Evil eyes and evil hearts. Dragon Age: Inquisition. Evil eyes and evil hearts Explore the regions of the Sacred Plain

The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (I’ve only seen dragons have a higher level - 21), and they kill in one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to a quieter place - the Inner Lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They're watching "The Lord of the Rings" somewhere in Mumbai, and they're probably already thinking that it would be nice to draw a dot on that elf's forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent finding the correct path to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty, I look at the blank card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They're making it up, but there won't be any logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

There is a side quest in the Shadow called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss fight. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are quests to find objects. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, the killer was caught.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin’s guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, the complete passage took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.

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Selina, Empress of Orlais is one of the key characters in Dragon Age Inquisition. A civil war has broken out in the country, the nobility has squabbled among themselves, and, as always, the common people are suffering.

"When Grand Duke Gaspar attacked Empress Celene of Orlesia in an attempt to seize the throne, we first thought that the country's trade would suffer greatly. To dismiss claims that she was too tolerant of elves, Empress Celene had to suppress an elven rebellion in Halamshiral. Gaspar intervened , defeated the Empress's troops and cut her off from Val Royeaux. She, however, managed to escape to the capital (exactly how - there are already a hundred assumptions). Then we began to close the family shops, expecting a bloody campaign from Gaspard across the Middle Lands and to the north - to cities loyal to Selina.

People, however, turned out to be surprisingly flexible. We made good money on skins and silver in Val Royeaux when Gaspard, having captured the south of Orlais, cut off the flow of goods from Ferelden. The nobility in Montfort and Val Chevin were in full swing buying violets, as if they were some kind of amulets against the creatures of darkness. Apparently, Selina declared that wearing purple flowers on her clothes was a way of showing devotion to her.

In Ferelden, in a similar situation, every second city would burn, but in Orlais the aristocrats joke and don’t give a damn. The merchants trade quietly while the armies of Gaspar and Selina measure their strength in the Valleys. Only the peasants really suffer - as, alas, in any war in any region.

Add guards to the next batch and save the lyrium for Ferelden. Things are already going well for the family here.”

From a letter from the dwarven merchant Dernal Harrick to his relatives in Ostwick

Concept art:
The coat of arms of Orlais and, in fact, Selina herself

Corypheus plans an assassination attempt on the Empress Selina, which will likely plunge Orlais into chaos. To prevent the worst, you will need to intervene in the political game. Cousin of the Empress Gaspard, invites you to the Winter Palace for negotiations regarding the civil war. To go there you need 30 influence points.

Gaspard suspects the ambassador of a conspiracy Brialu. After the conversation, the imperial court location meter is activated. Conversations with nobles and good manners will help increase approval. If the counter drops to 0, you will be expelled. If by the end it is above 85 this will give you an additional ending option.

A noble person, who is not a magician, will start with the approval of the court at a value of 40. For the rest, 10 will be taken away from 40.

In the courtyard you will have the opportunity to complete three side quests.

If you talk to the noblewoman who lost the ring and choose the middle answer, you will be given +5 court favor for this. If you return what you lost, you will receive another +5 points. The ring has no special value; you can sell it later.

By going up the right staircase from the main entrance you can take the Gaul figurine, this will activate the task Herd of stone galls. With the help of figurines you can open doors. For example, from storage under the stairs. But keep in mind that you won’t be able to open all the doors. In total you can find 11 figurines.

On the opposite wing, you can try to start a conversation, and then overhear two nobles. To do this, you need to find the red circle, stand inside and activate it. All rumors then refer to Leliana. Go further until it stops, there you will find a key that opens another vault from below.

Upon entering the palace, you find yourself in the lobby. Take a look around or go straight to the ballroom. There you and your entourage will be formally presented to the court. When talking to Selina, choose the middle answer for greater favor.

Leliana will then want to talk to you in the lobby...

She has her own suspicions about who is attempting to assassinate the Empress. To check them, you need to go to the palace library. The door there is locked, so you'll have to look for another entrance. Enter the Hall of Heroes and eavesdrop on the conversation between two elves. Follow further into the farthest corridor and go out onto the balcony, using the search, pick up the Cylinder Seal.

Follow the bloody trail to find the exit to a small garden with a fountain. There you will be greeted by three ladies-in-waiting of the Empress.

Activate the fountain to start the side quest to find coins Money in the water.

To the left of the fountain, climb the grate to the balcony. As soon as you rise, the location will gradually decrease.

First, run to the right and take the galla from the railing, then open the door on the opposite side. There you will find Gaspard's letter.

