S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough of the game (2). Quests on Jupiter How to help the Monoliths in Stalker Call of Pripyat

In stalker call of Pripyat how to help the Monoliths? and got the best answer

Answer from Esepchuk Alexey[guru]
In order to help the Monoliths, you need to increase your reputation in the game. To do this, you need to go to Skadovsk (loc. Zaton), and approach the leader of the bandits (I don’t remember his name, he’s sitting on a box, it’s not difficult to find). He will have several tasks, and maybe before taking the task we need, we’ll have to complete tasks that are not relevant. The task will be this: to cover the bandits on the deal. When you arrive at the right place there will be bandits standing there, then they will meet with the Dolgovtsy for an exchange. During the transaction, you will be attacked by stalkers sitting in ambush. The main thing for us is to kill the debtor in the exoskeleton (I think Morgan (?)) and take the PDA from the corpse. This PDA should not be given to anyone except the long-serving leader Shulga!! ! But that is not all. You need to take the task from the merchant, who is located just above the bartender Beard. (climb the stairs, then right) and you also need to take the task from him to bring three Veles (a device for finding art) to the scientists. You can find them on corpses; in extreme cases, I can send you a save file for soap. Now we need to go to Yanov (loc. Jupiter) and give Shulga this PDA. With three Veles we go to the scientists’ bunker, there we give them to the equipment. Then we go back to Skadovsk, go to the merchant, say that the detectors have been taken and wait until they bring the modified detector. The merchant will tell you when to approach. When the corresponding message appears, go to the merchant, Tamon will send you to the beard, etc. Here we have a modified detector. Now with him in Gradirnyam (north of the Yanov station) we rise there and see a large anomaly, we approach it from the modification. detector and several bodies fall out of it. At one of them you need to take the PDA and also take it to Shulga.
Now respect for you will increase. Now we can go to the Monolith camp (next to the container warehouse under the bridge) and after talking with them to return to Yanov at Shulge, having agreed with him, you go with the soldiers to the camp.

(29 Votes)

During the promotion of the game Stalker Call of Pripyat, in the vicinity of Jupiter, the main character will encounter a group of Monoliths, which will already become a rather unpredictable plot twist in the game. Strange as it may seem, the monolith squad will be neutral towards the main character, moreover, the group commander with the call sign Tramp will ask Degtyarev for help. The fact is that this small group in the past were fanatical fighters of the Monolith group, somehow getting out of their influence and finding themselves without support, ammunition, shelter from mutants and zone emissions.

Wandering around the Zone, they found themselves not far from the Yanov station, hoping to join one of the groups of stalkers living there. Due to such an unexpected turn, many players simply do not know how to behave, and most importantly, how to help the Monoliths in Stalker Call of Pripyat, we will try to figure it out.

First of all, to complete this side quest you need to:

  • Meet with the surviving group of the Monolith (you can find them south of the place called the Volkhov air defense system);
  • Talk to the group leader - Tramp;
  • After which you need to decide which group to make friends with the Monoliths (in our case, there are only two options - Duty or Freedom).

Before going to one of the leaders of the Duty or Freedom group, Major Degtyarev needs to earn a positive reputation on one side or the other. During the passage there will be more than enough such opportunities.

Conditions for completing the Vagabond quest:

  • Receive and give the PDA to Tachenko, received from the Cooling Tower quest;
  • Complete the St. John's wort chain of quests;
  • Complete quests and complete the search for the stalker Magpie (hand over information about Flint to one of the group leaders);
  • Earn the "Diplomat" achievement.

There is a little trick how to help monoliths, when completing this task, there is no need to hand over Tachenko and Morgan to the leaders of the CCP groups (they can be profitably sold to a merchant named Sych), and to be accepted into the group, turning over Flint will be enough. After which any of the commanders will accept the Tramp and his fighters into their ranks.

Scientists on Jupiter will give you an assignment - to find the legendary Oasis - this is something that has a positive effect on a person. It’s useless to ask stalkers about this issue, so let’s move on without stopping.
At the entrance to the ventilation shafts there are a huge number of jerboas and a few zombies. We go inside the building, move forward, then turn left, and there is already the entrance to the mines. Further, walking through the tunnels, we will come out to a small room, which is the last point before discovering the Oasis. The point is that here you can walk through almost on a sixth sense and you yourself won’t understand how you got through it, it roughly looks like this - you need to run along the perimeter of the room, after passing the “electric rain”, again run along the perimeter to the second passage, where the anomaly is. You will be thrown back to the first exit, but after this a new section will light up in the room. And you again run along the perimeter into the passage, and so on three times. At the end, you will be able to walk along that evil corridor and end up in the “Oasis”, which is located directly under a certain round thing.
After which we take the quest from the scientists, following along the railway from Yanov, to the left of the tunnel you will see a building, we enter it, while keeping an eye on the jerboas, we move to where they are climbing from. We move along the pipe, go out into a hall with columns, after which certain “stars” will light up, and then we go into the passages indicated by them, find the “Oasis”, take the heart, kill a couple of dogs and run back to the scientists.

After the autosave occurs, we go to the “Oasis”, pick up the artifact and run away from the angry pseudo-dogs up the stairs. That's it, you can go to the scientists and give them the artifact.

Kopachi

On "Yanov" you can meet a member of the "Svoboda" group, named Uncle Yar, he will ask you to accompany him to a village called Kopachi, in which you and he will stay in a house with a good sniper position on the upper tier, as you climb up, you will see what is around There is a crowd of zombies wandering around, but they are not very aggressive, so they will begin to fight with the mercenaries who have recently arrived in the same place, we gradually bring down the mercenaries and then we talk with Yar. He will pay us 6,000 rubles and tell us what happened. If you plan to steal their ammunition from these mercenaries, then you will also have to handle all the zombies.

Hunting for swamp bloodsuckers

St. John's wort will give you a task to clear out the swamp bloodsuckers. If you have a shotgun, they are very easy to kill. After killing three bloodsuckers, we return for the reward, which is 3,000 rubles. It is best to take them out with a modified shotgun, so as not to waste any expensive ammunition, such as a grenade launcher.

Hunting for unknown mutants

Stalkers have found previously unknown mutants in the tunnels under the Jupiter plant, which they need to get rid of. These mutants turn out to be Burers, so look, if you try to shoot them, you can glue the flippers together before they do. But if you take a knife into service, it will not allow the burer to use his abilities due to the numerous blows; he won’t need many of them. To go to another world. Well, a grenade launcher is a very effective weapon against these creatures.

As a reward, St. John's wort will give you 5,000 rubles.

Hunting for a chimera, another one

St. John's wort will offer you to kill another chimera, so we don't refuse and take on the task.
We move south along the map, wait for night to come, about 2-3 hours. If it comes out, you can set up an ambush by going up the stairs to the top of the tank, and if it doesn’t, then you need to climb down and stand in the center of the platform. The Chimera will run towards you from the eastern side, keep the “Bumper” or something similar at the ready, preferably modified, and have 50-60 rounds inside, because it is extremely tenacious, also don’t forget to stock up on bandages and first aid kits to heal, Before the battle begins, take a sip of energy drink. The main thing is not to lose sight of it, and this will be extremely difficult given the chimera’s jumping ability.
Upon completion, you will receive money and St. John's wort's personal shotgun.

