Instructions for the game monopoly economic board game. Rules of the classic board game Monopoly. Rules for the shortened game of Monopoly

classical (Monopoly classic) — This is tabletop entertainment for the whole family, popular for many decades. A game that is not just fun, but also an economic strategy: you need to think quickly and carefully consider every step, and not just rely on luck. A rational approach and the ability to think ahead are important. It gained its popularity back in the last century, becoming famous in different parts of the world: including in the USSR, reaching us in the late 80s.

It will be an excellent gift for a birthday, Defender of the Fatherland Day or New Year.

is a board game that is played by over half a billion people, and that number is growing every day. But what did this game do to deserve such wild popularity, sales and devotion? Monopoly, whose logo is a mustachioed rich man in a top hat, is loved by people of all ages because of its features. We should tell you more about them.

Difficulty level: Average

Number of players: 2-6

Develops skills: Intelligence, Communication, Planning

About the board game Monopoly

The board game Monopoly was created by American Charles Darrow more than 80 years ago. A large company refused to release his project, so he produced and sold several thousand copies on his own. The game was soon noticed, and sales became enormous, making him an incredibly rich man.

But what is Monopoly? In it, you buy, rent and sell property, trying to get rich by beating your competitors. It is designed for two or more players: the battle will continue until there is only one lucky person left who has not gone bankrupt. It's really fun to play with the whole family - the rules of the classic version are designed for ages 8 years and older, not to mention the simplified versions designed specifically for younger children. But there are many subtleties and conditions in card Monopoly that you should be aware of in order to truly enjoy the gameplay. That's why it's so important to first look at the description of the Monopoly game.

Game description

In the classic version, you need 2-6 players: each must have their own chip. The rules of the Monopoly game should be studied in detail before starting: look at the values ​​of the various squares along which participants move depending on the value of the number rolled on the die. The economic board game is tied to the profitable purchase and sale of real estate, in which the funds available to the participants are invested. At first, everyone is given the same amount, so at first everyone has equal opportunities. Money for playing Monopoly is used not only for the purchase and sale of real estate, but also for paying taxes or rent if the player enters the territory of a competitor.

But, although a lot depends on the player’s actions, luck greatly influences the further course of events: the roll of the dice largely determines whether he will get rich or fail. The Monopoly game field consists of cells on which various properties with a specified value are located, sectors “”, “ Jail" and others. Monopoly and its rules may seem complicated even for adults, but after reading the details and gaining practical experience, everything becomes crystal clear.

Preparing for the game

The number of players affects the number of chips on the field: everyone must choose one for themselves and place it at the start. It is also necessary to determine among the participants banker, who will be responsible for auctions, surveillance of bank funds and, in special cases, “printing money.” Players receive salaries and bonuses from the bank, and it also collects taxes and fines from them. With its help, property is traded in Monopoly. Next are the shuffled cards "" and " Public treasury» are laid out on the appropriate areas of the playing field. The basic preparations for the game are completed: next you need to learn the rules in order to have a good time with your friends.

Since childhood, my favorite board game has been the legendary Monopoly, and in its most classic version. The box was always marked “teaches entrepreneurship”; for me it was just an excuse to combine business with pleasure.

Years passed, I grew up and began to build my own “monopoly”, but recently I found myself in a country house, where grown women and men, who themselves know first-hand the principles of business, were playing a children’s game with the greatest excitement, law after law, throwing poker away and billiards. What do adults find on the table? What strategies lead to victory not only in the fictional world, but also in real life? I have identified five main business ideas that the game Monopoly teaches us.

1. Time is your best ally or worst enemy

The first thing Monopoly newcomers understand is that the faster you run forward, the more streets and opportunities you have.

This is true, because all the most successful acquisitions are usually made in the first few rounds. However, after the first laps, beginners usually slow down and sometimes even prefer to “sit out” in the gaming prison, just to avoid ending up on the streets of their rivals. As a result, they “do not pass the “Forward” field and do not receive 200 thousand” and sooner or later fall behind their competitors due to their slowness. So people who have achieved a certain success begin to slow down, become fat and stop improving themselves.

