Options for playing the fool. Czech Fool - card games - card and board games Various variations of the Fool card game

In the game Czech Fool, understand the goal - to discard the maximum number of cards and end up with the lowest score. The loser is the one whose score in the Czech Fool game is 100 points.

Rules

Part of the card deck is distributed among those present - everyone gets 5 pieces. The top element of the remainder serves as the base that needs to be covered. Participants in the online game begin to move, discarding cards of the same suit and value. For example, if the base is the queen of spades, then it can be closed with 10 spades or the queen of clubs.

The next move is given to your opponent, he already covers the card that you discarded. If there is nothing to cover, they take elements from the deck. The selection continues until you find what you need.

Peculiarities

So, if a participant throws out an ace, then his opponent must miss a move. It's profitable to flip a six. For this, a mini-fine is assigned to the opponent. He takes a card from the deck and remains out of the game for 1 round. For a seven, the opponent receives 2 cards and is also forced to remain idle until all participants make their moves.

A discarded king of hearts means 5 cards for your enemy and a missed turn again. Ladies are universal. They can be placed in any position and at the same time order a suit. The next participant must begin his turn from there.

The game ends if one of those present has discarded all their cards. We calculate the results: jack - 2 points, queen - 3 points, king - 4 points, ace - 11 points. Cards with numbers are counted according to their value.

Albanian fool

Game of Albanian "fool" differs from the game of simple, flip or transfer "fool" only in that the cards are in deck arranged in descending order of values. That is, aces are on top of the deck, followed by kings, queens, jacks, etc.

Armenian fool

Game of Armenian "fool" differs from playing a simple, throw-in or transfer “fool” only in that the player can enter not only from his own cards, but also from a card lying on top of the entire deck.

Trumpless fool

Game of trumpless "fool" differs from the game of a simple, throw-in or transfer “fool” only in that the game is played without trump cards .

Big fool

Game of "big fool" differs from the game of simple, throw-in or transfer “fool” in that the game is played with 2 decks of cards. Equal card in value and suits you can't fight back. A player who has 52 cards or more loses immediately.

I believe I don't believe

A game " I believe I don't believe" differs from playing a simple, throwing or transfer "fool" in the following way. Each player can backhand another player, either correctly or incorrectly. Moreover, the other player is asked to check the correctness of the rebound. If, upon opening the card, it is discovered that the computer has returned correctly, then the player takes the cards; if the computer has returned incorrectly, then the computer takes the cards. Example of a game: let’s say a player entered with 6 crosses, the computer counters with 8 crosses, then the player throws 8 spades, the computer counters with 7 spades, putting the card face down, so the player does not know which card the computer countered with. If the player agrees with this withdrawal, then the cards go to withdrawal, if not, then the 7 spades card is opened and the computer takes the cards for itself, since it was beaten incorrectly; if the computer had fought back correctly, then the player would have taken the cards for himself, since he did not agree with lights out

Two-trump fool

Game of two-trump "fool" differs from other varieties of the “fool” game in that each player plays with his own trump card. Moreover, the opponent’s trump card is not a trump card for the player and he can beat it with his own trump card or with another card of the same suit, but of greater value. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Road fool

One of the varieties card game "road fool". The entire deck is dealt equally to each player. The dealer opens and shows the last card: this is a trump card. It belongs to the dealer. The one who has the lowest trump card or the one who won the previous game goes first. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the top (beating the first) card, or agree to clear, then the turn goes to the beaten player. If a player cannot beat the top card, he must accept all cards on the table. In this case, he loses the right to move, which goes to the next player.

boring fool

Game of boring "fool" differs from playing a simple, throw-in or transfer “fool” only in that the player can only play from the card of maximum value, that is, if there are aces, then from the aces, if there are kings, then from the kings, if there are queens, then from the queens etc.

Trump Fool

Game of trump "fool" differs from the game of a simple, flip or transfer “fool” only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

Game of royal "fool" differs from the game of a simple, throw-in or transfer “fool” only in that 6 (if the game is played with a deck of 52 cards, then 2) is beaten only by an ace, and any 6 can be beaten off with a trump ace (if the game is played with a deck of 52 cards, then 2).

