Assassin's Creed 2 special memory. Assassin's creed ii: diary of a treasure hunter - game tactics and tips from the masters. Insidious crime on the roof

— In our family, to solve problems, we don’t beat people.

Certainly! In our family we kill them.

film "Justified Cruelty"

We bring to your attention walkthrough of the game Assassin's Creed 2, courtesy of "Best Computer Games" magazine.

When your native Florence suddenly finds itself in the hands of mysterious conspirators and fate deals a cruel blow - who will punish the insidious traitors and those who stand behind them? Just yesterday, young Ezio Auditore di Firenze, a rake and womanizer, carefreely climbed the roofs and maiden balconies. Now he is out for blood. But even having become a master of secret assassination, Ezio will not immediately believe that the founder of his family was the legendary assassin - Altair ibn La-Ahad.


Altair, as we remember, galloped along the roofs of eastern cities, sneaked into the crowd and secretly bloodletted the figures of the era of the Crusades. Three hundred years later, Ezio Auditore did about the same thing. And another five hundred years ago, in 2012, our old friend Desmond Miles is being held captive by the Templars and playing with his newly acquired paranormal abilities. The poor guy was never given a chance to rest: some two hours after the finale of Assassin's Creed, Lucy bursts into the cell and steals our hero from the clutches of Abstergo. Now Desmond will no longer dive into the depths of his genetic memory to search for the Templars powerful artifacts. He will do this for the benefit of the assassins.

In the story, we will see the laboratory in which Desmond is researching the life of yet another of his ancestors only a couple of times, and even then only briefly. It's just there for framing. So we can say that further - only the Renaissance, the fifteenth century, Italy; noisy cities and mountain roads, killers and victims, crowds of onlookers and vigilant guards, chases and fights.

Our Ezio will cause quite a stir in those places.

Insidious crime on the roof

It's good when a sequel to a game series surpasses the original. It’s doubly good when something clearly swan-like emerges from a sometimes cute, but at the same time rather ugly duckling.

When Assassin's Creed came out two years ago, the players had mixed feelings. Yes, Altair was off his knees, the world was beautiful and convincing, and the plot ideas of the writers turned out to be at least original. But, if you think about it, decent missions could be counted on one hand - and the rest of the game was filled with boring, unclear and repetitive tasks.

Now we know for sure that the developers at Ubisoft Montreal know how to fix their own mistakes. 450 people worked on the second part, three quarters of whom worked on the original. But how the game has changed! When they say that compared to Assassin's Creed 2, the first part looks like a technical demo, this is not an exaggeration. The game universe expanded in breadth and depth, and it literally shows how carefully the developers tried to strengthen the successful elements of the first part and eliminate the unsuccessful ones.

In some ways this reached a little to the point of absurdity. Remember, for example, boring plot dialogues? In the second part, many conversations were joined to action. Talking to Leonardo da Vinci while walking through the squares of Venice is good and healthy. But having started a dialogue during a fight, even not a particularly serious one, you will inevitably find yourself in a dilemma: hit the tinsel without listening to the plot information, or hang your ears, missing blows from the left and right.

Hidden in the crowd

In correcting the “plot issue,” the developers chose the path that Rockstar had already successfully taken. Borrowing successful ideas benefited the assassins. Even in the first part of Assassin's Creed, the “ears” of Grand Theft Auto were visible. The new game, without much exaggeration, can be called “GTA in the Renaissance.” Except that the signature satire is not enough. Everything else is there.

A huge world opens up in parts. Icons of tasks on the map and mini-map are generously scattered here and there: races on rooftops, delivery of correspondence, orders for assassinations - and side missions can be distinguished at first glance from those that move the plot.

Instead of police there are guards. For petty hooliganism they will hit you in the face a couple of times, and for serious offenses they are ready to chase the troublemaker through the streets and on the rooftops - they just won’t go into the water (and this is very useful, since Ezio, unlike Altair, can still swim learned). The yellow circle of the “wanted area” on the mini-map is a direct borrowing from GTA IV. If you break out of it for a few seconds and at the same time do not find yourself in the direct line of sight of the “policemen,” they lose the trail. True, there are no “wanted stars”, but there is a “fame” parameter - the higher it is, the further you need to go around the guards so that they do not suspect something is wrong. You can reduce fame in different ways: bribe heralds, kill the necessary officials. The easiest way, however, is to tear down the “Guards Are Wanting” posters from the walls. They appear automatically - and for some reason not at the height of human growth, but often at the very top, where only pigeons can read them.

All tasks are preceded by scenes on the engine, and it is difficult to find fault with them. The actors demonstrate convincing accents and pepper the English speech with Italian words and expressions. The characters themselves are also pleasing: it’s easy to recognize not only historical figures like Lorenzo de’ Medici, Machiavelli or Savonarola highlighted in the portraits, but even Leonardo da Vinci, whom Ubisoft artists “rejuvenated” by copying from a famous self-portrait. And Leonardo’s embarrassment and fussiness in the presence of the handsome Ezio look much more natural than the cutesy antics of Bernie Crane from GTA IV.

I'll get off the Venice Bridge - the water is waist-deep

I remember that the mayor of New York spoke disapprovingly about the same GTA IV: they say they are doing anti-advertising to the city. He, of course, was wrong: Rockstar copied their Liberty City from the city patriotically, with love and attention to detail. The mayors of Venice and Florence (who they have now - isn’t it the Medici?) are silent for some reason. Don’t they still know that there is a game in the world that has done more for tourism in their cities than all the advertising brochures combined?

Assassin's Creed 2 is a real hymn to Florence, all of Tuscany and Venice. I will not say anything about the realistic reproduction of the life of Italian cities of the Renaissance, but their architecture was copied at the highest level. The visits of Ubisoft developers to these cities were not in vain: narrow streets, bridges and the canals create an amazing atmosphere of presence, and the sights are recognizable at first glance: the Florentine Cathedral of Santa Maria del Fiore, the Ponte Vecchio, Palazzo Pitti, Piazzetta San Marco in Venice - now you don’t need to be a “Spiderman”, to climb to your heart's content on the walls and roofs of famous palaces.

And while Ezio climbs from ledge to ledge, onlookers below stare and talk in a mixture of English and Italian. "Is he crazy?" - “Is the path on foot forbidden to him, the path of a worthy person?” - “Is this even allowed, to climb walls like this?”

Townspeople often get in the way of the hero, but without them, virtual cities, fortresses, estates, monasteries and small villages would be deserted and dead. There is nothing wrong with the realism of their behavior. Merchants, nobles, peasants, monks, beggars, thieves, street girls - they wander about their business, sit on benches or talk, gathering in groups. Guards patrol the streets in groups or stand guard guarding streets and entrances.

The developers carefully thought out the behavior of city residents in the event of a violation of public order. The townspeople are timid, but curious - they try to keep their distance from fights, but are in no hurry to run away, and they begin to call the guards only in cases of clearly criminal cases. They very rarely rush into a fight with the main character, but city thieves are always ready to steal the wallet from the unwary Ezio, so if someone is running towards the hero, clearly intending to push him, “hit first, Freddy.”

Making your way through a crowd in an attempt to escape or catch up with someone is a thankless task. Mouse controls, however, allow you to maneuver while running, avoiding any crowds of people. But the city loaders clearly have some kind of conspiracy of their own: with identical boxes in their hands, they walk so as to be in Ezio’s way, and at the slightest collision they will drop the box and cause a scandal. However, the worst of all are the bards. At the most crucial moments, they impudently stand in the way of the hero and, strumming their lutes, hum mocking couplets, counting on a handful of coins. This is how a bard lives, lives - and gets hit in the forehead.

"...The poison had no effect"

Things are a bit strange with the combat system and controls. It is, of course, a console game, but in many ways it is familiar: anyone who has played GTA IV will get the hang of it. Many will find the separate keys for hitting with the right hand, left, foot and head, and in addition to them, the “high profile” modifier, mysterious. It's pretty easy to remember that "forward" and "high profile" are running. It's harder to grasp that the "head" is interacting with NPCs, and the "left hand" is interacting with the mechanisms. Then more and more crazy combinations of “wings, legs and tails” begin for various actions, strikes and fighting techniques.

The keys can be reassigned, but here, as they say, there is a nuance: if you hang them around the keyboard to suit your taste, pressing some combinations will require you to break your fingers. The developers guess about the existence of a second button and a wheel on the mouse, but do not attach any significance to this fact.

Such an original control system does not interfere with movement along the streets and rooftops. Ezio is an independent guy, with his head on his shoulders. If you hold down the three-key combination “free run” (“forward” + “high profile” + “leg”), our hero will choose his own path along the cornices, beams and roofs. The player can only lazily choose the approximate direction. It is possible to drop Ezio from the roof onto the pavement by “free running”, but it is quite difficult. In this regard, the developers even went a little overboard: even from a height of one meter, our free runner doesn’t want to jump right away, he hesitates for a long time and wants to hang by his hands first.

True, if, out of habit, he bursts into the crowd with the “free run” combination pressed, Ezio automatically begins to pick out change in the pockets of ordinary people. This is fraught with troubles, but not very big ones.

Our hero also knows the basic skills of a steeplejack, and here the player also only sets the general direction. Only very advanced techniques require separate key combinations, but they are also easy to learn if desired. The only thing that sets the heat in the spirit of Prince of Persia: Sands of Time are the last three of the six puzzles, with the help of which Ezio gets himself Altair’s old suit. By the standards of the game, they are insanely complex: in them you not only have to quickly, in a limited time, jump across platforms, risking falling over, but also somehow cope with the quirks of the camera, which changes the entire coordinate system on the fly. One of these puzzles even forces you to learn a new key combination on the go - and this is definitely not the best place to practice.

To complete the game it is not necessary to go into these six dungeons, so theoretically it can be assumed that in this strange way the developers deliberately made a valuable reward difficult to obtain. However, this is precisely an imbalance, since there are similar problems with the unreasonably prohibitive complexity of seemingly ordinary tasks in the plot - especially in the thirteenth “Savonarol” chapter, which was not originally in the console version of the game.

Sword in the eye

If the main principles of running across the roofs are easy to remember on the go, then combat is more difficult to master - but only because it is redundant. In general, of course, it’s not appropriate for an assassin to play d’Artagnan. He must sneak up, deliver a fatal blow and escape. And he does this. Jumping from the roof, he thrusts secret pop-up blades into the victim’s neck. Hanging on the edge of the roof, he carefully plunges the knife into the admiring landscape of a guard, and then throws him from a height. Hiding in a haystack, stabs a passing guard with a blade, and then drags his body into the same haystack.

If, for example, you need to rob a guarded chest or go through a checkpoint, it is best to hire street girls (they will distract you with conversation), thieves (they will anger you and lure you out) or fighters (they will distract you with a sword in the eye) for a modest reward. Well, if the guards go into conflict, it is more profitable to run away than to fight. Health, tea, is not official - and now it is not restored on its own, forcing Ezio to run to pharmacists for medicines and potions, listening to friendly advice about weekly bloodletting.

Nevertheless, there are plenty of situations in the game when you need to kill a lot of people in battle. And this is where the redundancy begins. The developers wanted the battles in the game to be beautiful, spectacular, and cinematic. The idea was a complete success for them. Ezio doesn't drop chandeliers on his enemies. Dodges, parries and killing blows with ever-effective camera angles - it's all there. But there is much more. Our hero can fight with paired secret blades, swords, daggers, hammers, fists, brass knuckles - even brooms, fishing rods and lutes! His arsenal includes slow-acting poison, smoke bombs, throwing knives and even coins to scatter on the streets, attracting the attention of passersby and thereby slowing down the guards. He can grab an enemy and slam him with his hand, foot or head, throw him into a counter or into an enemy. He can throw dust and debris from the ground into the enemy's eyes, dodge a blow, try to go behind his back - and even take away a weapon.

And each technique has its own key combination; if you wish, you can make a real ballet out of the fight. Moreover, the enemies, no matter how many there are, always attack one at a time - at most, someone else will try to strike from behind.

Or you can practically not bother with anything at all and not think about techniques, fortunately in battle the good old faceroll, also known as “rolling your face on the keyboard,” works great. Ezio, as I mentioned above, is smart and independent, and the player only needs to remember two moves: a block with a counterattack for normal enemies and a disarming move for wielders of hammers. Simple and angry.

Your own amusement park

You can only take away weapons from enemies in battle temporarily - you won’t be able to collect them this way. For blades, armor, as well as larger pouches for knives and poison, you need to go to stores, where the modest assortment improves slightly as the game progresses.

Ezio can earn money for purchases in different ways. Complete story quests. Do side quests. Opening ownerless chests. Catch thieves and enemy envoys (one blow to the neck is enough for them to give up everything they have). Finally, you can go among the people and take up the craft of a pickpocket!

But you don't have to do all this. The money, which by the end of the game will have nowhere to go, will be given by our family rural estate of Monteriggioni. A magnificent estate with fortified walls, a small town inside and a two-story palazzo. At first, the estate is in a neglected state - walls overgrown with vines, deserted streets, primitive shops. But once you invest several tens of thousands in the estate, rebuild the infrastructure - from a bank to a brothel - Monteriggioni not only begins to generate income from tourism, but generally becomes a crowded and very nice place.

Only the palace is an exception. It is luxurious, but uncomfortable and too gloomy. And the attic, where portraits of every character we killed appear on the walls, looks like it came out of some Silent Hill. I also don’t want to appear again on the second floor, where Ezio’s mother, uncontacted after mental trauma, prays quietly. But on the ground floor you can choose the weapons you bought and take the accumulated money from the chest. The more invested in Monteriggioni, the faster the chest fills. Very soon any sense in making money in any other way disappears.

And in the next room on the wall hang the found pieces of the code of assassins, written three hundred years ago by Altair. To complete the plot, you will have to find and steal all thirty parchments.

Yesterday the Templars were strangled, strangled...

Even in the first part of Assassin's Creed, the developers successfully applied a fail-safe recipe for designing conspiracy theories: take equal parts of real historical characters and actual events - and come up with a conspiracy for them. Both the well-known Dan Brown and Umberto Eco (not only the Italian) dabbled in this method , but also a professor at the universities of Florence).

The fifteenth century is rich in interesting historical characters: Medici, Borgia, Machiavelli, Leonardo, Pazzi, Savonarola. We take the nice ones as assassins (the sight of Nicolo Machiavelli diving like a swallow from a tower into a haystack - this, I tell you, is worth a lot), we declare the unsympathetic ones to be evil Templars. The developers even managed to bring real events of those times under the theory of the eternal confrontation between these two secret organizations. The conspiracy of Francesco Pazzi and the assassination attempt on the Medici, sermons, the rise and death of Girolamo Savonarola, the “papal” career and the poisoning of Rodrigo Borgia - all this is presented through the prism of the conspiracy and the magical effect of the powerful artifacts of the “Shards of Eden”.

Unless Leonardo Da Vinci is not a member of secret organizations, but deciphers Altair’s notes for Ezio solely out of sympathy for the young killer. Altair's vague but convincing prophecies are the merit of the screenwriters, and the drawings stylized under the medieval canon are the merit of the artists. But that's not all. As the story progresses, Ezio accumulates a huge number of letters, in which much can also be gleaned about the lives and involvement in conspiracies of other Renaissance figures who do not appear in the game. In order not to get confused in characters, places and other realities, you can explore the game encyclopedia, which is updated as you go. In it, even the Templar conspiracy is clearly presented - you can see which of them is in charge and who is in the wings, whose identity has been clarified and whom Ezio has already managed to kill.

If this is not enough, you can use the “eagle gaze”, which Altair also dabbled in at one time. But in those days, a special vision mode was useful only for reconnaissance, in order to immediately understand who is a friend and who is an enemy. Here, with his help, Ezio finds twenty symbols on the walls of houses left by his less fortunate predecessor. Having discovered each of these symbols and listened to the voice recording left by “subject 16”, the player must solve one or more simple, but quite DanBrown-esque puzzles - find a common element in famous paintings, put together a picture from pieces, discover a hidden element in a photograph. Having found and “decoded” all twenty hidden symbols, the player is rewarded piece by piece with a small video in which the legend of the Fall appears from an unexpected side.

Because the developers were not too lazy to put so many hints, allegories and secrets into the game, they can be forgiven for a lot - even the extremely stupid final battle with the main villain. What is more important is what happens next: Ezio, and with him Desmond Miles and the assassins, will finally learn the secret of the origin of the “Wrecks of Eden”, which the Templars of all eras are chasing. What secrets remain for the last part of the trilogy? What time and place of action awaits us in it?

If the impression of Assassin's Creed 2 had not been spoiled by vile copy protection, the game would have been almost an ideal example of what the Ubisoft developers are capable of, who seriously decided to correct the mistakes of the turbulent past. The Renaissance era, the beauty of Italian cities and the turbulent political life of those times Italian speech and the magical, bewitching music of Jesper Kyd opens up for us. But the main thing is, as usual, freedom to run along the roofs and climb walls, jump from heights into the hay and clean out chests, sneak up on the victim in the night and strike. Ezio is more agile and faster than anyone else, he cannot be stopped, for he is the new legendary assassin.

Ubisoft's decision looked wild from the very beginning. So that the Internet is always required? So that the game is constantly in touch with the servers, constantly checking its authenticity? So that she begins to consider an honest buyer a pirate whenever the connection is lost? This sounds crazier than anything that has come up before in the field of copy protection. The DRM bogeymen of the past are nervously smoking on the sidelines: all these StarForce, limited installations, system bindings and weekly checks that Electronic Arts was going to introduce into Spore.

Even from a pragmatic market point of view, the idea was clearly a failure. What kind of buyer would like it if the game constantly demands proof that you are not a camel? Everyone understands that such an offensive idea will push even the most honest players into the open arms of a filibuster!

Didn't push. Camel-protected games turned out to be a tough nut to crack. Now, when these lines are being written, the pirates have not yet dealt with either Assassin's Creed or Silent Hunter 5. How is that? Ubisoft specialists have shown Jesuitical cunning. The main principle of the new protection is almost ingenious: not the entire game goes on sale, but only the client one a part that is incomplete without a server. Hacking the usual protection can be extremely difficult, and history knows examples of computer games that survived many days after release. But what should pirates do if they don’t even have a full game?