Ransom

At the Yanov station, a couple of stalkers will argue about what to do with their friend, who was captured by bandits. You have the opportunity to help them.
But it will actually be far from easy to help. We can, of course, get close to the bandits, hand them our artifact, and take Mitya, but at the exit from this ill-fated camp they will demand from us a little more than you gave, and money in addition, it’s up to you, in case of a thief, Mitya You most likely won’t survive; in general, it all depends on your efforts.

Where to install the Monolith

The ex-Monolithians, who are located in the north-west of the area around “Jupiter”, want to go to Yanov. Waiting out the emissions in the open is not one of the pleasant experiences that a stalker can expect in his life, so let's help them. They can be assigned to “Freedom” or “Duty” by talking with the leaders of these units, but first you need to gain their trust. Assist Uncle Yar in clearing Kopachi from mercenaries, assist Azot with radio equipment, help St. John's Wort with his little animals, finally, give one of them the PDA of the main and dead debtor, received at the Cooling Tower, and after all this the Monolithians will come out to sign to whom -That.

Addition:
The favor of the corresponding group also increases: if you do not sell Morgan’s PDA to Sych, but give it to one of the leaders; hand over Soroka (aka Flint) to one of the leaders.

Psi radiation

When you already have good equipment, then at the scientist’s base you will be asked to study something unusual and anomalous, which is located in a distant tunnel in the north of the location. You will go there with a squad of mercenaries. This mystery will turn out to be a completely unnecessary artifact, which is protected by a crowd of zombies. At the exit from these places, a “controller” will be waiting for you, so as soon as you put a bullet in his forehead, turn around and mow down all your former partners, the scientists will thank you well for this task.

Second way to pass: If you manage to kill the controller before your former friends start killing you, and before the controller himself kills them, then the group will turn green again and, in a fit of gratitude, after a while they will give you something useful. The signal to receive a reward from Topol will be the moment when you see him at the bunker not in an ordinary suit, but in an exoskeleton. So it is not necessary to wet the Poplar group.

Measurements

And once again, scientists need your help, this time you need to install some devices in the most active anomalies, which, after bursts, will notify you about the presence of artifacts there, and secondly, accompany a squad of stalkers who are measuring the activity of the anomalies. The first part of the task is easier, come, set and free, but the second part of the fun will be more difficult. They take measurements carefully, and therefore take a long time, then you will respond very quickly, because they can eat one of your wards almost unnoticed. So take a shotgun at a glance and it will be much easier to shoot wild boars and flesh, otherwise you will end up in trouble.

Measurements, episode two

Apparently, the devices that measure anomalous activity affect the mutants somehow, because they quickly become angry when these devices are near them. Scientists give you a task - install a specifically configured device in the very center of the “Bitumen” anomaly, where you can often find the “Frying” artifact and wait for it to take measurements. While you pretend to be a naturalist, hordes of snorks will attack you, so you will have to try very hard. To fight them off and not fall into the anomaly itself. You can take advantage of the situation with cunning, position yourself so that these creatures jump straight into the anomaly, calculate the trajectory.

Measurements, episode three

This time you are required to study a previously unknown anomaly, which is located near the Cooling Tower. Without completing the tasks of finding three “Veles” and “Svarog” in your hands, do not even try to take on this task. But in the opposite case, if you have “Svarog” in stock, then go to the Cooling Tower and enjoy. After that, search the corpses, the PDA of the main debtor can be sold to Sych, or to the leader of “Duty”, and if you want to deal with “Svoboda” and see “Duty” omitted, then to the leader of “Svoboda”.

Latest Developments

Scientists will ask you to find some documents located at the Jupiter plant. We go to the factory, find them, it’s not difficult there until you actually find them. As soon as you find it, a group of mercenaries is rushing towards you, their leader is armed with a G37 and wears an exoskeleton. Once you kill him, don't lose sight of him and take his PDA from his corpse and take it to the scientists. An interesting point, if you listen closely, you will hear that the mercenaries are swearing during the battle. Take the documents and the PDA, and you will be asked to find new security for the scientists, the “Dolgovtsy” are perfect for such a position, you just need to talk to their leader. “Svoboda”, apparently, can also be signed to protect scientists, but there is no certainty that the scientists themselves will be delighted with such a company.

Debts

After talking at the Yanov station with the stalker Vano, we learn that he owes money to the bandits and they constantly demand interest from him. It would be good if someone else took the money; after your consent, Vano will give 5000, which must be given to the leader of the bandits. Once you are there, talk to Valet, their leader, it will become clear to you that he will continue to demand interest and that threats will not stop this.
You have two options - get everyone there, or, otherwise, you will have to pay 7,000 rubles. The first option is better, because you will be left with money and at the same time you will pick up a bunch of all sorts of weapons, including the excellent shotgun “Otboynik”, however, if the difficulty level is “veteran”, then they will hardly even let you pick up a machine gun. Having solved this problem in any of the ways, we inform Vano and complete the quest.

Notes from a shooter

On the outskirts of the northwestern outskirts of Jupiter, you can find a fallen reconnaissance module, in which you will find a black box with Strelok's notes. But you won’t be able to read them, so you need to take the box to Azot in Yanov, he will convert the information into readable form. Azot will ask you for money for repairs, we agree, especially if the discount is only 1000 rubles and after a few hours we return for our module. After taking it, Strelok’s hiding places will be indicated on the map; after racking your brain a little, you will open them.

Note: It is better not to give the notes to anyone until you meet the Shooter; giving the notes to him will give you an achievement.

Radio engineering

A certain Azot is interested in radio engineering and wants you to get him materials to work with it. We go to the cement plant. The passage from the central entrance is closed, so you need to go around and from the north side climb the stairs to a certain container on which the “Electra” anomaly is walking, and then jump into the hatch. Next, you just need to carefully inspect every centimeter at the factory. After a conscientious search, you will find a textolite base x3, a package of capacitors, a jar of rosin x2, a coil of copper wire x2. We attribute all this goodness to Azot, and in return we receive reduced tariffs for his services.

The achievement “A Man of Balance” in “Stalker: Call of Pripyat” opens after maintaining neutrality between “Duty” and “Freedom”. Both groups settled at the Yanov station in the vicinity of the Jupiter plant: “Dolg” occupies the southern part of the station, “Svoboda” - the northern. The truce only applies within the station. Both groups are experiencing a shortage of recruits and are in need of replenishment in the air. The actions will determine which of the groups will sympathize with Degtyarev, which will directly affect the receipt of some achievements in the game. If there is no desire to support groups, neutrality should be observed. If you receive the achievements “ ” or “ ”, the achievement “Proponent of Balance” does not open.