In the library, use the search key to find the book on the shelf on the left. A secret door will open. Do not rush to take the letter from the table. First, solve the riddle. Light the curtain fire torch, then activate the first through third urns, counting from the door to the library. Then use the same order on the other side and the cache will open.

As soon as you take the letter, the bell will ring. Wait for the second muster signal before entering the ballroom to gain +10 court disposition. If you hesitate and enter the hall after the third bell, it will take away 20 points from you.

The order in which items are found does not affect anything.

On the way you will be intercepted by the Empress's advisor Morrigan, which Leliana suspects. She wants to help you, fearing charges if Selina is killed. Therefore, she will give you the key to the people's room, taken from the Tevinter infiltrator she killed.

First, talk to Briala and Selina's ladies-in-waiting in the hall, and then go to the people's room. Once you enter there, you will find yourself there with the whole group. Don't forget to suit up.

As you jump down, you will find the corpse of one of the ambassadors and the Venatori will attack you. Explore the noble chambers. On the second floor, behind the door that opens with the help of three figurines, you will find an Amulet of Strength for Vivien and elven medallion opens another option for completing the task.

In one of the corridors there is a large group of Venatori. After the reprisal, the Harlequin Jester tries to hide, but he is killed by Briala who suddenly appears. After talking with her, it's time to return.

On the way, visit the Trophy Hall. Send the guards to Cullen.

As soon as you enter the ballroom, Duchess Frorianna will offer you a dance. She will ask questions while dancing. The answers can greatly enhance or greatly damage your reputation.

During the dance, Florianne blames Gaspard for everything and makes an appointment with you.

Afterwards, your love interest will approach you. You can dance with her or him, this will also be approved by high society. Otherwise, Josephine will approach you.

Leliana suggests turning Selina's murder into favor of the Inquisition. But no matter what you decide, now you need to find blackmail materials in the Imperial Wing.

To influence Selina, you first need to open the door of her chambers with the help of five Gauls. There you will find a naked soldier tied to a bed, he can be brought to testify against the empress.

In the next room, a harlequin is trying to kill an elf maid. For her salvation, she is ready to testify against Briala.

In the courtyard, Florianna ambushed your group, and having betrayed her agreement with Corypheus, she escapes.

After you close the gap, talk to the mercenary. He will testify against Gaspard if you need it.

Now you have all three pieces of evidence against the contenders for the throne.

In the hall, Cullen will ask you what to do with Florianna. If you have more than 85 court disposition, expose her in public, this will help avoid a battle. In other cases, you will have to engage in battle with her in the yard (shoots from a bow).

Next we have to decide who to rule. If Selina rules, Gaspard will be executed or exiled. If you previously found the elven medallion and showed it to Brialla, she will become a marquise under Selina. Gaspard can be forced to cooperate with Briala or allowed to rule alone, but this requires allowing Selene to be killed.

If you want to delve more deeply into what is happening at the imperial court of Orlais, read the novel “Empire of Masks.”

Upon returning to Skyhold, Mother Giselle and a representative of the church will inform you that Cassandra and Leliana, as those closest to the late Justinia, are obliged to claim the title of High Priestess.


Next task:

Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Evil eyes and evil hearts

The Inquisitor receives information - Corypheus is trying to arrange an attempt on the life of Empress Selina. As soon as the main character gets to the ball, he needs to gain influence from the aristocracy so that the Inquisition is not removed from the ball.


Let's go through Lobby and we get into Ballroom, The Inquisitor is formally presented to the Empress Selina. We go up to the second level of the hall and talk with Leliana. The intelligence officer reports that there is a renegade mage, since Selina is interested in the occult.


We move to the guest wing and on the balcony we find notes about people who visited people's room. Further, in the garden you can meet three women who convey the empress’s message; Selina is ready to enter into an alliance if Gaspard will disappear from the political arena.


In the garden we go up to Great library, then we pull one of the books and penetrate the secret hideout of the occult adviser. We collect information and return to the ballroom (also on the upper level there is a gala figurine and scandalous notes).


The main character awaits a meeting with Morrigan, which reports a killed spy. The Occult Advisor gives the Herald key, we go down to the servants' room and move to a new location.


In the gardens we enter into battle with Venatori and we move to the noble chambers. The Inquisitor needs to find jester(he is the next spy). After eliminating the threat, we return to the ballroom and dance with Florianna.


After which, we talk with our comrades and go to the Imperial wing. We discover the agent who was framed Briala. We continue to examine the wing and find active gap, Florianna confesses his intentions to kill Selina and returns to the ball. The main character needs to suppress the enemy's resistance and eliminate the shadow portal.