If Assassin's Creed does get hacked, then there will be few people willing to sit on an Internet leash for their own sixty dollars. However, we safely assume that Ubisoft's new protection will last long enough - so long that a drop in sales due to piracy will be possible do not take into account.

However, such protection still has a weak spot, and a very vulnerable one at that. Immediately after the launch of the publisher’s authentication server, they began to be subject to DoS attacks of varying intensity, which is why players were sometimes unable to access them for many hours. The hackers’ reasons are quite Karandyshev’s: “So don’t let anyone get you!” The servers are overwhelmed with requests, the game crashes and stops. Naturally, the publisher will take the heat for this, and it’s well-deserved: if Ubisoft continues to fail to protect its customers from hackers, such protection will be worthless. The publisher's reputation is already at serious risk.

Basic Concepts

Guards! Guards!

The relationship between secret killers and guards has always been difficult. That’s why let’s immediately try to find out what our Ezio Auditore can expect from the guards and how to avoid it.

So, let’s imagine an ordinary situation: the city guard catches our hero doing a compromising activity (for example, stabbing anyone with a knife) or sees a character who is very similar in description to the orientation received. What happens?

First, the guards will develop and begin to grow suspicious. The player will see this intense mental process as arrows above their heads filling with yellow. At the same time, the guards will begin to express their suspicions out loud, or even call out to Ezio.

Remember that when a guard is thinking about such matters, it is contraindicated to run, jump and break the law, otherwise suspicions will quickly turn into confidence. The hero should, on the contrary, walk away at a leisurely or fast pace, blend in with the crowd, or otherwise disappear from view before he gets into trouble.

On a note: if, for example, the situation is unambiguous - for example, a guard sees Ezio running away from or fighting with other guards, then the suspicion phase is skipped.

If the arrow above the guards' heads turns completely yellow, they go to investigate, loudly calling out to the intruder and drawing their weapons. In this case, it usually makes sense not to pretend to be a rag, but to urgently run and hide, because the arrow above the heads of the guards will begin to fill in red. As soon as it turns completely red, the guards will rush to attack. Here the hero has to either accept the fight or try to escape.

In general, guards, if not provoked, are peaceful people. If they have not received an orientation on Ezio, he can sprint literally in front of their noses and quickly walk through a group of patrolmen, casually pushing them apart with his shoulder. You never know, the person is in a hurry. But if he accidentally drops some matron while running, the guards’ fists will itch.

However, you should not sit like an eagle on some beam in front of the guards, climb a wall, or generally be above ground level. They don't like it. They will call out to the impudent person a couple of times, and then they will take out stones and begin to accurately shoot down the “crow” that refuses to land on its own.

It’s good that the guards can’t see very well what’s going on above the second floor. They simply won’t notice Ezio standing on the edge of the roof. And it’s none of their business. Guarding roofs is the prerogative of archers.

Archers are the worst thing for the newly minted Carlsons. They don't like it when someone else is walking on the roof, and they move from the calling stage to the shooting stage very quickly. This is what they suffer from, since it is easier for a killer to poke an archer with a knife than to walk around him on the rooftops.

However, as soon as you jump from a roof, hang on the edge, or even hide behind a pipe, archers often lose interest in the intruder.

In addition to archers and guards patrolling the streets, there are also those who block the streets, guard valuables or entrances to apartments where money is kept. They do not like to be approached close to them and carefully guard their personal area. They will emphatically push away the impudent person. If you try to pass through a “checkpoint” or enter a protected area, they will immediately enter into battle.


What should Ezio do if the guards are chasing him?

You can interrupt everyone and leave whistling. However, this is a long and unhealthy process. To break away from the guards, you need to disappear from their sight for a few seconds. At the same time, a yellow circle appears on the mini-map, marking the search area. Get out of it and the chase will stop.

A fail-safe option: play Chapaev. Our hero now swims perfectly, and the guards never go into the water. Sail away - and the job is done.

There are other ways to hide: for example, diving into a pile of straw, hay or leaves. In this case, it is necessary for the guards to lag behind at least a little. If you climb into the fragrant hay in front of their eyes, they will not appreciate this strange act.

Wells and canvas shelters on the roofs of houses are also suitable for games of hide and seek. All shelters glow in the "eagle's eye" mode.

Be careful, the criminal is armed

If Ezio does dirty tricks, sooner or later he will become a well-known figure in the city. It's bad for the killer. The degree of fame increases with unseemly actions, painting the indicator red. If the indicator is filled to the end, our hero is wanted: armed, dangerous and known to every guard. Firefighters are looking for him, the police are looking for him... in general, an awkward situation.

Fortunately, there are three ways to return to anonymity - one is easier than the other, and the third is completely difficult. Three types of indicators appear on the map and minimap as soon as the hero's fame begins to increase.

  • 75% fame removes the murder of an official involved in our case. The problem is that the official is actively resisting, running away, calling the guards... However, if he was caught, why not?
  • 50% fame removes the herald's bribery. Approach him, hand over 500 florins (huge money, by the way), and lo and behold, he has just denounced a serial killer, and then he quickly moves on to foreign policy problems. And although there is no longer any need to catch the heralds, the disadvantage of the method is obvious: a toad.
  • 25% fame Ezio loses if he tears off the "Wanted Dead or Alive" poster pinned to the wall with an arrow. This is the easiest way because there are a lot of posters around and it is not difficult to get to them.

This is interesting: Science is still finding it difficult to solve the mystery: why are posters often hung under the roofs of houses, on balconies - where they cannot be seen from the ground?

In some story points and dungeons, Ezio's fame automatically becomes one hundred percent, and nothing can be done with it until the mission is completed.

Eaglets learn to look

“Eagle Eye” is an amazing skill inherited by Ezio Auditore from Altair. With its help, you can easily find a victim among passers-by, detect disguised guards, assess the balance of forces at a glance, see possible shelters, and during a pursuit, even “smell” the trail of a fleeing enemy.

But besides this, Ezio also uses his “eagle gaze” to discover twenty symbols embedded in the memory of the “Animus” by the mysterious “Subject 16”. In normal vision mode they are also visible, but they are difficult to notice. The fact that there is such a symbol in the area and is worth looking for on the walls of houses will be indicated by the eye icon next to the name of the area in which Ezio finds himself.

Each symbol gives a small voice recording, several simple puzzles that add atmosphere to the game, and as a reward - a fragment of a “memory” video that reveals the secret of the original events that gave rise to the legend of the Fall of Adam and Eve.

“Coffee, coffee... What coffee?”

It is not difficult to put Ezio's financial affairs in order. Firstly, florins are given to him in large quantities for completed missions. Secondly, very quickly the Auditore estate begins to generate such income that there is no point in not only robberies, but even in pursuing the thieves who cut off the killer’s wallet.

But let’s take it in order and for the sake of order, let’s clarify in what ways Ezio gets money:

  • Marauding, collecting finances from fallen enemies. As has already been said, there is no need to engage in such dirty deeds, and the guards will not turn a blind eye to looting.
  • Pickpocketing. Wandering through the crowd, pushing them aside and cutting off wallets at the same time, is funny at first. The rich discover the loss quickly, the poor a little more slowly. But there is absolutely no income from this activity, and the fame of the “Baghdad thief” grows in direct proportion to the number of thefts. In general, rummaging through pockets for small change is unworthy of our hero.
  • Stealing from chests. The chests stand either unattended on balconies or guarded by one or more guards. It seems like it’s not too lazy to rummage through them, but in the second half of the game, the profit from tourism at Villa Auditore will be tens of times greater than the possible profit from robbery. However, if you already bought a treasure map in a store and the chests “appeared” on the map, you can clear them of valuables.
  • Earnings from completed tasks. Both story missions and all side missions count. The profit from them is very good, especially since we don’t have much of a choice if we beat the game anyway.
  • Robbery of thieves and couriers. Borgia couriers are easy to recognize. They rush down the street towards Ezio, recognize him, shout in horror in Italian something like “Your madre!” and, after cartoonishly slipping their feet, they take to their heels. If you catch up with them and knock them, they will share money, and a lot of it. We do not recommend killing - your fame will increase greatly. It’s about the same with thieves, only they also try to push Ezio while running, easing his finances. It's even easier to catch up with a thief than a courier. Having been hit in the neck and not having accomplished the feat, the thief will give up the wallet and all the florins that he has with him.

For your information: sometimes the guards rush after the thieves fleeing from Ezio. They don't mind if our hero runs next to them, but aggression towards the thief will switch the guard's attention to Ezio. And if, in the confusion, you inadvertently slap the guard himself...

In a chase with elements of urban obstacles, you must be careful when jumping from roof to roof. If, for example, you jumped onto a ledge, and at that moment the person being pursued is climbing up it, then Ezio will not be able to stay on the edge and will simply fall like a sack onto the pavement.

It is important: If it’s easy to deal with thieves with your fist, then in a couple of places in the plot it will be impossible to do without the ability to knock a character down with a jump.

  • The easiest way to earn money is investing in the Monteriggioni estate. The profit will flow very quickly - Ezio will only have to regularly visit the estate and take money from the chest before it overflows. I advise you to immediately invest money in infrastructure at first - the value of the estate will increase, and tourists will start leaving more money. And the chest will become deeper.

How will we spend the money? Let's get a look.

  • Doctors for a fee they will heal us if Ezio’s health was damaged in battle or due to an unfortunate fall. They will also supply you with potions - very effective - and poisons for blades.
  • Blacksmiths They will sell new weapons and armor (the range grows as the story progresses). They will also help you reload your secret pistol and replenish your supplies of smoke bombs and throwing knives.
  • Tailors they will sell additional “pockets” for knives and potions, and also repaint the suit if Ezio suddenly wants to change his image.
  • Gallery owners will sell excellent paintings by Renaissance masters. Investing in paintings will increase the value of the estate and the profit from it. You can admire these paintings on the second floor of your “palazzo”.
  • Heralds for five hundred florins they will kindly convince the people that Ezio is a nice fellow and should not be wanted for murder.
  • Tickets fast travel stations will instantly deliver our hero to the desired city at reasonable rates.
  • For one hundred and fifty coins you can buy courtesan services. They will flirt for us with whoever we point our finger at. Groups will agree to help us for the same amount thieves And mercenary warriors.
  • Finally, florins of ten pieces can be throw in the streets, delighting the simpletons and slowing down the pursuit (the beret-clad guards, by the way, are not averse to picking up a couple of coins themselves). By throwing florins you can get rid of the bard's unnecessary attention. You can hide in the crowd that has gathered for the ringing of coins. If Ezio wants something strange, then with coins scattered on the ground he can “buy” himself a broom from a passing janitor, so that he can use it to fight off the guards.

Our hero's main expense item is new weapons and armor. But if you immediately start putting the estate in order, then from the middle of the game the hundreds of thousands of florins that have accumulated will simply have nowhere to go - even if you shout “Enough!”

“The eagles are flying!”

The map and mini-map in the game are made so that they are easy to read at a glance. You won’t have to think long about the meaning of the pictograms, and as a last resort, the developers have saved a detailed explanation of each.

Not all icons appear on the mini-map (there are too many of them), but only the most important ones. Story mission icons are always visible. If Ezio is near the starting points of side quests, they will also appear. If his anonymity is violated, pictograms of leaflets “The guards are looking for them” are immediately detected. A transition to another area is usually visible at the edges of the map, and arrows indicate fast travel stations.

However, the card does not open immediately. Initially, it is masked by the “fog of war”, which can be dispersed for each individual area. You need to climb to the very top of the high tower (marked on the mini-map), shoo the eagle from its perch (Shoo! Shoo!), sit there yourself and perform “synchronization” - that is, examine the surroundings.

It’s not necessary to do this everywhere, but synchronization opens up new opportunities on the map, and this activity is something you can’t beat when you’re down, fortunately Ezio knows how to climb towers. And the view from the towers is also beautiful. It is very easy to descend from these “key points” back to the sinful earth. Jump - and we are already below. Under each synchronization point, someone kindly placed a cart with a pile of hay. Don't try this at home.

For your information: if Ezio jumps not onto soft hay, but onto hard pavement, then up to a certain height the blow, which could remove part of his health, can be mitigated by pressing the “Forward” key and thereby forcing the hero to roll.

The poles on the towers are not the only places from which you can safely and beautifully jump into the hay. Pigeons will help us find places convenient for jumping! For some reason, these cunning birds settle in precisely such places and leave heaps of droppings there. Although who knows - maybe the townspeople specially place carts with hay in the places where killers who slipped on manure most often fly onto the pavement...

Besides saving time, leaps of faith have two other uses. Firstly, they allow you to correctly encrypt yourself from being chased. Secondly, with their help you can penetrate into forbidden territory in order to get closer to the victim. The guards on duty below do not notice the assassin who has collapsed into the hay. Who knows what's falling from the sky? Move on, there's nothing to see here! Six o'clock and everything is calm!

Movement

An assassin went from point A to point B

Movement in the game is both simple and complex. It's very easy to learn how to move Ezio's carcass from place to place tolerably. But there are plenty of cunning tricks and non-obvious rules.

Step

Table 1
Movement
Movement Combination
Step
Run +
Sprint/free running + +
Bounce +
Roll on landing
Pushing the crowd +
Interception + +
Interaction with NPCs
Interaction with objects

We will move at a pace only when it is necessary to attract attention to ourselves as little as possible. There are two types of steps in the game: normal and accelerated. The first one is good for camouflage in a crowd, the second one is good for surveillance or escort missions.

If, while walking wide, he also uses his left hand, Ezio will begin to carefully push away the crowd. Usually no one is indignant, not even the guards. But working with your hand still does not relieve you from the need to maneuver.

Run

Running in itself is not punishable. If the guards weren't looking for Ezio, they wouldn't even care if he jumped around them. The problem is that while running it is very easy to run into passers-by or the same guards, and for this you won’t get a pat on the head.

However, by quickly maneuvering with the mouse, Ezio will easily avoid crowds of people even while running. And this is good, because the “push” technique is not a panacea - the hero will still stumble, or even fall to the ground.

Sprinting is even more dangerous in this sense. The good news is that sprinting is ideal for running away from someone or catching up with someone. Our hero cannot get tired or out of breath, so even during normal movements from place to place there is no reason not to use sprint. The main thing is not to collide with people.


And here it’s worth saying a few affectionate things about the movers and bards.

Loaders walk the streets with large boxes in their hands. If they drop this box (and they drop it under any outside influence), they begin to be loudly indignant, run after Ezio and attract unnecessary attention. But this is not the worst thing. What's worse is that the movers don't look where they're going - they usually turn their heads somewhere to the side and count the crows. But despite all this, they suspiciously often set a course for a collision with Ezio, calculating the lead no worse than torpedo computers.

You can’t strangle the loaders, but you have to do something with them! Fortunately, their weakness is precisely their targeting accuracy. If you are running down the street and a loader is looming ahead, assume that he is headed for a collision and change your trajectory to ensure you miss him. Still, loaders do not have homing properties. Unlike bards.

Bards are evil incarnate. Alone or in groups, they love to jump out in front of Ezio and beg for thalers, singing silly doggerels to the accompaniment of their lutes. If the assassin runs, he will easily go around the bards and leave them behind, and if he collides, he will at least knock the lute out of their hands and scare them.

But these bad people love to pop up in plot points when Ezio must follow someone unnoticed. You won't be able to get around the bard - he will jump forward again and block the path. It is easy to neutralize the scoundrel by throwing money on the ground in front of him. But where is the moral satisfaction? Take out your weapon and the singer will get the hint. Or hit him, and the bard will also disappear, although he will begin to lament pitifully.

Another way to get the bard to fall behind is to "ground" him against the wall so that he can't jump out in front of you. For some reason they don’t think of jumping out from the other side.

Swimming

Falling into the water is the easiest way to shake the pursuit off your tail. However, not the most convenient way to travel in general. However, from time to time, plot and need will drive Ezio into the canals of Venice.

If a guard notices you from the shore, you can dive and swim to the side underwater.

Overcoming obstacles

table 2
Overcoming obstacles
Movement Combination
Climb/free run + +
Walking along the wall
Go down
Catch the fall
Jump off the wall +
Jump to the side/from the wall to the side + +
Climb with a jump + + ,

There is nothing easier than driving Ezio onto the roof. Click “Forward” + “High Profile” + “Legs” - and alga! Select by eye the trajectory along which you will chase the hero, and direct him with the mouse where you want. You will simply be surprised at how easily the assassin flutters between balconies, logs, ledges, boxes, cornices and chimneys.

He runs across rooftops just as easily - although, if you look closely, you can notice some paranoia about cliffs. It is very difficult for Ezio to jump down from them if there is no roof. But this is even convenient - the hero won’t just ask again: “Bwana, do you really want me to jump into this huge scary abyss?”

When Ezio climbs along the wall, clinging to protruding bricks and all sorts of other irregularities, it is recommended not to touch the “Feet” key unnecessarily, so that the hero does not inadvertently try to jump into the abyss by pushing off from the wall. This happened. In any case, there are no hopeless situations: our assassin can be driven onto any tower - except that you have to look for a suitable path of uneven ground.

Sometimes you need to jump from a wall - for example, if the path up leads between two walls. To do this, hold down “Profile” + “Legs” and do not additionally direct the hero in any way. It happens that you need to jump from a wall to a beam on the left or right. Then you will have to direct it by pressing the desired pointer key.

To make the hero hang on the edge of the roof in his hands, press “Left hand” (unarmed). Ezio climbs down from the edge of the roof and hangs. One more press and he releases the curtain rod. If you fly far, we quickly grab the ledge located below with the same “hand”. This way you can descend from a height very quickly. Trying to grab a ledge with your Left Hand always makes sense if Ezio has been knocked down from a height by a stone or arrow. The same rules apply to beams: climb - “Up”, go down and hang - “Left hand”, jump - “High profile” + “Leg”.

