App Store The Wolf Among Us. Heroes of fairy tales in the modern world. (Spoilers!) Your choice - why did you do it? Heroes from the game the wolf among us

1 episode
1) He gave money because he did not want her to get it from a pimp. And yes, I liked it very much. Just love at first sight :D
2) Lied to the Beast, because promised Beauty not to tell him anything about her. And promises must be kept. The man said, the man did
3) First he went to Lawrence, managed to save him from suicide, which he was subsequently extremely happy about. I have never regretted my choice. And when at the end of the episode I found out that I might not have saved him, I was glad that I didn’t go to Zhabb first, such a relief is direct (it’s just that my hands itched at first to go to him, but then something stopped me)
4) I didn’t tear off Glen’s hand, although I wanted to do it very much at that time, but I restrained myself
5) Grabbed the Lumberjack (I don’t really know why, I regretted the choice)
2 episode
1) Was rude to Crane (poor fellow, infuriated from the very beginning)
2) I talked to the Woodcutter and beat him with his fists a couple of times
3) I took Snezhka with me, because I don’t like to obey Crane: D I like to go against him
4) Georgie broke one thing in the club, prescribed a couple of times
5) I don’t know what kind of money you are all writing about here, but I really didn’t have such a choice. I kept saying no, I don't want to meet you and she stupidly went to Georgie herself.
6) The monster did not hit, because the lady asked again: D Yes, and he felt sorry
3 episode
1) Didn't interrupt Snowball's speech. this was not necessary, and plus it's a funeral after all
2) I went first to the bar, then to the brothers’ office, I didn’t go to Kreina’s apartment
3) Offered a job to Mukholov, a harmless boy, it was a pity. And plus Crane bastard fired him
4) Burned a tree: (I regretted my choice, I felt sorry for the witch. I just didn’t want her to continue her activities with illegal charms.
5) He slammed one of the brothers, freaked out. The second choice in a row regretted.
4 episode
1) I left Colin at home, he is a good chatterbox, but I liked him. And friendship is still more important than rules.
2) I didn’t even try to remove the tape, they dispersed peacefully, I promised Nerissa not to tell anyone about our conversation.
3) First I went to a pawnshop and in vain, by the way, in the first episode I did not lose with the choice, then I completely screwed up. Eh, I had to go to the butcher first ... Well, okay, what's done is done :) The butcher was scared, at the very beginning he hit, then pressed him to the door. In the end he apologized and promised protection.
4) Paid the Toad, just to get behind. It turns out not sent to the farm.
5) At the end I lit a cigarette, in my opinion it was the best choice :)
Episode 5
1) Snarled, kicked the table and ran over the Crooked Man
2) I decided to arrest my uncle, he disappeared into the portal with his Bloody Mary, Georgie and his blonde also draped after the fight.
3) Purely accidentally jumped on Georgie's car (it was wildly insulting, because I was hunting for my uncle), but I didn’t replay it, I don’t like it.
4) I ended up with the two of them in the club. The girl committed suicide by removing the tape. I did not leave Georgie to suffer, I finished it off.
5) Crooked would have killed one hundred percent if he had not foolishly promised Snowball to return him alive. Due to the fact that the promise must be kept, I gritted my teeth, but kept it. I thought for a long time and in the last seconds I still chose: come with me, took the gun away and hit him.
6) Crooked for joy was handed over to me. Without hesitation, he threw it into the witch's well, which he was wildly happy about! Already clapped his hands with joy and rushed around the apartment: like YEAH, GET, *******, INJECTION! It’s good that no one was at home) Otherwise it was a kapets.
7) Followed Nerissa. During the conversation, I wanted to take her hand, but she did not give it to me: (Straight pichalka

Version 1.0 Genre Graphic adventure game Age
rating ACB : MA15+- Mature 15+
ESRB: M - Mature
PEGI 16
Creators Supervisor Nick Herman, Dennis Lenart Producer Dan Connor, Kevin Brunner, Brett Tosti Game designer Ryan Kaufman Screenwriter Pierre Shorette Programmer Keenan Patterson Artist Vahram Antonian, Kim Lyons, Jason Findley, D. Reed Monroe Composer Jared Emerson Johnson Technical data Platforms Microsoft Windows , Xbox 360 , OS X , PlayStation 3 , iOS , PlayStation Vita , PlayStation 4 , Xbox One , Android Game engine Telltale Tool Game mode Single player game Interface language Carrier Digital distribution Systemic
requirements Control Gamepad, keyboard and mouse Official site

Game process

The Wolf Among Us is an adventure game with a "point-and-click" interface, where the player is given the opportunity to explore the environment and interact with characters on behalf of the main protagonist of the game - Bigby the Wolf ( Big Bad Wolf*). Like the studio's previous game (" The Walking Dead”), the player can choose the further development of the plot using multivariate dialogues with other characters, as well as direct actions during the game, which will affect not only the events of the current game, but also affect the development of the following episodes. For example, the choice of a suspect or further direction of the investigation. As in The Walking Dead important player decisions are logged, and based on them, statistics of the choice of all players are compiled, shown at the end of each episode.

Episode 1. Faith ("Faith")

Reviews
Consolidated rating
AggregatorGrade
GameRankings(PS3) 87.00%
(PC) 86.14%
(X360) 80.96%
Metacritic(PS3) 85/100
(PC) 85/100
(X360) 82/100
Foreign language publications
EditionGrade
Destructoid8/10
GameSpot8/10
IGN9/10
Joystiq
OXM8/10
PC Gamer (US)90/100
Polygon8/10
videogamer8/10
Russian-language publications
EditionGrade
gambling addiction9.0/10 (website)
8.5/10 (magazine)

The action of the first episode - "Faith" - begins with the conversation of the anthropomorphic frog Toad ( Mr. Toad) and Sheriff Bigby Wolf, during which we find out that a strange loud noise is coming from the Woodcutter's room. Upstairs to the Woodcutter's room, Bigby intervenes with him in a fight when he finds out that he threatened and beat an unfamiliar woman, and soon both fall out of the window (Bigby accidentally falls on Toad's car). After that, the Woodcutter tries to strangle the sheriff, but at the very last moment, a stranger saves Bigby by plunging his own ax into the Woodcutter's head. During the farewell conversation, Bigby thanks her for her help, and the woman tells him - "You're not as scary as everyone says" - and leaves.