When you decide not to plan new training or give up on ambitious goals, remember that every solved problem and every new experience is yours. "Forward" field. Getting a strong early start in your life and career is important, but it doesn't guarantee future success if you don't stay motivated throughout the game.

Unfortunately, in life there is no single starting amount for everyone and everyone starts with their own capital of knowledge and assets, but time is an asset that is fair to everyone. In the end, it doesn’t matter how lucky you are at the start, what matters most is what you do at the finish line.

2. Read instructions and laws

The rules of Monopoly are quite simple, but they also take up five spreads on both sides of the booklet in small print. Business rules and laws in the real world take up much more paper, but both in children's games and in life, their observance is mandatory.

Moreover, if you know them and easily notice the subtleties, then luck will be on your side: you avoid fines, do not take unnecessary steps, and in the end, you do not go to jail. For example, only experts in the rules can skillfully catch opponents in bargaining.

As in life, you can try to manage and break the law, but will such a strategy to win without losing respect from others? It is much more reliable to know and follow the laws, taking into account all the loopholes and benefits, and there are always more of them than it seems.

3. Luck is only part of success, and not the biggest one

"Oh no! Again you bought the street I needed, the whole game is based only on luck!” - this can often be heard at the gaming table, but in life such statements can be heard at every step.

In fact, cases when you are so unlucky that it is impossible to win or at least survive long enough simply do not happen. It all depends on opportunities to negotiate and properly manage your property.

Whether you're lucky or not, if your knowledge and skills are good enough, you'll have a decent game, but no one likes a whiner. Luck exists, but as one alcohol brand advertised, luck is an attitude.

4. Negotiate and win, remain silent and lose everything

You have two yellow streets, and your neighbor has one yellow street, and the same situation with orange ones? This is a reason to agree! You will be surprised, but even in such a simple game, most people will make the choice between “negotiate” and “keep silent” in favor of the latter.

It's just how human psychology works, we don't like to negotiate at all. And a good speaker will exchange the streets in such a way that he will leave everyone high and dry, but they will understand this only after the speaker wins. However, remember that the ideal negotiator will make sure that even if everyone except him loses in the end of the exchange, no one will remain offended.

The win-win strategy used by Harvard School negotiators has long become a business standard.

Even if only one can win, this is not a reason to deceive your playing partners.

In addition, lies, flattery or other tricks below the belt during the game become obvious and cause a blow to the reputation, which is difficult to mitigate even after the game is completed.

If the debate about negotiation methods can be continued forever, then everyone will agree with this fact: if you remain silent, then sooner or later you will definitely lose and lose everything.

The only way out, as in life, is to conduct a constant dialogue, learn to negotiate and take into account the interests of both parties.

5. Finally learn to count!

The cost of buying a street, the cost of buying houses and hotels, the rental cost - all these are just some of the numbers that need to be compared to understand the essence of the asset. Of course, you can just play at random and collect all the streets that come your way, but if your opponents can count, then no amount of luck will help you.

In addition, Monopoly contains several prestige traps. Beginners think that the streets in the dark blue category are the most prestigious, and therefore the most desirable from the very beginning of the game. However, they do not take into account the high barrier to entry into business, because the cost of the streets themselves and the construction of houses on them is also the highest. In addition, there are only two streets, which means there is less and less chance that someone will end up on them.

Many players occupy a good half of the table in order to distribute all the assets acquired during the game, but as soon as they have a street, they do not know where to get money for houses, without which it is generally impossible to win. But the money is right in front of their noses: mortgage the property you don’t need and buy the one you need. It’s the same in life: entrepreneurs often complain about the lack of start-up capital, having significant income from work, but spending it on luxury instead.

Even in a board game that can generally be mastered by children aged eight and over, there are many financial indicators that need to be able to be used correctly. Needless to say, there are even more of them in life, but the most important thing is to be able to operate at least with the simplest ones. You need to be able to distinguish prestige from profitability and learn use your assets correctly. This is even more true if things are not going well for you.

At the end of the game, someone became a winner, and someone lost, and here Monopoly is powerless. Perhaps the most bitter knowledge from childhood was defeat. I was very upset if I lost in a competition and always perceived it as a failure. At university, I started trying my hand at opening small startups, but they all quickly failed.

