Who is the dark brotherhood contracted for? Walkthrough of the Dark Brotherhood. Morning will never come

I told you that any bullshit in Skyrim automatically becomes gold, and maybe even more later.

I want to warn you that in this text the spoiler sits on the spoiler and is driven by the spoiler. If you haven't completed these tasks yet and intend to do it yourself, I highly recommend doing it yourself

Lost innocence.

It all starts in Windhelm. Walking around the city, you can hear rumors about a strange house and an equally strange boy who does not leave there for a long time and performs some rituals. After you talk to the right people (for example, the innkeeper), you will have an entry in your journal and a pointer to that very house.

A rather nice scene plays out near the entrance, now there is no doubt that the boy, Aventus Aretino, is clearly not just a teenager, but the house is cursed. Inside you will hear his pleas for help to the Night Mother...

It turned out that Aventus escaped from the orphanage, where Gerdrud the Good is in charge (the name is actually just a mockery, the old woman does not let the children get away with it). In a circle lined with burning candles lies a human skeleton, a piece of human flesh and a heart. The book lying nearby tells about a mysterious ritual, thanks to which you can summon the Dark Brotherhood. Aventus, seeing you, will be happy, his prayers are finally heard. Before you have time to blink an eye, you are already contracted to kill.

Next, your path lies to Riften, to the orphanage. The children “love” their mistress very much and as soon as she drops dead (so that you don’t have problems with the law, I recommend waiting until Gerdrud goes to his office), they will rejoice and begin vying with each other to discuss how well they will heal now. Return to Windhelm, Aventus is pleased, and you have become 100 septims richer, plus you have acquired an expensive family jewel.

But you stole the order from under the noses of the Dark Brotherhood...

With such friends...

You might want to rest in a warm bed after committing a murder. Or maybe you don't want to. After two or three days, a messenger will approach you and hand you a note. It depicts a black palm and has the inscription: “We know.”

You can go to bed before handing over the note, it makes no difference. In any case, after you fall asleep, you will wake up... In a strange, clearly abandoned hut. A mysterious lady dressed as an assassin will be sitting on the shelf. Behind you, three victims sit on their knees, with bags placed over their heads. Their hands are tied. Astrid, that’s the stranger’s name, will offer a game. Guess which of the prisoners was ordered by the brotherhood. There seems to be no choice. The door is locked, and the elf has the only key in her pocket.

In fact, it doesn’t matter who exactly you kill, the most important thing is that you were ordered to kill, and you killed. The girl is pleased with the result and invites you to the hideout of the Dark Brotherhood, finally saying the password: “Silence, my brother.”

All Hail Sithis! Completing quests of the Dark Brotherhood


All Hail Sithis! Completing quests of the Dark Brotherhood

(Branch) Death to the Dark Brotherhood!

But let's not forget, the elf has the key in her pocket. While she gets off the shelf (and she does it very slowly), you can have time to finish her off and acquire excellent light armor, a unique (very strong) dagger and a new quest. Looks like I need to talk to the captain of the emperor's personal guard.

He lives in a place called Dragon Bridge, which is near Solitude. Captain Maron will offer you 3,000 septims if you destroy the entire Dark Brotherhood, and at the same time tell you the password and location of their lair. I wonder how he knows it? Oh yes, you must go there alone.

Just rush inside and kill everyone you meet. Inside you will find a lot of unique and very expensive armor, four soul stones, the magical two-handed sword of Astrid’s husband, a new cry (“Murder”) and a few other little things, like potions. Return to Maron and receive your honestly earned reward.

As soon as you enter the shelter, look around, talk to the new members of your family, and when you are ready, talk to Nazir about your first job.

Contracts: Kill Narfi, kill Beitlid, kill Ennodius Papis.

Narfi is the easiest target. A homeless poor man lives in the ashes of a house. Nobody will look for him. You can tell him that the dark brotherhood has come for him, or you can remain silent. Alternatively, you can shoot him while standing on the mountain. If you try to kill him in melee, there is a chance of getting caught and attracting the guards.

Beitlid is a mine worker. During the day she wanders around the city in public, and at night she sleeps in her house. You can open her house and wait for her there, or wait until she goes there to sleep and open the door at that time. Also, if you tell Beitlid that you came from the Dark Brotherhood, she herself will attack you, and if you kill her, the guards will consider it self-defense and will not interfere.

Ennodius is a man who lives in a tent near the Anga Mill. Just kill him, the guards won't hear his screams.

Morning will never come

You will be informed about a girl, Muiri, who performed the ritual of the black sacrament and calls on the Dark Brotherhood. Astrid will ask you to find Muiri and complete her task.

The girl lives in Markat and often walks the streets. Just talk to her. She will tell a story about her former lover, the family that betrayed her and will give you lotus extract, poison, to lubricate the blade. You will need to kill Dufont, her lover, who lives in the Dwemer ruins with a gang of robbers, and also, if possible, finish off Muiri’s sister, Nilsin.

Being in ruins, be careful, there are traps at every turn, but there are many closed doors, it’s time to improve your hacking skill. If you manage to open the door with the Expert difficulty level, then it will not be difficult for you to activate the Dwemer crossbows with exploding arrows and kill the lover and his retinue in two shots.

Now the matter is left to the sister. The girl lives in Windhelm. You can try to catch her at her family's residence at night, but it would be much more practical to meet her at the temple that Nilsin visits every day. She will sit with her back to the door. And there will be one. What carelessness. Return to Muiri, she will give you a few hundred coins (depending on the level) and give you an alchemy ring if you killed her sister.

Whispers in the dark

After returning to the shelter, Astrid will express her concern about Cicero, the guardian of the coffin of the Night Mother, who recently arrived at the brotherhood's shelter. A psycho in clownish clothes locks himself in a room with a coffin at night and talks quietly to someone. Astrid asks you to hide in the coffin of the Night Mother and eavesdrop on the conversation.

It turns out that Cicero is angry because he is not a Hearer and cannot hear the words of the Night Mother. But you can. The lady asks you to find Volanrud Amanda Motieri in the tomb and talk to him. After the coffin opens, you will have a conversation with Astrid and Cicero. The head of the shelter does not want to return to old traditions and says that she needs to think things over. And it’s time for you to go to Nazir for new contracts.

Contracts: kill Hern, kill Lubrik.

Lubrik is the worst bard in Skyrim, Astrid had to organize a lottery, too many people wanted him dead. You just need to come to the tavern, wait until the orc goes to his room to sleep and kill him there.

Hern is a vampire who lives peacefully in a sawmill with his girlfriend, also a vampire. They always welcome guests and look very hospitable. If you reveal your intentions, Herne will not resist fate, will not try to escape, but will simply challenge you to a duel. His crush will intervene and try to kill you.

Astrid thought it over and decided that it was stupid to go against the will of the Night Mother. She sends you to Volanrud to meet with Amand Motieri. He, along with his assistant, lives near the entrance to the tomb of the ancient hero of the northerners. Amand will offer neither more nor less... Kill the emperor himself. And he will give you an expensive amulet as an advance payment in order to “cover expenses.”

Return to Astrid, she is very surprised by such a contract and will send you to her old friend, a member of the thieves guild and an appraiser. If you are already a member of the thieves guild, it will not be difficult to reach it through a secret passage. Otherwise, you will have to go through a dungeon with rats and bandits. In any case, Delvin (that’s the thief’s name) will give you a receipt for 15,000 septims and tell you the story of the amulet. It turns out that this amulet is given to each member of the Council. It looks like someone is planning a coup.

Until the death separates us

Amand drew up a detailed plan, because you couldn’t just get close to the emperor. First, you will need to kill his sister, right at her wedding. You will receive a bonus if you kill her right while addressing guests (an ancient northern tradition). Upon arrival at the place, I recommend climbing the low tower; the door to it will be to the left of the temple door, if you look in the same direction as the bride. There you will find the elven bow “Death of Firienel”, several arrows and an elixir of marksmanship waiting for you.

Astrid took care of you and sent an Argonian, Visara, to distract the guards and allow you to escape after the murder. Just wait for the bride to go out onto the balcony and shoot the arrow. Visara will start a fight and let you leave in peace.

Alternatively, you can climb the city wall; to do this, go to the temple, the entrance to which is directly opposite the bride, go up the stairs and open the door to the wall. Next, wait until Vittoria begins her speech and throw the heavy statue on her head.

Your reward will be a spell to summon the spirit of the ancient assassin Lucien Lachance (a familiar name, right?), and if you killed Vittoria while addressing the guests, about a thousand gold.

First, talk to Gabriela in the Brotherhood's hideout. You need to kill Captain Maron's son, Gaius Maron, and then plant an incriminating note on his body. Captain Maron is the head of the emperor's security service and if you kill him, he will simply be replaced, so it is better to break the spirit of the captain and deprive his son of honor.

Guy will travel to all the cities of Skyrim to personally verify their safety. An additional condition will be the murder of Guy in one of the cities, and not on the road. In order not to attract attention, he will travel without security.

You can try to steal his route schedule from the building in the Dragon Bridge village, but just follow his movements on the map. As soon as he stops in one of the cities, kill him.

For the task you will receive about a thousand coins and Olava's amulet, which opens an additional task to find the corpse of an ancient killer lying in a cave and wearing improved armor of the Dark Brotherhood.

Cure for Madness

Just think about it! Cicero went completely crazy, started swinging his blade and wounded Visara. Babette was able to save him, but Astrid asks you to find the psycho and kill him, especially since her husband went after him in a fit of rage. Search Cicero's room and take his diary. The jester is in a shelter near Dawnstar, and you have the password to the door. You will receive Astrid's personal shadow steed.

The wounded Arnborn lies near the entrance to the shelter; he apparently pierced Cicero’s artery, so finding him will not be difficult, just follow the bloody trail.

On the table near the entrance is a set of light jester armor. The best solution would be to take a hat and clothes, replacing the usual brotherhood armor with it. Follow the bloody trail and kill the ghosts again. After you cross the bridge and go down the stairs, search the table, there will be books that improve your shooting and melee skills.