In Venice, the hero will learn the “jump climbing” technique. The new method looks sophisticated, but in reality it is simple: Ezio, hanging on an uneven wall or cornice, makes a regular jump, but upwards (“Up” + “Profile” + “Legs”). This way he can climb onto a ledge higher than usual. True, in order for him to grab it while jumping, he must release all the keys and quickly press “Left Hand”. If you don't have time, nothing bad will happen. You can try again.

For your information: if Ezio is climbing the stairs, escaping from being chased, sometimes it makes sense to kick the one who is climbing after him, so that it would be discouraging to chase after a good person.

If I had a horse...

There is nothing easier than stealing a horse. Outside the gates of each city and estate, they are placed to choose from - of any color and configuration. I sat down and drove off. Controlling a horse is exactly the same as controlling a character: if the peasants don’t get under your feet, there’s no point in not going into a gallop. You can steer using both the keyboard and the mouse.

The best part is that the guards don’t care about the thief. Where does he go from the submarine? If he wants to enter the city, Volens-Nolens will leave his horse outside the gate. If you jump off while moving, Ezio will comically slide down the crouched horse's croup and land near the tail.

The horses jump over small obstacles and fences, but the clearly rough terrain puzzles them. You can fight on horseback, but the game only offers this once at the very end. However, if you position your horse correctly or approach it from the right direction, it can kick your enemies. If the new owner has problems, the horse itself will take a couple of steps towards him so that he can quickly jump on it and give it a go.

And if you really really want to show off your style, you can jump from a height straight into the saddle.

Theoretically, on horseback you can get from any place to any place relatively quickly, as long as not within the city walls - the horse flatly refuses to go there. In practice, it is more convenient to buy tickets at fast travel stations. They can deliver to the city center and other areas if desired.

"I'll kill you boatman!"

If you haven’t felt like a gondolier for a long time and want to bring back forgotten sensations, the entire Venice boat fleet is at your service. Standing behind the pole, Ezio can quickly and safely take a shortcut through the canals. But the controls are very inconvenient and resemble a bicycle from GTA: San Andreas - in order to move forward, you need to quickly move the pole.

If you wish, you can steal a boat from another gondolier; fortunately, on the water, the guards are not able to do anything to you.

Murders

I'm a cloud-cloud-cloud

Disguise is an important part of an assassin's life. There are various ways to ensure that Ezio is not noticed, and other townspeople play a very prominent role in this matter.

Take passers-by, for example. If the hero carefully “fits in” with a walking group of three or more people, he will be invisible to the guards. You can determine the moment of “invisibility” by Ezio’s loss of color and by the sparkles under his feet. If you stand with or walk with the group, the guards will hardly see Ezio at point-blank range. The same state of “invisibility” can be achieved by sitting on a bench next to other tired travelers.

But what to do if you need to get closer to the victim, and passers-by are walking in the other direction? You can move carefully from group to group. We have a few seconds to do this before the guards notice the hero. But if Ezio hesitates, the guards' suspicions will quickly grow.

In battle, in front of your enemies, trying to blend in with the crowd is useless. After a secret murder, Ezio will also not be able to immediately “fit in” with the group, since passers-by will panic and run away at the sight of the corpse.

Advice: benches do not always provide the most convenient angles for examining the surroundings, so it is sometimes worth turning on the “situational camera” and first-person view.

Courtesans- better than an assassin's girlfriend. And although in the story Ezio will have both the opportunity and the desire to evaluate their professional qualities, in this game they are used a little differently than in GTA. A group of courtesans, hired for fifteen hundred florins, surround Ezio, giving him a mobile “cocoon of stealth.” Even if a guard starts to be interested in the documents, a girl from the group will quickly distract him. Sometimes they lag behind flirting with the guards for no reason, but usually they quickly catch up with the group. They can be ordered to stand still or follow the hero - depending on the situation.

However, most often you will use hired courtesans as a distraction. For example, there are sentries standing there, guarding the scroll of Altair's codex, and are bored. We need to cheer them up! And then an assassin taxis around the corner, points his hand at the law enforcement officers, and a group of courtesans launches a flirtatious attack on the poor sentries. The guards step aside for a pleasant conversation with the giggling ladies, and for about half a minute the passage to the scroll or along the street is free. The technique always works, except for the rarest plot cases. After a conversation with the guards, the courtesans consider their task completed and disperse.

group thieves you can also hire for the same one and a half hundred coins.

For your information: you cannot gather half the city into your retinue: only one team of mercenaries can accompany Ezio. They hired others and released these.

Thieves will not be able to make the hero invisible. But they perfectly accompany him across the rooftops and distract the attention of any archer who is stunned by the sudden crowdedness in the territory under his control. Even if the thieves are a little behind, don’t be afraid - they will quickly catch up with the hero. They can also be ordered to stop. Roofs are their home, it’s not for nothing that they often laze there.

This is interesting: and once I saw a group of thieves taunting an archer standing on the roof opposite. What is characteristic is that the arrows flying in and sticking into different parts of their body did not spoil the fun at all. We should make nails out of these people!

Thieves remove sentries no less effectively than courtesans - except that it is less pleasant for the guards themselves. They jump on unsuspecting guards, pretend that they want to rob, and immediately run away, luring them with them. The path through the guarded street or to the treasures is free! The guard can chase the thieves for a very long time. And of course, having executed the command “Fast!”, the thieves go about their business.

Mercenaries They don't run on rooftops. They stand on the streets, demonstratively waving axes and waiting for someone to hire them. In general, they are also suitable for distracting the guards. After all, if you're being poked with sharp objects, it's hard to remain indifferent. But they can also be used in battle to bind the enemy. It's sad to fight alone, but it's more fun to fight with a team. In addition, hitting in the back is both more pleasant and safer.

“What about the test?”

Money, rubbish, disguise, horses - all this is decay and vanity. An assassin lives for secret murders and achieves self-realization in them. And here the hero’s opportunities open up simply enormous.

Most often, a hidden blade (later a pair of blades) is used to kill. Here an assassin walks in the crowd, passes by the victim, and after some moment she falls, passers-by do not understand anything, and Ezio is already moving away to blend into the crowd a little further away. The main thing is to use the aim key in the process, otherwise you might inadvertently kill a peaceful citizen. Developers don’t like useless cruelty and can even punish you with forced “desynchronization” and loading from the previous checkpoint.

If you don’t just press the “Right Hand” key at the right moment, but together with the “High Profile”, Ezio will commit the murder effectively, reliably, but in front of everyone. Not our method, but it can be done this way.

Sometimes it happens that there is no crowd around, but the guard you are about to kill is already worried. If you close the distance very quickly and strike, he may not have time to switch to combat mode. This can and should be used at the beginning of the battle to reduce the number of enemies. So, archers on rooftops often stand and stare at the cityscape, giving them the opportunity to sneak up on them from behind. But if you run up to them, although they will hear Ezio, they will hardly have time to react.


Killing from the air is very reliable and convenient. If Ezio is a level higher than the victim, he can kill him with a jump on the scruff of the neck. When he has two blades, it will be possible to get rid of two guards at once if they are next to each other.

A murder from behind the edge of a wall would honor any secret agent. Just imagine, an archer is standing at the edge of the wall, smoking - and an assassin is hiding right under him. A quick blow with a blade, a grab for clothing - and the archer disappears into the darkness. Others don't notice unless they're standing nearby. You can, however, by pressing “High Profile” in the process of killing, jump out onto the wall.

If nothing in the crowd prevented Ezio from reaching his target, then a bench would not hurt either. We sit on it for the time being, wait for the victim to pass by, and then - chik! - and she is already in heaven.

If you want to pretend to be a Little Dead Girl, you can hide in a well, strike from there and throw the victim down.

Heaps of hay also provide very rich opportunities. Not only can they strike a victim passing by, but they can also immediately hide a body.

Finally, aesthetes can try to stab the victim with the help of his own bodyguard. Carefully poke him with a poisonous blade, and when he loses his mind and starts swinging his sword left and right, the one he was guarding may also get hit.

Enemies

Often the game presents situations where the main character cannot escape from the guards, but on the contrary, must fight his way somewhere or protect someone. There is nothing to be done here - you have to stack the guards or enemy fighters in stacks.

And since enemies sometimes prefer very different techniques, let's start the conversation with their types.

Dodger

We will be introduced to this specific type of guard from the very beginning of the game. It differs from the usual one in agility, speed and agility. Only dodgers are able to catch up with Ezio, who is sprinting, and hit him in the back in order to knock him down. While other guards stand below and throw stones, the dodgers easily jump along the beams and roofs.

How to protect yourself from them? You can run quickly over rough terrain and hope that even the agile one will fall behind. You can wait until he breaks away from the main group, quickly turn around, finish with him - and calmly run on. Even a short exchange of blows will leave the trickster tired and out of breath - he will need several seconds to regain his strength.

Finally, since the trickster is running on the rooftops, why not push him off the edge? Even if he does not fall very high, you will gain time.

In battle, dodgers are not very strong - they don’t have much armor, and increased evasiveness will not protect them much. In addition, they are somewhat more cowardly than other types of guards. One way or another, they pose few problems in a fight.

The same cannot be said about strongmen.

Strongman

Huge, clumsy, clad in armor from head to toe, the strongmen are visible from afar. It is almost impossible to put them to flight, and with their presence they encourage other guards. The strongman is not able to give chase, but in battle he is the most dangerous of all, since he usually carries a two-handed weapon and loves crushing blows, which are very difficult to counter.

They do not get tired in battle, and fighting against them with small swords is useless. Only a two-hander can be effective against a two-hander. The only exception is a pair of hidden blades.

It can take a long time to pick a strongman, but there are ways to make your life easier. For example, try to go behind people's backs. Or jump up onto a hill where he cannot reach, and from there jump onto the guard with blades drawn.

Another good technique against a strongman is disarming. The situation on the battlefield changes dramatically when he loses his two-handed weapon, and Ezio acquires this weapon.

Seeker

Seekers will appear towards the end of the game and can be identified by their spears or halberds. They were nicknamed so for their ability to look into suspicious haystacks or wells where Ezio might be hiding. If the hero is being pursued by a group of guards led by a seeker, it will be more difficult to take cover. However, the searchers ignore the benches.

In battle, they are dangerous because they can knock Ezio down with a sweeping blow from a spear. Getting close to them can also be difficult, but they are perfectly amenable to disarming. And if Ezio is armed with a two-handed sword, he can try to break the enemy’s spear with a crushing blow.

Weapons and equipment

Ezio will not immediately receive his impressive arsenal of bladed, chemical and firearms. You will have to start small - namely, with fist fights.

Fists

Ezio will use his fists when he has nothing else at hand, or when the assignment requires him to beat the enemy, but leave him alive. In this case, however, even fists will not always save you - they can quite easily kill you. Therefore, in those cases when you need to detain someone running away, but not accidentally kill him, you will have to get smart and use the “knock him down” technique instead of fists.

Getting into a fist fight is also a good way to capture enemy weapons. In addition, only without a weapon in his hands will Ezio be able to pour sand and debris into the enemy's eyes.

Advice: At the first opportunity, buy metal heels for your fists at the blacksmith shop. The damage will increase, but the pocket will not be pulled back.

Hidden Blades

Knives and daggers. Ezio can only carry one small bladed weapon.

They are not very useful in battle. Of course, daggers are fast, but their length is not enough for full-fledged fencing - it is better to use hidden blades.

Medium melee weapon

This is how you can answer all the claims of strongmen. True, first you will have to take this weapon away from them, since an assassin cannot carry a two-handed weapon with him.

The low speed will prevent you from quickly parrying blows, but the damage compensates for this. In addition, two-handed weapons have a special blow - crushing. Enemies cannot parry it. Moreover, if the enemy tries to parry with a spear or halberd, the shaft may break.

For your information: You can continue the fight with a piece of the weapon. But it doesn't always make sense.

To use a crushing blow, you need to hold down the “Right Hand” key and then release it. The force of the blow depends on how long the “swing” is sustained. The only bad thing is that at this moment the character is vulnerable and any blow from the side can “thwart” the use of a special skill.

For your information: special skills are learned for money at the training ground of the Monteriggioni estate. There you can study different archetypes of enemies in battle and practice combat techniques.

Polearm weapon

Spears and halberds are another type of weapon that allows you to fight on equal terms with those who swing them. Ezio also cannot carry a spear, so he will have to obtain a polearm in battle.

This type of weapon also has its own special technique - a sweeping blow that knocks enemies down. It also “charges” and can also be interrupted by a blow.

For your information: If an enemy is knocked down and lying on the ground, he can be killed with one hit. The same can be done with an enemy who is engaged in combat and has turned his back to Ezio. That is why it is very useful to take mercenaries with you “to work.”

Throwing knives

I wouldn't say they're great for fighting. Their usual use is to eat sentries, most often archers on roofs. For ordinary soldiers, one knife is required, for those who have been devoured - two. It is only important to throw the knife not anyhow, but by first pressing the “Aim” key. In addition, knives tend to run out. In general, this weapon is situational, although for those who like to throw, there is also a special skill for knives - throwing several pieces at once with a fan.

This skill is used according to the same rules as a crushing blow. We hold down the key, then release it. We make sure that at the moment of “charging” no one pokes us with a sword.

The supply of knives is replenished at the blacksmiths. Tailors may sell extra pockets for storing knives.

Poison Blade

This weapon can be described as “not sewing on a mare’s tail.” It's funny to see how the enemy, stabbed on the sly, first sways, then begins to swing his sword in a daze, and then falls. But in battle it’s not easy to come up with a use for poison, and in the everyday life of an assassin, too. If the enemy lets you get close enough to inject him with poison, why not poke him with a regular hidden blade? Unless we want to cause chaos and confusion in the area.

This is interesting: which is typical, the body of a character who has died from poison does not bother passers-by as much as the body of someone killed with a bladed weapon.

The poison is replenished at the doctors. Tailors can sell extra poison pockets.

Smoke bombs

In combat, smoke bombs, in general, can also be used: throw them at your feet and, going around the enemy from behind, poke him with a knife. But one subtle point gets in the way: once caught in the clouds of smoke, Ezio himself experiences considerable discomfort and almost loses his combat effectiveness.

Smoke bombs are purchased from blacksmiths.

Gun

The six-shooter hidden on the forearm is a magnificent weapon, if only a little anachronistic. However, you should not assume that it can be used to conduct firefights with guards. The scope of its application is greatly limited by the short range of destruction (twenty meters) and the need to take aim for several seconds before each shot.

We can say that a pistol is a weapon for the lazy. Only it gives the assassin the opportunity to eliminate the victim without any special tricks from a distance that allows him to avoid unnecessary attention from bodyguards. You can also use a pistol to remove a guard who is in a visible place without giving yourself away.

The guards are not familiar with such weapons, so before the first shot they will not worry about seeing how Ezio takes aim. True, if she is already looking for him, she will become interested - not in the pistol, but in the hero himself. However, it is possible to use a pistol to weaken an enemy unit before a battle.

You can also use a pistol to scare someone - some frail, timid, lonely guard. To do this, you need to aim, but not shoot. True, it is difficult to say why this may be needed.

In a hot battle, you can shoot at the enemy point-blank, but don’t expect much effect. But no one will let you aim anyway.

You can only reload a pistol at blacksmiths.

Armor

It makes sense to buy improved four-piece armor (bracers, shoulders, breastplate, leggings) as soon as it appears on sale from blacksmiths. Like the scrolls Leonardo solved, armor increases the character’s health. From time to time, the armor has to be repaired by blacksmiths - if this is not done, it will “break” and will not provide the necessary increase in health.

The exception is the Altair armor, which Ezio will receive for visiting six dungeons. It does not deteriorate in battle and is also better than any other armor in the game.

Capes

Ezio's capes are very unique equipment. At first at the hero's disposal standard cape, which does not have any beneficial effects. But by completing story missions and collecting collectible feathers, our hero will eventually acquire three more.

Medici Cape Lorenzo de Medici will be given to us for special merits. Put it on and you can do any outrages in Florence and the surrounding area. The guards, of course, will try to kill you on occasion, but the hero’s fame will not grow - he will remain incognito.

Venetian cape, which we will receive closer to the finale, acts in a similar way, but “works” only in the Venice area.

Auditore's Cape(it is the most difficult to get - you need to collect all one hundred collectible feathers, which are here instead of flags from the original game) acts in a very unusual way. If Ezio puts it on, then his fame immediately becomes one hundred percent and the guards chase him everywhere. But as soon as he throws off this cape, his fame disappears.

Fighting techniques

Table 3
Fighting techniques
Reception Combination
Attack
Block +
Special Attack (hold)
Start / end of battle TARGET
Combination ,
Dodge +
Running across +
Counterstrike +,
Disarm +
Pick up a weapon

The combat in the game looks something like this: enemies surround Ezio as best they can and attack him one at a time. He rushes from one enemy to another, beats them, covers himself with his own blade, delivers counterattacks and makes sure that he is not hit from behind. From time to time he manages to break through the defense of some weak enemy, and the camera shows a spectacular fatality. If the guard is too dexterous and strong, he has to lose his health gradually.

Now - a detailed story about each combat technique.

Entering and exiting combat

The "Aim" key, which focuses Ezio's attention on one specific enemy, is exclusively a console feature. In the general case, you don’t have to use it, but cut down everyone in a row - whomever God sends. But sometimes you can’t do without it - when shooting a pistol, when throwing a knife... And also when trying to escape.

So that Ezio does not jump between enemies, but tries to leave the battlefield, you need to remove the sight by pressing the same key and quickly run away.

Capture

If you grab an enemy, you can do a lot of interesting things with him: knock him with your foot, hand or head, throw him towards other enemies, knocking them down, or even throw him onto some counter, which will collapse and is guaranteed to kill him. Finally, he can be thrown off the roof.

Advice: Try not to fight while near the edge of a roof or balcony. If you have to fight, always try to keep the enemy between you and the edge.

You can only grab an enemy when Ezio has his hands free. And you shouldn’t expect that the hero will be able to reliably grab anyone - this doesn’t work against strong and agile enemies.