In fact, every defeat was a great lesson for me, and much more valuable than victory. It’s the same in Monopoly: each new game allows you to try a new strategy, and if you lose, you know exactly what you did wrong.

If you lose and you don't like it, just shuffle the cards, return the streets to the bank and sit down to play again. Everything will work out, because now you know how to win!

Print, cut and play, this way you can save your money but still have a good board game to enjoy with your friends and family. We invite you to familiarize yourself with the rules of this popular game.

Beginning of the game
1. Place houses, hotels, title deeds and money (at face value) in separate sectors of the playing field. There is a diagram on the board showing the correct placement of all game pieces.
2. Separate the Chance cards, shuffle them, and place them, back side up, on the appropriate areas of the game board.
3. Separate the Treasury cards, shuffle them and place them, back side up, on the appropriate areas of the game board.
4. Each player chooses a playing chip and places it on the “START” field.

Banker and Bank
5. One of the players is chosen as Banker. If there are more than 5 players in a game, the Banker may, at his discretion, limit himself to only that role in the game. The banker gives each player $1,500 in the following coupons:

  • Two $500 bills
  • Four $100 bills
  • One $50 bill
  • One $20 bill
  • Two $10 bills
  • One $5 bill
  • Five $1 bills

In addition to money, the Bank also has cards for Title Deeds, Houses and Hotels until they are purchased by players. The bank also pays salaries and bonuses, gives loans secured by real estate and collects all taxes, fines, returns loans and interest on them. During an auction, the Banker acts as an auctioneer.
A bank can never go bankrupt, but it can issue as much money as needed in the form of IOUs written on a regular piece of paper.
6. Players roll both dice. The one with the most points starts the game. The player to his left will be next, then the next one, and so on.

PROGRESS OF THE GAME
When it's your turn, roll both dice and move your piece forward along the board in the direction indicated by the arrow. The field you land on determines what you need to do. Several chips can be on one field at the same time. Depending on what field you find yourself on, you will have to:

  • buy plots for construction or other real estate;
  • pay rent if you are on Property owned by others;
  • pay taxes;
  • pull out the Chance or Treasury card;
  • end up in prison;
  • relax in the free parking lot;
  • receive a salary of $200

Same number of points on both dice
If you roll the dice and they both come up with the same number of points, move your piece and act according to the space you land on. You then have the right to roll the dice again. If you get the same number of points on both dice three times in a row, you immediately go to Prison

Passing the "START" field
Whenever you stop or pass through the "START" field, moving in the direction indicated by the arrow, the Bank pays you $200. You can get this amount twice in the same turn if, for example, you find yourself on the Chance or Treasury field, immediately after the “START” field, and pull out a card that says “Go to the “START” field.”
If you land on a space that represents an unoccupied Property (that is, a Building Lot for which no other player has a Title Deed), you will have first choice to purchase it. If you decide to buy Real Estate, pay the Bank the money in the amount indicated on this playing field. In exchange, you will receive a Document of Ownership of this Property, which you must place in front of you with the text facing up. If you decide not to buy this Property, the Banker must immediately put it up for auction and sell it to the highest bidder, starting from whatever price one of the players is willing to pay. Even though you refused to purchase the Property at the original price, you can take part in the auction.

Property Ownership
Owning a Property will give you the right to collect rent from any “tenants” who stay in the space that marks it. It is very profitable to own all the Real Estate of one color group - in other words, own a monopoly. If you own an entire color group, you can build houses on any Property of that color.

Stopping at someone else's Property
If you stop at a Property that was previously purchased by another player, you may be required to pay rent for that stop. The player who owns this Property must ask you to pay the rent before the next player rolls the dice. The amount payable is set out in the Title Deed for the Property and may vary depending on the number of buildings constructed thereon. If all the Properties of one color group are owned by one player, the rent you will be charged for stopping on any undeveloped property of that group is doubled. However, if the owner of an entire color group has at least one parcel of the Property in that group mortgaged, he cannot charge you double rent. If Houses and Hotels have been built on the Property plots, the rent will increase, which will be shown on the Title Deed for that Property. No rent will be charged for staying on the mortgaged Property.

