customer is dissatisfied, there will be no reward
  • you will not be able to use the statue to increase energy

If you return the eggs to the curator exhibitions (every other day or immediately):

  • receive recognition of the virtue "honor"
  • you receive a reward from the customer (including a statuette of Reginald, which can be placed on the pedestal to the right of the wine cellar during the renovation of Corvo Bianco. Some players already have a vase on the pedestal, and it is impossible to install the statue)
  • you are allowed to touch the genitals of the Reginald statue at any time for free

Now you know what they are options for completing the quest "People's Hero", And Why does Geralt touch the genitals of the Reginald statue?. We wish you inexhaustible energy and good luck in completing the game "The Witcher 3"!

All players rushed not only to pass through, but also to explore new corners of the universe. As expected, the developers added a lot of Easter eggs to the final chapter, which we will show you. At the moment, only eight Easter eggs are known, all of them are described in this article.

Cartoon "The 12 Labors of Asterix"

An unexpected Easter egg was found in the new addition to The Witcher 3: Wild Hunt. It turned out that the developers from CD Projekt Red like the old cartoons about Asterix so much that they even decided to leave an Easter egg.


So, Geralt receives the quest “Paper War” from his old acquaintance in Beauclair. During this quest, there are a lot of references to one moment from the cartoon “The 12 Labors of Asterix” - Parcel A38.

Leeroy Jenkins

On the notice board in the new lands of Toussaint there is a notice that tells us about the unfortunate death of Leeroy. It says that he died during the battle of one man against a crowd of monsters, he carried out this battle of his own free will and against the common sense of everyone else.


You think: What is all this for? You just forgot about one video from ten years ago, which shows the same Leeroy with his team in WoW. He and his team had been planning this raid for a long time, but at the very beginning, Leeroy decided to go alone into the monsters’ lair and was quickly torn to pieces. You can see this in the video below.

The Last Stronghold of Life from Dark Souls

In the Beyond Hill and Dale mission we must kill the boss, then go to the castle and find the ancient railings on the left. Then we jump over them and go down into the cave, where we see an extinguished fire, but it can be re-lit. And next to the fire, the level 46 Gesheft sword, which has three runes and adds 20% to the power of the signs, lies lonely. As you already understand, this is a reference to one of the most complex games in the RPG genre - Dark Souls. In it, the main character also rests near the fire to restore his strength.

Pie from Portal

In the mission Turn and Face Strange, you can find a reference to the game Portal, having entered the desired portal, we find ourselves in a room in which there is a cube in the middle with hearts on the sides. And to the right of the cube there is a chest in which you can find that same pie.


In Portal, GLaDOS promises Chell a delicious cake if she passes all the test chambers. Throughout the game they say that there is no cake, this is a lie. This is how the “Cake is a lie” meme even appeared. But in the end they actually give us a cake surrounded by cubes with hearts.

Honey lover

Once, one very inquisitive boy was walking through the expanses of Toussaint and came across an apiary that was already occupied by a bear. Of course, no one wanted to give the sweets to the other, so a life-and-death battle began. After a fierce battle, the Bear howled and fell dead on the battlefield. The inquisitive boy could not come to his senses for a long time after he found out who he had killed...

Poor, poor Gollum and Fight Club

Wandering through the lands of the new expansion The Witcher 3: Blood and Wine, you can find many notes left by the inhabitants of these lands. And there are such notes that clearly hint at something that is outside their reality.


So there are notes with references to the film “Fight Club” and to poor Gollum from the film “The Lord of the Rings”. It is worth adding that the note about the spoon was written by a certain Gollum Serkis, and the actor who played Gollum in the film is named Andy Serkis. Coincidence? Don't think!

Slenderman

In The Witcher 3: Blood and Wine there is even a reference to the popular horror film, or rather to its main character - Slenderman. So, starting one of the quests in the new addition, we are faced with a choice, and while we make it using a certain dialogue, three sheets lie in front of us. Our faceless killer is clearly depicted on one of the sheets...

Game of Thrones

Earlier in The Witcher 3 there were already references to the series “Game of Thrones”; they were light and noticeable to almost everyone. Now the developers have complicated the task and in The Witcher 3: Blood and Wine we see a girl, yes, that’s her name - Girl. We can hear her say that her brother gave her a sword, which she named Needle. And when you talk to her, she will ask you: Is it true that winter is coming? A complex reference, only fans of the series will understand.

On a notice board in Beauclair, Geralt found a very interesting advertisement. One man was looking for a sophisticated specialist in supernatural forces, and something told the witcher that we were talking about someone like him.

This is an additional task.

Receipt

In the city you need to meet a man who talks about the closed exhibition. He will find work for the witcher.

Performance

Someone stole Reginald de Aubre's eggs. Not the hero of legends himself, but his statue. Geralt can find them thanks to his witcher instincts.


The thief is hiding in one of the houses nearby. He turns out to be an elderly man who believes in the power of eggs, even stone ones. During this night he had already believed three times. The husband of the kidnapper's companion suddenly joins the conversation about the power of art. You will have to either use Axii or take the fight to him. After solving this problem you will have to do choice- leave part of the article to the old man or return it. If you leave it, it will be received Compassion for the task, if return - Honor in the same task, as well as a miniature statue for home decoration. You can leave the much-desired artifact for use for a day, but in this case you must pick it up on time.

Reward and Consequences

If the Witcher saves the genitals of the Reginald statue, he will receive 80 experience And Reginald figurine(can be installed in the yard of the house), Honor for the task, as well as the right to visit the statue for free in the future. If touched, the statue gives buff, which increases stamina regeneration by 5 times outside of combat. If the genitals are not returned, it will be received Compassion

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