Now the Inquisitor needs to decide who exactly to support in this political situation - Duke Gaspard, Empress Selina or Briala. However, before this, the main character will have to eliminate Florianna, who will attempt to kill the Empress.


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, evil eyes and evil hearts, selina, briala, gaspar, florianna, morrigan


A very small quest. Given automatically in conversations with your advisors and Varric after you arrive at Skyhold. To complete it, you must find Varrick on the fortress wall and talk to his “old friend”, as well as talk to Josephine.

Evil Eyes and Evil Hearts


This quest is given to you automatically after completing the quest "From the Ashes". From the documents found in the Templar fortress (or information from a strange adventure in Redcliffe Castle, depending on which path you chose earlier), you learned that Corypheus, for some reason, wants to eliminate Empress Selina. Since what Corypheus wants can in no way be beneficial to you, you need to stop his plans.

In order to activate this quest, you need 30 influence. The recommended completion level is 12 - 15. Small details will vary depending on which followers you invite with you, but overall it does not matter much.

Having arrived at the place and talked with Duke Gaspard, you will see a new bar in the upper right corner of the screen. It will show the approval of the imperial court. Court approval is important for two reasons - firstly, if it falls too low (0), you will be kicked out of the palace and the quest will fail, and secondly, high approval (85 and above) will give you an additional option at the end to complete this quest.

The Human (non-mage) Inquisitor starts with the highest Court Approval, 40. Other Inquisitors will have to work a little longer, but don't worry - you'll have more than your fair share of ways to gain Court Approval. (As a rule, the second response options during conversations bring the greatest approval from others, since excessive politeness, just like excessive straightforwardness, is not particularly held in high esteem by the courtiers of Orlais; they prefer cunning and wit.)

There is a confused lady standing in the courtyard of the palace where you start the quest. She will tell you that she lost a ring that was very important to her. You can immediately receive five court approval points if you select the second response option in a conversation with her. The ring is lying by the fountain not far from this lady - you need to use the search function to find it. Returning the ring will earn you another +5 court approval points. Alternatively, you can keep the ring for yourself if you want - but it's just an item for sale and there's nothing special about it. If you first find the ring and only then talk to the lady, you will lose the opportunity to get those 5 points that are given in the first conversation with her.

A small mini-quest “Open the Eastern Vault” will automatically appear to you when you approach the door to this vault. For this you will need a Gaul figurine. You can find one such figurine on the second floor above the storage room - go up the stairs and activate the search function. There are many doors in the palace that open in this way, but there are far fewer Gaul figurines. You will have to choose which doors you would like to open, since there are not enough Gaul figurines for everything.

You will also have the subquest “Herd of Stone Gauls”, to complete which you need to find 10 figurines.

On the other side there is another vault, which can be opened with a regular key. You can find the key on the balcony to the left of the gate if you use the search function. Both vaults have nothing to do with the main quests, but simply give you additional loot. On the way there, you can overhear some of the secrets of the courtiers. Eavesdropping is something you'll do a lot at the ball - it gives you experience, influence, and occasionally (not always) secrets you can tell Leliana. She, in turn, will use them to increase the approval of the court. A convenient place for eavesdropping is usually indicated by a red circle - you need to go into it and activate it. After completing each stage of this quest, you can find even more courtiers to talk to, places to eavesdrop, etc.

You will not be able to return back to the courtyard after you proceed to the lobby.

After you're done with your chores in the yard, move on.

Explore the lobby, eavesdrop on conversations, and when you're done, talk to Duke Gaspard. Then watch the video of your official presentation to the audience. This will also be your first chance to see Empress Selina. Don't rush to follow Gaspard towards the Empress if you want to hear your companions' introductions to the court (some of them are quite funny).

Walk around the ballroom, collecting information. Most of your comrades will be there. You can get court approval from Josephine's sister if you choose the second option when she asks about your adventures. If you brought Sera with you, she will give you the mini-quest "The Secrets of Red Jenny" if you ask her if her friends have any information for you. The caches are marked on the map (there are three in total) and you will receive Sera's approval every time you open them. If you bring your LI with you, don't forget to ask him/her for a dance. (Don't be upset when you hear the answer—after all, the evening is just beginning.)

Once you've talked to everyone and explored everything currently available in the ballroom, head back to the lobby. There, Leliana will automatically speak to you, who has her own suspicions about who exactly may be conspiring against the empress. In order to check Leliana's tip, you need to go to the palace library. The doors to the library from within your reach are locked, so you'll have to find an alternative way to get there.