Follow the trail further and fight the ice troll. You will soon find Cicero, who is clearly out of shape and unable to fight. The only thing he will ask is to save his life. Your decision will not affect anything in the future, but he wears Cicero’s unique armor, which is similar in properties to the jester’s armor, but much stronger. It looks like he was feigning a dying condition. Hit him and he will jump up, ready to fight. On the body, in addition to armor, there will be several hundred coins and a dagger corresponding to your level. It's time to return to Astrid.

But if you spared Cicero, then he can become your partner.

Deadly recipe

The final part of the plan: you need to find a mysterious writer and famous chef hiding under the pseudonym Gourmand, then take his letter and poison the emperor. Talk to Festus Krex, he will give a tip on the court cook of Earl Markath, Anton Viran. You will need to find out from him the whereabouts of Gourmand, get rid of Anton, and then Gourmet, and it is advisable to hide the body.

In a conversation with Anton, threaten him, then he will give you the name and location of the Gourmet. Say that you will leave Anton alive, and then kill him. Your path lies to a roadside tavern. Balag gro-Nolob, that’s actually Gurman’s name, has been living there for a couple of months now, in the basement. He loves long walks along the lake... Alternatively, you can catch him in the basement and hide his body behind two large barrels in the same place. Or wait until he is walking by the lake, kill and drown his body. Don't forget to pick up the letter and return to the shelter.

Death to the Empire!

Advice: remove all your personal belongings from the fraternity shelter NOW, otherwise they will be lost later.

Talk to Astrid, take a root with a deadly poison from her and go on a mission to Solitude. Show the captain the Gourmet certificate and go inside. Take the chef's hat from the shelf and put it on. Cook Gianna runs the show in this kitchen and will be thrilled to see you. Add any ingredients you like to the famous broth, and don’t forget about the most important thing, the root of the fryer. It's time to serve the dish.

The emperor behaves strangely, but after trying the broth, he begins to praise it. Then he will feel bad and drop dead. You don't have to wait for this moment, RUN! Through the door, run out onto the bridge...

ATTENTION!!! The whole intrigue of the line of these quests is revealed below. I strongly recommend that you familiarize yourself with the game yourself before reading what is written below.

Captain Maron was waiting for you. He. And about a dozen soldiers. There is a rat in the brotherhood, someone betrayed you in exchange for the captain’s promise to leave the order of assassins alone forever. But Maron lied. The death of his son did not just happen, and right at that moment another squad of soldiers stormed the shelter. You can join the battle, but there are too many enemies. Just run as far as possible.

Once you reach the shelter, the task will be completed.

Death Incarnate

After defeating several soldiers near the entrance, go inside. And a fire is raging inside, the soldiers of the Empire are finishing off the wounded. Right near the entrance lies Visara's corpse. Fight further, Arnborn has turned into a werewolf and is killing soldiers, but there are too many of them. You can't save him. At the top, Nazir is fighting another Imperial, help him. As it turns out, Nazir does not suspect you as a traitor, but you need to find the others. Go upstairs, you will hear the voice of the Night Mother in your head. Take refuge in her coffin.

Time passes. The sound of breaking glass and a splash of water are heard. It’s unclear how the Night Mother saved you from the fire. Nazir, urged on by Babette, tries to pull the sarcophagus out of the water. The last thing left is the Night Mother asks to find Astrid, she is somewhere in a shelter.

This is true. A wounded elf with terrible burns lies in a circle of candles. Next to her is a dagger. It was she who betrayed the Brotherhood, it was she who turned you in, in the hope that the Brotherhood would survive. Now she has one request, Astrid asks for death. From your hand.

When the job is done, Nazir and Babette will go to a shelter near Dawnstar, and it’s time for you to deal with the real emperor, Titus Mede II.

Glory to Sithis!

You need to find someone who knows about the whereabouts of the emperor, for example Amanda Motierre. He lives in a tavern in Whiterun. As it turns out, Titus is on his personal ship and is almost ready to sail. Captain Maron, if he survived your last skirmish, is on the pier with his guard.

It's time. Go to the pier. You can talk to Maron, he will get angry and attack. Just finish him off, the guards will take it as self-defense. Jump into the water and swim to the ship, there climb up the cable.

You are in the hold, a lone sailor stands with his back to you. Error. Walk through the ship, the soldiers there are not too strong, but it’s better not to stick your head out. Find the captain of the ship and kill him, in his pocket you will find the master key to all the ship's locks. Simply make your way to the emperor's chambers, eliminating the guards along the way.

Here you are alone. Titus Mid the Second was waiting for you. "It's always like that with emperors and assassins." Everything is predetermined by fate. The only thing he asked before his death was to kill the one who ordered it. When the job is done, go out onto the deck and return to Whiterun. Talk to Amand, he left a generous reward in the urn in the room in Volanrud. If you want, you can kill him too.

Take the money and return to Nazir and Babette. The money received for the contract (20,000 septims) is enough to furnish a new shelter. Next there will be only small contracts and tasks from Mother of the Night. And this means that you killed the emperor, congratulations.

The Dark Brotherhood is a mysterious and no less gloomy brotherhood of assassins who are ready to kill anyone whom some “Dark Sacrament” points out to them. The Dark Brotherhood in Skyrim has moved away from the usual cult of Sithis and currently worships the no less mysterious Mother of the Night, thereby observing all the Five Commandments. They have practically become ordinary hired killers, ready to do literally anything for the sake of hard cash.

When a couple goes through the Dark Brotherhood, difficulties arise, incomprehensible tasks, situations, etc. We will help you understand every detail of the game for a more detailed and understandable passage.

Innocence Lost

To join the Dark Brotherhood in Cyrodiil, it was only necessary to kill some innocent citizen of this province. In Skyrim, different laws apply - you can destroy the entire city, but you will never receive a summons to the Dark Brotherhood. But you shouldn’t lose hope and you shouldn’t doubt that the Dark Brotherhood exists. As proof of its existence, you may be attacked by a killer, from whose corpse you can take a note that will say that you were ordered into the Dark Brotherhood.

In any case, it’s possible to get into the Dark Brotherhood, you just need to wander around the taverns or talk to the kids who are in the Riften orphanage, although you can also immediately go to Windhelm, since that’s where all the rumors about the Dark Brotherhood will come from. As soon as you find yourself in Windhelm, at the entrance, listen to the conversation of the characters on the right side. In general, you will hear the following: a recently orphaned boy named Aventus Aretino ran away from the orphanage and is now going to call upon the Dark Brotherhood.

The boy lives in the same alley where you could hear the story about him. There will be a locked door there, so break it, go inside and go up to the second floor, where you will find Aretino. You will see that the boy has surrounded himself with very strange objects, and also utters very strange words. So, the boy thinks that he is performing the Black Sacrament. But it is not known whether he really calls secret killers or not. In any case, Aretino sees you and decides that you are the one he called.

In general, the boy will ask you to kill a certain Grelod the Good, who turns out to be not so kind. She is in a shelter located in Riften and the easiest way to kill her is when she is sleeping. After you quietly sneak in and kill her, suddenly the entire orphanage wakes up and a very funny scene begins. As a reward, Aretino will give you his family plate and say that he will soon return back to the orphanage (but in fact, he will never return there and will sit at home for the rest of his life).

With such friends...

At what point does a courier bring a letter to the main character, on which there will be a hand signet. The essence of the letter is something like “we know what you did that summer.” Well, having fallen asleep at some point on your favorite bed, you soon wake up in some strange and abandoned barn, already in the company of a certain Astrid. So, three “hostages” are sitting on their knees in front of you.

Astrid, in turn, will scold you for committing lynching and will soon offer you to take a test to join the Dark Brotherhood. The text is simple - talk to the prisoners and figure out who the contract was for, and then kill the target. It is generally impossible to fail this test, so there is no point in describing it, so talk to everyone and kill someone already.

After this test, you will be officially accepted into the Dark Brotherhood and officially invited to their hideout. Now go to Falkreath and find there the entrance you need to this shelter, at the entrance of which you will need to say a secret word, after which the doors will open for you. Upon arrival at this shelter, Astrid will greet you and offer to try on the signature suit of the Dark Brotherhood - the armor of the Shadows. After this, you will meet your first employer in the shelter, who will be Nazir.

Asylum

Go to Nazir and take three contracts from him. So, your victims will be: a beggar named Narfi, the owner of the Beitild mine and the former owner of the sawmill named Ennodius Papius. You can find Narfi in a destroyed house, which is located in the vicinity of Ivarstead. You can find the hermit Ennodius Papius near the waterfall in the west, which is located in the vicinity of Windhelm. And the last goal - Beitilda, you can find on the streets of Dawnstar.

Goodbye love

Soon the cheerful and crazy Cicero appears at the shelter. If you have previously completed his task called "Belated Funeral", then he will undoubtedly recognize you! If you talk to him, he will complain that in your Dark Brotherhood there is no Hearer - a medium who could talk to the Mother of the Night, whom he recently brought from Bravil in one of the boxes.

At the same time, Astrid sends you to Markarth, where the pharmacist’s assistant named Mauri wants to deal with her former lover. In general, hand over all previous contracts to Nazir and go on a new mission.

You can find Mauri in a local pharmacy called "Witch's Tincture", or in a tavern. After talking with her and about her difficult fate, she gives you a contract for a robber named Alain Duphon who lives in the depths of the Dwemer ruins called Raldbthar. In addition, she will also tell you that it would be nice to also kill a certain Nilsina Shattered Shield, who lives somewhere in the city of Windhelm.

You will need to get to the Dwemer ruins of Raldbthar from the north side, since there are stairs leading up from there. Outside you will meet Alain Dufont's friends, so this task turns into the most ordinary dungeon clearing. You can find your goal inside this dungeon, near the fire with the rest of the robbers. By the way, in Alen’s hands you can see a hammer called “Curse of the Aegis”. Since Alain is a coward, only his friends will attack in battle, and in the meantime he will try to hide from you. By the way, there is spilled oil near the fire, so you can try to fry the whole gang.