Returning home, Bigby learns that Colin, one of the Three Little Pigs, has once again escaped from the Farm - the place where the Tales live, who cannot afford money for Charms. After talking to him, Bigby goes to bed, but later he hears a knock on the door. On the threshold of his apartment, the sheriff sees Snow White, who asks him to go down with her to the entrance to the Woodlands Luxury Apartments. There, under the guard's jacket, Bigby finds the severed head of a stranger and realizes that someone deliberately left it on the doorstep, and Snow goes to Deputy Mayor Ichabod Crane to tell him about what happened.

Crane orders Bigby and Snow to find the culprit before all of Fabletown - the home of the Charmed Tales - finds out about the killer. After that, in the book, Bigby and Snow find information about a murdered woman (whose name is Vera) and about her husband, Prince Lawrence, and soon Toad calls, saying that someone has entered and is prowling in the Woodcutter's room. The player is faced with the first "difficult" choice - to go to the Toad or to Prince Lawrence, which will later affect the plot of the episode.

In the end, it turns out that Tru-la-la, one of the two murderous twins, visited the Woodcutter. Toad (in the first version of events) tells Bigby and Snow that True was looking for something in the Woodcutter's apartment, but did not find it, and the villain warned Toad that if he told anyone about the incident, the twins would return and kill his son - TJ. At the moment when Bigby and Snow come to Prince Lawrence, where they find True hiding in the closet (in the second version of events, Bigby and Snow come to the prince before True-la-la and hide from him in the closet until a certain moment), who flees the scene, but the sheriff manages to catch up with him. After a short conversation, Tra-la-la quietly sneaks up on Bigby and hits him on the head, knocking him unconscious.

Soon, Snow brings Bigby to his senses and tells him that after the Twins beat him up, they ran away. Having ordered a taxi, the sheriff says goodbye to Snowy, and he goes to the bar "Clap of Hooves", where he meets the Woodcutter. Bigby charges him with Vera's murder, but the Woodcutter protests, saying that he is innocent. Then, a certain Gren attacks Bigby to protect the Woodcutter, but the Sheriff, getting angry and losing some of the effect of the Charm, defeats Gren.

At that moment, True arrives at the bar, and the Woodcutter has a chance to escape. The player is faced with a new "difficult" choice - to grab Tru-la-la or the Woodcutter. Afterwards, a shocked Bigby discovers the cops, who have found a new head on the doorstep of the Woodlands Luxury Apartments, this time Snowballs.

Episode 2: Smoke and Mirrors

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Foreign language publications
EditionGrade
Destructoid8/10
Game Informer7,5/10
IGN8,5/10
Joystiq
Polygon8,5/10
videogamer7/10

Bigby is at the West Side Police Station being interrogated by a female detective, Brannigan, about Snow's severed head found at the Woodlands Luxury Apartments. Suddenly, the detective and all the police personnel faint, and Ichabod Crane enters the office, explaining that everything happened because of the spell he used to erase the memory.

After that, they return to the Woodlands office to question the Woodcutter or Trou-la-la (depending on the player's choice) about the two murders. The shock for everyone is when Snow comes into the interrogation room, whom everyone thought was dead. She tells the sheriff that after they said goodbye at the bar "Hoofbeats", she received a call from Mr. Toad again, saying that his son T.J. found the corpse of a fake Snowball and is now crying. After a conversation with Toad Boy, Bigby and Snow travel to the Witch's Well, where, after checking the corpse, the body unexpectedly transforms into a troll, which turns out to be Lily - Holly's sister, a barmaid and bar owner who went missing weeks ago.

They go to Holly to tell her the truth about her sister, and she tells them that the last time she saw her was in a real "dump" - the Sweet Dessert Club. Bigby goes there and meets the owner of the bar Georgie Porgy and one of his strippers - the former mermaid Nerissa, after which the player is given a new "difficult" choice - to destroy the club or simply ask the owner to give the sheriff a book in which all the strippers of the club are recorded. Nerissa leaves for the girls' room and Bigby follows her to find out about Lily, and she talks about the last time she saw Lily with someone called "Mr. Smith" who rented room 207 at the Embrace Hotel.

The hero goes to the hotel, where he finds out that Beauty works at the reception to pay the rent. The sheriff asks her to open the room, but suddenly the Beast comes to the hotel, with whom Bigby has a short fight and they break the door to the room. There, Bigby, Beauty and the Beast see a gruesome sight: a bed of flowers and blood. While checking the room, they find a photograph of Ichabod Crane making love to Lily in the form of Snowball. Crane himself watches all this through the Magic Mirror, which he breaks with the Magic Lamp.

Episode 3 A Crooked Mile

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Foreign language publications
EditionGrade
Destructoid7,5/10
Eurogamer7/10
GameSpot8/10
IGN9,2/10
PC Gamer (US)8,8/10
Machinima7/10
Escapist

