Where to look for map fragments in The Evil Within. The Evil Within. Walkthrough of the game (2) ManiacThe Evil Within. Walkthrough

Since this horror game requires you to often return to the original locations, fragments of The Evil Within map will make the passage much easier. Without a complete map, you will be forced to remember the right doors and directions to get to the desired location. An additional bonus will be the opportunity to visit hidden areas of the game world, which are marked on the map.

Where to look for map fragments

The first fragment lies behind the chair, which is used to level up the main character's characteristics. It can be picked up before the function with the chair starts working - immediately after the end of the cutscene.

The second part of the map is in a building guarded by one of the undead with a burning torch. To find this place, you need to go to the lawn, behind which there are three houses. This area can be identified by clusters of enemies and large closed gates. The fragment is waiting for you outside the door of the first house in the left corner on the sofa.

After completing the story until the wooden doors open for you, run along the edge of the location to a small wooden hut. It is in it that the third fragment is hidden. You will find it on a chair in the right corner of the room.

The fourth piece of the map can be found in episode 3. He lies in a room with one mirror on the floor. The fifth fragment will lie in the corner of the room from where the monster escaped, and the sixth will be in the place where the main character woke up, finding himself in the hospital.

The seventh part can be picked up when the nurse turns left along the corridor, opening the door with the sink. You can enter this door if you move from the mirror. At the beginning of Chapter 5, in the room with the mirror, turn back and look for another fragment in the corner of the room.

The ninth part of the map lies in the room with the closet, which is located opposite the door with flashing red lights. You will find the fragment under the door. The tenth piece of the map is hidden in the room near which the main character appears after checkpoint 8 and the cut-scene with Julia.

The eleventh part lies in front of the elevator after the room with the mirror. It is available in the sixth episode after the third checkpoint. The twelfth fragment is located just to the left of the table near the metal cage in the room with bars in front of the cemetery. You can pick it up after the scene cutscene. The thirteenth piece can be picked up at the very beginning of the episode “The Guardian” - it lies at the end of the hall in front of the pulpit next to the green gel.

You will find the next fragment on the path in the forest, near the sunflower under a small stone on the right. Access to it will open in episode 9, “Cruel Intentions.” The sixteenth piece is hidden on the edge of the bathroom in the room, which you will find in the hallway, moving past the metal door and turning right. The first door on the right side of the intersection in the hallway will be this room. The seventeenth fragment awaits you in the room after the maze on the edge of the table.

In Episode 10, before going down the stairs, look into the accessible room on the left. There is another fragment and 500 units of green gel. The nineteenth part will be in the channel of the room with the boxes. You can also find matches there. The next part will appear in the place where the room with the mirror was. The mirror will no longer be there, so you will have to navigate by memory. The twenty-first fragment lies in the bar, which can be reached through a hole in the wall with a neon sign. This part of the map will hang on the wall.

The next part can be picked up at the end of the stairs after the 13th checkpoint of the 11th chapter. The twenty-fourth fragment in the "Ride" chapter can be found in the ambulance on the bench on the right. The last fragment is available in the chapter "The Root of Evil" in the hospital garden. Look at the door on the left, go down there and take the last part of the map.

That's all. Now you know where the fragments of The Evil Within map are located. Have a good game!

So give them blood

Gallons of the stuff

Give them all that they can drink

And it will never be enough

So give them blood

Blooooooood

Grab a glass because there's going

To be a flood

My Chemical Romance – Blood

Without a long introduction, I’ll say right away: The Evil Within is a very cruel game. Perhaps so cruel that even one “very” will not be enough here. And we are not talking about rivers of blood, which players will undoubtedly see here (in our age of dismemberment on screens, this will no longer surprise anyone), but about suffering and torment. Yes, dear reader, when playing this game you will have to go through no less circles of hell than the protagonist suffering on the other side of the screen. You will suffer!

ResidentEvil

However, before we get to know the creation itself, let’s get acquainted with the man who blinded it. I think for those who have already purchased the game and played it, this will be unnecessary, because they know who he is Shinji Mikami not young, but not yet gray-haired, Japanese, who is called the father of the series Resident Evil.

Besides, perhaps I'm not afraid of this title, the most famous game series in the genre "survival horror", this person had a hand in the company's less successful projects CAPCOM (Dino Crisis, Onimusha: Warlords), was directly involved in the creation of the cult series Devil May Cry, and even personally released several very interesting, but at the same time strange games ( Killer 7, God Hand, Shadows of the Damned). His last game before this one (console action Vanquish) generally made a small revolution among games of this genre, thanks to its interesting innovations in the gameplay. But one of his games stands out, which even today is not a shame to play. It was with him that the players compared the game discussed in this review, although concerns arose even then. Well, what could foretell trouble?

And on October 14, 2014, “The Evil Within” became available for retail sale on the shelves of the Internet, and not only stores. Mikami himself has repeatedly spoken about how he sees the “horror” genre in our time and, obviously, tried to implement it in this game, reducing the shooter component of the new parts of Resident of Evil, which is so unnerving for many. “So, how does it feel to play a new game from such a master?” you ask. Yes, how can I say...I believe the contradictory assessments of Western critics speak for themselves. The game turned out to be very controversial.

I have to agree with this assessment, and the rationale will follow below. The game certainly has its advantages, but for each of these advantages there is a disadvantage. And you simply cannot turn a blind eye to this.

Outlast

If dear reader watched the recently released mystical thriller"Deliver us from evil"(the English names, by the way, have something similar to each other, don’t you agree with me?), then he will roughly imagine the beginning of the game: a gloomy/gray city, rain, a police car, a stern main character (of course this is an investigator not everyone same time to play as a government agent or a demon hunter) and its formulaic...and wait, here for the first time the game departs from the template, because a cheerful partner or an African-American partner, or even a cheerful African-American partner, was not brought in this time. Moreover, there are even two of them. But first things first.

Under our direct control comes a police investigator, who has already had a fair sniff of gunpowder in his service, named Sebastian Castelanos, who received an urgent call about the unrest going on in the city psychiatric hospital "Mayak": loss of contact with the operatives who went inside, half a dozen cars empty, an alleged mountain of corpses and , perhaps the participation of a ghost doctor in this incident, who took with him to the next world a number of patients. Our protégé does not work alone, but with his team: bespectacled American-Japanese Joseph Oda, who, in my humble opinion, looks like a latent maniac, and junior detective (read as an intern for these two) Julia “Kid” Kidman, who, for some reason, is his partner , are called by their last name (the American archetype is evident when at least one hero from the company is called by their last name: Cartman from the series "South Park", Quagmire from "Family Guy" Boomhauer from "King of the Hill", not to mention a bunch of cop movies). Arriving at the cordoned off scene, not seeing a single policeman around, but a bunch of empty cars, our three heroes, not even bothering to wait for the reinforcements that were called and at the same time knowing full well that there could be a dangerous criminal inside, bravely go inside.