Stop at the service enterprise field
If you settle on one of these fields (Water or Electric Company), you can buy this business if it has not already been purchased by anyone. As with the purchase of other Real Estate, pay the Bank the amount indicated in this field. If this Real Estate has already been purchased by someone else player, he can charge you rent according to the number of points that were rolled on the dice when you made the move that brought you to this field. If the other player owns only one of the Utilities, the rent will be four times the number of points that were rolled on dice. If he owns both businesses, you must pay him an amount equal to ten times the number of points rolled. If you were placed on this space as a result of the instructions on the Chance or Community Chest card you took, you must roll the dice to determine how much you will have to pay. pay If you decide not to buy this Real Estate, the Banker puts the service enterprise up for auction and sells it to the player who gives the highest amount for it. You too can take part in the auction.

Stop at the Sea Port
If you are the first to land on such a field, you will have the opportunity to purchase this port. Otherwise, the Bank puts it up for auction, even if you refused to purchase it at the original price, you can also take part in the auction. If the Port already has an owner when you arrive, you will need to pay the amount stated on the Title Deed. The amount to be paid depends on the number of other Ports owned by the player who owns the Port you are staying at.

Stop at the “Chance” and “Treasury” fields
Stopping on such a field means that you need to take the top card from the corresponding pile. These cards may require you to:

  • moved your piece;
  • paid money - for example taxes;
  • received money;
  • went to Prison;
  • released from prison free of charge.

You must immediately follow the instructions on the card and place the card on the bottom of the appropriate pile. If you pick up a card that says “Get Out of Jail Free,” you can keep it until you need it, or you can sell it to another player for a mutually agreed upon price.
Note: The card may indicate that you must move your piece to another space. If you pass through the “START” field while driving, you will receive $200. If you are sent to Prison, you do not go through the START box.

Stop at the Tax Field
If you choose such a field, you just need to pay the appropriate amount to the Bank.

Free parking.
If you land on such a field, simply rest until your next turn. You are here for free and are not subject to any penalties, you can enter into transactions as usual (for example, collect rent, build buildings on the Property you own, etc.).

Jail
You will be sent to prison if:

  • you will stop at the “You are under arrest” box, or
  • you took a Chance or Treasury card that says “Go to Jail”, or
  • you get the same number of points on both dice three times in a row in one turn.

Your turn ends when you are sent to Jail. If you end up in Jail, you cannot receive your $200 salary, no matter where you are on the board.
To get out of Prison, you need:

  • pay a $50 fine and continue playing when it's your turn, or buy a Get Out of Jail Free card from another player at a mutually agreed upon price and use it to get yourself free, or
  • use the Get Out of Jail Free card if you already have one, or
  • stay here, skipping your next three turns, but every time it comes to your turn, roll the dice and, if on one of these turns you get the same number of points, you can leave the Prison and go through the number of fields that falls on cubes.

After you have missed three turns while in Jail, you must leave the Jail and pay $50 before you can move your pawn the number of spaces rolled on the dice.
While in Prison, you may receive rent for your Property if it is not mortgaged. If you were not "sent to Jail" but simply stopped at the "Jail" space during the game, you do not pay any penalty since you "Just stopped in" for a while. On your next turn, you can move.

At home
Once you have all the Property lots in the same color group, you can buy Houses to place on any of your existing lots. This will increase the rent you can charge from tenants staying at your Property. The cost of the house (object) is shown on the corresponding Title Deed. You can buy houses during your turn or between other players' turns, but you must build your plots evenly: you cannot build a second house on any of the plots of the same color group until you have built one House on each of the plots of this color group, the third - until two have been built on each, and so on: the maximum number of Houses on one plot is four. Houses also need to be sold evenly. You can build up your objects only immediately before your turn, maximum - 3 houses (objects) per 1 turn. Without building Houses (objects), you can, however, receive double rent from any player staying on any of the undeveloped Property lots of your color group.

Hotels
Before you can buy Hotels, you need to have four Houses on each lot of a color group that you completely own. Hotels can be bought in the same way as Houses, but they cost four Houses, which are returned to the Bank, plus the price indicated in the Title Deed. Only one Hotel can be built on each site.