The episode begins with Bigby holding a photo of Crane and Lily enchanted as Snow White. Bigby goes to Lily's funeral to warn Snow White about Crane. After their conversation, they are attacked by True and Thra. As a result, Bigby, Gren and Holly are injured. After Bigby is bandaged, they learn that Crane must meet with the witch who supplied him with the Charm. At this moment, Bluebeard enters demanding a search of Crane's apartment, and the player is faced with a choice: go inspect Ichabod Crane's apartment, True and Thra's office, or go to the Hoofbeat bar and inspect Lily's belongings, the further plot of the game may depend on the player's choice. Either way, the player learns where this witch lives. However, when you come to her apartment, you find no one but a little girl, the daughter of a witch. But it turns out that this is the witch. We learn from her that Crane took the Dispersion ring from her, with which he wants to remove the spell of silence from the girls from the Sweet Dessert strip club. When Bigby and Snow White arrive at the club, they find Crane interrogating one of the strippers. As it turns out, Crane is madly in love with Snow White, and he did give the Charm to prostitutes to make them look like Snow White, but he claims he didn't kill them. Snow White believes him, but he is arrested anyway for stealing money from Fabletown's treasury. They're walking out of the club and they're surrounded by cars, and out of them are Tru and Thra and Bloody Mary. They want them to hand over Crane. But Bigby refuses. The twins shoot Bigby with their shotguns, and Bigby falls down, but after a moment gets up and walks towards the twins, transforming into Wolf along the way. The twins are running out of ammo. Bigby throws True at the Bloody Mary or the sign. He then pins Thra against the wall, and the player then has a choice: spare or kill Thra. In the case of the murder, Bigby will rip out his Adam's apple. But when Bigby is distracted by Snow White's reaction, he is shot by Bloody Mary with a silver bullet. Bigby falls down, Bloody Mary takes the Woodcutter's ax and is about to cut off Bigby's head. Snow White, in order to save Bigby, gives her Crane. Before leaving, Bloody Mary breaks Bigby's arm and rides off with Crane. This concludes the third episode.

Episode 4: In Sheep's Clothing

Reviews
Foreign language publications
EditionGrade
Destructoid7,5/10
GameSpot7/10
IGN6/10
Joystiq
PC Gamer (US)80/100

The episode begins with Dr. Pigheart extracting pieces of a silver bullet from Bigby's body in his apartment, the latter fixing his broken arm himself. With them are Snow White and Colin. The Doctor warns that Bigby's next silver bullet could be fatal, and leaves. Snow White further states that since she is now Deputy Mayor of Fabletown instead of the kidnapped Crane, she wants all Tales that do not use Enchantment to return to the Farm. This irritates Colin. Leaving Bigby's apartment, Snow White tells him that Nerissa is waiting for him in the office. From the subsequent conversation between Bigby and Nerissa, it becomes clear that Nerissa cannot tell the whole truth because of the enchanted pink ribbon around her neck (which, by the way, Lily and Vera had). If you try to take it off, you will scare Nerissa. Snow White appears at the door to the office and says that Beauty and the Beast have called and want to talk. Upon leaving the office, Nerissa gives a hint to Bigby and Snow White that they are thinking in the right direction. Bigby walks into Beast and Beauty's luxurious apartment, which makes him suspicious about where they got the money for it. The phone rings - Crooked Uncle's anonymous representative threateningly reminds them of their debts. Beauty admits that she borrowed money from Uncle's Lucky Pledge, where she saw the Woodcutter's ax, and the Beast admits that while working in Johann's butcher's shop, he saw Bloody Mary. The player is faced with a choice: go first to the "Lucky Pledge" or the butcher shop. If you go to Lucky Pledge, then Jack, who works there, admits that Mary came here, and Bigby also sees an empty shop window with a sign "Lumberjack's Axe". Then two people will come in - the Devil from Jersey, who runs this store, and the Woodcutter himself, who will be furious that the ax is missing. A fight is started, during which the Devil shows his real fabulous ugly appearance. The Woodcutter's ax turns out to be in a locked cabinet, with which the Devil is pacified. He says that Crooked Uncle is impossible to find, he is "in the shadows" all the time, even Crane tried to do it with the help of the Magic Mirror, and Mary brought a shard from the mirror to the butcher shop. At the butcher's shop, Bigby encounters a frightened salesman, Johann, who turns on the alarm button under the counter and retires to the cold store. There the conversation continues and it turns out that Johann's business was taken over by Uncle and Mary. Bigby opens the door in the cell, behind it is an underground chemical laboratory, and those who worked there managed to escape because of the alarm that Johann turned on. Bigby finds Crane's bloodied jacket, and it contains a shard of a mirror. Bigby returns to Fabletown Administration, with the last shard, Bufkin fixes the mirror. It first shows Crane, who is ordered by Mary to fly to Paris and keep a low profile, but she senses that a mirror is watching her and removes the magical surveillance. Later, the mirror shows Uncle's location, the heroes realize that his door is constantly moving (Uncle's symbol appears on different doors of Fabletown and disappears over time) and at the moment the portal is in the park. Bigby goes there and jumps into the portal. He ends up at the church building, where he is met by Tiny Tim, who escorts Bigby to Uncle's office. There are Crooked Uncle himself, Jersey Devil, Georgie, Vivian, True, and Thra (in case Bigby spared him in the third episode). Uncle invites Bigby to talk.

Episode 5

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Foreign language publications
EditionGrade
Destructoid9/10
GamesRadar9/10
IGN9,3/10
Joystiq
GamesBeat9,5/10
GamingAge"A"
CheatCC4,8/5
Nerdist4/5
Machinima9/10