For your information: The easiest way to determine the strength of an enemy is by looking at his headdress. The weakest wear berets, the strong wear helmets, and the elite guards wear helmets with all sorts of bells and whistles.

Hit

With a fist, a blade or a broom - a blow, it is a blow. Pressed the “Right Hand” button and tried to reach the enemy. As they say, there is a time to pat heads and there is a time to hit them.

Combination

If Ezio hits the enemy evenly, delivering the next blow at the same moment as the previous one, he can thereby perform a sequence of blows - a combination. Effect: The enemy bends and retreats. Even if he parries all the blows, his health still drops.

Block

If you press not just the “Right Hand” key, but in addition to it “High Profile”, Ezio will not hit, but will stand in the block, trying to reflect the enemy’s blows. It is important to know that to do this you need to be facing the enemy, and not your back, so if some emboldened guard swings from behind, turn around to him. This can be done instantly.

Block is a very important technique in the game. It not only protects Ezio's health, but also allows him to counterattack.

Counterattack

Immediately after parrying an enemy blow, respond with your own. This is a counterattack, the best combat technique in the game. With its help, you can break through the enemy’s defense and instantly kill him without wasting time on “cutting down” his health. Make it a habit to counterattack at every opportunity. This is terribly useful. Wherever the blow comes from, block and immediately counterattack.

A counterattack will work as an opportunity to instantly finish off the guard - it depends on his strength and skills. That is why in battle it makes sense to attack the weakest guards first - they are easier to deal with. And in order to kill a strong enemy, you can first try to “cut off” part of his health.

If the enemy is in no hurry to strike, there are techniques for this case too.

Call

"Tanking" technique - Ezio loudly taunts the enemy, challenging him to fight. In this way, you can unsettle the guard, force him to leave the block and try to attack. And that’s all we need for counterattacks.

Sand Throw

An interesting skill that allows you to slightly disorient the enemy and reduce his defensive abilities. We picked up dust from the ground, threw it in the guard's face - and walked around him from the side while he rubbed his eyes.

This technique can only be used when Ezio's hands are free. We hold down the “Right Hand” and release it at the right moment.

Disarming

Another technique that can be used when Ezio has nothing in his hands. It makes it very convenient to snatch weapons from heavily armored guards.

To do this, wait for the enemy to strike, and at the same moment strike yourself (“Right Hand”). If you did everything correctly, there is a chance to get hold of - albeit temporarily - an excellent weapon.

Evasion

A good way to protect against heavy weapons. When an enemy swings, it often makes sense to press the Legs key while in High Profile. Ezio jumps back from the blow. If you also hold down the Right Hand key, Ezio will dodge blows. You can correct the hero's position using the index keys.

Now you know everything you need to live, work and fight in Renaissance Italy. Next stop - playing through the game's story!

WALKTHROUGH

The story missions of Assassin's Creed 2, in general, are not very difficult. Only in the second half of the game do battles begin to play a big role, they are long and sometimes somewhat tedious. So try not to get involved in battle where it can be avoided - swing your blades even more you'll have time.

However, there are a couple of problems with the plot. Firstly, with chapters 12 and 13, the developers slightly changed their sense of proportion - as a result, at the very end of the game, the plot sags greatly, and the gameplay slides into tediousness. The reason for this is trivial: these two chapters were not originally included in the console version of Assassin's Creed 2, they were added later, and apparently someone did not keep track of them during development.

The second problem, which was already mentioned in the review, is several strangely unbalanced tasks and gameplay moments that are so difficult (and suddenly difficult) that they can seriously spoil the impression of the game. We will dwell on them in more detail in our walkthrough and tell you how to overcome them with “little loss.”

Let's get started!

The escape

Desmond Miles sat in his cell, looked at the otherworldly inscriptions on the walls, and did not touch anyone. And then, out of nowhere, Lucy comes running and arranges for us to escape from Abstergo, capturing not only the hero, but also valuable data from the local Animus.

During our short dive into genetic memory, we will learn the concept of how different parts of the body operate. Baby Ezio will have to move his arms, legs and head on his father's orders. Only after this the birth of a new Auditor will be considered valid.

Back in 2012, follow Lucy, do what she says. Take a look, if you wish, at the surroundings with an eagle's eye. The only more or less serious fight will occur at the very end of the mission - in the garage. Although there are many guards, they all seem to be overwhelmed by themselves - it will be very easy to hit them with tinsel.

After a trip in the trunk to a secret hideout, you will meet the local cell of assassins - the nimble techie girl Rebecca and the irritable intellectual Sean. Look around your next house carefully and talk to Lucy and your new acquaintances - the next time you will see them very soon. The time has come to travel back six hundred years, to the Renaissance, to reveal the secret of the “Shards of Eden” and learn the craft from our ancestors.

1. Blissful ignorance

Boys are always boys. It's time to reacquaint yourself with gaming concepts, old and new. Follow the instructions on the screen and punch the young Pazzi. Then pick out their pockets. Money will be needed for treatment.

You should have seen a different guy. Follow your brother - he will lead you to the doctor. He will cure Ezio, but the scar on his lips from the thrown stone will remain with our hero for life.

Brothers' rivalry. And here are the first lessons in the skill of overcoming obstacles. If you don't make mistakes, it won't be difficult to overtake your brother on the way to the roof - not on the first, but on the second try.

On a note: for now, your enemy is not the guards, but groups of Vieri de Pazzi “militants” on the streets. Keep an eye on them using Eagle Eyes.

Nightcap. Jump into the hay, find the window to the lady's room and climb into it. When cordial communication with Christina Vespucci leads to trouble, run away from the guards across the rooftops.

Messenger. Regular mail task. Pazzi militants are on duty on the streets, so move along the rooftops.

Payback for treason. Ezio's battle sister seeks revenge. Her young man turned out to be such a rake. Grab the scoundrel by the chest and hit him in the face.

The Mystery of Petruchio. The younger brother Ezio demands to find three feathers on the roofs for some purpose known only to him. Time for the task is limited, so don't hesitate. The feathers are marked on the map and can be easily seen from afar.

Family friend. Here we will meet Leonardo da Vinci. There are no particular difficulties in carrying loads.

Special delivery. Another postal task in which it is recommended to cover distances on rooftops. If you want, practice quickly descending to ground level. If you jump, do not forget to roll so that your health does not suffer.

This is interesting: During many scenes with dialogues, the camera can be turned slightly, choosing an angle.

Prisoner. Almost all the men of the Ezio family went to prison, and the hero himself is also wanted. It is unreasonable to demand a meeting in general, so we will have to climb to the very top of the tallest tower of the Palazzo Vecchio. The approaches are guarded by archers. You have two options: either avoid them intensively, or eliminate them one by one. Before jumping to the ground, synchronize on the roof of the tower.

Inheritance. Eagle Eye will help Ezio find the secret door. Finally we have a more or less decent killer outfit! As you leave the room, get ready for battle. After repelling the first attack, climb onto the roofs and run along them to Uberto Alberti. Pay attention to the strange character behind him.

Last Hero. Listen to the thief and run away, avoiding collisions with the guards. Get away from them and hide somewhere until they stop looking for you.

2. Escape plans

Disguise. The courtesans and their mistress Paola will give Ezio a young fighter's course in hiding in a crowd. Take them where you need to go, make sure you understand the basic rules. You will need them very soon. Stealing, on the contrary, only harms us, so immediately forget the acquired skills and get rid of the habit of maneuvering in the crowd in “free running” mode.

Ace in the hole. Since Ezio is wanted, getting to Leonardo da Vinci's house will not be easy. Fortunately, the city crowds will help the hero hide. When Leonardo, a great joker, repairs the mechanism of the secret blade, kill the guard with your newfound weapon so that the genius does not get spied. Take the body to the workshop “to other bodies.”

Judge, jury, executioner. To get to the traitor Uberto Alberti, you will need to go through a guarded entrance, mingling with the crowd. If desired, you can hire a group of courtesans to accompany you. Approaching Uberto, quickly deliver a fatal blow and escape from the guards vertically up the boxes, and then away along the roofs.

To the bottom. Another training task. Ezio needs to get rid of his status as a wanted criminal and become “unknown” again. To do this, we have three ways, which we have already talked about in the guide.

Arrivederci. It is not safe for the Auditore family to be in Florence, so Ezio must get his mother and sister out of the city. The main thing is don't get lost. To overcome the post at the city gates, use the services of courtesans.

3. Rest in peace

Help on the road. But here there is already a battle ahead. Fortunately, we won’t have to fight off the ambush alone - Mario came to our aid from the Auditore estate. The main thing is to distract everyone who decides to attack your mother and sister.

Home Sweet Home. Finally you can relax. Villa Auditore is a wonderful place, except for the gloomy second floor of the mansion. Mario will teach you how to use local shops.

Repetition is the mother of learning. Training task. Talk to Mario and he will teach you the basics of combat and then test you. You can repeat already covered materials as much as you like.

What's happening. A fast horse will rush Ezio to San Gimignano, into the Tuscan countryside. Find Mario and his squad. Your task is to penetrate the wall into the city and open the gate from the inside. Remove the archers and run to the gate, killing everyone who tries to stop you. Open the gate and join the battle. On Mario's orders, go through the city with fire and sword, destroying the guards you meet. When Vieri's men enter the battle, do not get carried away with the battle, but climb the tower where Vieri himself is hiding and finish him off.

New plans. Using the game menu, find and read the letter in the database. After this, find the pieces of the Codex marked on the map. Talk to Claudia - she is now an accountant and is always ready to show all the figures on the estate. The architect drawn in the room next to her is a living menu for purchasing improvements for Monteriggioni. There is only one rule: buy everything you have enough money for. The sooner the price of a villa rises, the more money will trickle into your chest.

When Mario shows Ezio Altair's suit, locked with six locks, Assassin shrines will begin to appear on the map. To get six keys and get the legendary armor, you will have to solve puzzles and fight. However, this is not necessary to complete the story.

4. The Pazzi Conspiracy

Practice what you preach. And again - a visit to Leonardo. He will decipher the pages with the Codex and reveal the second secret blade, and Ezio will learn to kill while jumping or from cover.

Fox hunting. And in this task you will be taught how to stop fugitives, and skipping the lesson is highly not recommended. The rule, in general, is one: when Ezio is very close to the person being pursued, press the “right hand” key, and, if you are lucky, the hero will jump and knock him down. Why you can’t just slap him in the face is unclear.

See you. It turns out that we were lured by the local king of thieves, the Fox. Run after him across the rooftops. When a marker appears on the map, follow it.

The Mystery of the Novella. The first Tomb of the Assassins is a must. Fortunately, there is nothing serious about it. You just need to overcome several obstacles, which Ezio already knows how to do, then collapse into the hay, kill one guard and run after the second, trying not to lag behind (however, this is not very important, since the guard will wait for you if something happens).

When you come across a locked door, use the beam above it to get to the opening mechanism. Do something about the guards who came out in response to the noise. There's another chase ahead. Move in a parallel course, avoiding barriers. Do something with the last group of guards again. All that remains is to clean out the chests and take the first key.

Wolf in sheep's clothing. And here is the historical assassination attempt on the Medici. We cannot prevent it, but we can protect Lorenzo by kicking in the ass everyone who decides to attack him. When the attackers run out, lead Lorenzo Medici home, trying to avoid street fights (this, however, cannot always be done).

Goodbye Francesco. Francesco Pazzi must die. To get to him, you must first get rid of the archers. When the victim starts running, run after him, ignoring anyone who tries to stop you.

5. Unwinding the holds

Four bars. Here you don't need to do anything at all. Talk to Lorenzo Medici on the bridge - he will thank you for saving him.

Biting blade. And Leonardo da Vinci, in turn, will teach you how to use a poisonous blade and tell you where to replenish your poison supplies. Drive to your villa Monteriggioni.

Evasion maneuvers. Talk to Mario again and learn defensive techniques - dodging and avoiding blows. Remember how to take away weapons from enemies - this technique can be very useful in the future.

On a note: There's a little twist in the plot here. The next four missions can be completed in any order.

Herald. The task is quite difficult and a little boring. Antonio Maffei - our “client” - screams apocalyptic prophecies on the roof of the highest tower. It is guarded by archers. Ezio’s task is to use the towers standing around and the ropes stretched between them to reach him and kill him. Finding a path along the walls is quite easy, although it is long and quite winding. You can't expose your back to archers. All of them must be neutralized.

This is a bug: Pay close attention to Antonio's screams. If they stop, it means that a bug has overtaken you and Antonio is no longer on the roof. There is nothing you can do here - just load the mission from the beginning.

Behind closed doors. The task is very similar to what it was before: you need to get behind the walls of the fortress and open the gates to friendly fighters. Only this time the enemies are seriously pressing, and you can fight them off for a long time. Try not to drag out battles, use your partners to distract enemies, and hit them in the back yourself. Jump through the roof of the house onto the wall, from there into the courtyard. Having dispersed the oncoming enemies, run to the gate from the inside and open it. All that remains is to kill the victim running somewhere nearby in his pajamas.

Go out and play. To kill Bernardo Barnocelli, you don't need to use any special tricks, even if the developers say otherwise. Climb onto the roof next to the green area on the map, make sure you can see Bernardo and his bodyguards (Eagle Eye will help). All that remains is to seize the moment, make a few jumps, run into the “client” and stick something sharp into him.

It is not the cassock that makes a person a monk. And then the developers, as if reading our thoughts, decided to complicate the task: the victim, having discovered the killer, will quickly escape, failing our mission. The action takes place in a monastery, Stefano da Bagnone hides among the monks and keeps guards disguised as monks nearby. But getting to it is not so difficult if you use the roof.

Jump into the pile of leaves on the cart (no one around, of course, cares), wait for Stefano to pass next to you, and quickly kill him. Don't forget to escape under the cover of a couple of smoke bombs and then tear down some posters in the city.

With such friends. This is a fun mission. You need to not only kill Jacopo De'Pazzi, but also follow him to find out who else is involved in the conspiracy. Having found the target with the help of the Eagle's Eye, sit on his tail. You need to not arouse his suspicion, but at the same time not miss him for long out of sight. If he suddenly passes next to the patrol guards, it is better to make a detour away from harm. On the ruins of the amphitheater, find the observation point indicated by the developers and watch how unkindly the conspirators treat Jacopo.

After the scene, quickly press the key shown to you to free yourself from the capture, and run away from the guards. There will be a lot of them, and you still need to finish off Jacopo, since the conspirators seem to be unable to complete anything. It is best to rush into a feigned flight, lure the guards away, and make a detour yourself, return to the “client”, give him a “control blow”, and then run - in a real way - through the fields and vegetable gardens.

6. Rocky road

I will cleanse this city of scoundrels!

Drive. Talk to Lorenzo Medici and receive a cape, under the protection of which you can do any dirty tricks in Florence without increasing your wanted level. Go to Leonardo's workshop. Business is calling us to Venice.

Roman holidays. To get to Venice, you first need to overcome the long and dangerous Apennine Mountains. The easiest way to do this is on a horse, but at the beginning of the journey, very conveniently, we meet Leonardo da Vinci, who is also going to Venice. He has a flat tire, and after some minor repairs, Ezio will join Leonardo. And everything would have been fine, but on the road, of course, we were ambushed.

This is the first and only GTA-style chase game of its kind. And in addition, it is very difficult, since breaking or turning over the cart is a piece of cake. Maneuver on a narrow mountain road, trying not to crash into boulders, fall into the abyss or fall into puddles of burning oil. Take care of the cart at all costs. Shake off the “boarding party” with sharp turns. If the attacker gets to Ezio, he will have to be reset “manually”.

The easiest part of the path is covering the retreating Leonardo. This is just a fight, and besides, Ezio can hide from the knight on the roof of the house.

On a note: Then it will be possible, if desired, to visit the long road in the Apennine Mountains again. There is nothing there except landscapes and rare chests of valuables found here and there. But no matter how useless this area was for us, the developers did not take it away from us, and that’s good.

Boarding ends. A training mission in which Ezio will play Grandfather Masai and meet Caterina Sforza, an interesting historical character. You will meet the rescued girl towards the end of the game under very dramatic circumstances.

For a long time we were in the shoes of Ezio Auditore di Firenze. It's good to be back with Desmond for once. However, you will have to practice, one way or another, jumping and all sorts of acrobatics. Definitely, Desmond gained the abilities of his ancestor through the “leakage effect”! To show Lucy your skills, turn on the alarm - two buttons below and two buttons under the very roof of the hangar.

It seems that the “leak” also has side effects that cause hallucinations in our hero, as well as very vivid and colorful dreams.


Looks like we're back with Ezio again. But no, it’s clearly not the Renaissance era around us, and the hero looks somehow too... antediluvian. Is it really Altair? He is! A certain mysterious character runs away from him, demonstrating good acrobatic abilities. Who could it be? Hurry up, give chase!

Most likely, the main problem for you will be the balcony on the tower, which console owners have complained about. There is a way to climb onto the “elusive” beam, although it is not obvious: you need to sit like an eagle on the side railing of the balcony, turn to face the beam, and then jump onto it.

After a juicy excursion into the genealogy of Desmond Miles, we return to Animus 2.0 and, by extension, to the Renaissance.

7. Merchant of Venice

Greetings. Oh, this wonderful Venice! It’s so good that even the developers couldn’t resist taking a little tour. But don't relax and when Leonardo tries to hug Ezio, hug him back by pressing the right button. Everyone has their own shortcomings.

The scar will remain. Another fun mission. A thief named Rose, who stole our wallet earlier in the mission, got into big trouble. She will be wounded, and our hero, like a true knight, will rush to her aid. Protect it from the guards, “tank” the enemies at any cost. When Rose falls to the ground, we will have to drag her to the gondola, where she will be picked up by a comrade in the class struggle.

Now Ezio needs to cover this gondolier and Rosa, accompanying the boat by jumping along the wall and “taking off” the archers along the way. The boat is not moving very fast, so we have time for active actions. At the end of the journey, having handed Rose over to your comrades, do not relax. You have to assist in a difficult operation.