Cross fool

IN "cross fool" They play with a deck of either 36 cards or a full deck of 52 cards. The number of players is from 2 to 6 people. Each player is dealt one card face up and one card is placed on the stake. The one with the highest card goes first. The player takes one card from the deck and looks at who can put it, for example, if he drew an ace, and you have a king on the top card, he puts the ace to you and takes it again. If the next card that he drew cannot lie on more than one player’s card, then he puts it on himself and the turn passes to another player. If a player draws, for example, a jack, and the other two players have tens, then the jack goes to the card of the player next clockwise after him. If he drew, for example, a jack, and the player has tens on the line, then the jack is placed on the ten that is on the line. A six or two is placed on the ace, depending on what deck is being played. If a player has a nine on the top card, and one of the players has an eight at stake, then he first gives the nine, and then only takes a card from the deck. If after nine the player has a queen on the top card, then he also gives it away. The last card cannot be given away. In this way, the entire deck is disassembled; whoever took the last card from the deck takes all the cards that are on the line.

Next, players take their cards and begin to play. Diamonds are always considered trump cards; they beat any card except clubs. The one with the two or six of diamonds goes first. The game is structured as follows. For example, a player played with the six of hearts, the next one after him must close either with the highest card of the same suit or with a diamond, a diamond can only be closed with a diamond. If the next player has nothing to hit, then he takes the bottom card, and the remaining cards go to the next player, who must either hit or take the bottom.

Example of a game with four players.

1 player entered 7 spades, 2 player put spades on top of the jack, 3 player put 6 diamonds, 4 player put the queen of diamonds, the cards went to waste. Next comes the 4th player who put 6 clubs, 1 player put jack of clubs (clubs can only be hit with clubs), 2 player put queen of clubs, 3 player could not hit and took 6 clubs, 4 player put ace of clubs and the cards went to waste. Then the 4th player plays the jack of hearts, the 1st player put the queen of diamonds, the 2nd player put the ace of diamonds, the 3rd player took the jack of hearts (since the ace of diamonds cannot be returned, as well as the ace of clubs), the 4th player took the queen of diamonds, 1 player took the ace of diamonds . Now the second player moves. The game continues in this way until 3 players leave, the fourth is considered a loser.

Complete fool

IN card game "round fool" played with a deck of 36 cards. The deck is carefully shuffled and 8 cards are laid out on the table; the ninth card is a trump card.

Players take turns taking one card from the deck and hitting one of the eight cards on the table with it (taking into account the suit, seniority of the card and the announced trump card). For example: with the ace of spades you can beat any spade lying on the table, 8 diamonds can beat only 6 or 7 diamonds, the trump king can beat any card on the table except the trump ace, etc. If you can’t beat anything with a card drawn from the deck, then it also placed on the table. If a player beats a card, then he takes both cards for himself (the first one taken from the deck and the second one that he beat). The last player to take a card (trump card) takes it for himself and also takes all the cards remaining on the table. The player who has the trump six goes first. You can play with one, three or five cards.

For example:

  • 1 card - any card;
  • 3 cards - any card and one pair of cards (example combination: 2 sixes + seven or 2 queens + ten);
  • 5 cards - any card and two pairs of cards (example: 4 sixes and an ace or 2 queens, 2 sevens and a king).

Those cards that the opponent repulsed go to the end. If he does not beat off at least one card, then he takes it for himself and loses the right to move.

The game is played taking into account the trump card announced at the beginning of the game until one of the players has no cards. The one who has no cards left in his hands wins. A "draw" is allowed in the game.

Circular fool

Game of circular "fool" differs from the game of simple, throw-in or transfer “fool” in that after each hang-up or drawing of cards, the player’s and computer’s cards are exchanged with each other.

Magadan fool

Game of Magadan "fool" differs from the game of simple, flip or transfer “fool” in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each rebound, 1 card is revealed. For example, if the computer is lost, then it opens 1 hole card. When the deck of cards runs out, all unavailable cards are revealed and can be played.

Piled up fool

Game of piled up "fool" differs from the game of simple, flip or transfer “fool” in that a deck of cards is dealt at a time. The player with the lowest trump card is given the right to make the first move. Next, the game is played according to the rules of a simple, throw-in, or translated “fool,” respectively.