As for Nilsina Shattershield, you'll be faced with a moral dilemma. Her sister was killed by a maniac, so the whole family is in complete mourning and if you kill Nilsina, then her mother will hang herself... As a reward, you will receive a ring that gives additional powers to your potions. Once the job is done, return back to Astrid. And upon arrival, you notice that after the arrival of Cicero, happy days begin in the Brotherhood.

Whispers in the dark

Astrid will be very concerned, because the already too crazy Cicero has already started talking to someone in his room. Maybe he is planning something very bad? To eavesdrop on what Cicero is saying, you will need to quietly and carefully sneak into his room. It’s better to hide somewhere in advance, for example, in the coffin of the “Mother of the Night”, with a mummy... In general, open the lock on the sarcophagus and climb inside.

After a short scene, you will have to talk with Cicero and Astrid. You will have to tell them what happened to you. In the end, you are sent to Nazir. He, in turn, gives you two new contracts. In the first contract you will have to kill an orc bard named Lurbuk, and in the second contract you will have to kill a vampire named Hern.

Hern lives with his girlfriend at the Half-Moon Sawmill, which, by the way, is located not very far from the Dark Brotherhood’s hideout. Usually your target is sitting at home, so by picking the lock, you can go inside and kill Hern.

As for Lurbuk, you should know that he is the sickest bard in all of Skyrim. He is so bad at the Berd craft that his own guild decided to remove him. He will perform at a tavern in the city of Morthal called "Heathers". The easiest way for you to get to him is when he leaves the main hall. After you complete these two contracts, you can safely continue to progress through the Dark Brotherhood storyline.

With the death of silence

As soon as you return back to your shelter, Astrid immediately meets you and invites you to listen to the Mother of the Night together and then go to a burial ground called Volundrud to talk there with a man named Amon Motierre.

You won’t have to look for this person for long - just turn to the left and walk over the corpses of the draugr, and then finally open the doors. As it turns out, Amon attracted the attention of the Night Mother with the help of the Black Sacrament. In general, this character offers you a very interesting contract: killing the emperor! As soon as you receive a letter from Rex with a valuable amulet, return back to the Dark Brotherhood’s hideout.

After you chat with Astrid in the shelter, all you have to do now is go to Riften and make your way to the Thieves Guild to a buyer named Delvin Mallory. From him you will need to find out more about the amulet that Amon Motierre gave you. A little later it turns out that the amulet is a sign that it belongs to the imperial Council of Elders. You will have to take a receipt from Delvin and return back to your shelter. Apparently, someone from the Council of Elders is involved in this murder.

So, after Astrid receives the receipt, she sends you to the wedding. In order to summon Emperor Titus Meade II to Skyrim, it is necessary to cause great unrest, so the best way is to kill one of his relatives and the choice falls on Victoria Vici, who stands as the head of the Eastern Imperial Company in Solitude. You will immediately have an additional task - to kill her at the moment when she is giving a speech.

Until the death separates us

The character who knows how to hide and wields a bow will complete the task as easily as possible. You just need to make your way along the fortress walls to the place where the wedding will take place. Then find a better place, wait for the bride to start making her speech and ultimately kill.

You can also use some kind of destructive spell, or the illusion of rage on her husband (after which he will kill her there on the spot), melee weapons and even the claws of a lycanthrope will also be very effective! By the way, you can also push the statue onto the head of the girl who stands on top of the wall. But the developers still took pity on everyone and allowed even those who are not good with a bow to kill the bride. So, on the left side of the entrance to the Temple of the Gods there will be a small door that leads into the city to a balcony that is located just opposite where the princess is going to perform. In general, in that place there is a very powerful bow called “The Death of Friniel”, and there will also be six elven arrows and a jar of accuracy potion right there!

But after you find this bow, it is best not to stay there any longer and go higher, since it will be much easier for you to leave from there. Of course, Visara's lizard will cover you, but it will be enough that you will run from this place along the bastions and keep to the right to eventually reach the city gates.

Advice: It makes sense to search the bride’s body for any valuable items, for example, wedding clothes with a fleece. But the problem is that these clothes are quickly removed from the game, and jumping straight to the corpse is quite dangerous, because there are a lot of guards below. But there is one tricky way: as soon as the arrow hits the bride, you must immediately move to the shelter and turn in the task, and then quickly return back to Solitude to the corpse.

As a reward, Astrid will give you a talent that allows you to summon a ghostly assassin (those who are familiar with the previous part of the game will undoubtedly recognize this talent). In general, after this you need to go to Gabriella and receive new instructions for the task.

Weak spot

The task that Gabriella gives sounds very difficult: in order to neutralize the emperor’s guards, you will have to demoralize the head of this guard, and this can only be done by killing his son named Guy, at the moment when he is carrying out an inspection tour of the cities of Skyrim. Although it doesn’t end there, since after the murder it is also necessary to put fake pieces of paper on Guy’s body, which will say that it was he who was preparing the assassination attempt on the Emperor. By the way, it is better to implement this plan not when Guy is in some city, but when he is on the road - this way they can find his body faster, and for this they will give you an additional reward, with the help of which you can and receive an additional task in which you will receive already improved Shadow armor.

You can steal the schedule of all trips in the garrison house called Penitus Oculatus, but it is also not necessary to do this, since you can simply wait for your goal in one of the taverns. Or you can just watch the scene where Guy says goodbye at the Dragon Bridge. From there, all you have to do is follow him to the nearest town, where you can kill Guy and plant a fake letter on him.

The note: Also, if you went through the civil war campaign and were on the side of the Storm Brothers - that is, they took the Dragon Bridge, you don’t have to be afraid for Guy, because he and his soldiers can calmly defeat all enemy soldiers and continue moving along the indicated route.

Once you have completed everything that was required of you, then return back to the Dark Brotherhood's hideout. Gabriella will meet you at the entrance to the shelter. In general, hand over your task to her and return back to Astrid.

Cure for Madness

The Dark Brotherhood's hideout is a complete mess: Cicero attacked the inhabitants of this place, mortally wounded Visara, and then escaped from Arnbjorn who was pursuing him. To find out where the crazy Cicero went, you are sent to his room. At some point you find his diary and it becomes clear where he ran away. This place will be another shelter of the Dark Brotherhood, which is located in Dawnstar; in addition, the diary even contains the password to enter this shelter.

To help you get to Cicero faster, Astrid will kindly give you her horse, which will be the legendary Tenegriv. Hop in and hit the road, but in any case, the best way to get to Dawnstar is to fast travel.

The note: If Tenegriv does not appear from the black lake, then try to lead enemies to this place so that in the end the horse will attack them, thereby getting out to you. In any case, it is best to save before you leave the shelter and go to the lake.

So, first you will need to find the werewolf Arnbjorn, who pursued Cicero and suffered in battle. In the end, he can talk and will tell you that he wounded Cicero and will tell you that when you find yourself in the shelter, follow the bloody trail. As soon as the doors ask you, “What is the greatest illusion of life?”, then answer, “Innocence, my brother.”

Once you're inside, you'll begin to hear Cicero's craziest words. Also be careful here, as along the way you will encounter fire traps and ghostly guards of the sanctuary. By the way, pay attention to the jester’s clothes that are on the table and also to the large number of educational books.

Advice: You can call on your ghostly killer and listen to what he thinks about everything that’s going on here.

The bloody trail eventually leads you to an ice cave, where you will begin to encounter bear traps. Soon Cicero will say that someone “forced him to expand,” after which you will see who this “someone” is - the huge troll Udurfrukt.

As soon as you pass the wooden doors, pull the chain. Having walked a little further, you come across coffins and another batch of ghostly guards. As soon as you kill all the enemies, open another passage by first pulling the chain. At this point you finally meet Cicero. Since he is very badly wounded, he asks you to spare him and deceive Astrid. But what can we do? On the one hand, he caused great harm to the brotherhood, but on the other hand, he is the guardian of the Mother of the Night.

It’s worth leaving him alive, if only because a little later he can become your companion. But if you want to kill him, then keep in mind that he is not wounded, but is just pretending, so he will instantly jump up and fight with you. In addition, if you defeat him, then you can take improved jester clothes from his body.

After this, return back to Astrid and you can lie - if you decided to spare Cicero, or tell the truth - if you killed him. So, it's time to move on with the imperial plot - now you will have Festus Keks (a very grumpy old man) as your instructor.

Killer Recipe

Your new task is to kill the secret Gourmet. In addition, you will also need to steal the pass of the emperor’s personal chef from him, and then hide the corpse so that no one finds out that the imperial chef has died. Of course, no one has any idea what this unknown Gourmet looks like, so this is your perfect opportunity to pretend to be him.

Only Anton Viran, who lives in the Podkamenny fortress, which is located in Markarth, knows who exactly is actually hiding behind the unknown Gourmet. You will first have to interrogate him, and then kill him. The best time to kill your informant is after night falls and everyone is asleep. As soon as Anton hears that you are from the Dark Brotherhood, he will immediately tell you everything he knows. So, the unknown gourmet will be an orc named Balagog gro-Nolob and he is located in a tavern called “Night Gate”, which is located in the western part of the city of Windhelm.

You can find the orc there in the cellar, although during the day he comes ashore in pairs. If you want to kill him on the street, then you can throw the corpse into the water, but if you kill him in the basement, then the corpse will have to be thrown into one of the barrels. Also, don’t forget to take the required pass from his body, and a training book in the basement.

The note: Please note that if you try to kill an orc while he is sitting on his chair, the corpse may get stuck and then superhuman efforts will be required to get him out of this “scrape”.

After the murder is completed, the corpse is hidden, and all the necessary papers are taken, return back to Frestus Krex. The time has finally come to kill the emperor. In this case, Astrid again acts as an instructor.