Go through the door leading to the Guest Wing and further through the Hall of Heroes, in the next room go through the western door. The corridor you find yourself in opens onto the garden. If you look carefully in the garden, you will find a grate that you can climb up.

Take your time, first talk to the guests of the ball, eavesdrop on a few secrets. When you're ready, climb up the grate. You will see a warning that your long absence will reduce the court's approval. This is true, so take a look at your approval line from time to time. Your approval will immediately stop dropping if you return to the area with the courtiers. If you open a door in the library that opens into the lobby and was previously locked, you will have a shorter exit to "safe" territory.
On the balcony you will find a door that requires a Gaul figurine to open. If you haven’t found one yet, then run along the balcony and you’ll find it on the railing. Enter and take the Duke's letter. Then go to the library.

In the library, activate the search function and you will find a lever book. Activate it and you will be able to go to the secret room. Search her, but don't touch the letter on the table yet. If you read it, it will start the timer for your return to the ballroom and you will have less time to solve the riddle.

There is a torch with a curtain fire on the wall. Take it and return to the room with six urns of the Orlesian emperors. If you light the urns in the correct order, a secret staircase will open to you, leading to the basement with loot.

The correct order for lighting the urns, assuming that you are standing on the threshold of the room where the curtain fire was lit, leaving it:

Last on the left – second on the left – first on the left – last on the right – second on the right – first on the right.

If you lit the urn in the correct order, it will flash blue, if you lit it incorrectly, it will flash red.

After that, take the letter and you will immediately hear the bell ringing. The bell will ring three times. You can get court approval if you are there after the second signal (slightly late here is a sign of good manners), but if you delay and the third sounds, court approval will begin to drop because you are too late. If you rush and arrive after the first strike, you will not receive any approval.

Note: The timer starts after you find both documents - the letter behind the door with the galla and the letter in the library. If you have not yet taken the first letter, the bell will not ring.
In any case, when you take both letters you need, run back.

On the way, you can stop with two nobles talking in the garden and express your opinion on whether the actions of magicians or templars should be restrained. This will only be possible if you overheard them while standing on the balcony above them. This will give you an additional Inquisition agent.

When you reach the door to the ballroom, you will be introduced to the Empress's occult advisor, whom Leliana told you about. If you have played previous YES games, you will easily recognize this lady. During the conversation, she will give you the key to the people's room, where you will go to complete the next stage of the quest. The entrance to the men's room is in the Hall of Heroes. When you go through the door, you will find yourself with your group. Be sure to check their equipment, since they are all dressed in formal suits and do not have weapons (or rather, the game will give them a default weapon, which is several times worse than any of your equipment). As you might have guessed, exploration of this territory will not be 100% peaceful...

Court approval will drop while you complete this part of the quest, but not as quickly as in the library.

Walk through the rooms, listening to your teammates comment on what you see here. Follow into the garden, where a fight awaits you. After finishing, examine the body and draw conclusions from what you found. After this, follow the escaped Harlequin Jester - traces of blood and corpses are excellent indicators of his path, even without a quest arrow. You need to go to the second floor (fighting off several groups of opponents along the way). When you finally reach your goal, you will be greeted by one of the main characters of the ongoing unrest in Orlais - the elf Briala. She will tell you her own version of what is happening. After talking with her, return to the palace.

On the way, you can talk with the guards standing near the trophy room. If you send them to Cullen, you will receive + 20 court approval points, and at the same time access to a previously closed room in order to find a couple of documents about Duke Gaspar's plans, loot and one Gaul figurine.

The hostess of the ball, Duchess Florianne, will meet you in the ballroom. Agree to dance and talk with her. As in many other cases, answering second will earn you the approval of the court - a successful dance with the duchess can raise this approval very high. The Duchess will tell you her version of events.

After the dance, your advisors will approach you and you will have the opportunity to discuss with them a plan for further action. Each of the comrades has his own opinion on who exactly should be supported by the Inquisition, Josephine prefers to leave Selina on the throne, Cullen votes for Gaspar as the most legitimate contender for the throne, and Leliana would like to nominally put Gaspar at the head of the state, but with Briala behind him as "gray eminence"

You don't have to make a decision at this moment. You can answer whatever you think about it.

The next stage of the quest is the final one and is the point of no return. If you want to explore the palace a little more, find more information, talk with others, increase the approval of the court and other little things - do it now, before you go to the royal chambers.