At the beginning of the final episode, a flashback of the main events of previous episodes is shown, after which they show Crooked Uncle's office where Uncle, Georgie, Vivian, True and Tra are located (in case Bigby spared him in the third episode). Uncle confesses that Georgie killed Vera and Lily. After their conversation, Bloody Mary appears. A fight starts. Bigby plunges a knife into True and Georgie. True and Thra (depending on the choice) stay in the office while everyone else escapes through the portal, including Bigby. An injured Georgie and Vivian get into a small car, while Uncle and Mary get into a limousine. A chase begins, during which the player is given the choice of chasing Georgie or Uncle. In any case, it is revealed that Unk himself ordered Georgie to kill Vera and Lily. And the ribbons around the girls' necks were made by Vivian. These ribbons tie the heads of the girls to their bodies, and if they are removed, the head comes off the body. This is the reason why Vera and Lily had an incision on their necks. Vivian breaks down and takes off her ribbon. The player is then faced with the choice of killing Georgie himself or leaving him to die. Either way, Bigby leaves them at Sweet Dessert afterward. When Bigby arrives at Sheppard's Metallurgy, a violent fight breaks out between Bigby and Bloody Mary. In the course of the fight, Mary finds her true colors, and Bigby turns into a huge wolf, the size of a two-car garage. In the end, Bigby kills Bloody Mary and finds Uncle. Here the player has to make a choice: bring Uncle to Snow White alive or dead. At the Witch's Well, Snow White and the other townspeople are waiting for Bigby. If the player leaves Uncle alive, they have one more choice to make: throw Uncle into the well, rip his head off, or put him in jail. If the player kills Uncle, then Bigby will throw him into the well, and the townspeople will understand him. The next day, Bigby meets Mukholov, who is about to leave for the farm with Toad, his son, and (depending on the choice) Colin. Bigby wants to talk to Snow White first, but she has urgent business to attend to, so Bigby immediately goes outside. He sees off Toad (and Colin). T.J. asks Bigby to give Snow White the Alder Hidden Trunk. The player may agree or not. As they drive away, Bigby sees Nerissa on the sidewalk. He approaches her to say goodbye. She confesses that she and the other girls wanted to escape Sweet Dessert. They came up with an escape plan and Vera had dirt on Uncle's people. However, Nerissa told Georgie about everything. Georgie, realizing that he was betrayed, killed Vera. And Nerissa left Vera's head on Bigby's doorstep. She wanted him to understand everything. It seemed to her that Bigby could fix the situation. Finally, Nerissa tells Bigby the familiar line: "You're not as scary as everyone says." Then Bigby begins to remember the dialogue with Vera. Vera, just like Nerissa, said such phrases: “You are not as scary as everyone says”, “Do you like my ribbon?”. Bigby realizes that Nerissa is not who she claims to be. The player has to make a choice: follow Nerissa or let her go.

Movement - WASD.

Illumination of active points - T.

Exit to the menu - Esc.

Interaction with objects - when you hover over an active point, it is highlighted. You will see a circle with possible actions (inspect, take, open, etc.). If an item from the inventory can be applied to the active point, it will appear in the circle among the possible actions. Some hotspots can only be viewed in a certain order.

Interaction with characters - the further plot depends on your answers (you can play as a good or evil cop). When you see a table with possible answers on the screen, you must quickly make a choice, otherwise the table will disappear. The time to choose an answer is marked with a red line at the bottom of the screen.

Sometimes the story branches and you can play any storyline.

When meeting a new character, his brief biography is recorded in the Book of Tales, which can be read from the main menu.

The inventory is called by the mouse wheel and is practically not used.

Dialogues cannot be sped up, cutscenes cannot be skipped.

The game is saved at checkpoints without your participation. On a new start, you will continue playing from the last checkpoint. You can also scroll through the saves of full episodes inside the chapters and select the one you need (if you need to replay the episode to open the bonus).

Introduction

In New York there is an area called Fabletown, in which fairy-tale creatures (Tales) live, for various reasons, expelled from fairy tales. Some Tales are quite well-off working citizens of New York who can afford to buy Charms and change their appearance to a human. The poor do not have this opportunity, so they live on the Farm or hide in Fabletown. Simpletons of the Legend are called ordinary people. The order in the area is monitored by a sheriff named Bigby (Grey Wolf), for whom you play.

Chapter 1. Faith

Bigby arrives in the South Bronx, where Mr. Toad lives. The Woodcutter lives upstairs and makes a lot of noise. After talking with Zhabb, go upstairs. You will see active points on the screen (you can pick up a matchbox). Then open the door.

There is a fight with the Woodcutter who beats the prostitute. Look at the letters on the screen and quickly tap them on the keyboard. When the letter "Q" appears, you need to quickly press it until the square around the letter is filled (you restore health). When you see a red circle on the screen, quickly move the cursor over it and left-click (you strike).

After taking the ax from the Woodcutter, talk to the prostitute for a bit, and then throw the Woodcutter out the window.

After falling on the car of Zhabba, you can sympathize with its owner. The woodcutter will drag you onto the pavement and the fight will continue. Press "Q", but now it will not be possible to fill the square completely. You will be saved by a prostitute who will stick an ax into the Woodcutter's head. After neutralizing the enemy, you will communicate with the woman. You can give her a light and money, and also praise the ribbon around her neck.

The sheriff will go to his house. Open the gate and click on the front door. Beauty will come out from behind a tree and ask the Beast not to tell anything about her. You can agree not to say anything, you can refuse.

In the hall you will see a sleeping guard. Go right to the elevator and inspect the mailboxes. It turns out that Bigby lives in apartment 204. You can look in the mailbox, but there is nothing inside. On the right is a list of tenants; there is a peeled-off piece of paper with Bigby's name on the floor, you can stick it in place. Call the elevator. The Beast will appear. Answer depending on what you promised Beauty.

In the apartment, go to the table and read the dossier on Bluebeard, then go right. On the sofa you will see a pig. This is Colin, who has no money for Charms. Wake him up, you can give him a cigarette and a drink.

Bigby falls asleep in the chair. Suddenly there is a knock on the door. After opening the door, meet Snow White. She will lead you to the courtyard. There is a guard's jacket on the steps, pick it up - you will find the head of a prostitute. Examine the head and remove the ribbon with the ring from the mouth. Then you can look for clues. Go right and look at the bloody footprint on the path, pick up a piece of denim near the trash can. Examine the blood on the gate to the neighboring yard. Talk to Snow White, who decides to continue the investigation at the Office of Affairs.

As you walk down the hallway to Deputy Mayor Crane's office, choose any answer for the snooty, eyesore visitor who is fed up with standing in line. In the office, choose whether or not you will stand up for Snow White, who is scolded by the boss. Name the suspect in the murder of the prostitute. Then the deputy mayor will leave. Talk to Snow White about the bottle of wine she bought for Crane. With a bottle in its paw, a flying librarian monkey named Bufkin will appear. Snow White will ask Bufkin to find history books, while you can chat with the magic Mirror. Ask him to show Bufkin, who is drinking again.