Advice: Before you go on your next mission, make sure that you have nothing left in the shelter, since it will not be available to you in the near future.

Death of the Empire

The task sounds too simple: use the recently stolen pass, get inside the palace, send food using the root of the fryer and then, when the emperor kicks back, get out of here through the upper doors to the unguarded bridge.

Once you find yourself in Solitude, go up the stone steps a little and overhear the conversation of the legionnaires, who will be very alarmed by something. They will talk about what conspiracy was uncovered. They will also mention Commander Maron, whose son you killed a few missions ago. Maron himself will stand nearby. He accepts your pass and sends you to the kitchen to the cook named Gianna.

So, the girl will tell you to put on a cap. You, in turn, do everything she tells you and then start cooking. By the way, don’t forget to add frying root to your food.

At some point, the cooking ends and Gianna takes the pot of food to the emperor. As it turns out a little later, the food went to the false emperor, but you don’t know that yet. Look at how the emperor eats with one eye, and then slowly get out of the palace. As soon as you poison the emperor and he dies, then immediately go to the bridge. Once on the bridge, you unexpectedly meet with Commander Maron, where you have to face the guards.

The note: Try to kill the guards, because if you don’t kill them, they will remain further in the city in battle mode, and will constantly resurrect and attack you again.

After such a setup, it's time to get out of here. Go down using the spiral staircase and thus find yourself outside the city.

Death incarnate

Suddenly, fast travel to the shelter will no longer be available, so you will have to move on your own two feet from Falkreath. The quest begins when you are attacked by agents of the empire. Around the Dark Brotherhood's hideout, you'll notice a bunch of oil barrels and a blazing fire inside. If you overhear the conversation of the Imperials, you will hear that someone from the brotherhood managed to survive, but the problem is that he hid deep in the shelter.

Having burst inside, you do not have time to save old Arnbjorn, but having made your way further through the fire, you find Nazir. Having dealt with the imperial soldiers together with him, you can finally prove your innocence in this conspiracy against the Dark Brotherhood. After talking with Nazir, you understand that the exit from this place is blocked, but Nazir will have nothing, because he is a Redguard - this means that he is practically not vulnerable to fire. But what should you do? You will have to hide in the sarcophagus of the Night Mother...

After a short scene, get out of the sarcophagus and go in search of Astrid. As soon as you fulfill her request, return back to the Night Mother and listen to what she tells you. Eventually, the Night Mother informs you that you are now the head of the Dark Brotherhood.

Glory to Sithis!

It's time to tell Nazir what the Night Mother told you. After this, go to the tavern called the Prancing Mare, which is located in Whiterun. There you will meet your old friend Amon Motierre. He will tell you that at the moment the real emperor is on board a ship called "Kataria", which is located at the mouth of the Gulf of Solitude. What does the emperor have very powerful security? In addition, you can finally get even with Maron, who will be located in the port. It is better to start the task with Maron, since he is the easiest target: he wanders back and forth along the port bridges.

The ship "Kataria" dropped anchor near the huge rock of Solitude. You can get onto the ship by climbing the anchor chain. There will be little security. Apparently they relaxed after they realized that the Dark Brotherhood was defeated. Making your way through sailors and agents of the empire, you soon come across doors that are locked with a powerful lock. You can get the key to this locked door from the local captain, who will live in the cabin next door.

As it turns out a little later, the emperor was waiting for you. Before his death, he asks that the conspirator, Amon Motierre, also be brought down. You can fulfill the emperor’s request and after you talk with Amon in the Whiterun tavern, kill him too, and receive a reward in Volundrud, in an old urn.

After finally completing the contract, return back to the new shelter in Dawnstar and talk to Nazir there. Now you are the new head of the Dark Brotherhood and can take contracts from the Mother of the Night, as well as slowly build up a shelter.

Where to hang the enemy's head

Before you go to the tavern called "Ragged Flask" before Delvin, you can immediately take the task from the Mother of Night called "The Dark Brotherhood Eternal". The task is endless, since the Night Mother will constantly send you to a nameless customer, who in turn will pay for nameless goals. In general, the payment will be 1200 septims per kill. In addition, you can also take small contracts that Nazir issues, but of course they will give you much less money for them - 750 septims, but they will be interesting because the victims are real Skyrim characters, and not those generated at the time of taking the task, but Nazir’s contracts will not be endless.

In general, get out of your hiding place and at some point you meet old Cicero, who returned back to his duties (provided that you didn’t fail him in the past, of course). Cicero, as always, is in his own style: first he will scare you with his bad joke, and then he will talk normally. So, you can now take him as your partner, and help him and send him back to wipe the coffin of Mother Night.

In any case, go to Delvin. Upon arrival, ask him to repair and equip the Dawnstar shelter. You will be forced to buy everything he offers you, since if you interrupt his offer, the pointer will be removed from it. In general, you will have to pay a very round sum for all this - 18,000 septims (by the way, almost the entire reward for the death of the emperor).

As soon as you return back to your shelter, you will notice how nice it has become. Nazir and Babette will be surprised that Cicero survived (of course, if they did not take care of the opposite in the past). In the torture chamber you can see the victims who are languishing there. In addition to the fact that they are ordinary prisoners, they also know where the treasures are kept, so you can take on four treasure-hunting quests. Even in the shelter, you will be able to notice that two Initiates have appeared, who, by the way, can also become your partners. At this stage, the main storyline of the Dark Brotherhood ends.

The Dark Brotherhood is perhaps the most popular guild among players in all parts of The Elder Scrolls. But... the once majestic organization, the mere mention of which struck fear into even the highest-ranking people in Tamriel, is no longer the same. However, they will tell you about this upon joining.

How to join the dark brotherhood

Unlike most guilds, the Dark Brotherhood does not have official representation in cities. And to get to them you still need to work hard.

To start your search for the dark brotherhood, ask about rumors in the tavern, and sooner or later you will come across the topic “Aventus Aretino” (but not everywhere they will talk about the boy. I was told in the village of Ivarstead (before the greybeards)). He is organizing some kind of dark sacrament in Windhelm. Find his house and break open the door (there may be two townspeople near the house; they “will not pay attention” to the break-in). Find Aventus, he will tell you his story and give you a new task.

Innocence Lost

Aventus's task is that you need to kill an old woman who is ruining the lives of all the children. Go to the orphanage in Riften. It's best to kill the old lady when she's in her room. Murder in another place is fraught with unnecessary noise.

Upon completion of the assignment, return to Aventus.

Reward: Aventus Aretino Family Heirloom.

With such Friends...

Go to bed in any city place when you wake up, you will find yourself in a new place (I succeeded only the third time. It looks like you either need to sleep longer or some other feature... Also, during the game, before the search for the brotherhood begins, we may be attacked one of the killers. I don’t know for what reasons, but it seems like after this it’s impossible to fall asleep and wake up in a “new place” at all. And they also send a note “We know.” This is not clear yet)

Waking up in an abandoned house, we see Astrid, who says that we owe a debt and need to kill one more person. Turning around, we can see three prisoners with bags on their heads. Astrid says that one of them has been ordered, and the rest were simply unlucky to fall into her hands. You need to kill any of them (I failed them all). In the end, she will still say that it’s not about who was guilty, but about getting a taste of murder. After that, he marks the shelter on the map and says the password. And he gives me the key to get out of this house.

She will mark the location of their sanctuary on the map (south of the Pine Forest Cave), and say the password: “Silence, my brother.”

Find this place, say the password - now you are in the brotherhood. You will be given vestments, and you will also have the opportunity to talk about the current situation of the brotherhood.

List of shelter members:

Astrid - Breton (most likely), head of the shelter.

Arnbjorn - Nord, werewolf, Astrid's husband.

Babette is a vampire girl, she looks about eight years old. In fact - 300. Alchemy teacher.

Gabriela is a Dunmer. Mostly stands at the alchemist's table.

Festus Krex is an old man, a Nord. Stands at the pentagram of souls.

Nazir - Redguard. Gives all side contracts.

Cicero is a caretaker, a crazy jester.

Visara is an Argonian. Either he sits meditating or trains on mannequins.

Asylum

Gives: Astrid
The essence of the task: Take the first murder contracts from Nazir.

Beitild

The best way to kill is to go to her house around three in the morning. She will already be asleep, so killing her will not be difficult.

Narfi

It's not difficult to kill. The guards usually don't look there, but still kill carefully.

Enndoiy Pafiy.

The simplest murder. The tent is in the middle of nowhere, he generally sleeps at night.

All three are killed, we can return.

Cicero arrived at the shelter and brought the Night Mother. Festus is rejoicing - he believes that the shelter will now begin to live according to dogmas.

We talk to Astrid and she gives us the next task. We also hand over contracts to Nazir, for each we receive 400 coins.

Goodbye love

Gives: Astrid
The essence of the task: Go to Markarth and accept the contract of Muiri assistant pharmacist.



We need to kill Alain Dufont, Muiri's former lover. She will also additionally ask you to kill Nilsin with a split shield. Well, first Nilsin.

We go to Windhelm, search and kill. She walks the street until late at night; in the evening, two out of three times she entered the hall of the dead.

Alain Dufont. Let's go to Raltbthar.

Three robbers will meet in front of the entrance; we kill them in any way; it is almost impossible to sneak past them. Let's go in. Two options: either we go straight and run into a locked door of the “Adept” level, or after the first broken gate we turn left and go around. Three robbers will meet, one will most likely be sleeping. Next is an open door. There are three people in the room - our target and two more robbers. Let's kill everyone, what a waste of time.

The job is done, we return to Muiri. She will reward us with 600 coins and a ring.

Whispers in the dark

Gives: Astrid
The essence of the task: Cicero began to lock himself in the room with the coffin of Mother Night and talk to someone. We need to find out with whom.

Let's go to this room. You can hide there in one place - in the coffin of Mother Night. Well, we have no choice.