Bricks. Our new acquaintance is the strange revolutionary thief Antonio. Talk to him and receive a task to kill three traitors. Again, a small plot twist.

The escape. A thief named Hugo will meet you on the roof of the cathedral and explain the disposition. We need to free three groups of comrades from cells. In short: kill the guards, free the prisoners and bring them to Hugo. It is advisable to then fiercely defend them, but the task is counted even if only one prisoner from each group survived.

They greet you by their clothes. Hugo again, but this time - at the docks. He will ask you to empty three chests with a fresh batch of uniforms for the guards. To do this, you will have to distract the guards guarding them. Then you will need to steal the gondola and bring it to the designated place.

House cleaning. Antonio has found traitors in his ranks, and they must be punished. Find them and punish them. One can be thrown unnoticed from a ship into the water, another can be jumped on top by a cheerful jaguar, and a third can be knocked off the roof with a stick.

Repetition is the mother of learning. Take Rosa's lesson on steeplejacking using jumping techniques seriously. It makes it possible to climb walls, even if the hero cannot reach the next ledge. Without it, you will not complete the game, and even where the distance between the ledges in the wall allows you to avoid jumping, the new technique will greatly speed up movement and make Ezio’s life easier.

Faster than fast. And this is the test that Rosa will give us to find out how well Ezio is now jumping on walls.

Everything has to happen. During a conversation with Antonio, be prepared to press the correct key so that Ezio correctly completes the Italian proverb for the interlocutor.

To reach the objective, first kill five archers. Then check in with Antonio and clear the barrier of guards - the easiest way to do this is to hire a group of thieves. Climb onto the roof (this is where recent lessons will come in handy), find Emilio and kill him.

8. The need for invention is cunning

Birds of a feather. Regular surveillance. I think the phrase “follow the white rabbit” fully describes its passage. If Ezio is not confident in his abilities, courtesans are always at his service. They will also help you get through the guard posts.

If it doesn't work out the first time... Explore the palace with Rosa and Antonio for possible places of infiltration. The first two viewpoints will be easy to reach, but to the third you will have to climb the tower. Then go to the next point, where, using boxes, cranes and other convenient things, climb onto the roof of the palace.

Advice: leave Antonio behind first, climb higher and only then call him to you. Crowding when conquering peaks is unacceptable. It's a shame to accidentally push your partner from a height and thereby fail the mission.

Those who don't take risks don't drink champagne. Once the hero rides Leonardo's flying machine, you don't need to do anything. No matter how good a pilot Ezio is, his mouth will still be full of earth. However, if you want to fly longer, keep in mind that the up and down keys are inverted, like in flight simulators.

A good start is half the battle. It is impossible to fly to the palace in a winged car - it is too far away. However, Leonardo had a brilliant idea. No, you can't attach a motor to the car. He decided to use rising air currents to support the machine. They can be organized using four large fires. The guards, naturally, will try to prevent the violation of fire safety. But that's up to Ezio. Use Eagle Vision, find the guards marked for death in the four indicated places and kill them.

Rarely flying passenger. An easy and fun mission. They will tell you that you can kill archers on the roofs, but there is no need to do this: just zigzag towards the palace, flying low over the fires to rise higher.

Having reached the palace, go around the courtyard along the roof (be careful - archers, they must be killed quietly) and go down the stairs to the window. Now all that remains is to catch up and kill Grimaldi, escape from the guards through an inconspicuous exit in the corner - and disappear into the big city.

9. Carnival

Meanwhile, the famous carnival began in Venice. Acrobats, fire-swallowers, musicians, dancing, luxurious clothes - and masks, masks, masks all around. During the carnival, Ezio's wanted level will not increase.


Knowledge is power. Go to Leonardo with a stack of Codex sheets under your arm and sign for the pistol. How many tasks will he make easier? How many headaches can be avoided with its help! Practice as usual on stuffed animals.

The girl is in trouble. The conversation with the owner of the brothel is interrupted in the most dramatic way: the maniac has killed one of the courtesans and is running away. Looks like there's a job for Ezio! But here’s the horror - a maniac took a hostage on the street and threatens to kill her if Ezio approaches him. He is determined to use the knife. What to do? Eh, if only there was a gun... Wait - there is a gun!

The nun knows. Another difficult mission. Okay, not that complicated. Return to the brothel and after talking with Sister Theodora, go to the carnival.

Let's run. To get into the closed celebration and get to Marco Barbarigo, you need to win festive competitions and win a mask pass. The first task is a fairly easy race across sixteen key points. If you don’t see where to run next right away, slow down and look around.

Capture the Flag. But this task is very difficult. Technically, its essence is the usual “capture the flag”. But your opponent is very fast and agile. If he is the first to capture three flags in the square and take them to his base, things are bad. To take the flag away from him, just hit him. He can take the flag from Ezio in the same way. If the enemy took the flag first, do not try to catch up with him - it is almost useless. Instead, mark where his base is, meet him there, take the flag and run away.

Tape raid. One of two places in the game where pickpocket skills come in handy. You just need to, checking the map, “steal” as many ribbons as possible from the girls.

You can't make good by deception. Fight. First a fair fist fight. Then, when the bribed guards arrive, you can take out your weapons.

Explosion. Nevertheless, the pass mask was given to the favorite. There is nothing to do, you will have to steal it. Find a bad person using Eagle Eye. To distract the owner of the mask, use courtesans.

With the pass on your face, enter the private party. However, our troubles are not over yet. The subject we robbed bursts into the celebration in a rage, and the guards begin to look for the thief. If Ezio is discovered, the mission will fail. You will have to hide in the crowd very carefully, as the guards disperse groups of people on their way. While maneuvering, wait for the new Doge Marco Barbarigo to appear and kill him with a pistol. Leave the guards through the channels.

10. Force majeure

Unpleasant turn. Find Antonio and he will bring Ezio up to date with the latest events.

Fighter in a cage. To raise mercenaries to revolt, you need to free their leader, the mighty warrior Bartolomeo, from his cage. The algorithm is simple: they killed the guards at the cage, released Bartolomeo, brought him home, making sure that he was alive.

We don’t abandon our own. Bartolomeo is free and his “beloved” is safe. Now we need to free his fighters. The algorithm is the same - they killed the guards, freed the soldiers, helped them kill a new batch of guards.

On a note: In this mission, Ezio will often come across unafraid townspeople. Be extremely careful - if you accidentally kill several, the task will fail.

To battle! And you will have to tinker with this mission. Order your soldiers to stand behind and not get involved in a fight if there are guards looming ahead. Kill the guards in the place where you need to place the soldiers. Whistle for your friends to come over. Repeat.

Two birds with one sword. Climb the tower and sound the signal. Jump and join the battle. You need to find Dante (Eagle Eye) and beat him up a little (it's best to try to disarm him). When he starts running, catch up with him. The guards will try to interfere with you, but you can escape from them along the rooftops. Kill both Dante and Silvio Barbarigo before the time runs out.

11. Alter ego

Everything will come to those who wait. After the conversation with Leonardo, you will have another surveillance. Go around the barriers of guards along the roofs. After the scene, kill the courier and take his clothes.

This is a bug: If before the scene some guard decides to check who it is that is following the courier, after the scene there will be no way to hide, so be careful.

Play. Grab the casket with the “Shard of Eden” and follow the second courier, carefully avoiding any collisions. After the scene there will be a fight with Rodrigo Borgia. He is strong, but neither he nor his guards can do anything against a dozen healing potions, especially since then Bartolomeo, Teodora, Paola, Mario, Lis and for some reason Nicolo Machiavelli will enter the battle on your side.

After the scene, in which a lot of interesting things are revealed, the chapter will end.

12. Attack on Forli

This is where two tedious chapters begin, greatly blurring the ending of Assassin's Creed 2. The road is paved with good intentions, you know where - it would be better, as in the console version, these chapters were skipped. However, there is nothing to do - let's get started!


Warm welcome. We return to Forlì with Katerina and Machiavelli. But bad luck - suddenly it turns out that the town and castle of Forli have been captured by enemies! I think it’s not difficult to guess what Ezio needs to do. Fights, fights and more fights. By boat, enter the city through the secret entrance by diving under the grate. Open the gate.

Bodyguard. Fights, fights, fights. Protect Katerina and Nicolo.

Hold the fort. Fights, fights, fights. Kill enemies on the ground and on rooftops.

This is interesting: When I played through this mission, immediately after its completion, two friendly guards came out of thin air next to Ezio, saw dead enemies, Ezio standing above them, and... well, both had to be killed.

Godfather. Quite an unpleasant mission to free two hostages, children at that, and for a while at that. Katerina’s daughter, tied up, is lying in the yard near the wall of the house outside the gate. Untie her without wasting much time killing the soldiers.

Get on your horse and ride to the lighthouse. Katerina's son is at the top. You won't be able to get around the enemies here, so you'll have to kill them in large numbers very quickly, keeping an eye on the timer. If you try to go around them and climb the tower, you will be hit with a stone or an arrow.

Checkmate. Catch up with Checco, avoiding collisions with the guards covering him if possible, and kill him. Alas, Ezio himself is mortally wounded, and the “Shard of Eden” was taken by a mysterious monk with nine fingers.

An apple from an apple tree. Go to the monastery and kill two guards so that the grateful monk will tell you who to look for in the city. Return to Forli, go to the market and, with the help of the Eagle's Eye, find the monk you need (you can also recognize him by his bald head). He will immediately rush away, and your task is to knock him down while jumping. It is useless to poke your fists in the back - the monk will die (right on the run, yeah), and the mission will be failed.

13. Bonfire of the Vanities

Our mysterious monk is none other than Girolamo Savonarola. "Shard of Eden" explains his sudden rise.

Fiasco in Florence. Make your way to Florence (it has changed a lot under the new government), avoiding the guards if possible. Talk to Machiavelli. He will bring Ezio up to date by telling him what has happened in the city in recent years. While guarding Nicolo, get to Palazzo Pitti.


To overthrow Savonarola's power, nine of his henchmen must be eliminated. He hypnotized some with the “Shard”; others followed him voluntarily. One way or another, if all nine die, the people will free themselves from the power of the artifact and rise up in rebellion. You can kill them in any order.

Still life. To kill an artist, you need to get closer to him along the wall, recognize him with an eagle's eye, and then catch up with him and poke him with something sharp. Here and after each of the nine murders, you will then also have to escape from the guards.

Along the career ladder. Eliminate the advancing guards, catch up with the captain, stick it in and turn it twice.

This is interesting: I didn’t even have to kill him - out of fright, the captain himself fell off the roof, being very far from Ezio. This is about “balance” in additional chapters.

Vertical mobility. Catch up and kill a noble citizen before he reaches Savonarola. Immediately after the start of the mission, turn right and climb out onto the roof using the boxes to get ahead of the victim on the roof.

Last rituals. There is no need to gather a group for this task - tea, not the Borean tundra. Climb the dome of Santa Maria del Fiore - the victim is holed up there. A few guards won't cause big problems.

Port authorities. And now - attention! - you have to do the most nasty mission in the whole game, which clearly shows what happens if you forget to test tasks for balance in the add-on. The situation is this: the victim - the port manager - is holed up on a ship in the port. He's guarded by a dozen guards! Eight of them are on the deck of the ship, in the “forbidden” territory!

But according to Ezio’s instructions, you cannot show yourself, otherwise the task will fail. That is, someone saw you and raised the alarm - ready, load the task from the beginning. For some reason, the developers don’t care that after the death of the port manager, the alarm will be raised one way or another. And from the ship - where would it go? But you still can’t show yourself. This is what the scriptwriters decided, the programmers implemented it, and the testers missed it. In terms of complexity, this mission is only slightly short of the last “helicopter” mission in GTA 4.

But enough of the lyrics. I’ll give you an algorithm that worked (however, not the first time) for me:

  • We carefully kill the archer on the roof to the left of the ship.
  • With a careful double blow we kill two guards at the stairs leading to the pier. If you're lucky, the guard at the pier won't raise the alarm.
  • After waiting until the patrolman on the pier comes close to the gangway, we carefully shoot him with a pistol and hide. If you're lucky, two heavily armed guards will jump out of the ship onto the dock.
  • We'll swim to the stern of the ship and hang right next to the side. Let's wait until the patrolman on the port side approaches the stern. Let's throw it into the water.
  • We crawl along the stern to the starboard side and throw the patrolman into the water there.
  • We crawl out to the left side and throw the patrolman into the water. Don’t even try to repeat the same technique with the patrolman on the starboard side - it won’t work.
  • We return to the stern and carefully crawl onto the deck at the helm. We approach the guards standing with their backs to us and with a quick blow we kill both of them at the same time.
  • Only after this can you jump on the back of the port master.
  • We breathe a sigh of relief. If you beat this mission, the rest of the game will be a cakewalk. More difficult this there will be nothing anymore.

Precision strike. To kill the doctor, mix with the crowd and get close. The guards walk back and forth across the square, but there are a lot of people around and there is somewhere to sit in case of danger.

To the hayloft. The developers want us to hide in the hay, but nothing prevents us from using a pistol. One shot and it's done. You can roll in the hay to make your task easier and eliminate a couple of guards patrolling the area.

Archenemy. There are no problems at all - go to the position along the roofs and kill the leader of the mercenaries with one jump.

Judgment Day. The priest will preach for a while under the protection of guards, and then step aside and go into the courtyards. Kill him there. Eliminate the guards along the way - there will be no problems with them.

All power to the people. When Savonarola wants to use Shard, throw the knife by pressing the desired button. Run after the guard, catch up with him and finally take the long-suffering artifact.

Mob justice. Push the crowd aside and kill Savonarola before the fire breaks out.

After this, Ezio will give an inspirational speech, which, it seems, no one in the crowd understood. In any case, two tedious chapters are over, and before us is the last mission!

14. I came, I saw, I conquered

On Mario's orders, you will have to go through the cities and find all the pieces of the Codex that you do not already have. They are obtained in the usual way: distract the guards with courtesans, enter, open the chest - done.

Mark on the map. When we have all thirty pages of the Codex, we will need to solve an easy puzzle. Turn on Eagle Vision and unfold all the sheets so that the outlines form a schematic map of the world.

Luck. Here we are in Rome, at the Sistine Chapel. Move along the uneven surfaces of the tower to the fortress wall, eliminating the first group of guards. Pull the lever and open the passage to the next section of the wall. Again the battle, again the guards. If the doors are closed, climb the towers. When they offer a horse, sit down and ride along the wall (this is mandatory, since if you pass the “horse” section on foot, there will be desynchronization and you will have to load up). You don't have to hide in the hay, but you can. Height helps against heavily armed guards - play king of the hill to make your life easier.

Advice: when Ezio is knocked off his horse, lure the enemies to his rump so that the horse helps the hero by kicking the guards. It's not that useful, but it's funny.

When Ezio finds himself under the arches of the Sistine Chapel, he will have to slow down: if the hero is discovered, he will have to load up. It will be easy to get through the first room - the monks stand in groups and do not pay attention to the man in the hood, and the guards walk alone. In the second you will have to sweat a little - the guards at the end of the room are most dangerous.

Your reward will be the opportunity to look at the paintings in the Sistine Chapel. Pope Alexander VI, aka Rodrigo Borgia, reads prayers, and it will be very easy to get close to him unnoticed along the ledges and boards. Jump - strike!

This is a bug: if Rodrigo suddenly disappeared at the moment of striking, it’s okay, it happens. Scare a crowd of unarmed bishops for fun, return to the fortress walls and jump from them to load.

Of course, the Pope will not so easily agree to fall from the assassin’s dagger. There is a battle ahead, and a rather difficult one. Fortunately, Ezio will use the same technique against the head Templar that his former boss used against Altair hundreds of years ago. Fight aggressively, don't skimp on healing potions - you won't need them anymore. Take away Rodrigo's health, and Ezio... will receive his second fatal blow to the chest with a blade in recent years.

Nails should be made of this assassin! He nevertheless overcame the pain and followed Rodrigo into the secret dungeon, in which all the secrets should be revealed.

Perhaps, only a mind clouded after a terrible injury can explain the fact that Ezio, with a hole in his chest, suddenly took off all his weapons and decided to arrange a “wall to wall” fight with the Pope. Fortunately, the battle will be easy: it seems that the developers inserted it here only so that the player would have something to occupy his hands during the last dialogue between Ezio and Rodrigo.

When Borgia is finally defeated, Ezio suddenly decides to let him live. After all, someone had to be poisoned by wine in 1503, otherwise there would be a butterfly effect in one single piece of DNA.


In any case, the time has come for the secrets to be revealed, and in the dungeon, Ezio Auditore di Firenze, aka the Chosen One, will meet Minerva, a divine being, a representative of the mysterious race that created the “Shards of Eden” in time immemorial. The conversation will, however, be somewhat one-sided, since the beaming citizen with her monologues practically does not pay attention to Ezio’s questions (“Minerva, who were you talking to just now?” - “Shut up, Donny, you’re not in the subject”).

The developers did not wait for favors from nature and combined the end credits with battle and dialogues so that players would definitely not miss them. However, no matter how smartly Desmond fought with ancient blades, the main villain of our time, Doctor Warren, still escaped from us in Assassin's Creed 3.

This means that you have completed the game. Congratulations!

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FAQ Assassin's Creed II

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System requirements:
Minimum system requirements:

Processor: Intel Core 2 Duo 1.8 GHZ / AMD Athlon X2 64 2.4GHZ;
RAM: 1.5 GB (Windows XP) / 2 GB (Windows Vista / Windows 7);
Video card with 256 MB of memory and support for shaders version 3;

Recommended system requirements:
OS: Windows XP / Windows Vista / Windows 7;
Processor: Intel Core 2 Duo E6700 2.6 GHz / AMD Athlon 64 X2 6000+;
Video card: GeForce 8800 GT / ATI Radeon HD 4700;
8 gigabytes of free hard disk space;
The game requires a constant connection to the Internet.

FAQ.