The librarian will bring the books. Go to the table where the books are laid out and start looking at the large picture book. You will see familiar characters, but the main thing is to look at the symbol on the clothes of the king, next to which stands a girl in a donkey skin. Then look into another book, where various symbols are indicated. Turn the page and point to the exact same symbol as on the prostitute's ring and on the king's clothes. Bufkin will read the tale of the donkey skin. So you find out that the prostitute is the daughter of a king named Vera, and she was married to Prince Lawrence. Bigby decides to inform the prince about what happened. Return to the Mirror and ask to see Lawrence. You will see someone's legs, blood and a dagger.

Snow White knows where Lawrence lives. When the sheriff goes to the door, the phone will ring. This is Zhabb, who again has a pogrom upstairs. This is where the plot forks. Choose where you will go first.

    If you choose to visit Prince Lawrence first, knock on the door, then go right and look through the window. Get inside. You can inspect the bullet hole in the wall, blood on the floor, portraits, a dagger, a wardrobe (Vera took all things). The corpse of Lawrence can not be examined. Then lower the folding bed and read Lawrence's note. Snow White will lean towards the corpse, which will suddenly come to life. Ask him, you can report the death of Vera. Suddenly there is a knock on the door. Bigby and Snow White hide in the closet. If you haven't examined Lawrence and his wounds, he will pick up a gun from the floor and stick it under his arm.

    A fat man in a hat will appear and start searching the room. Click on it. The chase will begin. Quickly press the buttons that appear on the screen. When you go up the stairs and there are two identical doors in front of you, choose the left door (where the number is hanging). Continue the pursuit. Bigby will catch up with the fat man and start interrogating him. Suddenly, the fat man's twin brother appears from behind and knocks out the sheriff.

    Snow White will appear and offer to go to Toad.

    Knock on the door and be polite. Snow White will go to little Toad's room, and you must insist on inspecting the apartment.

    Examine the broken door and broken lamp. Go down into the room and examine the dusty trail on the table. Catch Toad in a lie, saying that there was a lamp here. Examine the poker in the blood and the blood on the poster on the wall. Catch Zhabba in a lie, who first said that he cut his leg, and then said that he cut his hand. Go to the window, open it and examine the footprints. Tell Toad that the keys would not be needed, since the door is already broken. Toad will persistently start kicking you out. Take an offensive stance and say you don't believe him. Snow White will appear and claim that Toad is bleeding from his head. Finally, Zhabb will tell the truth: one of the twins was here and was looking for something. Then he will tell you about Vera's cape and give it back. Vera's letter is attached to the cape. Decide whether to read it or not. As a result, Toad will advise you to look for the Woodcutter in the bar "Clap of Hooves".

    If you chose Zhabba, then, approaching his house, you will see a fat man in a hat upstairs. Bigby will go up to the Woodcutter's apartment, but he won't find anything. Go down and knock on Jabba's apartment.

    Examine the broken door and broken lamp. Go down into the room and examine the dusty trail on the table. Catch Toad in a lie, saying that there was a lamp here. Examine the poker in the blood and the blood on the poster on the wall. Catch Zhabba in a lie, who first said that he cut his leg, and then said that he cut his hand. Go to the window, open it and examine the footprints. Tell Toad that the keys would not be needed, since the door is already broken. Toad will persistently start to kick you out, take an offensive stance and say that you do not believe him. Snow White will appear and claim that Toad is bleeding from his head. Finally, Zhabb will tell the truth: one of the twins was here and was looking for something. Then he will tell you about Vera's cape and give it back. Vera's letter is attached to the cape. Decide whether to read it or not.

    When you arrive at Lawrence's house, look through the window or door. You will see a corpse lying on the floor. Turn it over: Prince Lawrence is not dead yet and asks for water. Go to the kitchen, pour some water and give it to the prince. He will say: "Faith" and die. You can inspect the active items (see above), then open the cabinet. In it sits a fat man in a hat.

    The chase will begin. Quickly press the buttons that appear on the screen. When you go up the stairs and there are two identical doors in front of you, choose the left door (where the number is hanging). Continue the pursuit. Bigby will catch up with the fat man and start interrogating him. He will say that he informed Lawrence about the death of Vera, and he shot himself. Then he will advise you to look for the Woodcutter in the bar "Clap of Hooves". Suddenly, the fat man's twin brother appears from behind and knocks out the sheriff.

In the taxi in which the sheriff and Snow White go to the bar, you can name the suspect and talk about any topic. At the bar, talk to Holly, who will deny seeing the Woodcutter. Here sits another character that you have seen before. This is Gren, who will begin to echo Holly. You can look for traces of the Woodcutter's presence. Look at the picture of the Lumberjack on the wall behind Holly and ask about him. Examine the matches on the table (you saw them in the Lumberjack's apartment), the half-empty glass, then go left and look at the result of the game of darts.

Then click on the chair next to Gren and start interrogating him. The Woodcutter will come out of the toilet. Have a polite conversation so that Bigby sits next to the Woodcutter. The woodcutter will start talking about the robbery of Little Red Riding Hood. When you accuse him of killing Vera, Gren will start defending his friend and insulting Snow White. You have no other choice but to fight.

After being hit in the jaw, Gren will drop her human form, and then Holly will do the same. Fight until Bigby becomes a wolf too. When you have the choice to tear off Gren's hand or not, do not tear it off (by doing so, you will open the "Bigby's Grace" icon in the Book of Tales). One of the twins will enter the bar. You need to choose who to catch. Better catch the twin and let the Woodcutter get away. Bigby then goes to his house and finds Snow White's head on the steps.

After the chapter is summed up, find the save in "Hoofbeat" and replay the episode. Now you need to tear off Gren's arm (you will receive the "Bigby's Revenge" icon). By doing so, you will unlock all the achievements and icons in the Book of Tales for this chapter.