Lack of buildings
If there are no Houses left in the Bank, you will have to wait until one of the other players returns their Houses to him. Likewise, if you sell Hotels, you cannot replace them with Houses unless you have any extra Houses in the Bank.
If there are only a limited number of Houses or Hotels left in the Bank, and two or more players want to buy more buildings than the Bank has, the Banker auctions off the buildings to be sold to the highest bidder, taking the starting price the one indicated on the relevant Document of Ownership.

Property For Sale
You can sell undeveloped Lots, Ports and Service Enterprises to any player by entering into a private transaction with him for an amount agreed upon between you. However, you cannot sell a Plot to another player if there are any buildings on any other Plot of the same color group. If you want to sell any Lot of a color group that belongs to you, you first need to sell to the Bank all the buildings located on the Lots of this color group. Homes should be sold evenly, just as they were bought. (see “At Home” item above).
Houses and Hotels cannot be sold to other players. They should be sold to the Bank at a price two times less than that indicated in the relevant Document of Ownership. Buildings can be sold at any time.
When selling the Hotel, the Bank pays you half the cost of the four Houses that were given to the Bank when purchasing the Hotel. All Hotels of the same color group must be sold at the same time.
If necessary, in order for you to receive money, Hotels can be replaced with Houses again. To do this, you need to sell the Hotel to the Bank and receive in return four Houses plus half the cost of the Hotel itself.
Mortgaged Real Estate can only be sold to other players, but not to the Bank.

Pledge
If you have no money left, but need to pay off your debts, you can get money by mortgaging some Real Estate. To do this, first sell to the Bank any buildings located on this plot of Real Estate. In order to pledge the Real Estate, turn the Title Deed face down and receive from the bank the pledge amount indicated on the back of the card. If you later want to pay off your debt to the Bank, you will need to pay it this amount plus 10% on top.
If you mortgage any Property, it still belongs to you. No other player can obtain it by paying the deposit amount to the Bank.
You cannot collect rent on a mortgaged Property, although rent may still flow to you for other Properties in the same color group.
You can sell the pledged Property to other players at a price agreed upon with them. The buyer can then decide to pay off the debt taken on the security of this property by depositing the corresponding amount of the deposit plus 10% with the Bank. He can also pay only 10% and leave the Property as collateral. In this case, upon final removal of the collateral, you will have to pay another 10% to the Bank.
When none of the Lots of one color group are mortgaged anymore, their owner can begin to buy Houses again at full price.

Bankruptcy
If you owe the Bank or other players more money than you can collect from your assets, you are declared bankrupt and out of the game.
If you owe the Bank, the Bank receives all your money and Title Deeds. The Banker then auctions off each of the Properties to the highest bidder.
You must place the Get Out of Jail Free cards at the bottom of the appropriate pile.
If you become bankrupt due to debts to another player, your Houses and Hotels are sold to the Bank for half their original value, and your creditor receives all the money, Title Deeds, and Get Out of Jail Free cards you have. If you have any mortgaged Property, you must also transfer it to this player, he must immediately pay 10% on it to the Bank, and then decide whether he should immediately buy it back at full value or keep it as collateral.

Game Notes
If you owe more rent than the amount of cash you have, you can pay your lender partly in cash and partly in Real Estate (that is, undeveloped Building Lots). In this case, a lender may agree to accept a piece of Property (even if it is mortgaged) for a price much higher than what is listed on it, in an effort to obtain additional Construction Site or to prevent another player from establishing control over that Property.
If you own any Property, then the responsibility to collect rent rests with you.
Money can be given in the form of a loan only by the Bank and only on the security of the Real Estate.
Neither player can borrow money from or lend money to another player.
For using another player's piece during your turn, you must pay a fine of $50.
You are required to pay a fine of $50 in case of an extraordinary move when you moved instead of another player.
You will also be forced to pay a fine of $50 if during your turn the dice leave the playing field (improvised, for example, a table or special flooring designated for the playing field

Winner
The last participant remaining in the game is the winner.

Did you like the game Monopoly? We invite you to play for free online!