We hide and listen. Two things become clear. First Cicero spoke to the Night Mother. A kind of monologue. Second Our hero is not only a Dovahkiin but he is also a Hearer (Don’t feel nostalgic, huh?)

The Night Mother asks us to go to Volundrud and talk to Amon Motierre (doesn’t remind us of anything again?), but Astrid doesn’t like it all, she needs time to think about it. In the meantime, two more contracts await us.

Contract: Kill Lurbuk and Contract: Kill Hern

Gives: Nazir
The essence of the task: You need to kill two people: the orc bard Lurbuk and the vampire Hern.

Lurbuk

Lives in the village of Morthal, in the Heathers Tavern.

He spends all his time there, the only difference being that sometimes in the hall, and sometimes in his room. The second is preferable - there will be no witnesses.

Vampire Hern

Lives at the Half Moon Sawmill with his wife Hurt, also a vampire.

The best option is midnight-1 am. He returns home. At this moment you can shoot an arrow between his shoulder blades or cut his throat. The wife will most likely be in the house, but if not, kill her too.

The tasks are completed, we return to Nazir for a well-deserved reward. The reward is the same - 400 coins per contract.

Astrid thought about it and decided to allow us to go to Volundrud and talk to Motierre.

With the Death of Silence

Gives: Astrid
The essence of the task: Go to Volundrud and talk with Motierre.



He will give us a contract to kill... the Emperor. Yes, the Emperor Titus Medes II himself. This has not happened since the reign of Pelagius Septim III! Yes, of course we will take on this contract! Yes, don’t forget to pick up the diary from the floor at the entrance, it starts a side quest in the same cave.

So, we get two items - a sealed letter and an amulet. Let's take it all to Astriid. At first she thinks we're joking about the contract.

Then, seeing the letter, he realizes that we are not joking. Well, the first thing you need to do is evaluate the amulet. We go to Delvin Melori, from Riften. The easiest way to get there will be from the shelter where we killed the old woman. Here are some screenshots:



At the raised wooden bridge you need to jump down and walk along the corridor.

If you find such a room, then you are on the right track:

And here is Delvin himself:

Something interesting turns out - this is the Amulet of a member of the Council of Elders. Delvin will buy it. He gives the receipt and sends it back to Astrid. She says everything is fine and it’s time to start. The first step is the murder of Vittoria Vici, the Emperor's cousin. Also, if you need the extra 1200 coins, go to Nazir and take three more contracts.

Contract: Kill Dicus*

We go to the north of Skyrim, to the place where the ship called Hela's Caprice sank. We find the lizard. We kill. Nothing complicated.

Contract: Kill Anoriath*

Our target is the long-eared shopkeeper.

I haven’t noticed him outside of Whiterun even once in a week. Happens in two places: during the day he stands in the shopping area behind the stall, and at night he sleeps in the Drunken Hunter tavern. The choice is yours: shoot an arrow between his shoulder blades from behind the house or kill him while he sleeps.

Contract: Kill Ma'Randra-Jo*

The whole problem is that he does not sit in one place, but travels with caravans. I was able to catch up with him only at Markarth. He stopped at the camp, and I decided not to miss my chance. Alternatively, you can stand by the river, shoot an arrow and immediately jump into the river.

We return to Nazir, get the well-deserved 1200 coins, and can take another contract.

Contract: Kill Agnis*

The fort is guarded by robbers. I counted five, maybe I missed someone. The choice is yours - kill or sneak, nothing will change. In the fort itself we turn right and literally after a couple of steps the old woman’s room.

In the fort itself I counted six robbers plus an old woman.

We return to Nazir, receive the standard reward and take two more contracts.

Contract: Kill Helvard*

Helvard is a Nord Huskarl. That is, Jarl's personal bodyguard. I think there is no need to explain that he is a strong opponent.

Contract: Kill Meiluril*

Meiluril is a Dunmer mage exploring the ruins of Mzinchaleft.

The entrance is guarded by six robbers. In the ruins themselves, I met robbers - two at the first fire, one a little further patrolling the corridor, two in a nook near the cauldron, one guard at the door to the Dunmer's room (he has the key to the door) and Meiluril himself, who was sleeping.

Returning to Nazir for a reward and the last contract.

Contract: Kill Safiya*

We go to the Eastern Imperial Campaign Warehouse, which is south of Solitude.

Nazir said that she is the captain of the ship, and sometimes leaves Skyrim, but as far as I saw "Scarlet Wave" was docked all the time, never sailed away. But that's not the point. If it floats away just be patient do other things or just wait.

Immediately at the entrance you will meet 4-5 people. But they won’t attack, they’ll just say that you’re not welcome here. We just pass by, quietly kill Safiya and calmly leave. For me personally, this contract did not turn out to be difficult, as Nazir described it. Maybe because I killed Safiya with the first shot and those sailors didn’t hear anything. I advise you to do the same.

The last contract has been completed. You can take the reward from Nazir.

Until the death separates us

Gives: Astrid
The essence of the task: Kill the Emperor's cousin Vittoria Vici at her own wedding.

First, talk to everyone in the shelter. There will be mostly meaningless phrases, but there will be two clues. First from Babette Vittoria will perform on the balcony, above which there is a loose statue. Therefore, you can overturn it (don’t you feel nostalgic?). And Gabriela will tell you that she examined the site of the future murder, and there is a nice balcony there, from which it is very convenient to shoot. She put a bow and several elven arrows there.

Let's go to Solitude.

It is best to perform this task at night - it will be easier to hide. The best option for killing, in my opinion, is to knock over the statue.



To get an additional reward you need to kill Vittoria while she is addressing the guests. It's best to do this to be sure when she says these words:

As soon as we kill her, Visara will come running. Astrid sent it. She guessed that we would need help, because the guards obviously wouldn’t like this murder, and the guests would be offended.

We return to Astrid. She gives us a reward - a spell to summon the legendary Warrior of the Dark Brotherhood and an additional reward of 750 coins. He also sends us to Gabriella, who helped plan our next murder.

Vulnerable Spot

Gives: Astrid
The essence of the task: You need to kill Gaius Maron - the son of Commander Maron, Commander Penitus Oculatos - the Emperor's personal bodyguards, and then plant him with a compromising note, from which it will follow that he is preparing to kill the Emperor.



You can simply follow him from the Dragon Bridge itself, or you can sneak into the Penitus Oculatos headquarters and steal his schedule for checking cities, and wait for him in one of them.

For the lazy, Guy's schedule for checking cities is as follows:

ATTENTION: SPOILER!

  • Morndas - Solitude, Imperial Tower
  • Morndas, evening - Solitude, Dark Castle (food and sleep)
  • Tirdas - Windhelm, Royal Palace
  • Tirdas, Evening - Windhelm, barracks (food and sleep)
  • Middas - Riften, Mistveil Fortress
  • Turdas - Whiterun, Dragon's Reach
  • Turdas, evening - Whiterun, “The Prancing Mare” (food and sleep)
  • Fredas - Markarth, Understone Keep
  • Fredas, evening - Markarth, watchtower (food and sleep)
  • Lordas and Sandas - conduct at your own discretion.

He will repeat the list over and over again until his father calls him (in fact, until you kill him). To get an additional reward, kill him somewhere in a big city. They'll find him faster there. After the murder, problems may arise, because... the soldiers who accompany him (what did you think? Such a particularly important person would not walk alone along the dangerous roads of Skyrim) are unlikely to like the fact that you killed the son of the commander-in-chief of Penitus Oculatos. Kill them or run away, it doesn’t matter.

We return to the shelter. We receive 750 coins and an additional amulet, which must be given to the fortuneteller from Whiterun. We also learn that everything in the shelter is not all glory to Sithis.

Cure for Madness

Gives: Gabriella
The essence of the task: Track down and kill Cicero. And at the same time find Arbjorn.

The mad jester wounded Visara, almost killed Astrid and fled in an unknown direction.

Well, let's be a detective. We go to his room and find five parts of the diary. I recommend reading all five, not just the last one. Only a blind person wouldn't find them, but I'm attaching a screenshot just in case.

It turns out there is another Dark Brotherhood hideout in Skyrim. And, most likely, this jester headed exactly there. Well, let's break this news to Astrid. To which she asks you to get to Cicero, and at the same time find her husband, who was chasing the madman. Sure, not a problem. Finally, Astrid offers to take you a horse named Tenegriv. Is it really our old friend? Well, of course! Hello, red-eyed!



We go to the shelter and find our dog at the entrance. Arnbjorn is wounded, but says that the jester is too, an artery is cut. We send Astrid's hubby back to the shelter, and we ourselves go after the jester. The door asks: “What is life’s greatest illusion?” To which we must answer with a password, which you will find out if you read the diaries.

For the lazy (Spoiler!): “Innocence, my brother”

“Welcome home” we will hear. Then everything is simple. We follow the trail of blood, which Arnbjorn will tell us about, avoid traps, kill or slip past our ghostly brothers and sisters. And all this is accompanied by rather funny remarks from Cicero. Like, for example, my favorite: “You... are still here. Sure, Cicero respects the Listener's abilities, but can't you just slow down a little? I'm not the same as before. Eh." And in the end we naturally find it (how could it be otherwise?).

Here we are faced with a choice: kill him or leave him alive. I like him, of course; he’s funny, albeit crazy. But I killed him. For there is no point in raising a hand against our brothers and sisters. Sithis does not approve. The job is done, you can return to the shelter. Astrid rejoices, thanks for saving her husband, allows him to keep Shadowmane as a reward and... gives him a new contract for murder.

Killer Recipe

Gives: Astrid
The essence of the task: Kill the Gourmet and take from him the certificate confirming the certificate.

This time you need to kill... the cook. But not an ordinary cook, but the Gourmet himself - the best cook in Skyrim and, possibly, Tamriel. And also the author of a cookbook. But not only do you need to kill him, you first need to find out who he is, find him, kill him and pretend to be a Gourmet yourself. Well, first, let's find out who this Gourmet is. We go to Festus, he gives us a Gourmet gift book, presented to a certain Anton Viran. He is a cook in Markarth. Perhaps he knows Gourmet, which means you need to visit him. In the end, Festus advised killing Viran after interrogation. The ends are in the water, and all that. We go to Markarth, to the Understone Fortress. Our Anton works as a cook there.