Question : How to remove black bars along the edges of the screen?
Answer: The stripes cannot be removed. But on Wide format monitors they may disappear

Question : Launcher problem: "Launcher Application has stopped working."
Answer: You need to disable the firewall.

Question : I can't connect to the game! What is the problem?
Answer: The Yubikov server is overloaded, try again a little later.

Question : I can’t start the game, I played it, turned it off, can’t turn it on again, what should I do?
Answer: Keep calm and be patient, the servers are overloaded, you just have to wait and everything will start.

Question : I finished the whole game, can I go through a certain memory section?
Answer: You can go through everything again, except for the plot DNA; it cannot be reopened yet.

Question : I lost my game saves, what should I do?
Answer: Restart the game and computer, if that doesn’t help, then here it is:


    All game saves are in the folder C:\Program Files\Ubisoft\Ubisoft Game Launcher\storage\c2Vlbm9ldmlsMTk5MQ==\4 (saves from there are also gone)
    This folder is completely copied to some safe place, just in case of emergency.
    Then, everything from folder 4 is deleted.
    Go to the TEMP folder, it’s here: C:\Program Files\Ubisoft\Ubisoft Game Launcher\storage\temp
    Find the most recent file (let’s make it look like a table) and copy it to the “4” folder, rename it “1.save” (without quotes) and continue playing.

Question : I borrowed a game from a friend, installed it from a licensed disk, I enter the key - it says that it has already been used, what should I do?
Answer: 1 key = 1 account, you cannot reuse the same key.

Question : Where is the Templar shelter, I can’t find it on the map?
Answer: Vault is initially available only to Collector's Edition and console owners. Users who, together with Ubisoft, experienced hacker attacks in early March, could also gain access to these locations as compensation for the inconvenience while playing.

Question : The "special memories" icon appears in Romagna Forlì, what is it?
Answer: This is an opportunity to fly in Leonardo's car, if you manage to knock down 5 archers from the roofs - a checkpoint in UGame and nothing more.

Question : Where and how to find the last ax? Is one ax missing for a complete weapon collection?
Answer: The ax becomes available for purchase at Villa Monteriggioni after Ezio collects 50 feathers.

Question : Why collect feathers? What happens when you collect all 100 feathers?
Answer: If you collect 50 feathers, an exclusive ax is available for purchase (how to get it is answered above). If you collect 100 feathers, you will receive an Auditore cloak from your mother’s hands.

Question : How to get to Villa Monteriggioni? I want to collect all the treasures, how to get there?
Answer: You can get under the villa through a well, the well can be ordered from the architect for 4000 florins, the architect in the villa's office.

Question : The last tomb of the assassin in Venice, I can’t jump up the wall onto the lever, how do I do this?
Answer: The key combination “W+RMB+D at the top of the jump+Space” is similar to jumping throughout the tomb.

Question : How to open the passage to Monteriggioni, located on the side of the mines?
Answer: Buy the Auditore family crypt on Uplay.

Question : The game freezes when I come to Leonardo to repair the blade, what should I do?
Answer: Select “blade” in the weapon menu and press the key (by default it is “2”).

Question : What happens when you collect all the pages of the codex? What to do with them?
Answer: Go with them to Villa Monteriggioni, to the office with the wall, press Shift, turn on “eagle” vision and assemble the “puzzle” obtained through hard work.

Question : I haven't received a letter from Ubisoft with an apology and a key to additional locations, why?
Answer: A letter with an apology and a key was sent to those users who registered a licensed copy of the game for PC in early March 2010. If you are one of them and for some reason have not received a letter, then just wait, the mailing is carried out either selectively (which is unlikely), or according to the “alphabetical order” principle, that is, depending on what letter your letter begins with login on the Ubisoft server.

Question : What to do if Altair doesn't climb the tower?
Answer: Altair is not Ezio, so he cannot climb onto the beam with the lantern - he will have to climb around the tower and further along the window. Or you climb onto the cornice/balcony of the tower, sit under the beam with a lantern, hold down Space and make a standing jump up, cling to the beam, and then climb as usual. Or watch this - CLICK

Question : How much traffic does the game require? (for those who do not have unlimited Internet)
Answer: 1-2 MB per hour.

Question : How to remove Ezio's armor?
Answer: Not at all. The only way out is not to buy it. With the exception of "Knee Pads", in order to somehow increase the synchronization scale, and be constantly stocked with medicines, because they will have to be used often.

Question : I can’t find feathers/glyphs/figurines—what should I do?
Answer: Visit this - CLICK

Question : How to use the UPLAY server?
Answer: During the game, for certain actions you receive “Rewards” in the form of points. You can spend them usefully - buy add-ons for the game. There are 4 of them: “Bag for 25 knives”, “Altair Skin”, “Opportunity to visit the tomb in Monteriggioni and learn the stories of the Auditore family”, “Set of desktop wallpapers”. This means that to do this you need to go to the UPLAY.COM website, log in there using your login, which you received when registering the game. Next, go to the "Actions and Rewards" section. There, select “Assassin's Creed II”, and there you select what you need, everything will install itself the next time you start the game.

Question: The launcher writes that it cannot find an Internet connection, although it is there and I can access any sites. What to do?
Answer: This problem may be due to the fact that access via the Internet is carried out through a proxy server. Ubisoft Game Launcher uses Windows HTTP proxy settings, but some configurations may cause problems. If you are connecting to the Internet through a proxy server, try the following:

1. Find the settings.ini file, it is located where Ubisoft Game Launcher is installed
2. Open it in a block window and add the following to the end of the document

ProxyHost=proxyhostname: proxyport
OverrideProxySettings=1

You will also need to change the proxyhostname and proxyport to your proxy settings:
1. Open Internet Explorer and go to Tools then Internet Options
2. Click on the Connections Tab and click on LAN Settings.
3. The Proxy HostName (address) and Port can be found in this window.
If you do not know this information or do not know how to find out your proxy settings, you will need to contact your ISP or network administrator to obtain this information.

There is also a user option.
1. Go to C:\Program Files\Ubisoft\Ubisoft Game Launcher
2. Open the settings.ini file
3. we write there

LastLanguage=ru-RU

ProxyHost=92.52.125.20:80
OverrideProxySettings=1

Question : Before this I was playing normally, but now when I connect it says the wrong login or password. What's wrong?
Answer: Check if your data is accepted on Ubi.com or better yet, even on uplay.com.
a) If you can log in to the latest site without problems and you have the game AC2 listed in the Profile tab, then everything is fine, it’s just a server failure. We recommend using the password reminder feature.
b) If the above operation did not produce results, then there is a possibility that your data has been deleted from the Ubisoft server.
In this case it is necessary:
-go through the registration procedure again (registering an account and entering the disk key)
-if this does not help, then contact Ubisoft support to restore your account.
Go to the website http://support.ubi.com
Select Ask a Question
Submit a question to our technical support staff who will reply to you by email.
Enter your username and password.
You select the essence of the problem, write a question (in English), attach a DXDIAG file, a screenshot of the error, etc...

Question : How to change the high and low stand without holding down a key?
Answer: Go to C:\Documents and Settings\Username\Application Data\Ubisoft\Assassin's Creed 2
Open Assassin2.ini, find HighProfileToggle there and change 0 to 1, save. Now you don’t have to constantly hold down the key for the high stance.

Question : How to complete the nth puzzle in "Truth"?
Answer: Visit this - CLICK

Question : How can I change my password?
Answer :

1.Go to the launcher and click cancel. Another window appears, with a blue circle...under this circle there will be a link "Forgot your password?" Click on it, click “Ok”. Next there may be a window "You are already logged in as **YOUR NICK**. Click GO to logout and go back to the login page." You need to press the Go button. Further on the top right there will be a SIGN IN link, click on it. Next, enter your username and password, after which, if everything is done correctly, you will find yourself on the main page.

2. Hover over the link “Hello, *YOUR NICK*” at the top right, a menu will open, press “EDIT”. Enter your password again. In the “Password” line, enter a new password, in the “Confirm password” line, repeat it, click UPDATE-READY at the bottom
PS "You are already logged in as **YOUR NICK**. Click GO to logout and go back to the login page." this page may not exist, then start from point 2

Question : What to do in a mission at a carnival when you have to win the race 3 times? Won 2 times, but 3 times it doesn't work...
Answer: You need to win 2 races, then lose 2 races, then win the last one

Start
Well, friends, we are with Assassin's Creed 2. True, it is still in our time. We are moving after Lucy. We climb into and...
That's it, we're in the past. The birth scene, and attention: we are born, a new hero of the old world. We will take our first actions as a baby: Dad will take the baby in his arms, and we will be required to move our legs. At the same time, we will learn local governance. Let's understand how to move your hand, how to push with your legs and other parts of the body.
Have you warmed up? Wonderful. Now back to our time. We run away with Lucy. We will meet several guards, but for now the girl will cope with them without our help. The main thing is not to deviate from the course, especially in... However, sooner or later you will have to clash with the guards. And believe me: it won’t seem like enough. Although there will be no problems: beat the guards as much as you want - we are still immortal.

First block of memories
We get involved in the usual medieval family squabble. Someone insulted the honor of someone's family, they should be shot in the horns for this. This means that this is the perfect reason to get acquainted with the combat system. At first there will not be many opponents, plus a significant number of partners will help us.
But after the first battle, there will be only one assistant left, and a whole crowd will rush to beat us. Well, we are no longer used to it: However, sooner or later our comrade will be hit on the lip and the fight will end, despite the fact that. A comrade will offer to cure the wound - to do this, we will collect 200 florins in the pockets of beaten opponents. To rob the poor fellows, approach the corpses and hold down the key.
Now to the doctor. Aesculapius in a bird mask (the kind they wore in those days, so as not to contract the plague) is nearby - talk to Florenzo, he will guide us. However, it’s quite difficult to call it a farewell - our path lies through roofs, crossbars, and we’ll have to constantly jump and run. Nothing, the main thing is just not to lose sight of Florenzo and run and jump on his heels.
Then we move home. There we will be met by an angry father, who, however, will not particularly swear at the young tomboy and lover. But he will give an order - to take the letter to his authoritative friend Lorenzo Medici. Walk a couple of blocks - we won’t get lost, but it turns out that Lorenzo is not in the city. Well, then back to my father.
He, in turn, sends us to our mother and sister. Plus my sick brother needs something. Which one to go to first is up to you to decide. You can complete the courier mission, they are now available.
The brother needs three feathers - for this he will have to jump on the roofs, and quite quickly. The feathers are located close to each other, so a small amount of time will not be a problem for us. The main thing is to jump from roof to roof (especially after we get the first feather), and not to go down to the ground back and forth - this will take too much time. Fortunately, the supports located by the way will help you cope with this task without any problems.
Sister. She has girl problems - her fiancé is cheating. We need to stand up and deal with the impudent man like a man. Duccio (thank God not Duce) will turn out to be a stronger opponent than the guards, but nothing special either. We clean his face, we can indulge in some throws. When Duccio squeals, we can leave him alone - the task is completed. It won't be possible to beat him to death anyway, he's an immortal dog.
Well, it would be nice to help mommy. She will offer to go to an artist friend and take a couple of paintings from him. This artist will turn out to be Leonardo da Vinci. We need a little help to carry the boxes. It’s business - we approach the box and pick it up: You can’t jump with a load, but you can run. Just don't crash into the crowds, otherwise this time you'll drop your load. Bring the paintings home. That's all.
Actually, now we have access to three types of side quests. Their meaning will be similar.
Dad will tell us what to do - look for the hiding place in his office. Let's do this. We run back home. The hiding place is quite difficult to find: you don’t even need eagle vision. We approach the iron door and open the chest. Well, let's watch an amazing video.
In the morning there will be a trial of our relatives and Alberti promises to provide evidence of our father’s innocence. But, as it turns out later, Alberti is the very traitor who framed his father. Relatives (including the boy) are executed. We will try to influence the course of events, but they will put elite guards against us: We cannot control them and from which it is simply better to run away. Remember the surest way? Yes, yes, run to the water and jump into it.

Second block of memories
A new part of Florence has opened: now there will be fewer invisible barriers.
There are guards everywhere, armed with swords, while we have bare hands. Therefore, it is better to move along the roofs without attracting attention. Get to the mark on the map. Mom, however, is not in sight - instead we will end up in a house for girls of easy virtue. However, my mother really took refuge somewhere nearby.
Then they will teach us how to steal. In principle, we could have dealt with this matter before. But now the game itself gives the go-ahead for this business. Fine. Then we’ll rob five random passers-by and return to Paola satisfied. She will hand us our father’s blade and bracers, broken, it’s true. But he will advise you to go to da Vinci - he will probably be able to fix them.
Hiding in the crowd or hiring a crowd of courtesans, we move towards the artist. He will make us a blade, but the guards will come to him. There's nothing to be upset about - we'll just try it in action. Approach the guard from behind and finish him off. Now we need to hide the corpse. Take the body and follow Leonardo. It’s interesting that passers-by will not react to the dead body in our arms.
We return to Paola. She will tell you where Uberto will be. Let's move there - the father's killer at the screening of a new film in Santa Croce. The gonfaloniere will not appear on the square right away: first, let’s climb onto a nearby roof, from where a more extensive view of the square in front of the church will open. Uberto will soon appear, in the company of the prince.
Now we go to Paola. Ezio is about to leave, but Paola suggests first throwing loose ends into the water. In the game, these are methods to reduce the level of interest of the guards of our person. So, there are several options - kill officials, bribe heralds, tear down posters.
Now we have become incognito. The guards react to us for a reason. Let's go to Paola and pick up our family. All that remains is to learn how to move in the company of allies. Well, there’s nothing complicated here - one button will make your partners stand, the other will make them follow Ezio. We need to get our mother and sister out of the city. The guards won't let you pass, you need to distract them - courtesans are hanging out nearby, which means that the path will soon become clear. Bring your relatives to the right point. That's it, the episode is over.

Third block of memories
Mom and sister need to be taken to Villa Auditore. It will not be possible to get there calmly - our old friend Vieri will block the road. Of course, things won’t end peacefully - Vieri and a crowd of his assistants will rush to kill Ezio and his mother and sister. Don’t count on women’s help - they don’t know how to fight, on the contrary, you’ll have to protect. But soon real help will arrive - our Uncle Mario. He and his squads can easily deal with the guard Veyri, but we can bare the blade and calmly begin to cut out our opponents.
Now it's time to go to a new city - Monteriggioni. Here, in fact, is our villa, to which our uncle will take us. The villa itself is impressive, however, according to the uncle himself, now it is far from in the best condition. Before going to the blacksmith, you can look around your new home. By the way, our room is located on the third floor: be sure to look there. Afterwards you can go to the doctor. Buy medicine from him - you will need it.
After training, we have a small quarrel with my uncle. We should make peace with him. Let's go back to the villa. He, it turns out, is not wasting his time - he has already left for Vieri Pazzi. Not catching up with them is a sin, given our relationship with Vieri. By the way, we can first take a look at the training ground for battles again. Here you can also learn some techniques - for example, combos.
Visit your family, and then take a horse and ride to Tuscany. An uncle with a company of soldiers is waiting for us there. We will break into the city. All entrances and exits are blocked by Vieri's people, but on the one hand there are not so many of them. Let's follow Mario. He will challenge Ezio to jump over the walls while he and his men fight the gate guards. Jumping over the wall is not a problem, but archers on the roofs will cause a lot of trouble. Throwing blades, which Mario will first hand over to us, are suitable against them. Although nothing prevents you from stabbing archers with a weapon like a blade.
We open the gate. Let's send the guards. Mario will offer to first cut out the city guards of San Gimignano, and then take on Vieri himself. A relative will offer people's services as a gift. We do not refuse and together with them we go to the showdown. You only need to kill ten people, and if you want this number not to increase, bribe some herald nearby - the guards’ interest in you will increase after such a massacre carried out right in the middle of the streets.
We move towards the cathedral - our uncle is fighting there with superior enemy forces and he is having a hard time. Let's start the fight. Be careful - there are more enemy fighters than last time, so it’s better not to get involved in large crowds, but lure them out one at a time - take care of your health.
Return to the villa and take a walk with your uncle, then read the pages of the Codex together. Afterwards, climb onto the roof of the villa and look around at the vantage point. We need to find 4 missing pages of the Codex. Three of them are located in the city, one is outside the city. They are marked on the map in the form of paper (if you look through the menu).
Afterwards we'll go see my sister. They are not in their room, but on the first floor - working on papers. He is preparing to become a family manager, because Ezio will now have a permanent income. Let's talk to the architect and improve something in the city, then we'll look at my uncle again. He will show us something interesting. Well, then we go to Florence. The time has come to remove the elder Pazzi.