The phenomenal success of The Walking Dead seems to have turned Telltale's head; The Wolf Among Us is easy to describe with the words "like TWD, only in the Fables comic book setting." The developers, apparently, believe that the proven scheme can be repeated in other worlds, with other heroes and other stories, and in this they, of course, are mistaken.

​​

The hero of The Wolf Among Us is Bigby Wolf, the sheriff of the Fabletown quarter, located somewhere in the backwoods of New York, in which fairy-tale characters are trying to live a normal human life. As in the outside world, decline reigns in Fabletown, people disappointed in the corrupt bureaucratic machine are fed into crime, and the sheriff has a hard time. Especially considering that thanks to his heavy temper and a gloomy past (how many atrocities the big gray wolf managed to do in fairy tales!) There are many reasons to fear and hate Bigby for those whom he is supposed to protect on duty.

TWAU is dedicated to investigating the chain of murders that shocked Fabletown, and the player in this investigation is destined for the role of a passive observer: until the Wolf examines all the important places and exhausts the dialogue branches (which almost always lead to the same thing), the story will not move further. The basis of the game, in fact, remains the building of relationships between Bigby and the inhabitants of Fabletown by choosing the appropriate answer or reaction, but they develop too weakly, sluggishly and selectively. The plot of The Walking Dead could be arbitrarily linear, but it was built on a fairly long interaction of the protagonist with several characters who are really ready to remember the offenses caused to them. Bigby, in the game, constantly communicates only with Snow White, and only she alone regularly reacts to his actions and speaks about them. Most of the other characters can be roughly divided into two categories: old acquaintances of the Wolf, like the woodcutter who saved Little Red Riding Hood, whom he has encountered more than once before and will obviously face more than once later, and characters that exist strictly within the framework of the story told in The Wolf Among Us.


Many players, including us, thought that "Glass him" meant "to clink glasses". You can't do that, Telltale!

The Wolf Among Us serves as a prequel to the comic, and this not only imposed some restrictions on the developers, but also deprived the players of a certain intrigue that could contribute to greater emotional involvement: even a person who is not familiar with the original will understand that Bigby is not destined to die. Moreover, this predestination of the future of the heroes greatly devalues ​​the choice of the player: although it is not shown in the game itself, one Wolf comrade, regardless of your decisions, will go to the Farm, where he will find his death in the sixth issue of the comic.

Of the characters in The Wolf Among Us, only about half were taken from Fables, and it should be noted that the characters created by Telltale not only organically fit into the story dedicated to them, but are also quite charming in themselves. The developers decided not to limit themselves to old folklore and literary tales and turned to urban legends. So, in the game you can meet the Devil from Jersey and Bloody Mary.


Mary is damn good.

Unlike Lee Everett, who finds himself in an extreme situation and has little understanding of what is happening in the world covered by madness, Bigby is very clearly aware of what he is doing. Only the answer to the question of why he is so interested in catching the killer may differ: of course, his search is the direct responsibility of the investigator, but The Wolf Among Us suggests that Bigby will experience additional motivation. Perhaps the detective will be driven primarily by the desire to avenge the girl who was treated so cruelly by life, perhaps most of all he wants justice to finally prevail in Fabletown. In any case, the answer to this question (and Bigby's opponent will not miss the opportunity to ask it) at best will add only a minor touch to the portrait of the Wolf looming towards the end and will not affect the course of the story in any way. Of course, these words apply in many ways to The Walking Dead: after all, in fact, most of the choices in the game were fiction. But precisely because of the role played by Lee and Bigby in the story, a situation arises when annoying, but tolerable in one case, the minuses turn into a significant drawback in the other.

Bigby is by no means a character in whose place it is easy to put oneself, and it is far from only the inhuman nature of the hero and other characters: although they are all practically immortal, this does not prevent them from being short-sighted and infantile and experiencing the most common fear, sadness and gratitude . Much more important is the fact that the Wolf initially appears before us not only as an already established personality with an already existing biography (the same could be said about Lee Everett), but this biography, beyond the control of the player, becomes his responsibility. Through the mouths of the residents of Fabletown, irritated, disappointed, The Wolf Among Us over and over again makes it clear that one of the reasons for their disasters is the inaction of the sheriff, an indifferent attitude to the needs of those who once hoped for his help. And, although the game does not always force you to select the appropriate cue in response to reproaches, the topic of Bigby's past mistakes constantly pops up. It is impossible to get rid of it, and as a result, this can lead to an awkward situation, when a player who has got used to the role is forced not only to justify himself, but also hardly to change the already outlined line of behavior due to an involuntarily arising feeling of guilt. At the same time, despite the fact that lives sometimes depend on the decisions that Bigby makes ( the death of one hapless hero, for example, can be prevented by relying on intuition), there are very few truly difficult dilemmas in all five episodes. But the authors of The Wolf Among Us are ready to catch a player who adheres to double standards: Bigby is empowered and forced to constantly balance between duty and personal likes and dislikes, which, given the specifics of his work and its ingratitude, are not easy to ignore.

From an aesthetic point of view, The Wolf Among Us is a reference detective story that contains all the necessary genre clichés, but in a strict dosage. There's a sleepless New York City, flashing streetlights, a bar full of patrons, and a nightclub filled with sad dancers run by a cheeky pimp. There is corruption, visible but insurmountable. There are piles of papers, packs of smoked cigarettes, and the investigator himself, not devoid of cynicism, tired, with the same stubble on his face.


"You won the fight. Do you want to finish off the prone?" - that's the whole difficult choice.

At the same time, the detective component itself in the game looks almost like a convention: the Wolf collects evidence only at first, and even then not too hard, and interviewing witnesses comes down to skirmishes and even skirmishes. The absurdity of this is well emphasized by the ending, in which the Wolf directly admits that he has absolutely no evidence on the basis of which it would be possible to pin the villain, and in the end it all comes down to a verbal skirmish in which the sheriff tries to convince the townspeople that bureaucracy is better than criminals. And the more often he played the role of a bad cop, the worse it would turn out for him.