Obtaining the achievement “Proponent of Balance” in “Stalker: Call of Pripyat”:

  • Give Morgan's PDA and Tachenko's PDA to the huckster Sych from Skadovsk on Zaton. Morgan's PDA can be found on the body of a murdered warrant officer at a meeting in Lesnichestvo during the resolution of the conflict between and with Skadovsk. Tachenko's PDA lies on the general's body on the Graduation Tower northwest of Yanov; to find the missing squad, you need the Svarog detector, which appears after finding three Veles detectors ordered by Sych from Skadovsk.
  • and hand over to Gonta from “Skadovka” on Zaton.

Simultaneously obtaining the achievements “Proponent of Balance” and “Leader” in “Stalker: Call of Pripyat”:

The simultaneous achievement of the “Balancer” and “Leader” achievements is influenced by the troop of the Vagabond Monoliths. With a low reputation among the groups, neither Loki nor Shulga will agree to accept the former Monolith fighters. Therefore, you should keep the evidence to yourself until the last moment for a replay. Problems with obtaining achievements are due to changes in scripts that occurred in early and late versions of the game. In later versions of “Stalker: Call of Pripyat” there are not enough reputation points to make friends with the “Duty” and “Freedom” groups with the same actions. Options for obtaining achievements depend on the version of the game.

  • 1st option to attach the Tramp with the Monoliths:
    1. Sell ​​PDA Morgan and Tachenko Sych from Skadovsk.
    2. commander of "Dolg" or "Svoboda" on Yanov, and tell the hunter Gonta from "Skadovsk" about this. We conduct all subsequent business with the party to whom the traitor was given.
    3. , freeing Mityai from bandit captivity and paying off Vano’s debt.
    4. and give it to the leader of one of the factions (Duty or Freedom).
    5. Ask the leader of one of the factions (Duty or Freedom) in the task “Protection of Scientists”.
    6. , having killed swamp bloodsuckers, burers and a chimera by order of St. John's wort from Yanov.
  • 2nd option to attach the Tramp with the Monoliths:
    1. Get the "Diplomat" achievement.
    2. Get the "Mutant Hunter" achievement.
    3. Ask the leader of one of the factions (Duty or Freedom) to send fighters to guard the scientists’ bunker.
    4. and hand over Morgan's PDA to Liberty commander Loki.
    5. Give Tachenko's PDA to Lieutenant Colonel Shulga and assign the Tramp detachment to "Duty".

As a reward for maintaining balance between the factions on Yanov, Hawaiian and Azoth will give discounts on their goods and services. Obtaining the "Balancer" achievement affects the ending of the game.

The ending of “Stalker: Call of Pripyat” with maintaining neutrality between the factions:

A precarious balance was established between the “Freedom” and “Duty” detachments at Yanov station. Tired of the senseless struggle, fighters from warring factions began to join the ranks of free stalkers.

.
Lieutenant Colonel Shulga: , .
Loki: , .
Tramp: .
Shooter: .

List of quests at the Pripyat location Colonel Kowalski: .
Zulu: .

Repeatable quests

Blowout

Who to get the quest from: automatically after time

Conditions for receiving: No

Performance: Release: find cover

At certain intervals, radioactive emissions occur in the exclusion zone. When we hear a message over the radio about an imminent release, we immediately forget about all our current affairs and begin to look for shelter to wait out the local disaster.

Let's look at the map. We have a new mission, “Ejection: Find Shelter.” We select this task as active and run exactly to this point. Having reached the shelter, we sit and wait until the release ends. The end of the release will also be reported via radio communication on the stalker frequency.

You can wait out the release without shelter, in an open place, if you use the drug Anabiotic (can only be bought in the scientists’ bunker). After use, we faint for a couple of hours, and get up when the release has already passed. Having survived three blowouts in this way, you can get the “Marked by the Zone” achievement and not be afraid of the blowout at all.

Reward: No.

Special order

Who to get the quest from: Shustry (trader in Skladovsk)

Conditions for receiving: No

Performance:

At the stalkers' base on the third floor, the courier Shustry sits alone. You can order any weapon or armor from him. To order, you only need to pay a portion of the amount as a deposit.

Special order: await delivery

Once you place an order, you will have to wait some time for it to be delivered. At this time, you can walk around the zone and collect the remaining payment amount, or you can go to bed and quickly skip a few game hours.

Special order: pick up item

If such an inscription appears, it means you need to return to Shustrom within a few hours and pay for the order. If we don’t make it on time, Shustroy’s attitude towards us will deteriorate, and next time the order will cost much more.

Reward: ordered item.

Artifacts to order
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Performance:

Bartender Beard, after several tasks, has the opportunity to constantly complete the same quest, but each time you need to look for a new type of artifact.

Artifacts to order: find artifact “(random type)”

To find an artifact, you need to study the zone very well. It is necessary to remember in which anomaly what type of artifacts appear. If you don’t remember yourself, you can use special location cards for this.

Having received the task, we quickly go to the anomaly where such artifacts appear. We need to hurry, because we have competitors - other stalkers. They can bring the artifact to Beard before us, then the task will fail. When someone finds an artifact before us, it appears on the map. You can talk to this stalker and buy the artifact from him, but you will have to pay for it by giving up your best weapon.

Reward: artifact price

Backwater. Additional missions

Disappearance of stalkers
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Capercaillie (Skladovsk)

Conditions for receiving: No

Description: The capercaillie asked for help in finding a missing hunter who was looking for the lair of bloodsuckers. Judging by the available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.

Performance:

Disappearance of stalkers: find the missing hunter

We go to the goal in the Sosnodub Anomaly. On the spot we find only a dead bloodsucker. But at this time the Capercaillie gets in touch and asks to follow him. We are going to a new goal in the north.

Together with Capercaillie, we go to the “VNZ “Circle”” zone, enter the building where the bloodsucker was spotted. Inside we go down to the underground floor, there in the right side room we find a bloodsucker. You can immediately throw a grenade at him. After attacking the first, a second bloodsucker appears. You will have to kill him with a firearm, and this is difficult, since the monster is in stealth mode most of the time.

After the victory, we follow the Capercaillie and jump even lower through the elevator shaft. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, collect ammunition.

We enter the next room, there are several monsters in it, but they are all sleeping. It’s not worth waking up the monsters, so we move squatted, without touching the enemies, we crawl forward.

After passing the room, we go upstairs, jump into the pit, and find ourselves in a through tunnel near the swamps. The capercaillie never found Danilo, whom he was looking for. He leaves, promising to contact us later. And we have the opportunity to tell stalkers about the found lair of bloodsuckers.

Reward: access to the next task.

Disappearance of stalkers (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: One day after the first part of the task

Conditions for receiving: completed the task “Disappearance of stalkers”

Description: There were no traces of Danila the Hunter in the building. However, Capercaillie seems puzzled by what was discovered inside the VNZ; he asks to meet him later - he wants to find out some details.