Shocking content: inside the building, investigators find a lot of torn bodies of orderlies and patients, blood-stained walls, floors, ceilings and interior items. They still had no desire to wait for reinforcements. Having found a barely alive doctor talking some kind of nonsense, Sebastian rushes to the surveillance cameras and realizes that even the united army of several major powers could not cope with this criminal. Having scattered, in the best traditions of modern mystical horror films, patrolling police officers, the killer, glaring sharply at the camera lens, immediately finds himself behind the hero’s back and knocks him out.

And then the movie begins "Collector 2", and this is almost not a joke: Sebastian comes to his senses suspended upside down, and not far from him a very creepy big guy (in the game documents he is called only “Sadist”) is cutting up another corpse. The purpose of this activity is unknown. Realizing that he still wants to live, Sebastian (not without your help) frees himself from captivity, grabs a knife, sneaks up behind the big man and... this is where the game hit me in the balls for the first time. Not weakly so - four Game Overs in a row. And the most interesting thing is that no one bothered to explain to me, in our age of casualism and tutorials on tablets, that it is impossible to kill a big guy, and even if Sebastian makes a hole in his head with a knife in a short video, flooding your monitor with his blood, this does not mean that you won. This only means that the big guy, about a second later, will pounce on you and chop off your head in the same short video. And this will be fatal for you.

And then, realizing that the button to kill the creepy man was in vain, I steal his keys and quietly take Sebastian into the creepy corridors of the hospital. And this, dear reader, is one of the most remarkable episodes of the game: a chase immediately begins in the best traditions of the film "The Texas Chainsaw Massacre", the corridors turn into another playground for John Kramer and his students, Sebastian is wounded in the leg, and he begins, limping very realistically and also climbing the stairs, trying to survive, playing hide and seek with a maniac and swimming in sewer waste mixed with human blood and guts. At that moment my happiness knew no bounds. I arrogantly ridiculed the note I found that the exit was very close, remembering similar games about the hospital, but I was cruelly mistaken: the exit Sebastian found turns out to be not a duck, and he leaves this abode of blood and entrails. But for what?

Then the plot begins to fly at the speed of the Sapsan electric train, without even thinking about slowing down for the sake of its players, episode by episode quoting various games of the “Survival Horror” genre: the surviving heroes are leaving for nowhere, and around them is a collapsing city (just like that level hated by many gamers V Alone in the Dark: Near Death Investigation), but here they are already in a village lost in the middle of the forests, inhabited by inhabitants possessed by some kind of evil spirits (just like the first act in Resident Evil 4, and in some places Mikami blatantly copies quotes from himself), but now we are sneaking around a house full of traps and neutralizing them, just so as not to explode ourselves ( Saw: The Game) and, as a result, we find ourselves in a safe zone, but traveling to places very distant from the original destination ( Silent Hill: The Room).

In a word, the story, which began, albeit somewhat banal (who would seriously find fault with cliches, except for the sake of laughter?), but quite cool, already on the next three levels loses its integral thread, turning rather into a certain set of episodes, practically interconnected , not related in any way. And this is how most of the game lasts (from 3 to 12 of the 15 game episodes). Then, the storyline again firmly grabs the player by the scruff of the neck, delighting with beautifully staged scenes and the presence of at least some meaning in what is happening until the final credits. But, dear reader, your humble servant believes that 6 episodes that are truly interesting to play, versus 9 meaningless levels this is somehow unfair to you, to me and to other gamers who expect from the game not only good gameplay, but also history. Playing this middle part of the game is simply boring! The “unexpected” plot twist, which occurs precisely in this interval, does not save the situation in any way, in my opinion.

Well, okay, the plot didn’t work out, but what about the characters? After all, when assessing the colorful personalities from RE 4, one could be absolutely calm about the new set of characters. Well, or at least for those people who are involved in the main roles. But I saw hackwork here too: the main character does not evoke any emotions. None! He simply walks forward with fatigue in his eyes, destroying the evil spirits around him, as if he does it every day. Not once during the entire game will you hear an exclamation from him, not only of regret, but also of just surprise (I can’t help but remember “What’s wrong with these people?” Leon from RE 4): most often he will exclaim something like “Shit” Well, and a little less often, a stronger “F*ck”. He even saves people as a kind of burden, and in his conversations with them nothing can be heard except in the spirit: “Yes, yes, you annoyed me with your whining, but the script obliges me to go with you for the nth number of chapters, so shut up and live." We will learn about the past of the main character, which is undoubtedly tragic, by regularly finding his diaries. What it has to do with the game itself (as opposed to at least the sample) is unclear. Apart from one short reference in one tiny dialogue, he will not be remembered again in the main storyline.

But if we can still say something about Sebastian, as the main character of the game, whose character is, accordingly, better written, then it is very difficult to say the same about all the people he meets (including his partners): they are just extras playing their roles. Be it the role of the right shoulder for the player, or the victim that he has to save, or just cannon fodder that will be torn apart in a couple of videos. About the antagonist himself, as well as his motivation, after finishing the game you will say for yourself: “I’ve already seen this somewhere... and more than once.” True, it is worth paying tribute to the actor voicing him: Jackie Earle Haley, known primarily as Rorschach from the movie "Keepers" and new Freddy Krueger from "A Nightmare on Elm Street", was able to breathe some kind of life into his hero. Listening to him was a special pleasure.

TheLastofUs

Things are much more pleasant with the gameplay, although even here there are some serious complaints. But more on that later.

Looking at the numerous story trailers (in which the developers shamelessly revealed most of the most interesting moments of the game), players could already conclude in advance that we were in for a kind of reboot of Resident Evil 4, but in much darker tones. In principle, this is how it turned out, but there are serious differences.

The first major difference will sound like a slap in the face to haters of the new Resident Evil series (those who scream hysterically that the once prestigious survival horror has become an ordinary shooter): The Evil Within is a real Survival Horror, even on the easy (normal) difficulty level. The authors tried to do everything possible so that the player would not be able to finish the game for as long as possible and, heart-rendingly swearing and gritting his teeth, would overcome the difficulties here (not fears, as it was written in the game’s annotation, please note). In other words, “survived.”