However, in the end it turns out that the climax does not really matter either: everything will end in the same way, and the epilogue, instead of putting an end to the story, at the very end will throw out the most unpleasant somersault and leave the player with a question mark - they say, guess for yourself how it really was. Yes, but from whichever side you approach this final “raft-twist”, a coherent story will not work out: here and there a contradiction will emerge. And for a detective story, contradictions are especially pernicious. One can speculate about the reasons for this for a long time, remembering that the second episode had to wait an extremely long time and that the scenes shown in the announcements of the episodes did not appear in these episodes, but regardless of whether Telltale really rewrote the entire plot after the first episode or not, we got that received. Unfortunately, there is no other "Wolf".

pros

  • Impressive design
  • Bright characters
  • Intriguing story

Minuses

  • Detective story lacks matching gameplay
  • Too many fight scenes
  • A very controversial thread

Verdict

The Wolf Among Us is a good “kintso”: stylish, interesting until the very end, with good acting – but from the game it takes only the smallest, most basic interactivity that helps to get a little more involved in what is happening on the screen, but that’s all. Telltale - or at least those of its employees who did not leave the studio after the completion of the first season of The Walking Dead - did not understand what exactly was the strong side of Lee Everett's story, and simply copied the game mechanics that the audience loved into a game where she didn't fit in very well.

The deconstruction of fairy-tale images is one of the favorite pastimes of modern creators. That Terry Gilliam turns his crazy eyes on the personalities of the Grimm brothers themselves, then the Disney bosses suddenly decide to expose the evil sorceress from " sleeping beauty» tragic heroine. The characters of the classic fairy tale pantheon were also heroes of comedies (" shrek”), and militants (“ Witch hunters"), and horror films (" Snow White: A Scary Tale”), and “twilight” melodramas (“ red Riding Hood"). And, of course, dozens, if not hundreds, of porn movies.

However, it’s not enough to make a sexy werewolf hunter out of Little Red Riding Hood, and tie a mace to Rapunzel’s braid to make them interesting to a mature audience. These cheap tricks and studio Asylum is capable. turn archetypes into living people , whose fate it would not give a damn, is a much more difficult task. Screenwriter Bill Willingham who previously helped Neil Gaiman working on an epochal The Sandman, and Mark Buckingham who drew, coped with it, perhaps better than anyone before them. So, get acquainted - Fables.

Wolf wolf strife. AT The Wolf Among Us Bigby showed only a fraction of his true power.

Once upon a time, there were

The fairy-tale world is destroyed and enslaved. Power in all the kingdoms seized the mysterious Enemy. Popular characters of fairy tales, or, as they call themselves, legends, survived the massacre and fled to our dull, magical world. The main thing here is faith: thanks to the fact that many ordinary people still remember them, the legends continue to live. They settled on the land that became a refuge for many outcasts and seekers of a better life - in America.

New York today. For simpletons the Fabletown area is unremarkable. To ensure that this state of affairs does not change, the legends that inhabit the quarter are carefully monitored. The wealthiest of them, outwardly no different from ordinary people, live in a luxurious apartment building; legends of a lower class rent small apartments and rooms. Those who do not have enough money for potions that support a human appearance are forcibly sent to a special suburban area, farm, where they coexist with ogres, dragons and other impartial non-humans.

Along with the heroes of the Brothers Grimm, characters from various works participate in the events of the comic. For example, Frankenstein's monster.

Readers who have played at least one episode of the Telltale series are perfectly familiar with the alignment, since this is a fairly accurate prequel to the comic. However, the focus of the game is completely different. The developers presented the story of Fabletown and its inhabitants as a typical noir detective with chases, fights, dead prostitutes and an anti-hero avenging them, but still this is a significant simplification.

Fables It is first and foremost a social drama. Sometimes it's just drama. And sometimes comedy. At times a thriller, often a detective story, and at one time a fighting fantasy. This comic does not want to fit into the Procrustean bed of a particular genre, just as our everyday life does not fit into it.

The story is a lie...

The main character in Fables, Unlike The Wolf Among Us, No. Yes, Sheriff Bigby has a lot of pages, but the authors can easily remove him from history at any time and not mention, for example, numbers ten. Yes, and Snow White is not always in the center of events. Almost every story that appears in a comic book is given a chance to reveal itself to the reader.

But let's start with Bigby Wolfe. Yes, this is the same Gray Wolf that tore to pieces Little Red Riding Hood's grandmother, destroyed piglets' houses and did many other things that they prefer not to tell children about at night. Now, trying to atone for the mistakes of his youth, he is the acting sheriff of Fabletown. In appearance and demeanor, Bigby resembles Logan from " X-Men”, cunning - John Constantine. Like the London sorcerer, the sheriff knows how to find a person with the abilities he needs and use him in his multi-way plans. He even has a small spy network, which includes Cinderella, who turned out to be an excellent spy, and Mowgli - like Bigby, who has a wolf instinct.

Bigby is an excellent detective. Instead of being frozen in horror, he notices that there is too much blood at the crime scene and it is spattered very neatly. Suspicious, don't you think?

AT The Wolf Among Us The relationship between the Wolf and Snow White was more like a mutual teenage crush, although it went much deeper in the comics. Being half a beast, half a force of nature (Bigby's father is the North Wind himself), he falls in love on a superbiological, primal level, falls in love with all his being. And he has loved Snow White since the first time he saw her and smelled her. At the same time, Bigby is well aware that their chances for a happy future together are negligible, and therefore does not pretend to anything.

As the 17th-century French poet Pierre Corneille said: “Beauty alone conquers us with force. We are not afraid of death, we are afraid of sweet wrath.

Snow White in the comics is a much more complex personality than the Komsomol activist from the Telltale series, who suddenly turned into a bureaucratic bitch in the finale. In fact, the entire Fabletown is based on her alone. King Cole, a good-natured mustachioed fat man who holds the position of mayor, rarely appears in his office, and after listening to the complaints of the inhabitants, he can only shake his head sympathetically.