Performance:

Disappearance of stalkers: meet with Capercaillie later

We receive a signal from Capercaillie. We go to Skladovsk, but we don’t find this stalker there. We ask Beard, he reports that Capercaillie is waiting in the south near the port cranes.

We arrive at the place and examine the small house near the giant cranes. Inside the building we find the corpse of Danila, a little further we see the medic Tremor standing over the corpse of Capercaillie. Let's listen to Tremor. He talks about his illness, similar to vampirism. He repents of everything and therefore kills himself before our eyes.

We return to Beard and tell him that Tremor was to blame for the disappearance of the stalkers, not the bloodsuckers.

Reward: achievement "Detective", 10,000 and coordinates of two caches.

Inaccessible cache
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Koryaga (stalker at the table in Skladovsk)

Conditions for receiving: No

Description: Koryaga left a container with swag in Zaporozhets, but during the recent earthquake, the car fell into the ground.

Performance:

We approach the gas station and shoot the crawling snorks. Behind the building we go down into the rift to the very bottom. In the Zaporozhets car we find a box with habr. It won’t be possible to get back along the cliffs, so we go up through the dark caves, avoiding anomalies and shooting snorks.

The exact path to the exit from the labyrinth: From Zaporozhets we go to the left cave, turn left again. On the way to the left we will see a high window on the left, we pass by it. Further along the path, near the white stone, there will be a second lower window like this, jump into it. After this, we go straight (to the right of another white stone), into a cave that goes steeply upward. Let's turn left through the cave, then right, and then get to the surface.

Reward: Snag allows you to pick up any item from the found box: the Fora weapon, a medical kit, an improved AKM/2U, the Soul artifact, an army steel Helmet.

Reputation
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Shustry (courier on the third floor of Skladovsk)

Conditions for receiving: buy any weapon from Shustroy

Description: We need to find Snag and make him bite his tongue.

Performance:

We take the purchased weapon into our hands. We pass by the stalker Koryaga, he says that this is his stolen weapon. We return to Shustromy to find out the truth. Nimble denies everything and asks to find Snag to punish the liar. Snag runs away from Skladovsk. We will be able to find him only in the next location at Yanov station, having completed the task “Theft”.

Reward: next quest Theft.

Theft
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: personal mailbox on Yanov

Conditions for receiving: quest “Reputation” at the “Find Snag” stage. You need to leave at least one thing in a personal box in the basement of Yanov station. Returning after a while, we find that things are missing

Description: Find out who might have stolen your things.

Performance:

We ask stalkers about the loss. Only the doctor will tell us that he recently saw the strange stalker Koryaga. We learn that Snag went towards the Zulu tower.

Let's go to Zulu and ask him. He says that he recently drove away a couple of bandits from his tower with shots, then they ran away north towards Polustank.

At Polustanka we find an unknown bandit and a wounded Koryagu lying down. We communicate with the bandit. Our response determines whether it will be hostile or neutral. We talk with Koryaga. He’s not going to just tell you where our things went. Next there are three options.

Option 1). We are looking for the cache on our own. Behind the building at Polustanka on the ground we find a hatch with an open lid, we go down and find a safe where our stolen things and Koryagi’s things lie. During this time, Snag dies.

Option 2). We treat Snag with a first aid kit. He thanks us and shows us a cache of stolen things.

Option 3). We kill Snag. We find a PDA on his body. In the messages we find the location of the cache

Reward: our lost things, a random item from Koryagi's box.

Supplies
STALKER: Call of Pripyat. Walkthrough

Who to get the quest from: Tesak (mercenary at the entrance to the substation workshop)

Conditions for receiving: No

Description: It is necessary to take the collected supplies to the mercenaries stationed in the substation workshops.

Performance:

Supplies: take food to the mercenaries

Food can be bought in Skladovsk from the Bartender. You can kill zombified stalkers in the northwestern zone and collect food from them.

Reward: open access to the Substation Workshop area. Inside, in the courtyard behind the house, on boxes you can find tools for fine work.

Area maps
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: task "Scat-2"

Conditions for receiving: No

Description: After inspecting the Skat-2 helicopter, we find a map of the area in the on-board computer. We need to find those interested in it.

Performance:

You can find out from almost any stalker that a stalker-guide nicknamed Pilot is interested in the cards. We go to the Skladovsk base, find Pilot in the bar on the first floor, give him the card, and get a discount on his services.

Reward: discount - a trip from Zaton to Jupiter costs not 3,000, but only 1,000 rubles.

Lair of bloodsuckers
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Capercaillie, Beard (trader in Skladovsk)

Conditions for receiving: The lair of the bloodsuckers was discovered (the quest Disappearance of the Stalkers was completed)

Description: It is necessary to tell Beard about the lair of bloodsuckers discovered under the Circle VNZ: he knows what to do to ensure the safety of the stalkers.

Performance:

Lair of Bloodsuckers: Tell Beard

After discovering the lair, we go to Beard at the Skadovsk base. Beard suggests clearing the lair not manually, but using poison gas. We find out the location from Sych, a merchant on the second floor. For information you need to pay 2000 rubles.

Lair of bloodsuckers: find poison gas

We learn that gas cylinders can be found on the bridge named after. Preobrazhensky (southeast of Zaton). On the bridge we go from north to south, inspecting all the military vehicles on the way. We avoid anomalies, of which there are a lot here.

We find a box in the back of the truck, but you need two keys to open it. In the cab of the truck we find “Order No. 423”, the text of which indicates where the keys are.

We find key “A” at the beginning of the bridge in the trunk of the car. Key "B" is in the car that fell from the bridge. We go down to it along the broken bridge. We return to the box, open it, take away the cylinders.

Lair of bloodsuckers: find the ventilation shaft

We return to the VNZ, where we found the lair. On the road we approach the panel, use the cylinders, turn the valve. After this, two invisible bloodsuckers will attack us, we kill them. In a few minutes the gas will be pumped into the lair. We return to Beard and collect the reward.

Reward: anomaly detector "Veles", cache coordinates, 5000 rub.

Hitting
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sultan (stalker-bandit in Skladovsk)

Conditions for receiving: No

Description: A group of stalkers decided to become a gang and rob their own stalkers. We need to decide what to do: take part in the raid, warn the stalkers, or not interfere?

Performance:

Impact: deciding what to do

We speak with the Sultan, we receive information about the impending attack of bandits on stalkers. (To prevent an attack, we tell the stalker Capercaillie or Beard about this).

Impact: join the ranks of robbers

We talk with assistant Kastet, wait for midnight and go to T. Shevchenko’s barge.

Arrival: wait for the appointed time

Once in place, we can choose who to support in the shootout: bandits or stalkers. Our choice determines what the next quest will be, and how all the stalkers and bandits will treat us.

Reward: 1) for helping the bandits: we receive 2100 rubles, the coordinates of the cache, the next quest - Deal (with the Sultan).

2) for helping the stalkers: a set of medicines, coordinates of the hiding place, the next quest - Deal (with Beard).