Unlike Indian horror films (already mentioned Outlast or there Amnesia) Sebastian does not have a weapon only at the first level, and he can fight back with his fist. The problem is that weapons here are not a panacea for all misfortunes, but only a sometimes necessary tool for the same survival: they always give out little ammunition, it’s also impossible to carry a lot of supplies with you, enemies die not with one headshot (headshot) but from two or three, and if you shoot at the body like that, you risk emptying the entire clip, and you won’t be able to kill one annoying enemy (that’s just one, and they almost constantly attack you in small, rarely numerous, groups). Therefore, you have to improvise, playing hide and seek with your enemies, waiting for the moment when they turn their back to you. And then the “Sneak Murder” method, which did not work in the first chapter, will perfectly justify itself and will continue to justify itself throughout most of the game. Knife, unlike The Last of Us, which had generally similar game mechanics, does not break after use, and therefore this method of killing the enemy is often the most effective. However, killing an enemy with a knife to the crown is far from the only way, besides bullets. Numerous games of this genre have long taught us that various evil spirits are afraid, at a minimum, of light and fire. In this case, just fire.

Traveling through various ruins, Detective Castellanos will find far from complete matchboxes (they, like all items in the game, are given out in criminally small quantities, although they are found quite often), which very soon will become your best friends, after cartridges: the thing is, that, according to the authors’ idea, all enemies (in their role, by the way, are infected people, who are simply called “Obsessed”) are flammable and contact with a burning match ends in them turning into ashes in a couple of seconds. However, throwing matches like Dude from Postal 2, Sebastian can’t, so the enemies have to be knocked down first or at least brought to their knees. And now we have a new murder algorithm emerging:

  1. See the enemy
  2. Aim and shoot him in the kneecap
  3. While he is lying (sitting), quickly run up and throw a match on him using a specially assigned button
  4. Enjoy the combustion process
  5. PROFIT

As you progress through the game, problems arise with proven methods of destruction: enemies appear that are not affected by stealth killing; shooters begin to wear bulletproof masks and body armor, and some Taken become so thick-skinned that they do not want to fall from a shot in the knee. We have to look for other methods of combat. Alternatively, you can, while running away from enemies, lure them into traps they themselves have set here and there: traps, tripwires that respond to the sound of a bomb, and simply ceilings with spikes or stakes controlled by levers. Enemies also die from blows from improvised objects (disposable this time): a torch and an axe. There is also a bottle, but it is better to use it either as a way to stun the enemy (in order to then work with him with a knife) or as a distraction (the good old stealth action method). You should also not forget that your enemy is cunning and insidious and can easily pretend to be dead and at the moment when you turn your back to him, passing by, he will quickly get up to hit you harder from behind. Therefore, for prevention, all corpses encountered along the way are recommended to be burned with the same matches.

In general, the combat system turned out to be both quite simple to learn, but also fraught with a couple of surprises that make your walks through these locations far from simple. However, it also contains the first serious complaint - this is not enough for the level of modern games. What prevented the authors from introducing into the game the ability to set objects on fire and use them as weapons against enemies? Eden Games provided a similar opportunity 6 years ago. But here you don’t even have to set enemies on fire in order to kill them (which, by the way, the game doesn’t warn you about, shamelessly offering to burn any farm animals you meet along the way). With regard to weapons, everything is also not completely clear to hell with those that break easily: the question is the paucity of choice and its limitations. According to the statistics of my playthrough, I could pick up the ax from only one of the three enemies with axes after their death. Sebastian will not fight much with his fists: to kill one enemy at the beginning of the game it takes about 10 blows, and this is while two blows from one Possessed can send Sebastian to the next world. And this despite the fact that with one blow of his fist, Sebastian is capable of not only breaking numerous wooden boxes, but even breaking the locks on the doors.

From the scarcity of melee weapons we move on to the arsenal of firearms. Well, this is just a classic, because in addition to the submachine gun, you will find the classic Resident set: pistol, shotgun, rifle, magnum and crossbow. I would like to dwell in more detail on the last tool, which will undoubtedly make your life much easier.

In total, the crossbow has five types of charges:

  1. Classic arrows (Harpoon)
  2. Exploding Arrows ("Explosive Bolt")
  3. Freezing Arrows (Cryobolt)
  4. Paralyzing Arrows (Electrobolt)
  5. Blinding Arrows (Flash Bolt)

As you can see, each of them has its own purpose and each of them will help you deal with the enemy: for example, only with a frozen or paralyzed enemy can you, without fear of a mistake, throw a grenade at his feet, and a blinded enemy is so easy to kill from behind that you can simply you can't be happier. The main difference between bolts and other cartridges is that you can craft them yourself in the game menu. To do this, you will need parts, which, in addition to finding them at the levels, can be obtained by dismantling numerous traps, of which there will be especially many at the beginning of the game. The process of neutralizing various traps is ensured by playing two simple mini-games. True, if they fail, the trap will immediately detonate, and for you, again at the beginning of the game, this is tantamount to death.

Dear reader, you have probably already noticed that I constantly say “at the beginning of the game,” so let me clarify something on this point. The fact is that at the beginning of the game, our hero, as in many role-playing games, is simply weak and frail: two hits are enough for him to die, he can sprint for no more than three seconds (after which he begins to experience severe shortness of breath, and some of the local enemies can kill you with one hit), his hands are constantly shaking because of which the aim jumps, and much more (first aid kits restore only 20% of the total health, he cannot make more than two arrows and he cannot carry more than 5 matches) . Therefore, in order for Detective Castellanos to grow up as a strong and powerful hunter of the Possessed, the authors introduced the “Chamber” - a department of a psychiatric hospital, where our hero will always get through the rooms with mirrors encountered at the levels (such rooms can be identified by the signs painted on the door). There he will always be met by the cold nurse Tatyana, talking to the detective as if she knows something terrible about his past. So, the main purpose of the “Chamber” is to improve detective skills. This occurs through the latter’s use of a device that looks like an electric chair modernized by a sadomasochist (the principle of operation, by the way, is similar). Having seated Sebastian in this electric chair, you are free to choose which indicators to pump him up: there are many of them, and they are all important. Would you rather sprint longer from crowds of enemies, carry more ammo or medicine (all purchased separately), or increase the firepower and/or critical hit percentage of one of your firearms. It's up to you to choose.