We find and find out that the Gourmet is... An Orc? Yes. And he lives in the Night Gate Tavern.

It's time to visit the Gourmet. But before that you need to kill Anton Viran. As far as I managed to notice, he didn’t leave the kitchen. That's where he hung around, so it wouldn't be possible to watch for him somewhere. Use your imagination to kill him unnoticed.

We go to the tavern indicated to us. We talk with the innkeeper and find out that our orc sits in his room almost all day, sometimes goes to the cellar for wine and goes down to the lake. Lake... What did the elf in the shelter tell us there? That she usually hides bodies in water? Perfect.

At noon, an orc (at least I met him there twice at noon) stands on the bridge and admires the lake.

We kill as we want (I cut his throat unnoticed. Well, I have a weakness for such murder, it looks too beautiful. Yes, the maniac in me woke up after playing Skyrim ^_^) and hide the body.

Yes, don’t forget to take the certificate out of his pocket. Otherwise, who will believe you that you are a Gourmet if no one knows your face? Well...Now no one.

The job is done, you can return to the shelter. We tell Festus that the Gourmet is dead, he praises, says that everything was done exactly as it should, gives coins and the Night Weaver Ring and apologizes for being wrong about us. Come on, we're not vindictive, right?

Death to the Empire!

Gives: Festus Krex
The essence of the task: Pretend to be a Gourmet and kill the Emperor.

And now, that time has come. It's time to begin the most important part of the operation entrusted to us. It's time to kill the Emperor, for the glory of Sithis!

Let's go to Solitude. We show the letter to Commander Maron, he lets you into the kitchen. By the way, have you read Gurman's book?

We put on our chef's hat and start cooking. We tell Gianna what to add from the ingredients, and at the end we add our special ingredient. The king will like it... And now, the soup is ready. Yes, while you're there, gather all the ingredients you find.

We follow Gianna to the refectory. She will serve the broth, and all you have to do is stand and... shine. And be ready to run. And here it is, this moment. The Emperor begins to eat, praising the Gourmet and the dish itself. But he feels that something is wrong. But he doesn’t have time to understand and dies. Emperor Titus-Mead II is dead! But it's too early to celebrate. We escape through the door and run across the bridge... But suddenly legionnaires and commander Maron himself block our path. What Sithis?! And then it turns out that we killed... a double. About Sithis. But how did they know? How did you find out about the assassination attempt? So this is how it is. Someone betrayed us, someone from our family came to Maron and told him everything, made a deal. But Maron decided to not give a damn about the deal and kill both us and the entire dark brotherhood in general, so his troops are already storming the shelter. We need to go back, but for now let's deal with more pressing problems. For example, three legionnaires who stubbornly want to kill us. We deal with them and run to the shelter. Along the road and at the entrance we will meet several more legionnaires. Is it really over? But we need to check. Perhaps there are still survivors.

Death Incarnate

Gives: Automatically when approaching a shelter.
The essence of the task: Find survivors.

At the entrance to the shelter there will be two more legionnaires who are discussing the destruction of the dark brotherhood, and say that the shelter is already on fire. We have to hurry. We kill them. We go into the shelter. Everything is in smoke, the fire is blazing and again the legionnaires. We kill them, and we see Arbjorn.

He also fights with legionnaires. We rush to his aid, but we don’t have time to save him; he is killed by an archer. We take revenge for him and move on. And suddenly we see Nazir. He survives, but is fighting a legionnaire. We need help! Die legionnaire! Nazir is saved. But let’s leave the joy for later, we need to get out. Otherwise we will burn alive. But you can’t find a way out, the doors are blocked.



And suddenly you hear the Night Mother. She says... hug her? It seems this is our only chance for salvation.

We climb into the coffin and hug her (sounds crazy). The coffin closes and, judging by the sounds, falls through the stained glass window and falls into the water. The Night Mother whispers “Go to sleep...” and we... fall asleep. Yes. We fall asleep in a metal coffin in the water, hugging the corpse of Mother Night.

The first thing we hear when we wake up is Babette. And, judging by the dialogue with Nazir, she exploits him to the fullest. Urges him to quickly get the coffin out of the water. While he was doing this, the Night Mother spoke to us again. She asks to speak with Astrid, here in the shelter. So she's alive too? Well, let's hurry. We run into the room and... we see her in a circle of candles, all burnt and covered in blood, and next to her lies nightshade and a dagger. Familiar surroundings, isn't it?

And so, everything fell into place. Astrid betrayed us. Maron promised that if she handed us over to him, the Dark Brotherhood would be left alone. Everything will be as before. But Maron betrayed her. And Astrid, in order to atone for her guilt and prove her sincerity, cast a black sacrament on herself. There is nothing to do but leave her like this. And the contract has been signed. We kill Astrid with the blade of Grief (yes, that same blade). And we return to the Mother of the Night. She tells us that everything is as it should be. Astrid is dead. But since we are alive, that means the Dark Brotherhood is also alive, and that means the contract to kill the Emperor is still in force. Okay, so be it.

Glory to Sithis!

Gives: Mother of the Night.
The essence of the task: Kill the real Emperor.

We approach Nazir and talk about our plans. He says we can find him at the Dawnstar hideout. While we are fulfilling the contract, he and Babette will come up with a way to transport the Night Mother there. We go to the Prancing Mare in Whiterun. By the way, if you haven’t found out your destiny yet, it’s a good time to do so. Just on the way. From the gate to the first turn and turn right, don't get lost. As a reward you will receive a good set of shadow armor.

And so, Motierre is glad that we are alive, and even more glad that we will fulfill the contract.

He says that the Emperor is going to sail on his ship, Kataria, back to the Empire. We must send him to Sithis at all costs. Plus there is an opportunity for revenge - Commander Maron will also be there. A great chance to kill two birds with one stone.

So, first we will go to the Warehouse of the Eastern Imperial Company, which is south of Solitude. Maron will be there.

We kill. And then we move towards the ship. It is located east of Solitude.

The best option to get on the ship is to climb up the anchor chain to the lower deck.

From there we will begin our journey through the ship, in search of the Emperor. You can kill everyone you meet. Personally, that's what I did. We reach the Emperor’s chambers and find out that he was just sitting and waiting for us.

He, unlike Maron, did not believe that the Dark Brotherhood could be stopped. And he's right. But before he dies, he asks to talk to him. Okay, let's listen to what he has to say. And this is what he will say. Many wanted his death, but only one was able to achieve this. And he wants this man to be punished for his betrayal. We will think about his proposal, but for now we will return to more pressing matters. And so, the Emperor was lying on the floor, in a pool of blood, with his throat cut. A triumph for the Dark Brotherhood and a brutal defeat for the Penitus Oculatus. All that remains is to return to Motierre, receive your reward and kill him. Well, or NOT kill. It depends on who. I killed it personally I don’t like traitors. We find out where the reward is - in the very cave where we first met him - we kill (or don’t kill) and go for the reward.

Then we go to the Dawnstar shelter, talk with Nazir, he will advise you to go to the well-known Delvin Melory, to buy furniture for a new shelter. After purchasing it, out of the 20,000 coins received for killing the emperor, you will only have 1,000 left. But you will have a poisoner’s corner (an alchemical laboratory and a garden with plants), your own chambers, a secret entrance, a torture chamber and flags. That's it, Hearer. Then there will be monotonous (endless) quests from the Mother of the Night. Like go there, talk to him and kill him.

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Skyrim - Dark Brotherhood (walkthrough)

The Dark Brotherhood is an ancient group of assassins whose hideouts are scattered throughout the game world. By completing certain actions, you yourself can join the dark brotherhood and go through a large number of missions in any way related to this organization.

In this article we will tell complete walkthrough of the dark brotherhood of skyrim.

Joining the Dark Brotherhood:

Becoming one of the fraternity will require a lot of effort. The fact is that The Dark Brotherhood has no official representation, and all its bases are located in hidden places. But you can meet one of the members of the dark brotherhood and by following some instructions, you can become one of them.

To do this, you must go to one of the cities or settlements in Skyrim and listen to people's conversations. Sometimes some residents start a conversation about a boy named Aventus Aretino, who stopped the Dark Brotherhood with the help of magic.

After this, a quest will appear in your journal "Innocence Lost".

To complete this quest, go to Windhelm, House of Aretino. Using master keys, pick the lock and enter the house, there will be a boy named Aventus, who will mistake you for one of the dark brotherhood.

Next, he will ask you to kill Grelod the Good, who in every way abuses the orphans in the Riften orphanage. No matter how you kill Grelod, none of the orphans will tell you what happened, and Aventus will give you a plate worth 100 gold.

Completing the task “With Friends Like These...”

After a short time, a messenger will come to you and give you a note with the words “We know,” and when you go to bed, you will be kidnapped by the brotherhood and moved to an abandoned hut. In the hut you will meet Astrid, who will say that the order to kill Grelod was intended for her. To repay the debt, Astrid requires you to kill one of the three prisoners who are next to you.

In fact, you may not kill the prisoner, but this will require sending Astrid herself to the next world. Of course, having killed Astrid, you will not be able to join the dark brotherhood, becoming her enemy, so it is better to make a choice on one of the prisoners. After killing the prisoner, you will go to the secret hideout of the dark brotherhood, where you will become one of them.

Once in the dark brotherhood's hideout, you will be approached by Astrid, who will tell you to take several assassination tasks from Nazir. Also Astrid will give you the armor of the dark brotherhood, suitable for the relevant type of activity. You can find Nazir in the crowd of other members of the brotherhood, who are being entertained by the girl Babeth.

After talking with Nazir, you will receive an order to kill the following persons: Beitild, Narfi and Ennodia Pafia.