Monopoly is one of the most famous and popular board games that is loved by both children and adults. This game is intended for boys and girls over 8 years old, although in practice it is often played by older preschoolers. In Monopoly, each player gains ownership of a specific property that they can sell, rent, and use as they see fit.

The goal of this strategy is to “stay afloat” and not go bankrupt when others do. The rules of the game of Monopoly for children and adults are quite simple, however, before the start of the competition they should be given special attention.

Detailed rules for playing Monopoly

Before the game starts, all the guys must decide which of them will own a chip of one color or another. After this, each player must roll the dice. The participant who managed to roll the maximum number of points starts the game, and subsequently all moves are made clockwise from him.

Monopoly belongs to the category of turn-based board games, in which all actions are determined only by dice and various images on the playing field. So, after a player has rolled the dice at the beginning of his turn, he must move his piece by the number of steps that fell on them. His further actions will be indicated on the cell of the playing field in which his chip ended up.

Depending on how many points are rolled on the dice, a Monopoly player can do the following:

  • buy the offered property, which is not owned by any of the players;
  • pay rent for the use of a piece of real estate that already belongs to another participant;
  • pay taxes;
  • skip a move;
  • pull out one of the additional cards and perform the action indicated on it;
  • end up in “prison”;
  • receive wages and so on.

In addition, the economic board game Monopoly is subject to the following rules during play:

  1. If a double is rolled, the player has the right to make another move after completing all his actions. Meanwhile, if a double falls 3 times in a row, the participant in the game is forced to immediately go to “prison”.
  2. Upon passing the initial placement point for all chips, each player receives a salary of 200,000 play money. Depending on the dropped fields and cards, the salary can be received not 1, but 2 or 3 times per round.
  3. If a player finds a free plot for construction, that is, a playing field with a real estate card, he has the right to buy it at the price offered by the bank. If a participant does not have a sufficient amount of funds or simply does not want to purchase an object, it is put up for auction, where all other players have the right to offer a price. The property remains on the field only if none of the guys wants to buy it.
  4. Before the start of each move, the player has the right to offer other guys a deal - the sale or exchange of their real estate. Any transactions are carried out only on mutually beneficial conditions.
  5. Owning one property card allows you to collect a small rent from all players whose chips land on that field. Meanwhile, it is much more profitable to own a monopoly, that is, all objects of the same color, since this allows you to build branches, hotels and houses, which significantly increases the rental amount.
  6. Rent is not charged if the property is mortgaged.
  7. If a player's piece lands on the "chance" or "public treasury" fields, he must draw the appropriate card and follow the instructions provided.
  8. When entering the “taxes” field, each player must pay the appropriate amount to the bank.
  9. In case of bankruptcy or inability to pay any bills even when selling his objects, the player is eliminated from the game. The winner is the one who managed to hold out longer than the rest.

There is also a children's room with simpler rules intended for children aged 5 years and older. By and large, it is a simplified analogue of the classic version and is very well suited for developing mathematical skills and strategic thinking in preschoolers.

The board game Monopoly is known as the most popular and best-selling game in the world. Of course, it’s difficult to judge for the entire world, but about half a billion people are familiar with the game.

History of creation

Classic Monopoly was born in the mid-thirties of the last century in the USA. It was a difficult and difficult time, a period when the Great Depression was raging. The birth of one of the most famous board games was not easy and in itself could well become the plot for the success stories so beloved by Americans. When the unemployed Charles Darrow brought her project to board game manufacturers, they refused to take it, considering it unpromising, boring and full of errors.

The future author of the most successful economic board game did not give up, and a game made by “samizdat” ended up on the counter of one of the Philadelphia stores. When the circulation exceeded five thousand and the author and his colleagues could no longer cope with independent production, the Parker Brothers company saw what a jackpot it had almost missed and took Monopoly into print.

The very next year, in the midst of the Great Depression, a game about how you can make millions by doing business - or lose everything - became a bestseller in America.

In subsequent years, games like Monopoly, Businessman and others appeared everywhere, at times ignoring copyrights, especially in the nineties in the post-Soviet space. And even homemade products drawn with colored pencils were not uncommon.

Description


Monopoly is designed for a minimum of two players and a maximum of six. This is an economic board game where you can buy, rent and sell real estate.