Fourth block of memories
We return to Florence, where we will visit da Vinci. He will decipher several pages of the Code. While Leonardo deciphers the rest, we can practice on dummies and learn new techniques. The first is a silent murder. Climb into the stack wall and do your dark deed. Then climb onto the two balconies and press the hit button in the highlighted areas.
It turns out that the thief stole our coins for a reason, but brought us exactly where we needed them - to the chief of the thieves. He knows where Pazzi can be found and will even offer his help - he will show the entrance to the catacombs, where, it turns out, secret meetings of the Templars take place. Just before that, you will have to once again prove to the Fox (that’s the name of the chief thief) your professional suitability - to gallop between the roofs in a minute. The distance is quite long and time is short. We don’t yawn and jump, of course, without falling to the ground, which is like death. We hope that you have already mastered the not very convenient controls and you will not have problems with jumping.
Now to the catacombs. Again, we enter the entrance area through the roofs. There are guards at the entrance, so you will have to either fight or hire someone to distract them. Why do we need it - roofs are the best option.
In the dungeon we will be greeted by the first acrobatic task - we need to overcome the space that was created due to the collapse of the stairs. We run up as expected and jump onto the beam, and so on - until the next lever. We jump over two ledges - to where the grate has just opened. There - again on the beams to the lever. Yeah, the door opened from below and the enemies already appeared. Blades drawn, we are preparing for battle.
Carefully, we go down along the same beams and run to the guards. Those, however, will run away and close the door behind them. We need to find a way to open it. In the room next to the door, we climb a little higher. New guards will immediately attack us from above - we will finish them off. The door lever is on the opposite side. To get there, we will use the services of a crossbar and even some kind of wheel. However, such cunning actions will not lead to the opening of the door; on the contrary, they will show a new lever, which can be reached with the help of the coffin, which has just risen to the height necessary to become a platform, thanks to our efforts. Nothing less than a genius of medieval architectural thought.
We go to the ledges that are indicated in the screenshot.
Further - onto the coffin, from the edge of the coffin - onto the crossbar. Then - to the lever. You don’t have to look inside the balcony - there’s nothing interesting there. Okay, now the door is open. There are three guards below, but we managed to cope with a large number of opponents. Moreover, now we have two small blades, and they hit oh so deadly. One of them, however, will slip away, and get ready for a bright, beautiful and memorable chase. In principle, it is impossible to lose - if we fall or slow down, the enemy will still wait until we reach a certain point. Just as it is impossible to catch up with the guard - he came out very nimble, and it feels like he knows the dungeons like the back of his hand. Sooner or later, the cowardly guard will lead us into the company of his kind and a battle will begin.
Now we need to see off Lorenzo. Don't go far from him - there are battles in the city, and our comrade loves to get into fights. However, we won’t have to fight together - the guards loyal to the House of Medici will help us.
The escaped Pazzi does not calm down. He wants to seize the Signoria palace and usurp power. After we take the Medici to a safe place, we go to the scoundrel. We must end it once and for all. Don’t pay attention to city battles, but run where you need to.

Fifth block of memories
Let's talk to Lorenzo Medici. He will name the names of the remaining traitors who must be eliminated at any cost. But first, let's take a look at Leonardo da Vinci. He will give us a poisonous blade - an invaluable improvement for a small blade. Now to Uncle Mario. He will offer to practice a little. Let's learn a few new techniques and get ready for the real challenge. Scouts discovered Pazzi's henchmen. We're heading to Tuscany.
There are points where you need to take tasks. In what order is up to you to decide. For example, let's start with the monastery of Monte Oliveto Maggiore, which is outside the city. There, in the abbey, you need to finish off Stefano de Bagnoe, the traitorous priest. We enter the territory of the abbey. We turn on eagle vision and hide in the crowd of monks, since we are in a restricted area. The guards will be highlighted in red, and our goal in gold. A poison dagger, a run to the target, a blow - the mission is completed. All that was left was to escape from his pursuers. Let's throw the smoke bombs that our uncle's man handed us at their feet. And we'll run away instantly.
There are again three marks on the map. Well, let's move on to the one outside the city. There they will offer to carry out a raid on Archbishop Salviatti together with mercenaries. He hid in a villa, which is guarded on all sides, plus closed gates will prevent mercenaries from entering its territory. It doesn’t matter - along the roofs that are indicated in the screenshot, we penetrate into the villa, then open the gate nearby.

Well, now you can cut out all the guards with your partners. Among the combatants will be the object of the search itself. Let's finish him off first, because after his death there is no need to fight further - you can just sneak away quietly.
Now Patziy's oldest. He is going to a meeting of the Templars. Pazzi doesn't have much security, but there's no point in killing him - it's better if he leads us to a meeting of his Templar friends. Let's follow him. Don’t come too close - Pazzi turns around at the first opportunity and peers at our face. Detection - mission failure. Be quiet, don't touch civilians, don't irritate the guards, and you'll get to the exit of their city. Here the path will be blocked by guards, and we will have 25 seconds to hire nearby mercenaries who will distract these guards. Let's follow Pazzi further.
Our wanted level will rise to maximum. This will attract the attention of the guards who will come across us along the way. Therefore, it is better to move along the wall to the left of Pazzi’s movement path.
Of course, you shouldn’t catch the eye of Pazzi’s guard anyway, even on the wall. As soon as Jacopo arrives at his destination, use the services of thieves and distract the guards, otherwise we will not get to the Templar gangway.
The Pazzi, however, are wounded without our efforts - Borgia will do it. He will send a dozen soldiers at us, who, of course, will not cause us any problems. Finish off Pazzi.

Sixth block of memories
We are back in Florence. Let's take a look at the Medici. He will give us a fashionable cloak, thanks to which the guards of Florence will stop paying attention to us almost until the end of the game.
Ezio decides to visit Leonardo. But he, it turns out, moved - to Venice. Let's go there. Leonardo, however, will meet us along the way - he has not yet reached Venice, the cart has broken down. Ezio will help repair the cart, but that’s not so bad - the travelers will be attacked by the Borgia people.
First, let's save the lady, and then we'll come up with something. We jump into the water and row to the island where the woman is stuck. She will turn out to be the most influential figure - Caterina Sforza. Great - we'll have someone to give us a recommendation. Let's take madam to the docks, and she will help us get onto the ship.
Opa: We will suddenly be disconnected from our memories and returned to the real world. Lucy doesn't have very good news - it might have side effects. However, for now it’s better for us to try to see if we received new abilities from our eminent ancestor. Let's go down to Lucy.
She will ask you to activate all the red lights in the warehouse. Nothing complicated - you just need to jump and run from one button to another, no somersaults, no logical puzzles. Suddenly, Desmond will be attacked by hallucinations and he will find himself in his distant memories from the first part - in Acre. Let's run forward. Soon we will see a stranger in a hood - we follow her. We won’t be able to knock her down, and we won’t be able to kill her either, which means we’ll just run.

Seventh block of memories
Hello, city on the water. Let's take a short walk along it with Leonardo to his workshop. The guide will show us all the sights and not only the sights. Finally, Leonardo will be in his workshop, and we need to visit the palace of the main merchant of Venice, who is on our black list. It's not so easy - the doors to the palace are locked, and climbing the wall is impossible. In addition, a thief who stole our wallet during a walk will suddenly get tangled under our feet. And he will bring guards with him, who will begin to attack us. You need to protect her, but don’t rely on her fighting abilities - this is not Uncle Mario with his warriors. We bring down the guards before they kill Rosa. Let's run after Rose further. As soon as we see faces that are aggressive towards a girl, we put blades in their faces. After the guards leave, we’ll take the girl in our arms and take her to a safe place - it’s hard for her to walk when she’s wounded. If there are any guards along the way, let's put the RAM to rest or finish it off. Well, or we’ll hire thieves to distract the adversaries.
Rosa’s friends are already waiting for her, who won’t even tell you, but will demand to protect the floating gondola on which Rosa was placed from the guards. Our virtue, of course, will agree. We grab the sword, get ready to jump and chop the archers. Just look at the boat itself and don’t jump, otherwise you’ll push its passengers to hell. Move in the direction of the boat through balconies and crossbars. Be careful when jumping, do not make unnecessary movements - you will fall into the water and waste time.
Where to go? To Hugo. He will say that his fellow thieves were captured by Emilio's people. We will certainly release you. They keep their comrades in restricted areas. Actually, we cut out the enemies and free the prisoners. At least one of the four must be brought alive to the desired point. I think it’s easier than ever to bring four, since the thieves are still jumping on the roofs. This needs to be repeated three times.
Hugo will have one more task for us. You need to steal the armor that was intended for Emilio. There are three points where they are stored, all of them are guarded, but not with a critical amount of security. After all three chests are clean, we find the boat. Then we will sail on this boat to Hugo.
And now to Antonio. Three traitors. They are located inside the marked zones - eagle vision will help you detect them. One is on the roof among the hmmm: thieves, the second is on the ship among the guards (you feel safe, right?), the last one is hanging out in the very market that we were shown at the beginning of this fragment. Let's return to the Auditor. It's time to storm the Auditore Palace.
But for this it is necessary to remove the archers who are guarding the approach to the palace. Let's go to the palace. We cut out the guard below. Then we cut out five archers that are located at special points. However, we don’t have to cut them out - they are located in rather dangerous positions, so we’ll take advantage of this and throw them off the roofs. After we’ve done the job, we’ll return to Antonio so that he can place his shooters in the vacated places.

Eighth block of memories
Let's overhear the conversation of other Templars. They are concerned about the absence of the murdered Emilio. We follow them carefully, hiring a crowd of courtesans for this. The latter will be especially needed to pass through the cordon guarded by guards. As soon as the first cordon is overcome and two more comrades join the Templars, we will hire another group of courtesans, and, bypassing the guards hanging out in the square, we will use the courtesans for the next cordon.
Having climbed up, you understand that it is not possible to enter the palace this way. We should come up with something more original. Perhaps Leonardo will give us some advice. Or rather, we will advise him to use a flying machine - a legendary example of that era.
A couple of minutes and we are already on a test flight. It’s true that you won’t be able to fly far and high. The machine does not have enough hot air. It doesn’t matter - Antonio’s people will light fires that will take them to the Doge’s palace. First, you just need to deal with the guards so that Antonio’s people can accomplish their plans. We are required to clear four zones of guards. There are actually more zones and you will have to clear each one, since some still do not count. There is no special algorithm - we simply make our way into the territory and, without greetings, enter into battle with the guards, cutting it out. We try not to engage in battle on the streets - we already have a lot of adversaries to cut off.
After everything is ready, we climb onto the roof and take off. The car's controls are very tricky. In principle, it can be directed upward (with inversion), but normally it flies only downwards. It will fly up a couple of meters, then begin to fall again - this will be enough for a couple of times, but in a couple of minutes we will still fall. Therefore, we rely on the lights, they will help our unit jump to a normal distance. The most correct scenario is not to move the car up and down at all, but just fly straight, if possible, lights. We don’t pay attention to the archers - they won’t cause much harm, but hunting for them can cost our ace his life, and Leonardo his car. Soon we will find ourselves in the palace.

Ninth block of memories
Let's continue our adventures. We still have targets - the Templars, guilty of killing Dodge and ready to take his place. While we run to Leonardo, we have a Codex page for him. She will reveal a new weapon to us - a pistol. Original, right?
There they learn that Leonardo's mask is not suitable for the carnival. We need a more advanced mask - gold. You can’t just get it, since it’s numbered, but you can win it. There are four games and you have to be the first in all of them. In the first game you need to rob two dozen queens marked on the map within three minutes. The guards won't bother us for such theft, so there won't be any difficulties.
Game number two. You need to quickly run from one control point to another. There is very little time - two minutes, it is only important not to stop, not to react to anyone, not to jump to the sides. The trajectory of movement is straight, only in some cases you will need to think. Try to remember the location of the control points and you will succeed on the third or fourth try.
Third competition. The game is as old as the world and is called Capture the flag. The task is obvious - capture the flag and bring it to the desired point first. All three rounds take place in the same places, so there will be no problems with the trajectory. It is important to remember the following: the enemy takes the flag from us simply by touching us. Therefore, we carry the flag to the goal in a roundabout way, for example through water, then the enemy will completely lose sight of us and stop actively pursuing us. If the opponent has the flag, try to take it away immediately, otherwise the adversary will elude us. Well, the third tip is - always get to the flag first. To do this, do not spare your health, but jump from a height directly behind the flag, without descending from the roof carefully and without wasting time.
The final test is a fist fight. The first three opponents won't give you any problems - we'll just hammer them with our fists. But the last opponent will be Dante Moro himself. You have to be a little more careful against him - use grabs and counterattacks. When Dante washes himself with blood, Silvio Barbarigo will let the guards attack us. Well, there definitely won’t be any problems with them - we’ve already tried so many times. Only the mask will unexpectedly go to our defeated enemy - Dante Moro.
Well, you'll have to steal it then, if you don't want it in a good way. We get inside the green zone, commit theft and hide in the nearby crowd of prostitutes. Now for the holiday.
It will be much easier to kill the Doge. Remember the gun that Leonardo gave us? So use it. The new Doge does not leave the ship, therefore, surrounding ourselves with courtesans, we will approach the ship as close as possible and, taking good aim, will shoot. Now we jump into the water and swing fishing rods from the party to the brothel to sister Theodora.

Tenth block of memories
Let's take a look at Antonio's palace. He will introduce us to the new Doge. We will need him to destroy another Templar - Silvio Barbarigo. The Doge and Antonio will tell Ezio to turn to Bartolomeo d'Alviano - with the help of his army it will be possible to deal with Barbarigo. But the villain has already gotten ahead of us and took Bertolomeo to prison. We set off to save him.
It is guarded by only four guards. In a restricted area, true, but this is not a problem - the roofs will help you get through. More guards will come running to recapture the brutal prisoner. But it will be easy to fight - Bartolomeo, unlike many previous allies, will not allow himself to be offended. Now we need to use it to eliminate Silvio. Bartolomeo is also ready to help with people, provided that Ezio frees the mercenaries, who were also imprisoned by Silvio Barbarigo. The mercenaries are guarded in the same way as Silvio was ten minutes ago - a couple of guards in the restricted area. Let's cut them, open the camera, and so on several times. Now they will fight on our side against Silvio.
Now all that remains is to give the signal to start the attack. To do this, we will climb to one of the highest points in Venice and give a signal from there. Now we jump into the water and run to the aid of Bartolomeo, who is intensively fighting with Silvio’s soldiers. We finish off the few enemy forces and run after Silvio’s guard, Dante, who also happened to be among the soldiers. Dante is armed with a fairly strong hammer - its block is difficult to break through, try to catch the enemy with counterattacks. After 5-6 successfully executed attacks, Dante will decide to flee with Silvio.
Ezio's task is to prevent the Templars from escaping. We have five minutes to finish them off. We rush after the Templars, trying to catch up with them and stick a hidden blade in their back as quickly as possible. The guards will try to interfere with us, they will block the passage, we will not be distracted by the battles, but we cannot ignore them, otherwise we will collide with them head-on and will be forced to delay for the battle. It is better to sweep away the barriers of the guards with the same hidden blades, committing lightning-fast murders of one or two guards in order to simply free your way. That's it, Venice is free.

Eleventh block of memories
Let's take a walk and talk with da Vinci. Let's learn new important details about the Code.
Afterwards we run to meet the ship from Cyprus. Valuable cargo will be unloaded from it. You need to follow the courier - where is the gift going?.. Of course, you shouldn’t get too close to the courier - they will notice the surveillance. And you shouldn’t go too far either - the courier sometimes goes into high gear, so much so that you can’t keep up with him. In the end, the guards will begin to interfere in the matter - we fight them off as needed, but under no circumstances linger. As soon as the courier catches us that we are stuck in battle, he will immediately give up and run away. Therefore, sometimes it is even better to just run after the courier without reacting to the guards at all - let them run behind the crowd.
When the courier reaches the destination, we will have a minute and a half to change into a courier suit and hand over the parcel ourselves. You cannot enter through the front entrance - any flirtation with the guards outside the restricted area is punishable by losing the mission. Let's take a more careful route and climb over the roofs. Having penetrated the restricted area, we will finish off the guard who gets in our way, and then the courier himself. After changing clothes, we pick up the parcel and follow the commander. He should lead us to Rodrigo Borgia.

Twelfth block of memories
We find ourselves in Forlì. Next to our old friend Caterina Sforza and Niccolo Machiavelli. The walk will not be long - frightened people are running towards you in crowds. It turns out that the city was attacked on the orders of the Spaniard. We run to the gates of Forli, destroying the guards that we meet along the way. The gate is closed, you'll have to look for another entrance.
It is located to the left of the gate, if you look towards it, in the water. However, you don’t have to rush, but listen to the erotic abuse of Madame Sfrotza, half a minute of laughter is guaranteed. To quickly get to the secret entrance, you can use a boat. The entrance is under the grate, let's dive under it and swim into the city. There are large-scale battles going on in Forlì, but we don’t pay attention to them, but run to open the gates. The lever is on the walls of the tower, we climb there, finish off the two guards on duty, to whom Sforza addressed the abuse, and open the gate.
Fighting our way through the guards’ barriers, we move towards Katerina’s palace. Monitor the health of your allies, do not hesitate to engage in battle - your comrades cannot always cope without our help. Large enemy forces are concentrated near the palace, but sooner or later we will make our way into the fortress.
Before his death, Checco wounds Ezio, but the assassin survives. And he will go in search of the mysterious monk who stole the Egg. Katerina will advise you to look in the abbey, and we’ll go there. The monk we need is not there, but in the backyard the guards are beating another monk. Let's help him, and the rescued one will tell us where to look for the monk.
Let's head back to Forlì and try our luck there. The one we need will not be there, and besides, the monks will be afraid of Ezio and will scatter to the sides. Let's catch one of the monks and extract the whole truth from him. The map will mark two monks, but we need the one without a hood. We catch up with him, grab him and find out the information we need.

Thirteenth block of memories
We are again in Florence, where we need to meet with Machiavelli. The guards no longer allow us into the city itself, since the power in the city has been usurped by that same monk. Whose name, by the way, is Girolamo Savonarola - a well-known, in principle, historical figure. Having met Machiavelli, we will walk with him and observe what the city has become. Machiavelli will tell us why the city is in this state. Soon we will start meeting guards, we cut them down until we get to the Pitti Palace. Keep an eye on Machiavelli so he doesn't get killed. After a short dialogue, Ezio will decide to finish off Savonarola's associates in order to weaken his position.
The most difficult lieutenant will lure us into a trap, where guards will attack Ezio from all sides in a closed space. The lieutenant himself is at the top of the building. We are not distracted by the guards - they climb almost endlessly, our target is the lieutenant. Getting to it is not easy - archers are shooting from above, who will every now and then shoot down Ezio as he climbs up. So that the archers cannot disturb us, we choose places for climbing that are located as far as possible from the archers so that they do not reach us. For example, stairs. As soon as we find ourselves on the second staircase, we will shoot the rays so that they do not interfere with our rise higher and finish off the lieutenant himself.
After each murder you need to become incognito, I hope there will be no problems with this.
Now to the square, it's time to finish off Savonarola. Ezio will do this without our help in the cutscene. Only now the Apple will be picked up by some trickster. Follow him! Prove that no one can hide from Ezio. After getting the apple, go incognito and watch the burning of Savornala. Historical accuracy, by the way. However, a little fiction will still happen. Ezio will be required to finish off Savonarola before he burns. Let's fight our way through the crowd and do our job. Afterwards we’ll listen to Ezio’s fiery speech.