1. Narfi is in Ivarstead and you need to kill him extremely carefully, as there are guards walking nearby.

2. Beitild lives in Dawnstar and you can kill her in the dead of night when she is sleeping at home.

3. Ennodius Pafios lives near the village of Anga in a tent. You can kill Ennodius by any means, since there is no one close to him.

After completing all orders, return to Nazir and receive your reward.

Completing the task “Farewell Love”

In this task you need to go to Markarth and fulfill the order of the pharmacist's assistant named Muiri. In total, you will have two targets: Alain Dufont and Nilsin, although you don’t have to kill the latter.

To kill Alain Duphon, go to Raltbthar, in addition to our goal, there will be a large number of bandits located in various rooms. You won't be able to commit a murder stealthily, so just clear all the rooms, including Duphon and his personal bodyguards.

Nilsin Shattershield will be much easier to kill, just go to Windhelm and wait until nightfall. As a rule, Nilsin wanders the street until late at night and often enters the hall of the dead, where the murder will take place as secretly as possible. As a reward for this you will receive 600 gold and a Muiri ring, which improves the quality of potions by 15%.

Completing the quest “Whispers in the Dark”

After the arrival of one of the important members dark brotherhood named Cicero, the order in the organization begins to change greatly, which Astrid does not like. To find out what Cicero is up to and what role the coffin of the Night Mother plays, Astrid asks you to conduct careful surveillance.

To do this, you must get into Cicero's room and climb into this coffin.

After this, Cicero will go into his room and won't say anything important, but instead you begin to hear the voice of the Night Mother. Next, the mother of the night says that now you will be her voice in the dark brotherhood, and that the first person she wants to meet is Amon Motierre. Having told everything to Cicero and the brotherhood, the task will be over.

Completing the quest “With the Death of Silence”

After committing several contract killings on a tip from Nazir, Astrid comes to you and gives permission to meet with Amon Motierre. Amon is located in Volundrud, in the next room directly behind the entrance. During the conversation, Amon reveals that he is an adviser to the Emperor Titus Mede II himself and wants his death.

So that you understand the seriousness of his intentions, Amon hands over the letter and the Amulet of the Elders. Astrid doubts its veracity and therefore asks Delvin to check the amulet at the Rat Hole tavern (Riften). After looking at the amulet, Delvin states that such things are not simply thrown around and Amon Motierre’s intentions are as serious as possible.

Completing the quest "Till Death Do Us Part"

Now Brotherhood completely believed Amon, and decided to kill the Emperor. The problem is that the Emperor is not in Skyrim, and in order to summon him you will need to kill his cousin Vittoria Vici. Vittoria must be killed right at her wedding with Asgeir Snowmobile, one of the most important personalities among the Storm Brothers.

According to all the inhabitants of Skyrim, the weddings of such individuals should put an end to the war, but the murder will break all plans, and the Emperor will be forced to go to negotiations. You can kill Vittoria in various ways, but the most effective are the following:

1. Shoot Vittoria with a bow left on the balcony at the time of the speech.

2. Throw the Gargoyle statue directly onto Vittoria's head.

After killing the bride, Visara will come running to you, who, thanks to a distracting maneuver, will give you a chance to escape from Solitude.

Completing the task “Vulnerable Spot”

A new target to attract the attention of the emperor will be Gaius Maron, son of the commander of Penitus Oculatos. In addition to the murder, you must give him a note saying that it was he who planned the murder of Titus Mede II. The difficulty of killing Gaius Maron lies in constantly moving around Skyrim, so before doing this you must steal the schedule of all checks at the Penitus Oculatos headquarters.

After this, wait until Gaius Maron is in one of the cities and kill him, if desired, dealing with his guards.

Completing the quest “A Cure for Madness”

While you were completing the tasks, Cicero caused a pogrom and almost killed Astrid, thanks to which he signed his own death warrant. Hoping to escape, Cicero ran away in an unknown direction, and Astrid's husband went in pursuit.

To help Arnbjorn and kill Cicero, Astrid gives you the horse Shadowmane and a hint that some answers about the location of the jester are in his room. Having found five sheets of paper in Cicero's room, you realize that there is another hideout and the jester is definitely there. Having reached the second shelter, you meet the wounded Arnbjorn, who will tell you that Cicero’s vein was cut, and you can find him by following the traces of blood.

After listening to the advice, you follow the tracks and come to the entrance to the shelter, by the way, the password will be the phrase “Innocence, my brother.” Then everything is simple, follow the bloody trail, go through traps and kill ghosts. In the end, you can decide whether to kill Cicero or not, any actions are not particularly important.

Completing the quest “A Killer Recipe”

Now you need to kill the Gourmet cook, who will cook for the emperor after arriving in Skyrim. But there is one problem, the fact is that no one knows who the gourmet is and what he looks like, the only confirmation will be the certificate that he carries with him.

Therefore, before killing the cook, you need to find him, for this you will need to interrogate one person named Anton Viran. Anton is located in Markarth and works there as a cook. After finding out the necessary information, kill Viran and go in search of the Gourmet.

It turns out that the best cook is the orc Balagog gro-Nolob, who currently lives in the Night Gate tavern (White Coast). You can kill the Gourmet at the moment when he goes out onto the bridge for a walk. After committing a murder, take the letter from Gurman and hide the body in the water.

Completing the quest “Death of the Empire”

We go to Solitude and, with the help of a letter, enter the kitchen as a Gourmet cook. Next, we prepare the soup with poison and serve it to the emperor. After eating a few spoons, the emperor, not understanding what was happening, dies right at the table. At this moment, all you can do is run, but at the exit the guards and Maron block your path.

It turns out that it was the emperor’s double, and the guards were specially preparing an ambush for you and the entire dark brotherhood. Having dealt with the guards, run to the shelter as quickly as possible, as it will be stormed by an entire imperial army.

Completing the quest “Death Incarnate”

In a hurry we return to the shelter, there you will have to participate in a small battle in which Arbjorn will die. As a result of the fire, you and Nazir find yourself trapped, and the only salvation is to climb into the coffin of the mother of the night. After this, the coffin lid will close and you will find yourself in the water. Fortunately, other survivors from the dark brotherhood will have time to save you.

Next, you find Astrid completely burned and bleeding on the floor, it turned out that she betrayed you in the hope of saving the brotherhood. Realizing her mistake, Astrid performed the black sacrament on herself to atone for her guilt before the brotherhood. After this, you must take the dagger and finish off the tormented Astrid, moving on to the last unfinished goal - killing the Emperor!

Completing the quest “Glory to Sithis!”

In the last main mission of the dark brotherhood, you must get to the real emperor and finally send him to the next world. After talking with Motierre in Whiterun, you will learn that the emperor plans to sail from Solitude back to the capital and that Maron will also be on the ship. To complete the job, go to the port of Solitude, where you will meet Maron.

After killing Maron, swim to the ship "Kataria", which is moored on the opposite shore. You can climb onto the deck using the anchor, then everything is as usual, deal with the bodyguards and enter the Emperor’s room. It turns out that Emperor Titus Mede is very old and at the same time wise, he knew that you would come and is ready to die.

After a short conversation, Titus Meade asks for one last favor, and this is the death of the traitor Amon Motierre. After killing the real emperor, go to Motierre, find out where he left the reward, and decide whether to kill him or not. Next, take gold and invest this money in restoring the shelter of the dark brotherhood. Thanks to this, you will become the leader of the brotherhood and will be able to enjoy all the benefits of the shelter.

To summarize - Walkthrough of the Dark Brotherhood Skyrim:

Now you know the whole process of passing the dark brotherhood of skyrim. But the adventures do not end there, since after the restoration of the brotherhood, Nazir and the Mother of the Night had a lot of “work” that there was no one to do. Good luck!

The Dark Brotherhood is a clandestine clan or guild of professional killers who, in fact, are engaged in carrying out various murder contracts. They live in special hidden shelters scattered throughout the world.

As you might guess, they do not have a recruiting office, and in order to join them, you will have to attract their attention yourself. I'll tell you how to join the Dark Brotherhood and complete their quests.

First, we need to find a boy who escaped from an orphanage in Riften and promised to call an assassin from the Brotherhood to put an end to their evil abbess, who uses children for her own enrichment. There are several ways to do this:

  • Talk to the bartender at any tavern about the rumors.
  • Maul in Riften can talk about both and the Dark Brotherhood. Information can be obtained for free if you show him one of the.
  • Visit the orphanage itself in Riften.
  • Talk to Idesa in Windhelm or overhear her talking to other villagers.

In any case, there will be an entry in the journal about a boy named Aventus Aretino, who performs a ritual to summon the Dark Brotherhood. We go to his house in Windhelm, it is located near the entrance to the city, on the right side.

Inside we actually find him in the process of performing a ritual, and he thinks that you are the killer.

Innocence Lost

We receive the quest " Innocence Lost"(Innocence Lost), in which we need to kill the abbess under the name Grelod the Kind in an orphanage in Riften. Nothing complicated - we go there and kill her in any way convenient for you. After which the children will come running to you and rejoice at this coincidence of circumstances. This is the harsh world of Skyrim.

However, we return to Aventus, receive the reward, and then go to your tavern or tavern and go to bed. However, you will wake up in a completely different place...

If you don’t go to bed right away, a courier will soon come up to you and hand you a strange letter, which will contain an image of a black palm and the signature “We know.”

With such friends...

We will wake up in some unknown hut, where Astrid, the head of the Dark Brotherhood in Skyrim, will speak to us. She will say that we owe a debt, since we stole her contract to kill Grelod. We receive the quest " With such friends..."(With Friends Like These...), where, as payment, you will have to choose among the captives the one for whom there is a contract and kill him.

First, you can talk to them and find out a little about them, and then make your choice. Regardless of who we kill (maybe even everyone), we are accepted into the Brotherhood and invited to the sanctuary, which is located west of Falkreath.

If you kill Astrid, you will have the opportunity to slaughter the entire Brotherhood. After the kill, just talk to any guard and he will send you to Commander Maron.