The invisible fool

Game of invisible "fool" differs from other varieties of the game of “fool” in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until 1 card remains in the deck. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Werefool

Reverse "fool" This is a comic version of the game of “fool”, a completely uncommon game. The game is played according to the rules of a simple, throw-in or transfer “fool”, but with the only difference that the players hold the cards with their backs facing them and their faces towards their partners. Players do not look at their cards either when dealing or when drawing. The player who incorrectly beats, transfers or throws a card takes all the cards of the turn.

Damn fool

Game of crazy "fool" differs from the game of a simple, throw-in or transfer “fool” in that every second rebound, the cards that are picked off do not go into the rebound, but into a deck of cards, where they are mixed with other cards and then reported to the player or the computer.

Spectacled fool

Game of spectacled "fool" differs from the game of simple, flip or transfer “fool” in that the one who wins is the one who picks off the most number of opponent’s cards.

Transferable fool

Translated "fool"- one of the most popular games along with tossing “fool”, a type of game of “fool”. It arose, as some researchers of card games believe, in the middle of the 20th century as a modification of the toss-up “fool”. The rules of the game of transfer fool differ from the flip game in that the player under whom the move is made has the right, by placing a card of the same value as the card(s) of the move, to transfer the move to the next player. The next player, in turn, if he has a card of the same value, can move on. The player can change his turn, but is not obliged to. A transfer is only possible when the player has not started to fight back.

If at least one turn card is beaten, you cannot transfer others. If the next player has fewer cards in his hand than the number of cards being transferred to him, the transfer is not possible and, therefore, the player must return or accept the cards, despite the fact that he could transfer them.

Transferable Fool 2

Game of translated "fool" 2 differs from the transfer fool only in that you can transfer not only cards before the opponent began to fight back, but also after. For example, the computer entered with 6 diamonds, the player fought back with the card 8 diamonds, the computer throws 8 spades, and the player transfers 8 spades 8 clubs, then the computer must return 8 spades and 8 clubs. If the computer cannot return these cards, then it takes all the cards that were laid out during the move and return.

Running fool

Game of running "fool" differs from the game of simple, throw-in or transfer “fool” in that the one who makes the most shoulder straps to the opponent wins. Moreover, if the number of shoulder straps supplied is the same, then the one who supplies the older shoulder straps wins. A chase is a situation when an opponent takes 2 cards of the same value, and only two, but not 3 or 4 cards.

Throwing fool

Throw-in "fool"- the most common type of game of “fool”. Originated from a simple “fool” in the 19th century.

The flip “fool” differs from the simple one in that you can throw cards when the opponent (the computer) fights back. Moreover, you can only throw cards of those values ​​that you used, or with which the computer replies.

Poker fool

Game of poker "fool" differs from the game of simple, flip or transfer “fool” in that the player, before beating the opponent’s card, has the right to change any 2 cards from the deck, but only if he has no more than 6 cards.

Secret fool

Game of secret "fool" differs from playing a simple, throw-in or transfer “fool” in that another card is placed under the trump card, which is unknown to the players. When the entire deck is cleared, including the trump card, the card that was placed is revealed and it becomes a trump card, then the game continues. The main goal in such a game is to accumulate aces and kings.

A simple fool

Card game "simple fool", common in Russia in the 19th century. Not recognized by high society, she was very popular among the common people. Currently, it is almost never found and, at least, is much inferior in popularity to the Fool and the Transferable Fool

This game involves 2 players: the computer and you. The game uses a deck of 36 cards. In this game you can play with a deck of 52 cards. Cards are issued one at a time, and a total of six to each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player in the first game who has the lowest trump card. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.

The player under whom the move was made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then no new cards can be thrown in and all cards from the table are sent to the sidelines so that they no longer take part in the game, and the next move belongs to the player who has lost.

After each hang-up or acceptance of cards, players take turns drawing cards from the deck up to 6. The order of drawing is first the one who walked, then the one who fought back. Players draw cards until the entire deck is dealt, including the revealed trump card.

The number of cards used to make a move should not be greater than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all the cards in your hand. The one who has cards in his hand when the other player has gotten rid of all his cards and when the cards in the deck have run out has lost.

Empty fool

Game of empty "fool" differs from the game of simple, throw-in or transfer “fool” in that the player takes cards from the deck only when the player runs out of cards.