All paperwork, all significant decisions, all destinies lie on the shoulders of a young and eternally beautiful girl who cannot afford to be kind and sympathetic. The mechanism must work, and its task is to lubricate the nuts, at least about that, even with tears, even with blood. And she, by the way, has behind her back a terrible story with a maniac stepmother and dwarfs, which she prefers not to remember, an unsuccessful marriage (the Prince turned out to be that male) and an uncontrollable younger sister Rosa, relations with which are complicated by the fact that it was she who went to bed under the former spouse of Snow White.

Snow White is a good person, but as an official, she is adamant.

According to the good tradition of the Vertigo publishing house, each comic book hero has a lot of problems, both supernatural and everyday. The marriage of Beauty and the Beast is bursting at the seams due to constant debts, Pinocchio will never sleep with a woman, because the fairy fool turned him into a boy, but forgot about physical growing up, and Jack, who once got the magic beans, fruitlessly hopes to catch luck again for tail and gets involved in all new financial adventures.

Villains per se Fables no. Instead, they are heroes with their own beliefs and interests. The power-hungry sadist Bluebeard regularly makes lavish donations to Fabletown's treasury to keep the system running. For this, he quite reasonably demands to pay special attention to his requests and not to ask unnecessary questions. Prince Charming is a manipulator and gigolo, but he only uses the beauty and charm bestowed on him by nature. What's bad about it? Even the terrible Enemy turns out to be a man driven by (generally) good intentions.

Externally, the Enemy resembles a typical fantasy villain like Sauron. But the first impression, as usual, is deceptive.

... yes there is a hint in it

Despite the general message in the style of " They lived happily ever after" - an excuse for kids», Fables remains perhaps the most life-affirming Vertigo comic. There is neither oppressive darkness nor sharp satire in it, as in hellblazer, nor an abundance of philosophy and surrealism, as in The Sandman nor extreme blasphemy, as in Preacher. Fabletown is inhabited by rather pleasant personalities who can find a common language. For example, when a merciless army of wooden soldiers invaded the area, sent by the Enemy from the Native Lands, all the legends rushed together to protect their second home, forgetting past grievances, and without hesitation sacrificed themselves, covering each other's backs.

And the strife between the heroes does not necessarily end in bloodshed. Rose Red, for example, found the strength to make peace with her older sister Snow White and found a new home and friends on the Farm, where she was exiled for problems with the law.

Covers Fables handled by James Jean - one of the most talented illustrators in the industry.

However, the topics in the comics are by no means fabulous. Its leitmotif, of course, is social inequality, which is especially pronounced in this world. It directly depends on your well-being whether you look like a person or, for example, like a blue-skinned goblin. On the same Farm, where all the stories that should not appear in public were gathered, the general discontent reached such a level that a real revolution broke out, with the establishment of a new government, slogans and many victims. The Fabletown leadership, barely able to cope with the situation, had to go to extreme measures and execute the leaders of the uprising in order to stop this in the future.

Once Jack did get rich, the irony is that in our reality the last movie about Jack failed miserably.

As screenwriter Bill Willingham said, politics in one way or another pervades all areas of our lives, so it cannot bypass comics either. Over time in Fables the views and convictions of the author himself are increasingly manifested. Willingham's indifference to the situation in the East and his pro-Israeli position became apparent after the appearance of the characters in the plot " Thousand and one nights". Sinbad, the vizier, the genie and other characters are depicted more like caricature Arabs living according to archaic laws and not agreeing that some barbarians are trying to force them to abandon their slaves and dissolve the harem than as living heroes. However, outright bullying of the level of Garth Ennis (see comic book series Preacher Fables still trying to avoid.

Familiar motives

The concept of "heroes of myths and legends in a big city" is not so original and has been used in various works more than once. However, it was fairy-tale characters that were rarely thrown into our world.

The series "The Tenth Kingdom" (1999)

Possibly the main inspiration Fables. Here, too, all fairy tales live in a single world, you can freely move between the magical world and modern New York, and the Gray Wolf walks around in the guise of an unshaven handsome man and, moreover, is in love, though not with Snow White herself, but with her daughter. A wonderful family mini-series, not at all outdated, despite its considerable age.

The series Once Upon a Time (2011)

Fairy-tale heroes fled from the world destroyed by the catastrophe to ours and founded a settlement in modern America. Some plot details strongly resemble what we saw in Fables. It even has a Gray Wolf as sheriff. By the way, he is played by the then not yet tarnished his reputation " fifty shades gray» Jamie Dornan. And the ABC channel that broadcasts the series is owned by The Walt Disney Company, so here, for example, Mulan or Elsa from " cold hearted».

The film "The Real Tale" (2011)

Perhaps Sergei Bezrukov and director Andrei Marmontov have not heard about some kind of American comic book that has never been published in Russia, but their joint project " Real fairy tale"in many ways resembles a free transcription Fables in the Russian way. All the same fabulous apocalypse, in the same way the heroes migrate into our reality and try to settle down in it. Vasilisa the Wise works as a school teacher, Ivan the Fool serves in the Airborne Forces, and three heroes guard the oligarch Koshchei, and in the evenings let off steam in the arena of fighting without rules. However " Real fairy tale"- this is not a drama or satire, but a very good children's film, completely undeservedly ignored by the audience and smashed to smithereens by critics.

* * *

The history of legends comes to an end. In the first quarter of this year, the 150th anniversary issue will be released. Fables, which will be the last. Unlike the long-suffering Constantine, Bigby and his comrades won't have to be reborn in the current mainstream DC Universe." The New 52 and hobnob with the Justice League, which is pretty cool. Fables- a thing in itself, a smart and adult fairy tale. In the thirteen years that have passed since the release of the first issue, its heroes endured a lot and deserved their happy ending. At least this time.

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