When you are finally ready for the final stage of this quest, go to the quest marker in the royal apartments. (The court's approval will decrease at this stage of the quest, but very slowly.) After a while you will hear screams - go to Florianna's room and save the elf maid. She will tell you interesting information about Brial and will be ready to confirm it publicly if you need it. Send her to Cullen and move on.
Screams are also heard nearby from behind the door to the Empress's private chambers. To open this door you need 5 Gaul figurines. If you do not get into the Empress's chambers, you will not be able to conclude a truce between her, Gaspar and Briala. If you don’t need exactly this outcome, then you don’t have to go there.

If you want to achieve a truce and you have 5 Gaul figurines in your hands, go to the Empress’s chambers. You will find someone there who will give you the opportunity to blackmail Selina.

Enter the door at the quest marker, behind which angry screams are heard, and watch the video in which you will finally understand who exactly is behind the attempts to assassinate the Empress. After the video, enter the battle, deal with opponents and close the Gap. After this, you will have the opportunity to talk with a certain gentleman who will tell you his story of the agreement with Duke Gaspard. He will be ready to confirm it publicly if you need it. Thus, at the moment you should have three pieces of evidence on your hands with which you can put pressure on all three parties to the conflict - Gaspar, Briala and Selina. Although depending on which ending you prefer, you may not necessarily need them all.

Head back to the ballroom to complete your quest. There you have to make a decision - let the conspirators do their plan and intervene later, or stop them right away. If you want to keep Selina on the throne, you should intervene without waiting for the outcome; if you prefer Gaspard or Briala, wait.

If you decide to intervene right away and the court approval is currently 85 or higher, you will have a chance to resolve everything without any bloodshed. Tell your advisors that you want to speak with the leader of the conspiracy first and loudly accuse this person of treason in front of the entire court. After that, decide what to do with it.

If the court's approval is not high enough, you yourself prefer battle to talk, or you decide to wait until the conspirators carry out their plans, you will have to follow them into the courtyard and fight them there, including the boss. The boss is not that strong compared to the previous ones, but he likes to teleport around, which makes the battle difficult for melee characters. Ranged characters shouldn't have much of a problem.

In the subsequent conversation between Selina, Gaspar and Briala (or just Gaspar and Briala, depending on your choice), you will have to resolve the question of the leader of Orlais. You have several possible options:

1. Selina remains the empress. Gaspard is sentenced to death or exiled (if you ask for mercy).

2. Gaspard becomes emperor.

3. Gaspar becomes emperor, but Briala secretly rules with him (you need to have evidence against Gaspar for him to agree to this).

4. Selina and Briala make up. Gaspard is sentenced to death. For this option, you need to find an elven medallion in a room in the human wing. You will need three Gaul statues to open the door to this room. Talk to Briala about the medallion (she will be on the garden balcony after you meet her for the first time), insisting that if Selina kept it, then she still has feelings for Briala. Then talk to the three ladies-in-waiting of the Empress about the medallion you found, and after that she herself will appear. Talk to her, ask if she still loves Briala.

In the last conversation with the Empress, after you have dealt with the conspiracy, say that Briala helped you in the investigation and that she deserves a reward. In this case, Selina and Briala will make peace. If you try to reconcile them without finding the medallion and preliminary conversations, Selina will forgive Briala, but will sentence her to exile.

5. You reconcile all three warring parties. This is only possible if you have evidence to blackmail all three, that is, you discovered the elf servant, the leader of the mercenaries and the soldier Gaspard and convinced all three to testify publicly.

After you have decided Orlais's future course and then spoken with the Imperial Advisor, you will finally be given a few minutes to rest. If your LI was/was among those present at the ball, then you will get a very nice little scene on the balcony.

Other information:


You can get a total of 30 blackmail clues, which will increase your influence with the court when you report them to Leliana. You find clues by eavesdropping on conversations, finding secret documents, and sometimes even just engaging in conversation with courtiers.

There are 15 whim coins scattered around the palace - if you played the Mark of the Assassin DLC in DA 2, you may remember these coins. Each time you throw such a coin into the fountain, you will receive +1 court approval point.

You can invite the Widow to dance if your Inquisitor has the Nobility Knowledge perk. She won't dance with you, but in the future this will open up a new mission for you on your military operations table.

Several “whispering elves” servants wander around the palace. If you click on them, they will usually mutter something unfriendly and move away a bit, but after that you can find a place nearby to eavesdrop on them. Following the overheard information, you can conclude that something wrong is happening in the human quarters. (Although if you follow the main quest, you will find this out anyway.)
If your Inquisitor is an elf, then the servants will be much friendlier and will tell you what is bothering them - you won’t even need to eavesdrop on anything.

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