The currency here will be a certain green substance that Sebastian calls “Slurry”. It periodically drops out from enemies (the amount depends on the degree of danger of the enemy itself), and is also scattered in banks throughout the levels. By the way, these very levels are full of hiding places and other dark places in which the player can find not only cartridges, parts and bottles of liquid, but various documents, newspapers, audio recordings, leaflets of the missing (to understand the plot of the game), keys (about them the purpose will be described later) and fragments of the map (by collecting all the fragments, Sebastian will receive a couple of very cool analogs to his old weapon, so it makes sense to think about it). The keys should also be taken to the “Chamber” because in it, starting from the fourth chapter, the nurses’ room becomes available, in which Sebastian can find 54 locked cabinets, behind the door of each of which some prize awaits you: be a cartridge/shell for your weapon or some other object, or even a bottle with a huge amount of liquid inside.

The physics of the game turned out to be peculiar: you can set enemies on fire by shooting at torches and checkers in their hands, but at the same time the hero himself, being next to them, will not burn, which does not at all prevent him from burning from the same ignited oil puddles or suffering from an explosion an enemy stick of dynamite exploded nearby. This is not to mention the castles broken by the fist of the hero, who, unfortunately, cannot break through enemy skulls with the same ease. I don’t want to find fault, but if nine years ago no one paid attention to this, today, in the era Crisis and similar high-tech games, a game that is equally released on new generation platforms, not to mention a personal computer, this is clearly not a plus. Although it doesn't really bother me.

Finally, perhaps, it is worth discussing the difficulty of the game. Initially, there are two difficulty levels to choose from: “Normal” (for “weak people,” as they try to assure you) and “Survival” (like a hard type, but as practice shows, it’s more likely to be medium). After completing the game at any of the above levels, a new “Nightmare” becomes available, and after that “Akuma” (death from every scratch).

However, despite the fact that at the very first of the listed difficulty levels it is incomparably easier to play than at the others, the game still turned out to be quite complex and guaranteed to cause you suffering. And the point here is not only the small number of cartridges and the very decent behavior of the enemies (on normal this is not a problem, although even on it, monsters are able to move away from the line of fire, unexpectedly rush at you with their bare hands, pin you in a corner in a crowd and shoot accurately ), and in a number of very strange decisions. It’s especially strange to see them in a new game by a person who himself popularized QTE (Quick Time Events) in its legendary game (before that, in addition to interactive cartoons of the 80s, this could only be seen from video games in Shenmue). Those who played have probably already guessed that we will be talking about traps and other deadly situations (for example, capturing enemies).

To be honest, I understand that some will not even consider this a serious complaint, but damn, I want to ask two questions: “Why?” and for what?". Why is it that somewhere at the beginning of the game, Sebastian runs the risk of dying more often by running into some trap hidden in the ground or suspended on the roof of some house, and why was it necessary to make it so that it is almost never possible to free himself from any enemy capture (having fallen into the boss’s grip, can you get ready to replay the game from the nearest checkpoint)? Seriously, I understand if such a mode was provided for players who want to play on hard (that’s why it’s hard), but why casual players? Not to mention that it’s just unpleasant - having collected all the swag from all the houses and being satisfied with your loot, you strive for the point from which you will continue moving through the plot and fall into some kind of trap that turns Sebastian into mincemeat in the blink of an eye. And that’s it - now you’ll have to run around and collect everything, as well as disarm traps and kill enemies! And if you consider that the game distributes things in the boxes the way it wants, then because of the lost good finds you just want to howl with resentment!

Therefore, fellow gamers, if you are used to the fact that death in video games can always be avoided by pressing a couple of buttons, then forget it - here, falling into a trap almost always ends in death for Sebastian. Therefore, at the beginning of the game you have to be careful, always move on your haunches and keep your eyes open. And remember one of the ironclad rules of action games: “If you’re stuck somewhere and don’t know where to go, look up!”

Bottom line

Since this is my first controversial review of a video game (which turned out to be really quite controversial and is a weak example of how to make survival horror), here I would like to summarize my observations on this game. As I already said, for every plus of the game there is a minus:

  • The storyline, which started well at the beginning of the game, stumbles in the middle of the track and slowly crawls, so that later, when the race is over and the audience’s attention to it has disappeared, it accelerates again and, without reaching the end, falls just before the finish line;
  • The surrealism of what is happening is executed simply perfectly, but quickly begins to tire with its monotony (all because of the same sagging middle);
  • You won’t see any new monsters or situations in general: all this has happened before (the final battle is just another quote, but from another legendary horror series in the world of video games);
  • The gameplay has found the golden mean of what a project with the heading “Survival” in the genre line should be today. What spoils everything is not the most modern physics of the game + the deliberate desire of the game authors to complicate the process with sudden death traps. As a result, the game is often played through trial and error. In addition, at the end of the game, the gameplay again slides into a clumsy shooter component, while ignoring the basic rules for a modern shooter: cover behind a wall, at least;
  • There weren’t very many heroes (which is good for a horror film), but they turned out terrible (not the characters themselves, but in terms of their development). The main character himself suffered especially. What prompted Mikami, who breathed new life into the characters of Leon Scott Kennedy and Ada Wong and created the most emotional presidential daughter, to choose a robot as a model of a hero is unclear (by the way, he is not alone; the same one came out no better);
  • Some levels, in my opinion, would not hurt to change places. And in general, the game turned out to be very drawn out - when you meet in the second half of the game with the same bosses that you killed in the first (the one that had absolutely no plot), you involuntarily think about either the poverty of the developers’ imagination, or the meagerness of the game’s budget ;
  • The ending more or less clarifies everything, but also leaves the answers to some questions in the shadows. DLC or part two, Mr. Mikami?

In general, it was not possible to surpass his magnus opus, but I doubt that Mikami even had such a task. However, if you have nerves of steel (it’s not the monsters that will scare you, but the game situations themselves will often test your strength) and you don’t care about developing the characters’ characters and the chaotic presentation of the plot at the level of a porn film, then it’s definitely worth a try.

Lord of Nightmares

You must complete the game on the third difficulty level - "Nightmare", which will open after the first passage The Evil Within. Starting from this difficulty, sneaking and hiding becomes more difficult, the viewing radius of enemies increases, there are more of them, and sometimes clones of Ruvik appear where they have not been seen before.. After beating the game on this difficulty level, you will receive a new weapon - brass knuckles.

I don't like needles

You must complete the game on the last difficulty level - "AKUMU", which will open after the first passage The Evil Within on difficulty Survival or higher. This difficulty is dangerous because any enemy kills Sebastian with one hit or shot. There are the same number of enemies as in Nightmare.