Mercenary camp
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sych (trader in Skladovsk)

Conditions for receiving: No

Description: Sych promised to pay well for any storage medium found in the mercenary camp at the waste treatment station. He is interested in the plans of the mercenaries.

Performance:

Mercenary camp: collect any information found

We go to the waste recycling station in the south-west of Zaton. A gang of ten people took refuge in the building. The enemies are very dangerous, so you need to sneak up unnoticed behind the building and fight in close combat, using a good machine gun and grenades, and constantly hiding around the corners. Or you can save up money, order a sniper rifle from Shustroy, and shoot enemies from afar with a rifle.

After the victory, we examine the bodies of all the mercenaries, two of them have PDAs that need to be picked up. We enter the building, on the top floor near the southern wall we find the mercenaries’ laptop. We refer all the information to Sych.

Reward: for a PDA – 1000 rubles each, for a laptop – 2000 rubles.

Strange phenomenon
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: No

Description: A particularly strange glow was noticed on the dredger. Beard asks to find his source.

Performance:

Strange phenomenon: find the source of the glow on the dredger

Let's go to the Dredger. We walk along the side of the ship, go around the anomalies, and go down the stairs inside. In the captain's cabin, instead of a steering wheel, there is an artifact “Changed Steering Wheel”, take it.

We leave the ship. Immediately at the exit we are met by a stalker-bandit. He says that he has long wanted to get this artifact to cure his friend.

Option 1. Give the artifact to the stalker-bandit. We get nothing (If we follow the bandit, we will see that he deceived us. He will take the artifact to Beard and simply receive money for it).

Option 2. We keep the artifact for ourselves. After this, the bandit will attack us, and a couple more bandits will come out from around the corner. After the victory, we hand over the Artifact to Beard.

Reward: 3000 rubles, coordinates of the cache.

Deal (with Beard)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (bartender in Skladovsk)

Conditions for receiving: Help the stalkers on the Shevchenko barge

Description: Meet with stalkers near the forestry and help them stop a deal between bandits and a weapons seller.

Performance:

Deal: meet with stalkers near the forestry

We just get to the goal and team up with the stalkers.

Deal: Eavesdrop on a conversation

We go into the building ahead. We sit and listen to voices in the next building. Dolgovets and the bandits agree on the supply of weapons.

Deal: Prevent gun purchases

We run out after the stalkers and shoot the bandits. We search the body of the murdered debtor Morgan in the exoskeleton, take away his PDA.

Reward: We speak with the leader of the group of stalkers, we receive 2500 rubles, the coordinates of the cache. We return to Beard, we get another 3,500 rubles.

Tools
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: No

Description: Kordan asked to find three sets of tools: for rough work, for fine work, plus a set for calibration. The technician will pay for the tool and, in addition, will be able to provide more complex upgrades to weapons or body armor.

Performance:

Tools for rough work - Zaton, northwest corner, in the attic of the northern house.

Tools for fine work – Zaton, Substation Workshop, on a box next to a group of mercenaries.

Calibration tools - Pripyat, in the basement of the Department Store building.

Reward: access to all Cardan upgrades, achievement “Master of Combat Systems”.

Three comrades
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Cardan (technician in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: Cardan asked to convey his apologies to his comrades - stalkers Barge and Joker. After the quarrel, the guys left in an unknown direction.

Performance:

Three comrades: learn about the fate of the Barge and the Joker

The corpse of the Joker lies near the Sosnodub zone, south of it, in a clearing in front of large stones.

We find the corpse of the Barge southwest of the Burnt Village, underground. We go underground along any crack. Below we go into a large cave under a crack in the shape of the letter V, from this cave we go to the northern dead end.

We collect their PDAs from the corpses and bring them to Cardan.

Reward: change in the ending of the Cardan game.

Tempting Business
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sych (trader in Skladovsk)

Conditions for receiving: Completed Sultan's quests

Description: Merchant Sych offered to participate in a profitable business. To do this, you need to find three Veles detectors, take them to the scientists’ bunker and give them to Novikov.

Performance:

Tempting Business: bring Novikov three Veles detectors

One Veles can be obtained as a reward for the quest “Lair of Bloodsuckers”. You will have to buy two more detectors from Sych, or remove them from the bodies of particularly rich enemies, such as mercenaries. We take the three detectors to Novikov at the scientists’ camp at the Jupiter Plant location.

Tempting Business: Wait for Sych to receive the detectors

The scientist improves the detectors and calls them “Svarog” detectors. Now you need to wait about a day until Novikov’s messengers return the improved detectors to Sych.

Tempting Business: convincing Broda to follow the agreement

We come to Sych. The merchant tells us that he has no money due to Beard not paying his share for using the detectors.

We approach Beard. He gives us the Svarog detector, but is not going to give us the money, and sends us back to Sych.

Tempting Business: demand a share from Sych

Owl invites us to turn to the Sultan to deal with Beard. You can agree to help, or you can demand your money right now, since the agreement was with Sych, and not with the Bartender.

Option 1). We demand our share of the deal and receive 1,500 rubles. We remain on good terms with Beard.

Option 2). We approach the Sultan and receive the quest “Dark Business”.

Reward: Detector "Svarog", 1500 rubles or a new quest.

Dark Deeds
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Sultan (bandit leader in Skladovsk)

Conditions for receiving: Completing the quest “Tempting Business”

Description: Working for the Sultan, making Beard pay interest.

Performance:

The Sultan offers to find out about Beard's latest tasks. We approach and receive a task to search for the Compass artifact. The task is completed very quickly, you just need to go to the hermit Noah and pick up the artifact. After this, access to Beard’s permanent quests will open - “Search for an Artifact”.

We return to the Sultan. He tells the next part of the plan: you need to work for Beard in order to get detectors from him, which he distributes to his stalkers.

We take the task “Search for an artifact” from Beard, wait until other stalkers also start looking for this artifact. Markers about the location of stalker competitors will appear on the map. We need to take away all the improved detectors from all the stalkers. You can negotiate with stalkers and offer a ransom, or kill them.

With the detectors we return to the Sultan. Now Sultan and I receive interest from Beard from each transaction.

Reward: 10,000 rubles, coordinates of the cache, interest from Boroda (800 rubles per day), two Svarog detectors.

Compass
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Beard (merchant in Skladovsk)

Conditions for receiving: Completed the task “Tempting Business”

Description: There are always enough customers for a rare artifact. You should find him.

Performance:

Compass: find Noah and find out where you can get this rare artifact

We go to the hermit Noah. We learn that there is no need to look for the artifact, Noah has already found it. He gives us the artifact just like that. We take the “Compass” to Beard.

Reward: 10,000 rubles, coordinates of the cache, (for completing all of Beard’s tasks we get the “Your Guy” achievement).

In search of Magpie (Retribution, Other people's merits)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Description: A stalker named Soroka exposed Gonta's group to a chimera attack. The guys ask to find the scumbag.