The game is ambiguously children's and ambiguously adult, not only for girls and not only for boys. It is intended for a wide audience, starting from seven to eight years old. Many people like it as a family leisure option.

Publishers

Over its history, Monopoly has changed several publishers. Now the rights to the game belong to Hasbro, a famous toy manufacturer. It supplies the shelves not only with the classic Russified version, but also with numerous variations. This, of course, does not count pirated publications.

What is in the box

Hasbro's traditional Monopoly set includes:

  • the actual playing field with a circular track, where there are properties that you can buy, streets on which you can build, and various pleasant and unpleasant things - for example, a prison where you can end up, or the need to try your luck by drawing a Chance card;
  • cards:
  1. Ownership documents (issued upon purchase of real estate) – 28;
  2. Public treasury (cards that can either bring you money or force you to part with it) – 16;
  3. Chance (unforeseen circumstances with a plus or minus sign) – 16;
  • luxury chips, they are also player chips in the form of various figures, for example, a cat or a shoe - 8;
  • set of banknotes denominations of 1, 5, 10, 20, 50, 100 and 500 Monopoly dollars (or thousands of rubles in the Russified edition) - of course, not intended for exchange for real goods;
  • Houses(they can be built by placing them on the field, and then rented out) – 32;
  • hotels(like home, only cooler and more profitable) – 12;
  • hex dice – 2;
  • organizer for cards and banknotes.


How to play

This board game has several variants of the rules - regular, shortened, and with homerules. We will look at the classic rules of the game that have been established for decades.

The goal of the Monopoly game is to stay with the money in your pocket while everyone else goes bankrupt one by one. Not without your help, of course. There is no place for honor here - you need to leave your opponents penniless at any cost.

Preparation

First of all, one of the participants is appointed Banker. It is he who will be responsible for issuing banknotes, real estate cards, collecting fines and taxes and other monetary transactions. The place where no one else's money and cards are still located is called the Bank.

The Community Chest and Chance cards are placed in their proper places on the playing field. All Houses and Hotels are displayed in a certain place.

Player chips are placed on the starting cell. The roll of the dice determines the turn order.

The banker gives each participant $1,500: two five-dollar bills, four hundred, one fifty, one twenty, two tens, one five-dollar bill and five one-dollar bills.


Progress of the game

Participants alternately roll two dice. The sum of the dropped values ​​indicates how many steps he moves forward. Almost like in a regular adventure game, but not quite. Each cell on the field forces players to make certain other actions:

  • buy a no-man's plot and build a House or Hotel there and then take rent for it;
  • buy real estate that does not belong to anyone;
  • pay money to the site where they ended up;
  • give taxes to the state;
  • try your luck by drawing cards from the Chance or Community Chest piles;
  • end up in debt prison;
  • skip the Free parking lot;
  • get a salary of 200 bucks by passing through the Forward square or ending up on it.

Double

If a double appears on the dice, the player can go again. First, he fulfills the conditions of the cell after the first throw, then after the second. Carefully! Three takes in a row lead to jail.

Buying a property

There is no minimum price at the auction - nor is there a maximum

If a player finds himself on a square with a Construction Plot that no one has purchased yet, he can purchase it at the price written there and receive a card confirming his ownership rights. Or not, and then the banker must put the land up for auction - someone will definitely buy such a valuable thing.

There is no minimum price at the auction, nor is there a maximum price. Moreover, a participant who initially refused to purchase can participate in the auction and, if lucky, save a lot.

The same thing happens when entering the fields of Utilities and Stations.

Real estate ownership

When someone lands on a space with another player's property, he pays him rent. Its size depends on the number of buildings on it and on how many cells of the same color the owner has grabbed. If he has all the plots of this category, then he will have to pay the maximum as a monopolist.

When all the plots of the same color are collected in one hand, construction can begin on them. House or Hotel chips on them allow you to charge higher fees to those who get there. It is allowed to build a Hotel only after there are four Houses on each site in a sector of the same color.

If there are not enough Houses in the Bank, you will have to wait to purchase them. And if several participants want to buy the last building at the same time, then the Banker puts them up for auction.

For the owner, real estate can not only generate income, but also a loss in the form of taxes.