Achievements that can be obtained as you progress through the story:

Achievements that can be obtained as you progress through the story by fulfilling certain conditions:


Like Corvo (“Are they crazy? I’ll give them a wide berth.” (Episode 2)

If you want to get this achievement, then you must not kill anyone in this episode. When training for stealth killing, simply hit the enemy and then run through the door. After this, Sebastian will find himself in the village, run through all the enemies (or you can sneak along the left side of the location while crouching) to the closed gate. There will be two opponents who will stand up from the ground. Run away from them, thus luring them and move them away from the gate as far as possible, then hide so that they lose sight of you, then calmly follow to the gate and open it. Achievement received. If you did not receive this achievement during the first playthrough of the game, then in the next new game+ you can not drive away the enemies, but simply shoot a blinding bolt in their direction, and then open the gate. Then quickly run into them. There's enough time.

The knife is stronger than the saw (“The motor of his saw is roaring, but a knife is enough for me to deal with him. (Episode 3)”)

To get this achievement you need to kill the Sadist in the village using only a knife. There are several ways you can do this. The main thing is to complete the whole action with a secret murder. Using parts collected from traps and simply from locations in the game, create several Blinding Bolts for the Agony crossbow. After that, blind the Sadist with one of them, pump about 10-12 rounds from a pistol into him, then blind him again, run up and perform a stealth kill. You may not be blinded the first time, but the enemy will move, making it difficult to shoot. It's up to you to decide. And if you want to save ammo and bolts, then it’s better to generally run around the location, hiding and performing several stealth kills. Just don’t try to hide in the same place, otherwise they will find you.

I didn't sign up for this (“The water is rising, but we'll get out without a scratch. (Episode 5)”)

Once you find yourself in a large hall, in the middle of which there is a tank, slowly filling with water, in which Kidman is located, you will have to fight off a large number of enemies. To get the achievement, you must prevent enemies from hitting Joseph while you yourself can take damage.

Happens to everyone (“Who will give a hand to a man who is grasping at straws? (Episode 6)”)

This achievement is unlocked by helping Joseph climb back onto the bridge after he has fallen. You need to do this in the center of the location, where you will find a sniper rifle.

There is no time for this! (“He comes to life again and again! I won’t get into trouble unnecessarily. (Episode 7)”)

To get this achievement, you must kill the Guardian no more than twice.
1. At the first collision. release the clip from the pistol at him. Aim for the stomach.

When it appears the second time, do not pay attention to it, but quickly press the required button. You will have 100% time, after which you quickly run into the vacated opening.

2. After you turn the third pipe valve.

We keep what we have (“There is a strong echo in this cave. I’d better hide the gun and go quietly. (Episode 8)”)

All you need to do is not use a weapon (neither a crossbow nor a firearm).

Purification by fire ("Stop running away! I'll burn her on the spot! (Episode 10)")

The third time you meet Laura, you will have to kill her. To do this, use the traps provided, in the form of knocking down the pipe arms when it is directly under them. Well, when you reach the last room, you will have to finish it off on your own. And if you have a sufficient number of Fire Bolts, you can kill him right away, but I advise you to save your ammunition.

Not a scratch! (“It’s better not to take risks, the bus is about to fall apart! (Episode 12)”)

After you find Joseph's styptic and fight your way back to the bus, you'll be in control of it for a while. So, to get this achievement, you must not run over a single enemy on the road. Quite simple.

Aspiring Electrician (“We need to turn on everything on this panel, just in case. (Episode 14)”)

When you find a panel with three lights and three adapter slots, position all three adapters so that all the lights light up. It's very simple!

Achievements related to character leveling:






Everything is as it was

Complete the game without upgrading any of Sebastian's skills, weapons, ammo count, or crossbow bolts. This achievement cannot be earned on New Game+. It is best, of course, to do all this at the minimum difficulty level.

Achievements related to killing enemies and methods of killing them:

Kill 5 enemies with each Agony bolt. Naturally, this does not include all available bolts:
1. Explosive (You can kill one or several opponents at once).
2. Electric (After the enemies are hit by the bolt, kill five of them with a firearm)
3. Cryobolt (Freeze five enemies and then shoot them with a firearm);
4. Blinding (Blind and kill five enemies with a firearm);
5. Harpoon (Sewer the heads (optional) of five enemies with this bolt)
6. Fire (Do as in the case of the explosive bolt).
Kills are cumulative even after rebooting. The achievement is best completed on New Game+ at the end of the second episode.

Noiseless murderer

An easy achievement that can be completed early in the game. To do this, you need to secretly kill 5 enemies, while remaining unnoticed.

Burn, witch, burn!

You must burn one enemy with a torch, the torch remains after killing any of the enemies who had it, after which the matter remains small.

My own army

Kill 400 enemies. I received it at the beginning of a new game+. But I died many times. I don’t know whether the deaths of enemies add up regardless of whether we killed them throughout the entire game or during unsuccessful passages of episodes. Most likely the first option.

The doctor claims that his brother Valerio Jimenez works at this hospital. We're not in a hurry to get there yet. We go to the left, climb the stairs, from there a fat monster will come out from the second floor, breaking through the door. Immediately after leaving, we kill him: we shoot him in the legs so that he falls, and we set him on fire with a match.


We enter the small hospital through the stairs. There is 1 monster walking on the 2nd floor. Here you can find 300 gel, 1 flash bolt, 1 syringe. On the 1st floor we hear a conversation, we approach Doctor Valerio from behind, we see that he is infected. He will attack us, we run away, hide, then quietly return and kill him.


We leave the building and see Leslie entering the building next door. Near the entrance to the hospital there is a small barn with a bloody sign and music. Inside, through the mirror, we can visit our “base”.


Hospital "Mayak"

Newspaper (4/21) . At the newspaper stand, “The attending physician breathed a sigh of relief.”

Poster (3/15) . There are posters on the wall saying “Dr. Valerio Jimenez is missing.”

Map fragments (6/28). This time we will appear in the detective's office. We go to the solitary cell where we appeared earlier, there in the near right corner we will find a map.

Map fragments (7/28). The nurse is standing in the corridor in front of the mirror, we approach her. She will go to her workplace, let's follow. At this moment, the first left chamber will open, go in there. A card will appear on the washbasin inside, take it, only after that we go into the darkness to the new patient.

4.2. Mill
The Evil Within. Walkthrough

We return to the shack. There is a large fire in the backyard with 1 enemy walking around it. Behind the fire there is a small building, in it lie 2 harpoons. In the hospital building at the back there is a room with hanging corpses, there is 300 gel.