Performance:

In search of Magpie: find the stalker

The task can be received immediately, but it can only be completed in the next location. Owl can tell you about Soroka. We give him 1000 rubles, for which we learn that Soroka now lives at the Yanov station under a different name.

On Yanov, at the bar at the table we see a stalker-braggart named Flint. This is the former Magpie, but evidence is needed to catch him.

At the Jupiter location we go to the Quarry zone with a large circular bucket. In the quarry we find the wounded stalker Sliver. He talks about who betrayed him, and then dies. We receive a new task “Retribution: Avenge the Sliver.”

Other people's merits: dealing with Flint

Let's go to Yanov. We hear from Flint a story about how he got an artifact from a quarry. We question him and find out that it was he who set up both Gonta’s team and the stalker Sliver.

The facts obtained can be reported to: 1) the leader of Duty, 2) the leader of Freedom, 3) the stalker Gonta in Skladovsk. Improving relations with one of the factions and subsequently receiving the achievement depends on who you tell first. After that, in any case, you can tell Gonta.

Finding Magpie: Tell Gonta

We return to Zaton and tell Gonta about the stalker we found. (For some, when completing the Gonta quest, the game crashes on version 1.6.00).

Reward: 1000 rubles, achievement “Messenger of Justice”.

Hunting the Chimera
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Gonta (stalker in the Skladovsk first-aid post)

Conditions for receiving: Completed the quest “Night Hunt” (on Yanov)

Description: We need to meet with Gonta before dawn in order to go out with his group to hunt the chimera.

Performance:

Chimera Hunt: Meet Gonta at the bar at three in the morning

In Skladovsk we use a bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in a bar in Skadovsk. Together with him we move to the Emerald zone.

In the destroyed pioneer camp we are looking for a wounded monster. The chimera sits on an open stage. We quietly come closer and attack her.

We approach Gonta to complete the task. We return to St. John's wort to receive the reward.

Reward: SPSA-14 shotgun, 2000 rubles, “Friend of Stalkers” achievement.

Jupiter plant. Additional missions

Radio engineering
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at a cement plant.

Performance:

Radio engineering: get materials for Azot

We go to the cement plant in the northeast. We cannot enter the building itself, we climb up the stairs of the water tower, climb from it onto the roof of the plant, and jump into the hatch. Inside, on each floor, we inspect all the tables and shelves so as not to miss anything.

4th floor: box of transistors, coil of copper wire.

3rd floor: textolite base 2 pcs., can of rosin.

2nd floor: packaging of capacitors, a coil of copper wire.

1st floor: Textolite base, can of rosin.

Reward: reduction in prices from Azot for repairs and modifications.

Tools
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Nitrogen (technician at Yanov)

Conditions for receiving: No

Description: Azotu asked to find three sets of tools: for rough work, for precision work, plus a set for calibration. The master will not only pay for the tool, but will also be able to provide more serious upgrades to weapons or body armor.

Performance:

Tools: bring tools to Azoth

Tools for rough work - Jupiter, the center of the location, inside the train with electricity. We jump onto the train from the north bridge, go through the cars, dodging the electrified to the side in time.

Tools for fine work - Jupiter, in the building west of the Jupiter plant. We climb into the attic.

Calibration tools - Pripyat, in the Old KBO building on the third floor.

Reward: access to all modifications from Azot, achievement “Master of High Technologies”.

Hostage
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Bear (stalker in exoskeleton on Yanov)

Conditions for receiving: No

Description: Free a stalker named Mityai, whom the bandits took hostage.

Performance:

Hostage: free Mityai

The bear offers to gather a squad of stalkers and rush to the bandits’ base, and his ally Torba wants to pay the gopniks a ransom in the form of the “Goldfish” artifact. Which plan to choose is up to us.

Option 1). We need to clear the bandits' base. The task is difficult to complete, even with the support of a group of stalkers.

Option 2). We decide to give away the “Goldfish”. Let's go to the Container Landfill. At the entrance we communicate with the guards and go to the leader. The bandit asks to either give up the artifact (worth 6,000 rubles) or pay 15,000 rubles. It will be cheaper to give away the artifact. For this, the leader releases Mitya. Together with him we leave the bandits’ base.

Hostage: take Mityai out of the bandit camp

We walk through a labyrinth of containers. In one narrow alley we are stopped by an ordinary bandit. We only paid the leader, now ordinary bandits also want to get something.

Option 2 a). If we agree with the bandit, he will take a certain percentage of our amount. The less money we have on hand, the cheaper the buyout will be.

Option 2 b). If we respond with rudeness, then the first time the bandit will tolerate it, but will demand a larger percentage of the money. The second time he will start shooting at us, all the other bandits will also attack.

At the exit from the base, we can talk with the liberated Mityai and together with him be transported to Yanov. Or you can leave it and later come to Yanov on foot.

Reward: 5000 rubles, “Goldfish” artifact, 2 cache coordinates, friendship with Bear and Bag. If everything was done peacefully, then we get the “Diplomat” achievement.

Debts
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Vano (Georgian stalker at Yanov station)

Conditions for receiving: No

Description: Vano owes the bandits money for a suit and cannot pay it back because the interest is growing too quickly. He asks to sort out this problem.

Performance:

Debts: take money to bandits

After the conversation, Vano gives us 5,000 rubles so that we can transfer this debt to the bandits. You need to take with you a few more thousand of your money, or powerful weapons and armor.

We arrive at the bandits' base. We talk with the guards, go to the leader Valet. The boss of the bandits demands not only 5,000 rubles, but also another 2,000 as accrued interest.

Option 1). If we have a good weapon (an intact machine gun with several upgrades) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 will be enough.

Option 2). If there is nothing to scare the enemy, then you will have to fulfill his demands. We pay 7,000 rubles.

Option 3). If you don’t want to pay at all, and you think that you can shoot more than a dozen bandits, then you can answer “It will be cheaper to shoot you.” You can only survive with good equipment.

Reward: friendship with Vano (+ money saved).

Kopachi
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Uncle Yar (stalker in the corridor on Yanov)

Conditions for receiving: No

Description: It seems that Uncle Yar expected the appearance of mercenaries. It is necessary to destroy them.

Performance:

Kopachi: destroy the mercenaries

Together with Uncle we move to the Kopachi zone. There are zombified people walking around, but if you don't touch them, they won't attack. We go into a destroyed house and settle down on the roof. Yar begins to shoot at the mercenaries descending from the mountain. We need to help him and cover him from the rear in time if the mercenaries manage to get closer.

Reward: 6000 rubles, coordinates of the cache.

Hunting
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from:

Conditions for receiving: No

Description: In Plavny, behind a cement plant, a flock of swamp bloodsuckers was seen. Local stalkers ask to destroy it.

Performance:

Hunt: destroy a flock of swamp bloodsuckers

We go to the northern swamp near the Plavni anomaly. Three bloodsuckers live here. To better notice invisible enemies, we stand in the water and watch for splashes of water. The best weapon to use is a shotgun.

Reward: 3000 rubles, coordinates of three caches.