Fourteenth block of memories
The adventure is drawing to a close. The Assassins gather for a council, but to get there, find the missing pages of the Codex (now they are all marked on the map at once) and decipher them from Leonardo, who is now located in our villa.
Now it's time to finish off the Spaniard. To find out where he is hiding, we will put together all the pages of the Codex and collect a map (geography, I hope everyone knows?). And Borgia is hiding in Rome. Well, shall we visit the newly elected Pope?
Once in the eternal city, let's make our way to the Sistine Chapel. To do this, let’s climb the boxes onto the crossbars shown in the figure.

Let's jump from them onto a crossbar tied to a rope. Further on to the ledge, and it’s just a stone’s throw from it:
A bunch of guards are waiting for us inside, but they are no obstacle to our assassin. Our assassin already knows all the necessary combat skills to eliminate them. We will open the first gate with a lever, the second one too, but we will get to the lever along the beams.
They will sound the alarm in Rome, after all, the assassin has arrived. We grab the horse and start galloping. To prevent our horse from being knocked down, we strike the guards we encounter with a backhand, or better yet, strike them at all. On our way they will try to close the gate, if you have time - good, no - that means you’ll just have to climb over the barrier blocking our path. We will overcome the next gate, which will be closed in any case, in the same way.
Now to the Borgia. He reads a prayer right in the Chapel. We climb up the beams closer to him and throw a couple of dirks at him. Rodrigo, however, refuses to die, so we have another battle ahead - this time direct. In a fight with Borgia, it is best to use dirks and a pistol - Borgia is strong in close combat, so let's beat him thoroughly before engaging in close combat.
Our victory, however, will be in vain - in the cutscene the winner will be the Roman Couple. Ezio, however, will survive and go after him. We need to find two secret passages that lead to where Borgia disappeared.
Both passages are circles in front of the place of worship and we will see them with the help of eagle vision. Click on both and they will open a secret passage. Soon Borgia will appear again. You'll have to fight him with your fists. For the last time in the game. Let's hit him properly. At the same time, let's listen to what greed and greed turns people into. Well, after the battle, we’ll finally take a look at the shrine.

Nowadays. The Templars have tracked down our headquarters. Let's give the attackers what they deserve!

That's it, congratulations on beating the game.

The Renaissance is an amazing era. There is a place for both secret conspiracies and brutal murders - a real paradise for any self-respecting assassin. You can silently jump across the rooftops, instilling fear in the cowardly guards with your shadow, and bring justice to the snickering city officials.

However, punishing the conspirators is not the only entertainment for a professional killer. Each of them dreams of becoming an explorer and treasure collector, and then with renewed energy to sweep away all the enemies on the way. Renaissance Italy is the ideal place to realize these aspirations.

  • Hidden hiding place for a killer
  • Every killer should know...
  • Cthulhu, there you are!

In Assassin's Creed 2, treasures are literally everywhere. Already at the very beginning of the game, an inexperienced teenager from the Auditore family, under our guidance, will jump on balconies and empty the chests of the city nobility, heavy with florins.

But as we progress, our ward grows up, simple robberies are no longer a joy to him, and the soul of an assassin requires real adventures, deadly traps and truly royal rewards. The thirst for research needs to be quenched, and if you are not able to find all the secrets of the game, then this article is especially for you. Let's start with the main thing.

Hidden hiding place for a killer

The dream of every warrior is to become cooler than others. And when petty theft ceases to satisfy, the need arises to dig deeper and find something valuable. In our case, it will be the armor of Altair (the legendary killer), locked behind six locks in a villa in Monteriggioni.

All locks can only be opened using seals hidden in the tombs. We will now begin searching for them.

    The Mystery of the Novella. We will get to the first cache only thanks to the plot (4th sequence, 4th memory), and unlike the others, we will not be able to go through this test again by selecting a memory from the “DNA” section.

    There are a lot of guards waiting for us inside, as well as the need to jump often and accurately. However, this tomb is story-driven and introductory - you shouldn't expect any real difficulties.

    On a note: in each of the tombs you can find two secret places where additional chests with money are hidden.

    The passage can be divided into two stages: first we jump on the beams and pull different levers. If you want to find the first secret place, jump down, instead of grabbing the first bar, turn around, jump forward and go into the small room on the right. The second stage: reprisal against the guards and interaction with the mechanisms that will help us get to the goal. You can get to the second secret area immediately after getting acquainted with the first mechanism - just jump into a small depression nearby.

    Towards the end, we will have to chase the courier - if desired, we can catch up with him and kill him before he warns the others in order to avoid an unnecessary fight with the guards. Having overheard the conversation of the Templars, we can go into the crypt with peace of mind and pick up the first seal.

Everyday life of a city manager

Collecting figurines is a fascinating business -
new, but financially unjustified.

With proper management of finances, the problem of lack of money will disappear in the middle of the game. This is largely achieved thanks to the competent arrangement of the family villa of the Auditore family in Monteriggioni.

The key rule of a city philanthropist is that the more money you invest in the city now, the greater your income will be later. Therefore, first of all, strive to build and improve all trading shops. The second most important are city renovations - restoration of the well, mines, barracks, etc.

As you build upgrades, you'll also be able to reach previously inaccessible areas - some treasure chests can be reached once you've restored a well or barracks.

Another local attraction unique to this area is the collection of figurines that need to be inserted into pedestals in the villa. For each pair of statues placed you will receive 2000 florins.

It is a myth: There are rumors on the Internet that after collecting all twelve figurines, Uncle Mario will give Ezio some kind of treasure map, but this is not true. For collecting these things, the player is rewarded only with money.

    The secret of the cathedral. Santa Maria del Fiore is a continuous long labyrinth of beams, ledges and chandeliers. Unlike the previous temple, in the cathedral the crypt with the seal is located at the top, under the very dome of the building.

    Before jumping onto the platform
    form, go to the left - one of the secret places awaits you there.

    First, climb up the door. Next, you need to move not only towards the goal marker, but also gradually upward, the road here is not straight, but the only one, just carefully inspect the location for all sorts of ledges and crossbars.

    Having meandered a little at the beginning and thrown one ladder down, you need to continue your way to the opposite part of the cathedral, jumping on the chandeliers. When we throw down the second ladder, the camera will hint that further we need to climb exclusively up. It is important not to get confused - from the stairs we jump onto the parapet and walk along it from left to right, jumping onto platforms and chandeliers along the way (do not jump onto the cross by the window - this is a dead end).

    Now we have a simple way up - we will have to climb the walls a little and carefully jump on the beams. There shouldn't be any difficulties, just move carefully - a fall is fatal. Before jumping onto the suspended platform, look to the left - you will see a chest with money. You can turn left and down, use the jump back (LMB + Spacebar) to grab the chandelier, and then jump into the secret area.

    When you reach the red wall with ledges, go down one level - there is a second secret area, take the money and climb up, and then boldly jump forward - Ezio will catch on to the platform. Take the seal and leave the cathedral through the window.

    The mystery of Torre Grossa. Our next stop is San Germignano, or rather the tallest tower in the city. Again we have a journey from the bottom up, a fight with guards and an insidious camera.

    They call it a concept camera. To successfully jump from such a position is quite a test!

    The beginning is predictable - we move along the wall, and then open the door. In the wine cellar we kill the guards and run to the other side of the room. There are a lot of unnecessary beams and platforms here; you can find the right path by following the tricks of the game camera. If you notice a limitation in your viewing radius, then you are on the right track.

    After going up one level, kill the archer and climb onto the chandelier; If you now jump to the right into the small opening, you will find yourself in a secret area. We go to the library and deal with the crowd of armed “readers”. We climb along the wall and chandeliers to the upper tiers, dodging the arrows of archers. There is a second secret area just under the ceiling of the library.

    The further path is straightforward - we climb the tower, killing lone guards along the way. In the end there may be some inconveniences with the camera, but this should not stop us from taking the third seal.

    The mystery of Ravaldino. Rocca di Ravaldino is a fortress in Romagna, here we will look for the next seal to add to our collection. The place is wet, first we swim a little, and then we jump, using the bounce back. The first difficulty is the mechanism that blocks the gate. When we interact with him, we will have a few seconds to slip behind bars. I advise you to stay on the right side when moving, otherwise, due to the inconvenient camera, you can easily push Ezio into the wall, past the target passage.

    Rocca di Ravaldino. To get to the barracks, jump onto this shield and take another jump back.

    Immediately after this, turn the corner to the left - the level above is the first chest with money; use the back jump to get into the secret area. Then again there is a short swim, where you need to dive (wait and hold “Space” and press W). We deal with the guards, find a shield nailed to the wall and go upstairs.

    We again have to race against the clock, but it’s not difficult - by pulling the lever, we simply run forward along the beams. Now, if you turn left and make some difficult jumps to the side, you can get to the second secret location, and then exit through the secret door. If you don’t want to be distracted by the chests, then pull the second lever and take another run. In the barracks, suppress resistance and go into the crypt (the camera will kindly show the place where you need to jump).

    Finally, we have one more time trial left. The road is not straight, and the camera will always provoke awkward movements and jumps. It’s difficult to give advice here - you just need to get used to the surroundings and move carefully. Having completed the test, we will immediately find ourselves in a crypt with a seal.

Secrets of the Templars

Templar shelters are additional exclusive locations available to owners of the collector's edition of the game (one of the shelters is available in the DVD box). In essence, these are analogues of tombs, but here the labyrinths are even more intricate, the jumps are difficult, and at the end, instead of a seal, a treasury awaits us.

Here it is, the safe deposit box of the great Templars.

In total, you can find three shelters on the map; To visit them, you don’t have to go through the entire game; they appear as new areas open. The first cache is in Palazzo Medici(Florence) - you need to save Lorenzo, held by the Templars in his own house, which is full of secret passages. Two more shelters in Venice - one at the docks, in naval arsenal, the second - in the church Santa Maria dei Frari.

It is a myth: The shelters also have two secret areas with hidden treasures, but in the Medici house, one of the secret places contains two chests at once. This gave rise to rumors that there was no second cache.

Exclusive locations include family Auditore crypt(it can be unlocked as content on Yuplay) - according to many eyewitnesses, this is the most difficult maze in the game, full of jumps of varying degrees of difficulty mixed with awkward camera angles. Unfortunately, its passage is of neither plot nor material value, only “sporting” interest.

    The Mystery of San Marco. We will look for the fifth seal in Venice, but not immediately, but when we complete one of the sequences. The entrance to the tomb is located on the roof of the Doge's Palace and will not be difficult to find.

    We find ourselves inside a huge temple - there is no need to run around for a long time and look for the tomb, the entrance to it is located below, but will open only when we complete four tests. The task is to climb to the top tier of the palace to the lever within the allotted time and pull it. If the timer runs out, the lever hides and you need to start over.

    The palace is divided into four wings - each of them has one test. The difficulty is not in the abstruse jumping, but in finding the way. Before activating the mechanisms, I would advise you to study the possible routes along which our hero will move.

    We'll start with the northern challenge, where Ezio activated the stone slabs. When we step on the nearest ledge in the floor, the game camera will kindly show the place where we can climb, and then the lever we need to reach. This race is the simplest - gradually climb along the only possible path to the top, but when you are on the same level with the upper tier, jump in the opposite direction from the one where the lever is located. Then we move along a peculiar path of statues and crosses to the other side, run to the lever, rise even higher and jump onto it.

    We go to the east wing. By activating the mechanism, we will see the lever appear at a great height next to a well-lit round window. We gradually move upward, once on the upper platform, we find that the direct path is blocked. We need to cross to the opposite side via massive hanging crosses. We run closer to the lever, climb the yellow window to the very limit, press the “Interact” and “Go” keys - Ezio will jump back and hang on the lever.

    The third test is the most disgusting and is located in the west - its path is not obvious and involves several difficult jumps. At the same time, we climb onto the structures in the center and fight the inconvenient camera, jumping onto the platform located under the lever. We move to the right and grab the ledge, move in the same direction and make a jump to the right, grabbing the ledge of the same shape. We go up, climb the rings almost to the ceiling and jump back to end up on the beam. We jump onto the lever.

    The last run is very short, but again you need to jump carefully. First, we climb onto the small platforms on the left, jump from them and grab onto a small ledge, make a difficult jump to the right and overcome the path of conveniently placed beams, climb to the upper tier. Now all that remains is to climb up to the top of the cross-shaped window and do the traditional jump back, hanging on the lever.

    There are two secret places here, like everywhere else. The first area is in the south wing; You can get to the chest using the jumping pull-up technique (hold down the left mouse button and W, press Space, and then Shift). The second chest is in the western wing, on one of the lower platforms - you can open it by going down from the upper tiers. When all the tests are passed, the door to the crypt will open, and all we have to do is pick up the seal.

    The Mystery of the Visitazione. To gain access to the final tomb, you first need to do a fair amount of running through the Venetian story quests. The entrance to the cache is located near the shipyard, and this area is initially closed.

    Visitazione. To get here, you need to run up the wall and jump back.

    A difficult test awaits us in this tomb, although the beginning does not foretell trouble. We jump down, kill the bruiser guard and make a short forced march, chasing the frightened courier. You can overtake him and kill him at the very end of the route by jumping on top of the fugitive.

    In the room in front of the large hall (where the showdown with the guards is coming), there is a secret area. You can get to the chest by making a series of tricky jumps (you will find the second secret place if you approach the mechanism with a lever near the temple and turn left). Having dealt with the guards, we go to the picturesque underwater temple.

    The location of the tomb has been established, but the problem is that the entrance to the temple is closed, and to get to the goal, you need to activate the mechanism (the beams will unfold and create a kind of “path” so that Ezio can reach all the target levers), take a dangerous walk, jumping on all sorts of ledges , and pull all four levers in turn, thereby opening the door to the tomb with the seal.

    The second problem is that you can get to some places only by using a special key combination, which you will have to learn here. Time is limited, you can’t hesitate, and any careless movement will lead to the assassin flopping into the water and the race will have to start over.

    Before starting the test, I would advise setting the controls to “keyboard + mouse (two buttons)” in the settings - it will be easier. In total, on the route you need to make four jumps of increased difficulty - push off from the wall and jump in the right direction. The first of them, the simplest, at the beginning of the race: quickly run up the wall (W + “Space” + “left mouse button”), release all the keys, and then simultaneously press the key combination D + “Space” + LMB, where D - this is the direction of the jump. When you need to jump to the left, press A instead.

    The most difficult jump in Visitacion - you need to push off from the statue and jump here.

    It is important: all three keys must be pressed clearly and simultaneously - if you only click on D + “Space”, then Ezio may jump back (most likely into the water) and the test will have to start over. In theory, a jump is possible without clicking the mouse, but this is more reliable.

    The most difficult jump will be jump No. 2: it is next to the first, but in this case you need to push off not from the wall, but from a stone statue of an unpleasant round shape. You need to carefully run onto it (it’s better not to rush too much, because of the camera and sudden movement you can easily fall into the water) and jump to the left (this means that instead of D we press A).

    The rest of the jumps are simple: the third one awaits us after a short run along the beams and ledges - we need to push off to the right, and the last one will be near another statue - we run onto the wall and push off to the left. After this, all that remains is to pull the last lever, and the temple gates will open. We jump into the water, go inside and take the last seal.

When all the seals have been collected, our assassin can return to Villa Auditore with a sense of accomplishment and place the seals near each of the statues. New equipment for Ezio not only looks great, but also adds health!

Call of Cthulhu

The monster has found adventures in its tentacles, but they won’t let you fight it.

The game pleases with an abundance of secrets, but none compares to what we are going to talk about now. While passing through one of the Assassin's tombs, you will not only visit the underwater temple, but also get the opportunity to see one of its mysterious inhabitants. Remember the test in Visitacion with difficult jumps? That's where we'll go.

After the fight with the guards, open the gate and go to the temple. Activate the mechanism, but do not rush to run to the obstacle course, but immediately go to the water and lean down a little. Now just wait and don’t pay attention to the passing time.

In a few seconds, a game video will begin, where we will see how a huge monster, very reminiscent of Cthulhu in shape and appearance, swims past our assassin under the surface of the water. But that is not all! When the video ends, go to the mechanism and pull the lever again, and then return to the place where you just stood, or walk along the water.

If everything is done correctly, then you will again see a video where a huge tentacle emerges from the water and tries to touch Ezio. Such monsters live in Venetian waters...

On a note: the secret does not work on the pure boxed version of the game from Akella; To play the easter egg, you need to first activate additional content in the game.

Every killer should know...

    All the riddles of “Truth” are not tied to specific signs and are opened in strict order. For example, the last, twentieth riddle will always be about hieroglyphs, no matter what sign you open.

    Blacksmiths in the game have healing properties. At the same time as you repair your armor, your entire health bar will be restored.

    Knowing some tricky tricks is never a bad idea. For example, you cannot climb to this point without pulling yourself up in a jump.

    When playing as Altair, in order to jump onto a beam, you need to climb onto the balcony railing, stand directly under it, press the left mouse button and “Space” - the assassin will grab the beam, and then the way up will not be a problem.

    To watch more spectacular scenes where Ezio kills enemies, use counterstrike.

    You cannot replay story missions, but the most spectacular episodes can be repeated by visiting “special memories” (they are displayed on the map after you are accepted into the Order of Assassins).

    The guards blocking the passage can be bribed. You just need to throw money, and the main one will let you through.

    Knocked weapons can be picked up in the armory at the villa in Monteriggioni. If, after you have lost your weapon in battle, you pick up an enemy one, it will not disappear after some time, and Ezio will hang it on his belt.

    The poison blade is great in situations where you need to avoid giving yourself away or kill someone unnoticed. We simply poison one of the guards, he attracts attention to himself, and in the meantime we can quietly pass through a guarded place or get to the desired goal.

    During the carnival in Venice, you can steal money from passers-by with impunity, the level of anxiety will not increase, just like at the beginning of the game.

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