We return to the road, go to the house on the right, opposite the hospital. A burning ghost runs out from there. 300 gel inside, 3 matches, 3 cartridges.


We enter a residential building with a mill wheel. On the right in the nightstand 3 rounds, in front on the table 2 matches. We go down the stairs to the basement. We go down to the side left room, there in the case 1 buckshot cartridge, 1 harpoon, 2 matches. We pass along the corridor to the far room.

4.3. Red room
The Evil Within. Walkthrough

In the basement room at a dead end we find Leslie. An invisible enemy attacks us from behind. He becomes visible only one step away from the attack. We can determine its movements by the movement of small objects: bottles, books, curtains. But the easiest way is to spend a flash bolt on it, and it will become visible for a while. We take 1000 gel from the enemy. We collect in the room 3 rounds from the table, in the drawers and in the sideboard we find some more gel.

We return to the corridor. It turns out that the stairs have disappeared. Ruvik will appear, we follow him, we will find ourselves in an endless corridor, and then a wave of blood will overwhelm us, and we will move to another place.

4.4. In blood

We find ourselves in a pool of blood. We find a lever on one of the supports, press it to drain the blood. We'll see at the bottom 1 grenade. In one container with meat there is 1 harpoon. On the side bridges are placed mines and tripwires. On one side bridge you can press a lever to shoot arrows from above. We go into the side door, there on one staircase mine, to another lever, throwing off a flammable barrel. In the main room we go to a hill with a lighted door.

When we approach the illuminated door, it will be blocked by biomass. Ruvik will appear, he will revive 5 corpses in containers, they will attack us. We use all the traps we see to deal with the enemies. After winning, the door will unlock.

4.5. Multi-armed monster
Walkthrough of The Evil Within

Along the corridor we get to a new room. We take it from the table 4 rounds. We can sneak to the right and pick up 1000 gel. Many arms will burst out from the lying body, and this multi-armed boss will attack us.

We run back along the corridor. We stand behind a locked door. At the last moment a person will come out of there, the monster will spread to him, and we need to run through the opened doors. We reach the next room, there are several bodies on the floor. We press the red button near the wall, this will close the doors and delay the monster for a few seconds. While there is time, collect 300 gel, 300 gel, 1 buckshot cartridge. We go down the stairs to the floor below.

There are two trip wires in the corridor, we won’t have time to disarm them, we just crawl under their ropes. We escape from the monster in the elevator.

But on the lower floor, the monster will quickly appear from another body. We quickly enter, run through the door on the left. There are thorns in the corridor, don't pay attention. We run through the closing doors. it will be safe for them.

4.6. Ladder
The Evil Within. All the secrets

We take it in the case 1 buckshot cartridge, a little lower 3 rounds. We go down several stairs. Ruvik will appear on the way; touching him is deadly. We run back, he will disappear. All the stairs will collapse, at the bottom we enter the door with the bloody hospital logo.

Episode 5. In the Depths

Map fragment: 3.

Poster: 1.

Newspaper: 3.

Audio diary: 1.

Note: 1.

Castellanos' personal file: 2.

5.1. Corridor
The Evil Within. All the secrets

At the beginning of the chapter, we stand in front of the door to a room with a mirror.


We inspect all the rooms in the corridor one by one:

1 on the left is locked. 1 on the right - 2 cartridges.

2 left - 5 matches, 600 gel, the psycho will attack us, but will disappear. 2 on the right is empty.

3 on the left is empty. 3 on the right - locked.

4 on the left - a restraint chair. When we go inside, an invisible enemy will follow us into the room. He can’t hide here, we shoot in the direction of the door and we’ll hit him. 4 on the right - 300 gel.

We go through the last door and find ourselves in a toilet covered in blood. On the side we will find 1000 gel. In the next room there is a gap in the floor, we go down it to the floor below.


We take 300 gel from the table, 3 rounds. We break the glass in the sideboard and take 5 matches. We break the boards to go into the next room.

5.2. Invisible
The Evil Within. Vicki

The door ahead is locked with a key card, so go through the side door. An invisible person will attack us, but there is a lot of small moving furniture here, the movements of the invisible person will be noticeable. Explosive bolts can be used to mine narrow doorways. On the right in the red cabinet 1 buckshot cartridge.

In the second room there will also be an invisible one. There is a puddle in the center; we will immediately see the steps of an invisible person walking through the water. We get to the last room, there we take 600 gel, 1 syringe, 2 buckshot cartridges and sick leave key card.

We return to the locked door. On the way back, another invisible man will attack. For all three invisible ones we will get 3000 gel. Ahead we break the glass, take 600 gel from the cabinets. We will see Ruvik, but he will immediately leave. Take it from the red cabinet 3 rounds, we go down the stairs.

5.3. Buttons

We found ourselves locked in an empty room. We look into the holes on three walls, in all of them we see scientists at work, after which doors will appear. Behind each door you need to solve a puzzle: choose one of two buttons in front of the corpses.

1 - Brown door. Answer: sunflower, he is depicted on the wall.

2 - Blue door. Answer: 3 gears, are also depicted on the wall. We break the boxes, take 300 gel.

3 - White door. Answer: neuron with process. On the left we take 300 gel.

By pressing all three buttons, we return to the center; streams of blood will open the fourth door with the lighthouse symbol. On the way in the corridor we take 1000 gel.

5.4. Joseph
Walkthrough of the horror game "Evil Vizin"

We find Detective Joseph in the bathroom, take him out and treat him (press spacebar). Treatment of a companion is free, syringes are not spent on it. He also has endless ammo, which will be very helpful in battle. We take 300 gel from the shelf next to it and then we go together.

On the right there is a dead-end room with lockers, we examine them all, we find: 2 buckshot cartridges, 2 cartridges, 600 gel. The penultimate locker will drop a corpse, but it can be burned before it can get up.

In front, 6 enemies will rise from hospital beds at once. We run back, stand behind the oil puddle, and set it on fire. All enemies will burn in it. We go forward again, break the glass cabinet at the far wall, take from it 4 rounds.

We go out onto the landing, there is a door on the left, we go there. Here is a patient who hanged himself; he will come to life if he is not burned in time. We'll find it in the room 1 harpoon behind the glass, 3 rounds in the red closet 1 syringe on the table, 300 gels on the shelves.


We go down the stairs to the floor below. On the way we will see a booby-trapped door, but Joseph easily deactivates it. We enter the bathroom. Here, upon hearing a piercing sound, both heroes will begin to attack each other, but soon the aggression will pass. We climb back up the fire escape.