Hunting (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Swamp bloodsuckers destroyed

Description: A group of stalkers discovered strange mutants in the tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.

Performance:

Hunt: destroy unknown mutants

We are going to a railway dead end. We enter the building to the left of the road and go through several rooms. In a large dark hangar we find two burrers. They lift nearby objects with telekinesis and throw them at us. Throwing grenades is dangerous; enemies can pick them up with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch a firearm from our hands; it will have to be quickly picked up from the floor. The best way to destroy burrers is with a knife, run up close and beat them to death.

Reward: 5000 rubles, coordinates of three caches.

Night Hunt
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: St. John's wort (stalker in the basement on Yanov)

Conditions for receiving: Completed previous 2 quests

Description: Chimera is a nocturnal predator; where her daytime nest is located is unknown. It is necessary to kill her at night, when she goes hunting to the ventilation complex.

Performance:

Night Hunt: Destroy the Chimera

To complete the task you need a good, powerful weapon and a large supply of ammunition. It is best to take an assault rifle with military ammunition.

We arrive at the place and wait for nightfall. At midnight the chimera will appear. She will run fast and jump high like crazy.

Reward: 10000, shotgun “Predator”, (for all completed tasks of St. John’s wort we get the achievement “Mutant Hunter”).

Warehouse "Debt"
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Lieutenant Colonel Shulga (leader of Duty), Loki (leader of Freedom)

Conditions for receiving: Bring Morgan's PDA to Lieutenant Colonel Shulga or Loki (the PDA can be obtained by completing the "Deal" task on Zaton in Forestry)

Description: Help “Duty” recapture the weapons warehouse from “Svoboda”.

Performance:

With the “Dolga” detachment we go to the warehouse near the “Yanov” station. Inside the building we kill the Freedom fighters. (If we give the CCP to the leader of Freedom, we will fight this battle on the side of Freedom).

Reward: all items found in the warehouse have a good relationship with the selected group.

Contract with scientists
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Garik (stalker in the scientists' bunker)

Conditions for receiving: No

Description: Garik would like to complete the contract with the scientists, but for this he needs the artifacts “Hunk of Meat” and “Kolobok”. You need to bring him these artifacts.

Performance:

Contract with scientists: bring Garik the artifacts “Hunk of Meat” and “Kolobok”

"Hunk of Meat" can be found in many acid anomalies.

“Kolobok” can be found in the Sosnodub anomaly at the top of the web tree.

Reward: 6000 rubles, coordinates of two caches.

Variable psi radiation
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Having a helmet with Psi resistance (can be found on the roof of the cement plant)

Description: He will join the Poplar squad to go to the tunnel with variable psi radiation. As it was agreed, in the process of searching for the sample the scientists need, stalkers will guard the tunnel.

Performance:

We meet with Topol's group, and together we enter the tunnel. Alone we go into the tunnel premises. In the room with the anomaly there is a hiding place under a container. At the end of the path we take the “Changed Insulator” artifact.

(There may be a game glitch here. Do not leave the room until the psi radiation icon is as red as possible, otherwise the controller will not appear).

After the controller roars, we exit through the doors back into the tunnel. You need to quickly shoot the controller before he starts controlling other stalkers. After the victory, we return to the scientists and hand over the artifact.

Reward: 6000 rubles.

Anomaly Research
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Variable Psi Radiation"

Description: Obtain scanners from Novikov that need to be placed in the anomalies. Herman wants to collect statistics on the appearance of artifacts, so he will have to place the scanner right in the center of some anomalies.

Performance:

We go to Novikov, take 3 scanners of anomalous activity from him. We walk around the map and place scanners at the indicated points inside the anomalous zones.

After this task, we can always go up to Novikov and find out in which anomaly what new artifacts appeared (in anomalies they are born again and again, they can be collected ad infinitum).

Reward: 5000 rubles, information about the birth of artifacts.

Anomaly Research (2)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the task "Anomaly Research"

Description: Help stalkers take measurements.

Performance:

Anomaly research: covering stalkers

A group of two stalkers must take measurements in two anomalies: Plavni and Ashes. We choose where to go first.

Plavni. Here you will have to shoot back and forth from flocks of wild boars for a long time. All this happens on the shore of a swamp, where visibility is poor. It's better to take a high-velocity shotgun and more ammo with you. You are not particularly in danger, but stalkers can be easily killed. You need to constantly run around and distract all enemies towards yourself.

Ashes. Stalkers will scan the fiery anomaly in the north, and zombified enemies will attack from the south from Kopachi. It is best to go on this mission with a sniper rifle.

Reward: 7000 rubles, “Veles” detector, “Researcher” achievement.

Anomalous Activity (Story of Debt)
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving:

Description: Scientists' scanners detected anomalous activity north of the bunker. It is necessary to explore the area using a perfect detector.

Performance:

Anomalous activity: scan the area with an improved scanner

The goal of the task is in the Cooling Tower zone (an industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, we will only hear a radio message for help.

To complete this quest, we must have with us the best detector - “Svarog” (given only for completing scientist quests). We arrive at the Cooling Tower, take out the “Svarog” detector, and discover the “Spatial Bubble” anomaly. The corpses of several Duty fighters fly out of the bubble and fall onto the inclined surface of the cooling tower. We climb up, search the bodies, find a PDA at General Tkachenko’s, listen to the recording.

History of “Dolg”: transfer the PDA of the founder of “Dolg” to interested parties

The found PDA can be given to: 1) the leader of Debt, 2) the leader of Freedom, 3) sell to Sych in Skladovsk. The improvement of relations with one of the factions, and the subsequent receipt of the achievement, depends on who you give the PDA to.

Reward: Grom-S14 weapon, cartridges, charges for an under-barrel grenade launcher, 4,000 rubles, trust of the selected group.

Latest Developments
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Previous scientific assignments completed

Description: German is interested in the latest developments of the Jupiter plant. It is necessary to find documentation in the administrative building of the plant.

Performance:

Latest developments: find documents at the Jupiter plant

We go to the Jupiter plant, enter the northern administrative building. We go up to the fourth floor, in the first room on the left we take administrative documents. Nearby, in an overturned table, we find a “Chipper” and cartridges for it.

When we take the documents, mercenaries will immediately attack us. We shoot enemies on the landing. We take the PDA from the mercenary leader. We take the found document to the scientists in the bunker.

Reward: 7000 rubles, a set of medicines.

Security of scientists
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Herman (scientist in the bunker)

Conditions for receiving: Completed the mission "Latest Developments"

Description: The scientists' bunker was left unguarded. It is necessary to select a group of reliable people to protect them.

Performance:

Security of scientists: find reliable people

Option 1). We agree on security with the leader of “Duty” on Yanov.

Option 2). We return to Zaton, looking for a detachment of stalkers led by Spartak.

Reward: 4000 rubles, a set of medicines.

Oasis
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: No

Description: Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. If rumors are to be believed, there should be a pond with healing water there. However, no one knows for sure whether this place actually exists.