Game of "three rubles" "fool" differs from playing a simple “fool” in that each player is required to enter with 3 cards at once, if there are less than 3 cards left, then with 2 cards, if there are no 2, then with 1 card.

Czech fool

Czech "fool"- the Russian name of the popular European game “Mau-Mau”, which became widespread in Russia in the middle of the 20th century. The game exists in many versions under different names: “English fool”, “Pharaoh”, “Pentagon”, differing in minor details.

A simple game.

They play with a deck of cards of 36 cards. Cards are dealt one at a time, for a total of 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player whom the computer randomly selects, and then to the player who won the previous game. He can play from any card. The next player can place a card of the same suit or value on it. If he does not have the required card, he must draw cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the stack of open cards and left open on the table, while the rest are turned over and again serve as a deck.

Some cards require certain actions after themselves - from the next player:

  • 6 – take 2 cards from the deck and skip the move;
  • 7 – take 1 card from the deck and skip the move;
  • Ace - skip a move.

The queen is the trump card. It can be placed on any card. The player who placed the queen can order any suit. The next player, in this case, can only place a card of the ordered suit or a queen (and order any suit).

The goal of the game is to get rid of all the cards in your hand. The first one to get rid of the cards in his hand wins. The loser counts the points on the cards remaining in his hand.

  • 2 points – Jack,
  • 3 points – Queen,
  • 4 points – King,
  • 11 points - Ace,
  • The rest of the cards are worth it.

The player left with one queen in his hands loses 20 points.

Game options

Option 1. If the required card is missing, the player takes from coupon only one card, and if it does not allow you to make a move, then the player misses his move.

Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight requires one card.

Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that has priority, but the jack. The one left with the jack loses immediately.

Option 4."English fool." The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of an ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow him to make a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he places a card of the same suit as the Ace or another Ace on the Ace.

Option 5."Pharaoh". 4 cards are dealt. If a player ends up with a queen, he deducts 30 points from his points. If a queen is the only card left in his hand, he writes down 30 penalty points.

Option 6."Pentagon". Cards are placed only in suit. You can only place a card of the same value if there is a six. After ordering a suit using a queen, the next player skips his turn. Points: Ace – 11, King – 4, Queen – 20, Jack – 2, 10 – 10. No points are awarded for other cards.

Option 7."Polish fool." 5 cards are dealt, the 5th card of one of the players is revealed, the goal of the game is to get rid of all your cards. If there are 6 cards on top of the discarded cards, then the player on top can put any card; 7 - the opponent must take 2 cards from the deck; 8,9,10 are not particularly important; Jack is placed on any card and a suit is ordered. If the Queen of Spades is on top, then the opponent must take 4 cards. If the King of Spades is on top, then the opponent takes 6 cards. The rest of the Queens and Kings don't matter. And finally, the ace is a pass. If the player has nothing to move, then he takes one card from the deck, and if again there is nothing to move, then the turn goes to the opponent.

Option 8. The same as in option 1, only the following rule is added. If the King of Diamonds is placed, then the opponent must take 5 cards from the deck and skip the move.

Option 9. 6 cards are dealt. The dealer is walking. Eight continues its move, and if there is no continuation on hand, then a card is taken from the deck. If 6 and 7 are placed, then the opponent takes cards from the deck accordingly (6-1 cards, 7-2 cards) and makes a move. If the last card in the game is the Queen of Spades, then the player gets -50 points, if the Queen of Spades remains in his hands, then the player gets +50 points. If desired, a rule is introduced: if a player places a King of Spades, then the opponent takes 5 cards from the deck, and the player continues his turn.

Chukotka fool

Game of Chukchi "fool" differs from other varieties of the game of “fool” in that each player is dealt 6 cards, the deck with the trump card is removed from the game, and then the game follows the rules of a simple, throw-in or transfer “fool”.

Japanese fool

Rules of the game Japanese "fool" differ from the rules of the game of simple, throw-in, transferable “fool”, only in that the trump cards are always diamonds, and spades are fought only with spades.

Playing the fool with cards - playing the fool with the candidates for the Presidential seat of Ukraine: Yanukovych, Tymoshenko, Yushchenko. Your opponents will be thoughtful, serious, and who will be the fool is a very big and complex question. Card game developer: Ukrainian portal obozrevatel.com.