In the room we break the glass cabinets, in them 3 buckshot cartridges, 3 matches. Lies on the table 1 burst bolt. On the right there is a room with a mirror.


Psychiatric Hospital "Mayak"

5.5. Kidman

We go through the double doors. In the large hall we see detective Kidman’s girlfriend, chained inside a cabin with water. You need to free her, but before that, destroy all the enemies around. We go down to the bottom floor and help Joseph shoot the enemies. At the end we destroy the enemy with a stick of dynamite.


There will be a lull for a while, let's collect useful items around. In the central hall on the ground 1 grenade, on the tables 5 cartridges, 2 buckshot cartridges. On the tables near the wall there is 8 cartridges, 1 syringe. You can get random items from the boxes in the corners. In the side room there is 5 cartridges, 5 matches. In a dark corridor in another room 5 matches.

2nd wave. A second batch of enemies will appear. They will come out of the left door at the top, if you look at the front double door, we can throw a grenade in there and kill most of them. An enemy with dynamite will appear from the right door.

3rd wave. The enemies will come out from below, under the double door, among them there will be a couple of fat men. It is better to shoot at the legs of larger enemies, and when they fall, burn them alive with a thrown match. It is best to stand on the inclined platforms between floors and wait for enemies in this narrow passage. At the end, two enemies with dynamite will come out; you need to constantly look around so as not to explode.

5.6. By wire

There are no enemies left, now we need to free Kidman. The timer for filling the cage with water will appear. Joseph points to the cable coming from the cage, we go along it, we go through the lattice door.

We enter a corridor with prison cells, there are many people behind bars. In the corridor itself, two enemies with dynamite will attack us. Near the dead end, we climb through the gap in the right chamber. We reach the disconnecting device. Joseph will tell you the correct combination: upper disk - 22, lower disk - 5. Kidman will get out of the water, but immediately both officers will fall underground.

On the way back we can inspect all the cameras. We knock down the lock with a blow, then open the doors. In one cell there will be 3 rounds, in another figurine.

5.7. Break
Game of the Year 2015 - The Evil Within

In the main hall we jump into the gap and find ourselves in a room with corpses. We go through the crack in the wall. There will be 2 regular enemies in the corridor. In the dead end on the left we will find 2 trap parts. On the right we jump into the half-flooded hall. On the upper inclined platform we take 5 rounds, 300 gel, under the platform there is another 300 gel.


On the right in the side room we take 2 trap parts, 300 gel. In the corridor we jump into the gap to the floor below. 2 corpses will fall ahead, then they will come to life and attack us. If there is a shortage of ammunition, we can run forward past them, where Joseph and Kidman shoot back from more monsters. We collect from enemies 1 syringe, 2 buckshot cartridges and some gel.

We approach a large locked door, Kidman will crawl under it and open the grate for us. We all walk through the tunnel together. Suddenly, a piercing sound is repeated, and all the heroes fall into the water.

5.8. Corridors

We find ourselves in a new corridor. In front of us is a room with a bloody sign, we search it and go through the mirror to the hospital.


Psychiatric Hospital "Mayak"


1 door on the left is blocked. 1 door on the right - 1 trap part, 4 cartridges. There is a staircase in the room; we go down it into an underground passage leading to the next blocked room. In the transition, spikes are triggered from time to time. 1 enemy will come to life here. In the locked room there is a chest with a trap inside 2 buckshot cartridges, 1 cryo-blot, 2 trap parts, in boxes 300 gel. We return through the passage.

We pass along the corridor with an oil puddle. We go into a side room, where a multi-armed monster appears from a corpse. We quickly run back, there will be a dead end. When the monster approaches, it will be electrocuted by exposed wires, and a puddle of oil will ignite. The monster will run away in horror and break through the next door. Again we go to the side room, collect from the red cabinet 1 syringe, 2 trap parts, 300 gel.

5.9. Boss: Multi-armed monster
Inner evil. Walkthrough

Let's go out onto platforms with two stoves on the sides. Here we can fight back the terrible monster. On medium difficulty, you need to lure the monster into the fire 6 times. We can turn on two ovens using levers, but these are one-time actions. We can blow up 2 barrels of fuel near the monster. You can also use torches or set fire to corpses near the monster with matches.

When we win, we take 8000 gel from the monster. We find around 5 rounds, 1 buckshot. We go through the unlocked door. In the corridor we take 300 gel from the boxes, 2 buckshot cartridges, 2 matches.

5.10. Test subjects

We enter a round room with bathrooms. Here we look at the vision: Ruvik conducted experiments, the sick Leslie turned out to be the most suitable for this. We come to our senses, 3 enemies come out of all the baths, we fight with them. All of them are connected to the central installation by cables, our task is to disconnect them. We shoot at their legs to make them fall, run up and pull out the cable from the back of their head.

Episode 6. Not ourselves

Number of trophies and collectibles at the location:

Map fragment: 2.

Poster: 1.

Newspaper: 3.

Audio diary: 1.

Note: 3.

Castellanos' personal file: 1.

6.1. Hospital

We see that the doctor is performing an operation on us, something wrong with our heads. We come to our senses in the hospital office. There is a bloody safe on the table. There are new photos nearby.

Under the newspaper we examine photographs of the destroyed church. After this, the lights in the hospital will go out, turn on your flashlight. We go into the corridor with solitary cells. The nurse will stand in front of the mirror and then move to the right. We run after her, now a staircase has appeared here on the right, we go down to the lower floor.

All cameras are closed, we just move forward. A silhouette of a man with a square head will appear in front of us, but will immediately disappear. In the last open chamber we will meet the psycho Leslie, he will call our name, and we will move to another place.


We are in a brick building, in a locked room. We climb on the box and exit through the gap. Take it in the case near the stairs 1 harpoon, let's go upstairs. We get out into the street and go down the path towards the destroyed church.

There will be a separate house on the right. In it we go up the stairs, take 2 cartridges. There are two boxes hanging on ropes from the ceiling, we shoot at them, they will fall out 1 syringe, 4 buckshot cartridges.

Next house on the left. There is also a box hanging inside, in it 7 rounds, in the corner 1 grenade.

We approach the gate and hear two shots. We find Joseph outside the gate and bring him to consciousness. Enemies with an incendiary mixture will chase after us, we hide from them in the church building.

6.2. Church
The Evil Within. Walkthrough

Joseph will open the code door, and we need to shoot from dozens of monsters. We can blow up barrels near a cluster of enemies or knock them down and set them on fire with matches. We look towards the door, Joseph will open it and run away without notifying you about it.