Pledge

Real estate can be mortgaged if there is a lack of finance to pay off debts. To do this, first all the Houses and Hotels are sold to the bank, and then the ownership card is turned over and the participant receives the amount written on the back. To repay the loan, you need to pay it back plus ten percent on top.

You cannot charge rent for a pledged object, but it can be sold to other players for an agreed amount. While at least one plot of the color group is pledged, purchasing Houses at the regular price is not available.

Loans are given only by the Bank secured by Real Estate - players cannot borrow money from each other.

Property For Sale

Utilities, Stations and - attention - areas where not a single cell is built up in the color group can be sold to other players at a price that you agree on. If there are buildings on the site, they are first sold to the Bank at half price. By the way, it is quite acceptable to simply sell Houses and/or Hotels if you urgently need money, but keep the site.

Jail

What a nuisance! The player ends up in Prison in the following cases:

  • hit the field Go to jail;
  • drew the card Go to prison immediately;
  • threw a double three times on one move.

The player does not go to prison, does not receive a salary and does not enjoy life. But he can receive rent as usual. To be released you need:

  • pay a fine of $50;
  • or use the Get Out of Prison Free card (if you don’t have it on hand, try to buy it from your rivals);
  • or miss three turns trying to roll a double on the dice. If the double does not fall, you will still have to pay a fine.

If you ended up in the Prison cell because you were “just passing by,” then on the next turn you simply continue the game as usual. This counts as a regular visit.

Bankruptcy

Everything the bankrupt owes the Bank is sold at auction

When a participant owes the Bank and others more than he has, including all real estate, he is declared bankrupt and is eliminated from the game. Everything he owes the Bank is sold at auction. Debts to another player are paid by selling Houses at half the cost and transferring the pledged property to him. In order for the creditor not to be too happy, he must pay the Bank ten percent, and then think about whether to pay off the entire collateral or not.

Ending the game

The winner is the one who is the only one who will not go bankrupt. Given that the game can last up to several hours, home rules are often used, setting different criteria for winning to speed up the process. For example, to become the richest at a certain point in time. This doesn’t interfere with playing Monopoly and having a good time.

Additional materials

Variety of options

Manufacturers' fantasies on the topic of Monopoly are limitless. Dozens of varieties - and these are only the official ones.

My first Monopoly

The board game (there was previously a Monopoly board game for kids, but it was discontinued) is designed for ages five to ten and up to four players. The rules are simpler: if you go to an unoccupied property, you can buy it and everyone who gets there will pay rent. No complications with pledges, construction plans, etc. The pictures, of course, are bright and child-themed. All bills are denominations of one for ease of counting.

Monopoly Masha and the Bear

Another children's version. The bills in it are called berries, and streets, real estate and Chance cells are replaced with Masha’s friends and proposed adventures.

Monopoly World Edition

Enjoy doing business on the world stage: the most famous cities on Earth are present on the field. The cards mention the customs of different countries. There is a worldwide “Monopoly”, where instead of banknotes there are bank cards and a real terminal, with the help of which money is written off or credited to them.

Monopoly Bank Without Borders

It is not only equipped with a terminal - it now reads all cards, keeping in its memory all the relevant information on the current game. The rules have been slightly changed. Actions take place on the territory of Moscow. The packaging and game elements have a stylish design.

Monopoly Russia

Almost completely repeats the classic version, but the field is made with adjustments to our country, and is decorated with domestic landmarks. The disadvantages of the packaging include the lack of a convenient organizer for money and cards.

Monopoly Empire

The center of this game is not buying real estate, but buying brands. New - the construction of skyscrapers, one of four on the field. The cells of the skyscraper are filled with brand chips. Create your own trading empire!

Road monopoly

Inexpensive pocket set in a box 16 by 23 centimeters. You can play it according to the classic rules.

FIFA Monopoly 2018

Collector's edition for the World Cup in Russia. All inscriptions in it are made in two languages ​​- Russian and English. New themed figurines. Instead of buying real estate, we will buy teams participating in the championship, and it will be necessary to build stadiums and stands. The cities on the map are real cities that hosted the World Cup. Random event cards have been replaced with First and Second Half cards.

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