Fool is rightly called the Russian folk game; only the telegraph pole has not played fool in Russia (in Ukraine and in general throughout the post-Soviet space)! If you have never played the fool, then most likely these words mean nothing to you: Yanukovych, Yushchenko, Lenin, Stalin, Gagarin, Yeltsin, CPSU, KGB, NKVD.

But don't worry, all is not lost! Now is the time to learn the rules and start playing this popular flash game.

The interface is intuitive, in Russian.

Rules of the game: tricky fool:

To play the flip Russian fool, we take a deck of 36 cards. First, a trump is drawn (a card whose suit will be trump) and placed under the deck with the remaining cards. Players are dealt 6 cards. The goal of the game is to get rid of your cards. The player who cannot return the card takes it and misses his turn. You can move any number of cards of the same value. The walking player has the right to throw cards that match in value with any card on the table, including those that were walked and those that were left. Whoever is left with cards at the end of the game will be a fool :-).

Varieties of the game: Simple fool. Flip-up. Translated. Piled up. Negotiable. Japanese fool. Czech (under different names: English fool, Pharaoh, Pentagon).

This flash game is accompanied by the wonderful music of the famous song “Murka, you are my little mug”.

Murka, you are my Muryonochka,
Murka, you are my kitten,
Murka, Marusya Klimova,
Forgive my beloved!

Hello, my Murka, hello, dear,
Hello, my Murka, and goodbye!
You rustled all our raspberries,
Now get the olive!

Playing the fool online - A simple tossing fool, translated. Made on Flash.

Fool flip is a flash game with an excellent graphical interface.

Throwing Fool is a popular javascript card game in Russia for the IE browser.

Russian chess - free flash chess in Russian online.

In "101", they learned on the territory of our state at the beginning of the 20th century. This European game has become widespread and popular. Its original name sounds like “Mau-Mau”, but in our country it was initially called exclusively as “Czech fool”.

Today there are many different variations of this game, each of which has its own name. These are "Pharaoh", "Moor", "English Fool" and "Pentagon". The details of these games differ slightly from each other, but not significantly. You should understand in more detail how to play “101” cards and what nuances exist if you are only playing the first game.

Beginning of the game

To play the card game 101, you will need a standard deck of 36 cards. A minimum of 2 people and a maximum of 4 can play. There is no difference in how to play “101” cards - with two or four people. The sequence of actions is identical. The player making the first move is determined by lot, then everyone takes turns. The person who deals the cards starts the game accordingly.

Everyone is dealt 5 cards, only the dealer gets 4 cards, and the last one is turned over and placed on the line. The deck is set aside without turning it over.

Progress of the game

The rules for playing cards in "101" are quite simple. This game is not associated with a high level of complexity, but it develops attentiveness and memory very well. So, the person sitting to the left of the first player must make his move. On the card lying on the stake, you need to put a card with the same value or the same exact suit on top. If the five cards given to him do not contain a suitable one, then he draws one card from the deck. In case of failure, the additional card remains with him, the turn is skipped and transferred to another player. The rules for playing cards “101” have their own characteristics and nuances. This is written below.

So the game process continues until one of the players completely discards his cards, after which all the cards available to the players are opened and counted, the points are recorded, and a new distribution follows. The game lasts until the score reaches 101 points. If a player scores exactly 101 points, then his score is reset to zero, but the one who “got too many” automatically becomes a loser.

Peculiarities

Before playing “101” cards, you should study in detail all the features and nuances of this game. Namely, that cards of a certain suit and value allow you to somewhat diversify the course of the game.

So, for example, an ace placed in the suit or on another ace prohibits the next player from moving. This is very beneficial when two people play, that is, the right of the next move remains with the one who walked and allows him to discard another card.

Queens are advantageous cards in a hand, so they can be placed on a card with any value and in all suits, while the person who placed the queen still has the right to order a suit that is beneficial to him. If the last card in the hand is a queen, then 20 points are deducted from the player who placed it. And if this lady is also of spades suit, then 40.

The King of Spades also has a special meaning. If it is put on the line, then the next player must take 4 cards from the deck and skip his turn.

If the player puts a nine on the line, then he must move again, covering the card with either another nine or the same suit. Moreover, if there is no such card in his hands, he must draw cards from the deck until he covers his nine.

A seven on the line will also cause the next player to skip his turn and receive two cards from the deck for the load.