But we are not like that, so we kill the prisoner and go to the Brotherhood’s shelter, at the entrance we answer “Silence, brother.” We speak with Astrid, who sends us to Nazir to complete several small contracts.

We talk to him and get three contracts:

  • Kill Beitild(Kill Beitild) - located in Dawnstar.
  • Kill Ennodius Papius(Kill Ennodius Papius) - lives near Anga's Mill.
  • Kill Narfi(Kill Narfi) - a beggar, lives in Ivarstead.

Nothing complicated, just quietly slam them down, since they are all located at a distance from prying eyes. Then we return to the shelter.

By the way, don’t miss one of the words of power from “Death Sentence” in the Brotherhood hideout. The wall is in the large hall, immediately after the room with Astrid.

Goodbye love

Upon returning to the sanctuary, we receive the first big contract from Astrid.

In the quest " Goodbye love"(Mourning Never Comes) we will have to go to Markarth and receive a contract from Muiri.

She wants the death of her former lover, who deceived her and quarreled with his adoptive family. At the same time, she offers to kill her half-sister, who drove her out of the house.

Alain Dufont is hiding in the Dwemer ruins of Raldbthar. It's close enough to the entrance that it won't take long. You can easily kill him if you enter from the side and go out onto the platform above him, and then set fire to the oil.

Afterwards we go to Windhelm and kill our sister. However, this part of the quest is optional.

We return to Muiri and receive a reward: gold for Alena and a ring with a bonus to alchemy for her sister.

Whispers in the dark

Upon returning to the shelter, Astrid will meet you and give you the quest " Whispers in the dark"(Whisper In The Dark). She suspects that Cicero is preparing a coup and is persuading one of the family members. Our task is to get into the coffin of Mother Night and eavesdrop on who he will talk to.

Nothing complicated. We open the coffin, climb in, listen to Cicero talk to the Mother. And then we prepare valerian, since the corpse of the Mother of the Night herself will begin to speak to us. She instructs us to talk to Amaund Motierre, who is located in Volunruud.

We get out of the coffin and report all the news to Astrid and Cicero. However, Astrid is not particularly happy with this turn of affairs and forbids us to go to Volundrud. In the meantime, she is thinking about the current situation, we are asked to fulfill several more contracts from Nazir:

  • Kill Lurbuk(Kill Lurbuk) - a useless orc bard in the Morthal tavern.
  • Kill Hern Kill Hern is a vampire in Half-Moon Mill.

After completing the contracts, the next quest will become available.

With the death of silence

Astrid agrees that it would be stupid not to complete the task of the Night Mother and gives the quest " With the death of silence"(The Silence Has Been Broken). We go to Volundrud, which is north of Whiterun.

Amon Motierre is located near the entrance, in the room on the left. He gives us the task of killing the Emperor of Tamriel himself, Titus Mede II. In addition, he gives a letter and an amulet for Astrid.

We return with the news and receive the task of going to Riften to Delvin so that he can estimate the cost of the amulet. Those who have passed don't need to introduce him, so let's go to the Wild Flask and talk to Delvin.

He will say that these amulets are worn by members of the Council of Elders and he is ready to buy it. We take the promissory note and return to the Brotherhood’s shelter. There we immediately receive the next quest from Astrid.

Until the death separates us

In the quest " Until the death separates us"(Bound Until Death) we go to Solitude to kill Vittoria Vici right at her wedding. She is the emperor's cousin and the head of the Eastern Trading Company, so the emperor will have to come to Skyrim to deal with the chaos that has arisen.

We will receive a bonus if we kill her while addressing guests from the balcony. A very simple task, we go to the wedding site, go up to the balcony (the door on the left in the arch), wait for the bride and groom to rise, kill her from behind from stealth, immediately use invisibility and leave from there. In this way, there will be no hunt for you.

Weak spot

Next we get the quest “ Weak spot"(Breaching Security) on the murder of the son of the head of the emperor's guard, Commander Maron, Gaius Maro. He’s just leaving on an inspection tour of the main cities of Skyrim, so I can’t think of a better time. We will receive a bonus if we kill him in one of the cities, and not on the road.

We go to Dragon Bridge, go into the building next to the commander and his son and pick up the schedule. After which we go straight to Whiterun and wait for him to arrive at the tavern so we can sleep. There we cut him up, throw a fake letter on his body that he was preparing a plot to assassinate the emperor, and return to the sanctuary of the Brotherhood.

Cure for Madness

While we were minding our own business, something bad happened in the shelter. After returning, we find the wounded Veezara surrounded by other members of the Brotherhood. It turns out that Cicero tried to kill Astrid, but Visara prevented him. After which the jester disappeared, but Arnbjorn went after him.

We receive the quest " Cure for Madness"(The Cure for Madness), where we have to track down a psychotic jester. We go to his room and find his diaries. We read them and discover that he went to an abandoned shelter near Dawnstar.

Astrid sends us after him and gives us the hellish horse Shadowmere.

Near the entrance to the sanctuary at Dawnstar we find the wounded Arnbjorn, who could not enter because he does not know the required phrase. We promise him that we will go after Cicero and send him to Astrid.

We follow the trail of blood behind Cicero, killing ghosts along the way, you will also meet a strong troll Uderfrykte, be prepared. At the end you will have a choice whether to kill the jester or spare him. The latter will allow you to take him with you as a companion after completing Brotherhood quests.

Killer Recipe

Let's return to our imperial affairs. The next step is the murder of the emperor’s personal chef in order to get into the castle undetected under his guise. The purpose of the quest " Killer Recipe"(Recipe For Disaster) - the mysterious Gourmet.

The catch is that no one knows what he looks like or where he lives. Therefore, first we will go to the Understone Fortress in Markarth in order to find out the information we need from his friend Anthon Virane. We intimidate the poor fellow and find out that the gourmet is actually an orc named Bolagog gro-Nolob, who lives in the Nightgate Inn. Don't forget to deal with Anton after the conversation, for example, when he falls asleep.

We go to the tavern and wait until the Gourmet comes out to the lake (this happens around 12PM), kill him and throw the corpse into the water to get a bonus. You can also kill him in the basement and drag the corpse into the corner behind the shelves. The main thing is to take the pass from his body.

Death of the Empire

Well, finally the preparation is finished and we are going to kill the Emperor of Tamriel! We receive from Astrid the quest “ Death of the Empire"(To Kill An Empire), in which we need to go to Solitude and poison Titus Meade II using the poisonous root of the roaster.

We go to the city to Castle Dour, show Maron the Gourmet pass and go to Gianna’s kitchen. We put on the chef's hat and start preparing the signature dish, the main thing is not to forget to put the root in the cauldron at the end.

We take the food to the table, stand opposite the door and observe the effect. As the emperor dies, we leave through this door, since Astrid agreed on a free exit through the tower.

However, Maron is already waiting for us there, and the murdered emperor turned out to be a double. Someone handed us over in exchange for the safety of the brotherhood, however, Maron is not going to honor the agreement and his troops are already storming the shelter.

Death Incarnate

We run as fast as we can from Solitude (I personally used invisibility) and hurry to get to the shelter. Next to him we get a new quest “ Death Incarnate"(Death Incarnate). But we don’t make it in time, the corpses of our comrades are already everywhere, and the sanctuary itself is on fire.

We make our way through fire, smoke and imperial troops, trying to find survivors. We see the last moments of Arnbjorn's life, who, in uniform, is trying with all his might to take as many Imperial agents with him as possible.

We make our way further and meet Nazir, who is fighting with Arcturus. We help him deal with the enemies and outline the situation to him. Run further with him until the Mother of the Night contacts you and asks you to hide in her coffin. We run to him, climb in and wait until it’s all over.

After the attack, only you, Nazir and Babette remained alive. However, by order of the Mother, we go to Astrid, who does not look like herself at all. All burnt, she performed a dark ritual and called you. She will tell you that it was she who handed you over to Maron for the sake of a bright future for the family, and then asks you to kill her. We fulfill the contract and take the Blade of Woe.

Glory to Sithis!

However, we still have unfinished work. We speak with Nazir and receive the quest “ Glory to Sithis!"(Hail Sithis!), go to Whiterun, talk with Amon Motierre in the tavern and find out the whereabouts of the real emperor.

He was already preparing to sail back to Cyrodiil, but his ship Kataria is still stationed near Solitude, so there is still time. At the same time, you can find out where Maron is and finish him off at the same time. We go to the docks and deal with him, then we jump into the water and swim towards the ship.

We climb into the hold along the chain from the anchor. We make our way to the end of the hold to the captain's cabin and take the key to the doors from the corpse. Or you can immediately break open the door opposite, go up the stairs and break open the door to the emperor's chambers.

Titus Meade II is already waiting for us and before his death he asks to finish off the one who ordered him. We kill the emperor and return to Whiterun to Amon.

We get the location of the reward. If you decide to kill him, you will get several rare gems from his body.

We go to Volundrud to the room where we first met him and find 20,000 gold in the urn, after which we return from the shelter in Dawnstar, where Nazir and Babette are already waiting for us.

This concludes the main quest chain of the Dark Brotherhood.

Additional quests

We can furnish a new shelter, for this we take the quest from Nazir " Where to hang the enemy's head"(Where You Hang Your Enemy's Head), and then we go to Delvin in Riften. You can buy several additions for the sanctuary from him:

  • New flags(New banners) – 1000 gold
  • Torture room(Torture chamber) – 5000 gold
  • Poisoner's Corner(Poisoner's nook) – 5000 gold
  • Secret entrance(Secret entrance) – 5000 gold
  • Master's bedroom(Master bedroom) – 3000 gold

Also, the Night Mother will give a repeating quest " Dark Brotherhood Forever"(The Dark Brotherhood Forever) with various murder contracts. If you haven't completed all of Nazir's contracts, you can do them now.

If you buy a torture room, then you can extort from victims the location of caches of gold.

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