Performance:

Oasis: check the veracity of the legend

Where the oasis is located is not indicated on the game map. You'll have to search on your own. We follow the railroad to the south. Before the southern railway dead end, we turn left into a small building and go down into the underground room. We shoot back at several jerboas. We go east along the pipes towards the Ventilation Complex.

We enter a hall with many columns. If we go through the hall, then along the corridor we will return here again. This is a teleport anomaly that will constantly return us to the beginning.

We examine the room, we see that there are four rows of columns. To go further, you need to go only between certain columns. At first we go through it several times just at random. After this, a small glow will appear in the air in some openings. The glow tells you which specific arches to go through. The glow will appear in the first, third and fourth row of columns. In the second row you will need to guess the correct path yourself. We simply run through the luminous openings and, in turn, through all the openings of the second row. This is how we get out of the vicious circle.

In the next room we find ourselves in a large tank (it can be seen on the global map in the form of a smiling emoticon), this is where the oasis is located. We take the artifact “Heart of the Oasis” from the tree. We take the artifact to the scientists. The artifact can be handed over or kept for yourself.

Reward: 7000 rubles or the “Heart of the Oasis” artifact. (It’s better to keep the artifact for yourself. 7000 can be earned anywhere else, but you won’t find such a useful artifact anywhere else).

Hypothesis
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving:

Description: Ozersky has another interesting hypothesis.

Performance:

Hypothesis: install a scanner in the center of the collapse

Install the scanner in the designated location. Snorks will start attacking us. There will be about ten of them, but they will come out gradually. You will have to defend yourself right in the center of the anomaly, so it is better to endure the attacks of enemies than to evade them and fall into dangerous traps. After completing the analysis, we take the scanner and return to the scientists.

Reward: 3000 rubles.

Abnormal plant
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Ozersky (scientist in the bunker)

Conditions for receiving: Previous scientific assignments completed

Description: You need to explore the anomalous zone and bring back a sample of mutated vegetation.

Performance:

Anomalous plant: obtain a sample of vegetation

We go to the area southeast of the scientists' bunker. There are many dangerous acid anomalies here, so we move carefully to the top of the hill. You can buy tablets from scientists that temporarily increase resistance to acid, then the task will be significantly simplified. In the center of the anomaly we take the Flower. (Achievement "Pathfinder"). We return to the scientists, give the flower, and receive a reward.

Reward: 3000 rubles, a suit for Sokolov.

Survivor "Monolith"
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Tramp (southwest of the location, south of the bridge)

Conditions for receiving: No

Description: A detachment of “Monoliths”, formerly fanatical fighters, emerged from under obsessive suggestion. Now these people are looking for shelter from emissions and monsters. It is necessary to come to an agreement with the inhabitants of the Yanov station so that the Monoliths can take refuge there.

Performance:

Survivor "Monolith": talk to the inhabitants of "Yanov" about shelter

In the southwestern part of the location we find a detachment of Monoliths. These people came out from under the zombie radiation of the monolith and now do not pose a threat. We speak with their leader - Tramp. The detachment wants to settle the detachment on Yanov, and for this they need to obtain permission from “Duty” or from “Svoboda”.

We return to Yanov. We tell one of the leaders about the Monoliths: 1) the leader of “Duty”, 2) the leader of “Freedom”. The leader will agree to accept the detachment only if he trusts us (to do this, you must complete the task “Anomalous Activity” and “History of Debt”). Improving relations with one of the factions and subsequently receiving the achievement depends on who you tell about the Monoliths.

Surviving "Monolith": lead a detachment of recruiters to a detachment of "Monoliths"

We take a small detachment of the selected group, and with them we go to the Monolith detachment. The Monoliths take the oath and go to the stalkers at the base.

Reward: the “Duty” suit PS5-M “Universal Protection” or the “Freedom” suit.

Unmanned reconnaissance
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: drone (northwest of the Jupiter location, north of the Ashes anomaly)

Conditions for receiving: No

Description: -.

Performance:

We find the surviving memory module and take its equipment to Azot at the Yanov station, or to Novikova to the scientists’ bunker. Azot will unlock the module in 3 hours and will charge you 1000 rubles for it with a discount, and without it - 3000 rubles. Novikov will do it faster - in just an hour, but will charge 2,000 rubles for it.

(If you give the module to Azot, after that all the caches will be robbed by the bandit Senka, only notes will remain. But near the last cache we will find the dead Senka with all the loot).

The module’s memory stores the coordinates of three radio beacons in the vicinity of Jupiter, all of which are caches of Strelka’s group.

Reward: information for the achievement “Keeper of Secrets”.

Locations of all three Strelok caches:

1) Cement plant in the northeast. To the north of the plant, near the swamp, we find the entrance to the tunnel, go inside, and find a cache in a box. Inside, among other things, there is a document “Note from the Shooter to the Ghost.”

2) Quarry south of Yanov. To get to the upper floors of a giant excavator, we climb a tree on top of a cliff and jump over it. In the cabin we find a cache in the form of a backpack. Inside is the document “Note to Strelok.”

3) Plant "Jupiter". In the courtyard of the plant we find a small building with tanks. We go down into the recess under them and find a hiding place on the wall in the pipe. Inside is the document “Note from Strelok to Fang.”

We hand over the notes found in the caches to Strelok before the last mission.

Reward: achievement “Keeper of Secrets”, three first aid kits, Flame artifact, Firefly artifact.

Pripyat. Additional missions

One shot
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Garik (one of the military men in the Laundry)

Conditions for receiving: No

Description: We must wait for the customer’s people to appear and eliminate their leader. Without it, the mercenaries will not be able to discover the laboratory.

Performance:

When you arrive at the territory of the Laundry, Garik will contact you and inform you that he barely escaped the mercenaries who were talking about meeting with the customer on the territory of the hostel.

We approach Kovalsky, talk about the planned meeting, he suggests either removing the performers, or removing the customer and the performers (it is better to kill everyone).

We go to the dormitory courtyard. The military hands us the SVD. We wait a few minutes for the targets to appear. The mercenaries will appear first, then the customers. We need to destroy a couple of people who will be talking near the main entrance. The rest of the mercenaries will run away on their own after the shots are fired. After the shootout, we search the dead and find a red key card.

Reward: X8 key card (makes it easier to get through the X8 laboratory).

RP-74 Zulu
S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough

Who to get the quest from: Zulu (guide to Pripyat)

Conditions for receiving: Zulu survived the overpass

Description: Help Zulu fight off a pack of snorks.

Performance:

Zulu will leave the detachment at the moment when the first meeting with the military takes place in Pripyat. After some time, we receive a signal for help from Zulu. He fights off a pack of snorks in the yard near the school. (If we don’t manage to help in time, he will die). We destroy the snorks, save the Zulus.

Zulu will come to the Laundry at the military base. We talk with him there and receive his personal machine gun as a reward. After this, the Zulu will return to Yanov.

Reward: RP-74 Zulu machine gun.

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