With six, the situation is the same, only only one new card is taken from the deck.

Having learned and remembered well the rules of how to play cards in "101", you can predict the course of the game and always remain a winner!

Scoring

Every time before a new distribution, the cards are counted, or more precisely, the points that remain in the hands of the players. The value of each card is such that an ace scores the maximum number of points - 11, a ten, according to its number, 10 points. The same thing with eights, sevens and sixes - the number of points directly depends on their number. A king is worth 4 points, a queen is worth 3, and a jack is worth 2 points. The nine is not taken into account in the calculation; its value is zero.

If the last card on the line is a queen, then 20 points are subtracted from the player who discarded it; if it is a queen of spades, then 2 times more are subtracted.

With the modern development of computer technology, it is absolutely not necessary to look for a company in order to pass the time with cards. Now you can easily download the installation file and play “101” cards with your computer, tablet or smartphone. The game can be played both with real people over the network and with virtual players.

Fool. This is exactly how “trdlo” is translated from Czech and this is what the iron rod or wooden rolling pin on which trdelnik is prepared is called. And the trdelnik itself is very often called this word.
Most likely, these tubes are called that because they were originally empty inside, but they looked impressive; it seemed that this delicacy had a lot of dough, but in reality it was an empty tube. Deception, in a word. Fool. Nowadays, trdelniki can come with fillings, but the word has taken root thoroughly.
By the way, Czech mothers call their restless children Trdlom when they get particularly playful.

But trdelnik is an excellent, very popular, famous and wonderful Czech sweet.
Trdelnik is a traditional Czech delicacy.

Today it is difficult to find out where these delicious straws first appeared.
Some consider the Czech Republic to be the birthplace of trdelnik, others consider Slovakia and the annual Trdlofest takes place in Slovakia. Some say that this sweet is the most delicious in Romania, and we also saw them in Hungary. And the Hungarians also consider trdelnik theirs...

It is known for certain that these sweet, aromatic dough sticks with various fillings appeared at the very beginning of the 19th century and at the same time became an integral part of Czech cuisine. The Czechs themselves are very fond of this sweetness.

And since they prepare them for all holidays, Christmas Prague smells of this sweetness mixed with the aroma of smoke. After all, trdelniki is cooked over an open fire.

Trdelnik is a must-have treat for St. George's Day.
It is believed that on this day (April 24) snakes crawl out of their holes - the descendants of the Serpent, who was defeated by St. George. And baked versions of these snakes are eaten by Czechs as a sign of victory. Yes, foma trdelnik is associated with a snake. The stick is wrapped in dough in the same way as a snake is wrapped around it.
Trdelnik is tasty and satisfying, sweet and tender, but very high in calories.

In the Czech Republic, trdelniki are always baked for all holidays and are given to pregnant women and small children. It is considered from the evil eye.
They are sold both empty and with fillings: jam, whipped cream, chocolate spread.

Well, I wanted to show you photos of the preparation of this delicious dish, but I couldn’t find them. Probably formatted it.
But the trdelniki turned out very tasty. We cooked them in the village over a very ordinary grill, on which we had previously fried kebabs. They wound it on a piece of metal pipe, wrapped in food foil on top.

RECIPE
Ingredients:
- Flour - 1 kg;
- Sugar - 300 gr.;
- Milk - 500 ml;
- Butter - 150 gr.;
- Yeast - 20 gr.;
- Egg - 6 pcs. (5 yolks and one whole);
- Chopped nuts (almonds, walnuts, peanuts) - 200 gr.;
- Salt, powdered sugar, ground cinnamon.

Cooking process:
Add butter, sugar, salt to the sifted flour and mix. Dissolve yeast with a teaspoon of sugar in warm milk and mix into flour. Add salt, egg yolks and knead the dough, adding milk in small portions.
Let the dough rise in a warm place. As soon as it has risen, you need to mix well and do this three times. Then we make flagella and wrap them around the prepared form, the so-called improvised trdlo.
Brush the trdelnik with egg, sprinkle with sugar and cinnamon to taste and bake on the grill in the same way as kebabs.
It takes about 25-30 minutes to cook, but it all depends on the fryer. Roll the finished trdelnik in powdered sugar, cinnamon and ground nuts.

So, bon appetit.

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