We go through the doors, the entrance will be blocked. Under the stairs 300 gel, 1 syringe, 1 cryo-bolt. Further on the shelves 3 buckshots, 2 explosive bolts. There's another code door on the bottom floor, and enemies will start jumping down here. We also use two explosive barrels. We run through the second door and close the double gates behind us.

6.3. Rifle

In the case we find a new weapon - Sniper rifle. Near 1 syringe, and on the left is a mirror to the hospital. There is a multi-story building ahead, enemies with grenades are walking on the upper floors, you need to constantly look there.

There are 4 enemies in the building on the left, we can fight them in the doorway and set them all on fire with one match. 1 enemy stands in the lower corridor; you can approach him from behind and kill him unnoticed. In this building we will find 1 harpoon, 4 cartridges. In the lower corridor you can neutralize 2 mines. To the left of the generator 5 matches. We turn on the generator under the stairs, this will turn on two levers on the opposite side of the location.

1st shooter. On the roof they will start shooting at us with a hail of arrows. We hide behind the wall, look forward, the enemy is shooting from the left hanging booth on the church building. The cabin is armored, but it opens before firing. At this moment we can shoot the enemy with a rifle. After we shoot down the first shooter, the monster will press the lever and new enemies will run out onto the platform.

2nd shooter. We walk along the central balcony, another booth will open.

3rd shooter. On the right side on the top floor we shoot down the right shooter. At the top we find 1 flash bolt, in the corner room 4 rounds, on the other roof 2 cartridges. Press any of the two levers from below, this will open the gate ahead. In the left door we will find two chests with cartridges. Additional enemies will come out of the right door, but behind them are in boxes 2 syringes, 7 cartridges.

4th shooter. We pass to the lower platform in front of the tower. We pass through the place where the arrows are stuck, from here we kill the last shooter.

6.4. Boss: Chainsaw Maniac
The Evil Within. Walkthrough of a horror game

After killing all the shooters, the gates to the site will close, we will be locked together with the maniac. We use powerful weapons against him: a shotgun, explosive bolts, grenades. After the victory we take 5000 gel. In the left corner there is 7 cartridges, 2 harpoons, 300 gel. We enter the double doors, not forgetting to take the fallen key.


Inside there is an elevator shaft and stairs around. We go up to the second floor, here the elevator is stuck due to a lying body. We take it nearby 5 matches, burn the corpse to unlock the elevator.


Psychiatric Hospital "Mayak"

6.5. Bridge

We enter the elevator and go up to the bridge above the church. Left and right we find 1 syringe and 300 gel. Joseph will become ill on the bridge. Ahead we will see how enemies execute a man. Joseph runs to kill them, but is captured. We stayed on the other side of the bridge. Here we take 3 rifle cartridges. We need to hit 2 enemies in the head before they bring Joseph to the place of execution. After rescue, he will build a bridge for us.

There is a locked gate ahead, Joseph gradually opens it by turning the valve. We need to defend against 6 enemies. 4 enemies will run towards us, but they are not very dangerous. First of all, we look over the cliff, there we kill 2 enemies throwing dynamite and hatchets.

6.6. Market
The Evil Within. Location of secrets, cartridges

Behind the gate is a safe area - an empty market square around the statue. We break all the boxes on the way and collect them cartridges and gel. Behind the central statue there is a chest with a trap inside 1 first aid kit, 2 trap parts. First we go along the right street, since there is an exit on the left. On the right behind the stone wall is 1000 gel.


On the left we open the double gates and find ourselves in the cemetery. Joseph becomes ill, so we temporarily hide in a side building. Here in the desk drawer there is 4 matches, in the nightstand 1 syringe. There is also a door to the mirror.


Psychiatric Hospital "Mayak"

6.7. Cemetery

We leave the building. Joseph will climb onto the crypt tower and cover us with a sniper rifle. Ahead we see Kidman and Leslie entering the church building. There will be an enemy sniper ahead on the right, we don’t rely on an ally, we kill him ourselves. We pass forward, several corpses will rise from the water, Joseph will shoot them. We press the floor plate and go into the courtyard.

6.8. Boss: Tsane and Noin
How to complete The Evil Within

We pick up along the way 4 buckshots. The enemy ahead will press the lever and release a giant on us. We don’t attack him yet, but run to the left along the corridor into the open area. We can hide in the passage under the monument, there lies 1 syringe, 1 electric bolt. Lies against the far wall 5 rifle rounds.

A second giant will appear. We shoot both with explosive bolts while they are distracted by Joseph, then burn them with matches. For each giant we get 3500 gel. We go along the right corridor, take 2 burst bolts.

6.9. Catacombs
How to complete The Evil Within

Having opened the tombstone, we find ourselves in the Mayak hospital and save. In the corridor we go out into the mirror and return to the catacombs under the stove.

We pass through the room with the bodies, go out into the hall, where there are 4 altars with levers, on the wall there are bloody numbers 3, 5, 9, 7. On the right we break the boxes, we find 1 trap part, 2 harpoons in the wall, a little gel.

Solution to the puzzle: bodies need to be lowered onto three altars with crossed out numbers; from the altar with a normal number, the body needs to be removed with a lever. The door ahead will open in any case, but if the altars are configured incorrectly, we will be killed by the spikes. We will survive only with the right combination.


We enter the round room, take 300 gel on the left, and enter the elevator grate in the center. Along the next floor we reach the laboratory office, collect 2 buckshots, 4 cartridges, 1 syringe.

In a round cage we see a huge monster-dog. We go along the corridor on the right, go outside. The dog breaks out after us, pounces on Joseph, and then attacks us.

6.10. Boss: Guardian
Walkthrough "The Evil Within"

The guard runs from bush to bush, attacking us, and then immediately hiding. We don’t go close to the bushes, otherwise the dog will attack from above. It is best to first slow down the dog with electro-blots or cryo-blots, and only then shoot with a shotgun or explosive bolts. If we see in which bushes the monster is hiding, we can throw a grenade there. Along the edges of the location you can find 1 electric bolt, 4 buckshot.


After the victory, we approach Joseph and take him to a safe place. It turns out that his glasses were left on the site with the monster, we return there. Collecting along the way 1 cryo bolt, 4 buckshot. The dog will come to life and will jump on us again. It is not necessary to shoot at him; we run to the luminous point, pick up the glasses and return behind the lattice gate. We go up to the church building, on the left on the platform we will find 1000 gel.

. 11. Reunion. 12. Trip.
13. Losses. 14. Hidden motives. 15. The root of evil.
DLC: Assignment, Consequence, Executioner.
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